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7.0

Mixed or average reviews- based on 5812 Ratings

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  1. Sep 7, 2023
    7
    It's Aiight.
    Prefer the original souls formula over mixing the combat and questing in with a Ubisoft-like sandbox

    Didn't deserve the praise it got but glad to see Fromsoftware finally get the recognition they have deserved in the past, Just for one of their weakest games somehow. I guess because it's easier to grind for the casual market being open world like that.
  2. Sep 1, 2023
    6
    Want to start off saying that I have 24 hrs into the game. I tried multiple times to get into it but every time I quit as I am simply lost in the game. The core of the souls game simply does not translate well into an open world game. With previous games as in all dark souls and demon soul, we were given a relatively linear experience. With a game being linear you can easily make a storyWant to start off saying that I have 24 hrs into the game. I tried multiple times to get into it but every time I quit as I am simply lost in the game. The core of the souls game simply does not translate well into an open world game. With previous games as in all dark souls and demon soul, we were given a relatively linear experience. With a game being linear you can easily make a story that is more cryptic and you do not need to hold your players hand. Sadly from software has not changed anything in regards of their quest and story telling making me feel completely lost with no goals to try to reach.

    Characters telling you only parts of what you need to know works fine for a linear game, but when you have an open world and some character tells you to go north to find x thig then really that is as vague as it can get for open world. I am not asking for pointers or marker in the game but rather an option for characters to be more descriptive and precise on what they are talking about as wandering through the same areas over and over again gets boring pretty quickly when you cant figure out what to do next.

    The world has few unique locations, but a lot of times you will travel through empty fields, come across the same copy paste dungeon with slightly different bosses at the end and same enemy camps that will make you feel deja vu. My orientation in the game was completely broken as there has been very few landmarks through out the world to be able to navigate it properly.

    Overall I wish from software returned to their old game design and scrap the open world as they are definitely not able to put the souls mechanics with it.
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  3. Aug 14, 2023
    5
    It's just a soulslike game like every other, the same combat, same ui, the world and art are cool tho
  4. Aug 2, 2023
    5
    Elden Ring is an OK game but what is all the hype about? Combat is fairly well done but simple, graphics are functional but nothing special at all. Adding the co-op mod to the game breathes new life into the game. Nothing about this game is new, it has been done numerous times before.

    I recommend it if you like co-op and use the mod, otherwise no.
  5. Jul 26, 2023
    7
    This review contains spoilers, click expand to view. Pros

    - Fluid combat, huge amount of choice.
    - Main Story bosses are well designed.
    - The Areas feel alive, I actually wanted to explore just to see new areas.

    Cons

    - The amount of reused bosses and assets in some of the the side dungeons / areas is fairly lazy. There are 2 Mohg's too, which really doesn't make since as he's a pinnacle boss.
    - Much of the story just doesn't make sense and feels low effort to make the player interpret much of what is going on.
    - The 'toughest boss' in the game's entire gimmick is waterfowl dance, the most unfun to react to ability in the game.
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  6. Jul 21, 2023
    5
    I beat DS 1,2 and 3. I have Bloobdorne platinum. BB it's the hardest souls, bosses made sense, there was a specific tactic to kill each boss.
    Elden Ring gameplay fails at making sense, bosses are too fast, too strong, they can one shot you at level 120. Open world in a souls game is the worst decision FS ever made, you have to Google all time where to go next, the world is massive and you
    I beat DS 1,2 and 3. I have Bloobdorne platinum. BB it's the hardest souls, bosses made sense, there was a specific tactic to kill each boss.
    Elden Ring gameplay fails at making sense, bosses are too fast, too strong, they can one shot you at level 120. Open world in a souls game is the worst decision FS ever made, you have to Google all time where to go next, the world is massive and you are cluelesss about where to continue. Invasions are a huge time wasting if you just want to proceeed with the story. Retarded messages from players everywhere, often lies, I never seen it in any other souls game (maybe too many zoomers playing ER?) Graphics are impressive and the designs are beautiful. ER is an open world grabbing flowers for crafting, pointless dungeons with same cloned bosses and very bad loots, caverns where the final reward is a .... muhsroom. This game style doesn't fit in the soulsborne genre.
    It is a really boring and disapointing game and the OST is very forgetable compared to previous FS games. Definetly very overrated.
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  7. Jul 6, 2023
    7
    Fromsoftware just keeps getting better and more creative with their art style, but their bread and butter unnecessarily decreased in its quality and the difficulty feels powercreep’ed, which wouldn’t be a problem were the gameplay perfectly balanced. People seem to love elder ring, but the lack of balance killed the joy in mastering melee combat for me. In dark souls 3, the fast attack isFromsoftware just keeps getting better and more creative with their art style, but their bread and butter unnecessarily decreased in its quality and the difficulty feels powercreep’ed, which wouldn’t be a problem were the gameplay perfectly balanced. People seem to love elder ring, but the lack of balance killed the joy in mastering melee combat for me. In dark souls 3, the fast attack is low risk low reward, strong attack is higher risk but still consistent and special attacks were usually tricky to pull of, but very rewarding if used correctly. In elder ring on the other hand, most melee weapons contain an attack that is both the safest and very strong, ruining the flow of combat. Long gone are the days you interweaved different attacks, because jump attack/special attack is always superior. From other complaints, the narration and writing refused to progress. Some people love creating their own stories off small environmental details and the little information we get and I respect that, but there is no reason for the more exposed narration like dialogues and cutscenes to be this mediocre. Some details or fragments are intriguing, but that is not close to enough when you try to have more of a focus on the story than in previous games. The flaws doesn’t make this a bad game, but fromsoftware created an art peace inferior to their predecessors. Expand
  8. Jun 26, 2023
    7
    Bilgisayar portu tam anlamıyla bir rezillik örneği. Sırf bu yüzden 3 puan kırıyorum.
    Çok fazla stutter var, shader cachelemiyor. Cachlemediği için ilk karşılaştığınızda sürekli bir stutter yiyorsunuz, ikinci kez aynı shader olduğunda bu sefer takılmıyor. Oyun olarak çok özgün bir oyun ve souls serisini nirvanaya taşıdığını düşünüyorum.
  9. Jun 20, 2023
    6
    Il y a un niveau élevé de détail et de profondeur dans la construction du monde, les mécaniques de jeu et la conception générale. Le monde est rempli d'une grande variété d'environnements, des vastes champs aux donjons sombres et inquiétants. Globalement, cependant... c'est juste un bon jeu, mais pas excellent.
  10. May 15, 2023
    6
    Overall a good experience worth the pricetag, but personally a disapointment for a longtime fromsoftware fan. After the release of Bloodborne and Sekiro, as well as some comments from Miyazaki stating that the studio would expand it's portfolio beyond Dark Souls, people like me were naturally expecting new and innovative gameplay. Instead the game meets you with the same familiar combatOverall a good experience worth the pricetag, but personally a disapointment for a longtime fromsoftware fan. After the release of Bloodborne and Sekiro, as well as some comments from Miyazaki stating that the studio would expand it's portfolio beyond Dark Souls, people like me were naturally expecting new and innovative gameplay. Instead the game meets you with the same familiar combat system from Dark Souls but in an open world with brighter colours. This has no right to be a new IP, it is even less discernible than Bloodborne is to Dark Souls. On top of this, the trendy open world coupled with a myriad of accessibility features (spirit summons, OP magic, OP status effect, OP poise, OP weapons, OP shields and just generally OP and broken min-maxing builds due to poor balancing, a hidden pause button, mixing flask physique, a horse to escape fights, fast travel, as well as the usual ways to help yourself avoid challenge like player summons, helpful items etc etc et al) yeah well that just isn't it. People used to say if you used 'x' or 'y' you didn't really beat the game, now there is a whole alphabet of crutches that you can use simultaneously that anyone who tries to brag like this just comes across as newcomer and a clown. Elden Ring is, for all intents and purposes, baby's first souls game. Clearly an attempt to cater to non-fans of their games, which works to make money but hurts your reputation with those loyal players. And here is where things cascade. The large amount of resources spent in developing this open world, that would have preferably been spent on 2 or 3 smaller, better designed games, result in lazy game design in other areas, e.g. reused assets, many identical bossfights, dungeons on par with ubisoft's outposts, an unnecessary crafting system, poor balancing, bosses designed around glass cannon builds that amount to: *lazer them in 3 seconds or be lazered within 3 seconds* and not methodical back and forth rhythm combat, and level design that starts off well but falls head first down a cliff of frontloaded and barren areas. All of these factors, especially the copy pasting of bosses and minibosses, leave a bad memory of the experience, and due it it being a massive open world game, I just do not want to replay it because I know most of my time will be wasted traversing the vistas. On a more subjective note, I did not like the tone of this game as much as any of the previous installments, I get what they are going for but its too 'vanilla fantasy' for me and the art direction is a little mute and washed out with the erdtree being an eyesore that casts the dreaded 'piss filter' throughout many areas of the map. Multiplayer leaves much to be desired in the way of covenants, seemless co-op and oldschool invasions, open world isnt effectively utilised at all and adding the arenas was a good call but the gamemodes are not well made. They did a good job expanding magic and making it interesting I'll give them that, although it is completely broken and OP. In conclusion, I never expected a huge and impossible game from Fromsoftware. The long wait and enormous hype generated did not even meet the usual quality standards that they are known for with their previous games. Instead our patience was rewarded with this huge hype chasing flavour of the month title that rests on the laurels of it's predecessors. Very unnecessary, never underestimate a company's greed. Expand
  11. May 13, 2023
    7
    Un très bon jeu qui s'appuie sur un open world solide, avec un design des zones qui réussit systématiquement à créer un effet wahou !
    Pour moi, c'est ça plus grande force, l'envie d'en découvrir toujours plus en voyageant d'un point A à un point B est toujours récompensé, et ceux de manière créative la plupart du temps, bravo.
    Voilà, sinon le combat system est horrible, non pas à cause
    Un très bon jeu qui s'appuie sur un open world solide, avec un design des zones qui réussit systématiquement à créer un effet wahou !
    Pour moi, c'est ça plus grande force, l'envie d'en découvrir toujours plus en voyageant d'un point A à un point B est toujours récompensé, et ceux de manière créative la plupart du temps, bravo.

    Voilà, sinon le combat system est horrible, non pas à cause de la difficulté qui est assez équilibrée, voir "facile" du moment où l'on ne fait que les boss. Mais à cause des behaviors de la plupart des **** (apparemment le mot pe tit est censuré) ennemis qui sont illisibles aux possibles, certe il y a de la quantité, mais la qualité en empathie malheureusement...
    Autre point noir, la caméra. L'un de mes pires ennemis sur Elden Ring et je n'oserais même pas parler du Targeting system qui zoom au possible de sorte que l'on ne puisse plus voir ce qu'il se passe derrière notre personnage, ou encore la sélection des ennemis un peu hasardeuse qui m'a tué plus d'une fois...

    En bref, c'est un excellent jeu très immersif, mais qui possède malgré tout selon moi de gros défauts qui sortent souvent le joueur du flow de manière injustifié et bien brutal.
    Très créatif et plein de surprise, il n'aurait pas manqué grand-chose pour que ce titre me séduise.

    Le moins n'étant pas toujours l'ennemi du mieux, la qualité est malheureusement manquante sur bien des aspects...

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    A very good game that relies on a solid open world, with a design of the areas that systematically manages to create a wow effect!
    For me, that's its greatest strength, the desire to discover more and more while travelling from point A to point B is always rewarded, and most of the time in a creative way, well done.

    So, otherwise the combat system is horrible, not because of the difficulty which is quite balanced, or even "easy" as long as you only do the bosses. But because of the behaviors of most of the "small" enemies that are unreadable , sure there is quantity, but quality in empathy unfortunately...
    Another point, the camera behavior. One of my worst enemies on Elden Ring, and I wouldn't even dare to talk about the targeting system that zooms in so much that you can't see what's going on behind your character, or the random enemy selection that killed me more than once...

    To conclude, it's an excellent and immersive game, but it still has, in my opinion, big flaws that often take the player out of the flow in an unjustified and very brutal way.
    Very creative and full of surprises, there would not have been much missing for this title to seduce me.

    Less is not always the enemy of better, but unfortunately quality is lacking in many aspects...
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  12. May 11, 2023
    7
    BEAUTIFUL LANDSCAPES + SPECTACULAR BOSSES + EXTRA DIFFICULTY PLUS = THE BEST GAME IN HISTORY???

    Mmmmmm...sorry but nope. As strong points of Elden Ring, I can say that it is a fairly large world with spectacular bosses and demanding difficulty. It's a game for hardcore gamers or those with a lot of patience. The feeling of loneliness and emptiness in the game is palpable, surprising
    BEAUTIFUL LANDSCAPES + SPECTACULAR BOSSES + EXTRA DIFFICULTY PLUS = THE BEST GAME IN HISTORY???

    Mmmmmm...sorry but nope.

    As strong points of Elden Ring, I can say that it is a fairly large world with spectacular bosses and demanding difficulty. It's a game for hardcore gamers or those with a lot of patience. The feeling of loneliness and emptiness in the game is palpable, surprising elements and curious secrets make it feel vast and deep, largely thanks to a visually powerful forgotten world. The truth is that the game's artistic aspect is its best feature.

    On the other hand, we have a mute and personality-less protagonist, a doll that walks, slashes, casts spells, and not much more. The story is incomprehensible to 99% of mortals. The game feeling is from 10 years ago with gameplay mechanics from 15 years ago, mediocre stealth mechanics, and overall, a technically very basic game.

    The graphics are not bad, but they don't boast anything extraordinary, and the performance is acceptable one year after its release.

    If you enjoy the feeling of solitude, isolation, and also like dying a lot, you might enjoy it. Otherwise, it's going to be challenging because this game doesn't offer much more. The impact it has had is simply due to the spectacularity and difficulty of its bosses, that's it.

    I'm sorry, but for me, a game is much more than that.
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  13. May 5, 2023
    6
    There is an incredible level of detail and depth in Elden Ring's world-building, gameplay mechanics, and overall design.

    The gameplay itself is challenging and rewarding with a mix of melee combat, magic, and exploration. The world is filled with a rich variety of environments, from sprawling fields to dark and foreboding dungeons. Overall, though... it's good, but nothing I would
    There is an incredible level of detail and depth in Elden Ring's world-building, gameplay mechanics, and overall design.

    The gameplay itself is challenging and rewarding with a mix of melee combat, magic, and exploration.

    The world is filled with a rich variety of environments, from sprawling fields to dark and foreboding dungeons.

    Overall, though... it's good, but nothing I would play over a longer period of time.
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  14. Apr 14, 2023
    5
    Amazing lore behind the game and good bosses but if you play the game blind you end up wandering around aimlessly and do **** all for 2 hours finding **** weapons and smithing stones that you already have hundreds of. Most dungeons are small with weak and **** enemies and minibosses that have been reused 3 or 4 times so that they can fill out a redundant number of 165 bosses. Also the goodAmazing lore behind the game and good bosses but if you play the game blind you end up wandering around aimlessly and do **** all for 2 hours finding **** weapons and smithing stones that you already have hundreds of. Most dungeons are small with weak and **** enemies and minibosses that have been reused 3 or 4 times so that they can fill out a redundant number of 165 bosses. Also the good bosses are "optional" and there is nothing in the game that ever tells you where they are, how to get to them or how to activate it. 80% of your playthrough the game feels soulless and has the personality of paint-stripper with a side of a boiled towel. Yum. Most hype train shills will tell you that nothing tells you anything because its a true open world masterpiece and that you are actually free to do what you want because there is no quest marker and no npcs that even slightly hint at the next destination and how the arrows pointing around at the graces is genius because it does absolutely ****all. Cope Expand
  15. Apr 9, 2023
    7
    It's a solid game with nice looking graphics, even though some animations could be better.
    The gameplay is easy enough, which makes boss fights fun at first, but it gets boring rather fast, because they are very limited in their move set.
    The most important part for me however, the story... is rather lackluster. I don't know. I gave this game a try, but so far it's... idk.. meh. It's
    It's a solid game with nice looking graphics, even though some animations could be better.
    The gameplay is easy enough, which makes boss fights fun at first, but it gets boring rather fast, because they are very limited in their move set.
    The most important part for me however, the story... is rather lackluster. I don't know. I gave this game a try, but so far it's... idk.. meh. It's fine I guess, but it could be a lot better.
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  16. Apr 2, 2023
    7
    Elden Ring is like a mythical creature come to life - it's both awe-inspiring and terrifying. From its breathtaking landscapes to its bone-crunching combat, it's just really fun for while.
  17. Feb 26, 2023
    5
    still no DLCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
  18. Feb 25, 2023
    5
    Elden Ring was a real disappointment. It is advertised everywhere with 100/100 scores. Nowadays, everyone is playing it, everyone is praising it, and the praises won't even end on every YouTube channels and game review site. I bought it because it was called as "Skyrim + Breath of the Wild" many times. But the result is just frustration.
    It is obvious that it was made without thinking
    Elden Ring was a real disappointment. It is advertised everywhere with 100/100 scores. Nowadays, everyone is playing it, everyone is praising it, and the praises won't even end on every YouTube channels and game review site. I bought it because it was called as "Skyrim + Breath of the Wild" many times. But the result is just frustration.
    It is obvious that it was made without thinking about the PC. It was designed exclusively with the PS4/PS5 in mind. Gameplay mechanics and combat dynamics did not go beyond the Demon's Souls game I played in 2009. There is no such thing as "Online Co-op". Putting this game under the tag "Online Co-op" is just scam.
    But hey, "who pays money gets the hype marketing".
    Yahtzee actually gave the best review: "it's a FromSoftware Dark Souls game, and therefore, good."
    It is just another Dark Souls game, nothing more.

    5: Below average - It may not appeal to everyone, but there are interesting ideas from time to time.
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  19. Feb 5, 2023
    6
    E' come giocare ad una versione open world di Dark Souls 3. Mi piace? Non proprio.

    La mappa è fin troppo piena di zone inutilmente vaste in cui si ripetono sempre gli stessi 2/3 tipi di nemici. Zone che puntualmente supero velocemente col cavallo perché mi fanno passare la voglia già solo a vederle (come il lago intorno all'accademia di Raya Lucaria o la zona enorme della marcescenza).
    E' come giocare ad una versione open world di Dark Souls 3. Mi piace? Non proprio.

    La mappa è fin troppo piena di zone inutilmente vaste in cui si ripetono sempre gli stessi 2/3 tipi di nemici. Zone che puntualmente supero velocemente col cavallo perché mi fanno passare la voglia già solo a vederle (come il lago intorno all'accademia di Raya Lucaria o la zona enorme della marcescenza). Ovviamente c'è qualche piccolo punto di interesse più importante ogni tanto ma avrei preferito una mappa più piccola e più pregna di roba interessante.

    Ogni tanto trovo delle catacombe e, ahimé, anche queste non mi piacciono. Sembrano una versione più cheap dei Chalice Dungeon, e quella era la meccanica più noiosa di Bloodborne per me, con zone che erano estremamente simili e con mini boss che venivano riciclati più e più volte, qui è lo stesso, seppur le aree siano più piccole. E c'è anche la stessa identica meccanica del trovare l'ennesima leva che sbloccherà l'ennesima porta che porterà ad un altro boss probabilmente riciclato.

    Il gioco da il meglio di sè, a mio parere, in zone più lineari come il castello di Godrick e l'accademia di Raya Lucaria, con il consueto buon level design di From Software e boss unici memorabili. Ma la maggior parte del gioco è putroppo costituita dall'open world, un open world che poteva essere fatto meglio, ripeto, con una mappa più piccola ma meglio studiata, per incentivare di più l'esplorazione di ogni singolo angolo.

    Il sistema di combattimento è simile a quello di Dark Souls 3, nel bene e nel male, con qualche aggiunta ovviamente. E' bello dover studiare bene ogni mossa e cercare di personalizzare il proprio stile di gioco ma, purtroppo, sono rimaste le orribili hit boxes dei giochi passati e soprattutto l'ingestibile telecamera che qui, più che in qualunque altro souls, mi ha fatto morire più e più volte. Perché? Perché il numero di nemici ENORMI che qui si affrontano è più alto che in passato, ma la telecamera resta troppo ravvicinata e in troppi contesti fa quel che le pare, per non parlare del solito sistema di lock on che a volte prende nemici più lontani di quello che hai di fronte, oppure, invece di agganciare un nemico, ti resetta semplicemente la visuale facendoti perdere l'orientamento. inoltre ho notato la presenza di più nemici, anche non boss, che bishottano rispetto a Dark Souls 3, il quale era certamente più bilanciato in tal senso, anche nelle imboscate.

    Tecnicamente il gioco è traballante, non ben ottimizzato. In più, per quanto i dettagli rispetto al passato siano aumentati, il titolo sa comunque di vecchio, forse perché doveva girare sin dal principio anche su macchine di vecchia generazione.

    In definitiva sarà probabilmente il secondo souls di From Software che non finirò (il primo fu Dark Souls 2). In alternativa, se dovessi finirlo, passerà comunque molto tempo, perché purtroppo non mi sta tenendo incollato al pc come mi aspettavo. Peccato.
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  20. Feb 3, 2023
    7
    This review contains spoilers, click expand to view. My rating is based on my impressions of the game. This is not an objective review. I play quite a big number of titles per year and decided to review them as a peace of art and not as a product. Expand
  21. Jan 30, 2023
    5
    This review contains spoilers, click expand to view. Unfortunately, the amount of drumming this game is not normal. True, it is a fun game, but 10 out of 10. Why does it mean a system copied from Dark Soul, the only difference is that there is more interest in magic and a disaster that magic breaks the cell game, a casual game, the easiest part in the Souls series of the world, its shape is sweet, but interactive enough I arrived, it's sweet. It's not enough for a generation. This needs something like Zita. The Legend of Zelda: Breath of the Wild, and don't settle for an open world. And give me the story. It's definitely better than the good souls, but stay in a million questions. This lore system is for donkeys. Nothing, unfortunately, the writer of Game of Trans, where does this mean, but something that makes you laugh, he says, "Oh, ELDEN RING." Van Boy's rubbish will buy, stay away from technical problems, and give me a 5 out of 10 game that is better than Souls trash games, but it was supposed to be called Dark Souls 6, not ELDEN RING, unfortunately, the passion is zero with the game Expand
  22. Jan 30, 2023
    7
    Disclaimer:
    This is my first FromSoftware game, so I'm reviewing it from that perspective. I've played for about 90 hours but haven't finished it yet. I purchased it around Christmas 2022, so my experience with bugs has likely been better than that of those who started playing earlier.
    What I like: The world is huge. The legacy dungeons are well designed. The atmosphere is cool. You
    Disclaimer:
    This is my first FromSoftware game, so I'm reviewing it from that perspective. I've played for about 90 hours but haven't finished it yet. I purchased it around Christmas 2022, so my experience with bugs has likely been better than that of those who started playing earlier.

    What I like:
    The world is huge. The legacy dungeons are well designed. The atmosphere is cool. You can tell there was a lot of attention to detail in the world design. The play style is fun even if the controls are a bit weird on PC. There are many ways to play with different builds.

    What I don't like:
    The story and quests aren't easy to follow. I don't want a game to hold my hand, but this goes to far in the other direction. While some level of challenge is good, there are certain areas and bosses that go overboard. Repeating the same section of dungeon or boss over and over until you learn what works gets boring and frustrating. Ultimately, there have been too many times that this game has felt like work rather than entertainment.

    Rating:
    This game is overrated by critics. That doesn't mean it's a bad game, but when I scroll through the list of games with metascores in the mid-90s, I see a lot of games that I enjoyed much more than this one.
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  23. Jan 28, 2023
    6
    The open-world formula does not improve the Souls-genre, and rather bogs it down.
  24. Jan 22, 2023
    7
    There was a huge amount of reused assets, which completely breaks the immersion. Also, due to the open world, you're always underpowered or overpowered, there are only a few scenarios where you're actually playing on the difficulty that you're supposed to. The Game is still very fun and the main levels are amazing. I also love the theme better than in DS3.
  25. Jan 14, 2023
    7
    In summary, I would like to say that it is a good game. No more, but also no less. The character animations look wooden like 10 years ago. The graphics engine is outdated. 16:9 only via external flawless widescreen tool and 60 FPS lock. Weak. The game itself is exhausting and demanding. It's not fun, a feat of strength to get through. A lot of running, horizontally and vertically. ThankIn summary, I would like to say that it is a good game. No more, but also no less. The character animations look wooden like 10 years ago. The graphics engine is outdated. 16:9 only via external flawless widescreen tool and 60 FPS lock. Weak. The game itself is exhausting and demanding. It's not fun, a feat of strength to get through. A lot of running, horizontally and vertically. Thank goodness I had help from the Eurogamer.de walkthrough, otherwise I would probably still have been searching next year. The side quests are garbage. The main story is irrelevant. But the cool thing are all the bosses, the battle system, the control with gamepad (GREAT!), finding new armor pieces and leveling up is great. The crafting is completely superfluous. All in all a good game. 80 percent. No more, no less. Expand
  26. Jan 5, 2023
    7
    The game just felt kind of boring, it looks great and controls well also but there wasn't ant real sense of progression beyond listening to new character talk like a reddit or discord mod tipping a fedora. It looks great and the boss fights are fun, the rest was meh.
  27. Dec 29, 2022
    7
    A masterpiece of soulslike formula. Break the greatness of other games with the grinding and cheesy ways to pass through bosses. becomes a little repetitive in the end, even though still fun and playable even for the ones who's not on fromsoft games.
  28. Dec 23, 2022
    6
    Game is amazing how ever 21:9 Monitor are not supported just lol , bad port to PC
  29. Dec 21, 2022
    5
    It's a very delayed review because my monitor broke, but I see that fanboys and those who write reviews with money have raised this fiasco game to the level of unrivaled. Anyway, let's move on to our real unbiased review. Let's start with the mechanics as always, there is no innovation in mechanics, standard soul games, jumping is added and has almost no effect on the game. Open world wasIt's a very delayed review because my monitor broke, but I see that fanboys and those who write reviews with money have raised this fiasco game to the level of unrivaled. Anyway, let's move on to our real unbiased review. Let's start with the mechanics as always, there is no innovation in mechanics, standard soul games, jumping is added and has almost no effect on the game. Open world was added to the game, but mechanically is there such a thing, the answer is no. The game is very big, there are incredibly many castles and dungeons you can visit, but they are all flat and empty inside. Let's start with the castles, when you start the game, you look around and see the incredible map and you start exploring, traveling and wandering around in castles that last a maximum of half an hour, yes, you did not hear wrong, the time you spend in castles is half an hour, including Lyndell! All of those incredibly designed castles are just images, empty castles with no design inside, filled with creatures and left. When I look at the old souls games, designs like DS 1 Anor Londo, DS 2 Drangleic castle are bigger and more detailed than all the castles in the Elden ring game combined. Ds 2 had this success despite being a half-open world, Elden ring is a huge empty world full of creatures. The only good thing about it is that it looks great artistically. I have explained the chapter and map designs together with the mechanics. Now let's look at the small innovations and whether they have an effect on the game. Let's start with the mount, we have a horse-like mount in the game, this mount allows us to travel around the whole world, we can do combat and boss fights in some places and it has no mechanical effect on the game. The things we do with the mount are very limited, don't expect something like Zelda or Shadow of the colossus. When I say Shadow of the colossus, they said that they were inspired by Shadow of the colossus before the game came out, there is nothing about it in the game. Since jumping was added, the platform was expected, which it should have been, but they didn't put it, the jumping mechanics look ridiculous even next to the games 30 years ago. Let's talk about dungeons, there are dungeon designs that are so terrible that they compete with Skyrim. You enter hundreds of dungeons throughout the game and except for a few, they are all similar designs. We have come to the end of our review and unfortunately Elden ring is not a good game at all. The same mechanics, open world game mechanics and design are not reflected in the game, nothing good except for the improved spells. Elden ring is the biggest fiasco of this year. 57/100 if we come to the score Expand
  30. Mar 3, 2022
    7
    While I am not a stranger to difficult games, I've never took a dive into the souls-like genre. Elden Ring has therefore been my first proper look at this style of game, straight from the developers that made the genre flourish. Now, with 24 hours of play time, I'm ready to lay down some thoughts and provide a rating, though this could potentially change later if my feelings change.

    Open
    While I am not a stranger to difficult games, I've never took a dive into the souls-like genre. Elden Ring has therefore been my first proper look at this style of game, straight from the developers that made the genre flourish. Now, with 24 hours of play time, I'm ready to lay down some thoughts and provide a rating, though this could potentially change later if my feelings change.

    Open World almost feels like a dirty word these days, and many people struggle to find big open maps engaging. I feel that Elden Ring really experiences both highs and lows from the open world it adopted; it can lead to some incredible moments at times, but can equally leave the game feeling like it lacks compelling content at other times.

    Combat in Elden Ring is generally fun, with a good range of options to approach a battle from, although sometimes you might press a button and have to wait a while before your character decides to act on it which can lead to you getting hit. Bosses in the game are mostly good fights, with many of them teaching you important skills or lessons for later in the game, although a couple of bosses feel like they were not very well thought out. The music... well I don't remember any of it sadly, though when it is used it feels like it fits a situation well.

    Many people have complained about the optimisation on PC. I'm not sure why - my PC isn't the best, and some parts I'm using are the bare minimum for the game to run, but I've only suffered minor dips to framerate which doesn't bother me at all.

    My whole experience with Elden Ring has been overall positive, but full of problems big and small. I've only encountered one bug where I got stuck while on the horse and died 20 seconds later. Regardless, I think it's difficult to say if I would recommend the game. If you're interested in the genre, give it a shot. If you aren't then it's most likely best to steer clear.

    Edit: after beating the game, I don't want to change my score at all. I feel that, as the game progressed, other strengths and weaknesses were revealed to me. While I believe the open world structure definitely excelled at tugging on my sense of discovery, I also think that it resulted in me missing a large amount of potentially brilliant content. Along with this, I feel that the game would do well to adopt some potential tips or accessibility options for newer players or those who struggle with these sorts of games. This would help to make sure that even if the game remains difficult, a player is never truly stuck.
    Expand
Metascore
94

Universal acclaim - based on 60 Critic Reviews

Critic score distribution:
  1. Positive: 57 out of 60
  2. Negative: 0 out of 60
  1. Aug 29, 2022
    70
    Elden Ring is an experience that will not be forgotten in a hurry. It's a tremendous, hulking, massive achievement but because it is tremendous, hulking and massive, it is one that comes with many caveats. The shelves in CeX and conversations with people who stopped playing at Stormveil castle can certainly attest to some of those caveats. Much like any FromSoftware title, it's not going to be for everybody, but paradoxically it is one of their hardest and one of their most accessible to date. It offers huge value in one package, and perhaps is a little too much value, only becoming clearer when nearing the endgame. Don't be mistaken by the criticism, though. This is a phenomenal achievement with a moment-to-moment that is incredibly engaging and immersive. No doubt it will be deserving of the end-of-year accolades it will inevitably receive. One pushes through Elden Ring as one pushes through life, with all the highs and the lows that it brings.
  2. Apr 28, 2022
    82
    Elden Ring is massive, sometimes to its detriment. A thorough walkthrough might take up more than 100 hours to complete, and at some point it becomes clear that From Software did not have enough manpower to produce that much unique content. Still, it remains incredibly addictive even after those 100 hours pass…
  3. Apr 14, 2022
    90
    It’s hard to review Elden Ring without being comparative; that’s because Elden Ring is an evolutionary step, not a revolutionary one, and one can’t help but see how it’s built on what came before. Here is a massive undertaking of a game, not for the sake of chasing trends but as the natural progression of the style the company has been fostering for over a decade. It’s amazing how smoothly the transition to open world was and how much of the Souls identity is still present. In the short time since its release, it has already left a cultural mark, no doubt a result of the game’s increased approachability. Even after sifting past all the hype and grandiosity, there’s still an excellent game left and Elden Ring is a clear showcase of FromSoftware’s outstanding expertise in the field. Elden Ring really is just that good.