User Score
7.0

Mixed or average reviews- based on 5812 Ratings

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  1. Apr 22, 2022
    0
    47.5 Hours in and my file corrupted. I can't even start a new file it just wont let me in. It was a bad pc launch. Waste of $80 for me
  2. Apr 22, 2022
    2
    This overhyped stuff that blatantly bought out all the gaming media (as if they count anything anymore) has one unique feature: abusing of the countless glitches.

    This stuff is messy, glitchy, buggy af and has constant balance issues. Bosses are either overpowered or totally powerless, with no inbetween. I'm enjoying how at lv 18 I'm doing stuff for lv50 by getting bosses stuck in
    This overhyped stuff that blatantly bought out all the gaming media (as if they count anything anymore) has one unique feature: abusing of the countless glitches.

    This stuff is messy, glitchy, buggy af and has constant balance issues. Bosses are either overpowered or totally powerless, with no inbetween.

    I'm enjoying how at lv 18 I'm doing stuff for lv50 by getting bosses stuck in the terrain, or making their AI bugged.

    OH, RIGHT, THIS IS THE PC VERSION ASWELL: if you want to play with a GTX mobile graphic card (more than capable to obtain 30-40 fps at 720p and 900p) you need to PATCH THE GAME, making it unavailable for online play due to needing to bypass easy anticheat. You need to CHEAT to OPEN the game ON YOUR GAMING LAPTOP. In 2022.

    What a disgrace for a "10/10" game. Stuff is ludicrously bad and people giving 10 are just bots or underage kids, that's my opinion.
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  3. Apr 22, 2022
    7
    + souls combat with all the bells and whistles
    + many viable builds despite the meme ones being popular
    + best graphics yet in the series and great character creator + lots of content to play through, 100+ hours is the norm + the catacomb level design is surprisingly creative and fun for dungeon lovers like myself ----- - Worst boss and enemy combat design. Blatant Input reading,
    + souls combat with all the bells and whistles
    + many viable builds despite the meme ones being popular
    + best graphics yet in the series and great character creator
    + lots of content to play through, 100+ hours is the norm
    + the catacomb level design is surprisingly creative and fun for dungeon lovers like myself
    -----
    - Worst boss and enemy combat design. Blatant Input reading, delayed attacks, endless boss combos and unnecessarily short punish windows. Whether easy or hard, it's simply never satisfying to defeat an enemy.
    - Heavy asset reuse. Every cave and landmark is exactly like all the other ones in their category. Every catacomb, cave and ruin looks exactly the same. Most bosses and enemies are reused too.
    - Terrible storyline. Hard to process main plot with an abstract, irrelevant twist (Radagon & Marika), and npc quests that always reward the player with utterly depressing and futile outcomes. It feels better to NOT do them!
    - The open world is really just for looks. It's a wasteland with points of interest, generic caves, catacombs and ruins with mostly useless loot. Combat is all you really have to look forward to. Try not to miss radiant quests from Bethesda. At least those were better than nothing.
    - Uncreative armor design and lack of variety for gear. A lot of sets are thematically redundant or look alike, when they don't look plain disappointing.
    - Weapon and spell variety really makes sense in NG+ only. At a first playthrough you'll be likely stuck to the same couple spells and weapons due to the upgrade system and the best ones being confined to late game.
    - The damage scaling can be harsh unless you're told to stack VIT and defense bonuses early on, and even then it's not pleasant to die immediately to every couple rats you failed to notice in time.
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  4. Apr 22, 2022
    10
    \( ̄▽ ̄)/\( ̄▽ ̄)/\( ̄▽ ̄)/\( ̄▽ ̄)/\( ̄▽ ̄)/\( ̄▽ ̄)/\( ̄▽ ̄)/\( ̄▽ ̄)/\( ̄▽ ̄)/\( ̄▽ ̄)/\( ̄▽ ̄)/
  5. Apr 22, 2022
    0
    Other than graphic improvements there is nothing new elden ring offers. if making a hard game was a skill we should be giving 100 points to all huge strategy games
  6. Apr 22, 2022
    2
    On it's own, Elden Ring is a *good* game - tons to do and see, and the exploration is usually rewarding. If this is your first Souls/FromSoft game, you'll likely have a blast if you can persevere and learn the mechanics.

    However, if you're coming from other FromSoft games, Elden Ring is a massive downgrade in terms of combat fluidity. Somehow they managed to make movement and combat
    On it's own, Elden Ring is a *good* game - tons to do and see, and the exploration is usually rewarding. If this is your first Souls/FromSoft game, you'll likely have a blast if you can persevere and learn the mechanics.

    However, if you're coming from other FromSoft games, Elden Ring is a massive downgrade in terms of combat fluidity. Somehow they managed to make movement and combat clunkier and less responsive than Dark Souls 3 - wtf happened?

    Also, the general boss and mob encounters in Elden Ring are mostly terrible. Endless combos that always break you out of poise, so much that trying to do a pure STR build (though not impossible) is insanely difficult, compared to magic which FS have completely dropped the ball in and made super overpowered - super rapid casting + keeping distance + constant FPS.

    Though the world is massive, most of it feels like filler - dungeons and catacombs are copypastes and even the bosses are copy pastes with zero thought about balancing.

    To me, Elden Ring is the Fallout 4 of FromSoft games - in trying to make a Souls game that is open world and accessible, they've produced a mediocre Souls game with a mediocre open world.

    Buy this game if you want, I don't care. I just don't think it lives up to the "masterpiece" and 10/10 hype. FromSoft has gotten complacent and lazy and no longer understand how to make genuine difficulty without resorting to lazy design.
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  7. Apr 21, 2022
    4
    Awful boss design and a disappointing combat system, their last game Sekiro did better, this game should be called Dark Souls 4.
  8. Apr 21, 2022
    10
    This review contains spoilers, click expand to view. Coming from DSR and DS3 this game is a mix of all the best (and some of the worst) parts of this game

    9.5/10 if I could because of the gargoyles and godskin duo
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  9. Apr 21, 2022
    0
    Little to no roleplay, forced builds and difficulty based on unplayability. 'Best PC game' for a game with a terrible port is a joke.
  10. Apr 21, 2022
    0
    Its massive $ bombing for this game. Its not worth any money. Its another dark solus print with new ****
  11. Apr 21, 2022
    10
    This game presents a lot of options and tools, gives the player agency to find out for themselves how to best advance. It respects the player in a way we're not used to anymore. Some people sadly can't break their conditioning and whish the game would hold their hand. That's not what Elden Ring is about. But other players can be summoned to fulfil that purpose.

    The world is alien and
    This game presents a lot of options and tools, gives the player agency to find out for themselves how to best advance. It respects the player in a way we're not used to anymore. Some people sadly can't break their conditioning and whish the game would hold their hand. That's not what Elden Ring is about. But other players can be summoned to fulfil that purpose.

    The world is alien and embroiled in its downfall. It doesn't concern itself with the player, which makes it so much more fun to explore. I haven't had this sense of wonder exploring since Morrowind.
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  12. Apr 21, 2022
    8
    Not bad reminds me to 2001-2013 GTA 3+4+5 and 2018 Red Dead Redemption Two kinda sounds 2006-2015 Edmonton Rush tho.
  13. Apr 20, 2022
    10
    I'm sure people here who are complaining about bad graphics and boring open world are people paid by corporation jealous of Elden Ring success.

    Exploring an open world without any marker is so much fun, you can just unleash your curios heart and submit to it. I haven't tried Breath of the Wild before, so this is my first time experiencing TRUE open world. The world of Elden Ring full of
    I'm sure people here who are complaining about bad graphics and boring open world are people paid by corporation jealous of Elden Ring success.

    Exploring an open world without any marker is so much fun, you can just unleash your curios heart and submit to it. I haven't tried Breath of the Wild before, so this is my first time experiencing TRUE open world. The world of Elden Ring full of danger and gorgeous view. In this kind of open world, how can you still care about graphics fidelity, art direction and style trumps graphics fidelity anytime.

    Elden Ring bosses are hard, harder than any souls game before. I too, died countless times to Margit, Godrick and the other. For some who think the combat is unfair and cheap, seriously, go watch youtuber Ongbal. How could it be cheap and unfair when ALL bosses attack has been proven to be dodgeable or parryable. Just don't give up, learn the game mechanics, learn from your mistake, use your imagination and come up with a plan.

    The game won't handhold you for anything, not the combat, not the quest and not even for the story. If you want to know the lore and story, then explore, talk to npcs, defeat bosses, read item description... or just watch Youtube.

    If you can't even handle that, you might as well go back to playing Barbie, here's a link for you play.barbie.com
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  14. Apr 20, 2022
    10
    Absolutely beautiful world full of treacherous beasts to explore with an amazing community to help you on your treacherous journey
  15. Apr 20, 2022
    1
    Once you defeat the area bosses, you essentially become locked out of multiplayer. Worst game mechanic I have EVER seen. Adds no value to the gameplay, but only serves to irritate the players who spent money on this garbage
  16. Apr 19, 2022
    10
    Massapiece. this is the peak of From Software. Well, along with Bloodborne. Just imagining a Bloodborne 2 with this kind of open world gets me titillated.
  17. Apr 19, 2022
    10
    My first FromSoftware Game that I have beaten. For me it was the best Open World experience in addition to epic Boss-fights that I have ever played. A Game that will make history.
  18. Apr 19, 2022
    10
    EDIT: The latest patch has fixed the stuttering for me, as well as made some important balance changes so I have changed my rating from 9 to 10.

    I have just finished the game for the second time, once as a full caster build and once as a full strength build, so I think I can finally say that yes, I definitely do recommend Elden Ring. This is without a doubt FROM's most accessible
    EDIT: The latest patch has fixed the stuttering for me, as well as made some important balance changes so I have changed my rating from 9 to 10.

    I have just finished the game for the second time, once as a full caster build and once as a full strength build, so I think I can finally say that yes, I definitely do recommend Elden Ring.

    This is without a doubt FROM's most accessible game ever, you can tell they've put a lot of effort into the new player experience. They have also added a ton of quality of life changes which are very welcome even to a veteran player. That's not to say the game is easier though, because it's not, and some bosses are without a doubt some of the most challenging they've ever created.

    The move to open world was risky but I would say it paid off for the most part, although the game being so open and especially vertical did make for some frustrating moments when you were left thinking "how the hell do I get over there?", and sometimes the answer was extremely convoluted.

    The gameplay feels fresher than ever, with more ways to play and more viable builds. Magic has never felt so good, even a little too good at times. You also have weapon ashes which are like weapon special moves which add a ton of customisation to your build. On top of all that you have Incarnations which are like spells but more holy (faith) focused. There are many end-game builds which are all very different and all viable, which gives the game a lot of replayability. And speaking of replayability, you'll almost certainly want to do at least a second playthrough as you will miss a ton unless you're following a guide, it's impossible not to as the game has so much content that is off the beaten patch.

    So far I have been extremely positive but the game isn't perfect and the issues need to be brought up. First and foremost the game suffers from stuttering, regardless of your hardware, this is a fundamental game issue and you will experience it (whether you'll notice it or not is a different matter). If you are sensitive to performance problems you will definitely notice this issue as it's very prevalent in certain areas. The online co-op is also massively broken, you will be met with "unable to summon co-operator" errors all the time, it doesn't work more often than it does, so if you're planning to play with friends or just like to summon help from random players you may have a bad time. The later portion of the game is also a bit of a let-down, with several of the bosses being overwhelming difficult, as a veteran I struggled, so if this is your first time playing a FROM game just prepare yourself for the fact the difficultly dials up to 11 very rapidly towards the end, more so than any other FROM game. I also found the final boss extremely underwhelming, I won't spoil it but it's not a fun fight IMO.

    For the most part the game is a massive success, the amount of content is unbelievable, the world they've created is gorgeous, thematically the bosses are incredible and it has never been easier to jump into a FROM title. Most of the issues can be fixed, but only time will tell if they are. The bottom line is, if you're a fan of FROM games you will love Elden Ring, and if you're not, there has never been a better time to jump in as a new player.
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  19. Apr 19, 2022
    10
    This game completely encapsulates everything that FromSoft have been incorporating into their games from the start. The game offers challenge after challenge while giving the players multitudes of different ways to approach each one. There is a large variety in play styles that simply could not have existed in past titles such as: stealth play, horseback combat, and jumping with aerialThis game completely encapsulates everything that FromSoft have been incorporating into their games from the start. The game offers challenge after challenge while giving the players multitudes of different ways to approach each one. There is a large variety in play styles that simply could not have existed in past titles such as: stealth play, horseback combat, and jumping with aerial attacks. This step forward in the souls formula also introduces exploration on a whole new level. For the first time a FromSoft game is completely open world. The only time you will see a loading screen after booting the game up is during teleports and after each assured death. The world is vast and beautiful, full of hidden secrets, and littered with enemies and bosses to fight for some sweet loot or that dopamine dump that we all search for when overcoming such great challenges. This has been my favorite entry into the SoulsBorne franchise and I hope that this game can show the other AAA studios and publishers that making games more about set pieces and holding our hands with constant markers and unimportant dialogue only serve to create uninspired and boring worlds. Just because games are getting larger does not mean that they are getting better. A small environment with a lot to feel invested in makes for a much better experience than a massive world with nothing but busy work. FromSoft have seemingly taken this concept and turned a massive world into a wonderful experience by adding multitudes of activities and places for us to invest our time and efforts into. Expand
  20. Apr 19, 2022
    6
    QUANTITY OVER QUALITY
    Meme Ring, id est, Dark Souls 3 with a horse, copy paste enemies, boring cringy choir music, only 8 unique boss fights, and broken overpowered ashes of war for the CASULS.
    Carefully crafted by From Software to cater to the mindless masses who are blind sheep and bought this LIE because some overrated writers name was attached to it and who cannot see that Miyasucky
    QUANTITY OVER QUALITY
    Meme Ring, id est, Dark Souls 3 with a horse, copy paste enemies, boring cringy choir music, only 8 unique boss fights, and broken overpowered ashes of war for the CASULS.
    Carefully crafted by From Software to cater to the mindless masses who are blind sheep and bought this LIE because some overrated writers name was attached to it and who cannot see that Miyasucky is a one-trick-pony who makes the same game over and over again. At least it has no microtransactions.
    All in all this game would have been better if some of the content was cut because if you are going to buy this prepare to fight the same copy pasted bosses over and over again. From fanbois are idiots lol.
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  21. Apr 19, 2022
    0
    only tryhard loser "enjoy" this game (you lying to yourself if you say you enjoying the game)
    go get monster hunter game because it seems like the people that make mh aware that not all gamer are tryhard loser
  22. Apr 19, 2022
    10
    This game is amazing! This is my first ever Soulsborne game and since about a week after launch I have 275.2 hours full playtime. Entering into the open world for the first time feels very fresh and exciting, there is so much to do, and so many minor details. Just riding on your horse to get from one place to another may take forever because you'll find battles between two factions youThis game is amazing! This is my first ever Soulsborne game and since about a week after launch I have 275.2 hours full playtime. Entering into the open world for the first time feels very fresh and exciting, there is so much to do, and so many minor details. Just riding on your horse to get from one place to another may take forever because you'll find battles between two factions you might want to get involved with, an enemy caravan containing weapons or armor walking from one place to another, an NPC with a full-blown questline, a dungeon, and so much more! The boss design is incredible with a whopping 165 total bosses(including unique). Even while exploring an empty area you can get invaded by an NPC and have to take it on or run away. They did the best they could to keep the player engaged and doing stuff while playing.
    If I could edit between decimals, I would go 9.6/10

    I read most of the bad reviews on here and they all are talking about stuff that isn't even true. I'll correct some of the bad review's review flaws below because those people clearly haven't played enough to actually know what they're talking about.

    One of the bad reviews that I saw a lot of was graphics. The graphics are amazing at first and for most of the game, however there are a few texture flaws when blood is splattered onto the ground, pieces of the ground flying up from it getting hit by an attack, etc. Overall the graphics are amazing, but they could have done slightly better with them.

    The second most popular bad review I saw was about the story being awful. First of all, the story is new and unlike any other game we have ever seen before. The story is unique, its engaging, and it was written by George R. R. Martin! You're telling me that George R. R. Martin, the guy who wrote GAME OF THRONES, Is bad at writing a story? That is toxic and untrue.

    Overall, amazing game, totally recommend.
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  23. Apr 19, 2022
    10
    I got my ass beat by radahn for four hours straight. It was pretty fun. Game's fps dies during the more intense parts, but then again, I am running it on a 1050.
  24. Apr 18, 2022
    9
    Almost perfect minus some slight frame stutters that have happened maybe 5 times in about 50 hours of play.
  25. Apr 18, 2022
    9
    A more accessible Dark souls game. Personally felt like the sense of discovery and reward were more tangible than other open world games.

    Still not a game for everyone, but for those that it is for are in for a real good time.
  26. Apr 17, 2022
    2
    Maybe I'll give it another chance in two or three years.
    The game wasn't ready to land on PC and, as far as I can tell, not even on consoles. From a gameplay point of view it adds little and gets boring after a few hours. From a technical point of view it is poorly optimised despite being far from being at the top compared to the potential that PC gaming offers today. The publisher has
    Maybe I'll give it another chance in two or three years.
    The game wasn't ready to land on PC and, as far as I can tell, not even on consoles. From a gameplay point of view it adds little and gets boring after a few hours. From a technical point of view it is poorly optimised despite being far from being at the top compared to the potential that PC gaming offers today. The publisher has invested more in marketing than in development resources, creating the usual mass of toxic baby fanboys.
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  27. Apr 17, 2022
    10
    Really good game the only thing wrong with it on pc is the occasional frame stuttering.
  28. Apr 17, 2022
    10
    Banger Game, at the start you have to set the key binds that they fit your style (on PC at least if you are playing with mouse and keyboard) but then you are good to go, and I can tell you it is the best game you will play this year
  29. Apr 17, 2022
    8
    The Evolution of Open World Game Design.

    I’ll start right to the point: Elden Ring is an excellent game, but the PC version is not the best it should be, simple as that. The PC version of Elden Ring needs a bit of love and care: it’s a shame that, as of the day of posting this review, the game still suffers from shader chaching issues, or possibly asset streaming problems…maybe both;
    The Evolution of Open World Game Design.

    I’ll start right to the point: Elden Ring is an excellent game, but the PC version is not the best it should be, simple as that.

    The PC version of Elden Ring needs a bit of love and care: it’s a shame that, as of the day of posting this review, the game still suffers from shader chaching issues, or possibly asset streaming problems…maybe both; whatever it is, for some PC setups and users the problem is bigger and more noticeable than for others. For me…it’s alright, because it seems the more I play, the less frequently said issues occur, and overall the experience is not tarnished much by it, for me : )

    Now, on the actual bad design aspects in the PC version: the Menu Navigation is a pain, because it has some hardcoded keys, like Q, E, etc.; Sometimes we’ll need to press Q to go back a menu, while in other occasions it’s just the expected ESC key. That is poor design, and lack of proper testing with people used to play PC games.

    Secondly, Camera Movement and Target Selection are awful on Mouse and Keyboard. The target lock and camera reset actions are bound to the same key, with no option to decouple them, for starters, and idem for the dash and dodge/roll keys, same crap.
    With both my DualShock 4 and Dualsense Controllers, the game plays as expected from a gamepad, no way to officially show Playstation buttons, though (only with mods), a minor issue anyway.

    I understand certain developers from other companies / games have been publicly criticizing Elden Ring lack of proper User Experience (“UX”, if you will), but that’s not exactly what I’m talking about here, or at least not in the same manner: those developers are a disgrace to their respective companies and should rethink their words next time…because their games aren’t exactly the prime examples of marvelous UI/UX design, either, I’ve played all of them, I know.

    There’s stuff to be improved for this PC version but, with that said…yeah, what’s left after going past those issues is an incredible video game that teaches very important lessons in Open World Design, which I hope some other studios learn from and get inspired by.
    This concept has always been there and used in some video game franchises, in the past, which we have now seen evolve, in some of their recent titles as well.

    What Elden Ring does, is just taking all the great aspects of their previous games, and expand it into this great open world they’ve crafted for us.

    I’m not a veteran of the Souls Series at all, but I’ve played all kinds of games since the 90s, and I don’t feel a game being less hand-holding on me is a problem…it just makes me feel more free to do whatever I want and, If I mess up and die…I die, and learn, then repeat but, in the process, I have fun, because no matter what I do…I’m learning, exploring, discovering.

    I think this design fits perfectly for such an Open World game, it does, it works and I like it.

    On the Performance side of things, the game is locked at 60 FPS, which is another aspect I’d like to see improved, but not as crucial as the other poorly designed stuff previously mentioned; More importantly, frame-pacing feels off, especially because the game’s FPS limiter is not good enough, and also the game locks itself at 60 Hz on Fullscreen, so I recommend playing in Borderless if your screen supports higher Refresh Rates.
    I’ve been playing at 1620p DLDSR, on a Ryzen 5 3600 and RTX 3060 Ti, and FPS are normally as close to 60 as possible, sometimes in the low 50s in certain demanding areas, all while at Maximum Settings.

    I’m eager to see what Ray Traced effects they implement on a future update, because currently stuff like the SSAO and Shadows are quite poor in places, especially SSAO has this while halo / overlay around objects that are also close to a water surface, and Shadows flicker quite a lot, especially distant shadows / from vegetation.

    The Story requires a lot of exploring and talking to different important characters to even begin to comprehend the basics of what’s happening, but I love that because it makes me want to play more, and leaves a good part to the user’s interpretation.

    There’s not a lot of voice acting, compared to other games, but the actors do a great job with their performances.

    And the Graphics, while not being the most photo-realistic ones we’ve ever seen…well who cares? When the game looks so gorgeous anyway, because its artistic design and atmosphere are really top notch. So many areas in the game leave me speechless, with how beautiful they look, and I wish this game had an official Photo Mode…oh, please, we need one (I know, there’s a good one with third party tools, but this should be a standard feature in these huge games).

    An easy 10/10 if the issues ever get fixed, for now…a bit lower from me, but still an excellent game nonetheless.
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  30. Apr 17, 2022
    8
    Nearly Perfect

    Before I get into my review I would like to say I killed all the bosses, found 99% if not all items, and discovered every inch of every location; That just so happens to equal out to 300 hours for my first playthrough. I also want to note I've played all other FromSoftware titles except for Demon's Souls with a combined playtime of over 1400hrs. Praises Just as with
    Nearly Perfect

    Before I get into my review I would like to say I killed all the bosses, found 99% if not all items, and discovered every inch of every location; That just so happens to equal out to 300 hours for my first playthrough.
    I also want to note I've played all other FromSoftware titles except for Demon's Souls with a combined playtime of over 1400hrs.

    Praises
    Just as with all other Souls series games, Elden Ring has a very beautiful and varied world.
    Combat feels much more polished compared to Dark Souls III taking elements from Dark Souls, Bloodborne, and Sekiro to create the best feeling and most fair(for the most part) combat.
    Enemies, bosses, and NPCs are familiar yet also unique in design and in battle.
    It feels like every playstyle is actually viable in Elden Ring which cannot be said for past titles.
    I also want to mention the ash summons for adding something new and fun to boss battles.
    And the last big thing is the inclusion of horseback riding and combat, really didn't expect it to turn out as good as it did.

    Complaints
    •Performance I can understand a couple performance issues here and there, but Elden Ring launched in a frustrating state with memory leaks, stuttering, and CRASHING; Also doesn't want to close out without using task manager.

    •Bugs The game also suffers from some pretty annoying bugs such as certain questlines and an ending being locked off all because one NPC breaks, clipping through the floor and falling to your death during a boss battle, and key items not dropping from certain bosses.

    •Summoning/PvP Friendly players can't be summoned after you defeat the story boss in that area, this is straight up stupid given that this is an open world game. Only work around is red summons which disables the ability of invasions.

    •Lackluster Loot Throughout the entire game from start to finish I could not believe the same developer of all these past Souls games made this GIANT world with so much SH*T loot. You see a hidden little cove with a purple item guarded by a few tough enemies only for it to be a godd*mn ARTERIA LEAF. TRASH.

    •Inconsistent Difficulty Bosses and enemies go from being difficult to almost being one shot without even leveling up. Everything is a cakewalk and then you run across Malenia which easily tops the list of hardest bosses in all FromSoftware games, the final boss is a joke in comparison. Inconsistent overall.

    •EAC & Cheaters Even with the addition of Easy Anti-Cheat cheaters are still very much able to weasel their mangy *sses into PvP.

    •Open World This is my biggest complaint with Elden Ring. I just couldn't help but notice how most of my complaints with the game wouldn't have existed if the game was built more linear like the past Souls games. I feel like the focus on making the game open world caused less of a polished Souls experience overall. The world just feels too big and empty in a number of expansive areas, the garbage loot makes this much worse.

    Conclusion
    With all those complaints I still like the game regardless because it fits the Soulsborne mold.
    I give Elden Ring an 8 out of 10

    Recommendations
    Bloodborne(10/10), Dark Souls III(9/10), Sekiro
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Metascore
94

Universal acclaim - based on 60 Critic Reviews

Critic score distribution:
  1. Positive: 57 out of 60
  2. Negative: 0 out of 60
  1. Aug 29, 2022
    70
    Elden Ring is an experience that will not be forgotten in a hurry. It's a tremendous, hulking, massive achievement but because it is tremendous, hulking and massive, it is one that comes with many caveats. The shelves in CeX and conversations with people who stopped playing at Stormveil castle can certainly attest to some of those caveats. Much like any FromSoftware title, it's not going to be for everybody, but paradoxically it is one of their hardest and one of their most accessible to date. It offers huge value in one package, and perhaps is a little too much value, only becoming clearer when nearing the endgame. Don't be mistaken by the criticism, though. This is a phenomenal achievement with a moment-to-moment that is incredibly engaging and immersive. No doubt it will be deserving of the end-of-year accolades it will inevitably receive. One pushes through Elden Ring as one pushes through life, with all the highs and the lows that it brings.
  2. Apr 28, 2022
    82
    Elden Ring is massive, sometimes to its detriment. A thorough walkthrough might take up more than 100 hours to complete, and at some point it becomes clear that From Software did not have enough manpower to produce that much unique content. Still, it remains incredibly addictive even after those 100 hours pass…
  3. Apr 14, 2022
    90
    It’s hard to review Elden Ring without being comparative; that’s because Elden Ring is an evolutionary step, not a revolutionary one, and one can’t help but see how it’s built on what came before. Here is a massive undertaking of a game, not for the sake of chasing trends but as the natural progression of the style the company has been fostering for over a decade. It’s amazing how smoothly the transition to open world was and how much of the Souls identity is still present. In the short time since its release, it has already left a cultural mark, no doubt a result of the game’s increased approachability. Even after sifting past all the hype and grandiosity, there’s still an excellent game left and Elden Ring is a clear showcase of FromSoftware’s outstanding expertise in the field. Elden Ring really is just that good.