User Score
6.7

Mixed or average reviews- based on 1913 Ratings

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  1. Feb 26, 2015
    6
    I said to myself that I would give Elite a year (after release date) before judging it, as I understood that more features were to be coming or planned. I had told myself, and heard it said many times before, that its foundations were good and solid. After playing the game for about a month or so I'm not so sure that's really true, or it depends on what you mean by foundations. So let'sI said to myself that I would give Elite a year (after release date) before judging it, as I understood that more features were to be coming or planned. I had told myself, and heard it said many times before, that its foundations were good and solid. After playing the game for about a month or so I'm not so sure that's really true, or it depends on what you mean by foundations. So let's talk foundations.

    If you mean the flight experience- the moment to moment sense of being in a spaceship, then yes, that's all pretty solid and nice.

    If you mean the environment, the backdrop of stars which are all real systems that you can set off to and explore- that's also a very solid foundation. Who can scoff at a 1:1 scale virtual galaxy as playground? Stellar Forge is a stellar achievement, and should be the envy of any space sim looking to portray the actual vastness of space.

    These two things Elite does very well. But some of the other 'foundations' are not there yet, and may never really get there...

    For example, I originally assumed that the mysterious and long awaited 'background simulation' would actually model material flows throughout the galaxy- that factories would not be able to produce stuff without a specific number of specific raw materials present, that populations would starve if not enough food was produced or procured. That Terrain Enrichment Systems would actually enrich terrains. I imagined all kinds of interesting knock on effects which players could participate in and shape to however small degree. Sadly, this doesn't seem to be the case. Right now the economic aspect of Elite feels fractured, stale and isolated from the rest of the game. Trading simply feels like moving numbers from one place to another, but without meaning or effect. You get credits for doing so, but you haven't actually saved the day for the factory owner who's pulling his hair out because he can't get a hold of enough aluminium. The result is that trading becomes a minigame (in a series of minigames, none of which are really talking to each other), and barring a bit of fluctuation in prices, nothing really changes. Right now I'd say this is the primary reason for the game's hollow feeling. Missions should be tied to the real needs of each station, though since the economy isn't an actual thing, I guess this is impossible at this stage. Dynamic and unfolding universe this is not.

    This became more visible to me with the recent introduction of community goals, with an early goal being the production of a new space station for a certain faction. Nowhere in Elite, do factions actually build or do anything on their own, the developers themselves introduce new things into the game. So, there's no AI logic which says that it makes sense for a faction to build a station in system x, or that asteroid belt y is a good place to send workers to mine for metals, or anything else as far as I can see. We simply have the illusion of AI traffic going about some kind of business, but then they're zapped out of existence when the player leaves the immediate area. I get that... you can't create lives for every single NPC in the game. But it would be nice to know that any NPCs you do meet represent a logic operating within deeper levels of the game's background simulation and economy. At the moment any kind of encounter just feels random.

    Missions, another 'foundation' of the game, are very basically implemented right now but there is word from the devs that they are being overhauled. The way in which missions tie into USS's (unidentified signal sources) is quite horrible - for instance, you can drop into a completely random part of a system and meet an NPC player who is actually looking for you! I can't fathom the actual odds of that occuring. Other times, you just doddle along without any real direction, looking for a specific item you've been assigned to find, and after a certain amount of tries, you'll stumble across it in a USS. Random chance again. You're not using your brain or skills to achieve something, you're just waiting for the right number to come up. This kind of thing is clumsy and breaks immersion, it's simply not good gameplay. I'm really looking forward to improvements in this area- I'm sure they will come in time.

    I've highlighted two things which I feel are the most lacking currently. Certainly there are aspects of the game which are truly great, such as the sound design, atmosphere, and previously mentioned flight experience & environment. For me to keep playing and interested, I need to feel the 'glue' of the galaxy; a properly modeled economy, faction behaviours and actions which aren't just the whims of developers, more content for sure... that large stations interiors feel very samey on the inside kills any sense of actually going anywhere. I want to feel surprise as I enter a new station I've never been to. More variety will surely help.

    Consider this a 'beta' review. Let's see how things are a year out.
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  2. Apr 27, 2015
    6
    Ok so let me start out by saying I am a fan of this game and have been playing since beta.... with that being said.... I'm very disappointed with the graphics... all the shudders and stutters and whatnot... then noticing after setting my graphics to what I want they would get changed without me doing anything all of a sudden my graphics a subpar and it looks like a first year xbox 360Ok so let me start out by saying I am a fan of this game and have been playing since beta.... with that being said.... I'm very disappointed with the graphics... all the shudders and stutters and whatnot... then noticing after setting my graphics to what I want they would get changed without me doing anything all of a sudden my graphics a subpar and it looks like a first year xbox 360 game.... the game is buggy and shouldn't be a full release yet ... it's not ready... I would say hold out for at least 6 months to a year before you get it .... it's no different than it was in straight beta ... though my computer ran it better when it was in
    "beta"....

    really tired of game companies releasing unfinished buggy games.... for now elite dangerous get's put away ... I'll wait till it's not a glorified alpha game...

    overall frontier has dropped the ball on this and pushed it's release way before they should have... very disappointed at this point....
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  3. Jun 5, 2015
    6
    Everyone who played the original game back in the 80's, should be right at home. It's the 21st Century version of "Elite." But newer, uninitiated players may find it strangely desolate and repetitive. A grand space simulation, aimed at the series' hardcore fans.
  4. Jul 16, 2015
    6
    I got this when it was at beta. I saw snippets of people playing earlier games and it looked pretty cool. I also wanted it to play with the Rift. For that the resolution is too low with DK2 but it looked promising. Overall the game itself has some nice graphics but gameplay is as dull as anything. Travelling around is very tedious and combat mostly consists of chasing a tiny enemy ship around.
  5. Feb 10, 2016
    6
    I've put over 100 hours into this game. You'd think that a game I've played for that long would deserve a higher score. That'e because, to me, this game represents the perfect example of a love-hate relationship.

    The game world is HUGE, so expansive it can take weeks to cross it with some solid time investment. I personally love the exploration aspect of the game, and being able to
    I've put over 100 hours into this game. You'd think that a game I've played for that long would deserve a higher score. That'e because, to me, this game represents the perfect example of a love-hate relationship.

    The game world is HUGE, so expansive it can take weeks to cross it with some solid time investment. I personally love the exploration aspect of the game, and being able to first discover stars and planets gives you a reason to venture far. The ships are great and fill many different roles. Some ships focus on specific roles, some can handle multiple roles, and some are just cool to have. Flight mechanics are very well done but can be difficult to master, providing progression in combat skill. Weapons and loadouts are diverse enough that you'll always be coming up with different ship builds, sometimes to the point of obsession. The visuals and sounds are beautiful, FD really has a great art team. Along with a slowly progressing story-line, the game will give you a reason to catch up on the galaxy's latest news even if you're taking a break.

    That was the love, well, most of it. We all know what must come next. Like others have said, the game can seem shallow and lacking, and can get repetitive very quickly. Missions don't make much sense as starting players will need to have some kind of ranking before accepting most of them. Players who are further advanced in the game may have many mission options, but most of them aren't worth the time investment. Grouping with others can be a hit or miss because of the way the games peer-to-peer online system works; sometimes you can drop into the same instance, sometimes you can't. It can be quite irritating when your friend is engaged in combat with someone else, and you can't come to their aid because of infrastructure limitations. FD's priorities put game breaking CTD (crash to desktop) bugs on the development back burner, releasing content patch after content patch while adding more bugs. The gaming experience would be much improved if FD would just take the time to fix them. The community is hit or miss when discussing these issues. Many members take it as their personal responsibility to defend FD's actions, for whatever reason, even if they are obviously causing issues within the game.

    In the end, I want to completely love this game. There are so many things this game does right, and it's unfortunate that they must be grouped with all the things the game does wrong. I will continue to play it, all the while staying hopeful for the possible grand slam that Star Citizen has worked itself up to be.
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  6. Oct 30, 2018
    6
    It is necessary to develop the game and add more content, but not the coloring of ships, "lasers" and "engines". While little is added (my opinion). But I play it
  7. Nov 17, 2022
    6
    This is a really good game, the graphics are good, the gameplay is good, even the vr is sh*t! Ok but no joke the game play is really good and i personally think the flight controls are really good, the only problem i have with the controls is that your not in control. The only problem i have with the game play is that it doesnt feel like it has a story. The graphics are amazing it looksThis is a really good game, the graphics are good, the gameplay is good, even the vr is sh*t! Ok but no joke the game play is really good and i personally think the flight controls are really good, the only problem i have with the controls is that your not in control. The only problem i have with the game play is that it doesnt feel like it has a story. The graphics are amazing it looks beautifull, the planets are generated extremely well and look hand made, the optimization is also amazing and i can run this on ultra settings on 4K with an rtx 3070.

    The VR is terrible, i dont even know why they added it because it is totally useless. You gotta use your keyboard to do everything, the controllers arent used for anything, you cant sit while your in the game because then youll just clip inside of your body, you dont really get motion sick TOO fast but its still pritty bad. This feature needs to be removed because it serves no purpose besides make you sick while you play. I personally think a 6 for this game is still high but i only gave it that because the world generation and optimization is good.
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  8. Apr 4, 2015
    5
    Nice idea. Would have been happy with less tweaks on making it big and more on making it good. I've played almost all the space sims that there's been, and this one is not in the top 10.

    Okay, but not worth the £40 they're charging at the moment.
  9. Mar 17, 2015
    5
    I expected too much so I guess it's my fault I feel let down.

    I love the handling of the ships and it looks fantastic but there is this confused keep it real vibe that stops it being fun which for me can be summed up in three elements 1. The way it is set up for griefers in multiplayer and the reverse of the old school MMO trope where in this game the last touch, no matter how
    I expected too much so I guess it's my fault I feel let down.

    I love the handling of the ships and it looks fantastic but there is this confused keep it real vibe that stops it being fun which for me can be summed up in three elements

    1. The way it is set up for griefers in multiplayer and the reverse of the old school MMO trope where in this game the last touch, no matter how slight, wins you all the bounty. So you play in Solo mode but are affected by the multiplayer happenings and everything is second hand because the multiplayers got there first.

    2. Because it's 'real' if you go too far there are no stations to land on so no jobs to do and every chance you will fall victim to problem number three

    3. If you lose your ship then you lose a lot of your time investment due to the flaky insurance system they have set up which is like the worst car or home insurance you could ever buy and where assets on other stations cannot be used to offset losses.

    In essence it seems to me they have forgotten this is a game, it's very punishing if you die and offers none of the save options a single player game might so it sucks fun from exploring where a mistake or bug can result in you losing all your personal progress. It's like it wants to be Eve but without the gameplay of that model.

    I was hoping for exciting surprises to be hidden randomly amongs the stars but nothing there, this is truly an empty Galaxy. Don't look for Sci-Fi fun and gaming here, this is pretty turgid (pun intended).
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  10. Dec 16, 2014
    5
    Expected more. Rushed release. Really not much to do in the game, multiplayer doesn´t really deserve the name. The little that is there is still bugged.
  11. Dec 16, 2014
    5
    I've been playing since premium beta (about 4-5 months).

    Flight mechanics: Great, responsive and adrenaline fueled. AI: Ok bordering on bad Universe Sim: Weak and shallow Trading: Good but currently broken Supercruise: Terrible and boring Combat: Fun but repetitive Sound design: A* Graphics: Very good but some odd decision made regarding supercruise HUD Overall: Fun for a
    I've been playing since premium beta (about 4-5 months).

    Flight mechanics: Great, responsive and adrenaline fueled.
    AI: Ok bordering on bad
    Universe Sim: Weak and shallow
    Trading: Good but currently broken
    Supercruise: Terrible and boring
    Combat: Fun but repetitive
    Sound design: A*
    Graphics: Very good but some odd decision made regarding supercruise HUD

    Overall: Fun for a while but marred by terrible games design decisions ultimately resulting in a boring experience.
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  12. Mar 13, 2021
    5
    Having now spent over 500 hours and I can say Elite is not a game, it's a boring space / loading screen simulator.

    Graphics: 9/10 Sound Design : 10/10 (it's so good you forget about the laws of physics like you re not meant to hear sound in a vaccum) Cockpit Experience 9/10 sooooo immersive, even better in VR Flight model, dynamics 9/10 it's quite fun to fly and pew pew
    Having now spent over 500 hours and I can say Elite is not a game, it's a boring space / loading screen simulator.

    Graphics: 9/10

    Sound Design : 10/10 (it's so good you forget about the laws of physics like you re not meant to hear sound in a vaccum)

    Cockpit Experience 9/10 sooooo immersive, even better in VR

    Flight model, dynamics 9/10 it's quite fun to fly and pew pew

    Network: 5/10 limited to wings of 4 lots of instancing issues, almost unplayable

    Gameplay : 2/10 (very limited and inconsistent, chaotic) This is the biggest problem of this title. The game is split in many activities ( that have little to no-overlap) and gets overall very basic, repetitive and dull.You will be jumping stars and looking a lot at a loading screen and you are meant to like it!

    MMO : 0 /10 all you can do is shoot others or drop/pickup cargo ... the money in game cannot be transfered. There are lots gameplay limitation that ruins the game (cannot carry upgrades around ...) pushing players to find loopholes to get around those ... leading the dev to create more nerf / constraints to block players to do what they want = no freedom = more salt = less fun. The only impact you can have is the label of the faction controling a system or a nametag on a planet for having discovered it first. This "thing" is soporific!

    Difficulty : 3/10 there s quite a bit to learn before you feel confortable flying around., you may feel like burning your joystick while you are learning... It's really difficult to not get bored too as all the end-game content is simply hidden away behind a soul-crushing repetitive grind that will make you regret to play this game.

    If you like space games, have friends to play with, and have a lot of imagination, then this game is for you : it will provide the world for your space adventures. But don't expect too much variety in missions and activities. The bare extra-ordinary content will be created by you and what you decide to do and will always revolve around doing the same missions or shooting others.

    Space travel is soooo slow and long, this game will require a lot of patience, a lot of time just looking at a loading screen.
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  13. Jun 1, 2015
    5
    If you like to jump from system to system to copy of copy of copy with some other planet names and colors and you think you are exploring space than this is a nice game for you !
  14. Dec 16, 2014
    5
    well at least its not x-rebirth :) for which we waited 3 yrs to have a playable non buggy experience. it seems like arma 3 . Bohemia needed an extra year to delivered a full game...

    Elite at its present state its extremelly promising but unfinished. Not worth the money they ask but still enjoyable. positives 1. I like the combat and exploration system. 2 graphics are great. 3 ship
    well at least its not x-rebirth :) for which we waited 3 yrs to have a playable non buggy experience. it seems like arma 3 . Bohemia needed an extra year to delivered a full game...

    Elite at its present state its extremelly promising but unfinished. Not worth the money they ask but still enjoyable.

    positives
    1. I like the combat and exploration system.
    2 graphics are great.
    3 ship handling
    4. Rift + track ir support magnificent
    5. they convey nicely the feeling of the unknown- unexplored . especially within meteor fields

    sadly the disadvantages are many
    1. game is a shell = no real missions= you are paying for an always online beta version....NOT a full game
    2. while the need for always online it is not an MMO= no interaction with other players
    3. GAME SERVERS MOT STABLE, NOT POSSIBLE TO PLAY WHEN YOU WANT...
    4. bad support

    Come back in 1 year
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  15. Dec 16, 2014
    5
    ED has great potential. But I have to base my review on the released version and so far this is just a fraction of a complete game. This grindfest lacks a lot in every part that would provide long term motivation. This game lacks an offline mode which was promised beforehand but the multiplayer part does not have really, well "multiplay" so far.
  16. Dec 16, 2014
    5
    Looks beautiful and sounds incredible and it's a marvelous technical achievement with a lot of familiar favourites, but as it currently stands, there isn't a lot of game, and what there is is unforgiving to an extreme and what little content the game has to offer is artificially obscured behind titanic levels of grind. Making money, which is apparently central to progressing in the game,Looks beautiful and sounds incredible and it's a marvelous technical achievement with a lot of familiar favourites, but as it currently stands, there isn't a lot of game, and what there is is unforgiving to an extreme and what little content the game has to offer is artificially obscured behind titanic levels of grind. Making money, which is apparently central to progressing in the game, is incredibly hard when you're starting out and all your hard earned credits can be dashed with a single unfortunate incident.

    The social aspect of the always online universe is nil, you may see other commanders, but if you bought the game to play with friends then you're often out of luck, you will start life many, many light years from anyone you know and there is bizarrely no way to reach them.
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  17. Dec 27, 2014
    5
    Has potential but is currently severly lacking in actual content and information regarding how the different modules and weapons perform.
    Also has a fair share of bugs, weapons not working, ships suddenly exploding, unable to complete missions.
    Is currently more a less just a giant grindfest without much depth
  18. Dec 30, 2014
    5
    If you buy this game, watch out. It has an extremely nasty little feature in it.

    If your spacecraft gets destroyed and you don't have enough money on you at that very moment for insurance or a loan, your spacecraft doesn't respawn. It's gone forever. Since some spacecraft may take weeks or months of work to buy -- depending on how you play -- this perhaps the most brutal gameplay
    If you buy this game, watch out. It has an extremely nasty little feature in it.

    If your spacecraft gets destroyed and you don't have enough money on you at that very moment for insurance or a loan, your spacecraft doesn't respawn. It's gone forever.

    Since some spacecraft may take weeks or months of work to buy -- depending on how you play -- this perhaps the most brutal gameplay mechanic I've seen in decades of playing videogames.

    Potentially all your work is gone for failing to watch one number on one page of one of the many ship displays.

    There's no warning when you are in danger of losing your ship. And that number's importance is never explained.

    I have to wonder what the hell the developers were thinking to make this even possible.

    Players naturally want to fly their new ships the moment they have scraped together enough money to buy them. And if they do, this insurance feature will punish any mistake mercilessly.

    It's a good game overall, a bit empty at the moment and there's much that can and will be added and improved.

    But whatever you do, be aware of this ridiculous insurance feature.
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  19. Jan 1, 2015
    5
    I really wanted to like this game, but it just isn't ready. This is a beautiful single player game with a vast universe and no depth. Having been marketing as multiplayer, I find the lack of social features- even basic chat functions- to be massively disappointing. The universe here is dead. The systems have no character, nothing to set them apart. The ships and equipment don't, either,I really wanted to like this game, but it just isn't ready. This is a beautiful single player game with a vast universe and no depth. Having been marketing as multiplayer, I find the lack of social features- even basic chat functions- to be massively disappointing. The universe here is dead. The systems have no character, nothing to set them apart. The ships and equipment don't, either, while we're at it. The missions are repetitive, and players have no impact on the world. The AI is limited at best, and I'm having a really hard time figuring out why I should launch the game again. I want it to be great, I really do, and I'm hopeful that it will be. But as it is now, I just can't recommend it. Expand
  20. Mar 5, 2015
    5
    This game is visually beautiful, but I still have a problem with it. It's nothing more than a remaster of the original. It doesn't work at the moment as it should, I will get back to it in a year and a half.
  21. Feb 19, 2015
    5
    The graphics and sound are solid enough but the unforgivable sin of this game is that it is so very dull and boring. There is little in way of actual content - this doesn't mean the galaxy isn't enormous it means there are only about half a dozen things to do in it and they all get very old very fast.
  22. Jan 21, 2015
    5
    Half a score for half a game. Looks pretty at first, but lacks any depth. You'll be bored within an hour or two. Maybe one day it will be worth buying, but for now I'd steer clear.
  23. Feb 22, 2015
    5
    I was excited. I played the original Elite in my youth and spent an embarrassing amount of time playing it. Typical teenage basement dweller.

    The first week it was fine, new ships to fly, new flight/combat mechanics, and some very frustrating bugs. I stuck with it ... and it got more and more frustrating ... and boring. Like Eve, it feels like work. Combat with NPCs is predictable,
    I was excited. I played the original Elite in my youth and spent an embarrassing amount of time playing it. Typical teenage basement dweller.

    The first week it was fine, new ships to fly, new flight/combat mechanics, and some very frustrating bugs. I stuck with it ... and it got more and more frustrating ... and boring. Like Eve, it feels like work. Combat with NPCs is predictable, mining and trading is tedious, the odd time you get interdicted ... ugh.

    Time wasted aside, I really wish I could get a refund.
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  24. Feb 23, 2015
    5
    Pretty shallow game play, multiplayer mechanics are very lacking with little to do with other players. All the different "professions" you could choose are repetitive and get stale pretty quickly.
    It takes some sophistry to try to argue there is more to the game than making credits and upgrading your ship and its modules. Pretty disappointing for a "released" game.
  25. Apr 23, 2015
    5
    It's basically a modern remake of Elite. The multiplayer component is one of the most contrived ways of having multiplayer I have seen so far. It is essentially a single player game, and while graphics are good and flying in space is rather fun, the game is rather shallow and after some time amounts to a grindfest for the next ship.

    The crux of the matter is that there is no really
    It's basically a modern remake of Elite. The multiplayer component is one of the most contrived ways of having multiplayer I have seen so far. It is essentially a single player game, and while graphics are good and flying in space is rather fun, the game is rather shallow and after some time amounts to a grindfest for the next ship.

    The crux of the matter is that there is no really meaningful multiplayer experience, and Elite is rather boring concept for a 2015 game - grind (trading being the most profitable but mind numbingly boring, combat being repetitive farming of easy to kill NPCs) to progress from ship A to ship B. This more or less summarizes the concept of the game. Once you get your ship as long as you have a bit of credits you cannot lose it. It's like Elite:Mostly Harmless And Rather Dull.

    On the upside graphics are lovely, and the feeling of space and flight are well done.
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  26. Aug 8, 2015
    5
    There is a space for a good game. But only a space. Game is empty, and after couple weeks boring as hell. Braben don't give player any end game. World is totally random. Economic system is random. Battles are random. everything is random. There is no option for player based clans/factions or anythings.

    Only good things in game at the moment is how it looks, battle mechanics and things
    There is a space for a good game. But only a space. Game is empty, and after couple weeks boring as hell. Braben don't give player any end game. World is totally random. Economic system is random. Battles are random. everything is random. There is no option for player based clans/factions or anythings.

    Only good things in game at the moment is how it looks, battle mechanics and things you can do for first 2-3 weeks of game-play.
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  27. Jul 9, 2015
    5
    Great looking game with superior sound design.

    Not an actual MMO. Max 4 player groups with no content worth grouping for. Servers struggle hard with max players in area (32) rubberbanding and disappearing ships. Extremely bland repetitive missions. Decent flight model, nothing special (not like in trailer keep that in mind). Limited weapon loadout. Somewhat of a cheating
    Great looking game with superior sound design.

    Not an actual MMO. Max 4 player groups with no content worth grouping for.

    Servers struggle hard with max players in area (32) rubberbanding and disappearing ships.

    Extremely bland repetitive missions.

    Decent flight model, nothing special (not like in trailer keep that in mind).

    Limited weapon loadout.

    Somewhat of a cheating problem but rarely effects you unless you PVP.

    PvP is a joke, most players will either log out before their ship nears destruction or boost away from you and warp out.

    ED has potential, I got my $60 out of it. I hope it evolves into something great without asking for more money.
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  28. Nov 19, 2015
    5
    *Not ready for prime time: 'Multi-player' lack of features feels beta. I feel a little ripped off.
    *Learning curve: Playing an ice hockey game naked on dull skates and have to score goals to collect protective gear. There is a button for everything from skate speed to the temperature of the popcorn popper in concessions. Half the opposing players are NPCs and the others are adolescent
    *Not ready for prime time: 'Multi-player' lack of features feels beta. I feel a little ripped off.
    *Learning curve: Playing an ice hockey game naked on dull skates and have to score goals to collect protective gear. There is a button for everything from skate speed to the temperature of the popcorn popper in concessions. Half the opposing players are NPCs and the others are adolescent serial murderers.
    Lastly, your team mates do not know how to skate and the goal is invisible.
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  29. Jan 22, 2016
    5
    As an Alpha backer and avid fan of the originals, I have been extremely dissapointed with ED.

    Whilst visually and audibly stunning, it lacks immersion in a huge way. There is no continuity in the game, nothing you do has any effect on the galaxy, this creates a 'space invaders' effect, where you are just doing the same thing over and over for points (credits). There is no reason for
    As an Alpha backer and avid fan of the originals, I have been extremely dissapointed with ED.

    Whilst visually and audibly stunning, it lacks immersion in a huge way.

    There is no continuity in the game, nothing you do has any effect on the galaxy, this creates a 'space invaders' effect, where you are just doing the same thing over and over for points (credits). There is no reason for me to login anymore as my brain requires much more stimulation that just shooting things.

    Trading is incredibly boring, the 'economy' is completley static, nothing ever changes, so those exciting trade routes that you would find in the original games just dont exist, the prices are very similar everywhere you go.

    Given a few years this game could become something great, but personally I feel that David Braben has lost the essence of the original games, some of the design decisions are just plain awful.

    He is making a game for the masses now, dumbed down and lacking any challenge, its such a sad thing to see happen to such a great game series.
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  30. Feb 14, 2016
    5
    The Game still leaves a lot to be desired as the RNG nature of it and terrible instancing doesn't help, but if you get in with a good group/wing/player faction you will have fun :) I give it 5 out of 10 with potential to be 9 out of 10
Metascore
80

Generally favorable reviews - based on 54 Critic Reviews

Critic score distribution:
  1. Positive: 46 out of 54
  2. Negative: 0 out of 54
  1. LEVEL (Czech Republic)
    Jul 8, 2015
    80
    First minute the game takes your breath away and then it entertains you for another couple of hours to end up like a meditative tool for hard working individuals. What a waste and shame for a game in such beautiful environment. [Issue#253]
  2. May 11, 2015
    90
    Everyone who played the original game back in the 80's, should be right at home. It's the 21st Century version of "Elite." But newer, uninitiated players may find it strangely desolate and repetitive. A grand space simulation, aimed at the series' hardcore fans.
  3. Apr 23, 2015
    80
    You can focus on the journey, not the destination – even when some "road work" signs will bother you for the time being in the reincarnated Elite. But their numbers are declining with every new update so a thirty-year-old vision becomes more and more complete.