- Publisher: Bethesda Softworks
- Release Date: May 5, 2009
- Also On: PlayStation 3, Xbox 360
- Critic score
- Publication
- By date
-
Broken Steel certainly changes the game for the better and is a must buy for all Fallout 3 owners. Even the subtle changes to normal characters in the Wasteland are noticeable such as those slackers in Megaton who complain about the water. Bottom Line is that there is much to explore, must to experience and much to disintegrate in the game and this is why the final score is so high for the expansion.
-
All in all, Broken Steel winds up being a great diversion and a good excuse to re-visit the Capitol Wastelands. Between the continuation of the storyline, the tougher enemies, and the great amount of action given, it's well worth the $10 to take a ride with the Brotherhood of Steel one more time.
-
Put simply, if you love Fallout 3, Broken Steel is an essential purchase.
-
PC Gamer UKBroken Steel enhances the entire Fallout 3 world with new items, quests and monsters, extending an awesome experience. [July 2009, p.88]
-
With a solid new campaign, an improved level cap, dozens of new perks and tons of powerful weapons at your disposal, Broken Steel is hands down some of the best content Fallout 3 has to offer.
-
The level barrier is raised to level 30 with this DLC, which is a very cool aspect. Sadly the RPG parts of Broken Steel are not so well done.
-
Lifting the level cap breathes new life into a great game, but shouldn't totally overshadow a new series of quests that is a lot of fun.
-
If you almost bought The Pitt but held off because $10 seemed maybe just a bit too much, then go ahead and pick up Broken Steel because it's definitely worth the cost this time.
-
PC FormatWorth every one of your 680 pennies for a bit more Fallout 3 and the lack of a proper ending to put a stop to your fun. [July 2009, p.92]
-
One of the finest examples of downloadable content that other developers should emulate.
-
A solid set of new missions. The real benefits come with being able to fix the ending and explore more of the world afterwards.
-
With solid quests adding flavor to the endgame and with new ways in which to scratch your itchy trigger finger while Perking out your Monty Haul avatar, fans who haven't gotten their fill of Rad Away, Nuka-Cola, and Fancy Lads Snack Cakes may find that this add-on might be as good a reason as any to head back into the wastes.
-
The bottom line here is that Broken Steel is more Fallout 3, and if you’re a fan that can’t possibly be a bad thing. Like with the other DLC, the story will probably only take you a few hours to go through and then you’re left with the goodies.
-
PC Zone UKSatisfying. [Nov 2009, p.73]
-
Broken Steel raises the maximum level to 30, adds 14 new special talents and allows you to explore the world even after finishing the game. That’s all good, but it’s probably coming out too late for most Fallout gamers.
-
Broken Steel is important in the sense that it continues the individual campaign of Fallout 3, however, its technical features and lack of novelty are a bit of a shame. The extension that we are discussing here offers a slightly longer duration than its preceding expansions, but it is less intense that the action in Operation Anchorage and less interesting than the captivating The Pitt.
-
While it lacks the scope or density of Oblivion’s The Shivering Isles, it’s the most you’re going to get out of Fallout’s current batch of DLC. And as a long-anticipated reopening of the game’s original map, it at least gives you something to live for.
-
I don’t recommend buying Broken Steel, because it’s a matter of principle – let's not encourage trade in endings. You won’t miss anything important anyway – this DLC is only slightly better than its mediocre predecessors.
Awards & Rankings
User score distribution:
-
Positive: 85 out of 145
-
Mixed: 43 out of 145
-
Negative: 17 out of 145
-
Feb 20, 2019
-
Jun 30, 2014
-
Nov 10, 2010