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7.0

Mixed or average reviews- based on 5812 Ratings

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  1. Mar 24, 2022
    7
    I've written an elaborate and long review explaining why this game is an 8/10 even without the optimizations issues, but this site sucks and has completely deleted my review.. so trust
  2. Mar 13, 2022
    7
    Great looking game as always, visually stunning. Sound and music also great. New crafting option is a welcome addition, same with boss checkpoints.

    The meta of the game seems to be to anger the player by any means necessary and really they just do this without reprieve, using every dirty trick in the book. Example, there is a new Lobster mob that can shoot at you with pinpoint accuracy
    Great looking game as always, visually stunning. Sound and music also great. New crafting option is a welcome addition, same with boss checkpoints.

    The meta of the game seems to be to anger the player by any means necessary and really they just do this without reprieve, using every dirty trick in the book. Example, there is a new Lobster mob that can shoot at you with pinpoint accuracy from miles away, taking out nearly half your HP with one shot. I've had enough of that nonsense. It's cute but it doesn't serve a purpose other than to be a nuisance when you're exploring.

    Noteworthy combat encounters are rare, Dungeons are few and far between, even fewer of them containing items of value. I was mostly sad to find out that it lacked the sense of accomplishment i felt in Dark Souls after beating a boss. I killed nearly all of the Lords and i just felt bored.

    Control mapping is weak on PC, can get really confusing in time sensitive situations. I don't like playing with a controller but it really was made for consoles in mind, so instead of using a button per action sometimes you'll have to combine two. Latency is also weird sometimes, like the commands activate late or not at all.

    Most infuriating though, it's filled to the brim with hackers and it hasn't even been two weeks since it came out. FS still tone-deaf to the pleas of the community.

    My advice is get it after the hype dies down, or after it gets a few well deserved patches.
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  3. Apr 22, 2022
    7
    + souls combat with all the bells and whistles
    + many viable builds despite the meme ones being popular
    + best graphics yet in the series and great character creator + lots of content to play through, 100+ hours is the norm + the catacomb level design is surprisingly creative and fun for dungeon lovers like myself ----- - Worst boss and enemy combat design. Blatant Input reading,
    + souls combat with all the bells and whistles
    + many viable builds despite the meme ones being popular
    + best graphics yet in the series and great character creator
    + lots of content to play through, 100+ hours is the norm
    + the catacomb level design is surprisingly creative and fun for dungeon lovers like myself
    -----
    - Worst boss and enemy combat design. Blatant Input reading, delayed attacks, endless boss combos and unnecessarily short punish windows. Whether easy or hard, it's simply never satisfying to defeat an enemy.
    - Heavy asset reuse. Every cave and landmark is exactly like all the other ones in their category. Every catacomb, cave and ruin looks exactly the same. Most bosses and enemies are reused too.
    - Terrible storyline. Hard to process main plot with an abstract, irrelevant twist (Radagon & Marika), and npc quests that always reward the player with utterly depressing and futile outcomes. It feels better to NOT do them!
    - The open world is really just for looks. It's a wasteland with points of interest, generic caves, catacombs and ruins with mostly useless loot. Combat is all you really have to look forward to. Try not to miss radiant quests from Bethesda. At least those were better than nothing.
    - Uncreative armor design and lack of variety for gear. A lot of sets are thematically redundant or look alike, when they don't look plain disappointing.
    - Weapon and spell variety really makes sense in NG+ only. At a first playthrough you'll be likely stuck to the same couple spells and weapons due to the upgrade system and the best ones being confined to late game.
    - The damage scaling can be harsh unless you're told to stack VIT and defense bonuses early on, and even then it's not pleasant to die immediately to every couple rats you failed to notice in time.
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  4. Mar 9, 2022
    7
    Its awesome amazing flawless, until it trys to load a new material or spell effect and it stutters like a... insert derogatory thingu, and there is a capped FR and no ultrawide support (thank god for flawless widescreen). FIx these and easy GOTY.
  5. Feb 27, 2022
    7
    60 fps with drops on 5600X/6700XT, no V-Sync in setting, no ultrawide support. Graphic like Dark Soul 3. Yeah, if you are on hype train and love DS games, you will probably love this one too. But poor optimation, only 60 fps lock, ugly graphic, fps drops, bugs, crashes, problems with Xbox controller, horrible menu and settings. Shader quality doesnt work (it did nothing), same issue with60 fps with drops on 5600X/6700XT, no V-Sync in setting, no ultrawide support. Graphic like Dark Soul 3. Yeah, if you are on hype train and love DS games, you will probably love this one too. But poor optimation, only 60 fps lock, ugly graphic, fps drops, bugs, crashes, problems with Xbox controller, horrible menu and settings. Shader quality doesnt work (it did nothing), same issue with Auto-detect best rendering setting. Half of the changes like grass quality do virtually nothing.

    I asked for a refund. It makes no sense. From Software **** on the PC again. The game can be great, but if I have to rate the PC port, forget about it. 60 fps with graphics at least 6 years outdated, non-functional graphics settings. If you have a PS5, you may enjoy it more on the console. It's a horrible experience here. And as for the game itself. It's "just" another Soul game. Nothing more, nothing less. But it's definitely not a game of the century, as some are trying to suggest.
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  6. Mar 9, 2022
    7
    Where can we give feedback on issue for "Quality of Life" improvements for Elden Ring on PC, the Camera issues and Target Locking problems from making the Mouse both of the analog control sticks, PLEASE this is driving a lot of us crazy with constant uncontrollable lock switching and more key binding options, like actually being able to bind Maps to M FFS!
  7. Mar 27, 2022
    7
    Early game: 6 out of 10
    Mid game: 10 out of 10
    Late game: 2 out of 10 Overall fun but scales horribly. Plus you need a guide for everything, typical from soft.
  8. Mar 13, 2022
    7
    Decent game but really not deserving of the 10s. A nice map that you can barely stop to appreciate due to being 1-shot by some enemy if you stand still.
    Some of the most awkward one-sided dialogue in a game where your character has no voice.
    A wide variety of skills and weapons that have no in-game explanation of what they do. One of the worst cameras on recent memory. It's another Souls
    Decent game but really not deserving of the 10s. A nice map that you can barely stop to appreciate due to being 1-shot by some enemy if you stand still.
    Some of the most awkward one-sided dialogue in a game where your character has no voice.
    A wide variety of skills and weapons that have no in-game explanation of what they do.
    One of the worst cameras on recent memory.
    It's another Souls game, take it or leave it.
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  9. Aug 20, 2022
    7
    It's basically Dark Souls 4, with slightly above average open-world mechanics. I enjoy it but would say that there is some obvious recycling from previous titles and even within the game itself. A smaller, more consciously designed world might have been better.

    Also, the PC release is just unapologetically bad in terms of bugs and performance. UPDATE: I finished the game and most of
    It's basically Dark Souls 4, with slightly above average open-world mechanics. I enjoy it but would say that there is some obvious recycling from previous titles and even within the game itself. A smaller, more consciously designed world might have been better.

    Also, the PC release is just unapologetically bad in terms of bugs and performance.

    UPDATE: I finished the game and most of the bugs have been ironed out since then. My opinions on the world size and recycling of ideas definitely still stand though. It's a bit sad as From Software clearly put a lot of work into the game, but they bit off more than they can chew.
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  10. Dec 1, 2022
    7
    Elden ring is Assassins Creed: Valhalla of souls games, bland. Finished it 3 times, got platinum trophy and I have no interest to play it anymore unlike previous Fromsoft games. PvP is straight up bad, netcode is terrible, lore is meh, bosses are mostly meh or reskins of previous cool bosses, performance is bad, there are bugs and glitches everywhere and balancing in this game was made byElden ring is Assassins Creed: Valhalla of souls games, bland. Finished it 3 times, got platinum trophy and I have no interest to play it anymore unlike previous Fromsoft games. PvP is straight up bad, netcode is terrible, lore is meh, bosses are mostly meh or reskins of previous cool bosses, performance is bad, there are bugs and glitches everywhere and balancing in this game was made by disabled chimpanzee. Expand
  11. Oct 15, 2022
    7
    Overhyped and overrated. After milking dry the Demon's Souls formula for 13 years, From Software has created a Frankenstein's monster by slapping together a whole bunch of elements from other games, without perfecting any of them, while using a severely outdated game engine. They have combined combat mechanics from Sekiro and of course the Souls games, but it feels neither as fast-pacedOverhyped and overrated. After milking dry the Demon's Souls formula for 13 years, From Software has created a Frankenstein's monster by slapping together a whole bunch of elements from other games, without perfecting any of them, while using a severely outdated game engine. They have combined combat mechanics from Sekiro and of course the Souls games, but it feels neither as fast-paced and dynamic as Sekiro, nor as "strategic", punishing and claustrophobic as Souls. The difficulty stems from lazy and unfair enemy combos, as well as new enemy movesets that are simply frustrating and annoying. "One boss is too easy? Just put two of them into the same room then! Add a cheap area-of-effect move to every large enemy, as well as a thrust attack with insane range, with infinite stamina of course!".
    The open world was obviously created in BotW's image, except that it's much less beautiful, much less lively, much less fun to explore and navigate. From a technical standpoint, the game is a disaster.

    From Soft have rested on their laurels for too long and fell behind big time. Time to catch up before they go the way of Bethesda. That's unlikely though, seeing how the deluded fan cultists have turned this game into perhaps the most overrated title of all time. Next up: Elden Ring 2, with the same clunky gameplay mechanics, same outdated graphics, same lore and no plot to speak of.
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  12. Aug 24, 2022
    7
    First things first it's 2020 and i still have to use the Flawless Wide Screen to get ultrawide support which could lead to a ban because of anti-cheat won't allow any third-party fixes.
    the second thing the stuttering is unbelievable it's supposed to be a game that need precise movement but when it stops for a second or two, you're dead.
    third thing the performance are so bad in some
    First things first it's 2020 and i still have to use the Flawless Wide Screen to get ultrawide support which could lead to a ban because of anti-cheat won't allow any third-party fixes.
    the second thing the stuttering is unbelievable it's supposed to be a game that need precise movement but when it stops for a second or two, you're dead.
    third thing the performance are so bad in some area's that led to frame drops and it's not because of my specs i have 2070 super and tried to lower all the graphic setting but it's still the same.
    the fourth thing keyboard layout why the hell they didn't implant that in the game before releasing it it's confusing as hell to see press Y every damn time.
    lastly bugs the game has its fair share of bugs like enemy's can hit you while you're behind a wall, the AI of your summons sometimes act dumb, you can get stuck under some large enemy, the high which can you jump from isn't the same in the open world and the dungeon's, lastly good luck trying to hit an animal without the lock on mechanics.

    the game isn't bad it's enjoyable when it's playable but not at this time wait for them to release bug and performance issue then go for it otherwise, you're stuck playing it in a **** state.
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  13. Feb 28, 2022
    7
    Good game - IF YOUR A SOULS FAN
    Great graphics
    Feels very open and free world Nice horse mechanics The game is overrated. It just is. For Souls fans tho. I get it,it get it. Its a huge improvement and the game have alot of qualities. But overrated ?? HELL YES! And of course "Git gudd" is the only argument that fans will throw at you for not liking it. It just is not a game for
    Good game - IF YOUR A SOULS FAN
    Great graphics
    Feels very open and free world
    Nice horse mechanics

    The game is overrated. It just is. For Souls fans tho. I get it,it get it. Its a huge improvement and the game have alot of qualities. But overrated ?? HELL YES! And of course "Git gudd" is the only argument that fans will throw at you for not liking it. It just is not a game for everyone OK? And lets face it,there is basicly NO story. It is Breath of the wild with a more mature setting and alot higher difficulty. For many this sounds AMAZING. For me - Not so much. I feel games like Red Dead Redemption 2 or The Last of us 2 are better games than this.
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  14. Mar 21, 2022
    7
    Ставлю 7 баллов.
    Минус три балла за такие вещи:
    -1 балл за то, что нельзя кастомизировать тело полностью(включая грудь и ягодицы персонажа). Хотя в интернете писали(рекламировали фейк), что в игре очень глубокая кастомизация персонажа. -1 балл за то, что игра легче предшественников(возможно, мое субъективное мнение). -1 балл за всякие недочеты. Где-то объекты через текстуры проходят,
    Ставлю 7 баллов.
    Минус три балла за такие вещи:
    -1 балл за то, что нельзя кастомизировать тело полностью(включая грудь и ягодицы персонажа). Хотя в интернете писали(рекламировали фейк), что в игре очень глубокая кастомизация персонажа.
    -1 балл за то, что игра легче предшественников(возможно, мое субъективное мнение).
    -1 балл за всякие недочеты. Где-то объекты через текстуры проходят, где-то FPS проседает. Где-то игра ориентирована на геймпад. Графика со времен выхода PS4 не изменилась, а это 2013 года. Графика на уровне старой Dark Souls 3, только спецэффектов добавили.
    Итог - Игра отличная, любителям точно зайдет. Намёк на игру года)))
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  15. Mar 12, 2022
    7
    A really great game. But even a great game like this has lots of issues, and these issues ruin your whole experience.
  16. Feb 26, 2022
    7
    Honestly, graphic is not amazing, just compare with the Witcher 3 that is older.
    Gameplay and physic, witcher 3 is better
    This one is still like other the games of this company, cant understand why people bolded this game as a big WWOOOWW
    I refunded from the steam!
  17. May 7, 2022
    7
    you will get bored before you actually beat it cause game starts recycling enemies and assets
  18. Mar 4, 2022
    7
    Começou bem bugado mas está melhorando com as atualizações, é um optimo game mesmo assim.
  19. Aug 9, 2022
    7
    Yeah, Miyazaki and From starting to eats their own tail. I mean it's still a great game, but stylistics it's just another dark fantasy, with fallen kings, heroes and that stuff we saw million timies in other Souls games, and the gameplay is really nothing new or fresh in this formula. Bringing open world to dusty mechanics doesn't make a new game guys. It is shame, because Sekrio showsYeah, Miyazaki and From starting to eats their own tail. I mean it's still a great game, but stylistics it's just another dark fantasy, with fallen kings, heroes and that stuff we saw million timies in other Souls games, and the gameplay is really nothing new or fresh in this formula. Bringing open world to dusty mechanics doesn't make a new game guys. It is shame, because Sekrio shows that this team have fresh ideas to improve gameplay. But this is just one big step backwards. Expand
  20. Jul 25, 2022
    7
    Before the GOW5 I would give this game GOTY 2022, cause it was an amazing experience for gaming community, considering this is still one of the most selling games 5 months after its release. It has good skill-based gameplay, some really amusing and imaginative locations and bosses, yet it lacks narrative and story, which made me take a break in my playthrough for a while. The balancing atBefore the GOW5 I would give this game GOTY 2022, cause it was an amazing experience for gaming community, considering this is still one of the most selling games 5 months after its release. It has good skill-based gameplay, some really amusing and imaginative locations and bosses, yet it lacks narrative and story, which made me take a break in my playthrough for a while. The balancing at this game is really something which should have been taken more seriously, because some bosses are just not fun at all for their stupidly high difficulty. And you also can't ignore numerous bugs and glitches which may be annoying at some times.

    The open world for this game is something which is working not that well, however it has something for you to explore. Considering Ubisoft-like open-world games, Elden Ring makes you feel like you are actually discovering something new, which you are not forced to explore.

    Nevertheless, it is still the best game of 2022 for me and it deserves this hype and attention
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  21. Feb 27, 2022
    7
    Lots of performance issues, it makes the game feel off compared to the console versions.
  22. Jan 14, 2023
    7
    In summary, I would like to say that it is a good game. No more, but also no less. The character animations look wooden like 10 years ago. The graphics engine is outdated. 16:9 only via external flawless widescreen tool and 60 FPS lock. Weak. The game itself is exhausting and demanding. It's not fun, a feat of strength to get through. A lot of running, horizontally and vertically. ThankIn summary, I would like to say that it is a good game. No more, but also no less. The character animations look wooden like 10 years ago. The graphics engine is outdated. 16:9 only via external flawless widescreen tool and 60 FPS lock. Weak. The game itself is exhausting and demanding. It's not fun, a feat of strength to get through. A lot of running, horizontally and vertically. Thank goodness I had help from the Eurogamer.de walkthrough, otherwise I would probably still have been searching next year. The side quests are garbage. The main story is irrelevant. But the cool thing are all the bosses, the battle system, the control with gamepad (GREAT!), finding new armor pieces and leveling up is great. The crafting is completely superfluous. All in all a good game. 80 percent. No more, no less. Expand
  23. Feb 28, 2022
    7
    -No arabic language -Bad performance -Drop frames -Crashes -60 frame cap -Bad graphics +great gameplay +Good story +Graet open world
  24. Apr 26, 2022
    7
    I'm aware that most people that gave this game a 10/10 are fanboys all the way. It's just not reasonable, even more, if you played the games that came this month alone (Sifu, Horizon) u just can't nail a 10/10 on this game, is unfair for the rest of the developers that put a lot of effort into their products. Sifu had way smoother gameplay and animations and Horizon feels like it is 5I'm aware that most people that gave this game a 10/10 are fanboys all the way. It's just not reasonable, even more, if you played the games that came this month alone (Sifu, Horizon) u just can't nail a 10/10 on this game, is unfair for the rest of the developers that put a lot of effort into their products. Sifu had way smoother gameplay and animations and Horizon feels like it is 5 years in advance in terms of visuals, the difference is gigantic. So what I think the game did good and bad:

    Good:
    + World design
    + Exploration
    + Art design
    + Variety of enemies in the world
    + And let's say the level design

    Bad:
    - Graphics (textures, lighting, shadows, etc, feels like a 2014 title, not 2022 one)
    - Mocap, lip-sync (insanely bad for a AAA developer)
    - Story (super generic, vague, diluted, the dialogs and characters are super cringe)
    - Clunky controls
    - Animations
    - Sound effects (again super generic)
    - 60Hz cap?? in 2022?
    - Optimization, stuttering (for pc at least and for now, maybe it will be fixed with a patch)
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  25. Nov 4, 2022
    7
    Equipo: i7, 8GB RAM DDR4, GTX 1050 2GB, SSD. 1900x1080 (Medio/Alto).
    Rendimiento: Bastante bueno y fluido a excepción de las zonas más exigentes donde se dieron puntuales caídas a 20 fps (sólo en calidad alta).
    Horas en completar la primera partida: 50 horas. Dificultad: Es al mismo tiempo el más fácil y el más difícil de todos los juegos de From Software. Incluye zonas de dificultad
    Equipo: i7, 8GB RAM DDR4, GTX 1050 2GB, SSD. 1900x1080 (Medio/Alto).
    Rendimiento: Bastante bueno y fluido a excepción de las zonas más exigentes donde se dieron puntuales caídas a 20 fps (sólo en calidad alta).
    Horas en completar la primera partida: 50 horas.
    Dificultad: Es al mismo tiempo el más fácil y el más difícil de todos los juegos de From Software. Incluye zonas de dificultad irrisoria frente a enemigos absurdamente difíciles e injustos (Comparado con los estándares de From Software).
    Bugs y Fallos: En toda la partida sólo encontré un fallo cuando el caballo se quedó atascado en un sitio. En 50 horas el juego se salió al escritorio un total de 15 o 20 veces (Situaciones al azar. Ninguna acción en concreto provocaba errores. Seguramente problema del PC). El error más común era que el caballo y algunos enemigos se volvían invisibles en algunos momentos. No muy molesto y nunca con jefes o enemigos únicos.

    Elden Ring coge toda la experiencia acumulada por From Software hasta la fecha y lo combina en un juego titánico con guiños e inspiración tomados de los juegos anteriores de la compañía. Al que más se parece en mecánicas y desarrollo del PJ, a mi modo de ver, es a DS3.

    Sin embargo, más es menos en este caso. El vasto mundo se hace abrumador y pesado por momentos y al estar tan lleno de contenido pierde la épica única de los juegos anteriores. En Elden Ring no encontraremos enemigos capaces de dejar huella como Father Gascoigne, Lady Butterfly o Sister Friede. Por el contrario Elden Ring incluye enemigos difíciles pero planos: barras de vida enormes, daño absurdo, demasiados ataques ineludibles, de área o capaces de matar de un golpe; cualidades que a mi modo de ver no hacen un buen combate. En Sekiro, por ejemplo, los combates eran endiabladamente difíciles pero a la vez brindaban un duelo justo donde lo único que influía era la habilidad del jugador. Elden Ring sin embargo está plagado de muertes injustas y absurdas incluso para el mundo al que nos tiene acostumbrados Miyazaki.

    Se recomienda su compra: Sí, incluso por 40 o 50 euros pero matizando que antes de comprar Elden Ring considero que DS3, Sekiro o Bloodborne son mejores inversiones en caso de no haberlos jugado con anterioridad.

    Por último para aquellos que encontréis los juegos de FS muy difíciles o queráis trastear y probar diferentes personajes o armas siempre podéis utilizar WeMod y Cheat Engine (IMPORTANTE: Nunca uses cheats o mods en una partida real de un juego de From Software o serás baneado. Si utilizas herramientas de modificación o trucos crea siempre una partida nueva, haz un backup de tus saves antiguas y juega siempre offline. Antes de regresar al online elimina todos los datos guardados sobre las partidas modificadas. De esta manera no incurriremos en una infracción y mantendremos el juego limpio de trampas y ventajas en la comunidad online).
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  26. Apr 11, 2022
    7
    Its the same game fromsoft was done 6 times before. But not even the best combat of the bunch, because in this one you need to use the lock on like a scrub since most enemies have broken hitboxes and animations to the point of just hitting you through walls, unlike Dark Souls 2 where you could play the whole thing without it.

    The graphics are good but the vegetation and skybox feels
    Its the same game fromsoft was done 6 times before. But not even the best combat of the bunch, because in this one you need to use the lock on like a scrub since most enemies have broken hitboxes and animations to the point of just hitting you through walls, unlike Dark Souls 2 where you could play the whole thing without it.

    The graphics are good but the vegetation and skybox feels dated, the open spaces are a good change and the map is HUGE, everything else is just another coat of paint on a good game that can feel tired if you arent in the mood.

    Doesnt supports ultrawide resolutions natively, thats unacceptable, the PC community has to finish the porting for lazy devs like this, its has occasional stutters and even crashes but very rarely.

    Its definetly my favorite game of the franchise so far but its held back by the complete lack of innovation in the combat, like gore and damage models, being able to move sideways without the stupid lock on, being able to free aim while playing as a mage or an archer, they did something way back with Demon Souls and never tried making it better.
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  27. May 13, 2023
    7
    Un très bon jeu qui s'appuie sur un open world solide, avec un design des zones qui réussit systématiquement à créer un effet wahou !
    Pour moi, c'est ça plus grande force, l'envie d'en découvrir toujours plus en voyageant d'un point A à un point B est toujours récompensé, et ceux de manière créative la plupart du temps, bravo.
    Voilà, sinon le combat system est horrible, non pas à cause
    Un très bon jeu qui s'appuie sur un open world solide, avec un design des zones qui réussit systématiquement à créer un effet wahou !
    Pour moi, c'est ça plus grande force, l'envie d'en découvrir toujours plus en voyageant d'un point A à un point B est toujours récompensé, et ceux de manière créative la plupart du temps, bravo.

    Voilà, sinon le combat system est horrible, non pas à cause de la difficulté qui est assez équilibrée, voir "facile" du moment où l'on ne fait que les boss. Mais à cause des behaviors de la plupart des **** (apparemment le mot pe tit est censuré) ennemis qui sont illisibles aux possibles, certe il y a de la quantité, mais la qualité en empathie malheureusement...
    Autre point noir, la caméra. L'un de mes pires ennemis sur Elden Ring et je n'oserais même pas parler du Targeting system qui zoom au possible de sorte que l'on ne puisse plus voir ce qu'il se passe derrière notre personnage, ou encore la sélection des ennemis un peu hasardeuse qui m'a tué plus d'une fois...

    En bref, c'est un excellent jeu très immersif, mais qui possède malgré tout selon moi de gros défauts qui sortent souvent le joueur du flow de manière injustifié et bien brutal.
    Très créatif et plein de surprise, il n'aurait pas manqué grand-chose pour que ce titre me séduise.

    Le moins n'étant pas toujours l'ennemi du mieux, la qualité est malheureusement manquante sur bien des aspects...

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    A very good game that relies on a solid open world, with a design of the areas that systematically manages to create a wow effect!
    For me, that's its greatest strength, the desire to discover more and more while travelling from point A to point B is always rewarded, and most of the time in a creative way, well done.

    So, otherwise the combat system is horrible, not because of the difficulty which is quite balanced, or even "easy" as long as you only do the bosses. But because of the behaviors of most of the "small" enemies that are unreadable , sure there is quantity, but quality in empathy unfortunately...
    Another point, the camera behavior. One of my worst enemies on Elden Ring, and I wouldn't even dare to talk about the targeting system that zooms in so much that you can't see what's going on behind your character, or the random enemy selection that killed me more than once...

    To conclude, it's an excellent and immersive game, but it still has, in my opinion, big flaws that often take the player out of the flow in an unjustified and very brutal way.
    Very creative and full of surprises, there would not have been much missing for this title to seduce me.

    Less is not always the enemy of better, but unfortunately quality is lacking in many aspects...
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  28. Mar 23, 2022
    7
    267 hours played to date. 1200 hours in DS3. 600 hours in DS2. Maybe like 200 in DSr/PTDE.

    E: Update: In 250 hours I have had one co-op where I actually ran an entire 30 minute map clearing session without disconnect. This is a historic first. The multiplayer matchmaking is really bad with rampant disconnects. I am directly connected with 1000 down myself. Over 200 hours in and well,
    267 hours played to date. 1200 hours in DS3. 600 hours in DS2. Maybe like 200 in DSr/PTDE.

    E: Update: In 250 hours I have had one co-op where I actually ran an entire 30 minute map clearing session without disconnect. This is a historic first. The multiplayer matchmaking is really bad with rampant disconnects. I am directly connected with 1000 down myself.

    Over 200 hours in and well, this is probably one of the worst overall experiences I have had with the Souls genre. Context for this review, I have historically put over 500 hours into FS Souls games, as a result, I am looking at Elden Ring as a "1000 hour" game to replace Dark Souls 3. The one constant FS Souls genre had was every game improved the MP aspect, here it takes a huge step back.

    If the question is, "Will I get my money value out of this game" the answer for you is "Yes". Get it, but remember, if you do this game has forced co-op invasions so you will deal with people coming into your game to kill you. Also, please understand, they will be rather well geared because they are always fighting groups on invasions. If you are looking for something to peacefully play with your friends, I highly recommend Nioh 2.

    FromSoftware seemed to go out of their way to make this game as rewarding and accessible as possible and in doing so, I believe they may have over stepped their bounds of what was once a well designed, concise, and impactful journey. The result is a convoluted mess of confusion, missed events, recycled bosses and field enemies, and gank mechanics that just make everything feel so bland.

    Outside of this, the game takes a few serious set backs.

    You can no longer be invaded solo, unless you use an item which removes the cool down timer for invasions. So you are invaded non-stop. The traditional souls experience is completely lost.

    You can either pvp solo or play solo, but not both. This makes the entire game feel very lonely, furthermore, most invaders are now focusing on the cheapest builds possible because every invasion is 3 people waiting for them.

    The invasive multiplayer interaction, which I mostly play souls games for is no longer there as a solo player. You either have to summon co-op players, which ruin your experience of the game, trivializing content, or be forced to run massive quantities of land on foot just to be invaded.

    This effectively ruins the game for me as the traditional souls experience is no longer there, despite the fact they could have allowed solo invasions in dungeons.

    The irony of this is they left in the "hunter" group that hunt "red invaders" except it's never used because hosts don't use the item since there is no need as invasions are co-op only. Even if they did it would just be 4 people versus 1 under leveled invader. So people who are new to the game and the mechanic are just not going to bother and it's really hurting the active invading pool. As it stands solo, I am invaded by the same few repeat people in whatever bracket I click my solo invasion item on. They usually die enough that they just stop invading me or leave my game.

    What FS should have done is allowed solo invasions, automatically spawned a blue covenant hunter next to the player on a red invasion. This way, they could have alleviated the loneliness and provided the host a phantom who seeks player vs. player and is likely properly geared and tuned for it. They could have taken this a step further by allowing hunters to invade the invader's world as in DS2.

    No auto invade areas? Where are the bell bros, the Aldrich Faithful, the Rat men? Another lost opportunity to use hunters to better the hosts and broaden their horizons.

    Long term value is lost here.

    There was so much opportunity to carry on the improvements made to MP over the years. Instead... We get this.

    Co-op people are not happy because they are always invaded despite just wanting to play with friends. Invaders are not happy because every invasion is a really tough match up. Solo hosts get no pvp anymore, unless they use an item where they can only pvp.

    No one wins.
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  29. Mar 10, 2022
    7
    This game could have been perfect.

    Before I start I want to say that I have thousands of hours on Fromsoft games and that they are my favorite games, and also that the 7/10 is score is not influenced by the bad PC performance, not in the slightest. All of my problems with this game arise from the place that matters.. Design. I could write a 5000 word essay about the flaws of this
    This game could have been perfect.

    Before I start I want to say that I have thousands of hours on Fromsoft games and that they are my favorite games, and also that the 7/10 is score is not influenced by the bad PC performance, not in the slightest. All of my problems with this game arise from the place that matters.. Design.

    I could write a 5000 word essay about the flaws of this game and everything that brings it down, but that's too much commitment for a single game especially after an 82 hour playthrough.

    I'm splitting this review into two parts, questing and bosses.

    In short; the quests are random and there is no way for the player to tell what an NPC wants them to do or where they might have headed to without looking online or asking around. I spend 3 hours looking for Millencent's new location after I gave up and asked on r/EldenRing. Turns out she's supposed to be in the Alteus Plateau in Erdtree Gazing hill. How in the seven am I supposed to know that? Same thing with Ranni, I visited Ranni's Rise before killing Radhan and she wasn't there so I assumed that's all what the area had to offer, which obviously, is not the case. It feels like a King's Quest game more than a Souls game.

    For the bosses, there isn't much to say. I can name 5 bosses that are probably the best boss fights of any game, Period. HOWEVER, it seems like Fromsoft got lazy after making the first quarter of the game and started copy pasting bosses all around the world. Often even repeating the DS2 sin where they end up putting two entirely different, independent and pretty tough previous bosses in the same non-optional boss fight because?

    Frankly this game has frustrated me to the point of which I can't even write a proper review/rant it. I'm done with it and I don't think i'll ever be playing it again.

    tl;dr : Sould you play it? YES. Is it the most flawed Fromsoft game? Yes, unfortunately
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  30. Mar 3, 2022
    7
    While I am not a stranger to difficult games, I've never took a dive into the souls-like genre. Elden Ring has therefore been my first proper look at this style of game, straight from the developers that made the genre flourish. Now, with 24 hours of play time, I'm ready to lay down some thoughts and provide a rating, though this could potentially change later if my feelings change.

    Open
    While I am not a stranger to difficult games, I've never took a dive into the souls-like genre. Elden Ring has therefore been my first proper look at this style of game, straight from the developers that made the genre flourish. Now, with 24 hours of play time, I'm ready to lay down some thoughts and provide a rating, though this could potentially change later if my feelings change.

    Open World almost feels like a dirty word these days, and many people struggle to find big open maps engaging. I feel that Elden Ring really experiences both highs and lows from the open world it adopted; it can lead to some incredible moments at times, but can equally leave the game feeling like it lacks compelling content at other times.

    Combat in Elden Ring is generally fun, with a good range of options to approach a battle from, although sometimes you might press a button and have to wait a while before your character decides to act on it which can lead to you getting hit. Bosses in the game are mostly good fights, with many of them teaching you important skills or lessons for later in the game, although a couple of bosses feel like they were not very well thought out. The music... well I don't remember any of it sadly, though when it is used it feels like it fits a situation well.

    Many people have complained about the optimisation on PC. I'm not sure why - my PC isn't the best, and some parts I'm using are the bare minimum for the game to run, but I've only suffered minor dips to framerate which doesn't bother me at all.

    My whole experience with Elden Ring has been overall positive, but full of problems big and small. I've only encountered one bug where I got stuck while on the horse and died 20 seconds later. Regardless, I think it's difficult to say if I would recommend the game. If you're interested in the genre, give it a shot. If you aren't then it's most likely best to steer clear.

    Edit: after beating the game, I don't want to change my score at all. I feel that, as the game progressed, other strengths and weaknesses were revealed to me. While I believe the open world structure definitely excelled at tugging on my sense of discovery, I also think that it resulted in me missing a large amount of potentially brilliant content. Along with this, I feel that the game would do well to adopt some potential tips or accessibility options for newer players or those who struggle with these sorts of games. This would help to make sure that even if the game remains difficult, a player is never truly stuck.
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  31. Mar 9, 2022
    7
    Almost just what I expected. Instead of making something like Bloodborne 2, a sequel to a game that many faithful players would be grateful for, the game developer suggested that their special ideas are much more interesting.
    I skipped Sekiro because of boring ‘samurai’ setting and no freedom of character choice and was impatiently waiting for another souls-like. Here it is, I play the
    Almost just what I expected. Instead of making something like Bloodborne 2, a sequel to a game that many faithful players would be grateful for, the game developer suggested that their special ideas are much more interesting.
    I skipped Sekiro because of boring ‘samurai’ setting and no freedom of character choice and was impatiently waiting for another souls-like. Here it is, I play the Elden Ring finally. And my feeling is so mixed. On one hand, I see a big and beautiful open world to explore. On the other, nothing could save me from feeling that the big and beautiful world of Elden Ring is empty and boring, despite the fact that some enemies and bosses are really tough to deal with. Some locations are really fascinating and entering one of these can be breathtaking, but this illusion breaks when you meet another portion of enemies which are a total disapointment compared to the surrounding landscapes. You would just wish to pass them as fast as you can to see something else, something really intriguing, but mostly you find none but disappointments. For example, you make tremendously difficult jumps to enter a huge lonely standing tower to find out that it contains a couple of mobs, a lot of deadly traps, another sequence of jumps, a boring boss which is however difficult just due to millions of HP, and another artifact which you would never use in further gameplay because of its uselessness. You do not find any shortcuts to other locations from there, just dead ends. When you visit two or three such locations you just think - I would never visit this place if I play again. And in fact, most of these places don’t worth revisiting in case of further replays. Therefore, the need of the open world in this game is doubtful.
    I didnt yet try to play caster characters, however sword or axe movesets are not that diverse as it was in DS or Bloodborne, and there is not much difference in using this or that weapon, each fight outcome just depends on your level or skill, thats all... it is not much fun anymore. There is some war ashes option available, however it requires FP, so it is not a variant if you like facerolling because then you would need maximum number of health potions. Sometimes stealth mode or spirits you can call for support deliver some fun, but there are still no chances of stealth bow/crossbow oneshot which makes this weapon just as useless as it was in previous souls games.
    As of now I played over 70 hrs and yet did not finish the game, so it could potentially surprise me with something, but I doubt it so much. I think to pause for a while because I am really bored. However, I was expecting it, so it is not a complaint. These days all games are incredibly bad, and this game tries its best to be better, even if it fails
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  32. Jul 24, 2022
    7
    Why only 7/10 you shall ask?
    This game have some disadvantages that pissed me off a lot of times while playing
    I don't like multiplayer from from software games
    A lot of connection errors even on bossfights, signs doesn't shows up properly.
    Secondly, poor game optimalization. Really? On rtx 2060 I gained same fps on low and high settings
  33. Mar 10, 2022
    7
    PC issues aside, the game isn’t that polished. There are real head-scratching oversights in this game that make me wonder how anyone can try touting this as the best RPG of recent memory.

    Unfortunately, the ever-toxic Souls community is clouding a pretty good game. I will say, what keeps me coming back, like any player, is that addictive style the Souls games are famous for. Little
    PC issues aside, the game isn’t that polished. There are real head-scratching oversights in this game that make me wonder how anyone can try touting this as the best RPG of recent memory.

    Unfortunately, the ever-toxic Souls community is clouding a pretty good game.

    I will say, what keeps me coming back, like any player, is that addictive style the Souls games are famous for. Little by little you get better, learn more, and then get destroyed by a boss. If you have an addictive personality or short temper, it’s probably better not to even start this.
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  34. Feb 27, 2022
    7
    ok optimisation is verry bad but the gam does not deserve 0's because the world is vast and the lore is incredible
  35. Feb 27, 2022
    7
    This game would be one of my favourites if this game was the reason why we didn't get a Breath of the Wild 2 release date
  36. Feb 27, 2022
    7
    The game is actually a masterpiece. It has a huge open world full of things to do, the gameplay is wonderful, the lore is magical. But I can't point more than this because the game at this point is almost unplayable at some points. I hope FromSoftware release an optimization patch soon
  37. Feb 28, 2022
    7
    Definitely not a game to make negative comments. But also it's not an exaggeratedly good game. The majority of recent games have ended in frustration. That's why the game is somewhat highly rated. A long-awaited game. Personally, I can't say that it fully met my expectations. It also did not disappoint. Let's take a look at the good sides of the game. The game partially meets Dark Souls.Definitely not a game to make negative comments. But also it's not an exaggeratedly good game. The majority of recent games have ended in frustration. That's why the game is somewhat highly rated. A long-awaited game. Personally, I can't say that it fully met my expectations. It also did not disappoint. Let's take a look at the good sides of the game. The game partially meets Dark Souls. It has a nice game design, although it has some missing parts. It promises a long playtime. Open world trial successful. Let's move on to the bad parts of the game. It definitely, as a 3A game has poor graphics for its release year.
    It has optimization issues and sometimes it affects gameplay badly. While the open world was partially successful, it was too simplistic and inadequate. It's a bit difficult to compare compared to Dark souls games. Because the boss designs and schematics look a bit amateurish. Although the game difficulty seems to be simplified a bit, the open world is extremely time-consuming and the main focus of the game, the bosses, is not very attractive. There are tons of problems I've encountered after 50 hours of gameplay. I just played it like a new Dark Souls game. This gave me some pleasure. Many people have had problems with the game controls, which should be taken into account. In short, the game seems a little early released to me. If the optimization issues are fixed with a new update, my max score will be 7.5.
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  38. Mar 1, 2022
    7
    Since I'm playing on PC it's only justified that I write a review for the PC version. Elden Ring is a beautiful vast open world with plenty of things to explore and bosses to fight but at the same time it just feels so empty. Following the same format of the previous Souls games you are thrown into a barren world bent on a task to restore order.

    There is nothing new or different about
    Since I'm playing on PC it's only justified that I write a review for the PC version. Elden Ring is a beautiful vast open world with plenty of things to explore and bosses to fight but at the same time it just feels so empty. Following the same format of the previous Souls games you are thrown into a barren world bent on a task to restore order.

    There is nothing new or different about this game when compared to the other games released by FromSoftware. Sure you have a vast open world to explore which is new but the world just feels empty, don't you think that with doing a open world you might have thought about adding in a passive fort or village fighting just to make the world seem more lively. There are a few NPC's to be found throughout the world, some of which have quests to give but don't expect the game to tell you where to go for that quest. in all my 45+ hours of playing I have come across just one quest marker and that was to show me where to find a portal, other than that you better either be taking some notes or scrounging the wiki for the answer on where to go next.

    The variety of bosses in this game is great, some optional and some mandatory to continue the main story. The music is phenomenal with my favorite being during the Ancestor Spirit Boss Fight, that fight alone just reminds me of The Dancer fight from DS3, not as hard but just as wonderful and graceful. This is the perfect game for any newcomer to the series to start off with just because of how the open world provides a sort of play at your own pace feel to it.

    With as good as this game is though it's not without it's issues, I can't even begin to count the amount of times I have died due to stuttering or random FPS drops, the game is locked at 60 FPS which is fine but when it just randomly drops to 15 FPS it can be a bit jarring. Beyond that I've had my game crash on me a couple time and had a few enemies break to where they just start spinning.

    This game is fun, don't get me wrong. It's not deserving of a 0 but also not deserving of a 10. Down to it's core it's just another Dark Souls Game and nothing new.
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  39. Mar 2, 2022
    7
    Even though Elden Ring is a great game, It didn't managed to meet our expectations.
  40. Mar 2, 2022
    7
    There’s a bunch of things that they need to fix for this game on pc version like the movement and mechanics as well as lag but other than that this games looks nice
  41. Mar 25, 2022
    7
    The Souls Formula combined with an beautiful World fits better than i thought.

    Edit: I was hyped at the Beginning but i think its not as brilliant as i thought from the Start. There are many copy/paste Bosses. Still an ok Game i guess.
  42. Mar 8, 2022
    7
    This is my response to people who say "Well other than the pc performance the game is stellar!" FFS reviews should be about the game as it is not potential improvements. Don't you realize this is the same thing EA did with anthem and CDPR with Cyberpunk????? I love From Software. I've been playing elden ring for 12 hour streaks on my days off, sometimes even more. But you CANNOT justThis is my response to people who say "Well other than the pc performance the game is stellar!" FFS reviews should be about the game as it is not potential improvements. Don't you realize this is the same thing EA did with anthem and CDPR with Cyberpunk????? I love From Software. I've been playing elden ring for 12 hour streaks on my days off, sometimes even more. But you CANNOT just casually say "the only blemish in an otherwise stellar game" about performance. You have no idea how flipping annoying and immersion breaking this game is when it trips over fps. I have adhd and I can hyper concentrate on details like that, and although I love the game, it makes me so mad at Miyazaki every time I mount my horse and my fps goes from a solid 60 to 33. On a ryzen 9 and 2060 setup on 1080. I can run games like this on 2 monitors with max settings and get over 60 steady. There is absolutely no reason why FromSoft can keep doing this to the PC community. Dark Souls remastered was next to unplayable for me. Sorry for the rant, but crap like "Once it gets fixed it'll be all right you'll see!" does not help. I expect this problem not to even be here in the first place. You're pissing in my face and telling me it'll be all right once I'm done! I'm pissed I preordered it but at the same time I'm a masochist so I'll keep off the horse as much as possible and try to get $60 out of a (what feels like) $15 sale game. Expand
  43. Mar 9, 2022
    7
    I really wanted to enjoy this more, but it plays and feels exactly like Dark Souls, and the same positives and negatives I have from those games carry over into this one.

    As for the features unique to this game, the open world is incredible and so much fun to explore, however it makes it difficult to want to go back through it all again for a second play-through. There is an immense
    I really wanted to enjoy this more, but it plays and feels exactly like Dark Souls, and the same positives and negatives I have from those games carry over into this one.

    As for the features unique to this game, the open world is incredible and so much fun to explore, however it makes it difficult to want to go back through it all again for a second play-through. There is an immense amount of bosses which makes exploration feel rewarding as it'll always lead to new equipment/spells/items, but some of the dungeons get repetitive and some bosses just feel like slightly more difficult enemies.

    However, my biggest issue with the game is the awkward balancing. Some bosses and areas in the game felt to me personally, substantially too easy, maybe because I accidentally overleveled myself by exploring more difficult areas first. It felt weird to one-shot many bosses, something I don't think I've done in any other FromSoft game.

    Don't get me wrong this game is good, but it's still just Dark Souls at it's core. I wish it had more of its own identity like Bloodborne or Sekiro. It will always be a refreshing experience to play a game by FromSoft, their tailor-made difficulty and priority on combat above all else is lacking from a lot of new releases. But I can't help but feel this is a step in the wrong direction. I'm still eager to see what they can come out with, but please no more Dark Souls, I expected something more unique.
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  44. Mar 9, 2022
    7
    Elden Ring é um jogo superestimado, ele sim tem seus pontos positivos, porém os negativos me chamam muito mais atenção, a quantidade de recursos reciclados utilizados nesse jogo é assustadora para uma franquia "nova". A questão aqui é que o jogo não apresenta na MINHA opinião, nenhuma grande inovação no mundo dos jogos. Ele tem uma exploração cansativa, que não é motivante, muitas dasElden Ring é um jogo superestimado, ele sim tem seus pontos positivos, porém os negativos me chamam muito mais atenção, a quantidade de recursos reciclados utilizados nesse jogo é assustadora para uma franquia "nova". A questão aqui é que o jogo não apresenta na MINHA opinião, nenhuma grande inovação no mundo dos jogos. Ele tem uma exploração cansativa, que não é motivante, muitas das vezes não te da nenhum item que tu realmente fique feliz em ter pego, os inimigos repetidos a todo canto e com move set ou aparência reciclados faz com que eu sinta estar jogando os mesmos jogos que foram lançados já fazem 11 anos. Ter bosses diferentes, ou bem detalhados EU não considero grandes pontos positivos, pois isso é o básico, falar que esse jogo a vale o que é cobrado pra mim é piada, 97 de nota é piada, não adianta de nada ter uma baita história genial, contada de uma maneira "inovadora" se a gameplay durante as 60 horas de jogo vão ser enjoativas. Sem falar que a história é mais do mesmo, esse jogo se resume a preguiça. A dificuldade é o menor dos problemas, sendo que uma das maiores dificuldades que você vai ter jogando isso é a câmera bugada em vários momentos do jogo. Em resumo ele é não é surpreendente. Expand
  45. Mar 28, 2022
    7
    TLDR: Open world DS3 with a few minor additions.

    Full disclosure: I have not completed Elden Ring and don't plan to for now. I bought into the hype and regret dropping full price on this game so I'm hoping my review might help those still on the fence about buying this game. I have beaten Demons Souls, Darks Souls 1-3, Bloodborne so I do have experience with prior Fromsoft games and
    TLDR: Open world DS3 with a few minor additions.

    Full disclosure: I have not completed Elden Ring and don't plan to for now. I bought into the hype and regret dropping full price on this game so I'm hoping my review might help those still on the fence about buying this game. I have beaten Demons Souls, Darks Souls 1-3, Bloodborne so I do have experience with prior Fromsoft games and have enjoyed them. The technical issues with the PC port have already been covered ad nauseum so I'll go over some of the other aspects of the game.

    Gameplay:
    Basically the same as Dark Souls 3 with a few minor changes: 1) addition of jump button, 2) addition of mount and very basic mounted combat, 3) addition of guard cancel, 4) weapon arts are now equippable ("ashes of war" in Elden Ring). Veterans of the Souls series will feel right at home whereas the slower, calculated and methodical style of combat may take some getting used to for newcomers. Button mashing will get you killed very quickly in this game and even trash mobs can tear you apart.

    What was once revolutionary and spawned the whole subgenre of "Soulslike" games has become stale, predictable, and formulaic. Most of the enemies are reskins from the prior entries and in some cases, reused assets (eg. the giant crabs). Yes, the game is punishingly difficult but much of that difficulty is artificial from things like janky camera angles, busted hitboxes that pass through walls, gank squads in tight quarters, enemy projectiles defying the laws of physics, etc. Bosses attack relentlessly and you'll find yourself dodging for what feels like an eternity for a safe opportunity to counterattack, only to deal like 2% of their health. You'll likely die to greed, trying to get some more hits in on the boss because you're so bored of doing nothing but dodging yet another unending combo.

    For fans of the Souls series, this may be everything you wanted and for newcomers, this may still be fresh and exciting. For those who've played the Souls series and were hoping for some fresh gameplay, you won't find it here.

    World Design:
    The biggest change in Elden Ring from the Souls series is the introduction of an open world. For many, this is a breath of fresh air and one of their favourite features of Elden Ring. The world is massive and you can easily spend hours just exploring, opening up many possibilities for non-linear progression. Unfortunately for me, once I got passed the initial beauty of the world, I found it to be mostly empty and lifeless, and I found spending hours riding around on my mount looking for things to do tedious and boring. You will encounter random enemy mobs scattered throughout but the reward for killing them wasn't worth the effort so I just started riding around them. The optional dungeons I explored felt pointless, akin to the Chalice dungeons in Bloodborne.

    If you follow the recommended path through the game, you will likely be severely underleveled for the first main boss so exploration of optional content is clearly encouraged by design. Sadly, I don't find the exploration in Elden Ring to be interesting enough for the time investment required and this is the main reason why I don't plan on finishing Elden Ring, while I do plan on finishing DS3. However, many people love the aspect of exploration and discovery in Elden Ring so you may have a very different experience from me.

    Story:
    Like all the prior Souls titles, the story of Elden Ring is told cryptically in fragments mainly from NPC dialogue and item descriptions. George RR Martin was involved in the writing which I never would have guessed since the lore seems to basically be a reskin of the prior Souls titles. There are 1:1 equivalents for almost everything. The Elden Ring = First flame, Tarnished = chosen undead/ashen one, Site of Grace = Bonfire, Crimson Flask = Estus flask etc. Souls games have always required multiple playthroughs to unlock all the different endings and different NPC questlines to piece together the lore. The lore is often rich and interesting but I frankly don't have the time to go through the effort and will be watching some youtube lore videos to experience the story.

    Some people love this mysterious style of narrative and I enjoyed it with the prior Souls games as well. However, it really is just feeling like more of the same at this point and even the basic premise is similar to the prior games and I guess I was hoping for something fresh.

    Overall:
    Elden Ring is a very good game but isn't for everyone. Fans of the Souls series who just wanted more of the same will enjoy this and newcomers who don't mind the challenge will likely get sucked in as well. However, for players like me who enjoyed the Souls games but were expecting something new, Elden Ring falls shorts. Maybe I just don't like open world games? 7/10.
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  46. Mar 16, 2022
    7
    Wonderful, beautiful game that struggles on all things fine tuning. A 7.9 that never quite reached an 8 for me. Love fromsoftware but while the aesthetic, bosses, and npcs of the game's world shine things like camera controls, jumping, and sprint mechanics feel clunky, you never know when you're gonna get stuck on a tiny rock divet / indestructible twig that prevents your movement and itWonderful, beautiful game that struggles on all things fine tuning. A 7.9 that never quite reached an 8 for me. Love fromsoftware but while the aesthetic, bosses, and npcs of the game's world shine things like camera controls, jumping, and sprint mechanics feel clunky, you never know when you're gonna get stuck on a tiny rock divet / indestructible twig that prevents your movement and it WILL happen / cause you to get killed. Basically, you need luck to be on your side in a game that is trying to reward skill-based patient rpg gameplay.

    Things like level progression mid game, item progression, and game direction have their own clunkiness, trying to play the game without reading 5 tabs first on a second monitor will lead to boring sessions. Often you'll go through a difficult area only to find some semi-useful item within a build path completely opposite your own, and while getting through the area is satisfying in itself it ends up not feeling like it builds towards anything significant. Later in the game, these boss enemies get heavily recycled and upscaled, making the original satisfaction dim, and leaving a certain apathy toward future side areas.

    As far as the good of the game, the world IS huge AND beautiful, and you will have moments where you feel extremely badass. Though the stats screen is awful and cannot show comparisons of armor / items side by side, the armor itself is varied with all kinds of cosmetic looks. Weapons/Spells/Ashes all have a range and truly give a dnd type experience where the player can get custom as hell. Without spoilers, there is an area where the player can re-assign stats for a cost, which is a much needed feature that allows all types of mid life crisis.

    Ultimately (and this is speaking to my OWN experience), the bottom line was that after a certain point of exploring the beautiful map most of the time in this game just wasnt fun. I was either looking for fun in world, looking up fun online, or grinding mob filled rooms to get fun parts, all while carrying that passive fromsoftware 'die whenever wherever' game stress that does give some satisfaction to the experience. After trying a couple of different builds I found that typically there's way more fun to be had in completely overhauling a build every so often than in steadily carrying a build through the game. And that speaks to my opinion of the game. Most of the thrill is all the new things, the novelty, the possibilities, but once you've seen 50% of the enemies, explored what you want, and committed to a build path, you're in for a boring time grinding from boss to boss.
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  47. Mar 20, 2022
    7
    This review contains spoilers, click expand to view. I have to be honest, the game is good, in terms of being and open world game is one of the best out there, in terms of bosses, it can be compared with Dark Souls 2 bosses in terms of quality, they took the step of quanity over quality, the prime example of this was the God Skin duo boss fight, it's imdeed the worst fight in the game, and the series as a whole, most boss fights (excluding the demi gods) feels that you are just fighting a mini boss, but in most cases are mandatory, thing i seriusly dislike, i also dislike the magic and summons, wich most of those are broken Expand
  48. Mar 24, 2022
    7
    The game itself is amazing. It's probably one of the greatest games I've ever played. The PC port is so poorly optimized, I can't give it the 10 it should've deserved. I'm running a RTX 3080 and R5 5600x, and the stuttering is incredibly immersion breaking, and has caused me to lose a few boss battles. If they fix the performance issues, I'll update my review to a 10/10. Also, a game inThe game itself is amazing. It's probably one of the greatest games I've ever played. The PC port is so poorly optimized, I can't give it the 10 it should've deserved. I'm running a RTX 3080 and R5 5600x, and the stuttering is incredibly immersion breaking, and has caused me to lose a few boss battles. If they fix the performance issues, I'll update my review to a 10/10. Also, a game in 2022 shouldn't have a 60fps cap, especially when high-end hardware like mine can handle much higher, even at max settings. Expand
  49. Apr 2, 2022
    7
    The beginning of this game is probably some of the best time I've had gaming, ever. However, the more you go on, the more you realize the game is full of copy/paste dungeons and bosses. I can't put into words how bored I got fighting the same bosses over and over and over again. There are 6(!!) different versions of the same boss, 5 for another boss. And the farther you get into the game,The beginning of this game is probably some of the best time I've had gaming, ever. However, the more you go on, the more you realize the game is full of copy/paste dungeons and bosses. I can't put into words how bored I got fighting the same bosses over and over and over again. There are 6(!!) different versions of the same boss, 5 for another boss. And the farther you get into the game, the emptier the world feels. Aesthetically, the world is absolutely beautiful, but it's just empty. I do understand that this is a problem with just about every open world game, but I think it was a mistake to make a FromSoft game open world.

    On top of the open world issues, the game is just too easy. The allure of an open world (and fromsoft games in general) is to explore every inch, find secrets, and acquire more gear. However this leads to you being over-leveled way too fast, which meant I was just breezing through the game more than I ever have in Dark Souls, Bloodborne, or Sekiro.

    Overall, it's a good game, better than most, even. But for a FromSoft game, I'm disappointed.
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  50. Sep 2, 2022
    7
    The game is very good, I just wish they paid more attention to the PC version. For exemple The Witcher 3 a game from 7 years ago has much better graphics and twice the performance.
  51. May 11, 2022
    7
    É um jogo muito bom, com certeza, mas eu esperava algo melhor de um jogo envolvendo a Bandai Namco e o George R. R. Martin, acho que o jogo merecia um pouco mais de tempo de desenvolvimento pra trazer um pouco mais de imersão na gameplay...
  52. Sep 26, 2022
    7
    This is a harder than average RPG. It's possible to play with other players, but the bosses will increase their difficulty to compensate for the extra players. The trash mobs, especially when they have to be fought in groups, can be overwhelming. The interface is very complex and not very intuitive, so it takes a lot of study to advance your skills. The mood is overwhelmingly dark andThis is a harder than average RPG. It's possible to play with other players, but the bosses will increase their difficulty to compensate for the extra players. The trash mobs, especially when they have to be fought in groups, can be overwhelming. The interface is very complex and not very intuitive, so it takes a lot of study to advance your skills. The mood is overwhelmingly dark and there are few areas where you could enjoy a walk in the country with a friend. In any given area, difficulty may range from straightforward to catastrophic without warning. Dying resets all the enemies plus you lose your wealth unless you can make it back to where you died and then exit safely. I could recommend this game for HARD-CORE players, and would discourage novice RPG learners from attempting it. Expand
  53. Jun 5, 2022
    7
    After 100% I can clearly tell that this is a downgrade in every aspect (except creativity) to other Fromsoft games.
    Elden Stutter Bloat Cheese - I believe that sums it up well.
  54. Oct 14, 2022
    7
    какой идиот придумал спамящие атаки у боссов которые не дают даже хилку выпить.
    помереть можно даже от рядового моба который стоит в проходе и спамит размашистыми атаками перед собой.
  55. Oct 18, 2022
    7
    Basically, this game is Dark Souls 3 in open-world. IDK why so many people flattered this game like it was revolutionary.

    Story 2/10 - It has the same flaws as DS3, it has a story too subjective and I think Elden Ring's story managed to be even worse than DS because at least in Dark Souls the story was more philosophical and it gave meaning to certain things like why the Ashen One and
    Basically, this game is Dark Souls 3 in open-world. IDK why so many people flattered this game like it was revolutionary.

    Story 2/10 - It has the same flaws as DS3, it has a story too subjective and I think Elden Ring's story managed to be even worse than DS because at least in Dark Souls the story was more philosophical and it gave meaning to certain things like why the Ashen One and the enemies don't really die. Also, there is no sense of progression, I don't even know why the character want to be the Elden Ring and why he need to fight so many enemies in the way.

    Surely my biggest disappointment about Elden Ring was the story since George R martin helped in the story production, I was expecting a story like Sekiro, not a DS3 story copy but way worse.

    Combat and gameplay 8/10 - it is the same way as DS3 but with more weapons, spells, and items and more elements (like your horse). I felt that the open world was very cool at first but after 15-20 hours of gameplay I didn't like it so much anymore, I rather play in the closed maps but well designed (and the game has many maps like that so it is fine too).

    One thing that keeps the same sh*t is that you obtain dozens of cool weapons with unique ash of war but you can't use 90% of them because you need to re-do your whole build and that is so difficult for no reason.

    Overall, it is a great game, it is really really long (it took me 107 hours to finish it) and with almost endless maps, secrets, enemies and bosses. I can see the devs really put their heart into this game. So my final score is 7/10.
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  56. Jul 11, 2022
    7
    The game was medium quality at best.

    No significant changes were made to the graphics and the atmosphere was not intense enough. In-game music and boss fight music were good. The battle mechanics were the same as the previous games and did not fit the open world atmosphere. The story of the game was very empty, but I can't judge the developers on that, the only good game story in
    The game was medium quality at best.

    No significant changes were made to the graphics and the atmosphere was not intense enough.
    In-game music and boss fight music were good.
    The battle mechanics were the same as the previous games and did not fit the open world atmosphere.
    The story of the game was very empty, but I can't judge the developers on that, the only good game story in this game series was the story of Dark Souls 2.
    Exploring, finding materials and equipment is enjoyable and manageable until the first 20 hours of the game, but after that it starts to get boring and repetitive.
    This is a very bad thing because this type of games are where you play for 100-200 hours and starting to get bored early means you can't finish the game and get your money's worth.
    As for in-game performance, I didn't have any major fps drops or game crashes or bugs.
    the keyboard and mouse compatibility of the game is a complete disaster, a 0.5 second delay in such games will result in your death and in this game the delays oh my god.
    If you look at it in general, the attention to the marketing and hype budget does not seem to be devoted to the game, and the game looks and feels like an average AAA game.
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  57. Sep 9, 2022
    7
    Соус в открытом пустом мире с максимально плачевным балансом. Статусы ломают сложность игры, а исследование мира и убийство всего и вся дают ужасающий перекач - делая игру невероятно легкой, из за чего в следующих прохождениях приходится продумывать маршруты смотря гайды, рекомендуемые лвлы для персонажа и оружия, а также искать годное оружие, у которого нет статусных эффектов ломающихСоус в открытом пустом мире с максимально плачевным балансом. Статусы ломают сложность игры, а исследование мира и убийство всего и вся дают ужасающий перекач - делая игру невероятно легкой, из за чего в следующих прохождениях приходится продумывать маршруты смотря гайды, рекомендуемые лвлы для персонажа и оружия, а также искать годное оружие, у которого нет статусных эффектов ломающих игру и только тогда игра может дать вызов. В игре 160 с лишним боссов, но оригинальных, которые не повторяются и не взяты из предыдущих частей можно посчитать по пальцам одной руки. Из плюсов новые фишечки в геймплее, огромное кол-во контента и достойная реиграбельность с желанием попробовать разные билды.
    7мь потоков из 10ти.
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  58. Nov 14, 2022
    7
    Hikaye anlatımının olmadığı bir oyun asla dünyanın en iyi oyunu değildir.Bir oyun zorluğu ile övünemez saçmalıktan ibarettir.Grafik ve mekan tasarımı konusunda oyun çok iyi, boss tasarımları var fakat orda varlar yani başka bir şey yok ne için gittiğini neden öldürdüğünü bile bazen bilmiyorsun.Bana göre bu oyun ölmekten zevk alan ve 7/24 oyun oynayıp evden çıkmayanlar için yapılmış birHikaye anlatımının olmadığı bir oyun asla dünyanın en iyi oyunu değildir.Bir oyun zorluğu ile övünemez saçmalıktan ibarettir.Grafik ve mekan tasarımı konusunda oyun çok iyi, boss tasarımları var fakat orda varlar yani başka bir şey yok ne için gittiğini neden öldürdüğünü bile bazen bilmiyorsun.Bana göre bu oyun ölmekten zevk alan ve 7/24 oyun oynayıp evden çıkmayanlar için yapılmış bir oyundur.Günde 4 saat oynayan bir insan 2 saatini ölerek ve keşif yaparak geçirmek istemez, geri kalan 2 saatte neden öldürdüğünü bilmediğin bir bossa dalmak ile geçiyor zaten. Expand
  59. Nov 20, 2022
    7
    Honestly I wish that they would go back to linear world next time. Open world didn't benefit this game at all, at some point there was too much stuff reused just to fill the map. Ds3 is overall better but gameplaywise this one wins :)
  60. Dec 29, 2022
    7
    A masterpiece of soulslike formula. Break the greatness of other games with the grinding and cheesy ways to pass through bosses. becomes a little repetitive in the end, even though still fun and playable even for the ones who's not on fromsoft games.
  61. Jan 5, 2023
    7
    The game just felt kind of boring, it looks great and controls well also but there wasn't ant real sense of progression beyond listening to new character talk like a reddit or discord mod tipping a fedora. It looks great and the boss fights are fun, the rest was meh.
  62. Jan 22, 2023
    7
    There was a huge amount of reused assets, which completely breaks the immersion. Also, due to the open world, you're always underpowered or overpowered, there are only a few scenarios where you're actually playing on the difficulty that you're supposed to. The Game is still very fun and the main levels are amazing. I also love the theme better than in DS3.
  63. Jan 30, 2023
    7
    Disclaimer:
    This is my first FromSoftware game, so I'm reviewing it from that perspective. I've played for about 90 hours but haven't finished it yet. I purchased it around Christmas 2022, so my experience with bugs has likely been better than that of those who started playing earlier.
    What I like: The world is huge. The legacy dungeons are well designed. The atmosphere is cool. You
    Disclaimer:
    This is my first FromSoftware game, so I'm reviewing it from that perspective. I've played for about 90 hours but haven't finished it yet. I purchased it around Christmas 2022, so my experience with bugs has likely been better than that of those who started playing earlier.

    What I like:
    The world is huge. The legacy dungeons are well designed. The atmosphere is cool. You can tell there was a lot of attention to detail in the world design. The play style is fun even if the controls are a bit weird on PC. There are many ways to play with different builds.

    What I don't like:
    The story and quests aren't easy to follow. I don't want a game to hold my hand, but this goes to far in the other direction. While some level of challenge is good, there are certain areas and bosses that go overboard. Repeating the same section of dungeon or boss over and over until you learn what works gets boring and frustrating. Ultimately, there have been too many times that this game has felt like work rather than entertainment.

    Rating:
    This game is overrated by critics. That doesn't mean it's a bad game, but when I scroll through the list of games with metascores in the mid-90s, I see a lot of games that I enjoyed much more than this one.
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  64. Feb 3, 2023
    7
    This review contains spoilers, click expand to view. My rating is based on my impressions of the game. This is not an objective review. I play quite a big number of titles per year and decided to review them as a peace of art and not as a product. Expand
  65. Apr 2, 2023
    7
    Elden Ring is like a mythical creature come to life - it's both awe-inspiring and terrifying. From its breathtaking landscapes to its bone-crunching combat, it's just really fun for while.
  66. Apr 9, 2023
    7
    It's a solid game with nice looking graphics, even though some animations could be better.
    The gameplay is easy enough, which makes boss fights fun at first, but it gets boring rather fast, because they are very limited in their move set.
    The most important part for me however, the story... is rather lackluster. I don't know. I gave this game a try, but so far it's... idk.. meh. It's
    It's a solid game with nice looking graphics, even though some animations could be better.
    The gameplay is easy enough, which makes boss fights fun at first, but it gets boring rather fast, because they are very limited in their move set.
    The most important part for me however, the story... is rather lackluster. I don't know. I gave this game a try, but so far it's... idk.. meh. It's fine I guess, but it could be a lot better.
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  67. May 11, 2023
    7
    BEAUTIFUL LANDSCAPES + SPECTACULAR BOSSES + EXTRA DIFFICULTY PLUS = THE BEST GAME IN HISTORY???

    Mmmmmm...sorry but nope. As strong points of Elden Ring, I can say that it is a fairly large world with spectacular bosses and demanding difficulty. It's a game for hardcore gamers or those with a lot of patience. The feeling of loneliness and emptiness in the game is palpable, surprising
    BEAUTIFUL LANDSCAPES + SPECTACULAR BOSSES + EXTRA DIFFICULTY PLUS = THE BEST GAME IN HISTORY???

    Mmmmmm...sorry but nope.

    As strong points of Elden Ring, I can say that it is a fairly large world with spectacular bosses and demanding difficulty. It's a game for hardcore gamers or those with a lot of patience. The feeling of loneliness and emptiness in the game is palpable, surprising elements and curious secrets make it feel vast and deep, largely thanks to a visually powerful forgotten world. The truth is that the game's artistic aspect is its best feature.

    On the other hand, we have a mute and personality-less protagonist, a doll that walks, slashes, casts spells, and not much more. The story is incomprehensible to 99% of mortals. The game feeling is from 10 years ago with gameplay mechanics from 15 years ago, mediocre stealth mechanics, and overall, a technically very basic game.

    The graphics are not bad, but they don't boast anything extraordinary, and the performance is acceptable one year after its release.

    If you enjoy the feeling of solitude, isolation, and also like dying a lot, you might enjoy it. Otherwise, it's going to be challenging because this game doesn't offer much more. The impact it has had is simply due to the spectacularity and difficulty of its bosses, that's it.

    I'm sorry, but for me, a game is much more than that.
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  68. Jun 26, 2023
    7
    Bilgisayar portu tam anlamıyla bir rezillik örneği. Sırf bu yüzden 3 puan kırıyorum.
    Çok fazla stutter var, shader cachelemiyor. Cachlemediği için ilk karşılaştığınızda sürekli bir stutter yiyorsunuz, ikinci kez aynı shader olduğunda bu sefer takılmıyor. Oyun olarak çok özgün bir oyun ve souls serisini nirvanaya taşıdığını düşünüyorum.
  69. Sep 7, 2023
    7
    It's Aiight.
    Prefer the original souls formula over mixing the combat and questing in with a Ubisoft-like sandbox

    Didn't deserve the praise it got but glad to see Fromsoftware finally get the recognition they have deserved in the past, Just for one of their weakest games somehow. I guess because it's easier to grind for the casual market being open world like that.
  70. Jul 6, 2023
    7
    Fromsoftware just keeps getting better and more creative with their art style, but their bread and butter unnecessarily decreased in its quality and the difficulty feels powercreep’ed, which wouldn’t be a problem were the gameplay perfectly balanced. People seem to love elder ring, but the lack of balance killed the joy in mastering melee combat for me. In dark souls 3, the fast attack isFromsoftware just keeps getting better and more creative with their art style, but their bread and butter unnecessarily decreased in its quality and the difficulty feels powercreep’ed, which wouldn’t be a problem were the gameplay perfectly balanced. People seem to love elder ring, but the lack of balance killed the joy in mastering melee combat for me. In dark souls 3, the fast attack is low risk low reward, strong attack is higher risk but still consistent and special attacks were usually tricky to pull of, but very rewarding if used correctly. In elder ring on the other hand, most melee weapons contain an attack that is both the safest and very strong, ruining the flow of combat. Long gone are the days you interweaved different attacks, because jump attack/special attack is always superior. From other complaints, the narration and writing refused to progress. Some people love creating their own stories off small environmental details and the little information we get and I respect that, but there is no reason for the more exposed narration like dialogues and cutscenes to be this mediocre. Some details or fragments are intriguing, but that is not close to enough when you try to have more of a focus on the story than in previous games. The flaws doesn’t make this a bad game, but fromsoftware created an art peace inferior to their predecessors. Expand
  71. Jul 26, 2023
    7
    This review contains spoilers, click expand to view. Pros

    - Fluid combat, huge amount of choice.
    - Main Story bosses are well designed.
    - The Areas feel alive, I actually wanted to explore just to see new areas.

    Cons

    - The amount of reused bosses and assets in some of the the side dungeons / areas is fairly lazy. There are 2 Mohg's too, which really doesn't make since as he's a pinnacle boss.
    - Much of the story just doesn't make sense and feels low effort to make the player interpret much of what is going on.
    - The 'toughest boss' in the game's entire gimmick is waterfowl dance, the most unfun to react to ability in the game.
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  72. Feb 27, 2022
    6
    I find it so very strange that a game can be released with so many performance issues and be subject to day 1 performance patches, yet reviewers are still willing to give this game 10/10

    The last shards of integrity have left the building with this one, although to be fair, I never read their prosaic tripe anyway. It’s only ever about money. It’s a good game, the progression is Never
    I find it so very strange that a game can be released with so many performance issues and be subject to day 1 performance patches, yet reviewers are still willing to give this game 10/10

    The last shards of integrity have left the building with this one, although to be fair, I never read their prosaic tripe anyway. It’s only ever about money.

    It’s a good game, the progression is
    Never boring and the
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  73. Mar 23, 2022
    6
    Feels like a "Souls-like" instead of an actual Souls game. Late Patch that adds NPCs and Quest shows game was not even out of beta on launch. Reading critic reviews make it quite clear they never made it past the 20 hour mark before publishing as the game's issues take a massive spike after the first area. Most non-story bosses are repeated ad nauseum (fight, refight, refight, now fightFeels like a "Souls-like" instead of an actual Souls game. Late Patch that adds NPCs and Quest shows game was not even out of beta on launch. Reading critic reviews make it quite clear they never made it past the 20 hour mark before publishing as the game's issues take a massive spike after the first area. Most non-story bosses are repeated ad nauseum (fight, refight, refight, now fight two at once). Some story bosses were even reskinned as later story bosses! Feels incredibly lazy.

    Hitboxes and enemy range is still horrible. Enemy attacks and projectiles go through all solid walls. Boss AIs just stop attacking every now and then, breaking the fight and turning it into a cakewalk. Has happened 3 times since I got to the capital, easily 50 hours into the game.

    Homing spells are nigh-impossible to dodge, specifically on horseback. Normal enemy magic does 70-80% of health with 50 VIT. Combat consistently feels like you're cheesing everything or getting 2 shotted. Combat design is the worst since Dark Souls II--which is exactly what this game feels like.

    Story - Fromsoft/10

    World - 10/10

    Combat Design - 3/10

    Fanbase - 0/10

    This game actively put me off fromsoft games unless they're directed by Kazuhiro Hamatani. Patch released weeks into launch fixed a ton of hitboxes and poise issues, but they still feel terrible. Does not feel like they actually play-tested combat. Game feels terrible to play after Bloodborne and Sekiro--almost actively hostile towards the player.

    Also the fans throwing slurs at you for even bringing up issues that were addressed in the patch is hilarious. A fan base that refuses to have an actual discussion about the game instead of slavishly worshipping everything Miyazaki produces.
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  74. Feb 27, 2022
    6
    Its the worst souls game in the series (including sekiro / bloodborne) but its still a souls game so its fun. Get it if the performance ever gets fixed. Here are the biggest issue:

    godawful performance - atrocious game looks awful on low settings, some of the ugliest shadows ive ever seen, some of the worst performance offenders (like weather) cant be turned off reused assets - a lot
    Its the worst souls game in the series (including sekiro / bloodborne) but its still a souls game so its fun. Get it if the performance ever gets fixed. Here are the biggest issue:

    godawful performance - atrocious
    game looks awful on low settings, some of the ugliest shadows ive ever seen, some of the worst performance offenders (like weather) cant be turned off
    reused assets - a lot of them - multiple bosses are the same / show up as regular enemies (treebosses 4+ times!!!), certain dungeon "parts" get reused more than 3 times!
    the horse is bad - some bosses basically force you to use it but especially hitting enemies with shorter (e.g. sword) weapons off horseback is incredibly imprecise
    there is a LOT of dead open world but its somewhat tolerable - the map is quite good! If there is nothing on the map to see then theres nothing there to find either so theres really no point of searching every corner (which is contrary to how souls games usually work)

    A lot of the pve bosses and enemies are much weaker than in regular souls games with the exception of the "Elden Ring" bosses.
    The pvp is as laggy and wonky as always - nothing improved here.

    Its fun but i found myself going back to other games before i finished it.
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  75. Jul 13, 2022
    6
    I had toyed with the idea of scoring this low to counteract the utterly exaggerated 10 out of 10 scores, but in the end I scored it as I feel is fair.

    FIrst of all the combat against most enemies is fun and challenging. You do get a sense that you are improving as you level up and begin to take on those knights and other creatures easier. Unfortunately the world itself is large but
    I had toyed with the idea of scoring this low to counteract the utterly exaggerated 10 out of 10 scores, but in the end I scored it as I feel is fair.

    FIrst of all the combat against most enemies is fun and challenging. You do get a sense that you are improving as you level up and begin to take on those knights and other creatures easier. Unfortunately the world itself is large but has no feel of life to it. Maybe that is the design direction the devs wanted to take but the entire place feels lifeless with no sense of meaning to it.

    Where the problems start arise is the lack of variety. Kill enemies, die lots, confront boss, die lots, kill boss, move to next level and start again. Each time you move to a new area you feel woefully underpowered again and it feels cheap and makes the entire exprience a grind.

    The lack of interaction also impacts gameplay negatively and makes for a very shallow experience. There is almost nothing to do but kill enemies and beat bosses and the only intercations are minor and trivial and delivered in a characterless and underwhelming way.

    What is really bad though, are the main boss fights. They feel hard because the enemy cheat or react to your key/button presses and they rarely run out of stamina. So you get destroyed over and over and over again until you figure out how to cheese them. Or you finally figure out the weapon and or character class you had been levelling up is worhtless against them.

    Melania or Radagon is a perfect example. My Mage build at level 170 was getting destryoed as they could teleport across the room instantly dealing two or three shots that I could not counter and that killed me. It felt like I had wasted hundreds of hours building a character that was just for nothing. The only way I could beat both of them was to respec multiple times. I eventually found out that 45 Dex and 50 Arcane with Rivers of Blood at level 10 was the only way I could beat them. I beat both stages of Melania in less than two minutes doing the corpse piler skill. Despite doing exactly the same thing with the same build and weapon dozens of times before.

    It just feels the main boss fights are not down to skill, but random number generation. You could do the same thing dozens, scores or even hundreds of times and finally it just works.

    Overall a decent game, but nowhere near a 10 out of 10 because 10 out of 10 impies perfect and there are too many issues for that to be accurate.
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  76. Apr 2, 2022
    6
    Пустой открытый мир, мёртвый нарратив, примитивный интерфейс, несбалансированность противников.
    Ситуацию спасают только проработанный лор, приятная для глаза картинка и механика боевой системы. Но всё то же самое было в серии DS. Получается, что все нововведения оказались излишни. Я наиграл уже больше 50-и часов и до сих пор не до конца понимаю, что делаю по сюжету. Игра просто утомляет и
    Пустой открытый мир, мёртвый нарратив, примитивный интерфейс, несбалансированность противников.
    Ситуацию спасают только проработанный лор, приятная для глаза картинка и механика боевой системы. Но всё то же самое было в серии DS. Получается, что все нововведения оказались излишни. Я наиграл уже больше 50-и часов и до сих пор не до конца понимаю, что делаю по сюжету. Игра просто утомляет и больше 3-4 часов играть за один заход не возникает желания.
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  77. Apr 14, 2022
    6
    Severely disappointing. Bad main bosses (perhaps even worse than DS2), botched endgame, tons of recycled content that makes this game feel like Assassin's Creed. At least the open world was really fun to explore until mountaintops
  78. Apr 19, 2022
    6
    QUANTITY OVER QUALITY
    Meme Ring, id est, Dark Souls 3 with a horse, copy paste enemies, boring cringy choir music, only 8 unique boss fights, and broken overpowered ashes of war for the CASULS.
    Carefully crafted by From Software to cater to the mindless masses who are blind sheep and bought this LIE because some overrated writers name was attached to it and who cannot see that Miyasucky
    QUANTITY OVER QUALITY
    Meme Ring, id est, Dark Souls 3 with a horse, copy paste enemies, boring cringy choir music, only 8 unique boss fights, and broken overpowered ashes of war for the CASULS.
    Carefully crafted by From Software to cater to the mindless masses who are blind sheep and bought this LIE because some overrated writers name was attached to it and who cannot see that Miyasucky is a one-trick-pony who makes the same game over and over again. At least it has no microtransactions.
    All in all this game would have been better if some of the content was cut because if you are going to buy this prepare to fight the same copy pasted bosses over and over again. From fanbois are idiots lol.
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  79. Apr 9, 2022
    6
    A very hyped game for no reason whatsoever because the quality does not corelate with the hype.I would see how souls fans would love this game because it's basically Dark Souls 4 with some mechanics changed and a bigger world,that's basically it,the story is still nonsensical and left to interpretation,like I can see the writers in the meeting being like "hey,we barely have any story andA very hyped game for no reason whatsoever because the quality does not corelate with the hype.I would see how souls fans would love this game because it's basically Dark Souls 4 with some mechanics changed and a bigger world,that's basically it,the story is still nonsensical and left to interpretation,like I can see the writers in the meeting being like "hey,we barely have any story and have 1000+ plotholes,what do we do?" and one came with the ideea "don't worry,our fans will just make up for our lack of competence by saying it's just abstract storytelling".Amazing...

    Anyway,as for gameplay,some mechanics were changed like the dodging is more scuffed,balancing is now directly corelated with your level,so less "git gud" and more "get on the rune sigma grind,bro".
    There are some improvements like the new jump button(wow,a jump button in 2022,what a feature) and the arts of war are pretty cool,as well as adding stealth and more stagger options,and also spirit summons.So while it made improvements in some aspects,it tooks some steps backwards as well.
    Also,I really dislike how they went for the quantity over quality route in stead by reusing and recycling so many bosses.

    Graphically,it's ok,nothing amazing,some things do look amazing but maybe only 10% of the time.

    And I don't know how George RR Martin was involved in the making of this story cause it just seems like some more Miyazaki **** so it feels like false advertisement to me.

    All in all,I believe a 6 is a fair enough grade,after 40-50 hours on Steam,I just got bored of it,the PC performance was not stellar even after 3 patches and since I'm not not such a huge fan,I can look at this objectively and say it's very dissapointing since they claimed it's going to be very different from their past titles but it's the same old ****.
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  80. Apr 29, 2022
    6
    This review contains spoilers, click expand to view. Ok the goood about this game...

    1) beautiful and diverse open world
    2) integrate fighting style

    Needs improvement:
    1) The fighting style is great but the reaction and timing from your opponents is completely arbitrary, meaning you have to die from every boss 3 times to know his time. It becomes clear pretty quick it's not based on skill or hand-eye coordination but how many times you've died to that exact f'ing boss. That is the cancer of the dark souls series, the fighting is cool but there's no consistency AT ALL. Oh this boss has a magic insta-move that kills you instantly, oh you didn't know about that?

    2) the thing the dark souls a-holes do where you lose your experience if you don't run to where you died... is f'ing stupid and is intended to make you churn up the same scenery over and over again. It's a dumb stunt and yes it makes your blood pressure boil on the spot but it inhibits your overall satisfaction of the game(s)

    Overall they did a lot of things right, this is better than Dark Souls which was addictive but then you were like ... why did I play that f'ing game for 8 hrs, what is wrong with me
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  81. Mar 26, 2022
    6
    Great game with lots of potential, the first 30 hours of this game were amazing, but largely over hyped. 50 hours in, and the game falls apart. After beating certain story bosses, the difficulty level scales dramatically and largely invalidates any work you've put into building your character. Boss design repeats itself over and over. The PC performance issues don't seem like they're goingGreat game with lots of potential, the first 30 hours of this game were amazing, but largely over hyped. 50 hours in, and the game falls apart. After beating certain story bosses, the difficulty level scales dramatically and largely invalidates any work you've put into building your character. Boss design repeats itself over and over. The PC performance issues don't seem like they're going to be addressed either. Expand
  82. Jun 19, 2022
    6
    Dark souls with a hourse and jump buttom, same combat, same cheap game design. But there is empty open world which is basicaly a huge landscape with nothing. there is no plot like in previous From software games deep meaning of what is going on in the game exists only on internet forums and fandom . Games terrible UI and clunky unresponsible controlls make it frustrating, playing 6thDark souls with a hourse and jump buttom, same combat, same cheap game design. But there is empty open world which is basicaly a huge landscape with nothing. there is no plot like in previous From software games deep meaning of what is going on in the game exists only on internet forums and fandom . Games terrible UI and clunky unresponsible controlls make it frustrating, playing 6th installment of dark souls not giving me that much joy overcoming the same game design ideas that i overcome 5 games earlyer. On top of this game runs like crap on pc (rtx 2070/r73800x) with frame rate dipping below 60 no matter ettings i used. I believe critics if you can say so are really biased and the big name of Miyadzaki sold them this game and thats not right you need to be objective as a journalist you need to tell people the truth about the product that they are buing. Expand
  83. May 12, 2022
    6
    The majority of the game is very fun and addictive but, and this is a huge but, the boss design and balancing is insanely bad, certain bosses are made to be roadblacks that must be faced, there are some that actually punish you for not cheesing them, there are loads that are way too aggressive so they literally leave no room to get an attack in and some builds will have no way to counterThe majority of the game is very fun and addictive but, and this is a huge but, the boss design and balancing is insanely bad, certain bosses are made to be roadblacks that must be faced, there are some that actually punish you for not cheesing them, there are loads that are way too aggressive so they literally leave no room to get an attack in and some builds will have no way to counter them until after they somehow beat the boss. There are a lot of places where you will, without warning, end up teleported and stuck, unable to level up, reallocate flasks, upgrade anything, so you can end up losing your save if you get sent in unprepared which goes against exploration because there is no way of knowing when or if you're strong enough without entering and then you can't leave. There is a lot of that and it really ruins the experience and flies in the face of the "dust yourself off and try again" appeal of these games when a lot of bosses actually have nothing to do with skill, if you have the wrong build, you just may not be able to react fast enough to do anything without being killed as a result, you went caster? Tough luck, you literally have no time to charge your spells. You went tanky with a shield? Tough luck, this boss does a room length piercing attack that will stagger through the best gear available until after them and then they go into a one shot combo before you can control your character again and they patched out one early material could have let you upgrade one gear piece, like your shield, so you wouldn't stagger, could dodge the combo and then punish but instead we have this because boss design and balancing sucks. The fact even diehard players went after the material because without that upgraded piece, some builds could not beat the boss blocking them from progessing the story and accessing other areas, or at least would require such perfect play, it's beyond what even a Souls style game can realistically ask. In summary, the good is very good but the bad will make this game literally unbeatable for a lot of people. Expand
  84. Feb 28, 2022
    6
    If you've never played a Souls game, PLEASE do not start with this one. Every other game in the series is a better place to start, I worry that for someone who starts with this game, they'll miss out on the rest of the series because hey, this is the newest one so it MUST be the best. It's not, it's near the bottom of this great series. Maybe at the bottom entirely.

    So... another Souls
    If you've never played a Souls game, PLEASE do not start with this one. Every other game in the series is a better place to start, I worry that for someone who starts with this game, they'll miss out on the rest of the series because hey, this is the newest one so it MUST be the best. It's not, it's near the bottom of this great series. Maybe at the bottom entirely.

    So... another Souls game. Not saying that's a bad thing. The combat is fair and challenging, the presentation is solid, the graphics are... alright, certainly not 2022 stuff (unless this is just a bad PC port... which now that I look over the reviews, it sounds like I got off light, it just looks old and blah, it's not stuttering *anywhere* near as bad as many are experiencing)

    This is not a bad game, 7/10 is not a bad score. It's alright... but I'd wait for it to be on sale for like $20... While it retains many of the elements that made prior Souls games great, what it cuts out was essentially the heart and what it adds in simply doesn't work. The open world is boring, the enemy placement is lame, I didn't feel any sense of wonder or world building that even comes close to the rest of this series. The game feels rushed and more like From was told to make a game they didn't really want to make.

    As a huge fan of Demon's Souls, Dark Souls and Bloodborne... I'm not disappointed per say... but I'm certainly not wowed either. I don't care for how open the game is, it really ruins what makes these games great. I don't care for the setting, take Bloodborne for example, the setting was the best thing about it. I don't care for the random hodgepodge haphazard placement of enemies, it honestly feels like an early 2000s MMO when you look at how things are laid out...I certainly would put this near the bottom, maybe just above DS2, in terms of souls games. That being said, 7/10 doesn't mean this is a bad game and DS2 isn't bad either. It's just not anywhere near their best work, which I'd recommend 10x over this title.

    Again, not horrible but it's not worth $60 and From Software clearly didn't put much effort into this port. Sigh... maybe I am disappointed, writing this really made me feel that way.

    6/10, skip it. 7 is too high of a score for how much of a fall from grace this is, especially with how bad the port is for PC.
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  85. Feb 26, 2022
    6
    It's a good game and a decent open world attempt, but it's completely ruined by a horrible, poor, lazy and inexcusable port that made me regret spending 80 euro for it.

    The setting is intriguing, but while some enemies are cool and interesting, many are just unimaginative, extremely repetitive and boring, e.g. undead with lance, undead with sword&shield, undead with axe, etc.
    It's a good game and a decent open world attempt, but it's completely ruined by a horrible, poor, lazy and inexcusable port that made me regret spending 80 euro for it.

    The setting is intriguing, but while some enemies are cool and interesting, many are just unimaginative, extremely repetitive and boring, e.g. undead with lance, undead with sword&shield, undead with axe, etc.

    Graphics is previous generation and the performance are abysmal with frame rate drops, stuttering and freezes.

    Sound effects are fine while music ranges from average to good; I bought the deluxe edition to get the 67 soundtracks but honestly I can't remember a single track I'd like to listen to again...disappointing.

    UI is made fro consoles... it's old, lazy and awful to use with mouse&keyboard.
    You can't use your mouse to interact with it.
    It is inconsistent, sometimes you use Enter other E, sometimes Esc others Q...who decided to waste one of the most comfortable button (Q) to use it just for closing a menu!?
    You open a menu with a button but you can't close it with the same button, you have to move you hand and reach another uncomfortable one. Why? Who knows...
    You can't rebind many controls, so you're stuck with a poor layout.

    You can add markers on the map but there are less than 10 icons and you can't add text, a very poor and lazy system.
    When you mouse over a location the tooltip doesn't pop out, you have to move a target icon with WASD over the location.

    When buying items you can't compare stats with what you're using...I have no words for this...it's just pathetic for a 2022 AAA 80 euro game...pathetic.
    While you can accept quests from the very few NPCs you find around, there is no quest log to remind you of anything you're supposed to do.
    In order to quit you have to open a menu, select an option, switch to the right window, select quit, return to the title screen, watch the titles, press any key, scroll the menu, select quit again...tedious.

    Controls are crap, some of them you can change others not and the default layout makes you think that whoever made it has never played a PC game before.
    To use quick items you have to hold E and press the Arrows letting the mouse go...instead of simply pushing comfortable buttons like 1-5 or QERFTGZXCV.
    Sprint and dodge are on the same button instead of Shift and At, this will lead to often dodgeroll instead of sprinting or you having to release the sprint and push it again in order to dodgeroll.
    You have to manually select Mouse&Keyboard prompts inside the Audio Menu (why!?), otherwise the game shows you XBox Controller shortcuts, even though you don't have a controller.
    It records commands while you're character is stuck in an animation and when the animations ends it fires them one after another...
    Can't climb which has become a standard in many Open World games.
    The trailers let you believe you get a flying horse of some sort, but the reality is that there are only a bunch of jumping pads positioned here and there.

    Camera is terrible and when you turn it, it keeps trembling and stuttering cause the script is fighting your command trying to constantly reposition the camera and giving you headache; sometimes it goes completely crazy and keeps turning in circles for no reason.

    AI sometimes is good others poor, for instance enemies can see you trough walls and attack you without checking the line of sight, e.g. archers keep firing at you even though you're are behind a wall.

    Combat doesn't have fixed rules, they keep changing so they can kill you easily.
    Some enemies get staggered when you hit them or block their attacks, others don't, and keep hitting you like nothing happened.
    Sometimes you can avoid a frontal attack by dodging towards the side or the back of an enemy, others the enemy while already in an attack animation, suddenly performs a 360° turn and hits you anyway.
    Projectiles like arrows, bolts, ballista shots, etc are guided missiles that turns midair following and hitting you even if you've moved sideways or dodged them.
    If while attacking your weapon hits a wall you get staggered, but when and enemy does it nothing happens, theirs animation isn't interrupted like yours.
    Spells are completely unbalanced and 95% of them are useless cause they deal much less damage then the basic one, making you think they didn't even test this game properly.
    They said you could play as an archer, but you simply can't cause you have to craft arrows and in order to do that you have to grind materials wasting more arrows, not
    to mention that sometimes you're going to die for hours while fighting a boss, which means you're going to waste thousand of arrows.
    A simple solution would have been letting you craft quivers with infinite arrows and enchant them to cast fire/poison/magic arrows, etc. Too complicated for these devs I guess.

    As I said, it's a horrible, poor, lazy and inexcusable port.
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  86. Mar 2, 2022
    6
    Gone is the natural progression that was characteristic to previous DS titles. I don't fancy giant empty spaces between the bits of content that are left of it. Horseback combat is chaotic and awful. Game looks ok, but engine locked at 16:9 60FPS is a faux pas.
  87. Mar 31, 2022
    6
    Elden Ring es un juego entretenido, pero no una obra maestra. Resumidamente, es Dark Souls 4 con un mundo más abierto. Si esperabas una historia como la que prometieron, con JRR Martin involucrado, olvídalo, es la misma historia, el mismo worldbuilding y la misma forma de contarlo que en DS3. Si esperabas un mundo abierto lleno de cosas, olvidalo también, es un mundo abierto lleno deElden Ring es un juego entretenido, pero no una obra maestra. Resumidamente, es Dark Souls 4 con un mundo más abierto. Si esperabas una historia como la que prometieron, con JRR Martin involucrado, olvídalo, es la misma historia, el mismo worldbuilding y la misma forma de contarlo que en DS3. Si esperabas un mundo abierto lleno de cosas, olvidalo también, es un mundo abierto lleno de combates pero poco más; ocasionalmente un minipuzzle, o algún NPC con el que hablar, pero igual que en los mapas de DS, y un mundo abierto que especialmente en zonas interiores y a partir de la mitad del juego rápidamente pasa a cerrarse cada vez más. El combate es el mismo de siempre, con la adición de caballo que funciona igual que en Mount and Blade. La progresión es la misma de siempre. Los enemigos se repiten un montón en diferentes zonas, incluidos los bosses. Y ya.

    Gráficamente el juego es muy bonito... al principio. Luego la ejecución sigue siendo excelente pero los modelados se repiten de zonas anteriores e incluso las zonas nuevas se sienten rápidamente "ya vistas antes" porque podrían perfectamente ser zonas de Arnor Londo o cualquier otro lugar de DS. No en vano uno de los comentarios que más veo en la gente es "esto se siente familiar". El sonido tiene un valor decente pero me ha decepcionado especialmente una banda sonora que encuentro muy anodina, carente de temas memorables. La IA es más bien tirando a mala, tanto en amigos como en enemigos. Y el juego tiene un montón de bugs, desde el pobre optimizado que lleva a caídas de FPS, a glitches gráficos con la iluminación, a enemigos que atacan a través de paredes y finalmente salidas a escritorio.

    Por todo ello, no es mal juego si, como a mi, te gustan los Dark Souls, pero no es una obra maestra, y representa un paso atrás después de todas las innovaciones que From había introducido en Sekiro. Y, además de la falta de pulido, hay que señalar que el juego se siente sin terminar, con questlines que quedan en el aire y un cierre creciente fruto de "tener que terminarlo". Un 6.

    PD: Como nota final, una cosa muy personal, que puede que al resto no le ocurra. Como siempre, quería jugar un personaje de armadura pesada, escudo y espada larga, un clásico en mi. La mejor espada larga para un personaje con una build de fuerza la encontré nada más salir del tutorial... y ahora todo el juego con la misma espada. La mejor armadura la conseguí antes de la mitad del juego y antes de eso encontré el escudo. Desde entonces, el mismo equipo, todo el rato, lo cual se vuelve cansino. Le quita toda la gracia a obtener nuevo loot cuando sabes que va a ser peor, llega un punto en que ya ni lo miras. Y es un error de diseño que se produzca así, cortando toda la progresión en equipo de una build que puede ser genérica pero no debería ser olvidada tantísimo como para que la mejor espada se consiga con 1 hora de juego y luego ya no quede más que refinarla. Y no me importa por cuestión de stats, sino por la sensación que da de repetición y pérdida, que hace que solo busque loot para conseguir los talismanes. Una decepción a mayores para el juego, aunque como digo, muy personal.
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  88. Feb 27, 2022
    6
    I wont go into the obvious PC issues that have already been mentioned numerous times. I'm sure most of these will be patched eventually.

    If you like Dark Souls games, which I do enjoy, then Elden Ring is like Dark Souls on steroids.. It borrows soo much from the Dark Souls series, I'm thinking they should of named it Dark Souls IV. That's where my issue with the game comes in. I do like
    I wont go into the obvious PC issues that have already been mentioned numerous times. I'm sure most of these will be patched eventually.

    If you like Dark Souls games, which I do enjoy, then Elden Ring is like Dark Souls on steroids.. It borrows soo much from the Dark Souls series, I'm thinking they should of named it Dark Souls IV. That's where my issue with the game comes in. I do like the Dark Souls series, however with George R.R. Martin writing for this game, I was expecting a story rich adventure, in the world of a new franchise. Elden Ring does not feel like that new franchise offering a new experience which I had high hopes for. It's an ok game, but doesn't offer anything original.

    If you want to play Dark Souls 4 then you'll love Elden Ring. If you are expecting an original experience to immerse yourself in the writings of George R.R. Martin. Then I recommend passing on this game, or wait for a sale.
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  89. May 15, 2023
    6
    Overall a good experience worth the pricetag, but personally a disapointment for a longtime fromsoftware fan. After the release of Bloodborne and Sekiro, as well as some comments from Miyazaki stating that the studio would expand it's portfolio beyond Dark Souls, people like me were naturally expecting new and innovative gameplay. Instead the game meets you with the same familiar combatOverall a good experience worth the pricetag, but personally a disapointment for a longtime fromsoftware fan. After the release of Bloodborne and Sekiro, as well as some comments from Miyazaki stating that the studio would expand it's portfolio beyond Dark Souls, people like me were naturally expecting new and innovative gameplay. Instead the game meets you with the same familiar combat system from Dark Souls but in an open world with brighter colours. This has no right to be a new IP, it is even less discernible than Bloodborne is to Dark Souls. On top of this, the trendy open world coupled with a myriad of accessibility features (spirit summons, OP magic, OP status effect, OP poise, OP weapons, OP shields and just generally OP and broken min-maxing builds due to poor balancing, a hidden pause button, mixing flask physique, a horse to escape fights, fast travel, as well as the usual ways to help yourself avoid challenge like player summons, helpful items etc etc et al) yeah well that just isn't it. People used to say if you used 'x' or 'y' you didn't really beat the game, now there is a whole alphabet of crutches that you can use simultaneously that anyone who tries to brag like this just comes across as newcomer and a clown. Elden Ring is, for all intents and purposes, baby's first souls game. Clearly an attempt to cater to non-fans of their games, which works to make money but hurts your reputation with those loyal players. And here is where things cascade. The large amount of resources spent in developing this open world, that would have preferably been spent on 2 or 3 smaller, better designed games, result in lazy game design in other areas, e.g. reused assets, many identical bossfights, dungeons on par with ubisoft's outposts, an unnecessary crafting system, poor balancing, bosses designed around glass cannon builds that amount to: *lazer them in 3 seconds or be lazered within 3 seconds* and not methodical back and forth rhythm combat, and level design that starts off well but falls head first down a cliff of frontloaded and barren areas. All of these factors, especially the copy pasting of bosses and minibosses, leave a bad memory of the experience, and due it it being a massive open world game, I just do not want to replay it because I know most of my time will be wasted traversing the vistas. On a more subjective note, I did not like the tone of this game as much as any of the previous installments, I get what they are going for but its too 'vanilla fantasy' for me and the art direction is a little mute and washed out with the erdtree being an eyesore that casts the dreaded 'piss filter' throughout many areas of the map. Multiplayer leaves much to be desired in the way of covenants, seemless co-op and oldschool invasions, open world isnt effectively utilised at all and adding the arenas was a good call but the gamemodes are not well made. They did a good job expanding magic and making it interesting I'll give them that, although it is completely broken and OP. In conclusion, I never expected a huge and impossible game from Fromsoftware. The long wait and enormous hype generated did not even meet the usual quality standards that they are known for with their previous games. Instead our patience was rewarded with this huge hype chasing flavour of the month title that rests on the laurels of it's predecessors. Very unnecessary, never underestimate a company's greed. Expand
  90. Feb 5, 2023
    6
    E' come giocare ad una versione open world di Dark Souls 3. Mi piace? Non proprio.

    La mappa è fin troppo piena di zone inutilmente vaste in cui si ripetono sempre gli stessi 2/3 tipi di nemici. Zone che puntualmente supero velocemente col cavallo perché mi fanno passare la voglia già solo a vederle (come il lago intorno all'accademia di Raya Lucaria o la zona enorme della marcescenza).
    E' come giocare ad una versione open world di Dark Souls 3. Mi piace? Non proprio.

    La mappa è fin troppo piena di zone inutilmente vaste in cui si ripetono sempre gli stessi 2/3 tipi di nemici. Zone che puntualmente supero velocemente col cavallo perché mi fanno passare la voglia già solo a vederle (come il lago intorno all'accademia di Raya Lucaria o la zona enorme della marcescenza). Ovviamente c'è qualche piccolo punto di interesse più importante ogni tanto ma avrei preferito una mappa più piccola e più pregna di roba interessante.

    Ogni tanto trovo delle catacombe e, ahimé, anche queste non mi piacciono. Sembrano una versione più cheap dei Chalice Dungeon, e quella era la meccanica più noiosa di Bloodborne per me, con zone che erano estremamente simili e con mini boss che venivano riciclati più e più volte, qui è lo stesso, seppur le aree siano più piccole. E c'è anche la stessa identica meccanica del trovare l'ennesima leva che sbloccherà l'ennesima porta che porterà ad un altro boss probabilmente riciclato.

    Il gioco da il meglio di sè, a mio parere, in zone più lineari come il castello di Godrick e l'accademia di Raya Lucaria, con il consueto buon level design di From Software e boss unici memorabili. Ma la maggior parte del gioco è putroppo costituita dall'open world, un open world che poteva essere fatto meglio, ripeto, con una mappa più piccola ma meglio studiata, per incentivare di più l'esplorazione di ogni singolo angolo.

    Il sistema di combattimento è simile a quello di Dark Souls 3, nel bene e nel male, con qualche aggiunta ovviamente. E' bello dover studiare bene ogni mossa e cercare di personalizzare il proprio stile di gioco ma, purtroppo, sono rimaste le orribili hit boxes dei giochi passati e soprattutto l'ingestibile telecamera che qui, più che in qualunque altro souls, mi ha fatto morire più e più volte. Perché? Perché il numero di nemici ENORMI che qui si affrontano è più alto che in passato, ma la telecamera resta troppo ravvicinata e in troppi contesti fa quel che le pare, per non parlare del solito sistema di lock on che a volte prende nemici più lontani di quello che hai di fronte, oppure, invece di agganciare un nemico, ti resetta semplicemente la visuale facendoti perdere l'orientamento. inoltre ho notato la presenza di più nemici, anche non boss, che bishottano rispetto a Dark Souls 3, il quale era certamente più bilanciato in tal senso, anche nelle imboscate.

    Tecnicamente il gioco è traballante, non ben ottimizzato. In più, per quanto i dettagli rispetto al passato siano aumentati, il titolo sa comunque di vecchio, forse perché doveva girare sin dal principio anche su macchine di vecchia generazione.

    In definitiva sarà probabilmente il secondo souls di From Software che non finirò (il primo fu Dark Souls 2). In alternativa, se dovessi finirlo, passerà comunque molto tempo, perché purtroppo non mi sta tenendo incollato al pc come mi aspettavo. Peccato.
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  91. Mar 3, 2022
    6
    Looking at purely from an artistic standpoint, the game is really cool. However this has to be one of the worst pc ports I have ever seen. Optimization is just non existent and it has some very noticeable pop in. Game really needs to get optimized stat.
  92. Mar 9, 2022
    6
    Honestly an overhyped RPG only because of it's developers reputation from the dark souls games. It got a good open world and interesting developments for your character but lacks a good story line (which is the core of an RPG) and the movement response is mediocre at best. You could say, it works as designed but for me it sounds like an excuse to make a combat response more accurate. AlsoHonestly an overhyped RPG only because of it's developers reputation from the dark souls games. It got a good open world and interesting developments for your character but lacks a good story line (which is the core of an RPG) and the movement response is mediocre at best. You could say, it works as designed but for me it sounds like an excuse to make a combat response more accurate. Also it's full of bugs & exploits, dunno where those rating coming from. Expand
  93. Mar 6, 2022
    6
    Not a terrible game, but has a lot of issues.

    The PC port is one of the worst of all time. There is no proper keyboard and mouse support, there are random locked keybindings for menu navigation. All the prompts are using controller buttons. A lot of people report stuttering and crashes. The game looks at least 5 years dated if not 10 years. Poor animations as if I'm playing "Risen"
    Not a terrible game, but has a lot of issues.

    The PC port is one of the worst of all time. There is no proper keyboard and mouse support, there are random locked keybindings for menu navigation. All the prompts are using controller buttons. A lot of people report stuttering and crashes.

    The game looks at least 5 years dated if not 10 years. Poor animations as if I'm playing "Risen" or something. And the performance is similarly not in line with its looks. Comparing it to the recent Sony ports for example is like night and day. Games like HZD or God of War really showcases how little effort Elden Ring devs put in towards making the game look good and run well on PC.

    The open world aspect of the game suffers from issues that plague most open world games. There's a lot to explore and a lot of stuff to find but most of it is meaningless filler. 90% of the loot you find does not feel rewarding for the time and effort you invest into finding it.

    The story and narrative is a mess. It's as if someone wrote a book and then put all the pages through a randomizer. There's some kind of a story, but it's basically intentionally vague and confusing so that you wouldn't even bother trying to understand it and would simply go and fight monsters.

    And as for the fighting - enemy AI is dumber than dirt, as if often the case with fantasy games. When it comes to creating non-human enemies, developers default to "they see you and they will chase you" coding. That's all there is. No tactics, no nothing.

    Bosses are fun to fight, but at the end of the day, they all boil down to the exact same thing. You learn their limited move set and then you can beat them to death with a club while being butt naked and not even taking a single point of damage. There are no crazy tactics and cool strategies to beat bosses.

    You can pretty much run through the whole game naked and weaponless if you could memorize every boss mechanic.

    Personally, I find that it takes out a lot of incentive to explore and try to improve your character, because even with good gear, a lot of the bosses still have moves that decimate you. So no matter what, you still kinda have to learn how to beat them. So more gear and xp just makes enemies faster to kill. Which is different from a lot of other games where you kinda have to level and gear up because the enemies are literally not possible to beat otherwise.

    The developers also clearly ran out of ideas a quarter of the way through the game. As whole areas and boss fights end up being copy-pasted and refurbished. The scenery might change a little, the enemies might be differently coloured, but they're same as before.

    This again isn't new to most open world games, but it does add more evidence to why Elden Ring doesn't really do much anything that's "next gen" or creative.

    All in all, I would recommend most people to check out the game, if only to be aware of what's one of the most hyped up games of all time. But get ready to refund the game, because odds are, you will not be particularly impressed by it. If the game even runs on your PC at all.

    I got my copy refunded on Steam without issue, so do make use of their generous refund policy to demo out the game.
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  94. Mar 3, 2022
    6
    This is currently sitting ABOVE God of War on the metacritic score. That would be the God of War with the fantastic graphics, story, combat, exploration, acting, and PC optimization. After playing Elden Ring for a few days now, I'm just here to point that out. Read the siliconera.com reviewer who gave it a 70. Apparently he's the only critic who escaped the FromSoft reality distortionThis is currently sitting ABOVE God of War on the metacritic score. That would be the God of War with the fantastic graphics, story, combat, exploration, acting, and PC optimization. After playing Elden Ring for a few days now, I'm just here to point that out. Read the siliconera.com reviewer who gave it a 70. Apparently he's the only critic who escaped the FromSoft reality distortion field. The graphics, the bad pc port, or the bugs ALONE should be putting any score above 80 out of reach for this game. Expand
  95. Apr 11, 2022
    6
    Don't expect an open world full of things, this is a soul game, so you'll die a lot and the "open world" will be full of tough monsters/knights to farm in order to level up. Unfortunately, you'll have to rely on guides to find what to do at the beginning. The game is good, but certainly not goty! Graphics are disappointing for ps5/xbox series x, there's a lot of bugs. Gameplay is archaic.Don't expect an open world full of things, this is a soul game, so you'll die a lot and the "open world" will be full of tough monsters/knights to farm in order to level up. Unfortunately, you'll have to rely on guides to find what to do at the beginning. The game is good, but certainly not goty! Graphics are disappointing for ps5/xbox series x, there's a lot of bugs. Gameplay is archaic. Fan of the Souls serie will love it, but again isn't for everyone and is certainly not as good as all the reviews says. Expand
  96. Jul 23, 2022
    6
    An open world game that is based on repeating bosses and also becomes tedious to investigate should never be a GOTY. It is entertaining? Yes. Is it one of the best FS games? No, definitely.
  97. Mar 22, 2022
    6
    Absolutely dont understand who can give 10 points to this game. No story, stupid AI, almost nothing new or improved - friendly characters absolutely without any sense or action, you find them in some place and they say their two stupid sentences and stay there like idiots in same position till the end of the game. Enemies looks quite deaf, sneaking behind them in full gear is ridiculous. IAbsolutely dont understand who can give 10 points to this game. No story, stupid AI, almost nothing new or improved - friendly characters absolutely without any sense or action, you find them in some place and they say their two stupid sentences and stay there like idiots in same position till the end of the game. Enemies looks quite deaf, sneaking behind them in full gear is ridiculous. I dont see any new original thing in this game enemies are very nicely done but thats all, everything else was already here several times. Absolutely no reason to call this game of the year or give any higher score. Expand
  98. Mar 27, 2022
    6
    Painfully average game that doesn't meet the expectations. It is by no mean bad, but it was designed with quantity in mind instead of quality, and it shows.

    I'll get the technical issues out of the way now : Easy Anti Cheat is a massive joke that leeches performances like nothing while being useless to prevent cheating. Disabling the anti cheat is easy, greatly improves performances but
    Painfully average game that doesn't meet the expectations. It is by no mean bad, but it was designed with quantity in mind instead of quality, and it shows.

    I'll get the technical issues out of the way now : Easy Anti Cheat is a massive joke that leeches performances like nothing while being useless to prevent cheating. Disabling the anti cheat is easy, greatly improves performances but prevents online play. Worth it if you ask me. The game simply doesn't run well on otherwise decent PCs.

    The combat is as low as it's been in all souls game. I did not play as a caster so I can't tell if it's better, but melee combat is so repetitive and unsatisfying for a few reasons : Elden Ring has Dark Souls 1's style of poise coupled with bosses that do nothing but spam force you into a reactive, passive playstyle where you only exploit the small opening to use one ash of war/charged attack/jump attack to go back to dodging.

    The world is also incredibly repetitive, once past the first area you'll have seen most of the structures, enemies and bosses. A lot of them are simply copypasted and it gets old fast.
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  99. Mar 9, 2022
    6
    2012 graphics + YOU DIED + blind fanboi = best game ever ???
    This is the most overrated game ever. if Ubisoft or EA release this game it would be 7/10 or 8/10 maximum
  100. Feb 26, 2022
    6
    Поиграл всего 1 час. Игра мне в первое время даже понравилась, пока я не понял, что не могу просто добраться из точки а в точку б и почти никого не могу одолеть...
Metascore
94

Universal acclaim - based on 60 Critic Reviews

Critic score distribution:
  1. Positive: 57 out of 60
  2. Negative: 0 out of 60
  1. Aug 29, 2022
    70
    Elden Ring is an experience that will not be forgotten in a hurry. It's a tremendous, hulking, massive achievement but because it is tremendous, hulking and massive, it is one that comes with many caveats. The shelves in CeX and conversations with people who stopped playing at Stormveil castle can certainly attest to some of those caveats. Much like any FromSoftware title, it's not going to be for everybody, but paradoxically it is one of their hardest and one of their most accessible to date. It offers huge value in one package, and perhaps is a little too much value, only becoming clearer when nearing the endgame. Don't be mistaken by the criticism, though. This is a phenomenal achievement with a moment-to-moment that is incredibly engaging and immersive. No doubt it will be deserving of the end-of-year accolades it will inevitably receive. One pushes through Elden Ring as one pushes through life, with all the highs and the lows that it brings.
  2. Apr 28, 2022
    82
    Elden Ring is massive, sometimes to its detriment. A thorough walkthrough might take up more than 100 hours to complete, and at some point it becomes clear that From Software did not have enough manpower to produce that much unique content. Still, it remains incredibly addictive even after those 100 hours pass…
  3. Apr 14, 2022
    90
    It’s hard to review Elden Ring without being comparative; that’s because Elden Ring is an evolutionary step, not a revolutionary one, and one can’t help but see how it’s built on what came before. Here is a massive undertaking of a game, not for the sake of chasing trends but as the natural progression of the style the company has been fostering for over a decade. It’s amazing how smoothly the transition to open world was and how much of the Souls identity is still present. In the short time since its release, it has already left a cultural mark, no doubt a result of the game’s increased approachability. Even after sifting past all the hype and grandiosity, there’s still an excellent game left and Elden Ring is a clear showcase of FromSoftware’s outstanding expertise in the field. Elden Ring really is just that good.