- Publisher: Headup Games
- Release Date: Dec 4, 2019
- Also On: PlayStation 4, Xbox One
User Score
Generally unfavorable reviews- based on 16 Ratings
User score distribution:
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Positive: 5 out of 16
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Mixed: 2 out of 16
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Negative: 9 out of 16
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Aug 1, 2021Among the worst games that I've played in the entire year.
It's jam packed with glitches. -
Jan 15, 2020generic sci-fi third person shooter, a blatant copy of mass effect's success. don't buy it, even when its on sale
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Dec 7, 2019
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Dec 7, 2020Imagine the mediocrity of Mass Effect: Andromeda condensed into 5 hours and then combined with clunky controls, a skill tree that you can't even take advantage of because the game isn't long enough, and absolutely horrendous vehicle combat missions. That's Everreach. This game is not worth $25. I paid $10 for it, and it wasn't even worth that.
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Jan 22, 2022
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Jul 27, 2020Fans of Eurojank (critic guilty as charged) can generally stomach low production values and lack of polish, but Everreach: Project Eden is just plain (and incomplete) junk. It fails as a Mass Effect-esque RPG, and fails far more as a shooter. One has to wonder why the developer still charges so high for something as badly-made as this, especially since it has obviously abandoned it.
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Feb 12, 2020Seeing that Project Eden is designed to be a story-driven game, I could have overlooked these issues and took the game as it was meant to be. Instead, what I feel it was meant to be was a game that could have been more fleshed out with more weapons, abilities, and an extra round polish. Because for such a small team to develop a complete vision of a sci-fi world, it seems that all was needed was some more time.
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Feb 10, 2020The issues in Everreach snowball off each other. Poor controls and defensive options make combat tough. Limited resources mean little ways to mitigate the combat. Dying often means story beats can potentially be spaced far apart. Fixing any one of these issues would elevate the others, but in its current state, Everreach feels like a dogpile of bad decisions and insane balancing. Have the devs not paid any attention to design trends in modern titles?