Metascore
74

Mixed or average reviews - based on 23 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 23
  2. Negative: 0 out of 23
  1. Feb 10, 2022
    At times, Forgive Me Father feels like a great idea that lost its way during development. There’s no denying that it offers a robust package of first-person shooting gameplay, but I can’t shake the feeling that there’s so much more it could offer. With more emphasis on the narrative and the addition of more interesting mechanics beside shooting and strafing, this could be a much more robust experience. For now, it’s recommended only to hardcore FPS throwback fanatics. [Early Access Provisional Score = 65]
User Score
6.8

Mixed or average reviews- based on 24 Ratings

User score distribution:
  1. Positive: 12 out of 24
  2. Negative: 3 out of 24
  1. Jan 3, 2022
    9
    This game knocks the aesthetics out of the park.
    Gameplay is fast, unforgiving and loads of stressful fun.
  2. Aug 28, 2023
    7
    I would recommend the game but it left mixed feelings of something having great potential and losing it.

    Pros.: - Lovecraftian mythology.
    I would recommend the game but it left mixed feelings of something having great potential and losing it.

    Pros.:
    - Lovecraftian mythology.
    - Design.
    - Multiple enemies.
    - Upgrade tree.
    - Small Easter Eggs and references to the Lovecraftian stories.
    - Decent level design.

    Cons.:
    - The game resembles and exploits Blood aesthetics. It could be as sophisticated in game design as Blood was. For instance, not just doors but hidden passages could be included. Fractured walls with secrets.
    - Secrets are too simple.
    - The biggest problem is a lack of details. For example, they refer to the particular Lovecraftian lore. And that's it. There could be a puzzle to get some special skill or special temporary ability. Instead, there is nothing. Next, there are lines the characters say when you play. But the more you progress the more insanity you get, the more situation differs from the beginning. Instead, you hear the same stupid brave quotes from the beginning. The game based on Lovecraftian lore requires the feeling of progression and deterioration of the characters' mental state - but there is none. The poor level of details on the levels makes it feel even more (for instance, nothing in barrels, items, etc.).
    - Story items are mostly garbage. Yes, we know more what's going on - but the villain was quite obvious already during the first act. There should have been some effect of what you get if you gather details. Maybe additional mechanic of investigation (we're investigators) boosting your abilities but forcing the character to get insanity faster. There are so many options. None is made instead.

    Remember, it is 2023 now. It is not 1998 like when Blood and similar games were released. Though, those games are still well-played (I finished first Blood recently). Even recent Cultic felt more like a game of more fulfillment.
    Full Review »
  3. Aug 1, 2023
    8
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