User Score
7.5

Generally favorable reviews- based on 380 Ratings

User score distribution:
  1. Negative: 49 out of 380

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  1. Jan 20, 2015
    8
    This game is better than the first, but still needs work.

    PROS
    -Scary
    -Fun
    -creepy

    CONS
    -Weak story
    -poor graphics
    -A little repetitive from time to time.
  2. Jan 9, 2015
    10
    I really did enjoy this. I really find that this game is scary in that is preys on my most basic of instincts as a human, the ability to properly deal with a threat. I can't run from the threat like in slenderman or shoot it or anything like that. All I can do is delay the inevitable just a little longer.
  3. Jan 3, 2015
    9
    This is a texbook example of how to do a sequel right. The presentation values are very much improved, with much more disturbing and unsettling audio cues to alert you of oncoming animatronics, and some very terrifying redesigns for each animatronic. As for the story, it actually takes the games lore and fleshes it out in the most surprising and interesting ways. I won't spoil it or evenThis is a texbook example of how to do a sequel right. The presentation values are very much improved, with much more disturbing and unsettling audio cues to alert you of oncoming animatronics, and some very terrifying redesigns for each animatronic. As for the story, it actually takes the games lore and fleshes it out in the most surprising and interesting ways. I won't spoil it or even explain it too much, but i would definitely check out the Game Theory episodes on the game's lore to get a better understanding. You just might be amazed at how much effort and though went into these games' lore. Now for the gameplay, which thankfully keeps what made the first game successful. The premise and design of the animatronic monsters really does appeal to a lot of people's common fear of animatronic as kids, and turns that fear into a living, breathing, interactive nightmare. This is great, because even if it won't scare everybody, it actually targets and plays with a very common fear, which is brilliant! It feels a lot more original than just having people chased by bloody gruesome monsters, where the fear really comes from the atmosphere and chasing. However, this series's main hook is it's original gameplay. it's essentially a stress management game, where you have to keep track of where all the robots are so they can't get closer, hold robots in place with your flashlight, make sure to check your room and put on your mask in time to avoid death, and all while keeping the music box wound up from time to time so you won't get killed by "the marionette". If this sounds stressful, that's the point. You never truly feel safe in this game, and the true horror comes from you having to micromanage everything, never truly knowing when the scares will come, if you'll be able to prevent it, or if you can react fast enough. This really creates some truly tense and horrifying moments from pure, suspenseful, organic horror that doesn't just rely on jumpscares, but rather on your own stress and ability to manage everything. The premise and gameplay from the first game are still here, but i feel as though they've mixed it up and added more elements to really emphasize the game's strong points. The power management mechanics are mostly gone, and now your flash light only has a battery. However, this game's biggest strong point comes from the decision to remove the doors and replace them with an empty Freddy mask, which both makes more sense and adds more tension. Instead of just looking outside your office and then closing the door like in the first game, the robots now can just appear in your office, and only give you a few seconds to react. These make for some of the scariest encounters in the game since they just appear right in front of you, and you're left wondering if they've seen you or not for a second or two. If they have, the game's trademark jumpscares are executed right when you least expect it. Other than the horror this new element brings, it also adds to the gameplay as well. Since you never feel truly safe from the animatronics in the game, like you could be by simply keeping the doors closed in the first game, every robot truly plays a threat because of how little time you have to react to their presence, so you have to really keep tabs on all of them. Finally, there's the ever-dreaded "marionette". This plays a very crucial part to the gameplay, as well as the story. Basically, if you don't take the time to check camera 11 and manually wind up the music box, the timer will run out, and you'll be subjected to the scariest robot in the game. This works similarly to how foxy worked in the original, except it's much more streamlined, you're alerted when the music box is about to run out, you have fewer seconds to react to the music box being opened, and once it is, there is NO way to stop it. This once again leads to some truly horrifying moments, as often you'll be faced with a robot in or near your office, and you need to risk it and come out of your cover to wind up the music box. And if you take too long, it's game over. These elements have amazing synergy together, and make it apparent that the power management on top of all of this would be a little overkill, but the little part of it that remains is still fair. Now, on to my only one complaint: this hame can be UNFORGIVING at times. All of the things you need to manage can quickly get out of hand and lead to many deaths, which to some can get repetitive. Thankfully, the game is randomly generated every night, so you won't be doing the exact same thing over and over. I will say that it is refreshing to see a horror game that's not afraid to actually get challenging in general, and how it embraces gameplay mechanics above all else, but it will get BRUTALLY HARD! All of these elements combined make for a truly unique and terrifying horror game that improves on it's predecessor in every conceivable way, adding new twists of it's own and trimming out the fat. Expand
  4. Dec 22, 2014
    4
    Umm this game...So like last game your a Security guard working night shift and ooooh, spooky...Walking animatronics Like Idk how much, twelve? Anyways so you need to survive 8 Nights [The Creator can't really count] at this pizzeria where EVERYTHING, AND I MEAN EVERYTHING...NEEDS TO GO YOUR WAY, OR YOUR **** Gameplay gets repetitive and boring, only getting harder when you use customUmm this game...So like last game your a Security guard working night shift and ooooh, spooky...Walking animatronics Like Idk how much, twelve? Anyways so you need to survive 8 Nights [The Creator can't really count] at this pizzeria where EVERYTHING, AND I MEAN EVERYTHING...NEEDS TO GO YOUR WAY, OR YOUR **** Gameplay gets repetitive and boring, only getting harder when you use custom nights, the story is good although GOD DAMN THEORIES ARE ANNOYING and there's no voice acting.
    This is basically the next CoD franchise.
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  5. Dec 17, 2014
    10
    Bought it. Downloaded it. Started new game. Listened to phone-call guy. Checked cameras. Everything normal. Checked hallway. All clear. Check camera again, three animatronics missing. Started crying. Heard a spooky wheeze-laugh-squeak-sound. Ctrl+alt+deleted. Amazing game :)
  6. Dec 15, 2014
    10
    this game has an amazing story, if you got people fighting for thinking "PREQUEL!" "SEQUEL!" and theories all the way about it, you got a good story. the story is very detailed and, what's coming in the next FNaF? well im not going to say too much about it [for no spoilers] and it does not want to just put a story to justif- no. it wants you to hear the story. the story is amazing as ithis game has an amazing story, if you got people fighting for thinking "PREQUEL!" "SEQUEL!" and theories all the way about it, you got a good story. the story is very detailed and, what's coming in the next FNaF? well im not going to say too much about it [for no spoilers] and it does not want to just put a story to justif- no. it wants you to hear the story. the story is amazing as i said and as i've finded from the game (i've finded: a few things in death minigames - golden freddy - shadow bonnie, and shadow freddy - and more...) well as i've seen, this is a PREQUEL. well thats all im going to say and you already know my score. Expand
  7. Dec 14, 2014
    3
    This review contains spoilers, click expand to view. This rush job could have been better done. From what I've seen in the game there's less focus on the mechanics that caused you to be tense (power management, cameras, and doors), and more focus on what would make the popular Youtube personalities scream like little girls and net Scott some quick cash from their fans.

    It may seem like the generic internet rant about this game, but the jump-scares are even more plentiful now, there's at least 11 different animatronics that can kill you, which means there's more than double the chance you're going to get jumped per day.

    Problem is that it's been done VERY lazy.

    The story (thus the spoiler tag) states that the newer animatronic models have face-recognition software and are friendly to people, yet when you get to the game-play, every single one of the animatronics are fooled by your "Freddy Mask" that makes you look like an animatronic. Seems like Scott had the idea that new animatronics weren't threatening unless you wear the mask, and the old ones will kill you without it, adding in a good mix of variety and testing your ability to tell things from a distance, but bailed on it to push the game out faster.

    Also the door mechanic is gone, replaced by the aforementioned mask, reducing your need to watch the power supply, which seems to only matter when using the flashlight to check halls and vents. Also, cameras are MUCH less important now, to the point where only checking one particular camera to do one particular thing in one particular room is important. This being left out has robbed the game of a lot of worry and tension the former game had. Pretty good chance you'll make it through the nights without ever running out of power. This makes for a pretty boring experience unless you're playing this game just to be jump-scared at.

    On top of that, it seems like the animatronics are less tactful in favor of more numbers. I say this because it doesn't seem like ANY of the animatronics have an AI that adapts to your strategies, unlike Freddy in the first game. The only thing that changes from night to night is frequency, and your "grace period" before they kill you. Not exactly a good way to make a game more difficult.

    I just can't fathom why this game NEEDED to be out only a couple months from the first one. This really should have stayed in development longer to make a game that matches up to it's predecessor. It makes you think what kind of motives Scott was operating under to make such a decision. I'd wager a guess, but that's not what reviews are for.
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  8. Dec 12, 2014
    10
    if u want to know how scary this game is then u should play it. If u already played it and u thought It was scary but u want to play it again then check out How to make five nights at freddys 2 not scary it worked

    for me it will work for u
  9. Nov 30, 2014
    8
    This review contains spoilers, click expand to view. Five Nights at Freddy's was incredibly popular for many reasons. It was something new, it had a different form of enemy, it was cheap, it was difficult, it had an interesting back story... In short, it quickly became one of the most surprising games of 2014 after its soft release, but many plays, The hilarious Let's Play videos only helped to bolster its popularity. Knowing that he had a winner on his hands, Scott Cawthon quickly developed the next one and released it... only a few months after the first! If you thought COD was bad for sequels, try releasing 2 games within 3 months of each other. The thing is, Freddy's 2 somehow manages to keep the scares, the difficulty and the unique characters if the original, while improving in almost every way! Every way that is, except for the most important...

    This time you play as guard Jeremy Fitzgerald at a new and improved Pizzeria. There are now eleven animatronics instead of five and they range from reinvented versions of the originals to nasty new ones like a laughing Balloon Boy and a Puppet that constantly forces you to watch your cameras. I still love the character designs- the animatronics are somehow innocent, yet incredibly horrifying all at the same time. Take the original Freddy for example- he looks alright, if a little battered, but put him in the right position and he's the scariest monster in the game. The animatronics are noticeably more active in this game and right from the start they'll come for you. The AI is much better this time around and the game holds your hand even less than the first one did... while the Phone Guy gave twisted tutorials in the first game, now he is content to just tell you backstory and doesn't even bother explaining the new mechanics....

    Speaking of these new mechanics, the game is very similar to the first one, but changes enough to feel innovative. There are no doors now, with the animatronics crawling through vents to reach you or just coming head on. That's why you have a Freddy mask- while you are watching your cameras (of which there are even more now), the creatures will sneak into the room. Pull down your tablet and wollah- a faceless Bonnie is standing above you in the office. If you are quick enough you can put on the mask, wait for her to leave and then go about your business like nothing happened. If you are slow however... jump scare time! While this is much harder than the original, a feature has also been cut out- power monitoring! You now have a bigger budget and never need to worry about the lights going out. if you think this makes it easy, think again. You have a flash light with limited battery and while it takes a while to drain it, it is instrumental to getting you scared. Another new feature- you now must wind up a music box repeatedly. If it goes completely down, a Puppet animatronic comes and kills you. I have mixed feelings about this mechanic. While you get notifications when the box is about to run out, I hated it when the animatronics pull down your camera just as the box is about to wind up. By the time you've avoided them, the thing has run out and the Puppet comes to kill you. These deaths are cheap and made me wish the mechanic was never included. Then again, the fans love a challenge and this supplies it!

    Once again, the graphics are poor. I don't mind the low budget feel and the animatronic models look excellent, but this game sucks hard when it comes to environments and lighting. The sound design is still top of the line though, with a creepy score and some freaky sound cues, like the constant dialogue from a child saying "Hi". The ambient sounds are also pretty damn freaky. Once again there are no issues with the controls, because you barely control anything. When it comes to entertainment, once again there is a main campaign of five nights, along with a bonus 6th night and the Custom Night. Once again you won't feel the need to replay this either, as a tense hour of it is enough for what you get.

    Freddy's 2 is fun and is easily my preference in the series. While it doesn't advance too much and there is still a fair amount of repetition (though that is broken up with "cutscenes" and 8-bit arcade games), this feels like enough of a revolution to make sequel status. However, a few more new ideas would certainly help with the inevitable third game.
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  10. Nov 25, 2014
    5
    It is hard for me to recommend this game to anyone who wasn't a fan of the original. I was a huge fan of the original love the way it was more the paranoia that made it scary. The second one other hand is not so much paranoia as just stressful scary sure that does lead to the same paranoia feeling, but after the 3rd time dying stressful go's from scary to...well...rage intensifying. InIt is hard for me to recommend this game to anyone who wasn't a fan of the original. I was a huge fan of the original love the way it was more the paranoia that made it scary. The second one other hand is not so much paranoia as just stressful scary sure that does lead to the same paranoia feeling, but after the 3rd time dying stressful go's from scary to...well...rage intensifying. In addition to the before mentioned the sounds are the same for all for all the animatronics, and the ambiance is not as good as before most likely because of time constraints. The game was released a year ahead of schedule and it was rushed not like battlefield 4 rushed but it could be refined a lot. Now on to the positive like the first game I love the art style something about robots I love and I love the design of freddy fazbear's. The lore is also expanded and me being to lore what snoop dogg is to weed. So in conclusion:

    Pros: Great art style, and a great lore expansion

    Cons: Stressful after a while, and pretty much a down grade in sound to the original

    In conclusion, I can only recommend this game to fans of the original but if you where a fan of the original you've probable already got it
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  11. Nov 24, 2014
    10
    Throughout playing Five Nights at Freddy's 2, my opinion of the game has changed. I once thought it was a step down from its predecessor due to the "lukewarm" atmosphere and the downgraded character jumpscare animations. But now, on Night 6, I discovered what made the game better than its predecessor... Its unforgiving difficulty and sense of helplessness and paranoia that the first gameThroughout playing Five Nights at Freddy's 2, my opinion of the game has changed. I once thought it was a step down from its predecessor due to the "lukewarm" atmosphere and the downgraded character jumpscare animations. But now, on Night 6, I discovered what made the game better than its predecessor... Its unforgiving difficulty and sense of helplessness and paranoia that the first game somewhat lacked. In the first game, i breezed through nights 1-4, completed night 5 with a bit of trouble, and completed Night 6 after many, many tries. An unnecessary difficulty spike from night 5 to 6. But in Five Night's at Freddy's 2, Night 1 was unusually difficult for night one and the nights had a steady difficulty increase unlike the first game which was a bit fluctuate with its difficulty. Now, as I am on Night 6, I realize how much better the difficulty and stress is than the first game's. Expand
  12. Nov 19, 2014
    9
    Five Nights at Freddy's 2, for something that was developed by a single man in a matter of months, is such a well-constructed game. The strategy element that made the original Five Nights at Freddy's so fun to play has been amped up to the maximum here. The game's use of micro-management keeps the player engaged at all times, perfectly complimenting the ominous soundtrack, audio cues andFive Nights at Freddy's 2, for something that was developed by a single man in a matter of months, is such a well-constructed game. The strategy element that made the original Five Nights at Freddy's so fun to play has been amped up to the maximum here. The game's use of micro-management keeps the player engaged at all times, perfectly complimenting the ominous soundtrack, audio cues and general atmosphere of the game that presses not only fear upon the player, but a whole lot of stress as well. It's what you'd expect from a good video game: a challenge, and Five Nights at Freddy's 2 is one hell of a challenge. Expand
  13. Nov 15, 2014
    8
    Five Night's at Freddy's 2 is a simple, yet enjoyable game. The game expands on the first game, by adding 6 new animatronics, and keeping the original 5. There are no doors, and you're forced to use a Freddy Fazbear mask to hide from the animatronics. When an animatronic is in the room, or peeking through the vents, you throw on the mask as fast as you can, otherwise you get a jumpscare.Five Night's at Freddy's 2 is a simple, yet enjoyable game. The game expands on the first game, by adding 6 new animatronics, and keeping the original 5. There are no doors, and you're forced to use a Freddy Fazbear mask to hide from the animatronics. When an animatronic is in the room, or peeking through the vents, you throw on the mask as fast as you can, otherwise you get a jumpscare. The game is also insanely difficult later in the game, you need really quick reaction times. Also, there is a custom night that allows you to customize 10 of the animatronics (Puppet can't be customized, he's always the same). Each animatronic has a max level of 20 difficulty. If all animatronics are level 20, it's impossible to win basically.

    This game isn't as scary as the first game unfortunately. But, it definately makes you more paranoid, since there are now 11 animatronics you need to watch out for, you're always wondering where they are and when you need to quickly react to them. If you're to slow, you get a jumpscare and have to restart the night. The biggest complaint I have, is the jumpscares are much less impressive than the first game. They don't scare you as much, and seem to be less animated. Still, they're pretty decent for being animated by a single man.

    Oh yes, this whole game was programmed by a single person, which is why it's even more impressive. No team at all, and it was made in about 3 months.

    Five Night's at Freddy's is a great game if you like a good scare. It's a great sequel, and expands on the story in an amazing way. I'd highly recommend this game if you liked the first, or you just want something that's relatively cheap to buy the time, since each night takes about 15 minutes. Just remember, be ready for Freddy.
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  14. Nov 14, 2014
    8
    Although the game came out rather quickly, the prequel to FNAF innovates enough to make the game seem intuitive and not-repetitive. The game is absolutely worth the $8 asking price and is able to give you the experience you were expecting from this title. All in all. it's a solid game and I can't wait to see where it goes next.
  15. Nov 14, 2014
    10
    This review contains spoilers, click expand to view. Great game this presequel does honnor to the first part.
    The storyline is further explained and with the new animatronics are scary as hell.
    Golden freddy is back as well.
    10/10 would wind up music box again.
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  16. Nov 12, 2014
    7
    This review contains spoilers, click expand to view. I get it, Scott tried to do something different this time. We all complain that Call of Duty is the same s**t over and over again, so he tried to make Five Nights at Freddys 2 different than the first one and not just a "Remake with more robots".

    Some people say its not as scary as the first one, maybe is because the ambient sounds/music in the first one was creepier. Maybe is because we already got used to the "Check cameras/lights/jumpscare" formula. Who knows?.

    I still dont think this sequel/prequel is as good as the first one, but is definitely not a bad game.
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  17. Nov 11, 2014
    7
    Did Scott Cawthon outdo himself on this new game? not really. while this is still a joy to play, I feel that it lacks something. I don't feel the paranoia I felt as I did in the first one. the constant chores like winding up the songbox makes it a hassle. Cawthon did however make the game more interesting and frantic though as some people complained about in the first one. Overall, if youDid Scott Cawthon outdo himself on this new game? not really. while this is still a joy to play, I feel that it lacks something. I don't feel the paranoia I felt as I did in the first one. the constant chores like winding up the songbox makes it a hassle. Cawthon did however make the game more interesting and frantic though as some people complained about in the first one. Overall, if you enjoyed the first one, the sequel will be marvelous for you. if you are like me and somewhat enjoyed the first one but get bored of the same **** then this will provide little sustenance for you. if however you are new to the series and are not desensitized then I recommend it. there is nothing special nor unique, just more tension and jump scares. is it worth 8 dollars on steam? no it is not. but if you have a friend who bought it then play it on their device with them. im not impressed. there is no new mechanic besides putting the face mask down, just new strategies that get old quick. 7/10, would not play again Expand
  18. Nov 11, 2014
    10
    gotta say, it alright, it not subtle nor nuanced, it lukewarm and tasteless. but, it alright. it remind me of me bear, which i personally like much better.
Metascore
62

Mixed or average reviews - based on 5 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 5
  2. Negative: 1 out of 5
  1. Feb 1, 2015
    55
    Five Nights at Freddy's 2 is a game for Youtubers. Buy it if you love to scream louder than your little cousin.
  2. Jan 9, 2015
    60
    Basically the same game as the first one, but modifications made the experience rather harmful. Sometimes you will be scared, but overall the game does not offer anything exceptional. You better play the first part again.
  3. Dec 23, 2014
    40
    The game’s downfall is the forsaking of its predecessor’s main elements of dread in favor of resorting to cheap jump-scares with the over-saturation of old animatronics and the music box preventing you from being able to change your actions more.