- Publisher: Team17
- Release Date: Jan 29, 2019
- Also On: PlayStation 4, Xbox One
- Critic score
- Publication
- By date
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Feb 1, 2019The mixture of resource management, ship-builder and shooter is conceptually quite interesting, but especially the planetary missions don’t live up to the potential.
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Feb 11, 2019First thought as rogue-like, Genesis: Alpha One brings a lot of interesting management elements. Thus mixing design, action / FPS and strategy in the way to reach its goal (to find a new planet and to colonize it), it proposes a large number of different directions and a beautiful variety of situations. Beginners in rogue-likes may be a little bit lost because of the not-so-clear indications on how to proceed, but if they manage to go beyond frustration and a technical level below average, Genesis : Alpha One might deliver some good experiences.
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Feb 4, 2019Genesis Alpha One could become a good game, but at the moment, it’s limited, slow and very boring indeed.
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Feb 4, 2019Everything in Genesis Alpha One ultimately boils down to being over-ambitious. I appreciate the attempt and see something great beneath the surface somewhere, but in its current state it’s just too rough to recommend. With more assets, more things to do, and shortening the grind of finding resources and blueprints, it might be worth building a spaceship and breeding a clone army. For now, it looks like humanity’s mission to repopulate is a failure.
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Jan 30, 2019The truth is, Genesis Alpha One feels like an Early Access game, far from the polished status one would expect from a full release – even an indie one. While the concept is intriguing and very promising, the lack of immersion and design decisions make everything exhausting. If you’re interested in a roguelike sci-fi game, you could give Genesis a shot, but don’t expect much from what is clearly an unfinished title.
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Feb 28, 2019Genesis Alpha One splices the DNA of some good ideas, but doesn’t execute any of them well enough.
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Feb 4, 2019Genesis Alpha One, at its best, is an engaging resource-management sim that gives a good approximation of what I imagine running a ship out in the middle of space would be. However, the first-person perspective seems to have shifted the design towards a combat-oriented game with resource management elements, and unfortunately that is not where the game’s strengths lie. If you can get on board with the lacklustre gunplay, there’s some fun to be had organising your ship and crew, but the combat elements seem at odds with the slow pace of the rest of the game.
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Jan 31, 2019Unfortunately the considerable lack of polish, indecisively wonky aesthetic and utterly dismal implementation of random events both visually and structurally — of which can leave your six/seven/eight hour run feeling wasted for nothing — leaves Genesis Alpha One feeling like an early build with far too many a hole to plug. There are some pleasant joys and novel moments to be had amidst the mundane and the cumbersome, but in the end, Radiation Blue’s multi-genre spanning venture — ambitious its intentions may be — delivers both an underbaked and amateurishly constrained effort.
Awards & Rankings
User score distribution:
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Positive: 18 out of 56
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Mixed: 11 out of 56
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Negative: 27 out of 56
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Jan 31, 2019
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Jan 31, 2019
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Feb 27, 2019This review contains spoilers, click full review link to view.