- Publisher: Bethesda Softworks
- Release Date: Jan 27, 2009
- Also On: PlayStation 3, Xbox 360
- Critic score
- Publication
- By date
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Electrified ninja swords, stealth armor, and a new gauss rifle are only a few of the goodies awaiting players. The vignette is an entertaining diversion, but the rewards for completing it are what make it truly worthwhile.
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Pelit (Finland)A linear and slightly boring shoot'em up, which does not tap into the main game's strengths. Why the heck did we get a small scale conflict as the climax, when there was this whole end of the world stuff readily available as a dramatic finale? [Mar 2009]
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Big Mistake from the developers to create an add-on, witch is nothing like the main game!
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Play (Poland)The first mini add-on can be beaten in an hour, but it's fun anyway. Especially for those who are about to start their Fallout 3 experience, since it allows to beef up the character just after the beginning of the whole adventure. [Mar 2009]
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Its three hours of solid combat with identical soldiers gets wearing extremely quickly with nothing else to distract you.
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PC Gamer UKBetter than Oblivion's DLC, but save your money for now. [Apr 2009, p.71]
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What's left if you remove the roleplay elements from an action-based RPG? In this case it's three hours of uninspired action. Everything that made Fallout 3 a good game has been removed, obviously to rip off gamers who already explored the whole wastelands - and for those players it's totally worthless.
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I love Fallout 3. I love it to an almost indecent extent. It was far and away my game of 2008, and doesn't look like being knocked out of my personal top spot for a good while yet. But when you sift out its role-play, the ammo-box inspection and the exploration and draft in a fleet of health and ammo regeneration points to compensate... well, affairs just feel shallow and somewhat naked.
Awards & Rankings
User score distribution:
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Positive: 32 out of 134
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Mixed: 63 out of 134
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Negative: 39 out of 134
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Nov 10, 2010
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Feb 20, 2019
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Sep 10, 2011