User Score
4.9

Generally unfavorable reviews- based on 16 Ratings

User score distribution:
  1. Positive: 5 out of 16
  2. Negative: 9 out of 16

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  1. Aug 1, 2021
    0
    Among the worst games that I've played in the entire year.

    It's jam packed with glitches.
  2. Jan 15, 2020
    0
    generic sci-fi third person shooter, a blatant copy of mass effect's success. don't buy it, even when its on sale
  3. Dec 7, 2019
    2
    Old graphics with ups and downs. Polygonal models of poor enemies and little variety. Nora and the surrounding environment instead perform well with better quality polygonal models. The game has optimization problems in some areas the fps drop to the threshold of unplayability (my PC and well above the recommended requirements). Impossible to configure the mouse and keyboard controls! (weOld graphics with ups and downs. Polygonal models of poor enemies and little variety. Nora and the surrounding environment instead perform well with better quality polygonal models. The game has optimization problems in some areas the fps drop to the threshold of unplayability (my PC and well above the recommended requirements). Impossible to configure the mouse and keyboard controls! (we are in 2020 now do not believe it is a joke?!?!?!). The mouse moves at too high a speed making it impossible to target enemies (no option to set the sensitivity ...) . I refuse to play this kind of games with the joystick. Graphics options almost absent just resolution, anti-aliasing shadows and little else and there are almost no difference between minimum and maximum settings. I managed to play just an hour before having to abandon it and ask for a refund so I know little of the story that I think is the best part. If it was in early access I could have understood it but releasing it so it makes it a bad game. Expand
  4. Dec 7, 2020
    3
    Imagine the mediocrity of Mass Effect: Andromeda condensed into 5 hours and then combined with clunky controls, a skill tree that you can't even take advantage of because the game isn't long enough, and absolutely horrendous vehicle combat missions. That's Everreach. This game is not worth $25. I paid $10 for it, and it wasn't even worth that.
  5. Jan 22, 2022
    3
    "8 hours of story" - not really. It's like 45 minutes of story, at most, but it's spread out between sections of clunky combat. Lots of asset reuse (sections of a map are straight up copied), enemies are dumb bullet sponges. Too few checkpoints, too much backtracking. I've only noticed 2 sidequests in the entire game. Lots of invisible walls.
    Asking 25 bucks for this is a total ripoff.
    "8 hours of story" - not really. It's like 45 minutes of story, at most, but it's spread out between sections of clunky combat. Lots of asset reuse (sections of a map are straight up copied), enemies are dumb bullet sponges. Too few checkpoints, too much backtracking. I've only noticed 2 sidequests in the entire game. Lots of invisible walls.
    Asking 25 bucks for this is a total ripoff. I'd say this is a $5 game, at most.
    NB: Turn off all effects (bloom, depth of field, temporal anti aliasing, etc.), you eyes will thank me and the game actually looks better with these gimmicks turned off.
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Metascore
43

Generally unfavorable reviews - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 9
  2. Negative: 5 out of 9
  1. Jul 27, 2020
    30
    Fans of Eurojank (critic guilty as charged) can generally stomach low production values and lack of polish, but Everreach: Project Eden is just plain (and incomplete) junk. It fails as a Mass Effect-esque RPG, and fails far more as a shooter. One has to wonder why the developer still charges so high for something as badly-made as this, especially since it has obviously abandoned it.
  2. Feb 12, 2020
    55
    Seeing that Project Eden is designed to be a story-driven game, I could have overlooked these issues and took the game as it was meant to be. Instead, what I feel it was meant to be was a game that could have been more fleshed out with more weapons, abilities, and an extra round polish. Because for such a small team to develop a complete vision of a sci-fi world, it seems that all was needed was some more time.
  3. Feb 10, 2020
    30
    The issues in Everreach snowball off each other. Poor controls and defensive options make combat tough. Limited resources mean little ways to mitigate the combat. Dying often means story beats can potentially be spaced far apart. Fixing any one of these issues would elevate the others, but in its current state, Everreach feels like a dogpile of bad decisions and insane balancing. Have the devs not paid any attention to design trends in modern titles?