- Publisher: Simon & Schuster
- Release Date: May 6, 2003
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A robust tutorial. Classless character builds. Overwhelmingly open-ended gameplay. Ship designs you’ll need to wear a bib for. And a breed of PvP that’ll make adrenaline junkies sign up for rehab. Sci-fi worshipers: This is your Mecca.
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A massively complex economic and life simulation set in the expansive universe of unlimited possibilities.
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A game of epic proportions.
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The best praise I can give it is that it honestly and successfully appeals to the casual gamer. You don't have to kill 932,592,461 Lesser Bats to level since your skills train while you are logged off.
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You could play this game for years before you really started to feel like you might have seen everything it had to offer. If you can just get past the rough beginning, the difficulty, and the steep learning curve, Eve Online is the biggest game you could possibly hope to play.
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PC FormatA fresh breath in the MMORPG genre. In some respects it's ELITE on steroids.
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Edge MagazineAs expectations are put aside and the game is explored for its own merits, it begins to provide a vast sense of potential that few games can muster. [June 2003, p.97]
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An enjoyable game. It emphasizes teamwork and really gives a lot of character tweaking to sink one’s teeth into, but you really need to be patient individual to deal with the mining aspect of the game.
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This game is for anyone who wants to be able to truly affect the game world around them, and be a part of the force that shapes the story of EVE.
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The quintessential difference between this title and its competitors ("Earth and Beyond" and "Freelancer" come to mind) is the detail. There is so much detail and so much planned to expand on those details that you could literally be enthused on tangents for months at a time.
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Hardcore opportunists and lone-wolf types have a vast cosmos to win here, but more casual gamers are advised to tread cautiously... to research, manufacture and carry a big stick.
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Despite its flaws though, EVE is deeply, deeply addictive.
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It is possible to have fun in this game. The bad news is that there are some underlying structural problems that make the game horribly unfriendly to new players and will probably keep the game from being as popular as it might be.
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You must have patience and be excited about non-structured gameplay in order for it to be worth the price of admission. Action hungry thrill-mongers will do themselves a favor by steering clear of this one.
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Game InformerProbably the best looking, worst playing space-based MMO I've ever spent time with. [Aug 2003, p.101]
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EVE offers little in the way of instant gratification, and progress in the game is slow and often unnoticeable.
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Both space travel and mining - two of the biggest time-consumers of play - are so boring after the first time through that they are referred to a "time to make a sandwich".
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PC GamerA beautiful universe with a sophisticated interface, but it's essentially a desolate wilderness of constellations, space debris, and guesses. [Sept 2003, p.92]
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GMR MagazineLittle more than an exercise in monotony. [Sept 2003, p.77]
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Computer Games MagazineIt all comes down to you and a rock, floating together in space, with all the action and serene beauty of the docking sequence from "2001." Play some Strauss and go make another sandwich. [Sept 2003, p.78]
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While it's not the unplayable mess of the "World War II Online" debut, Eve is still firmly in the beta stage in all respects except monthly fees. [19 June 2003]
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Computer Gaming WorldThis stunning mood is crushed by an interface that has all the charm and convenience of a TPS report. [Sept 2003, p.95]
Awards & Rankings
User score distribution:
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Positive: 236 out of 350
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Mixed: 22 out of 350
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Negative: 92 out of 350
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Dec 31, 2014
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Oct 6, 2011
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Dec 5, 2010