- Publisher: The Adventure Company
- Release Date: Apr 5, 2004
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AceGamezFar too linear for the average gamer, who will also be put off by the sometimes simplistic puzzles and lack of any real sense of adventure.
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The gameplay is boring, the puzzles are so-so, the story is non-existent and the humor is bad.
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I found this game to be a little on the slow side, as well as frustrating from time to time…hey, let’s face it…when you have been on the path for a while and fifty clicks later…ahhh look…more path! It can get a little tedious.
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Though the game world visuals are sumptuous and the animation in the cutscenes first-rate, the dialogue doesn't play and the puzzles have none of the physical intelligence of the developer's earlier work. Forever Worlds is a huge, huge disappointment.
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Not once did we raise a smile during the experience: it just isn’t funny. In the slightest. The puzzles within the game are also unlikely to raise a smile, due to the irrational way they are designed.
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The game seems unfinished with story development and motivation left out.
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I shall finish by saying that if there were a good puzzle in this game it would be “Why would anybody actually buy it?” Thank you for your attention. Good Day.
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Instead of a labor of love, Forever Worlds plays more like a last-minute, pieced-together disaster. A waste of time and money guaranteed to disappoint adventure gamers with its complete lack of depth, user-friendliness, and sincerity.
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From the annoying sidekick lizard’s sex jokes, to the whiplash you get from the fast and furious cut-scenes, to the lousy solution guide which is both required reading and written in a horribly obnoxious tone, there’s nothing in Forever Worlds that would appeal to anyone.
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PC GamerIt's as if the designers had never even seen a computer game, let alone played one... It's just a terrible game. [July 2004, p.61]
User score distribution:
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Positive: 2 out of 8
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Mixed: 1 out of 8
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Negative: 5 out of 8
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Samtam90Sep 28, 2005