- Publisher: Eidos Interactive
- Release Date: Jun 5, 2001
- Critic score
- Publication
- By date
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A highly addictive game with good design and interesting gameplay. The unusual concept and the unraveling plot will keep you glued to the screen. The game is well balanced and keeps getting more complex as you progress deeper into the underground.
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GamePowerAn offer gamers may not be able to refuse.
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Fans of the original may find the changes made have 'dumbed' down the game whilst casual gamers will find it still too complex for an engaging experience.
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In the end playing Gangsters 2 is like watching a really bad B-movie. You enjoy yourself not because the movie is well directed, or acted; you watch the movie because parts of it are so bad it makes you laugh.
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Unfortunately, the gameplay is marred by an awkward control system that requires constant micro management of multiple targets, and an annoying way of layering the map so that buildings disappear and reappear all the time.
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Overall, the game has a sort of generalized, sketchy feel to it.
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It's repetitive and confusing in some areas, and too simple in others. And the interface, though easier to understand, is still problematic.
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Not even Eliot Ness and the Untouchables could bust down the doors and reveal the fun in Gangsters 2.
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The biggest problem with the game, though, is the AI - both the enemy's and your own units.
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Gangsters 2 just guts the administration and throws in a huge quantity of low quality combat, making for a pretty lame game. Let's strap some cement boots on this one and let it sleep with the fishes.
Awards & Rankings
User score distribution:
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Positive: 35 out of 50
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Mixed: 4 out of 50
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Negative: 11 out of 50
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Feb 3, 2013
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DaniilK.Feb 7, 2002
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Dec 29, 2014