I've downloaded this game because it had a lot, generally positive review.
I think it's a very "thin" game, and I don't recommend it.
The problem is that it feels more like a technical exercise than a game.
It fails as an action game, as the fighting itself is very limited; there is no strategy or variety.
It also fails as an expressive medium, as there is no real story; only aI've downloaded this game because it had a lot, generally positive review.
I think it's a very "thin" game, and I don't recommend it.
The problem is that it feels more like a technical exercise than a game.
It fails as an action game, as the fighting itself is very limited; there is no strategy or variety.
It also fails as an expressive medium, as there is no real story; only a very generic and derivative plot (corporation X caused a zombie outbreak and it's covering it up). The characters are paper-thin and purely functional; the locations are quite interesting, but again, there is no depth; the puzzles are [very often] of the type "stack the boxes" or "push the lever and disable the electricity".
The game has a very distinct Half life 2 feeling. It's not about the engine though; it's about the game as a whole: it feels very much 2004; even the name is a reference to it. People who enjoy retrogaming may like it, but by today's standards, it would have been much more effective to make a shorter but deeper game, than a longer and shallower one.
Based on the website informations, the creators seem more technically than artistically minded - I think they're not going into an interesting direction with the Act 2, which I'll likely not play.… Expand