- Publisher: Bethesda Softworks
- Release Date: Feb 22, 2011
- Also On: PlayStation 3, Xbox 360
User Score
Mixed or average reviews- based on 241 Ratings
User score distribution:
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Positive: 101 out of 241
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Mixed: 75 out of 241
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Negative: 65 out of 241
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- User score
- By date
- Most helpful
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Oct 2, 2011
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Feb 27, 2011
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Mar 13, 2014Weak contrived story, weak characters who are given no chance to develop, and very irksome in parts. After I got half way through I just wanted to get the hell out of there. If you like quicksaving every 2 minutes and essentially travelling through a maze painfully slowly, where a wrong turn means an unavoidable death, then this is the game for you. Poor design and a poor DLC.
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Jul 28, 2013
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Sep 11, 2011
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Jan 29, 2012
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May 21, 2012
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Dec 12, 2018
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Nov 24, 2018It is absolute garbage. The primary mechanic is that you'll blow up if you don't find the radio in your area that is triggering your bomb collar. It's literally hours of running into an area, looking around, blowing up, and quick loading to try it again.
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Jan 5, 2016
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Aug 19, 2018Interesting story, awful and frustrating gameplay. Boring new enemies. I'm so disappointed.
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Jun 30, 2020I enjoy the characters introduced through this, but the gameplay and level design are monotonous and don't suite New Vegas at all
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Jun 18, 2022The start of the dlc is promising, but it quickly becomes one enemy you fight, over and over with a survival aspect. This DLC is frustrating and a bit boring with an okay story. The reward at the end is amazing though.
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May 20, 2012
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Dec 13, 2020
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May 25, 2022Какое же душнилово безыдейное и беспощадное ну за что мне все это за что Я просто не понимаю
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Jul 29, 2023Completely different gameplay than the main game. A lot of sneaking, many traps, narrowness, confusing corridors, invincible enemies....
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Apr 17, 2015
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Dec 21, 2020This review contains spoilers, click expand to view.
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Jul 25, 2011
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Oct 20, 2015
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Sep 14, 2014
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Jul 7, 2014Did not enjoy this DLC at all. Quests are tedious and boring. The level design was not creative in the slightest (consisting of maze-like roads, and enemies/hazards that could kill you and you couldn't fight back) The only reason that this got one point is that the dialogue was well written in some cases.
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Jul 24, 2018это такое говно что пиздец, я не верю что разработчики вегаса могли сделать такое говно, хороши только диалоги
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Feb 12, 2018
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Dec 20, 2020
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Jul 19, 2014
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Jul 15, 2016BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP-BEEP
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Jan 7, 2021
Awards & Rankings
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Jun 26, 2011For ten dollars, I had enough content to enjoy myself and certainly liked it more than some of the other Fallout related DLC I have completed in the past.
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Mar 31, 2011Really, though, it's the characters, not to mention their well done dialog, and story resolution that make the DLC something any fan of the main game should experience.
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PC Games (Russia)Mar 21, 2011Chris Avellone and his team at Obsidian are great storytellers. They managed to create a thrilling and captivating experience that will make you remember why you once loved Planescape: Torment. [Apr 2011, p.95]