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7.0

Mixed or average reviews- based on 5812 Ratings

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  1. Oct 19, 2022
    10
    140 saatin sonunda deneyimlediğim en şahane sanat eserlerinden birisi oldu. Düşman tasarımları, açık dünyanın genişliği ve her adımda bir keşfedecek yeni bir şeyler sunması, yapabileceklerinizin geniş skalası son yıllarda birbirlerinin karbon kopyası ürünler sunan açık dünya rpg oyunlarına ders niteliğinde. Uzun süresine rağmen bir an olsun sıkmadığı gibi bir bu kadar daha olsa çok rahat140 saatin sonunda deneyimlediğim en şahane sanat eserlerinden birisi oldu. Düşman tasarımları, açık dünyanın genişliği ve her adımda bir keşfedecek yeni bir şeyler sunması, yapabileceklerinizin geniş skalası son yıllarda birbirlerinin karbon kopyası ürünler sunan açık dünya rpg oyunlarına ders niteliğinde. Uzun süresine rağmen bir an olsun sıkmadığı gibi bir bu kadar daha olsa çok rahat oynardım.

    Aldığı tüm övgüleri sonuna kadar hak ediyor. Ancak keşif hissi olarak, karşılaştığımız şeyleri yan hikayelerle servis etmediği için bir Skyrim kadar etkilemedi beni. Öte yandan oyunun o kadar geniş bir haritası ve çeşitli düşman tasarımları var ki bu sunum eksikliğine rağmen merakı sürekli körükleyebiliyor. Acaba şu düşman nasıl saldıracak, neye dayanıklı, hangi element hasarı verecek diye diye arşınlıyorsunuz koca araziyi. Keşfetmediğim mağara, harabe falan kalmamıştır diye umuyorum ama vardır illa kaçan ufak tefek şeyler. Yeraltı şehirlerinin tamamını bitirdim, kayda değer tüm yan boss'ları kestim.

    Confessor olarak oynadım ve hibrit bir karakter yarattım. Sıradan düşmanlara kılıçla, zorlayıcı olanlara uzaktan büyüyle saldırdım. Faith büyüleri ve ejderha büyüleri kullandım ki görünüş olarak hakikaten şahanelerdi. Yıldırımlı alan atışları, kara alev topları, bir kaç çeşit ejderha elemental hasarı falan derken epey çeşitliydi. Neticede ilk defa bir souls oyununu büyücü olarak oynadım ve bundan gayet memnunum.

    Yan görevlerin büyük çoğunluğunu takip ettim (Youtube sağ olsun). Bir kaç tanesi kaçmıştır tabii. Oyunu en iyi sonla, ranni ile bitirdim. Az daha en kötü son olan Lord of The Frenzied Flame' sıkışacaktım ama kurtardım.

    Zindanlardaki veya açık dünyadaki bazı yan boss'ların bazen tekrar etmesi biraz hayal kırıklığına uğratmadı değil. Ama bu kadar geniş çaplı bir oyunda her yere farklı boss koymaları için oyunu bir yıl daha geliştirmeleri gerekirdi. Bence o kadar da elzem değil.

    Oynadığım en kolay Souls oyunuydu. Hem istediğin zaman haritada başka yere gidip gelişip gelme imkanı hem de olabileceklerinin çeşitliliği, hem de yanımıza hayalet çağırma imkanıyla çoğu yerde zorlanmadım (Malenia boss'u hariç, 6,5 saatimi aldı). Tabii bunda her yeri gezmemin ve bu sayede karakteri fazlasıyla geliştirmemin etkisi de var. Oyun bittiğinde 165 level'dim, son boss için önerilen 120 mesela. Ki buna rağmen zorlayıcı bir boss olduğunu ve 3 saatimi aldığını itiraf etmem gerek.

    Ejderha savaşları güzeldi ama hareket şemaları hep aynı olduğu için bir süre sonra sıradanlaştı.

    Yer altı mezarlıklarının tasarımları genelde benzerdi, kaleler ise bir souls oyununa yakışır şekilde giriftti. Haritada her bölgenin birbirinden farklı bir temasının, görselliğinin genelde düşman tiplerinin olması oyunun monotonluktan uzak olmasını sağlayan en önemli faktörlerdi.

    Sonuç olarak oynadığım en iyi oyunlardan birisi oldu. TLOU Part 2, Witcher 3 ve Skyrim'in arkasına yazıyorum. Umarım harita dizaynı, düşman çeşitliliği ve keşif hissi olarak yeni çıkacak açık dünya oyunlarına ilham olur. Skyrim gibi keşif hissi olan, Witcher 3 gibi yan hikaye kalitesi olan, Elden Ring dövüş mekaniği ve düşman çeşitliliği barındıran bir oyun hayali kuruyorum. From Software'in hikaye anlatmaya niyeti yok o belli zaten.
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  2. Jan 14, 2023
    9
    I think I want to nominate this award to my reformed orthodox rabbi bill clinton, thank you everybody
  3. Aug 18, 2023
    9
    Very good game. I enjoyed playing this game a lot. I strongly recommend this.
  4. Dec 10, 2022
    9
    An ambitious, challenging, mysterious, and splendidly detailed swords & sorcery action adventure with an excessive variety of environments, monsters, characters, weapons, gadgets, and magical spells to experience. Yet despite this variety, the adventure can occasionally feel tedious and repetitive if you insist on thoroughly exploring every single optional region in the certifiably immenseAn ambitious, challenging, mysterious, and splendidly detailed swords & sorcery action adventure with an excessive variety of environments, monsters, characters, weapons, gadgets, and magical spells to experience. Yet despite this variety, the adventure can occasionally feel tedious and repetitive if you insist on thoroughly exploring every single optional region in the certifiably immense open world. Most of the technical bugs and irksome game balance issues have been properly addressed in game patches since initial release, so I can now recommend Elden Ring with full confidence. Expand
  5. May 20, 2023
    9
    Kasvet + Rivers Of Blood + 2X Greatsword... Optimization is bad From Software.
  6. Mar 8, 2023
    9
    Good:
    - Best Openworld on PC
    - Best combat system - Frustration and addiction in constant change - There is something to discover everywhere. Every part of the open world has recognition value - Even in the third run you experience new areas. Simply huge! - Massive enemy variation compared to other open world titles Bad: - Quest system is not transparent without guides and very
    Good:
    - Best Openworld on PC
    - Best combat system
    - Frustration and addiction in constant change
    - There is something to discover everywhere. Every part of the open world has recognition value
    - Even in the third run you experience new areas. Simply huge!
    - Massive enemy variation compared to other open world titles

    Bad:
    - Quest system is not transparent without guides and very frustrating with the huge area and amount of content.
    - The incredibly good story is told too cryptically - so you have to do your own research here too.
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  7. May 10, 2023
    10
    One of the best games I have played. The open world takes a lot out of BOTW's book but implements it in an amazing way. The amount of content jam packed into this game is amazing and I can not wait for the DLC. 10/10
  8. Jan 14, 2023
    7
    In summary, I would like to say that it is a good game. No more, but also no less. The character animations look wooden like 10 years ago. The graphics engine is outdated. 16:9 only via external flawless widescreen tool and 60 FPS lock. Weak. The game itself is exhausting and demanding. It's not fun, a feat of strength to get through. A lot of running, horizontally and vertically. ThankIn summary, I would like to say that it is a good game. No more, but also no less. The character animations look wooden like 10 years ago. The graphics engine is outdated. 16:9 only via external flawless widescreen tool and 60 FPS lock. Weak. The game itself is exhausting and demanding. It's not fun, a feat of strength to get through. A lot of running, horizontally and vertically. Thank goodness I had help from the Eurogamer.de walkthrough, otherwise I would probably still have been searching next year. The side quests are garbage. The main story is irrelevant. But the cool thing are all the bosses, the battle system, the control with gamepad (GREAT!), finding new armor pieces and leveling up is great. The crafting is completely superfluous. All in all a good game. 80 percent. No more, no less. Expand
  9. Mar 27, 2022
    10
    I finished the game, I liked the game very much. I want to highlight, not very good optimization (there are FPS gaps). And I'm so happy, I will definitely replay it again!
  10. Nov 11, 2022
    10
    The most beautiful game I have played in the last few years. Great experience!
  11. Mar 5, 2022
    10
    dark souls but bigger. i could not ask for more. the bosses are so fun and the open world is full of insane discoveries despite performance issues i haven't had a single second where I've felt bored playing elden ring
  12. Mar 27, 2022
    8
    Definitely a solid 8.7/10, but could be better. I originally would have made it an 8.5/10, but they added an update that lets you finish Alexander's questline.

    Ultimately, if you enjoy Dark Souls 3 and are okay with tweaking settings to get better performance, I would recommend you to try out this game. It's honestly one of the best games I've played in several years, probably since 2015.
  13. Mar 6, 2022
    10
    Poor day 1 optimisation is no reason to reviewbomb this masterpiece. As for the casuals who hate that there are no difficulty options, you already know what Im going to say... GIT GUD!
  14. Mar 16, 2022
    10
    +++++++++++++++++++++++++++++

    ++++ Best Game Single Player Game sincr Skyrim
  15. Dec 11, 2022
    8
    Game is good, everything you can expect from a fromsoft game and more. However, after about 15 hours into the game, I can say it runs absolutely terrible on PC even after almost a month since release.
    I ran the game at medium/low settings at 1440p and was still experiencing occasional stutters during my whole playthrough of 130+ hours. This should not happen given the system I have, and I
    Game is good, everything you can expect from a fromsoft game and more. However, after about 15 hours into the game, I can say it runs absolutely terrible on PC even after almost a month since release.
    I ran the game at medium/low settings at 1440p and was still experiencing occasional stutters during my whole playthrough of 130+ hours. This should not happen given the system I have, and I am able to run other graphically demanding AAA games at max settings/resolutions, so it is disappointing seeing how fromsoft seems to care little about pc performance
    Ryzen 3600
    RTX 3070
    16GB
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  16. Mar 24, 2023
    8
    Not just another hit for fromsfotware, but a stellar and somewhat perplexing evolution of the soulsborn formula. As someone who really enjoys exploration and deep combat systems Elden Ring really checks all my boxes with my only real complaints being regulated to the grindy RPG elements that are present in all RPGs.
  17. Jan 9, 2023
    9
    My favourite FromSoftware game after Bloodborne. The fantasy and setting makes it like the Dark Souls games but grander and much more colourful. Boss designs are more inspired, regions are fantastic and the general enjoyment is pretty high through out. The sense of wonder in exploration is only beat by Breath of the Wild. Some tid-bits really brought it down for me though. I explored thisMy favourite FromSoftware game after Bloodborne. The fantasy and setting makes it like the Dark Souls games but grander and much more colourful. Boss designs are more inspired, regions are fantastic and the general enjoyment is pretty high through out. The sense of wonder in exploration is only beat by Breath of the Wild. Some tid-bits really brought it down for me though. I explored this tough dungeon till the end and once I opened the final door I got a curse which removed a character from the game for me. No more interaction with this character, and no heads up as I had missed the interaction point with it. While the character was not important, game felt very lonely after that and I stopped playing for good 6 months. Once I came back I was determined to break the curse that would have given me the worst ending and I did so, but this break in-between over event that annoyed me does bring the enjoyment down a bit. In a world this grand I wish there were more lines of dialogue. Malenia or whoever was your companion should have popped up much more often in my opinion or at least given us the option to have some extra narration on top. Similairly how the head is at the back of Kratos in God of War. I understand that it would break a bit the "devastated" immersion of the world, but still that's just my preference. All in all great game. Bloodborne's aesthetic and gameplay was better though, would be great if they made that one as grand. Expand
  18. Nov 19, 2022
    10
    I looked forward to playing this game for quite a long time, so in order to be fair I needed first to dedicate a good amount of time to the gameplay.

    To begin with: the graphics and textures are well polished, in a Demon's Souls manner. However there's a general feeling that some things feel seen already... (again, in a Demon's Souls manner) I concluded that's because it's the same
    I looked forward to playing this game for quite a long time, so in order to be fair I needed first to dedicate a good amount of time to the gameplay.

    To begin with: the graphics and textures are well polished, in a Demon's Souls manner. However there's a general feeling that some things feel seen already... (again, in a Demon's Souls manner) I concluded that's because it's the same engine, which is just natural.

    Designs are just mind blowing! Simply find some spots and enjoy the view of characters, scenery and landscapes, it's gorgeous. There are gamers who buy Fromsoftware products just for their art and there's a reason for it.

    Mechanics: here's a milestone where critics and users differ. They're fabulously implemented, it's another of its strengths. But a few times they feel recycled from previous fromsoftware games, even "Sekiro", both in the main characters as in npc's. The new ones I loved to see and interact with them, there's so much effort and dedication in them. This contrast kind of begins to weight against the game since their previous games are well known and letting users note this as soon as the first mini-boss appears (that knight on the horse) does add against it, since you feel there's a prequel-sequel relationship, which as authors advised, there's not (c'mon guys just go with it, let the gamers have their fan-lore). Nevertheless after some hours of gameplay you realize this is not the trend of the game. Which is why it is to be forgiven.

    Lore: Amazing of course. But we need to draw a line to make different points. The background, as it's obvious for everyone, feels again a fusion of older concepts and newer. But the plot is massive(r), dark and sad... Classic Fromsoftware, classic Souls-like, classic Miyazaki. Here's the signature of the author.

    Conclusion: Just like in artworks like paintings, poems or sculptures there're points that are alike, that's the style of the author. It's the world in his head that he is showing us. The disheartening feeling, the death mechanics being part of the life itself and the game experience against frustration to direct the player towards resilience. That's the plus you get after playing this game. It makes you grow through the gameplay. The word "game" is something that begins to feel out of context here. It's not about "fun" (even though its really fun), it's about the interactive experience of being inside the world in the head of the artist. Imagine exploring a painting, a song or a poem.
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  19. Jan 3, 2023
    10
    It's a privilege to be a soul player. And this is the best soul game ever made. It's Not a game for everyone, it's a game for those who understands the SOUL of Elden ring
  20. Nov 14, 2022
    10
    10 Малений, Клинок Микеллы из 10. Геймплей на уровне. Графон супер. Сюжет шикарный.
    Прошёл на 100% и мне мало.
  21. Nov 4, 2022
    7
    Equipo: i7, 8GB RAM DDR4, GTX 1050 2GB, SSD. 1900x1080 (Medio/Alto).
    Rendimiento: Bastante bueno y fluido a excepción de las zonas más exigentes donde se dieron puntuales caídas a 20 fps (sólo en calidad alta).
    Horas en completar la primera partida: 50 horas. Dificultad: Es al mismo tiempo el más fácil y el más difícil de todos los juegos de From Software. Incluye zonas de dificultad
    Equipo: i7, 8GB RAM DDR4, GTX 1050 2GB, SSD. 1900x1080 (Medio/Alto).
    Rendimiento: Bastante bueno y fluido a excepción de las zonas más exigentes donde se dieron puntuales caídas a 20 fps (sólo en calidad alta).
    Horas en completar la primera partida: 50 horas.
    Dificultad: Es al mismo tiempo el más fácil y el más difícil de todos los juegos de From Software. Incluye zonas de dificultad irrisoria frente a enemigos absurdamente difíciles e injustos (Comparado con los estándares de From Software).
    Bugs y Fallos: En toda la partida sólo encontré un fallo cuando el caballo se quedó atascado en un sitio. En 50 horas el juego se salió al escritorio un total de 15 o 20 veces (Situaciones al azar. Ninguna acción en concreto provocaba errores. Seguramente problema del PC). El error más común era que el caballo y algunos enemigos se volvían invisibles en algunos momentos. No muy molesto y nunca con jefes o enemigos únicos.

    Elden Ring coge toda la experiencia acumulada por From Software hasta la fecha y lo combina en un juego titánico con guiños e inspiración tomados de los juegos anteriores de la compañía. Al que más se parece en mecánicas y desarrollo del PJ, a mi modo de ver, es a DS3.

    Sin embargo, más es menos en este caso. El vasto mundo se hace abrumador y pesado por momentos y al estar tan lleno de contenido pierde la épica única de los juegos anteriores. En Elden Ring no encontraremos enemigos capaces de dejar huella como Father Gascoigne, Lady Butterfly o Sister Friede. Por el contrario Elden Ring incluye enemigos difíciles pero planos: barras de vida enormes, daño absurdo, demasiados ataques ineludibles, de área o capaces de matar de un golpe; cualidades que a mi modo de ver no hacen un buen combate. En Sekiro, por ejemplo, los combates eran endiabladamente difíciles pero a la vez brindaban un duelo justo donde lo único que influía era la habilidad del jugador. Elden Ring sin embargo está plagado de muertes injustas y absurdas incluso para el mundo al que nos tiene acostumbrados Miyazaki.

    Se recomienda su compra: Sí, incluso por 40 o 50 euros pero matizando que antes de comprar Elden Ring considero que DS3, Sekiro o Bloodborne son mejores inversiones en caso de no haberlos jugado con anterioridad.

    Por último para aquellos que encontréis los juegos de FS muy difíciles o queráis trastear y probar diferentes personajes o armas siempre podéis utilizar WeMod y Cheat Engine (IMPORTANTE: Nunca uses cheats o mods en una partida real de un juego de From Software o serás baneado. Si utilizas herramientas de modificación o trucos crea siempre una partida nueva, haz un backup de tus saves antiguas y juega siempre offline. Antes de regresar al online elimina todos los datos guardados sobre las partidas modificadas. De esta manera no incurriremos en una infracción y mantendremos el juego limpio de trampas y ventajas en la comunidad online).
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  22. May 13, 2023
    7
    Un très bon jeu qui s'appuie sur un open world solide, avec un design des zones qui réussit systématiquement à créer un effet wahou !
    Pour moi, c'est ça plus grande force, l'envie d'en découvrir toujours plus en voyageant d'un point A à un point B est toujours récompensé, et ceux de manière créative la plupart du temps, bravo.
    Voilà, sinon le combat system est horrible, non pas à cause
    Un très bon jeu qui s'appuie sur un open world solide, avec un design des zones qui réussit systématiquement à créer un effet wahou !
    Pour moi, c'est ça plus grande force, l'envie d'en découvrir toujours plus en voyageant d'un point A à un point B est toujours récompensé, et ceux de manière créative la plupart du temps, bravo.

    Voilà, sinon le combat system est horrible, non pas à cause de la difficulté qui est assez équilibrée, voir "facile" du moment où l'on ne fait que les boss. Mais à cause des behaviors de la plupart des **** (apparemment le mot pe tit est censuré) ennemis qui sont illisibles aux possibles, certe il y a de la quantité, mais la qualité en empathie malheureusement...
    Autre point noir, la caméra. L'un de mes pires ennemis sur Elden Ring et je n'oserais même pas parler du Targeting system qui zoom au possible de sorte que l'on ne puisse plus voir ce qu'il se passe derrière notre personnage, ou encore la sélection des ennemis un peu hasardeuse qui m'a tué plus d'une fois...

    En bref, c'est un excellent jeu très immersif, mais qui possède malgré tout selon moi de gros défauts qui sortent souvent le joueur du flow de manière injustifié et bien brutal.
    Très créatif et plein de surprise, il n'aurait pas manqué grand-chose pour que ce titre me séduise.

    Le moins n'étant pas toujours l'ennemi du mieux, la qualité est malheureusement manquante sur bien des aspects...

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    A very good game that relies on a solid open world, with a design of the areas that systematically manages to create a wow effect!
    For me, that's its greatest strength, the desire to discover more and more while travelling from point A to point B is always rewarded, and most of the time in a creative way, well done.

    So, otherwise the combat system is horrible, not because of the difficulty which is quite balanced, or even "easy" as long as you only do the bosses. But because of the behaviors of most of the "small" enemies that are unreadable , sure there is quantity, but quality in empathy unfortunately...
    Another point, the camera behavior. One of my worst enemies on Elden Ring, and I wouldn't even dare to talk about the targeting system that zooms in so much that you can't see what's going on behind your character, or the random enemy selection that killed me more than once...

    To conclude, it's an excellent and immersive game, but it still has, in my opinion, big flaws that often take the player out of the flow in an unjustified and very brutal way.
    Very creative and full of surprises, there would not have been much missing for this title to seduce me.

    Less is not always the enemy of better, but unfortunately quality is lacking in many aspects...
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  23. Jul 23, 2022
    6
    An open world game that is based on repeating bosses and also becomes tedious to investigate should never be a GOTY. It is entertaining? Yes. Is it one of the best FS games? No, definitely.
  24. Mar 30, 2022
    10
    Incredible amazing! The best way to describe it.. just Go have fun and use your head
  25. Mar 23, 2022
    7
    267 hours played to date. 1200 hours in DS3. 600 hours in DS2. Maybe like 200 in DSr/PTDE.

    E: Update: In 250 hours I have had one co-op where I actually ran an entire 30 minute map clearing session without disconnect. This is a historic first. The multiplayer matchmaking is really bad with rampant disconnects. I am directly connected with 1000 down myself. Over 200 hours in and well,
    267 hours played to date. 1200 hours in DS3. 600 hours in DS2. Maybe like 200 in DSr/PTDE.

    E: Update: In 250 hours I have had one co-op where I actually ran an entire 30 minute map clearing session without disconnect. This is a historic first. The multiplayer matchmaking is really bad with rampant disconnects. I am directly connected with 1000 down myself.

    Over 200 hours in and well, this is probably one of the worst overall experiences I have had with the Souls genre. Context for this review, I have historically put over 500 hours into FS Souls games, as a result, I am looking at Elden Ring as a "1000 hour" game to replace Dark Souls 3. The one constant FS Souls genre had was every game improved the MP aspect, here it takes a huge step back.

    If the question is, "Will I get my money value out of this game" the answer for you is "Yes". Get it, but remember, if you do this game has forced co-op invasions so you will deal with people coming into your game to kill you. Also, please understand, they will be rather well geared because they are always fighting groups on invasions. If you are looking for something to peacefully play with your friends, I highly recommend Nioh 2.

    FromSoftware seemed to go out of their way to make this game as rewarding and accessible as possible and in doing so, I believe they may have over stepped their bounds of what was once a well designed, concise, and impactful journey. The result is a convoluted mess of confusion, missed events, recycled bosses and field enemies, and gank mechanics that just make everything feel so bland.

    Outside of this, the game takes a few serious set backs.

    You can no longer be invaded solo, unless you use an item which removes the cool down timer for invasions. So you are invaded non-stop. The traditional souls experience is completely lost.

    You can either pvp solo or play solo, but not both. This makes the entire game feel very lonely, furthermore, most invaders are now focusing on the cheapest builds possible because every invasion is 3 people waiting for them.

    The invasive multiplayer interaction, which I mostly play souls games for is no longer there as a solo player. You either have to summon co-op players, which ruin your experience of the game, trivializing content, or be forced to run massive quantities of land on foot just to be invaded.

    This effectively ruins the game for me as the traditional souls experience is no longer there, despite the fact they could have allowed solo invasions in dungeons.

    The irony of this is they left in the "hunter" group that hunt "red invaders" except it's never used because hosts don't use the item since there is no need as invasions are co-op only. Even if they did it would just be 4 people versus 1 under leveled invader. So people who are new to the game and the mechanic are just not going to bother and it's really hurting the active invading pool. As it stands solo, I am invaded by the same few repeat people in whatever bracket I click my solo invasion item on. They usually die enough that they just stop invading me or leave my game.

    What FS should have done is allowed solo invasions, automatically spawned a blue covenant hunter next to the player on a red invasion. This way, they could have alleviated the loneliness and provided the host a phantom who seeks player vs. player and is likely properly geared and tuned for it. They could have taken this a step further by allowing hunters to invade the invader's world as in DS2.

    No auto invade areas? Where are the bell bros, the Aldrich Faithful, the Rat men? Another lost opportunity to use hunters to better the hosts and broaden their horizons.

    Long term value is lost here.

    There was so much opportunity to carry on the improvements made to MP over the years. Instead... We get this.

    Co-op people are not happy because they are always invaded despite just wanting to play with friends. Invaders are not happy because every invasion is a really tough match up. Solo hosts get no pvp anymore, unless they use an item where they can only pvp.

    No one wins.
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  26. Dec 8, 2022
    0
    i really like not much in this empty game. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  27. Dec 7, 2022
    0
    Elden Ring foi uma experiência bem meme desde o seu lançamento. Joguei no PC e o desempenho estava péssimo, nos consoles em alguns casos não foi muito diferente. O jogo não me prendeu em nada, um mundo aberto bem genérico e preguiçoso.
  28. Mar 5, 2022
    10
    I cannot remember when a Game made me pull a "16 Hour Gaming Session" in a go.
    Absolutly stunning World Design with plenty of Secrets to discover.
    I could say so much about the Game but instead i'll give you a tl;dr: Do you remember when Skyrim came out? That whole feeling of Adventure at any corner? What may be behind that Mountain or see a Ruin in the distance and wonder what would
    I cannot remember when a Game made me pull a "16 Hour Gaming Session" in a go.
    Absolutly stunning World Design with plenty of Secrets to discover.
    I could say so much about the Game but instead i'll give you a tl;dr:

    Do you remember when Skyrim came out? That whole feeling of Adventure at any corner? What may be behind that Mountain or see a Ruin in the distance and wonder what would be there?

    That is Elden Ring. It's the Skyrim of Souls Games. Whatever you see in the distance, you can go there. No invisible walls. Total Freedom.

    Added to that is the classical Souls Combat with plenty of new mechanics and insane weapons and spells.

    To adress Graphics:
    If a 4-5 Frames dropped in a wink is a 0/10 Rating for you, you never played a Fromsoftware Game.
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  29. Mar 28, 2022
    2
    Стимулятор ходьбы за бесполезным лутом с красивыми видами
    Игра без баланса с 3 рабочими билдами, с пвп в котором к вам будут вторгаться и шотить одним скиллом оружия
    С повторяющимися мобами и боссами в адском количестве, никак не обоснованых для данной локации ниче С нерабочей системой фантомов (в некоторых локациях) когда призываешь кореша, а он у тебя стоя ездит и бьёт босса в
    Стимулятор ходьбы за бесполезным лутом с красивыми видами
    Игра без баланса с 3 рабочими билдами, с пвп в котором к вам будут вторгаться и шотить одним скиллом оружия
    С повторяющимися мобами и боссами в адском количестве, никак не обоснованых для данной локации ниче
    С нерабочей системой фантомов (в некоторых локациях) когда призываешь кореша, а он у тебя стоя ездит и бьёт босса в воздухе, а босс умирает В целом я могу продолжать ещё долго, но не думаю что меня кто то поймёт
    Елден Шит 2 из 10
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  30. Jan 27, 2023
    10
    despite the bad optimisation on launch, i absolutely fell in love with this game, i'm a huge fan of from software production and it didn't disappoint me
Metascore
94

Universal acclaim - based on 60 Critic Reviews

Critic score distribution:
  1. Positive: 57 out of 60
  2. Negative: 0 out of 60
  1. Aug 29, 2022
    70
    Elden Ring is an experience that will not be forgotten in a hurry. It's a tremendous, hulking, massive achievement but because it is tremendous, hulking and massive, it is one that comes with many caveats. The shelves in CeX and conversations with people who stopped playing at Stormveil castle can certainly attest to some of those caveats. Much like any FromSoftware title, it's not going to be for everybody, but paradoxically it is one of their hardest and one of their most accessible to date. It offers huge value in one package, and perhaps is a little too much value, only becoming clearer when nearing the endgame. Don't be mistaken by the criticism, though. This is a phenomenal achievement with a moment-to-moment that is incredibly engaging and immersive. No doubt it will be deserving of the end-of-year accolades it will inevitably receive. One pushes through Elden Ring as one pushes through life, with all the highs and the lows that it brings.
  2. Apr 28, 2022
    82
    Elden Ring is massive, sometimes to its detriment. A thorough walkthrough might take up more than 100 hours to complete, and at some point it becomes clear that From Software did not have enough manpower to produce that much unique content. Still, it remains incredibly addictive even after those 100 hours pass…
  3. Apr 14, 2022
    90
    It’s hard to review Elden Ring without being comparative; that’s because Elden Ring is an evolutionary step, not a revolutionary one, and one can’t help but see how it’s built on what came before. Here is a massive undertaking of a game, not for the sake of chasing trends but as the natural progression of the style the company has been fostering for over a decade. It’s amazing how smoothly the transition to open world was and how much of the Souls identity is still present. In the short time since its release, it has already left a cultural mark, no doubt a result of the game’s increased approachability. Even after sifting past all the hype and grandiosity, there’s still an excellent game left and Elden Ring is a clear showcase of FromSoftware’s outstanding expertise in the field. Elden Ring really is just that good.