This review is based on 13h of gameplay and I have plenty of experience with the FF series, including FFXIII, which I beat.
FFXIII-2 is in many ways similar to FFXIII, however, it's clear that the designers wanted to address some of the criticism FFXIII received. They removed the endless linear corridors, for instance, however, not all changes were for the better.
While the linearThis review is based on 13h of gameplay and I have plenty of experience with the FF series, including FFXIII, which I beat.
FFXIII-2 is in many ways similar to FFXIII, however, it's clear that the designers wanted to address some of the criticism FFXIII received. They removed the endless linear corridors, for instance, however, not all changes were for the better.
While the linear corridors are gone, the quite open ended nature of FFXIII-2 struggles to keep the narrative tight. Most of the side quests are completely uninspiring and even the main plot seems to be riddled with C-grade sci-fi writing. Despite the time traveling theme, Chrono Trigger this is not. As I mentioned earlier, I have not finished the game, so take this with a grain of salt, however. The story may well improve later on.
The most significant step backwards, in my opinion, is the character progression system. FFXIII-2 also uses the crystarium, however, this time it works differently. You can unlock available roles all the way to the end at any point of the game, which can lead to extreme variance in character builds. Also, optimal allocation of CP (exp in FFXIII) is an exercise in spreadsheet porn, which is extremely poor design. Basically, if you allocate CP to your various roles in the wrong order, your character will end up with worse stats. The tutorial doesn't even properly explain how this works and there is no going back, so you're basically screwed if you don't follow a guide from the get go.
The weapon upgrade system from FFXIII is, thankfully, gone. The original system had shocking design failures that are no longer present. This time you hunt specific monster materials to modify your equipment in multiple ways. It appears quite confusing and not really worth the effort at the point in the game that I am at, however. Why can't we just go back to FFIX? Or even FFVII? They had much more functional equipment systems than these bloated messes.
Instead of a third character, in FFXIII-2 combat the third party slot is occupied by a tamed monster. Monsters can have only one role, however, you can "equip" up to three monsters at the same time, which simulates the effect of having a character with three roles unlocked. The monster taming system is perhaps the best example of the systems bloat the game suffers from. Almost every foe you face can be captured, but capturing is luck based, so you may have to grind for a very long time before the game decides to award you with the monster you were looking for. Additionally, every monster type has a unique growth profile that can be further modified by feeding it different types of foods (monsters don't level with CP like characters do) and there are multiple tiers of each type of food with more advanced food types being required to level your monsters past certain points. There is no way of knowing how your monster grows and what abilities it will learn without looking into a guide, so you make significant resource investments with blinders on. As if this wasn't enough, there is also Infusion, which is essentially you feeding a tamed monster to another tamed monster in order to transfer over abilities. All this encourages massive grinding accompanied by countless spreadsheets if you want to have any direction with your monster game. It's like trying to breed a competitive Pokemon tournament team, the thought of which sends chills down my spine. Finally, because the monsters follow the same role system player characters do, they don't end up feeling all that diverse or unique despite having a some traits and abilities unique to monsters.
Then there is the music. Let's just say that this is not your Dad's FF and the soundtrack is a 180 degree departure from the Uematsu masterpieces of the PS1 era games. I guess some people enjoy the extremely loud dance-electro-pop-whatever, but personally I find it extremely annoying. Why are there lyrics in just about every track? Why does it have to constantly blast into my ears like I was in a disco? Why can't I turn the music off or reduce the volume? The lack of volume controls seems insane even if you were confident everyone is going to love your soundtrack.
But how does it all run on the PC? Pretty much identically to the patched FFXIII PC version, which is to say pretty damn poorly. It's not as disastrous as FFXIII was at launch as you can make all the same adjustments to resolution, AA and so on that were initially missing from FFXIII, however, the wildly fluctuating frame rate is still there. It doesn't matter how powerful your PC is or how low your settings are, the game is going to stutter, even if you implement some of the third party tweaks and workarounds that have popped up.
After the first 13h of gameplay, I would rank this below FFXIII. While the original had its obvious flaws, it had more balanced gameplay, less bloated design and the story was more interesting and sensible… Expand