- Publisher: Ubisoft
- Release Date: Sep 12, 2006
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Pelit (Finland)Multiplayer mode needs some redesigning, too, but otherwise the package is pretty darn impressive. [Oct 2006]
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Game mechanics such as physics and cover make the multiplayer matches very addicting.
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PC Gamer UKFor all the action, for all the explosions, for all the adamantium-spined squad members, it's really not for the impatient - but if you don't mind fighting the control system as much as the Krauts, it's a refreshingly different take on what was rapidly becoming a tired setting. [Nov 2006, p.74]
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Tons of content, beautiful graphics, outrageously enjoyable gameplay -- these make up for its couple of foibles.
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When it comes to cutting-edge WW2 strategy there are other worthy options besides the highly-decorated "Company of Heroes."
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PC FormatStill a superior RTS, but it's not as impressive an update as we'd have liked. [Dec 2006, p.113]
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PC Zone UKIt's all still hard, and it still suffers a little from a lack of intuition and dropping you in the deep end. But the pleasure and satisfaction to be had from completing a mission is still there. [Dec 2006, p.100]
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Aside from a few minor flaws in gameplay mechanics and AI, which Ubisoft is rectifying, Faces of War is a fresh take on an old classic.
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Released right around the same time as THQ's "Company of Heroes," Faces of War suffers from the worst case of bad timing since Abraham Lincoln decided to wait until intermission to get some popcorn.
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Faces of War proves that even something as formulaic as a World War II real-time strategy game can still go awry.
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Faces of War wins on several fronts with its attractive destructible environments and solid multiplayer options; unfortunately, it falls short of total victory with frustrating AI and extensive micro-management duties, especially in single-player.
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As war games go, Faces of War is more of a blundering, well meaning Private than a seasoned General.
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Faces of War has its moments ... some good ones and plenty of frustrating ones.
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Is there something good here? Yes, Faces of War is quite original and that’s good. However, it is marred by bad design choices, and in the end I’d just wait for the next iteration of this game.
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The stability problems really detract from the experience.
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An interesting addition to the genre at best, but is only an average example of what’s available that, apart from its looks, offers little that hasn’t been done before and more importantly, done better.
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In most ways the game feels like so many European developed RTS titles that fail to connect with gamers that it's only the Direct Control function (and the well known logo of Ubisoft) that lifts it ever so slightly out of the crowd of other strategy games developed across mainland Europe.
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Outside of the few nice gameplay options, Faces of War offers absolutely nothing to gamers that are looking for a fulfilling World War strategy game.
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Computer Games MagazineReleased within days of THQ’s “Company of Heroes”, a game with much higher production values and infinitely sharper focus, Faces will most likely go down in history as 2006’s other WWII RTS, even if it does have a leg up in some areas. [Dec. 2006, p.77]
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I thought the ideas and potential were great, but the execution was severely lacking. FoW will lure unsuspecting buyers with its attractive appearance, but it has little else to offer.
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PC GamerIf I'm ever drafted for another tour of duty like this, I'm gonna shoot myself in the foot. [Holiday 2006, p.78]
Awards & Rankings
User score distribution:
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Positive: 66 out of 79
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Mixed: 7 out of 79
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Negative: 6 out of 79
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Feb 11, 2021
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Apr 3, 2014
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JacobBartleJun 1, 2008