- Publisher: Square Enix
- Release Date: Oct 28, 2003
- Also On: PlayStation 2, Xbox 360
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- Critic score
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- By date
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FFXI manages to mend the idea of a persistent online community with a story, graphics, and an intuitive interface that begs to be played when other responsibilities rear their ugly head.
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Play MagazineOnline RPGs are not supposed to have characters that look this good, nor are they supposed to have the sort of atmospheric brilliance exhibited here. [Dec 2003, p.90]
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PlayboyIt's so engaging that fans may never leave the house, much less visit a theater again. [Dec 2003, p.44]
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Graphically, the game is a masterpiece. It is, without hyperbole, the most gorgeous MMORPG I have ever played. Characters look richly detailed, and the environment seems alive.
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PC GamerA better version of everything the MMORPG community has cooked up so far, and more. [Feb 2004, p.60]
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It could be compared to "Morrowind" in its depth and scope, but the real people that fill the town squares and gathering halls give Final Fantasy XI a living soul that Bethesda’s hallmark title never had.
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MMORPG fans should find a deep game with a versatile job system and an detailed universe, and open-minded Final Fantasy fans should enjoy the Final Fantasy nuances and great multiplayer gameplay.
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You don't buy any MMORPG lightly, least of all this one. It imperiously demands massive chunks of your time, patience and dedication but the rewards are commensurately high. The fierce sense of satisfaction as your fame grows and coffers swell is hard to match. [PC Gamer UK]
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In all, the pros of Final Fantasy XI greatly outweigh the cons. The graphics, job and skill system, as well as the overall polish make it an enjoyable experience.
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Perhaps the most annoying thing in the game was the focus on gaining experience.
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It's beautiful, it's well-designed, and I can't wait to spend more time in it.
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Naturally wanting to be played with a PS2 joypad, the controls are difficult to use and can’t be changed, although a secondary keymap allows for the more familiar [W], [A], [S], [D] combination.
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One of those games that will probably appeal to any RPG fan, simply by the sheer scope of Vana’Diel and its ever-changing world.
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The most beautiful MMORPG currently available. Its environments are second to none, and the character models are elegant and, frankly, a pleasure to behold. The world also feels more alive than any other.
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An online RPG that manages to break the mold, if just barely--but, actually, that's no mean feat.
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You're not going to find another MMOG that's anywhere near as welcoming as this. While the whole PlayOnline front-end interface might initially seem a cumbersome folly, it's not long before you're wishing all your online games could be handled through such a console-style browser.
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BoomtownIt has more good points than bad though, at the least it will tide you over until the next generation of MMORPGs hits the streets and at best you will have fun for months, even years to come.
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Things are only going to get better as they add new content, so you can expect to see this game living a long and healthy life.
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Offers great rewards to gamers willing to commit the time to it (player-vs.-player between warring nations is coming in January), and the community is filled with surprisingly helpful players, which makes for a deep, compelling, and perpetual gaming environment.
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Overall, the game does feel rather slow in comparison to overall MMORPGs I have played, but I is still addicting. [Jan 2004, p.154]
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While Final Fantasy XI doesn't currently offer quite as much variety and depth as competing games --especially on the PC -- its superb graphics, sound, and dedicated community make it a match for the competition.
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There is a tremendous community established that is very helpful for the most part, and nothing quite surpasses the feeling of adventuring with friends throughout a world as vast as the one Square-Enix has put together here.
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Computer Games MagazineBecause of the high reliance on other people, diplomacy is a coveted real-world skill as well, and those who can use it wisely always have the most fun. [Feb 2004, p.62]
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Computer Gaming WorldSquare took the best things about single-player console RPGs and applied them to an MMO - a world densely populated by talkative NPCs, interesting, well-conceived quests, and a whole lot of visual gloss. [Feb 2004, p.84]
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games(TM)If it weren't for a few titles like "City Of Heroes" taking the genre in interesting new directions, we'd find it far easier to recommend this more traditional life-consuming abyss of a game.
Awards & Rankings
User score distribution:
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Positive: 137 out of 191
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Mixed: 20 out of 191
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Negative: 34 out of 191
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ZFeb 11, 2010
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TurffieLDec 21, 2009
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DanDDec 16, 2009