Metascore
63

Mixed or average reviews - based on 40 Critic Reviews

Critic score distribution:
  1. Positive: 10 out of 40
  2. Negative: 5 out of 40
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  1. Shoot outs are troublesome and hectic, moving around the map is too much of an effort, and keeping track of what you’ve actually done is a chore.
  2. A good game that probably could have used some refinement in the way combat was handled and could have used a lot more common NPC interaction.
  3. One of those games where even though you keep getting killed you can't help but go back for more just to progress that little bit further.
  4. Despite the small cracks in just about every gameplay function of the game, Gangland still manages to be addictive fun.
  5. The steep difficulty, erratic AI and overall lack of balance in the gameplay ultimately flaw the experience.
  6. The execution of many of Gangland's different elements falls short of its lofty promise, thus leaving a game that has a lot of good ideas but is sometimes convoluted and often frustrating.
  7. PC Gamer
    68
    My biggest gripe involves gangland's implementation vehicles. You're occasionally given cars for drive-by shootings, but their awful handling makes completing those levels a chore. [June 2004, p.74]
  8. 68
    The computer AI is disappointing at times, rather than working together as a team your opponent's efforts are disjoint allowing them to be picked off one at a time.
  9. This is Hollywood’s version of the mob taken even further over the top, but it does make for interesting and amusing game material. The game is hampered in many ways though, and it drags down the entire experience. Perhaps Mediamobster will whip the game into shape with a few patches.
  10. Some of the missions are downright easy because enemy gangs will just sit in their territory and wait for you to kill them, and then in other missions the enemies appear to cheat (getting gang members for free, starting with their territory already taken over), and they’re next to impossible.
  11. The shallow gameplay and mission construction coupled with elementary strategic play will turn off hardcore RTS fans, strategy-lite for the 'whacking' minded.
  12. Combat feels more like a slugfest than an intense tactical experience; not once was I able to recover from bad odds through strategic expertise. [May 2004, p.107]
  13. 65
    Despite offering some memorable moments, relatively unrestricted gameplay, and the occasionally satisfying play mechanic, Gangland should still be packaged with a bottle of Valium and a straightforward, "your brain has the potential of spontaneously bursting" warning, as it can be damn frustrating.
  14. I think the ideas are there, and they are great. Unfortunately, the gameplay brought it down a few notches.
  15. Cheat Code Central
    60
    The game has its own style and would have been a contender if the gameplay was more refined. Online play is available but it's not fully supported.
  16. Releasing a game without a save mode is a brave move; releasing a game without a save mode because you forgot is just worrying. For those of you hoping to play Gangland and complete it, my advice is to wait until a save patch becomes available, supposedly in the next month or so.
  17. This full-price game is not in the same league as “Mafia,” “Grand Theft Auto 3,” or even “Grand Theft Auto 2.” I suspect the developers tried to do too much, and they ended up with an often-confounding game
  18. The steep difficulty of managing characters can become overwhelming, and the combat at times seems a bit too fast-paced for the game’s own good. The result is a good concept that finds itself in a messy situation, the video-game equivalent of cement shoes.
  19. It seems very unpolished in its current state, and while patches might fix some of the more egregious problems, it’s unlikely that they’ll be able to pull the title up from its current mediocrity.
  20. Computer Gaming World
    60
    The game's fast pace makes managing your turf a hectic, confusing ordeal. [June 2004, p.87]
  21. 60
    Some stuff in Gangland, like building up your crime family, works great. Other parts, like the pace of combat, unhelpful camera angles, and useless vehicles will make you wonder if the developers should have radically rethought all the squad-based stuff.
  22. I certainly don't feel the incentive to play the game again, and I'm afraid neither will anyone else (especially not until they fix the save option thing).
  23. The city in the game just doesn't feel alive. There are plenty of pedestrians milling about, but it's only the enemy and the police that you can meaningfully interact with. [PC Zone]
  24. 58
    While the world looks open-ended, it doesn't have the appeal of other games of its type that reward and invite exploration. With roving bands of syndicate soldiers on virtually every street corner, you're hemmed into your particular mission.
  25. Ultimately, the game feels like a solid scaffolding around which a really amazing game could have been built. On its own merits, Gangland isn’t a failure. In fact, it’s a flawed, but solid, game. Gangland simply falls short of its potential and its promises. That’s the pity.
User Score
7.5

Generally favorable reviews- based on 15 Ratings

User score distribution:
  1. Positive: 8 out of 15
  2. Negative: 2 out of 15
  1. Aug 15, 2022
    9
    Im played this games when my PC aren't that good and just met the minimum requirements to played this games. But may years after that and iIm played this games when my PC aren't that good and just met the minimum requirements to played this games. But may years after that and i can afford the Overkill PC's i still has this game installed and im still enjoyed playing this games. Eventhough unbalanced HP, damaged, etc. But i gave 9 for the enjoyable Sandbox. Full Review »
  2. Dec 27, 2021
    10
    I miss these games! Maybe anyone know indie games like this? love the Escape from paradise city too
  3. MartR.
    May 8, 2004
    4
    Gangland tries to be a gangster-style RTS/RPG hybrid, but unfortunately ends up as a wasted attempt at catering too many different audiences.