I don't downright hate Emily is away it's just that it doesn't use it's setup that well. For a game that's trying to be a "be nice to people or they'll think your bad so speak nice to them" games like Telltale always pump out But for free I'll say this game is okay. The main thing that I find wrong with Emily is away is that it builds up the relationship with Emily wrong. It's trying to beI don't downright hate Emily is away it's just that it doesn't use it's setup that well. For a game that's trying to be a "be nice to people or they'll think your bad so speak nice to them" games like Telltale always pump out But for free I'll say this game is okay. The main thing that I find wrong with Emily is away is that it builds up the relationship with Emily wrong. It's trying to be a game similar to Telltale games where characters are affected by what you say. It has this feature but unlike Telltale they don't use this well. Emily never brings these up and seems these opts are only there so they can call themselves a Telltale esque game. The main thing is Emily is away doesn't exactly use the relationships well. All the stuff that has happened off keyboard (When you're not talking to Emily) is all hidden and cryptic as if you were already supposed to know what happened whereas the whole game is you just typing on your keyboard so there's no way I could know what happened at certain events. There is one chat every year which sort of also effects the memory system. Even if the memory system worked how could she remember something, a tiny little comment I made a year ago, how could she remember that? If you're going to do this sort of game make it happen one after another or make the decisions and dialogue bit more dynamic.
I'm not coming out here and saying "I downright hate Emily is Away!" because I don't. I don't like it but I can see y other people do. It has a gr8 setup and unique concept. The only way u can affect anything is through speech. your main weapon is your voice. It makes things a bit harder where u can't exactly save someone's life and have them instantly like u forever. There's no way to do that, it makes things a bit more trickier that way and makes it more realistic. It's not like your going to save someone's life in your everyday life is it? The style the game is set out in is also cool. It's set in I think an old windows 2000 and acts like an old windows instant messenger service complete with it's look and sfx.
Overall I think that the game isn't necessarily bad it just feels lacklustre. There doesn't seem to be any reason to play it, it doesn't bring anything new to the table, it doesn't specifically do anything to stand out.
Pros:
Gr8 design
Good setup
Good sfx
Cons:
Lacklustre
It does nothing to stand out
the remembering system is unnecessary as you'll get the same ending no matter what
only 30 mins long
Final Verdict: 4/10… Expand