- Release Date: Oct 4, 2017
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Mixed: 2 out of 2
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Nov 15, 2017Perhaps the best overview of Empyre is as a collection of theoretically good ideas that were never fleshed out, with a storyboard rather than a story, and a hodgepodge of gameplay mechanics rather than a coherent set of fun game systems. And that's unfortunate, because the game is full of unique and intriguing elements in its setting, overarching plot, and combat, and could have easily made for an excellent experience. But as is, it's not much more than a buggy proof-of-concept in need of serious refinements and overhauls of all its core components.
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Nov 7, 2017Empyre: Lords of the Sea Gates has a lot of potential but unfortunately it's made so clumsily that it is just painful to actually play. I wanted to love it because of some of its unique ideas, especially in the premise, but I just couldn’t get past the mechanical issues. Being a PC game and all perhaps community feedback will lead to this game being revised. I hope so, so I can come back and give it another spin.
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Oct 30, 2017The adventure to take down the gang showed off how the game itself worked. It actually provided room for mistakes and was easily forgiving at the start. Players new to this genre, and this game, will certainly appreciate it. As the game progressed, though, it became steadily more demanding. That’s not a bad thing, in fact it’s an impressive way to do things, as you always want to challenge players. A steady arc of difficulty is how you want an RPG to be built and Empyre: Lords of the Sea didn’t disappoint in that aspect.