Metascore
64

Mixed or average reviews - based on 23 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 23
  2. Negative: 2 out of 23
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  1. Mar 3, 2022
    40
    Most evident in its clunky, annoying combat system, Elex 2 is living in a janky Euro RPG past that its closest peers have nearly all transcended by now.
  2. Feb 28, 2022
    30
    The saying that everything deserves a second chance should not have applied to Elex. Elex II takes so many steps backwards from an already poor game, it’s astounding. Its writing, optimisation, combat, and game systems all stand as a new benchmark on what to not do.
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  1. Cyberpunk 2077 is the game that sprang to mind while I was mulling over how to approach this review. It’s also a janky, overambitious RPG full of sweary, violent people doing horrible things to each other. The difference is that, by and large, the characters in Cyberpunk are compelling, well-rounded characters with depth and nuance. They’re frequently likeable, even caring, forcing us to deal with the contradictory aspects of human nature. Elex 2 has none of that, it’s just a game filled with deeply unpleasant people.
User Score
7.1

Mixed or average reviews- based on 115 Ratings

User score distribution:
  1. Positive: 69 out of 115
  2. Negative: 28 out of 115
  1. Mar 2, 2022
    4
    Optimization doesn't seem to exist in this game, soundtrack almost the same as in the first part (terrible disappointment). May THQ NordicOptimization doesn't seem to exist in this game, soundtrack almost the same as in the first part (terrible disappointment). May THQ Nordic finally take care of them properly. Terrible technical disappointment, dialogues are also at a very weak level. Only exploration, which is wonderful, defends itself. I was terribly disappointed with the laziness of Piranha Bytes, technically it's the second Gothic 3. Full Review »
  2. Mar 25, 2022
    6
    The first Elex had rough edges but you could overlook them because it was an engaging game. You wanted to learn what happened to the world,The first Elex had rough edges but you could overlook them because it was an engaging game. You wanted to learn what happened to the world, you wanted to see where the story went. In Elex 2 those minor 'gamey' incoherencies turn into yawning chasms of nonsense. Nothing makes sense. Not the condition of the protagonist, not the way the NPCs behave towards you, not the changes to the world. Nothing. It's a huge mess.

    The second game exposes the developers for a lack of vision. The plot is cut and paste. The characters are a mockery of characters in prior games. Apart from some interesting quests the writing is generally lazy. I found myself not caring for anyone in the game or the story at all. Uncovering backstory through discovery of notes and logs, a key enjoyable aspect of exploration, is now irrelevant because of the way the world is written.

    The destruction system is meaningless, it creates artificial barriers in the game that make no sense. They can't seem to get their abstraction of this system right, and how it works with your companions and dialog choices. It's particularly annoying when companions don't react to dialog choices in a way you would expect from their personality.

    The triggering of cutscenes when approaching certain areas or NPCs is extremely annoying. Throwing you into quest dialogs unrequested is stealing away player agency. Exploring a building at night? BAM suddenly daytime and you're talking with someone trying to pull you into a quest. In the middle of a battle with a group of enemies? Wait! You must stop to have a chat with a guy wandering in to the middle of it. These cutscenes will drive you insane.

    It's not all bad. The start is much easier because of the smarter placement of enemies. The combat system is easier to get to grips with, although the game feels much less challenging now. The crafting system is far better because it gives much more value to loot and a more organic improvement to weapon upgrading. I like the changes to the skill system which make it much easier to understand. The personality skill branch still seems a poor investment though. There's still plenty of interesting places to explore. NPC variety is much better too.

    All the complaints about performance and weird graphics are valid. I had expected much better in that regard as Elex ran very well on old hardware and my current system should be running this game comfortably. At times frame rate drops to low 20s, which is absurd given I am well above minimum requirements.

    Elex 2 has left me feeling underwhelmed, but they have built the foundations for a much better game than this turned out to be. Hopefully their next game fixes the shortcomings and improves on the world building and writing.
    Full Review »
  3. euu
    Mar 12, 2022
    4
    They had more than 4 years to work on this, a bigger budget and more support from the Publisher... and this is it? A game that reuses 70% ofThey had more than 4 years to work on this, a bigger budget and more support from the Publisher... and this is it? A game that reuses 70% of the assets from the previous one but manages to have even less content. Yes, there are more factions now, but they are mostly a variation of the first 3. Morkons are just Clerics without the cool technology stuff. Albs are just Clerics with autism. Berzerkers went from Viking hippies to just hippies and the Outlaws are just as useless as in the first game. Magic seems to also be useless, at least for the Berzerker faction, as most guns you will get will deal more damage by the time you advance well enough into the game to get magic. Also, there seems to be fewer weapons than in the first game, so no more cool stuff like the Flamethrower or Chainswords.

    Story and Dialog are also pretty bad. The storyline of the first Elex was not what pretentious game journalists would call the "Citizen Kane of Gaming" but I liked it. The premise of bringing together Traditionalists, Anarchists and the Religious to fight a Collectivist metahuman faction that seeks to transform and homogenize the entire planet is not something you see in most AAA games, where stories seem to be specifically made for Twitter feminists and redditors. In Elex 2 you'll be doing mostly the same thing, only without the few interesting bits of the Original. Also, Jax is so whiny and annoying and now he has a stupid kid and a nagging ex wife to deal with. I guess this is PB's idea of an emotional core. Also quest design is even worse than the first game. This is Gothic 3 level of fetch/kill quests, I think even modern MMOs have better design.

    On the gameplay side, it still sucks. A minor improvement for the Malee combat, but still bad even compared to other mediocre AA games like Greedfall. Ranged is still OP, like in most PB games, but the newly-includded flying enemies are the worst thing I've seen in a game latelly. Not only are they small and have smaller hitboxes, but they also move around so fast that you can barelly hit. They are more annoying than challenging.

    Lastly, performance is attrocious. I don't have a monster PC, but still the framerates are so low for a game that looks like it was made in 2010 on a low budget.

    Are there good things? Sure. The environment and world design still look great. Exploration is still fun and can be rewarding and the Jetpack upgrade system is pretty neat. But this is just not enough. I was a big Pyranha Bytes fanboy and even I can't recommend this. If you really need your Gohic fix you should tryChronicles of Myrtana: Archolos instead.
    Full Review »