User Score
7.0

Mixed or average reviews- based on 5812 Ratings

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  1. Mar 7, 2022
    10
    Я пока не купил игру,но обязательно это сделаю,ведь в ней можно обнять девушку!В последнее время игровой индустрии этого сильно не хватает(((
  2. Mar 7, 2022
    10
    Best open world game I have played so far, it invite us to explore the world and not just "go there, them go there" and so, everything you do, everything you achieve, is was only because of you and that's amazing.

    In terms of difficulty? Bery challenging, but it give you the tools to make it more "easy" you just have to look for it, again it recompense you for exploring. However is still
    Best open world game I have played so far, it invite us to explore the world and not just "go there, them go there" and so, everything you do, everything you achieve, is was only because of you and that's amazing.

    In terms of difficulty? Bery challenging, but it give you the tools to make it more "easy" you just have to look for it, again it recompense you for exploring. However is still very challenging, so you should know what you are gonna play before buying. You wouldn't buy a 1000 pieces jigsaw if you don't want to ensamble it would you? Same thing here.

    Overall my personal best game of the year so far.
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  3. Mar 7, 2022
    9
    I think this is the best From Software souls game (just behind sekiro). But poor optimization and some crashs problems. For me, some minor problems.
  4. Mar 7, 2022
    10
    An Amazing game that sadly, like every popular souls game, got review bombed by haters.
    The minor stutters and fps drops are rare and barelly noticeable.
  5. Mar 7, 2022
    9
    The best souls-like, best FromSoft game, one of the best games ever made, poor optimization, -1 point for this, its a shame people with budget pc's cant experience the game yet, but in a couple of months itll be one of the best games in the universe when everybody will play it with no techical troubles.
  6. Mar 7, 2022
    10
    Very excellent game overall, yeah it's got some failure on frame drops, stutter, etc.. but it's not game breaking, so I have a good time most of my first playthrough. My system running Ryzen 7 with RTX 3060. I thought I can finish the game about 3 days, I was wrong. To explore search nook and cranny in this game takes a lot of my time, figure out the questline of every character makes itVery excellent game overall, yeah it's got some failure on frame drops, stutter, etc.. but it's not game breaking, so I have a good time most of my first playthrough. My system running Ryzen 7 with RTX 3060. I thought I can finish the game about 3 days, I was wrong. To explore search nook and cranny in this game takes a lot of my time, figure out the questline of every character makes it harder. All NPC have a bad ending for me, my fault I do a bad decision after all. 10/10 for me, thanks Fromsoft. Expand
  7. Mar 7, 2022
    10
    It's incredible. Elden Ring has a lot of bosses, a huge and interesting open world and a huge variety of zones and enemies. Elden ring has the best of dark souls, sekiro and bloodborne, and It's a really clever mix of them. 10/10.
  8. Mar 7, 2022
    0
    Elden ring is definitely my best of the souls, a masterpiece in some respects, but ...
    We expect more, in 2022 you cannot see certain things, first of all the graphics sector is at the ps4 level or perhaps less and on pc we expect much, much more.
    The frame rate locked at 60 fps, which is absolutely a poor choice. No ultrawide support, even this bad. Free multiplayer, no more summons,
    Elden ring is definitely my best of the souls, a masterpiece in some respects, but ...
    We expect more, in 2022 you cannot see certain things, first of all the graphics sector is at the ps4 level or perhaps less and on pc we expect much, much more.
    The frame rate locked at 60 fps, which is absolutely a poor choice.
    No ultrawide support, even this bad.
    Free multiplayer, no more summons, change summons by zone, you just want multiplayer, base the game on that.
    One last thing, this lore thing is a bit out of hand, make a real story, just read descriptions from, put some cutscene, the tokens for the npc to talk to, give a form of path, in a open world it is extremely difficult to find the characters hidden in the map
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  9. Mar 6, 2022
    10
    Gaming porn with some minor problems, but soundtrack is weakest in souls series
  10. Mar 6, 2022
    9
    What an absolute great game. Brutal, yes. But it is so Awesome to traverse this beautiful landscape. Your victories are incredibly satisfying.I’m running with 32gb of RAM and an i7 10700k with a 2070 super and zero issues with performance. This is a must have game if you are even remotely interested in Open world RPG’s. Great job, From Software.
  11. Mar 6, 2022
    0
    Among the most banal games I've ever played. The point appears to be to wonder boringly through a half-empty world, dying repeatedly and pointlessly. The story is either non-existent or, when it does make an appearance, utterly cringey, written presumably by an adolescent who just watched Lord of The Rings. Every year games become less like art and more like fast food. No, that's notAmong the most banal games I've ever played. The point appears to be to wonder boringly through a half-empty world, dying repeatedly and pointlessly. The story is either non-existent or, when it does make an appearance, utterly cringey, written presumably by an adolescent who just watched Lord of The Rings. Every year games become less like art and more like fast food. No, that's not true. There are plenty of good games out there. This one just isn't it. Expand
  12. Mar 6, 2022
    10
    GOTY. Please play the game before writing a review. Please play the game before writing a review. Please play the game before writing a review.
  13. Mar 6, 2022
    10
    This is my first souls-like game I've ever played, and is absolutely one of the funnest, most entertaining, rewarding, and occasionally infuriating (in a good way) gaming experiences I've had in nearly 10 years.
    I was prepared by some friends before playing regarding the challenging world and needing to skip some fights, which helped a lot. This is the game I've been wanting to play for so
    This is my first souls-like game I've ever played, and is absolutely one of the funnest, most entertaining, rewarding, and occasionally infuriating (in a good way) gaming experiences I've had in nearly 10 years.
    I was prepared by some friends before playing regarding the challenging world and needing to skip some fights, which helped a lot. This is the game I've been wanting to play for so long. It may be because I'm older now, but I am just not interested in a lot of the more kid oriented, bubbly, neon colored, and flashy games available right now. I am thoroughly enjoying this artistic design and lack of hand holding. Thank you to whoever the developers of this game are!
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  14. Mar 6, 2022
    5
    Sinceramente no me parece la gran cosa como lo pinta la prensa, siempre he jugado los dark souls y la verdad el que más me ha gustado fue sekiro, elden ring me parece más de lo mismo comparado con sus antecesores, la única diferencia es que tiene un mundo abierto pero sin evolución, el personaje es muy torpe para explorar tanto, no escala, no puedes descolgarte con una capa para planear ySinceramente no me parece la gran cosa como lo pinta la prensa, siempre he jugado los dark souls y la verdad el que más me ha gustado fue sekiro, elden ring me parece más de lo mismo comparado con sus antecesores, la única diferencia es que tiene un mundo abierto pero sin evolución, el personaje es muy torpe para explorar tanto, no escala, no puedes descolgarte con una capa para planear y realmente poder explorar sin limitaciones, debes ir por donde ellos te digan para llegar a la zona deseada. En ese aspecto Zelda Breth of the Wild se siente más completo.

    Aunque es interesante explorar, a veces me da mucha flojera intentar llegar a algún lugar, no creo que sea un juego para todos, si tienes poco tiempo para jugar, te sentirás abrumado por su mundo tan grande.

    Lo único que se me hizo extraño es que no pudieras jugarlo a más de 60fps, cuando la mayoría de los AAA ya cuentan con esa característica para pc, otro problema fue el control que no era detectado por el juego aunque me parece que ya se corrigió, al menos no he sentido que tuviera muchos errores en la jugabilidad como me pasó con Horizon forbidden west, que sigo con problemas en el juego a pesar de que lo tengo actualizado a la versión 1.06, ya mejor deje de jugarlo para esperar a que arreglen sus tonterías.
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  15. Mar 6, 2022
    10
    [1080ti/8700k]- Stuttering is almost nonexistent for me except for new area loading. Running b/w 54-60 FPS at 1440P with it almost always sitting at 60. Almost all setting are set to High.

    9/10 +Souls-like combat that you expect +Amazing art & enemy design +Something to explore everywhere on the map and you are rewarded for adventuring +Variety in how you approach mobs/enemies
    [1080ti/8700k]- Stuttering is almost nonexistent for me except for new area loading. Running b/w 54-60 FPS at 1440P with it almost always sitting at 60. Almost all setting are set to High.

    9/10
    +Souls-like combat that you expect
    +Amazing art & enemy design
    +Something to explore everywhere on the map and you are rewarded for adventuring
    +Variety in how you approach mobs/enemies

    -/+ Recycled Assets
    -/+ Storytelling for the masses is not the best (I really liked sekiros storytelling but it is much more linear)

    -Game needs some polishing in the animation department (ex. I hate how dialogue and mouth movement do no match)
    -Formulaic (Fromsoftware needs to make something new from the ground up with a new engine and try to step away from its souls-like predecessors)

    **For me my pros definitely out-weighs my neutral and negatives and I am having a blast**
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  16. Mar 6, 2022
    10
    This review contains spoilers, click expand to view. Bad performance but the game is a masterpiece, learn how to do open-world games Ubisoft. As always the main bosses are amazing, almost unlimited content +100 hours and now im facing malenia i still have map and main bosses to discover. There is no turning back just a one way trip. Expand
  17. Mar 6, 2022
    0
    General
    * Mounted Fall damage is completely inconsistent, making the dumb jump pads (?HORSE TRAMPOLINES???? MY IMMERSION. WHAT HAPPENED TO THIS WORLD.) seem even more pointless in comparison.
    * The game allows you to "equip" gear you "can't" use without adequately explaining or notifying you how much its actually impairing you. (Accidentally press a few keys fumbling through the ported
    General
    * Mounted Fall damage is completely inconsistent, making the dumb jump pads (?HORSE TRAMPOLINES???? MY IMMERSION. WHAT HAPPENED TO THIS WORLD.) seem even more pointless in comparison.
    * The game allows you to "equip" gear you "can't" use without adequately explaining or notifying you how much its actually impairing you. (Accidentally press a few keys fumbling through the ported interface and equip a sword that looks just like the one you were already using, but apparently you're too weak to hold right? Your damage will suffer and you'll just go on thinking all these bosses have lots of armor and health.)
    * Crashes alt tabbing a lot.
    * The lack of focus the game exhibits really gives the impression it's been rushed and is not groundbreaking in any way, infact, taking several steps back. It's laughable to have no explanation or training for the core mechanics, but you'll receive a popup blurb you have to click through advising you some stupid side quest NPC will accept some dumb item you just received for a pointless endeavour. How about the game introduce itself to us before asking us to babysit?

    Interface
    * There's no keybind listing for "open map" if you open controls/bindings, so if you don't know what the binding is and are new to the game series, you never use the map. The first time I noticed an npc telling me they "marked it on my map", it didn't remind me what hotkey to push.
    * You cannot press the UNIQUE map hotkey again to close the map.
    * No explanation what the more esoteric stat names really do, or even what the simple ones do other than gear equip requirements.
    * You can't keep moving while using the map, unlike every other aspect of the interface.
    * It takes a long time and a lot of navigation to leave the game their "intended" way.
    * Why is the inventory UI so **** - scrolling horizontally in a menu to select which category of item I want to mouse over and view in my bags? Why am I scrolling through 10 item types every time I obtain some stupidly named item to try and figure out what the **** I just looted?

    Gameplay
    * ELDEN RING's mounted combat and controls manage to make Trial of the Crusader jousting dailies feel great in comparison.
    * Mounted combat auto locking on and circling requires an enormous amount of finesse to fight against the steering wheel, per se.
    * Speaking of, how is it that I have over an entire page of crafting material but don't know how to use it yet? Game, are you there?
    * Runes rewarded from creatures make no sense? Getting very low runes from tougher creatures has made trying to fight stuff that is challenging not really worth the time.
    * For whatever reason rolling feels worse than before, oh well I guess I designed the wrong character with stats I dont understand and equipped something that is encumbering me but **** me because the game isn't telling me that, for damn sure.
    * Why is the horse with the dumb named so influential to the game? It isn't satisfying to use the horse and all of its clearly overpowered and hamfisted ****
    * Can't figure out the weird weapon special ability flourish enhancement enchantment imbuement Ash of War or whatever the **** it is system. It's like Materia or something right? I don't know, it didn't give an explanation.

    World
    * Is the expectation for a "FROM SOFTWARE" game that you use a player-created internet guide while you go through the game otherwise you're not playing it the intended way?
    * The open world isn't very rewarding, I stopped looting flowers and berries after the 50th of each type. Lots of areas with enemies and different types of camps or castles don't give you anything.
    * Story takes itself way too seriously considering it's the same formula..who cares that george martin is involved? Broadly speaking, this is the exact same brush used to fill in the story of the previous souls games. We're dis-eased souls (TARNISHED!) fighting to regain my HUMANITY or purity or grace or whatever it is, lighting Bonfires err Grace torches along the way... it's an identical story and Azerite Power has just been renamed to Runic Power.
    * PS even the "good areas" are downright depressing. Game might literally be sucking my soul away with its vibe.

    Universe
    * Why are there so many identical assets from earlier Dark Souls games? Is this just a Chinasoft clone and a hodgepodge mish mash of all "FROM SOFTWARE" game design concepts at the same time?
    * Standing by my earlier appraisal that ELDEN RING feels like a rushed expansion to an earlier Dark Souls and it isn't a "very good" standalone game, it's mediocre at best.
    * Can't say its because I don't have patience to explore, I enjoyed over 200 hours of Arkane's Prey (a game that actually is a masterpiece, unlike ELDEN RING)
    * This is Sunk Cost Fallacy: The Game. "Maybe after 12 hours I'll figure out what the **** I SHOULD be doing... okay, I'm 20 hours in, I guess I have to beat this so it didn't beat me."
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  18. Mar 6, 2022
    10
    No soy fan de los juegos de FromSoftware y solo puedo decir que es el mundo abierto mas espectacular al que he jugado nunca, en cada rincón hay una sorpresa, un jefe nuevo(que te mata y te vuelve a matar) una trampa, una mazmorra...es increíble el derroche de creatividad que tiene le juego y si...es exigente, es difícil pero esta vez si he conseguido meterme en el juego yNo soy fan de los juegos de FromSoftware y solo puedo decir que es el mundo abierto mas espectacular al que he jugado nunca, en cada rincón hay una sorpresa, un jefe nuevo(que te mata y te vuelve a matar) una trampa, una mazmorra...es increíble el derroche de creatividad que tiene le juego y si...es exigente, es difícil pero esta vez si he conseguido meterme en el juego y disfrutarlo...una maravilla. Expand
  19. Mar 6, 2022
    10
    Amazing!! Dark souls, almost perfected.
    Camera still sucks. Game design is beautiful!
    Gigantic open world that is daunting. If you can see it you can get to it. THIS IS THE MOST ACCESSIBLE SOULS GAME EVER, PERIOD. Fast travel, checkpoints, summon pools, summon spells. Game is difficult for sure. The game pits you against an overpowered enemy immediately to let you know you’re not ready.
    Amazing!! Dark souls, almost perfected.
    Camera still sucks. Game design is beautiful!
    Gigantic open world that is daunting. If you can see it you can get to it. THIS IS THE MOST ACCESSIBLE SOULS GAME EVER, PERIOD. Fast travel, checkpoints, summon pools, summon spells. Game is difficult for sure.
    The game pits you against an overpowered enemy immediately to let you know you’re not ready. Go level up, learn the mechanics, then come back and kick his ass. That’s the hook. You earn every kill in these games.
    PC has some tech issues, nothing that broke the experience though.
    “Praise the sun!!”
    Evga 3070 ultra, Ryzen 5600x
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  20. Mar 6, 2022
    10
    This is the ultimate version of Dark Souls. So much content, so much to explore!
  21. Mar 6, 2022
    5
    This is my biggest video-game-disapointment ever.
    A dark souls game of extreme quality, that has been opened for the casual gamer. That was my expectation. Now, 30 hours of later, im deinstalling, and am not going to ever play this, nor buy any From Software game ever again...
    Honestly: I regret the 30 hours of frustration i had, and the hilarious amount i paid for it. It basically is
    This is my biggest video-game-disapointment ever.
    A dark souls game of extreme quality, that has been opened for the casual gamer. That was my expectation. Now, 30 hours of later, im deinstalling, and am not going to ever play this, nor buy any From Software game ever again...

    Honestly: I regret the 30 hours of frustration i had, and the hilarious amount i paid for it.
    It basically is just a fighting simulator. There is nothing more in this game. Run around, fight difficult to impossible (for me) battles, grind endlessly, progress extremely slowly, and, from time to time, discover items that may or may not be useful for you.
    You will die a lot, lose all character progress regulairly, and generally, have no idea what this game is actually about. The story is non-existent, the world is extremely lifeless, and just filled with enemies that wait only or you, and the storyline will come to an end pretty fast, because you will just not be able to beat the bosses. At least, if you are a casual gamer iike me.
    Which forces you to battle easy opponents forever, as rewards and character developement are hardly more than a cosmetic feature.

    Of course there are ways to exploit the game, but as soon as i need youtube in a tab to achieve any chance of progression, a game has failed for me.

    My last experience in this game, after exploring the whole starting region desperately, was a sorceress who finally enabled me to learn new spells. Which gave me hope, that the torture had come to an end.
    And guess what: Those spells are far weaker than the weak ones, that you start with. Its a slap in the face, and im sure, that its an intended one.
    This is Elden Ring in a nutshell...
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  22. Mar 6, 2022
    4
    Honest review X hours in:

    If you were expecting them to balance enemy damage in proportion to their health and mobility, you're going to be sorely disappointed. If you were expecting them to finally realize they already had a sensible poise system in Dark Souls 1 and to stop trying to fix what was never broke, you're going to be sorely disappointed. If you were expecting them to
    Honest review X hours in:

    If you were expecting them to balance enemy damage in proportion to their health and mobility, you're going to be sorely disappointed.

    If you were expecting them to finally realize they already had a sensible poise system in Dark Souls 1 and to stop trying to fix what was never broke, you're going to be sorely disappointed.

    If you were expecting them to stop gimping blocking in most boss fights in favor of rolling like they did in DS3, you're going to be sorely disappointed.

    If you were expecting them to learn how to do enemy grab attacks reasonably (i.e. not generally obnoxious with regards to damage and homing), you're going to be sorely disappointed.

    If you were expecting them to cut back on every single enemy having a wombo combo that can chunk your health, you're going to be sorely disappointed.

    If you were expecting them to cut back on staggered attack animations that give enemies the ability to hit you anyway unless you empty your stamina bar rolling and generally make evasion harder than it needs to be, you're going to be sorely disappointed.

    If you were expecting them to realize that giving AI controlled enemies the ability to parry with absolute perfection would only result in unfair deaths to the player via 1 shot, you're going to be sorely disappointed

    If you were expecting them to figure out that denying a player their full potential by limiting it with a consumable effect that is lost when you die (Rune Arc in this case, Cinders in DS3) is an asinine idea with exactly 0 merit, you're going to be sorely disappointed.

    If you were expecting them to make a primary feature (lock on camera) finally be more a help than a hindrance, you're going to be sorely disappointed.

    If you were expecting them to handle fall damage well, you're going to be sorely disappointed.

    If you were expecting them to make it so you can't be hit and killed when you're not able to actually control your character (being pancaked, etc), you're going to be sorely disappointed.

    To expand a bit further, I've personally just started referring to the design philosophy that seems to guide FS as "Anti-player" or **** the player". I say this because for the 3rd game in a row (I'm exempting Bloodborn from this castigation because it at least had the rally mechanic and other compensatory features) FromSoftware has hit on all the predictable trademarks that have come to dominate their poor design.

    Every enemy has a wombo combo, i.e. a combo that hits for outrageous damage or # of hits. This compounds with the next 2 points heavily.

    Every enemy can hit you regardless of where you are in relation to them because they can just 180, have exaggerated attack animations or just have an animation that involves them holding their attack, running up to you, and hitting you anyway, or any combination of the 3.

    Every build that isn't fast and focused on dodging is made to feel vastly inferior because they refuse to acknowledge that they can't come up with poise systems that are better than what they had in Dark Souls 1.

    The number of deaths I had to deal with because I literally could not move for various reasons in ratio to the ones that were genuinely my fault (and lord are they many) is actually staggering. You can get hit, rendered unable to move or roll or act, then hit again. Combined with aforementioned lack of balance around damage done to the player, you typically are not going to survive the second hit.

    They fumble the open world aspect because there is negligible space between "no fall damage" and "knee-shattering instant death", they don't even restore your mounts health when you respawn.

    Having recently replayed through Demon's Souls, Dark Souls, Dark Souls 2 and Dark Souls 3 in their entirety, I'm left to draw one of two different conclusions:

    Option A: They are unable to balance things properly just because, and that Dark Souls 1 being largely really well done in that regard was nothing short of a cosmic stroke of luck.

    Option B: They simply don't care to, because again, their game design philosphy over the years has gone from "tough but fair" to **** the player"

    I'm not entirely sure which would be the most depressing. I'm done with FromSoft tbh, bring on the "not helpful" brigades because I dared hang them out to dry.
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  23. Mar 6, 2022
    10
    Masterpiece. Fromsoft has done it again. I am so happy this is absolutely a must play.
  24. Mar 6, 2022
    0
    This game is frustrating and boring. I can see where maybe some people would like it, but I imagine for most people it's going to suck. There's little guidance overall, the tutorial is hidden in a hole, the first waypoint sends you to be murdered by an overpowered boss, there are no normal monsters to fight until after you've been filled by 1) an unkillable plot-armor boss and 2) the ORThis game is frustrating and boring. I can see where maybe some people would like it, but I imagine for most people it's going to suck. There's little guidance overall, the tutorial is hidden in a hole, the first waypoint sends you to be murdered by an overpowered boss, there are no normal monsters to fight until after you've been filled by 1) an unkillable plot-armor boss and 2) the OR boss they guide you into, etc... Not to mention the controls suck, since its a pretty clear console port.

    Bottom line-- it's lame.
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  25. Mar 6, 2022
    10
    I can't believe some of the people on here, they are just ridiculous! I made an account just to counteract the terror attack that has befallen this masterpiece of a game. Shame on you people! The amount of work that was put into this game alone should be enough to earn praise, and all your negative reviews are doing is hurting the people who made it. These people are review bombing thisI can't believe some of the people on here, they are just ridiculous! I made an account just to counteract the terror attack that has befallen this masterpiece of a game. Shame on you people! The amount of work that was put into this game alone should be enough to earn praise, and all your negative reviews are doing is hurting the people who made it. These people are review bombing this game because of occasional stuttering, very occasional by the way, as I have 90+ hours already put into this game and just can't put it down! So people are angry about a bit of stuttering, that's no reason to give it a 0 rating, none of you are actually taking the game itself into account. I seem to remember another game that had performance issues due to its massive size, however it retained its positive rating and is hailed as one of the greatest games of all time. If course, I'm speaking of skyrim. To the people who want actual reviews, please use your brains and read some reviews, you'll see that it's really a great game, even made inviting to non souls-like players. No it does not have ultra wide support, but does it deserve to die based on that? Come on people, think a little. Also someone mentioned bad controller support, but none of the people I play with nor myself have had any issues with this, so I don't know where that's coming from. In closing, please be fair to the great developers of this game, have some common decency. I know this is the internet, and you can do what you like, but is that really the kind of person you want to be? Think about it. Expand
  26. Mar 6, 2022
    5
    The performance issues are almost gone, still an occasional stutter but nothing too bad. Love this game!
  27. Mar 6, 2022
    10
    Beautifully wonderful, fantastically amazing game. I just hit 100 hours and I'm getting close to the end. It works perfectly on my computer, no problems at all. I'll definitely definitely be playing the NG+ and creating a new character!
  28. Mar 6, 2022
    10
    This is simply one of the most astonishing games I have ever played. In a few words, responding to the critics: if you are in trouble for the difficult, what did you expect from From Software? if you are having technical issues, I am with you, I hope you will get to enjoy this masterpiece; if you think that there is not any kind of innovation, play for some hours and come back here. ThereThis is simply one of the most astonishing games I have ever played. In a few words, responding to the critics: if you are in trouble for the difficult, what did you expect from From Software? if you are having technical issues, I am with you, I hope you will get to enjoy this masterpiece; if you think that there is not any kind of innovation, play for some hours and come back here. There are tons of mechanics that makes this game a true RPG, of that kind we are not used to see, nowadays. And the story, check the descriptions of the items and try not to skip all dialogues, trust me. Finally, do you really think that Forbidden West is innovative? It's a masterpiece, of course. but it is the exact same thing of Zero Dawn. Hope to see you in the Lands Between, fellows Tarnished. Expand
  29. Mar 6, 2022
    10
    FROMSOFT delivers yet again. Please buy this; support this company, there one of the very few good ones left.
  30. Mar 6, 2022
    5
    Good looking. (Full sopp). Nothing else. Some reviewers dare comparing it to Witcher 3... those are 2 different levels though. Elden Ring has zero character developed, no relatable stories.....well no stories at all. Forced myself to play 10 whole hours thinking that I must be missing something...but no... I quit...
Metascore
94

Universal acclaim - based on 60 Critic Reviews

Critic score distribution:
  1. Positive: 57 out of 60
  2. Negative: 0 out of 60
  1. Aug 29, 2022
    70
    Elden Ring is an experience that will not be forgotten in a hurry. It's a tremendous, hulking, massive achievement but because it is tremendous, hulking and massive, it is one that comes with many caveats. The shelves in CeX and conversations with people who stopped playing at Stormveil castle can certainly attest to some of those caveats. Much like any FromSoftware title, it's not going to be for everybody, but paradoxically it is one of their hardest and one of their most accessible to date. It offers huge value in one package, and perhaps is a little too much value, only becoming clearer when nearing the endgame. Don't be mistaken by the criticism, though. This is a phenomenal achievement with a moment-to-moment that is incredibly engaging and immersive. No doubt it will be deserving of the end-of-year accolades it will inevitably receive. One pushes through Elden Ring as one pushes through life, with all the highs and the lows that it brings.
  2. Apr 28, 2022
    82
    Elden Ring is massive, sometimes to its detriment. A thorough walkthrough might take up more than 100 hours to complete, and at some point it becomes clear that From Software did not have enough manpower to produce that much unique content. Still, it remains incredibly addictive even after those 100 hours pass…
  3. Apr 14, 2022
    90
    It’s hard to review Elden Ring without being comparative; that’s because Elden Ring is an evolutionary step, not a revolutionary one, and one can’t help but see how it’s built on what came before. Here is a massive undertaking of a game, not for the sake of chasing trends but as the natural progression of the style the company has been fostering for over a decade. It’s amazing how smoothly the transition to open world was and how much of the Souls identity is still present. In the short time since its release, it has already left a cultural mark, no doubt a result of the game’s increased approachability. Even after sifting past all the hype and grandiosity, there’s still an excellent game left and Elden Ring is a clear showcase of FromSoftware’s outstanding expertise in the field. Elden Ring really is just that good.