- Publisher: Strategy First
- Release Date: Sep 30, 2003
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- Critic score
- Publication
- By date
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PC GamerGood for fans of collectible card games, bad for fans of anything else. [Jan 2004, p.94]
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Etherlords II, on the one hand, benefits from having an excellent combat mechanism lying within the game. Unfortunately it takes a nose-dive because the game that surrounds it isn’t worth a toss.
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You have to sort of force yourself to play in the beginning. Putting in that time pays off in the end, though, much like some of those art-house flicks that go from head scratcher to heartstring tugger in just a couple of hours.
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At first glance, Etherlords II looks pretty much like an RPG title, but take a few moments to play and you’ll soon discover an absorbing turn based strategy game similar to "Magic: The Gathering."
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Cheat Code CentralWith an eight-player tournament mode to look forward to after the single-player mode you're bound to get your money's worth out of this sequel.
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Computer Gaming WorldI really enjoyed this game. The string of battle after battle can get a little tedious after a while, and the lack of any compelling story line keeps you from getting completely sucked into the game. But it's a great antidote for those who were disenchanted by "Magic." [Dec 2003, p.130]
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A wonderfully visual game that is bogged down by a bad dialogue delivered with equally bad vocal acting.
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The premise of Etherlords II can be diluted down to a simple card game concept; one person plays their cards and then the other until somebody wins. By nature, it is a repetitive game and I think the game designers overestimated the fun factor.
Awards & Rankings
User score distribution:
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Positive: 58 out of 74
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Mixed: 9 out of 74
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Negative: 7 out of 74
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Apr 15, 2015
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Dec 2, 2014
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Jun 4, 2021