User Score
7.1

Mixed or average reviews- based on 119 Ratings

User score distribution:
  1. Positive: 64 out of 119
  2. Negative: 19 out of 119
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  1. StephenP.
    Oct 2, 2005
    3
    This game is much easier than its predecessor. Its game play is only but a fraction of the time as EE was. Despite all of the new buildings and epochs, there seems to be less to choose from once you make your initial choice of a race. Furthermore, awesome graphics do not insure an awesome game, when will designers realize this.
  2. BJ
    Nov 9, 2005
    2
    Major step down from the original Empire Earth. Big disappointment.
  3. Kuro
    May 3, 2005
    3
    Lacks the flair and design of the original, very disappointing. I find the UI and engine quite disgusting, mad-doc have made it feel far more amatuer. A definite step backwards.
  4. BBD.
    May 9, 2005
    1
    Terrible stuff really. Back to rise of nations and age of mythology.
  5. ScottL.
    Jul 31, 2005
    2
    Could be a great game. But, the citizen manager needs work, unit movement is terrible, slow unit response, lots and lots of bugs. I could live with the bugs for now if there was any word of progress from the developers. Huge patch two months ago and not a peep from them since. Have to say I am really disappointed with every review I've seen about this game. Not a one of them was Could be a great game. But, the citizen manager needs work, unit movement is terrible, slow unit response, lots and lots of bugs. I could live with the bugs for now if there was any word of progress from the developers. Huge patch two months ago and not a peep from them since. Have to say I am really disappointed with every review I've seen about this game. Not a one of them was thorough AND honest. My first time on this site.....just checked the reviews here, Computer Games Magazines is the only one I recognize that handed out the rating the game deserves. The others must be using advertising $$ as their guide for rating the game. Expand
  6. WilliamG.
    Aug 1, 2005
    3
    I agree fully with Scott L. There are much much better RTS games (like Empires: Dawn of the Modern World -- which is 2 years older and a lot better).
  7. [Anonymous]
    Apr 22, 2005
    3
    Disapointing to say the least. the engine is buggy, and combat is mushy. back to rise of nations
  8. ScottS
    May 19, 2005
    3
    While playing it I often thought to myself "this is a great feature" but never "this is a great game". There are a couple new features which should be incorporated into future RTS games (war planner, citizen manager, PIP) but many aspects of the game are horrendously amatuer. It sorely lacks the polish and easy-to-learn interface of its competitors: Warcraft III, Rise of Nations, and Age While playing it I often thought to myself "this is a great feature" but never "this is a great game". There are a couple new features which should be incorporated into future RTS games (war planner, citizen manager, PIP) but many aspects of the game are horrendously amatuer. It sorely lacks the polish and easy-to-learn interface of its competitors: Warcraft III, Rise of Nations, and Age of Mythology are all better games. It's like they invented some new features, but otherwise failed to build on the past ten years of RTS features. Pathfinding is completely broken and by all accounts on fan forums in-game performance is universally mediocre given the quality of graphics, but these things could be improved in patches. I guess Magazine reviewers are easily swayed by a couple of 'spiffy' features, it's sad to see the harsh disconnect between reviewers and actual gamers. Empire Earth II has a lot of exciting crap stitched together but doesn't come through with a coherant game. Try it if you're a die-hard fan of the original, otherwise give this one a miss. Expand
  9. OriaB.
    Jun 7, 2005
    4
    This game is worse by far than the first game.
  10. HughBetcha
    Feb 28, 2005
    4
    An ugly dull clone of Warcraft/Starcraft whose reach exceeds its grasp.
  11. Sep 16, 2013
    4
    One sentence: "Way to miss the point."

    You know Empire Earth as a whole was a great game and Steel Studios progressed far beyond it, even simplifying their games as they went along. Whoever was behind the pseudo sequel went all out, they nauseated players with a barbaric and ancient bloated resource system that did not make things simpler, it did not make things more fun and along with
    One sentence: "Way to miss the point."

    You know Empire Earth as a whole was a great game and Steel Studios progressed far beyond it, even simplifying their games as they went along. Whoever was behind the pseudo sequel went all out, they nauseated players with a barbaric and ancient bloated resource system that did not make things simpler, it did not make things more fun and along with a brutally unfair or completely stupid AI, the game is hardly playable. First off, its visuals are very good, even considering its age, second off, this has nothing to do with the core gameplay mechanics being a chore, even for RTS genre standards. It gets nothing right in the economic aspects, it tacks on several new resources that absolutely HAVE to be used to construct different units. It does away with a simple Epoch upgrade system as well. Instead you must now send villagers into a building to gather "tech points" to upgrade different facets of your civilization before actually progressing to the next age. I've never even bothered trying to play that long, you know, the end game when you've tech'd all the way up? Nope. Not even gonna bother. The game moves at a snails pace, half the time you are simply waiting to have the resources to do something. Did I mention the wood gathering? Do I really need thirty villagers gathering wood? Why would you choose to emulate such a tedious thing from the original game developer? Why? The combat is horrid, even goofy, you can build up an army, but somehow the AI knows what you're up to and usually out builds whatever force you've been desperately trying to build up. Combat is not the focus here, its resource management and micro resource management and it is a chore. The whole game is a chore. Who cares if it rains or snows? Those weather cycles are simply eye-candy, icing on the games engine and they don't cover up the terrifyingly bad dialogue or sound effects. The music isn't memorable, the ambiance is just what it is, "ambient" and has no bearing on anything your doing. Even I liked the background music in Empire Earth. I guess between the really weird ideas, like building "roads" or "pathways" to facilitate faster unit movement, the naval combat is kind of lax as well, and how about the territories? Oh yeah, those are just great. Be the first one to build a settlement there and its yours. Guess what the AI does in most matches? If you're answer was A. Make muffins and twiddle their thumbs while you enjoy their delicious sugary treat you were unfortunately wrong. It was B. Out build your sorry ass and take territories faster than you could even get your piddly "economy" going. The game has niche appeal in the worst way, it travels to the lands of "slow paced" RTS genre, it takes the boring things from Empire Earth and just tosses them back in to be made even more tedious. Not one thing has ever made it out of this game and into another RTS title since. The miniature camera, you know the one that took up way too much of the interface, which was also a goddamn mess of a UI, has never been seen outside of this game. It lacks scope, it claims to have it in spades, but who wants to sit around waiting for a war? When I think of games like Age of Empires, though it has aged a bit, I recall never having to wait for too long before a skirmish would break out. Either over a gold mine, or a forage patch and yet, in Empire Earth II, you are literally waiting forever just to assemble some kind of an army. And even though their are some great features in the actual game, they add NOTHING to it. Walls in my territories? Pretty cool. Oh they just get knocked down pretty quick and are kind of useless. Citizen manager? Oh hey that's not really that useful as their is still a mini map and its pretty easy to figure out what's going on even on some of the larger maps. But that user interface should get the most flack out of any "feature" here. Its just a mess, an utter incoherent and tedious mess. Their is not that much to worry about here, this is an RTS, not a grand strategy game. Last time I checked, this wasn't Crusader Kings, or Port Royale, or Rome Total War. It does a lousy job of letting you know what you can do, it merely hints that it must have some higher purpose somewhere far from your keyboard and mouse. What surprises me the most, is that even "Empires: Dawn of the Modern World," is an improvement over this game and most aspects of its predecessor. What's even worse is that games like Steel Studios swan song, Rise and Fall, a game that they WENT OUT OF BUSINESS WHILE MAKING and was handed over to Midway for completion, turned out better than this game.
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  12. GeorgeH.
    Jul 27, 2005
    1
    It is one of the worst games i have ever played, however the first game is one of hte best games ive played.
Metascore
79

Generally favorable reviews - based on 39 Critic Reviews

Critic score distribution:
  1. Positive: 32 out of 39
  2. Negative: 2 out of 39
  1. Game Informer
    75
    Given both its de-emphasis on low-level tactical decisions and its ambitious scope, EEII resides in a bizarre no-man's-land between "Civilization III" and "Kohan II." [May 2005, p.124]
  2. 80
    I can think of very few games that I could play for the next 10 years (or until I get eaten by that monster in the woods) and never run out different ways to play and different strategies to explore. Empire Earth II is one of those games.
  3. 89
    A deep and satisfying real-time strategy game. The campaigns are great, the multiplayer is super fun, and skirmish allows for tons of single player satisfaction thanks to some terrific AI that'll give you fits.