User Score
7.4

Mixed or average reviews- based on 120 Ratings

User score distribution:
  1. Positive: 75 out of 120
  2. Negative: 21 out of 120

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  1. Jan 6, 2013
    6
    A very solid 6. The game plunks you down in front of a cozy looking home overlooking your farm: a compliment of empty sheds, barns, and a field ready for harvesting. I strongly recommend playing through at least several of the tutorials before you jump right in, because like games of yesteryear, there is no "hold-your-hand" and "everybody-wins" introduction.

    The tutorials show you
    A very solid 6. The game plunks you down in front of a cozy looking home overlooking your farm: a compliment of empty sheds, barns, and a field ready for harvesting. I strongly recommend playing through at least several of the tutorials before you jump right in, because like games of yesteryear, there is no "hold-your-hand" and "everybody-wins" introduction.

    The tutorials show you how to prepare fields, seed them, and harvest them. All essential if you want to be a farmer in Farming Simulator 2013, and I assume that you do! Once you get the basics down, and you've harvested your first field, you start the wonder how things might have gone with better equipment. The sandbox world of farming is what you make of it. The game wants you to use the funds gained from selling your crop to expand your farming enterprise. You can purchase new and more efficient gear, more fields to cultivate and farm, or even self-producing income generators like solar power collection, greenhouses, or bee farms. The self-producing income generators leave much to be desired however, as once you place them there is very little to no interaction afterwards (and the return is not even that great).

    More funds affords better equipment, better equipment affords more productivity, so and and so forth. It quickly snowballs into an inordinate amount of cash flow from your series of a dozen or more plots around town. The end game becomes a matter of organization and timing doing the same old thing: farming.

    Livestock is an interesting twist to break up the monotony of farming. You learn about harvesting grass, preparing it for different uses, recycling crop byproduct into food or silage, all of which contributes to the efficiency of your livestock production.

    The one saving grace of this game is the incredible modding community. Without mods, this game quickly loses its lasting appeal to a gamer whose not necessarily in love with farming to begin with. You will surely want to spend time looking for interesting mods to give your save game a kick in the butt.

    The game is monotonous, grinding, yet incredibly rewarding (surely an accurate simulation of farming?). I'm very happy to have played this game, and look forward to the new updates and mod creations from the community to keep it fresh. I think in the end, more than the depth of the game itself, the exposure to farming and it's basic processes was the most enjoyable aspect of the game for me: a casual, non-farming, video gamer. I would certainly purchase this game again, and would recommend it to friends to get about 30 hours of solid, fun, rewarding game play.
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  2. Apr 7, 2013
    7
    I love the agriculture and FS2013 provides me the opporunity of (finally) running my farm!
    Simple controls, well recreated environments, many situations to be kept under control. Well done.
    However I would strongly recommend an extended tutorial and better interface.
  3. Mar 6, 2013
    5
    A good game. The developers did a good job. Not so many new things were added. Tractors are quite good. Some tractors are too fast. I really expected better from Giants Software. Although it is worth the money, I had much higher expectations from this game. If there were no downloadable mods, I would have given this 4. Thanks to mods, this game gets a 5 from me. Although I think theA good game. The developers did a good job. Not so many new things were added. Tractors are quite good. Some tractors are too fast. I really expected better from Giants Software. Although it is worth the money, I had much higher expectations from this game. If there were no downloadable mods, I would have given this 4. Thanks to mods, this game gets a 5 from me. Although I think the developers could have done a better job, its still quite a good game. Expand
  4. Nov 29, 2012
    5
    On the plus, an interesting variety of equipment models to play around with. And that's pretty much it.

    On the minus, the game simply feels like it was released way too early. A very sterile world, with bland graphics. No help available in-game (and very little from title screen). Too many things on the map represented only by icons and no legend to explain what they mean. Trying to
    On the plus, an interesting variety of equipment models to play around with. And that's pretty much it.

    On the minus, the game simply feels like it was released way too early. A very sterile world, with bland graphics. No help available in-game (and very little from title screen). Too many things on the map represented only by icons and no legend to explain what they mean. Trying to establish any sort of advanced gameplay is nearly impossible, thanks to only the most elementary of economic information tracked (Seriously, is it really so hard to imagine a player might want to track information by field?). There are no meaningful objectives or missions, save for exceedingly repetitive and generic "events". Upgrading equipment (the sole raison d'etre) is an exercise in trial and error, since virtually no useful information or guidelines are offered to help you choose wisely - you're basically left hoping that bigger and more expensive will turn out to be better.

    Ultimately, just a shell of a game. The possibility of user-generated content is there, but this game seems to be depending on it entirely.
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  5. Apr 28, 2013
    5
    Overall, I like it a bit better than FS 2011. While delivering goods is tedius, I play with a gamepad, and xinput compatibility has been fixed since 2011. If you were frustrated trying to map LT and RT to drive forward and reverse in 2011, note that the default controls in 2013 include proportional drive, provided your controller is X-Input compatible. Playing Vanilla, some worthwhileOverall, I like it a bit better than FS 2011. While delivering goods is tedius, I play with a gamepad, and xinput compatibility has been fixed since 2011. If you were frustrated trying to map LT and RT to drive forward and reverse in 2011, note that the default controls in 2013 include proportional drive, provided your controller is X-Input compatible. Playing Vanilla, some worthwhile machines have been added (e.g. weideman loader), but this is more of a fix than an improvement, as playing multiplayer with mods is still a giant hasstle. My biggest gripe is physics, where acceleration is too slow and speeds are to high. Tractors don't tip over, and connecting tools is not as realistic as it could be. While I like the game overall, Giants didn't sell so many coppies becasue they made a good game, they sold so many copies because they put a case quadtrack on the cover of their box. Overall, the game isn't bad, I just wish there had been more effort put into improving the vehicles. Also Picking up palets is terribly unrealistic, and friction doesn't scale as you add weight (Driving off of a trailer will propel the trailer backward). The world is a maze as well. On the good side, Controls are fixed, the menu music is less bad (though still intrusive if you enjoy in-game sounds) and it's all in all a more complete than 2011. Mirrors are grey, and pedestrians do not collide with tractors. There is much to be desired from this game, but it is surprisingly complex. Most of my enjoyment of this game is thanks to a dedicated modding community. Most of the games value comes through mods, and unlike 2011, the game is complete without buying additional dlc. Expand
  6. Oct 31, 2013
    7
    I had fun playing it. And it has a lot of potential. It seems like they planned it to be MUCH more than it is by now. I'd expect a 10/10 for the 2015 version if they keep on developing the series. You may notice I listed more downs than ups... but modding allows you to fix most of the downs (would be 5/10 without mods).

    It's as casual as a game could possibly be. Actually... it's
    I had fun playing it. And it has a lot of potential. It seems like they planned it to be MUCH more than it is by now. I'd expect a 10/10 for the 2015 version if they keep on developing the series. You may notice I listed more downs than ups... but modding allows you to fix most of the downs (would be 5/10 without mods).

    It's as casual as a game could possibly be.
    Actually... it's more.. much more casual than that. Which is why most people may not even consider it a game.

    But if you like farming "games"... it can be really fun. You can do farming stuff.. like... plowing the field... then sowing... then waiting... and waiting... and waiting... and waiting (if you set the speed to 120x... otherwise it's 120 times more waiting)... and then harvest and start all over again... you can also have livestock... (Ok... it's not just that... )

    Cool things:
    Lots of content. Lots of machines. And this game can be modded (you can also develop your own... they got a modding tutorial too). And even though the game only comes with 1 map, they're rather easy to create/edit and there's a quite active community developing and sharing free mods and maps. When you create a map you can set the possible crop types so... tons of possible crops. Anyways... content customization in this game is pretty cool, though sometimes they go too far (way beyond farming illegal drugs)... you can actually get the "Courseplay addon" that will even play the game for you after you record your macros. That way the game can have fun by itself while you go do other stuff in real life (is that casual enough for you?).

    Multiplayer. Yes. You can "play" with your friends. Although the server goes off if no player is online, they got the dedicated server project that will allow you to set persistent servers (probably gonna charge for server license separately).

    Not cool:

    Livestock is too simple (can be mitigated through modding).

    Limited crop variety. Up to the latest version, there is a hard limitation on the number of different crops you can set your map to have. You can set your maps to have cool and unusual crops, but when you do so, you'll have to get rid of the tradicional ones.

    Machine-only labor. I'm pretty sure I could work most of the default map fields using only a spoon to do the soil preparation and rip the plants off barehanded in a 8h workday (about 1h for the initial field or 3h if I had to dig barehanded too). I missed the option to buy tools instead of machines to work the smaller fields. It would greatly improve the game by replacing the "waiting" part when you get the multiple fields. At least for people like me who really dislikes the side missions.

    Sometimes you forget what the game is about. Seriously. I'm playing a farming simulator and what I do while I'm playing it, obviously. is.... mowing grass for a nearby golf club and transporting other people's crates aroung town The side missions pay better than farming.... unless you turn off the missions. Then you'll spend so much time driving trucks (check my achievements) to store or sell your crops you'll think it's a truck simulator. Except it's a tractor pulling the cargo.

    Weird balancing (can be fixed through modding). Like all the games I've started playing the last few years, I started this one on the hardest difficulty setting allowed. Apparently, it's tuned as a 3-50 years range expected gameplay (for 1 map). You feel like you're giving away your crops. The side missions make the feeling much worse (about 5 min to complete a mission and get the same as your 30min gameplay complete field cycle (can be fixed through modding). WARNING: Don't ever play easy after playing hard. It simply feels surreal.
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  7. Jun 24, 2021
    7
    Теперь техники стало и правда много, добавилось ещё 2 новых видов животных. Но раздражает кривой КПК и просто не удобно пользоваться. И не понятно куда везти свой товар на продажу где дороже курят потому что на карте нет названий а просто значки.Теперь техники стало и правда много, добавилось ещё 2 новых видов животных. Но раздражает кривой КПК и просто не удобно пользоваться. И не понятно куда везти свой товар на продажу где дороже курят потому что на карте нет названий а просто значки.
Metascore
65

Mixed or average reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 12
  2. Negative: 0 out of 12
  1. LEVEL (Czech Republic)
    Feb 4, 2013
    60
    You can find a lot of educational value in this simulation, but as entertainment, it just doesn’t work – it's more edutainment than a game. [Jan 2013]
  2. CD-Action
    Jan 6, 2013
    60
    This is not a product for a typical gamer and has plenty of shortcomings but it does fit lazy afternoons pretty well. But on the other hand so does blowing into ocarina… [1/2013, p.74]
  3. Dec 28, 2012
    60
    What sounds as a simple idea, ends up being a complex game that simulates agricultural life from many perspectives and in the best way possible. Just do not look for perfection nor a revolution in it.