User Score
8.3

Generally favorable reviews- based on 1531 Ratings

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  1. Oct 11, 2012
    7
    Enjoyable rogue-like set in space. In particular I liked the pressure build up by the imminent risk of being overrun by the bad guys chasing you. Battles are fast paced, but can (and should) be paused anytime though. Game mechanics are very well thought true, though each play through depends heavily on luck - as in any given rogue-like I guess.
  2. Jan 8, 2013
    9
    There isn't really anything bad I can say about this, really. The difficulty is insane, and there isn't much of a story there, but everything else in FTL is just so damn good that you don't really care. Also, the soundtrack is freakin' awesome. Seriously, get this game.
  3. Sep 19, 2012
    10
    I write this review 45 hours later... Wait, what? 45 hours?!?

    This game sucked me in extremely fast. I didn't buy it until a friend started playing it, and after watching him, I had to try it myself. The game has a very high replay value, but that might be due to the game's quite short playthrough. To start, the game is brutal and unforgiving. Making mistakes will quickly lead to a
    I write this review 45 hours later... Wait, what? 45 hours?!?

    This game sucked me in extremely fast. I didn't buy it until a friend started playing it, and after watching him, I had to try it myself. The game has a very high replay value, but that might be due to the game's quite short playthrough.

    To start, the game is brutal and unforgiving. Making mistakes will quickly lead to a game over, and sometimes the RNG plays dirty by giving you time and time again the negative side of every random event. The enemies scale quickly, so you'll need to find a way to keep the pace. The first 10, maybe even 20 times you're going to lose. On easy.

    However, once you've got an understanding of how the game works, it's not as random and luck based as people make it out to be. Being tactical about your movements and not taking needless risks will take you consistently to the end of the game. Using resource management for your ship can save you tons of cash that you can use to upgrade other things or purchase more weapons at stores. Playing smart will almost always win, except for the very worst generated maps.

    No matter what type of gamer you are, I highly recommend this game. For $10, it's well worth the money.
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  4. Sep 16, 2012
    8
    I bought FTL on a whim when I saw that it involved space ship command with a tactical bent. My expectations were low - but when I got into it I was surprised to find myself really engaged and enjoying the experience. The visuals aren't that flash but the gameplay fires the imagination such that the visuals remain functional and incidental to the core experience. Different scenarios areI bought FTL on a whim when I saw that it involved space ship command with a tactical bent. My expectations were low - but when I got into it I was surprised to find myself really engaged and enjoying the experience. The visuals aren't that flash but the gameplay fires the imagination such that the visuals remain functional and incidental to the core experience. Different scenarios are presented to you as you warp into each new sector and you are required to make choices that influence where the game goes; a lot of these choices result in combat but it's refreshing to see that some do not. A lot of sci-fi games focus too much on combat but the whole star trek experience is just as much about managing crew and making decisions as it is firing the phasers. FTL is perhaps leaning toward too much combat, but it does make significant efforts to give you other things to do as well - and to good effect. The soundtrack is delightful and the sense that you are in command is palpable. On my last game it was me and Jean Luc (you can name crew members) and we made it alone to stage 4 (of 5) and had some amazing scraps and adventures along the way. We started we 3 crew members (you can recruit more along the way) but Beverly died after we were boarded and the oxygen levels in sick bay dropped to the point where she suffocated. We were really cut up about that but pressed on. It's a great little game - could perhaps have benefited from just a little more depth but as is it's heaps of fun and for the price... you can't lose. Highly recommended. Expand
  5. Dec 9, 2012
    4
    I want to like this game, I really, really do. But it's so frustrating that I'm not willing to take any more time to play it.

    Yes, it's a rogue like- and yes, rogue likes- are heavily dependent on randomness but FTL takes it to the extreme. I lost and lost and lost (and losing sees a restart from scratch - only the hardcore need apply); it's not even that there isn't a component of
    I want to like this game, I really, really do. But it's so frustrating that I'm not willing to take any more time to play it.

    Yes, it's a rogue like- and yes, rogue likes- are heavily dependent on randomness but FTL takes it to the extreme. I lost and lost and lost (and losing sees a restart from scratch - only the hardcore need apply); it's not even that there isn't a component of skill. One does need to be skilled: managing your crew, sub-systems and power takes a lot of effort whilst also pinpointing attacks on the enemy.

    But chance and the increasing difficulty curve as you venture further across the universe outweigh the skill component solidly.

    Rather save money, get a dice, roll it till a six; then declare yourself a winner. It'll be far less aggravating all 'round.
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  6. Oct 22, 2012
    3
    This game has so much potential it could be a ton of fun, but most games are ruined by simple bad luck. In order to win you MUST get the right weapon upgrades or you are doomed, but getting them is a matter of pure luck.

    This could be resolved by re-balancing the sectors and allowing people to explore more, or making weapon drops more common. Until this is fixed I would avoid the game
    This game has so much potential it could be a ton of fun, but most games are ruined by simple bad luck. In order to win you MUST get the right weapon upgrades or you are doomed, but getting them is a matter of pure luck.

    This could be resolved by re-balancing the sectors and allowing people to explore more, or making weapon drops more common. Until this is fixed I would avoid the game unless you want to lose or win based on pure luck.
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  7. Sep 16, 2012
    4
    This is a great roguelike, but not a fun game by any stretch. You win or lose by the flip of a coin you have no control over - you might run into a (literally) unbeatable enemy, you may or may not find the upgrades you need, etc. It is incredibly unfair and this is exactly what they were trying for - it's a great gambling sim and addictive as heck because of that. The music's nice and theThis is a great roguelike, but not a fun game by any stretch. You win or lose by the flip of a coin you have no control over - you might run into a (literally) unbeatable enemy, you may or may not find the upgrades you need, etc. It is incredibly unfair and this is exactly what they were trying for - it's a great gambling sim and addictive as heck because of that. The music's nice and the graphics are decent. Once you get past the (again, intentional) unfairness, the biggest problem is that almost all combat is a tedious "click same keys over and over" thing. However, if you get boarded - and you will, a LOT if the coin flips go against you - it turns into intensive micromanagement with a UI that is not very responsive - not fun. Expand
  8. Sep 20, 2012
    4
    The single biggest factor in this game is luck. As every encounter is completely random it removes any real sort of skill or challenge from the game, or a sense of achievement to more accurate. When you do 'finish' it you realise it wasn't because you did anything in particular, but because you happened upon the right encounters. The gameplay is fun, but the sheer amount of luck in theThe single biggest factor in this game is luck. As every encounter is completely random it removes any real sort of skill or challenge from the game, or a sense of achievement to more accurate. When you do 'finish' it you realise it wasn't because you did anything in particular, but because you happened upon the right encounters. The gameplay is fun, but the sheer amount of luck in the game completely detracts from it Expand
  9. Sep 22, 2012
    3
    The people writing the high reviews have played the game for maximum of 2-3 hours. FTL seems fun when you first start out, but as you repeat the game over and over and over and over and over and over again you realize the entire game is rubbish because your chances of winning a particular run are controlled very minimally by you. All you do is steer the ship and click on parts of enemyThe people writing the high reviews have played the game for maximum of 2-3 hours. FTL seems fun when you first start out, but as you repeat the game over and over and over and over and over and over again you realize the entire game is rubbish because your chances of winning a particular run are controlled very minimally by you. All you do is steer the ship and click on parts of enemy ships. I had a run where I had nothing but the starter guns all the way up to the 7th sector, I explored many beacons and found nothing. The game is rogue like but fails to provide even a reasonably fair amount of random chance. Other times the game will reward you with something amazing that you can't use at the most inopportune time - one run I was given what was claimed by the game to be an amazing laser - but I had no means at all to operate this gun on my ship as I found it in the 1st sector. On another run I did great, but could not find a weapon like that laser to save my life - and was shafted by random chance. This SOUNDS like it could be fun sometimes, but after you play the game over and over you get real sick of "oh look, no weapons, oh look no new crew members" and you end up eventually running out of fuel and scrap and dying helplessly or you somehow get far then are ill-equipped for the higher powered enemy ships and die extremely quickly. The game has terrible pacing and while the mechanics operate fine, some things like the AI leave a LOT to be desired. I don't know why people feel like they must love indie games no matter how good or bad they are - if you give them false praise you're only hurting them. The game could be improved with patching, but somehow I sincerely doubt the odds the game will ever see an update - the developers got our money and have so far shown no real interest in doing much else with the game based on statements they've publicly made. For a half-working title like this I would not pay the price it's going for, $10 is too steep for a broken indie game and as gamers we should demand better quality from indie studios if we ever want them to replace corporate studios that just create more franchise games. Expand
  10. Sep 18, 2012
    2
    This is an indie game, made by two fellas like you and me, and because of that, I'll try to be as constructive as possible in this review. My rating is 2, and it's OBVIOUS that this game would deserve more. So, why do I give it only two? Well, there are a couple of reasons. A bit more actually. As someone else pointed out, this game is interesting and provides a strong "sci-fi experience".This is an indie game, made by two fellas like you and me, and because of that, I'll try to be as constructive as possible in this review. My rating is 2, and it's OBVIOUS that this game would deserve more. So, why do I give it only two? Well, there are a couple of reasons. A bit more actually. As someone else pointed out, this game is interesting and provides a strong "sci-fi experience". This is for the bright side. I've backed this game on Kickstarter, and I've had the chance to play it before its release. According to steam, more than 18 hours. To be honest, I must have spent the first 15 hours almost in a row, right after downloading it. The rest corresponds to a few tries I gave it from this moment until now; to see if the flaws were corrected yet. In fact, once a wave of enthusiasm has passed, the game becomes really boring : its main problem is re-playability. The experience which feels great at start becomes repetitive really rapidly. Each play-through is really not different. And the game is quite difficult, you find yourself dying all the time (this is relative to the genre, I think), which doesn't help at all about that. Indeed, the difficulty lacks a normal mode : the easy mode is damn easy, and the so called "normal" mode is kinda hard. The second complaint I have is : things are WAY too random. The fact that you flee before an entire fleet means that you don't have the leisure to explore your surroundings. As a consequence, you either are lucky enough to find some weapons, a new crew member or some good stuff; or you have bad luck and your only outcome is usually to start a new game. I could throw dice instead, I would have pretty much the same feeling. And because of the "balance" of the game, you often don't have the choice but to upgrade your shields ASAP, and pray to find good weapons soon enough. So the "freedom" upon upgrade choices isn't really there, at least if you want to survive. Your skills are very rarely involved, it's only gambling. To such extent, that after a hundred of games or so, the only new things you have are a bunch of unlocked ships which don't modify game experience that much. Same goes for the music : it's really entertaining at first, pleasing and so. And after some time, you find yourself muting it, and listening to Internet radio or so. So, even if this game is made from good ideas and obviously a lot of work, it lacks a lot of polish to reach the intended replayability. I was hoping something really different and way more satisfying. I really hope I will have to rewrite this review because the developers corrected these mistakes. Until then, that's not worth buying, really. Expand
  11. Jan 12, 2013
    7
    Its a 'good' game, I dont like the fact that you get completely wasted in so many unlucky moments, this game pretty much is based on luck, not on your strategy, its like those 'chose your own story' books, you dont know what will happen, and if its bad. But I payed 5 euro's and for that price its fine.
  12. Jan 1, 2015
    3
    Are you ready for a "literally" unbeatable enemy which spawns randomly in your journey when you think you are going really well which destroys you in 3 seconds even though you are with full crew? No, you aren't.

    This games presentation, playability is so good but I have to give it a low score because of its retarded difficulty system. If you are a lifeless moron who can take the
    Are you ready for a "literally" unbeatable enemy which spawns randomly in your journey when you think you are going really well which destroys you in 3 seconds even though you are with full crew? No, you aren't.

    This games presentation, playability is so good but I have to give it a low score because of its retarded difficulty system. If you are a lifeless moron who can take the developers mocking which drives you to restart over and over again for no reason, go play it in endless cycles to finish the game. If you want to see your investments in game turn out to a good game play, don't play this game. The difficulty system is really retarded. Whenever when you are beaten (10-15 mins in easy mode, tops) your game will be RESTARTED! I mean, restarted. All the progress of yours are gone, probably multiple times in your gameplay.
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  13. Mar 29, 2016
    3
    I played the original and liked it well enough for all its flaws. I figured I'd try this enhanced edition though, my line of thought being there would be some real improvements; there were, but not enough to make me like it.

    Aside from the labels it has been given, it is a progressive turn based side scroll styled game, there is some choice in the form of left or right path though they
    I played the original and liked it well enough for all its flaws. I figured I'd try this enhanced edition though, my line of thought being there would be some real improvements; there were, but not enough to make me like it.

    Aside from the labels it has been given, it is a progressive turn based side scroll styled game, there is some choice in the form of left or right path though they could be randomly good or bad, very limited and any encounter is going to be an rng nightmare.

    This is one overrated game, its a snakes and ladders with some stats.
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  14. Mar 15, 2015
    10
    It's awesome wrapped in fried awesome with awesome sauce and a side of buttered awesome.

    Truly, this is a game that has never been done before. It blends strategic/tactical starship combat, time management, RTS, role-playing, and an interactive novel together in a roguelike experience. The game is bleepin' hard! And that's the point. Expect to lose about 20 times for every 1 time
    It's awesome wrapped in fried awesome with awesome sauce and a side of buttered awesome.

    Truly, this is a game that has never been done before. It blends strategic/tactical starship combat, time management, RTS, role-playing, and an interactive novel together in a roguelike experience.

    The game is bleepin' hard! And that's the point. Expect to lose about 20 times for every 1 time you (almost...!) win.

    >;D

    ROGUELIKE, baby!!!

    In all seriousness, the game's mechanics blend together masterfully to offer the player complete control over what is very often a hopeless scenario. The whole point of a roguelike is to offer the player about the same chance of winning the game as being hit by lightning. (Granted, FTL's "Easy" mode is really that, and most games set to Easy can at least be played into the final stages...once you know what you're doing.)

    What I cannot praise enough is the level of gameplay you get even if you do lose. Many roguelikes can put you in a bad spot within 10 minutes of beginning a new character. And a "bad spot" in a roguelike usually means instant death by laceration, impalement, incineration, bludgeoning, infection, curse, malfunction, hallucination, insanity, implosion...or a pleasant mixture of them all. FTL allows for a level of player skill that actually affects your ability to succeed. It's not all, or even mostly, up to the RNG. Players will actually begin to get the idea of what they need to survive and can pursue it. In worst-case scenarios, I know I'm dead long before my ship actually blows.

    Controls, interface, and graphics are simple, clear, and I would not alter them in any way. Text scenarios are quick, interesting, and the number of variables that may appear based on your ship's systems, crew, weapons, etc. keep them from becoming old-hat on subsequent playthroughs. Ship designs are widely varied with many strengths and weaknesses, and the only game I can think of that matches the options you are given, moment-to-moment, during combat is Starfleet Command: Orion Pirates.

    Does the game have it's flaws? Yes.

    Is it occasionally very cheap in its reward/punishment randomization? Yes.

    Is the last mission an exercise in frustration with virtually no chance of success? Yes.

    That...is it's magic. Expect to lose. I'll put it this way: I didn't jump up out of my chair, raise two fists above my head, and proceed to do the butt dance when I beat Skyrim. (Oddly enough, my girlfriend didn't stare at me concernedly for two days after I beat Skyrim, either.)

    Play. This. Game.
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  15. Aug 27, 2015
    10
    This review contains spoilers, click expand to view. This game is wonderful! A lot of people say that there is a lot of randomness to the game, but truly there isn't. There comes a point where you get skilled enough to take down the final boss on any ship, you just need to make sure to use the ships potential to the max. On Normal that is a different story where you do need a bit more luck on your side but honestly, if this was reality, it would still be the same concept. It is your one ship against the entire rebel fleet until you reach the final sector. I'd say the odds would be way against you for most of the journey. Randomness plays little factor in winning. However if you want to get a lot of the secret end game ships such as the crystal ship or weapons, then yes there is a lot of randomness behind that. But besides that the game has a lot of choices for you to make based on how you want to play and react. Throughout the game as well, if you have a diverse crew and well upgraded ship, it allows you to have more options when making your choices. Do you risk your crew to save an infested colony? Well if you have a robotic crew member he'd be immune and be able to help. What about saving the crew on a burning ship about to explode? If you have advanced teleport system you can just TP them to your ship without risking anyone's life. !--Watch out a space mine is trying to attach to your ship! Can you avoid it in time?! Well if your engines are upgraded enough, you have a better chance of avoiding it. It has so many ups and downs as well as so many choices and options to choose from the more you play. Will you lose? Most definitely, but the adventure you have out-weighs the frustrations of losing and is worth every cent and minute put into it.

    Also, if you get bored with the vanilla version of the game, YOU CAN MOD IT! Add new ships, Species of crew, weapons, sectors, situations, You name it! There is so much you can do with this game it's just wonderful
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  16. Sep 11, 2015
    4
    I don't have a lot of experience with difficult games, since I'm mostly a casual gamer. I was looking forward to the "space simulator" part of this game; managing a spaceship seemed quite appealing. Instead, the game puts far more emphasis on the "roguelike" part of this game. In order to do well in this game, you have to know exactly what to do in every situation, have the skill to do so,I don't have a lot of experience with difficult games, since I'm mostly a casual gamer. I was looking forward to the "space simulator" part of this game; managing a spaceship seemed quite appealing. Instead, the game puts far more emphasis on the "roguelike" part of this game. In order to do well in this game, you have to know exactly what to do in every situation, have the skill to do so, and of course befriend the forever hostile RNG. If anything goes wrong, you're doomed to die, and you lose all the progress in your entire game.

    The tutorial gave a basic tour of the interface and showed me how combat works, and left me confident enough to start an "easy" game. Little did I know that "easy", "normal", and "hard" translated to "hard", "harder", and "hardest". Just a couple of jumps in, the rebel fleet has already taken control of the start location, my pilot gets trampled to death by tiny blue horses, and I get blown up by the first enemy I run into because I can't penetrate its shields.

    I'm very much regretting buying this game, and I would recommend NOT to get it unless you're prepared for an extremely difficult and frustrating game.
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  17. Feb 5, 2018
    0
    An absolutely must play game. I don't like adventure games but this one goes above and beyond.
  18. Sep 1, 2023
    5
    Good game at its core, but it basically suffers from the same major problem as Into The Breach - you're always, and I mean ALWAYS, just one mistake away from losing. I've had so many successful runs where I though I was finally able to enjoy the game, just to be completely annihilated within minutes. FTL has some insane difficulty spikes. In one sector your enemies are basically punchingGood game at its core, but it basically suffers from the same major problem as Into The Breach - you're always, and I mean ALWAYS, just one mistake away from losing. I've had so many successful runs where I though I was finally able to enjoy the game, just to be completely annihilated within minutes. FTL has some insane difficulty spikes. In one sector your enemies are basically punching bags who can barely penetrate your shields. In the next one they have so many advantages over you you'd think they're using cheatcodes. In one sector you are just showered with all sorts of upgrades, crew members, weapons, etc. In the next one you get exactly jack point sh*t just because RNG says so. In one sector you don't have any events on, like, 60% of planets. In the next one every second planet is in nebula, and every third one has solar flares that will ruin your run faster than you can say the word "run".
    I assume some people might enjoy ths particular sort of unpredictability, but to me it's just unfair. I really wanted to like this game because it has some nice visuals, good music, and interesting ship-building/upgrading mechanics, but opponents ALWAYS having the upper hand just ruined any kind of enjoyment for me personally.
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  19. Jan 10, 2013
    8
    FTL is an extraordinary little game. Though one sometimes struggles with a certain unfairness due to the randomly generated galaxies, it doesn't lack of motivational parts. Both micro- and macromanagement will be rewarded appropriately and the broad range of weapons and ships offers multiple ways of fighting your way through the universe.
    Playing it now for more than 10 hours, I've only
    FTL is an extraordinary little game. Though one sometimes struggles with a certain unfairness due to the randomly generated galaxies, it doesn't lack of motivational parts. Both micro- and macromanagement will be rewarded appropriately and the broad range of weapons and ships offers multiple ways of fighting your way through the universe.
    Playing it now for more than 10 hours, I've only seen the boss once but I am always willing to give it another shot.
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  20. Apr 1, 2013
    7
    It's a nice game with a beautiful soundtrack, that just happens to be surprisingly addictive. It's a difficult game, very difficult in fact I haven't been able to beat it on easy ONCE. I'm just not that persistent, and you can't save in the middle of your journey. It's pretty hardcore for a game that seems like such a peaceful quaint little game until you experience your first jump next toIt's a nice game with a beautiful soundtrack, that just happens to be surprisingly addictive. It's a difficult game, very difficult in fact I haven't been able to beat it on easy ONCE. I'm just not that persistent, and you can't save in the middle of your journey. It's pretty hardcore for a game that seems like such a peaceful quaint little game until you experience your first jump next to an active sun, or get boarded by a bunch of aliens that disable your oxygen and overpower any crewmembers you try to send in to fix it. It takes a few tries to get the hang of it, and even then you'll have a hard time just safely reaching the final sector.

    If you want an addictive and fun challenge, buy this.
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  21. Jun 19, 2013
    7
    FTL is a roguelike spaceship management game that puts you in control of the ship and it's crew. The game is graphically old-school with pixel art and the interface and controls both work well. Problem is that FTL's appeal didn't last too long. Soon you have seen all possible encounters that the game can throw at you (note: mostly text based) and after learning the ropes it get's boring. IFTL is a roguelike spaceship management game that puts you in control of the ship and it's crew. The game is graphically old-school with pixel art and the interface and controls both work well. Problem is that FTL's appeal didn't last too long. Soon you have seen all possible encounters that the game can throw at you (note: mostly text based) and after learning the ropes it get's boring. I got close to 10 hours gametime before this happening so moneywise FTL is a decent purchase. All and all FTL is a good coffee break roguelike but a bit over hyped in my books. Expand
  22. Sep 17, 2012
    9
    If you like maddeningly difficult old school games then this one is for you. The graphics are primitive, but I feel like that just adds to the old school feel of the game. The game play is simple enough to pick up quickly, yet complicated enough to keep you thinking and coming back for more.

    The basic mechanics of shields, weapon systems, drones, and boarding parties make me feel like
    If you like maddeningly difficult old school games then this one is for you. The graphics are primitive, but I feel like that just adds to the old school feel of the game. The game play is simple enough to pick up quickly, yet complicated enough to keep you thinking and coming back for more.

    The basic mechanics of shields, weapon systems, drones, and boarding parties make me feel like I'm the captain of a Star Trek vessel in a way that previous Star Trek and other Sci-Fi games have failed to do so well.

    For an inexpensive indie game with such a small team the design is nearly perfect. Aside from having not quite enough different random encounters (expect to play through the same encounters over and over again) I don't think I have any complaints for this title. I hope a AAA studio decides to make something like FTL, or picks up these guys and makes FTL2.
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  23. Oct 5, 2012
    5
    The game is fun if you want to kill time for maybe an hour or two, but chances are you'll probably be pounding your head after a number of losses due to a few unfair combinations all the while dealing with micromanaging repairs on the ship and killing fires and killing invaders. While the game is extremely well polished in terms of controls and music, the game gets lost in sometimesThe game is fun if you want to kill time for maybe an hour or two, but chances are you'll probably be pounding your head after a number of losses due to a few unfair combinations all the while dealing with micromanaging repairs on the ship and killing fires and killing invaders. While the game is extremely well polished in terms of controls and music, the game gets lost in sometimes terrible RNG and overcomplicated micromanagement that could've been simplified by rethinking the "crew" feature. Oh and by the way, each time you enter a zone, you have a fleet of elite rebels chasing you every step of the way, so you constantly feel like you're in a rush to move on to the next zone, which only gets progressively more difficult.

    I'm the kind of person who doesn't want to have to keep spamming pause to input commands, I want the game to flow. FTL just doesn't do that for me.
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  24. Sep 19, 2012
    9
    Freaking fantastic game. For it's 1st release it has a lot of interesting mechanics and combat that force you to strategist with efficiency or suffer lol. It has high re-playability already but I would like a lot of new features to add flavor to the game. Oh almost forgot the soundtrack is even better than the game lol. All that the game is missing is variety which I'm hoping will beFreaking fantastic game. For it's 1st release it has a lot of interesting mechanics and combat that force you to strategist with efficiency or suffer lol. It has high re-playability already but I would like a lot of new features to add flavor to the game. Oh almost forgot the soundtrack is even better than the game lol. All that the game is missing is variety which I'm hoping will be addressed in the future. Still well worth a 9 even though it is missing content, but what it does, it does well and that is the basic definition of a rogue-like(but with space elements as you pilot your starship). I look forward to moding this game when that's possible, I would like to add more ship designs, weapons, environmental hazards, and quests. Expand
  25. May 31, 2014
    8
    Great indie game, I played it for like 20+ hours and had a lot of fun with it.
    Crew and ship management which are the main parts of the game are very well designed and satisfying. The various encounters and quests are varied and well-written adding surprising level of immersion to the game.
    It's rouge-like nature can be a flaw sometimes. Sometimes even if you are a very good player you
    Great indie game, I played it for like 20+ hours and had a lot of fun with it.
    Crew and ship management which are the main parts of the game are very well designed and satisfying. The various encounters and quests are varied and well-written adding surprising level of immersion to the game.
    It's rouge-like nature can be a flaw sometimes. Sometimes even if you are a very good player you lose no matter what, for example you spec your ship into drones, and you find only 1 combat drone through entire campaign failing miserably. Sometimes it also can be too easy, it really depends more on luck than skill.
    The graphics are kinda cartoonish but this is okay in an indie game, though better graphics would make this game way more amazing.
    The music is epic, I listened to it outside of the game more than I played it I think, really immersive, you can find in on youtube and see if it suits your style.
    During the game you unlock new ships and new ships layouts which gives it a lot of replay ability. Single campaign will take you only a couple hours to complete, but it's not a problem thanks to it's rouge-like nature.
    What else...technically it's almost perfect as I did not encounter any major glitches or crashes.
    Also it's modable. There are a lot of good mods out there, mostly adding new ships but also total overhauls worth checking out.

    For it's very low price I can't give it any less than 8/10. It's one of the best indie games out there.
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  26. Dec 24, 2013
    10
    Warning do not play this game if you don't have some serious time to kill. Once you get the game mechanics down, the "just one more game" syndrome kicks in, and before you know it, its 2 a.m. and you've got to go to work the next day!
    If you are a sci-fi fan and enjoy PC strategy games of any type, this game is definitely for you. It is worth full price, but catch it on a Steam sale
    Warning do not play this game if you don't have some serious time to kill. Once you get the game mechanics down, the "just one more game" syndrome kicks in, and before you know it, its 2 a.m. and you've got to go to work the next day!
    If you are a sci-fi fan and enjoy PC strategy games of any type, this game is definitely for you. It is worth full price, but catch it on a Steam sale and you'd be a fool not to pick it up. Frustrating, thoughtful, exciting, extremely challenging, even on 'easy' level definitely one of the best games I've played this year.
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  27. Dec 10, 2013
    10
    A simple idea, simple graphics but great playability. I played this game over and over again for countless hours. The absence of saving/loading (if you do not want to quit the game and copy the files to a different location before each space jump) was a great choice. Losing is part of the fun as the game itself states. I recommend starting with the easy game though...beside oldchoolA simple idea, simple graphics but great playability. I played this game over and over again for countless hours. The absence of saving/loading (if you do not want to quit the game and copy the files to a different location before each space jump) was a great choice. Losing is part of the fun as the game itself states. I recommend starting with the easy game though...beside oldchool graphics this game has also oldschool difficulty:) Expand
  28. Dec 10, 2014
    9
    This game is amazing, if you want to travel around in space, trying to rid the universe of rebels. You will fight human size mantises, rock creatures, and more. The areas you will travel are randomized, meaning unlocking some ships will be difficult. Luck is involved, but you will be fine getting enough scrap (currency) to upgrade your ship. Steam says I have been playing for 16 hours, andThis game is amazing, if you want to travel around in space, trying to rid the universe of rebels. You will fight human size mantises, rock creatures, and more. The areas you will travel are randomized, meaning unlocking some ships will be difficult. Luck is involved, but you will be fine getting enough scrap (currency) to upgrade your ship. Steam says I have been playing for 16 hours, and it's still fun. Expand
  29. Jun 27, 2017
    0
    pure cancer..........................................................................................
    100% luck.............................................................................................
  30. Apr 4, 2015
    2
    Insanely overrated. Its basically a casino game where you get lucky and get the items you need or you simply dont and there isnt a thing you can do about it. For example, i had a run where I did not find a single weapon (aside from starter weapons) anywhere and died in the 4th system... not fun. In another quickie run, the very 1st fight had me go up against a shielded missile shootingInsanely overrated. Its basically a casino game where you get lucky and get the items you need or you simply dont and there isnt a thing you can do about it. For example, i had a run where I did not find a single weapon (aside from starter weapons) anywhere and died in the 4th system... not fun. In another quickie run, the very 1st fight had me go up against a shielded missile shooting ship and as you might have guessed, I missed my 1st 4 salvos and he hit me every time, disabled my weapons, started fires and I simply couldnt do anything and lost on the 1st encounter (lol). In another run, i got to the end boss, but the only weapons I had were very slow (vulcan, starter stuff, and beams), somehow I reached the 3rd stage only to get get slammed on every surge with laser attacks that... as you might have guessed, took out my guns every time. Again, nothing I can do, it lasted 5 minutes but I could never peal his shield and he just whittled me down with his cheap surge (albeit I took out all the landing parties).

    Its just a rng based game... ive won several time (its easy if you get the items you need) but its just pure luck. There is little to no skill needed aside from timing firing salvos (something a 1st grader can figure out).

    The game is overhyped. It reminds me a lot of gem quest many years ago (around 10 years ago). It was all luck too and was the talk of the town but now no one even remembers that game. The same will happen here. It needs more depth and more strategy.
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Metascore
84

Generally favorable reviews - based on 42 Critic Reviews

Critic score distribution:
  1. Positive: 41 out of 42
  2. Negative: 0 out of 42
  1. May 27, 2013
    87
    Fulfill a sci-fi fantasy by becoming the Captain of your own starship! Don't expect great graphics, but do except to lose many hours to FTL and expect to lose your ship ... a lot.
  2. PC Master (Greece)
    Feb 6, 2013
    85
    Kickstarter has accomplished its mission in this one, giving the opportunity to an original, non-mainstream title to go public and meet its well-deserved success. Especially for sci-fi fans, it’s a no-brainer; buy this game at once and live the life of a courageous pilot that only has one mission: survival. [November 2012]
  3. Nov 24, 2012
    77
    Quotation forthcoming.