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7.0

Mixed or average reviews- based on 5812 Ratings

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  1. Sep 7, 2023
    7
    It's Aiight.
    Prefer the original souls formula over mixing the combat and questing in with a Ubisoft-like sandbox

    Didn't deserve the praise it got but glad to see Fromsoftware finally get the recognition they have deserved in the past, Just for one of their weakest games somehow. I guess because it's easier to grind for the casual market being open world like that.
  2. Sep 1, 2023
    6
    Want to start off saying that I have 24 hrs into the game. I tried multiple times to get into it but every time I quit as I am simply lost in the game. The core of the souls game simply does not translate well into an open world game. With previous games as in all dark souls and demon soul, we were given a relatively linear experience. With a game being linear you can easily make a storyWant to start off saying that I have 24 hrs into the game. I tried multiple times to get into it but every time I quit as I am simply lost in the game. The core of the souls game simply does not translate well into an open world game. With previous games as in all dark souls and demon soul, we were given a relatively linear experience. With a game being linear you can easily make a story that is more cryptic and you do not need to hold your players hand. Sadly from software has not changed anything in regards of their quest and story telling making me feel completely lost with no goals to try to reach.

    Characters telling you only parts of what you need to know works fine for a linear game, but when you have an open world and some character tells you to go north to find x thig then really that is as vague as it can get for open world. I am not asking for pointers or marker in the game but rather an option for characters to be more descriptive and precise on what they are talking about as wandering through the same areas over and over again gets boring pretty quickly when you cant figure out what to do next.

    The world has few unique locations, but a lot of times you will travel through empty fields, come across the same copy paste dungeon with slightly different bosses at the end and same enemy camps that will make you feel deja vu. My orientation in the game was completely broken as there has been very few landmarks through out the world to be able to navigate it properly.

    Overall I wish from software returned to their old game design and scrap the open world as they are definitely not able to put the souls mechanics with it.
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  3. Aug 14, 2023
    5
    It's just a soulslike game like every other, the same combat, same ui, the world and art are cool tho
  4. Aug 2, 2023
    5
    Elden Ring is an OK game but what is all the hype about? Combat is fairly well done but simple, graphics are functional but nothing special at all. Adding the co-op mod to the game breathes new life into the game. Nothing about this game is new, it has been done numerous times before.

    I recommend it if you like co-op and use the mod, otherwise no.
  5. Jul 26, 2023
    7
    This review contains spoilers, click expand to view. Pros

    - Fluid combat, huge amount of choice.
    - Main Story bosses are well designed.
    - The Areas feel alive, I actually wanted to explore just to see new areas.

    Cons

    - The amount of reused bosses and assets in some of the the side dungeons / areas is fairly lazy. There are 2 Mohg's too, which really doesn't make since as he's a pinnacle boss.
    - Much of the story just doesn't make sense and feels low effort to make the player interpret much of what is going on.
    - The 'toughest boss' in the game's entire gimmick is waterfowl dance, the most unfun to react to ability in the game.
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  6. Jul 21, 2023
    5
    I beat DS 1,2 and 3. I have Bloobdorne platinum. BB it's the hardest souls, bosses made sense, there was a specific tactic to kill each boss.
    Elden Ring gameplay fails at making sense, bosses are too fast, too strong, they can one shot you at level 120. Open world in a souls game is the worst decision FS ever made, you have to Google all time where to go next, the world is massive and you
    I beat DS 1,2 and 3. I have Bloobdorne platinum. BB it's the hardest souls, bosses made sense, there was a specific tactic to kill each boss.
    Elden Ring gameplay fails at making sense, bosses are too fast, too strong, they can one shot you at level 120. Open world in a souls game is the worst decision FS ever made, you have to Google all time where to go next, the world is massive and you are cluelesss about where to continue. Invasions are a huge time wasting if you just want to proceeed with the story. Retarded messages from players everywhere, often lies, I never seen it in any other souls game (maybe too many zoomers playing ER?) Graphics are impressive and the designs are beautiful. ER is an open world grabbing flowers for crafting, pointless dungeons with same cloned bosses and very bad loots, caverns where the final reward is a .... muhsroom. This game style doesn't fit in the soulsborne genre.
    It is a really boring and disapointing game and the OST is very forgetable compared to previous FS games. Definetly very overrated.
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  7. Jul 6, 2023
    7
    Fromsoftware just keeps getting better and more creative with their art style, but their bread and butter unnecessarily decreased in its quality and the difficulty feels powercreep’ed, which wouldn’t be a problem were the gameplay perfectly balanced. People seem to love elder ring, but the lack of balance killed the joy in mastering melee combat for me. In dark souls 3, the fast attack isFromsoftware just keeps getting better and more creative with their art style, but their bread and butter unnecessarily decreased in its quality and the difficulty feels powercreep’ed, which wouldn’t be a problem were the gameplay perfectly balanced. People seem to love elder ring, but the lack of balance killed the joy in mastering melee combat for me. In dark souls 3, the fast attack is low risk low reward, strong attack is higher risk but still consistent and special attacks were usually tricky to pull of, but very rewarding if used correctly. In elder ring on the other hand, most melee weapons contain an attack that is both the safest and very strong, ruining the flow of combat. Long gone are the days you interweaved different attacks, because jump attack/special attack is always superior. From other complaints, the narration and writing refused to progress. Some people love creating their own stories off small environmental details and the little information we get and I respect that, but there is no reason for the more exposed narration like dialogues and cutscenes to be this mediocre. Some details or fragments are intriguing, but that is not close to enough when you try to have more of a focus on the story than in previous games. The flaws doesn’t make this a bad game, but fromsoftware created an art peace inferior to their predecessors. Expand
  8. Jun 26, 2023
    7
    Bilgisayar portu tam anlamıyla bir rezillik örneği. Sırf bu yüzden 3 puan kırıyorum.
    Çok fazla stutter var, shader cachelemiyor. Cachlemediği için ilk karşılaştığınızda sürekli bir stutter yiyorsunuz, ikinci kez aynı shader olduğunda bu sefer takılmıyor. Oyun olarak çok özgün bir oyun ve souls serisini nirvanaya taşıdığını düşünüyorum.
  9. Jun 20, 2023
    6
    Il y a un niveau élevé de détail et de profondeur dans la construction du monde, les mécaniques de jeu et la conception générale. Le monde est rempli d'une grande variété d'environnements, des vastes champs aux donjons sombres et inquiétants. Globalement, cependant... c'est juste un bon jeu, mais pas excellent.
  10. May 15, 2023
    6
    Overall a good experience worth the pricetag, but personally a disapointment for a longtime fromsoftware fan. After the release of Bloodborne and Sekiro, as well as some comments from Miyazaki stating that the studio would expand it's portfolio beyond Dark Souls, people like me were naturally expecting new and innovative gameplay. Instead the game meets you with the same familiar combatOverall a good experience worth the pricetag, but personally a disapointment for a longtime fromsoftware fan. After the release of Bloodborne and Sekiro, as well as some comments from Miyazaki stating that the studio would expand it's portfolio beyond Dark Souls, people like me were naturally expecting new and innovative gameplay. Instead the game meets you with the same familiar combat system from Dark Souls but in an open world with brighter colours. This has no right to be a new IP, it is even less discernible than Bloodborne is to Dark Souls. On top of this, the trendy open world coupled with a myriad of accessibility features (spirit summons, OP magic, OP status effect, OP poise, OP weapons, OP shields and just generally OP and broken min-maxing builds due to poor balancing, a hidden pause button, mixing flask physique, a horse to escape fights, fast travel, as well as the usual ways to help yourself avoid challenge like player summons, helpful items etc etc et al) yeah well that just isn't it. People used to say if you used 'x' or 'y' you didn't really beat the game, now there is a whole alphabet of crutches that you can use simultaneously that anyone who tries to brag like this just comes across as newcomer and a clown. Elden Ring is, for all intents and purposes, baby's first souls game. Clearly an attempt to cater to non-fans of their games, which works to make money but hurts your reputation with those loyal players. And here is where things cascade. The large amount of resources spent in developing this open world, that would have preferably been spent on 2 or 3 smaller, better designed games, result in lazy game design in other areas, e.g. reused assets, many identical bossfights, dungeons on par with ubisoft's outposts, an unnecessary crafting system, poor balancing, bosses designed around glass cannon builds that amount to: *lazer them in 3 seconds or be lazered within 3 seconds* and not methodical back and forth rhythm combat, and level design that starts off well but falls head first down a cliff of frontloaded and barren areas. All of these factors, especially the copy pasting of bosses and minibosses, leave a bad memory of the experience, and due it it being a massive open world game, I just do not want to replay it because I know most of my time will be wasted traversing the vistas. On a more subjective note, I did not like the tone of this game as much as any of the previous installments, I get what they are going for but its too 'vanilla fantasy' for me and the art direction is a little mute and washed out with the erdtree being an eyesore that casts the dreaded 'piss filter' throughout many areas of the map. Multiplayer leaves much to be desired in the way of covenants, seemless co-op and oldschool invasions, open world isnt effectively utilised at all and adding the arenas was a good call but the gamemodes are not well made. They did a good job expanding magic and making it interesting I'll give them that, although it is completely broken and OP. In conclusion, I never expected a huge and impossible game from Fromsoftware. The long wait and enormous hype generated did not even meet the usual quality standards that they are known for with their previous games. Instead our patience was rewarded with this huge hype chasing flavour of the month title that rests on the laurels of it's predecessors. Very unnecessary, never underestimate a company's greed. Expand
  11. May 13, 2023
    7
    Un très bon jeu qui s'appuie sur un open world solide, avec un design des zones qui réussit systématiquement à créer un effet wahou !
    Pour moi, c'est ça plus grande force, l'envie d'en découvrir toujours plus en voyageant d'un point A à un point B est toujours récompensé, et ceux de manière créative la plupart du temps, bravo.
    Voilà, sinon le combat system est horrible, non pas à cause
    Un très bon jeu qui s'appuie sur un open world solide, avec un design des zones qui réussit systématiquement à créer un effet wahou !
    Pour moi, c'est ça plus grande force, l'envie d'en découvrir toujours plus en voyageant d'un point A à un point B est toujours récompensé, et ceux de manière créative la plupart du temps, bravo.

    Voilà, sinon le combat system est horrible, non pas à cause de la difficulté qui est assez équilibrée, voir "facile" du moment où l'on ne fait que les boss. Mais à cause des behaviors de la plupart des **** (apparemment le mot pe tit est censuré) ennemis qui sont illisibles aux possibles, certe il y a de la quantité, mais la qualité en empathie malheureusement...
    Autre point noir, la caméra. L'un de mes pires ennemis sur Elden Ring et je n'oserais même pas parler du Targeting system qui zoom au possible de sorte que l'on ne puisse plus voir ce qu'il se passe derrière notre personnage, ou encore la sélection des ennemis un peu hasardeuse qui m'a tué plus d'une fois...

    En bref, c'est un excellent jeu très immersif, mais qui possède malgré tout selon moi de gros défauts qui sortent souvent le joueur du flow de manière injustifié et bien brutal.
    Très créatif et plein de surprise, il n'aurait pas manqué grand-chose pour que ce titre me séduise.

    Le moins n'étant pas toujours l'ennemi du mieux, la qualité est malheureusement manquante sur bien des aspects...

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    A very good game that relies on a solid open world, with a design of the areas that systematically manages to create a wow effect!
    For me, that's its greatest strength, the desire to discover more and more while travelling from point A to point B is always rewarded, and most of the time in a creative way, well done.

    So, otherwise the combat system is horrible, not because of the difficulty which is quite balanced, or even "easy" as long as you only do the bosses. But because of the behaviors of most of the "small" enemies that are unreadable , sure there is quantity, but quality in empathy unfortunately...
    Another point, the camera behavior. One of my worst enemies on Elden Ring, and I wouldn't even dare to talk about the targeting system that zooms in so much that you can't see what's going on behind your character, or the random enemy selection that killed me more than once...

    To conclude, it's an excellent and immersive game, but it still has, in my opinion, big flaws that often take the player out of the flow in an unjustified and very brutal way.
    Very creative and full of surprises, there would not have been much missing for this title to seduce me.

    Less is not always the enemy of better, but unfortunately quality is lacking in many aspects...
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  12. May 11, 2023
    7
    BEAUTIFUL LANDSCAPES + SPECTACULAR BOSSES + EXTRA DIFFICULTY PLUS = THE BEST GAME IN HISTORY???

    Mmmmmm...sorry but nope. As strong points of Elden Ring, I can say that it is a fairly large world with spectacular bosses and demanding difficulty. It's a game for hardcore gamers or those with a lot of patience. The feeling of loneliness and emptiness in the game is palpable, surprising
    BEAUTIFUL LANDSCAPES + SPECTACULAR BOSSES + EXTRA DIFFICULTY PLUS = THE BEST GAME IN HISTORY???

    Mmmmmm...sorry but nope.

    As strong points of Elden Ring, I can say that it is a fairly large world with spectacular bosses and demanding difficulty. It's a game for hardcore gamers or those with a lot of patience. The feeling of loneliness and emptiness in the game is palpable, surprising elements and curious secrets make it feel vast and deep, largely thanks to a visually powerful forgotten world. The truth is that the game's artistic aspect is its best feature.

    On the other hand, we have a mute and personality-less protagonist, a doll that walks, slashes, casts spells, and not much more. The story is incomprehensible to 99% of mortals. The game feeling is from 10 years ago with gameplay mechanics from 15 years ago, mediocre stealth mechanics, and overall, a technically very basic game.

    The graphics are not bad, but they don't boast anything extraordinary, and the performance is acceptable one year after its release.

    If you enjoy the feeling of solitude, isolation, and also like dying a lot, you might enjoy it. Otherwise, it's going to be challenging because this game doesn't offer much more. The impact it has had is simply due to the spectacularity and difficulty of its bosses, that's it.

    I'm sorry, but for me, a game is much more than that.
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  13. May 5, 2023
    6
    There is an incredible level of detail and depth in Elden Ring's world-building, gameplay mechanics, and overall design.

    The gameplay itself is challenging and rewarding with a mix of melee combat, magic, and exploration. The world is filled with a rich variety of environments, from sprawling fields to dark and foreboding dungeons. Overall, though... it's good, but nothing I would
    There is an incredible level of detail and depth in Elden Ring's world-building, gameplay mechanics, and overall design.

    The gameplay itself is challenging and rewarding with a mix of melee combat, magic, and exploration.

    The world is filled with a rich variety of environments, from sprawling fields to dark and foreboding dungeons.

    Overall, though... it's good, but nothing I would play over a longer period of time.
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  14. Apr 14, 2023
    5
    Amazing lore behind the game and good bosses but if you play the game blind you end up wandering around aimlessly and do **** all for 2 hours finding **** weapons and smithing stones that you already have hundreds of. Most dungeons are small with weak and **** enemies and minibosses that have been reused 3 or 4 times so that they can fill out a redundant number of 165 bosses. Also the goodAmazing lore behind the game and good bosses but if you play the game blind you end up wandering around aimlessly and do **** all for 2 hours finding **** weapons and smithing stones that you already have hundreds of. Most dungeons are small with weak and **** enemies and minibosses that have been reused 3 or 4 times so that they can fill out a redundant number of 165 bosses. Also the good bosses are "optional" and there is nothing in the game that ever tells you where they are, how to get to them or how to activate it. 80% of your playthrough the game feels soulless and has the personality of paint-stripper with a side of a boiled towel. Yum. Most hype train shills will tell you that nothing tells you anything because its a true open world masterpiece and that you are actually free to do what you want because there is no quest marker and no npcs that even slightly hint at the next destination and how the arrows pointing around at the graces is genius because it does absolutely ****all. Cope Expand
  15. Apr 9, 2023
    7
    It's a solid game with nice looking graphics, even though some animations could be better.
    The gameplay is easy enough, which makes boss fights fun at first, but it gets boring rather fast, because they are very limited in their move set.
    The most important part for me however, the story... is rather lackluster. I don't know. I gave this game a try, but so far it's... idk.. meh. It's
    It's a solid game with nice looking graphics, even though some animations could be better.
    The gameplay is easy enough, which makes boss fights fun at first, but it gets boring rather fast, because they are very limited in their move set.
    The most important part for me however, the story... is rather lackluster. I don't know. I gave this game a try, but so far it's... idk.. meh. It's fine I guess, but it could be a lot better.
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  16. Apr 2, 2023
    7
    Elden Ring is like a mythical creature come to life - it's both awe-inspiring and terrifying. From its breathtaking landscapes to its bone-crunching combat, it's just really fun for while.
  17. Feb 26, 2023
    5
    still no DLCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
  18. Feb 25, 2023
    5
    Elden Ring was a real disappointment. It is advertised everywhere with 100/100 scores. Nowadays, everyone is playing it, everyone is praising it, and the praises won't even end on every YouTube channels and game review site. I bought it because it was called as "Skyrim + Breath of the Wild" many times. But the result is just frustration.
    It is obvious that it was made without thinking
    Elden Ring was a real disappointment. It is advertised everywhere with 100/100 scores. Nowadays, everyone is playing it, everyone is praising it, and the praises won't even end on every YouTube channels and game review site. I bought it because it was called as "Skyrim + Breath of the Wild" many times. But the result is just frustration.
    It is obvious that it was made without thinking about the PC. It was designed exclusively with the PS4/PS5 in mind. Gameplay mechanics and combat dynamics did not go beyond the Demon's Souls game I played in 2009. There is no such thing as "Online Co-op". Putting this game under the tag "Online Co-op" is just scam.
    But hey, "who pays money gets the hype marketing".
    Yahtzee actually gave the best review: "it's a FromSoftware Dark Souls game, and therefore, good."
    It is just another Dark Souls game, nothing more.

    5: Below average - It may not appeal to everyone, but there are interesting ideas from time to time.
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  19. Feb 5, 2023
    6
    E' come giocare ad una versione open world di Dark Souls 3. Mi piace? Non proprio.

    La mappa è fin troppo piena di zone inutilmente vaste in cui si ripetono sempre gli stessi 2/3 tipi di nemici. Zone che puntualmente supero velocemente col cavallo perché mi fanno passare la voglia già solo a vederle (come il lago intorno all'accademia di Raya Lucaria o la zona enorme della marcescenza).
    E' come giocare ad una versione open world di Dark Souls 3. Mi piace? Non proprio.

    La mappa è fin troppo piena di zone inutilmente vaste in cui si ripetono sempre gli stessi 2/3 tipi di nemici. Zone che puntualmente supero velocemente col cavallo perché mi fanno passare la voglia già solo a vederle (come il lago intorno all'accademia di Raya Lucaria o la zona enorme della marcescenza). Ovviamente c'è qualche piccolo punto di interesse più importante ogni tanto ma avrei preferito una mappa più piccola e più pregna di roba interessante.

    Ogni tanto trovo delle catacombe e, ahimé, anche queste non mi piacciono. Sembrano una versione più cheap dei Chalice Dungeon, e quella era la meccanica più noiosa di Bloodborne per me, con zone che erano estremamente simili e con mini boss che venivano riciclati più e più volte, qui è lo stesso, seppur le aree siano più piccole. E c'è anche la stessa identica meccanica del trovare l'ennesima leva che sbloccherà l'ennesima porta che porterà ad un altro boss probabilmente riciclato.

    Il gioco da il meglio di sè, a mio parere, in zone più lineari come il castello di Godrick e l'accademia di Raya Lucaria, con il consueto buon level design di From Software e boss unici memorabili. Ma la maggior parte del gioco è putroppo costituita dall'open world, un open world che poteva essere fatto meglio, ripeto, con una mappa più piccola ma meglio studiata, per incentivare di più l'esplorazione di ogni singolo angolo.

    Il sistema di combattimento è simile a quello di Dark Souls 3, nel bene e nel male, con qualche aggiunta ovviamente. E' bello dover studiare bene ogni mossa e cercare di personalizzare il proprio stile di gioco ma, purtroppo, sono rimaste le orribili hit boxes dei giochi passati e soprattutto l'ingestibile telecamera che qui, più che in qualunque altro souls, mi ha fatto morire più e più volte. Perché? Perché il numero di nemici ENORMI che qui si affrontano è più alto che in passato, ma la telecamera resta troppo ravvicinata e in troppi contesti fa quel che le pare, per non parlare del solito sistema di lock on che a volte prende nemici più lontani di quello che hai di fronte, oppure, invece di agganciare un nemico, ti resetta semplicemente la visuale facendoti perdere l'orientamento. inoltre ho notato la presenza di più nemici, anche non boss, che bishottano rispetto a Dark Souls 3, il quale era certamente più bilanciato in tal senso, anche nelle imboscate.

    Tecnicamente il gioco è traballante, non ben ottimizzato. In più, per quanto i dettagli rispetto al passato siano aumentati, il titolo sa comunque di vecchio, forse perché doveva girare sin dal principio anche su macchine di vecchia generazione.

    In definitiva sarà probabilmente il secondo souls di From Software che non finirò (il primo fu Dark Souls 2). In alternativa, se dovessi finirlo, passerà comunque molto tempo, perché purtroppo non mi sta tenendo incollato al pc come mi aspettavo. Peccato.
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  20. Feb 3, 2023
    7
    This review contains spoilers, click expand to view. My rating is based on my impressions of the game. This is not an objective review. I play quite a big number of titles per year and decided to review them as a peace of art and not as a product. Expand
  21. Jan 30, 2023
    5
    This review contains spoilers, click expand to view. Unfortunately, the amount of drumming this game is not normal. True, it is a fun game, but 10 out of 10. Why does it mean a system copied from Dark Soul, the only difference is that there is more interest in magic and a disaster that magic breaks the cell game, a casual game, the easiest part in the Souls series of the world, its shape is sweet, but interactive enough I arrived, it's sweet. It's not enough for a generation. This needs something like Zita. The Legend of Zelda: Breath of the Wild, and don't settle for an open world. And give me the story. It's definitely better than the good souls, but stay in a million questions. This lore system is for donkeys. Nothing, unfortunately, the writer of Game of Trans, where does this mean, but something that makes you laugh, he says, "Oh, ELDEN RING." Van Boy's rubbish will buy, stay away from technical problems, and give me a 5 out of 10 game that is better than Souls trash games, but it was supposed to be called Dark Souls 6, not ELDEN RING, unfortunately, the passion is zero with the game Expand
  22. Jan 30, 2023
    7
    Disclaimer:
    This is my first FromSoftware game, so I'm reviewing it from that perspective. I've played for about 90 hours but haven't finished it yet. I purchased it around Christmas 2022, so my experience with bugs has likely been better than that of those who started playing earlier.
    What I like: The world is huge. The legacy dungeons are well designed. The atmosphere is cool. You
    Disclaimer:
    This is my first FromSoftware game, so I'm reviewing it from that perspective. I've played for about 90 hours but haven't finished it yet. I purchased it around Christmas 2022, so my experience with bugs has likely been better than that of those who started playing earlier.

    What I like:
    The world is huge. The legacy dungeons are well designed. The atmosphere is cool. You can tell there was a lot of attention to detail in the world design. The play style is fun even if the controls are a bit weird on PC. There are many ways to play with different builds.

    What I don't like:
    The story and quests aren't easy to follow. I don't want a game to hold my hand, but this goes to far in the other direction. While some level of challenge is good, there are certain areas and bosses that go overboard. Repeating the same section of dungeon or boss over and over until you learn what works gets boring and frustrating. Ultimately, there have been too many times that this game has felt like work rather than entertainment.

    Rating:
    This game is overrated by critics. That doesn't mean it's a bad game, but when I scroll through the list of games with metascores in the mid-90s, I see a lot of games that I enjoyed much more than this one.
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  23. Jan 28, 2023
    6
    The open-world formula does not improve the Souls-genre, and rather bogs it down.
  24. Jan 22, 2023
    7
    There was a huge amount of reused assets, which completely breaks the immersion. Also, due to the open world, you're always underpowered or overpowered, there are only a few scenarios where you're actually playing on the difficulty that you're supposed to. The Game is still very fun and the main levels are amazing. I also love the theme better than in DS3.
  25. Jan 14, 2023
    7
    In summary, I would like to say that it is a good game. No more, but also no less. The character animations look wooden like 10 years ago. The graphics engine is outdated. 16:9 only via external flawless widescreen tool and 60 FPS lock. Weak. The game itself is exhausting and demanding. It's not fun, a feat of strength to get through. A lot of running, horizontally and vertically. ThankIn summary, I would like to say that it is a good game. No more, but also no less. The character animations look wooden like 10 years ago. The graphics engine is outdated. 16:9 only via external flawless widescreen tool and 60 FPS lock. Weak. The game itself is exhausting and demanding. It's not fun, a feat of strength to get through. A lot of running, horizontally and vertically. Thank goodness I had help from the Eurogamer.de walkthrough, otherwise I would probably still have been searching next year. The side quests are garbage. The main story is irrelevant. But the cool thing are all the bosses, the battle system, the control with gamepad (GREAT!), finding new armor pieces and leveling up is great. The crafting is completely superfluous. All in all a good game. 80 percent. No more, no less. Expand
  26. Jan 5, 2023
    7
    The game just felt kind of boring, it looks great and controls well also but there wasn't ant real sense of progression beyond listening to new character talk like a reddit or discord mod tipping a fedora. It looks great and the boss fights are fun, the rest was meh.
  27. Dec 29, 2022
    7
    A masterpiece of soulslike formula. Break the greatness of other games with the grinding and cheesy ways to pass through bosses. becomes a little repetitive in the end, even though still fun and playable even for the ones who's not on fromsoft games.
  28. Dec 23, 2022
    6
    Game is amazing how ever 21:9 Monitor are not supported just lol , bad port to PC
  29. Dec 21, 2022
    5
    It's a very delayed review because my monitor broke, but I see that fanboys and those who write reviews with money have raised this fiasco game to the level of unrivaled. Anyway, let's move on to our real unbiased review. Let's start with the mechanics as always, there is no innovation in mechanics, standard soul games, jumping is added and has almost no effect on the game. Open world wasIt's a very delayed review because my monitor broke, but I see that fanboys and those who write reviews with money have raised this fiasco game to the level of unrivaled. Anyway, let's move on to our real unbiased review. Let's start with the mechanics as always, there is no innovation in mechanics, standard soul games, jumping is added and has almost no effect on the game. Open world was added to the game, but mechanically is there such a thing, the answer is no. The game is very big, there are incredibly many castles and dungeons you can visit, but they are all flat and empty inside. Let's start with the castles, when you start the game, you look around and see the incredible map and you start exploring, traveling and wandering around in castles that last a maximum of half an hour, yes, you did not hear wrong, the time you spend in castles is half an hour, including Lyndell! All of those incredibly designed castles are just images, empty castles with no design inside, filled with creatures and left. When I look at the old souls games, designs like DS 1 Anor Londo, DS 2 Drangleic castle are bigger and more detailed than all the castles in the Elden ring game combined. Ds 2 had this success despite being a half-open world, Elden ring is a huge empty world full of creatures. The only good thing about it is that it looks great artistically. I have explained the chapter and map designs together with the mechanics. Now let's look at the small innovations and whether they have an effect on the game. Let's start with the mount, we have a horse-like mount in the game, this mount allows us to travel around the whole world, we can do combat and boss fights in some places and it has no mechanical effect on the game. The things we do with the mount are very limited, don't expect something like Zelda or Shadow of the colossus. When I say Shadow of the colossus, they said that they were inspired by Shadow of the colossus before the game came out, there is nothing about it in the game. Since jumping was added, the platform was expected, which it should have been, but they didn't put it, the jumping mechanics look ridiculous even next to the games 30 years ago. Let's talk about dungeons, there are dungeon designs that are so terrible that they compete with Skyrim. You enter hundreds of dungeons throughout the game and except for a few, they are all similar designs. We have come to the end of our review and unfortunately Elden ring is not a good game at all. The same mechanics, open world game mechanics and design are not reflected in the game, nothing good except for the improved spells. Elden ring is the biggest fiasco of this year. 57/100 if we come to the score Expand
  30. Mar 3, 2022
    7
    While I am not a stranger to difficult games, I've never took a dive into the souls-like genre. Elden Ring has therefore been my first proper look at this style of game, straight from the developers that made the genre flourish. Now, with 24 hours of play time, I'm ready to lay down some thoughts and provide a rating, though this could potentially change later if my feelings change.

    Open
    While I am not a stranger to difficult games, I've never took a dive into the souls-like genre. Elden Ring has therefore been my first proper look at this style of game, straight from the developers that made the genre flourish. Now, with 24 hours of play time, I'm ready to lay down some thoughts and provide a rating, though this could potentially change later if my feelings change.

    Open World almost feels like a dirty word these days, and many people struggle to find big open maps engaging. I feel that Elden Ring really experiences both highs and lows from the open world it adopted; it can lead to some incredible moments at times, but can equally leave the game feeling like it lacks compelling content at other times.

    Combat in Elden Ring is generally fun, with a good range of options to approach a battle from, although sometimes you might press a button and have to wait a while before your character decides to act on it which can lead to you getting hit. Bosses in the game are mostly good fights, with many of them teaching you important skills or lessons for later in the game, although a couple of bosses feel like they were not very well thought out. The music... well I don't remember any of it sadly, though when it is used it feels like it fits a situation well.

    Many people have complained about the optimisation on PC. I'm not sure why - my PC isn't the best, and some parts I'm using are the bare minimum for the game to run, but I've only suffered minor dips to framerate which doesn't bother me at all.

    My whole experience with Elden Ring has been overall positive, but full of problems big and small. I've only encountered one bug where I got stuck while on the horse and died 20 seconds later. Regardless, I think it's difficult to say if I would recommend the game. If you're interested in the genre, give it a shot. If you aren't then it's most likely best to steer clear.

    Edit: after beating the game, I don't want to change my score at all. I feel that, as the game progressed, other strengths and weaknesses were revealed to me. While I believe the open world structure definitely excelled at tugging on my sense of discovery, I also think that it resulted in me missing a large amount of potentially brilliant content. Along with this, I feel that the game would do well to adopt some potential tips or accessibility options for newer players or those who struggle with these sorts of games. This would help to make sure that even if the game remains difficult, a player is never truly stuck.
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  31. Dec 1, 2022
    7
    Elden ring is Assassins Creed: Valhalla of souls games, bland. Finished it 3 times, got platinum trophy and I have no interest to play it anymore unlike previous Fromsoft games. PvP is straight up bad, netcode is terrible, lore is meh, bosses are mostly meh or reskins of previous cool bosses, performance is bad, there are bugs and glitches everywhere and balancing in this game was made byElden ring is Assassins Creed: Valhalla of souls games, bland. Finished it 3 times, got platinum trophy and I have no interest to play it anymore unlike previous Fromsoft games. PvP is straight up bad, netcode is terrible, lore is meh, bosses are mostly meh or reskins of previous cool bosses, performance is bad, there are bugs and glitches everywhere and balancing in this game was made by disabled chimpanzee. Expand
  32. Nov 27, 2022
    6
    Bons jeux mais sans plus le jeux on trouve un donjon on entre on tue tout le monde on récupère ça récompense et on continue
  33. Nov 23, 2022
    5
    BEST GAME ever game of the year and it is way better than any other open world games
  34. Nov 20, 2022
    7
    Honestly I wish that they would go back to linear world next time. Open world didn't benefit this game at all, at some point there was too much stuff reused just to fill the map. Ds3 is overall better but gameplaywise this one wins :)
  35. Nov 14, 2022
    7
    Hikaye anlatımının olmadığı bir oyun asla dünyanın en iyi oyunu değildir.Bir oyun zorluğu ile övünemez saçmalıktan ibarettir.Grafik ve mekan tasarımı konusunda oyun çok iyi, boss tasarımları var fakat orda varlar yani başka bir şey yok ne için gittiğini neden öldürdüğünü bile bazen bilmiyorsun.Bana göre bu oyun ölmekten zevk alan ve 7/24 oyun oynayıp evden çıkmayanlar için yapılmış birHikaye anlatımının olmadığı bir oyun asla dünyanın en iyi oyunu değildir.Bir oyun zorluğu ile övünemez saçmalıktan ibarettir.Grafik ve mekan tasarımı konusunda oyun çok iyi, boss tasarımları var fakat orda varlar yani başka bir şey yok ne için gittiğini neden öldürdüğünü bile bazen bilmiyorsun.Bana göre bu oyun ölmekten zevk alan ve 7/24 oyun oynayıp evden çıkmayanlar için yapılmış bir oyundur.Günde 4 saat oynayan bir insan 2 saatini ölerek ve keşif yaparak geçirmek istemez, geri kalan 2 saatte neden öldürdüğünü bilmediğin bir bossa dalmak ile geçiyor zaten. Expand
  36. Nov 11, 2022
    5
    I'm not a gamer, before this game I would only play things like farming simulators and very simple RPGs. After 300+ hours in this game, and three different save files with different builds, I can say this is the most fun I've ever had with a videogame. The game can feel difficult, sure. But it constantly gives you options to overcome this difficulty. You can keep trying until you learnI'm not a gamer, before this game I would only play things like farming simulators and very simple RPGs. After 300+ hours in this game, and three different save files with different builds, I can say this is the most fun I've ever had with a videogame. The game can feel difficult, sure. But it constantly gives you options to overcome this difficulty. You can keep trying until you learn your opponents patterns, you can create a super strong build, you can use your summon ashes, or request the help of other players. It's a grand adventure and the sense of accomplishment after you defeat bosses is addictive. Beautiful game to look at, too. Expand
  37. Nov 4, 2022
    7
    Equipo: i7, 8GB RAM DDR4, GTX 1050 2GB, SSD. 1900x1080 (Medio/Alto).
    Rendimiento: Bastante bueno y fluido a excepción de las zonas más exigentes donde se dieron puntuales caídas a 20 fps (sólo en calidad alta).
    Horas en completar la primera partida: 50 horas. Dificultad: Es al mismo tiempo el más fácil y el más difícil de todos los juegos de From Software. Incluye zonas de dificultad
    Equipo: i7, 8GB RAM DDR4, GTX 1050 2GB, SSD. 1900x1080 (Medio/Alto).
    Rendimiento: Bastante bueno y fluido a excepción de las zonas más exigentes donde se dieron puntuales caídas a 20 fps (sólo en calidad alta).
    Horas en completar la primera partida: 50 horas.
    Dificultad: Es al mismo tiempo el más fácil y el más difícil de todos los juegos de From Software. Incluye zonas de dificultad irrisoria frente a enemigos absurdamente difíciles e injustos (Comparado con los estándares de From Software).
    Bugs y Fallos: En toda la partida sólo encontré un fallo cuando el caballo se quedó atascado en un sitio. En 50 horas el juego se salió al escritorio un total de 15 o 20 veces (Situaciones al azar. Ninguna acción en concreto provocaba errores. Seguramente problema del PC). El error más común era que el caballo y algunos enemigos se volvían invisibles en algunos momentos. No muy molesto y nunca con jefes o enemigos únicos.

    Elden Ring coge toda la experiencia acumulada por From Software hasta la fecha y lo combina en un juego titánico con guiños e inspiración tomados de los juegos anteriores de la compañía. Al que más se parece en mecánicas y desarrollo del PJ, a mi modo de ver, es a DS3.

    Sin embargo, más es menos en este caso. El vasto mundo se hace abrumador y pesado por momentos y al estar tan lleno de contenido pierde la épica única de los juegos anteriores. En Elden Ring no encontraremos enemigos capaces de dejar huella como Father Gascoigne, Lady Butterfly o Sister Friede. Por el contrario Elden Ring incluye enemigos difíciles pero planos: barras de vida enormes, daño absurdo, demasiados ataques ineludibles, de área o capaces de matar de un golpe; cualidades que a mi modo de ver no hacen un buen combate. En Sekiro, por ejemplo, los combates eran endiabladamente difíciles pero a la vez brindaban un duelo justo donde lo único que influía era la habilidad del jugador. Elden Ring sin embargo está plagado de muertes injustas y absurdas incluso para el mundo al que nos tiene acostumbrados Miyazaki.

    Se recomienda su compra: Sí, incluso por 40 o 50 euros pero matizando que antes de comprar Elden Ring considero que DS3, Sekiro o Bloodborne son mejores inversiones en caso de no haberlos jugado con anterioridad.

    Por último para aquellos que encontréis los juegos de FS muy difíciles o queráis trastear y probar diferentes personajes o armas siempre podéis utilizar WeMod y Cheat Engine (IMPORTANTE: Nunca uses cheats o mods en una partida real de un juego de From Software o serás baneado. Si utilizas herramientas de modificación o trucos crea siempre una partida nueva, haz un backup de tus saves antiguas y juega siempre offline. Antes de regresar al online elimina todos los datos guardados sobre las partidas modificadas. De esta manera no incurriremos en una infracción y mantendremos el juego limpio de trampas y ventajas en la comunidad online).
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  38. Oct 28, 2022
    5
    There's a huge amount of Bosses that look amazing and creepy but the Gameplay & Inconsistency of the bosses gets a bit annoying overtime.
  39. Oct 18, 2022
    7
    Basically, this game is Dark Souls 3 in open-world. IDK why so many people flattered this game like it was revolutionary.

    Story 2/10 - It has the same flaws as DS3, it has a story too subjective and I think Elden Ring's story managed to be even worse than DS because at least in Dark Souls the story was more philosophical and it gave meaning to certain things like why the Ashen One and
    Basically, this game is Dark Souls 3 in open-world. IDK why so many people flattered this game like it was revolutionary.

    Story 2/10 - It has the same flaws as DS3, it has a story too subjective and I think Elden Ring's story managed to be even worse than DS because at least in Dark Souls the story was more philosophical and it gave meaning to certain things like why the Ashen One and the enemies don't really die. Also, there is no sense of progression, I don't even know why the character want to be the Elden Ring and why he need to fight so many enemies in the way.

    Surely my biggest disappointment about Elden Ring was the story since George R martin helped in the story production, I was expecting a story like Sekiro, not a DS3 story copy but way worse.

    Combat and gameplay 8/10 - it is the same way as DS3 but with more weapons, spells, and items and more elements (like your horse). I felt that the open world was very cool at first but after 15-20 hours of gameplay I didn't like it so much anymore, I rather play in the closed maps but well designed (and the game has many maps like that so it is fine too).

    One thing that keeps the same sh*t is that you obtain dozens of cool weapons with unique ash of war but you can't use 90% of them because you need to re-do your whole build and that is so difficult for no reason.

    Overall, it is a great game, it is really really long (it took me 107 hours to finish it) and with almost endless maps, secrets, enemies and bosses. I can see the devs really put their heart into this game. So my final score is 7/10.
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  40. Oct 15, 2022
    7
    Overhyped and overrated. After milking dry the Demon's Souls formula for 13 years, From Software has created a Frankenstein's monster by slapping together a whole bunch of elements from other games, without perfecting any of them, while using a severely outdated game engine. They have combined combat mechanics from Sekiro and of course the Souls games, but it feels neither as fast-pacedOverhyped and overrated. After milking dry the Demon's Souls formula for 13 years, From Software has created a Frankenstein's monster by slapping together a whole bunch of elements from other games, without perfecting any of them, while using a severely outdated game engine. They have combined combat mechanics from Sekiro and of course the Souls games, but it feels neither as fast-paced and dynamic as Sekiro, nor as "strategic", punishing and claustrophobic as Souls. The difficulty stems from lazy and unfair enemy combos, as well as new enemy movesets that are simply frustrating and annoying. "One boss is too easy? Just put two of them into the same room then! Add a cheap area-of-effect move to every large enemy, as well as a thrust attack with insane range, with infinite stamina of course!".
    The open world was obviously created in BotW's image, except that it's much less beautiful, much less lively, much less fun to explore and navigate. From a technical standpoint, the game is a disaster.

    From Soft have rested on their laurels for too long and fell behind big time. Time to catch up before they go the way of Bethesda. That's unlikely though, seeing how the deluded fan cultists have turned this game into perhaps the most overrated title of all time. Next up: Elden Ring 2, with the same clunky gameplay mechanics, same outdated graphics, same lore and no plot to speak of.
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  41. Oct 14, 2022
    7
    какой идиот придумал спамящие атаки у боссов которые не дают даже хилку выпить.
    помереть можно даже от рядового моба который стоит в проходе и спамит размашистыми атаками перед собой.
  42. Sep 26, 2022
    7
    This is a harder than average RPG. It's possible to play with other players, but the bosses will increase their difficulty to compensate for the extra players. The trash mobs, especially when they have to be fought in groups, can be overwhelming. The interface is very complex and not very intuitive, so it takes a lot of study to advance your skills. The mood is overwhelmingly dark andThis is a harder than average RPG. It's possible to play with other players, but the bosses will increase their difficulty to compensate for the extra players. The trash mobs, especially when they have to be fought in groups, can be overwhelming. The interface is very complex and not very intuitive, so it takes a lot of study to advance your skills. The mood is overwhelmingly dark and there are few areas where you could enjoy a walk in the country with a friend. In any given area, difficulty may range from straightforward to catastrophic without warning. Dying resets all the enemies plus you lose your wealth unless you can make it back to where you died and then exit safely. I could recommend this game for HARD-CORE players, and would discourage novice RPG learners from attempting it. Expand
  43. Sep 9, 2022
    7
    Соус в открытом пустом мире с максимально плачевным балансом. Статусы ломают сложность игры, а исследование мира и убийство всего и вся дают ужасающий перекач - делая игру невероятно легкой, из за чего в следующих прохождениях приходится продумывать маршруты смотря гайды, рекомендуемые лвлы для персонажа и оружия, а также искать годное оружие, у которого нет статусных эффектов ломающихСоус в открытом пустом мире с максимально плачевным балансом. Статусы ломают сложность игры, а исследование мира и убийство всего и вся дают ужасающий перекач - делая игру невероятно легкой, из за чего в следующих прохождениях приходится продумывать маршруты смотря гайды, рекомендуемые лвлы для персонажа и оружия, а также искать годное оружие, у которого нет статусных эффектов ломающих игру и только тогда игра может дать вызов. В игре 160 с лишним боссов, но оригинальных, которые не повторяются и не взяты из предыдущих частей можно посчитать по пальцам одной руки. Из плюсов новые фишечки в геймплее, огромное кол-во контента и достойная реиграбельность с желанием попробовать разные билды.
    7мь потоков из 10ти.
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  44. Sep 2, 2022
    7
    The game is very good, I just wish they paid more attention to the PC version. For exemple The Witcher 3 a game from 7 years ago has much better graphics and twice the performance.
  45. Aug 26, 2022
    5
    No, Elden Ring is NOT a masterpiece, it is "just" ok. Basically it's Dark Souls 3.5 with the only real "improvement" being an open world. What I like about the open world is that there are no quest markers, no Question Marks, no icon overkill on the map.
    Elden Ring still retains all the annoying souls mechanics, like resting at (insert souls resting point) restores enemies, getting killed
    No, Elden Ring is NOT a masterpiece, it is "just" ok. Basically it's Dark Souls 3.5 with the only real "improvement" being an open world. What I like about the open world is that there are no quest markers, no Question Marks, no icon overkill on the map.
    Elden Ring still retains all the annoying souls mechanics, like resting at (insert souls resting point) restores enemies, getting killed drops (insert souls currency) with you getting one shot at retaining them and of course the ridiculous difficulty that manages to exclude a huge amount of gamers.
    It also is guilty of reusing assets and animations (graphics have not really been upgraded from DS3, sound effects remain 100% identical).
    Worst offender however are the controls: after all these games FromSoft is either incompetent or unwilling to make functioning keyboard & mouse controls. If you release a game on PC then you have no excuse whatsoever to make it unplayable on mouse & keyboard.
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  46. Aug 24, 2022
    7
    First things first it's 2020 and i still have to use the Flawless Wide Screen to get ultrawide support which could lead to a ban because of anti-cheat won't allow any third-party fixes.
    the second thing the stuttering is unbelievable it's supposed to be a game that need precise movement but when it stops for a second or two, you're dead.
    third thing the performance are so bad in some
    First things first it's 2020 and i still have to use the Flawless Wide Screen to get ultrawide support which could lead to a ban because of anti-cheat won't allow any third-party fixes.
    the second thing the stuttering is unbelievable it's supposed to be a game that need precise movement but when it stops for a second or two, you're dead.
    third thing the performance are so bad in some area's that led to frame drops and it's not because of my specs i have 2070 super and tried to lower all the graphic setting but it's still the same.
    the fourth thing keyboard layout why the hell they didn't implant that in the game before releasing it it's confusing as hell to see press Y every damn time.
    lastly bugs the game has its fair share of bugs like enemy's can hit you while you're behind a wall, the AI of your summons sometimes act dumb, you can get stuck under some large enemy, the high which can you jump from isn't the same in the open world and the dungeon's, lastly good luck trying to hit an animal without the lock on mechanics.

    the game isn't bad it's enjoyable when it's playable but not at this time wait for them to release bug and performance issue then go for it otherwise, you're stuck playing it in a **** state.
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  47. Aug 20, 2022
    7
    It's basically Dark Souls 4, with slightly above average open-world mechanics. I enjoy it but would say that there is some obvious recycling from previous titles and even within the game itself. A smaller, more consciously designed world might have been better.

    Also, the PC release is just unapologetically bad in terms of bugs and performance. UPDATE: I finished the game and most of
    It's basically Dark Souls 4, with slightly above average open-world mechanics. I enjoy it but would say that there is some obvious recycling from previous titles and even within the game itself. A smaller, more consciously designed world might have been better.

    Also, the PC release is just unapologetically bad in terms of bugs and performance.

    UPDATE: I finished the game and most of the bugs have been ironed out since then. My opinions on the world size and recycling of ideas definitely still stand though. It's a bit sad as From Software clearly put a lot of work into the game, but they bit off more than they can chew.
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  48. Aug 9, 2022
    7
    Yeah, Miyazaki and From starting to eats their own tail. I mean it's still a great game, but stylistics it's just another dark fantasy, with fallen kings, heroes and that stuff we saw million timies in other Souls games, and the gameplay is really nothing new or fresh in this formula. Bringing open world to dusty mechanics doesn't make a new game guys. It is shame, because Sekrio showsYeah, Miyazaki and From starting to eats their own tail. I mean it's still a great game, but stylistics it's just another dark fantasy, with fallen kings, heroes and that stuff we saw million timies in other Souls games, and the gameplay is really nothing new or fresh in this formula. Bringing open world to dusty mechanics doesn't make a new game guys. It is shame, because Sekrio shows that this team have fresh ideas to improve gameplay. But this is just one big step backwards. Expand
  49. Aug 1, 2022
    5
    Can't say much about this game that hasnt already been said; It isnt my type of game, personally, so I just didnt enjoy it. Played through the first hour, felt like I did nothing but die a few times. If you like soulsbourne games you will like this, if you dont, you wont like this. Its that simple
  50. Jul 25, 2022
    7
    Before the GOW5 I would give this game GOTY 2022, cause it was an amazing experience for gaming community, considering this is still one of the most selling games 5 months after its release. It has good skill-based gameplay, some really amusing and imaginative locations and bosses, yet it lacks narrative and story, which made me take a break in my playthrough for a while. The balancing atBefore the GOW5 I would give this game GOTY 2022, cause it was an amazing experience for gaming community, considering this is still one of the most selling games 5 months after its release. It has good skill-based gameplay, some really amusing and imaginative locations and bosses, yet it lacks narrative and story, which made me take a break in my playthrough for a while. The balancing at this game is really something which should have been taken more seriously, because some bosses are just not fun at all for their stupidly high difficulty. And you also can't ignore numerous bugs and glitches which may be annoying at some times.

    The open world for this game is something which is working not that well, however it has something for you to explore. Considering Ubisoft-like open-world games, Elden Ring makes you feel like you are actually discovering something new, which you are not forced to explore.

    Nevertheless, it is still the best game of 2022 for me and it deserves this hype and attention
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  51. Jul 24, 2022
    7
    Why only 7/10 you shall ask?
    This game have some disadvantages that pissed me off a lot of times while playing
    I don't like multiplayer from from software games
    A lot of connection errors even on bossfights, signs doesn't shows up properly.
    Secondly, poor game optimalization. Really? On rtx 2060 I gained same fps on low and high settings
  52. Jul 23, 2022
    6
    An open world game that is based on repeating bosses and also becomes tedious to investigate should never be a GOTY. It is entertaining? Yes. Is it one of the best FS games? No, definitely.
  53. Jul 22, 2022
    5
    Absolutely amazing. A true gem of a game. Never played a souls game before without rage quitting and never coming back. This drew me in and sucked hundreds of hours from me. Phenomenal experience all around.
  54. Jul 13, 2022
    6
    I had toyed with the idea of scoring this low to counteract the utterly exaggerated 10 out of 10 scores, but in the end I scored it as I feel is fair.

    FIrst of all the combat against most enemies is fun and challenging. You do get a sense that you are improving as you level up and begin to take on those knights and other creatures easier. Unfortunately the world itself is large but
    I had toyed with the idea of scoring this low to counteract the utterly exaggerated 10 out of 10 scores, but in the end I scored it as I feel is fair.

    FIrst of all the combat against most enemies is fun and challenging. You do get a sense that you are improving as you level up and begin to take on those knights and other creatures easier. Unfortunately the world itself is large but has no feel of life to it. Maybe that is the design direction the devs wanted to take but the entire place feels lifeless with no sense of meaning to it.

    Where the problems start arise is the lack of variety. Kill enemies, die lots, confront boss, die lots, kill boss, move to next level and start again. Each time you move to a new area you feel woefully underpowered again and it feels cheap and makes the entire exprience a grind.

    The lack of interaction also impacts gameplay negatively and makes for a very shallow experience. There is almost nothing to do but kill enemies and beat bosses and the only intercations are minor and trivial and delivered in a characterless and underwhelming way.

    What is really bad though, are the main boss fights. They feel hard because the enemy cheat or react to your key/button presses and they rarely run out of stamina. So you get destroyed over and over and over again until you figure out how to cheese them. Or you finally figure out the weapon and or character class you had been levelling up is worhtless against them.

    Melania or Radagon is a perfect example. My Mage build at level 170 was getting destryoed as they could teleport across the room instantly dealing two or three shots that I could not counter and that killed me. It felt like I had wasted hundreds of hours building a character that was just for nothing. The only way I could beat both of them was to respec multiple times. I eventually found out that 45 Dex and 50 Arcane with Rivers of Blood at level 10 was the only way I could beat them. I beat both stages of Melania in less than two minutes doing the corpse piler skill. Despite doing exactly the same thing with the same build and weapon dozens of times before.

    It just feels the main boss fights are not down to skill, but random number generation. You could do the same thing dozens, scores or even hundreds of times and finally it just works.

    Overall a decent game, but nowhere near a 10 out of 10 because 10 out of 10 impies perfect and there are too many issues for that to be accurate.
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  55. Jul 11, 2022
    7
    The game was medium quality at best.

    No significant changes were made to the graphics and the atmosphere was not intense enough. In-game music and boss fight music were good. The battle mechanics were the same as the previous games and did not fit the open world atmosphere. The story of the game was very empty, but I can't judge the developers on that, the only good game story in
    The game was medium quality at best.

    No significant changes were made to the graphics and the atmosphere was not intense enough.
    In-game music and boss fight music were good.
    The battle mechanics were the same as the previous games and did not fit the open world atmosphere.
    The story of the game was very empty, but I can't judge the developers on that, the only good game story in this game series was the story of Dark Souls 2.
    Exploring, finding materials and equipment is enjoyable and manageable until the first 20 hours of the game, but after that it starts to get boring and repetitive.
    This is a very bad thing because this type of games are where you play for 100-200 hours and starting to get bored early means you can't finish the game and get your money's worth.
    As for in-game performance, I didn't have any major fps drops or game crashes or bugs.
    the keyboard and mouse compatibility of the game is a complete disaster, a 0.5 second delay in such games will result in your death and in this game the delays oh my god.
    If you look at it in general, the attention to the marketing and hype budget does not seem to be devoted to the game, and the game looks and feels like an average AAA game.
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  56. Jul 2, 2022
    5
    This is how little you can trust online reviews: Publications who get paid by these game companies to gush over these games ranked it a 94. Users give it a 6.9 (probably a much more accurate evaluation). I stopped reading game reviews years ago because of this. Another example: WOW Shadowlands grabbed an 84. That game was a literal waltz into hell. It's one of the worst "big name games"This is how little you can trust online reviews: Publications who get paid by these game companies to gush over these games ranked it a 94. Users give it a 6.9 (probably a much more accurate evaluation). I stopped reading game reviews years ago because of this. Another example: WOW Shadowlands grabbed an 84. That game was a literal waltz into hell. It's one of the worst "big name games" I've ever played. Users correctly panned it at a 3.0, a much more accurate portrait.

    The internet is corporate. When you read online gaming publication reviews for something like Elden Ring, you're basically reading what the makers of Elden Ring thought of Elden Ring. Even some of the user reviews were paid, and you can tell this is so. So here is a real review:

    The graphics on this game are beautiful. The music is beautiful. You'll have some fantastic moments. Overall, though, the Gameplay is wooden, and it's a World of Warcraft fever dream where someone imagined what a 2022 Warcraft would look like. Some of the backgrounds are "2006 WOW scene re-imagined in 2022." This doesn't make it a bad game. Lots of people will like this. And just as many people will flip it off and not be able to finish it because it's a flashback. And some people get bored with those.

    If you want to read accurate reviews of any game, ignore 0. Ignore 10. And read every review listing it as something in-between. Some of the most classic games in history aren't a 10. And even some of the worst games in history still have some value to them, ranking above a 0. Just keep the golden rule in mind: Zeros are competitors. Tens are paid reviewers.

    - Sincerely, someone who gets offers for positive or negative reviews all the time and never, ever takes companies up on their offers
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  57. Jun 19, 2022
    6
    Dark souls with a hourse and jump buttom, same combat, same cheap game design. But there is empty open world which is basicaly a huge landscape with nothing. there is no plot like in previous From software games deep meaning of what is going on in the game exists only on internet forums and fandom . Games terrible UI and clunky unresponsible controlls make it frustrating, playing 6thDark souls with a hourse and jump buttom, same combat, same cheap game design. But there is empty open world which is basicaly a huge landscape with nothing. there is no plot like in previous From software games deep meaning of what is going on in the game exists only on internet forums and fandom . Games terrible UI and clunky unresponsible controlls make it frustrating, playing 6th installment of dark souls not giving me that much joy overcoming the same game design ideas that i overcome 5 games earlyer. On top of this game runs like crap on pc (rtx 2070/r73800x) with frame rate dipping below 60 no matter ettings i used. I believe critics if you can say so are really biased and the big name of Miyadzaki sold them this game and thats not right you need to be objective as a journalist you need to tell people the truth about the product that they are buing. Expand
  58. Jun 11, 2022
    5
    Average by the numbers dark souls like, not much new here besides the horse riding and the open world nature of the game which at times did make the whole experience a bit unfocused.
    Overall a decent game bogged down by poor performance and asset recycling that to my knowledge never got this egregiously transparent in any of the previous From software games
  59. Jun 11, 2022
    5
    Honestly, I don't understand it.
    The souls games just don't appeal to me. This is probably the best one of the bunch, and yet, it did not do anything for me. Nice world design and atmosphere though.
  60. Jun 10, 2022
    6
    3 months after the launch and the game hasn't been properly patched. Not even close. That's just sad & disappointing.
    I'm will try to make it short and understandable:
    1. The game is build on the same engine as DS3 which was released in 2016. Game should not run with glitches, frame drops and crashes. But it does. 2. Fromsoft always had problems with camera but this time they managed
    3 months after the launch and the game hasn't been properly patched. Not even close. That's just sad & disappointing.
    I'm will try to make it short and understandable:

    1. The game is build on the same engine as DS3 which was released in 2016. Game should not run with glitches, frame drops and crashes. But it does.
    2. Fromsoft always had problems with camera but this time they managed to make it worse. (mind-blowing talent). In ER when you lock-on to enemy and turn camera your lock-on will switch to whatever it wants EVEN THOUGH AUTO-LOCK-ON IS OFF. Sometimes this garbage can lock-on to enemies behind the walls. Sometimes it straight out will refuse to lock-on to a target that is in front of your face.
    3. Fromsoft made huge world but had no idea how to fill it. So they just started copy-pasting enemies and bosses. Especially bosses. Some of them you can kill more than 5 times. If you think that bosses change somehow - no. Their HP and DMG just get an increase.
    4. Exploration becomes really tedious and boring. Because you either get no rewards for it or reward is absolute garbage. Repetitive dungeons with repetitive bosses.
    5. Starting areas almost have no armor and no weapons. Only after 40-50 hours I started getting weaponry for my stats. Huge specific area was riddled with it. By that time I settled for specific weapon and had no desire to try new ones, nor I had upgrade materials to invest in new toys.
    6. End game is an epitome of UNBALANCE. Your stats mean ****
    Copy-pasted enemies from start-game locations which can kill you in three hits with bloated health. Absolutely bs bosses with endless combo attacks which can kill you in 2-3 hits with several phases.

    Fromsoft definitely **** the bed with this one. I still have hopes that all these issues will be resolved in coming year. If not - it's gonna be the worst soulsborne game to date. DS2 will be removed from its throne.
    This review comes from a person who spent more than 1k hours between ds1, ds3 and BB. Cheers.
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  61. Jun 5, 2022
    7
    After 100% I can clearly tell that this is a downgrade in every aspect (except creativity) to other Fromsoft games.
    Elden Stutter Bloat Cheese - I believe that sums it up well.
  62. May 16, 2022
    5
    If you see a 10/10 they are definitely Fromsoft fanboys. This game is NOWHERE near 10/10, especially the PC version.

    The single player game is a 6 to 7/10 max and even that is generous. The constant crashing, the lower quality graphics(for 2022 the graphics should be a lot better than this), the need to google EVERYTHING about EVERYTHING in the game, and the reused assets(you will
    If you see a 10/10 they are definitely Fromsoft fanboys. This game is NOWHERE near 10/10, especially the PC version.

    The single player game is a 6 to 7/10 max and even that is generous.

    The constant crashing, the lower quality graphics(for 2022 the graphics should be a lot better than this), the need to google EVERYTHING about EVERYTHING in the game, and the reused assets(you will fight the same boss over and over again after mid-game) is why I cannot give this higher than a 7.

    I am not a graphics nerd. I don't need it to be life like for me to enjoy it(heck I still go back and play Atari games sometimes), but the graphics, while good, are no where near the quality of even God of War which came out over 4 years ago. Look no further that the fact that this released(and still as of this date) with no widescreen mode. If you have a nice curved 3440 monitor than this game will only serve to piss you off with the HUGE black bars on the sides.

    It has a bad problem with crashing constantly. It seems to happen the most when I use the map. No fix yet as of writing this.

    The need of a google search bar integrated into this game is a huge fault. I don't need my hand to be held with my games, but when I can't understand what something does and there is NO repository for it in the game, then there is a huge problem. There is ZERO quest tracking, not nearly enough info on what things do, the amount they do and the time in which they do said thing and no journal to look at to remember what's been said/done. This adds nothing to the game and in fact detracts from it to the point that it makes the Devs look extremely lazy, to not add even the most basic of info on things, or they did it to pad the games play time.

    The reuse of assets gets really bad after midgame, the same boss you fought earlier WILL make an appearance, it's not if they will, it's when.

    The multiplayer is straight garbage and is why I gave a 5/10 instead of a 7.

    The multiplayer, Hooo boy, where to begin...
    First, this is NOT a co-op game. It's a PvP game with co-op elements. You don't get to just hop in with a friend, Oh no, you have to furl a finger and wave some mist around first, and if your friend has beaten the boss of the area it's a no go, you can't join them. Also be prepared to get invaded by a guy who is maxed out on everything and is in new game + #16 with OP weapons and skills and 1 shots you, or someone lag switching and warping everywhere so your hits don't land but when they hit it's always a crit or backstab, or a straight up cheater who will invade just to corrupt your save so you have to start ALL over again. Sounds fun huh?

    Wanna play with just your friend and run around and have fun? Too bad! This is FROMSOFT BEEEE-OUCH! If I would have known how bad the horrible "co-op" mode is I would not have purchased the game.

    So no, this is FAR from GOTY and any 10/10 score. Take off the Fromsoft rose colored glasses and get a reality check if you think it is.

    Even with all this the single player mode is still pretty enjoyable, but these problems are, for some reason, completely overlooked because it's a "Fromsoft/Souls like" game by all these 10/10er's. Do you think they would overlook all this for anyone else? I seriously doubt it.

    I have an un-furled finger for you Fromsoft, wanna guess which one?
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  63. May 12, 2022
    6
    The majority of the game is very fun and addictive but, and this is a huge but, the boss design and balancing is insanely bad, certain bosses are made to be roadblacks that must be faced, there are some that actually punish you for not cheesing them, there are loads that are way too aggressive so they literally leave no room to get an attack in and some builds will have no way to counterThe majority of the game is very fun and addictive but, and this is a huge but, the boss design and balancing is insanely bad, certain bosses are made to be roadblacks that must be faced, there are some that actually punish you for not cheesing them, there are loads that are way too aggressive so they literally leave no room to get an attack in and some builds will have no way to counter them until after they somehow beat the boss. There are a lot of places where you will, without warning, end up teleported and stuck, unable to level up, reallocate flasks, upgrade anything, so you can end up losing your save if you get sent in unprepared which goes against exploration because there is no way of knowing when or if you're strong enough without entering and then you can't leave. There is a lot of that and it really ruins the experience and flies in the face of the "dust yourself off and try again" appeal of these games when a lot of bosses actually have nothing to do with skill, if you have the wrong build, you just may not be able to react fast enough to do anything without being killed as a result, you went caster? Tough luck, you literally have no time to charge your spells. You went tanky with a shield? Tough luck, this boss does a room length piercing attack that will stagger through the best gear available until after them and then they go into a one shot combo before you can control your character again and they patched out one early material could have let you upgrade one gear piece, like your shield, so you wouldn't stagger, could dodge the combo and then punish but instead we have this because boss design and balancing sucks. The fact even diehard players went after the material because without that upgraded piece, some builds could not beat the boss blocking them from progessing the story and accessing other areas, or at least would require such perfect play, it's beyond what even a Souls style game can realistically ask. In summary, the good is very good but the bad will make this game literally unbeatable for a lot of people. Expand
  64. May 11, 2022
    7
    É um jogo muito bom, com certeza, mas eu esperava algo melhor de um jogo envolvendo a Bandai Namco e o George R. R. Martin, acho que o jogo merecia um pouco mais de tempo de desenvolvimento pra trazer um pouco mais de imersão na gameplay...
  65. May 7, 2022
    7
    you will get bored before you actually beat it cause game starts recycling enemies and assets
  66. May 7, 2022
    5
    Despite my love for such games, I, surprisingly, disappointed.
    Basically all the problems come from open world....
    Prehistoric dungeon design, inconsistent enemies type and group, open fields of pure nothing and lack of motivation lead to the fact that after some time you just started skipping most of the battles, and simply run out of interest. In the end: lack of sense of
    Despite my love for such games, I, surprisingly, disappointed.
    Basically all the problems come from open world....
    Prehistoric dungeon design, inconsistent enemies type and group,
    open fields of pure nothing and lack of motivation lead to the fact
    that after some time you just started skipping most of the battles,
    and simply run out of interest.
    In the end: lack of sense of progression and direction just killed whole mood.
    And that's all without reminding about souls-like storytelling, which is very subjective.

    Ps I really miss carefully designed classic levels.
    Ps ps let's forget about the widespread reuse of materials by developers... or not...
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  67. May 2, 2022
    6
    Let me start by saying that I platinumed all previous SoulsBorne games, and I really wanted to like this game. The first areas are great, you can explore, there are dungeons, bosses and secrets, but it gets stale really quick unfortunately. The first area is by far the most interesting part of the open world, after that it takes a huge dip in quality (late game areas almost made meLet me start by saying that I platinumed all previous SoulsBorne games, and I really wanted to like this game. The first areas are great, you can explore, there are dungeons, bosses and secrets, but it gets stale really quick unfortunately. The first area is by far the most interesting part of the open world, after that it takes a huge dip in quality (late game areas almost made me uninstall the game, and not because of difficulty but for lack of interest) I know bare and depressing atmosphere is their thing, but it doesn't work in an open world setting, the combat is great and varied with the addition of weapons arts, but it seriously lacks balance; it's extremely easy to make an OP build that renders most bosses a joke. the lore is legit dark souls copy pasted. yeah I know that may not be a bad thing for some, but when they said they are done with dark souls and wanted to create something new, I thought they meant it.. And finally, and what really triggered me was the side quests, the system in the previous games was always stupid, as you couple easily fail a questline simply by doing something before talking to some NPC you didn't even notice, although that was more or less tolerable as the game was somewhat linear, but stick with the same quest system in a huge open world where you are MEANT to explore new areas in no particular order is beyond silly. Overall, I think this was a failure and it's better they avoid open world games in the future if they can't actually fill their world with something interesting, not going to even address the optimization... Expand
  68. Apr 30, 2022
    5
    I love the souls genre but this game does very little to innovate on it. Most of the enemy moves are recycled old material (but it's not really the issue), same comes with most spell animations.

    Cool new thing you can use the spirit bottle thing to offer momentary distraction, but most of the time that's all they can do. The biggest issue I have with this game that it's crashed in
    I love the souls genre but this game does very little to innovate on it. Most of the enemy moves are recycled old material (but it's not really the issue), same comes with most spell animations.

    Cool new thing you can use the spirit bottle thing to offer momentary distraction, but most of the time that's all they can do.

    The biggest issue I have with this game that it's crashed in just yesterday more times than Cyberpunk did for me during 200 hours of playing it (on PC).

    I don't get how people like TheActMan can blindly praise game like this and then act like Cyberpunk was so unstable it took only 5 minutes before game crashed. And it wouldn't be that bad if the app just crashed, but it jams my entire computer and I lose everything I had running on background.

    But hey, apparently everyone decided that ELDEN RING is awesome and there's nothing terrible in it, after all it's a game where they didn't deliver more than they promised.

    Without crashing it would be a solid 7.5 buy in sale. The problem is also with community who blindly accepts everything as long they own previous title. I went to mention about the problems in open world game like this. Everything is isolated from one another outside of 2-3 pieces of collectibles to open an elevator or a door.

    But don't get me wrong, this game would be awesome 10/10 game to anyone who really-really digs into the game and it's environments and has done all throughout study of all the quests and item locations, because god damn, you're not just accidentally going to find that Lightning Spear spell in this gigantic open world, which I might add is quite crucial to Faith build.

    I also didn't enjoy travelling to the one Nexus location to do pretty much everything, especially when that nexus location had to always be located in the bottom of the map. There are some great ideas but some are just poorly thought out. And then there's the 10 different crafting items just to upgrade a single item to +10 as opposed to 2-3 items in past titles. And most of the crafting just feels like wasted potential.

    I'm pretty sure ELDEN RING 2 is going to solve a lot of these issues, but like I said, without bugs 7.5, with crashes... well this score.
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  69. Apr 29, 2022
    5
    Once again I fell for the corrupt reviews of journalists who put this game 10/10. Scripted quests and dialogues break, NPCs disappear, there is no balance. You can play normally only as a magician, a pure warrior sucks. Pumping so insignificantly strengthens the character that it could not be added. Worst open world I've ever seen: 1) 90% of game time is horseback riding, 2) repetitiveOnce again I fell for the corrupt reviews of journalists who put this game 10/10. Scripted quests and dialogues break, NPCs disappear, there is no balance. You can play normally only as a magician, a pure warrior sucks. Pumping so insignificantly strengthens the character that it could not be added. Worst open world I've ever seen: 1) 90% of game time is horseback riding, 2) repetitive assets of enemies, buildings, etc., 3) just not fun to explore. Expand
  70. Apr 29, 2022
    6
    This review contains spoilers, click expand to view. Ok the goood about this game...

    1) beautiful and diverse open world
    2) integrate fighting style

    Needs improvement:
    1) The fighting style is great but the reaction and timing from your opponents is completely arbitrary, meaning you have to die from every boss 3 times to know his time. It becomes clear pretty quick it's not based on skill or hand-eye coordination but how many times you've died to that exact f'ing boss. That is the cancer of the dark souls series, the fighting is cool but there's no consistency AT ALL. Oh this boss has a magic insta-move that kills you instantly, oh you didn't know about that?

    2) the thing the dark souls a-holes do where you lose your experience if you don't run to where you died... is f'ing stupid and is intended to make you churn up the same scenery over and over again. It's a dumb stunt and yes it makes your blood pressure boil on the spot but it inhibits your overall satisfaction of the game(s)

    Overall they did a lot of things right, this is better than Dark Souls which was addictive but then you were like ... why did I play that f'ing game for 8 hrs, what is wrong with me
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  71. Apr 26, 2022
    7
    I'm aware that most people that gave this game a 10/10 are fanboys all the way. It's just not reasonable, even more, if you played the games that came this month alone (Sifu, Horizon) u just can't nail a 10/10 on this game, is unfair for the rest of the developers that put a lot of effort into their products. Sifu had way smoother gameplay and animations and Horizon feels like it is 5I'm aware that most people that gave this game a 10/10 are fanboys all the way. It's just not reasonable, even more, if you played the games that came this month alone (Sifu, Horizon) u just can't nail a 10/10 on this game, is unfair for the rest of the developers that put a lot of effort into their products. Sifu had way smoother gameplay and animations and Horizon feels like it is 5 years in advance in terms of visuals, the difference is gigantic. So what I think the game did good and bad:

    Good:
    + World design
    + Exploration
    + Art design
    + Variety of enemies in the world
    + And let's say the level design

    Bad:
    - Graphics (textures, lighting, shadows, etc, feels like a 2014 title, not 2022 one)
    - Mocap, lip-sync (insanely bad for a AAA developer)
    - Story (super generic, vague, diluted, the dialogs and characters are super cringe)
    - Clunky controls
    - Animations
    - Sound effects (again super generic)
    - 60Hz cap?? in 2022?
    - Optimization, stuttering (for pc at least and for now, maybe it will be fixed with a patch)
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  72. Apr 23, 2022
    5
    Non vale quello che costa. l'ho abbandonato dopo 10 ore di gioco a causa di meccaniche di gioco non all'altezza e di una grafica inadeguata per un gioco del 2022
  73. Apr 22, 2022
    7
    + souls combat with all the bells and whistles
    + many viable builds despite the meme ones being popular
    + best graphics yet in the series and great character creator + lots of content to play through, 100+ hours is the norm + the catacomb level design is surprisingly creative and fun for dungeon lovers like myself ----- - Worst boss and enemy combat design. Blatant Input reading,
    + souls combat with all the bells and whistles
    + many viable builds despite the meme ones being popular
    + best graphics yet in the series and great character creator
    + lots of content to play through, 100+ hours is the norm
    + the catacomb level design is surprisingly creative and fun for dungeon lovers like myself
    -----
    - Worst boss and enemy combat design. Blatant Input reading, delayed attacks, endless boss combos and unnecessarily short punish windows. Whether easy or hard, it's simply never satisfying to defeat an enemy.
    - Heavy asset reuse. Every cave and landmark is exactly like all the other ones in their category. Every catacomb, cave and ruin looks exactly the same. Most bosses and enemies are reused too.
    - Terrible storyline. Hard to process main plot with an abstract, irrelevant twist (Radagon & Marika), and npc quests that always reward the player with utterly depressing and futile outcomes. It feels better to NOT do them!
    - The open world is really just for looks. It's a wasteland with points of interest, generic caves, catacombs and ruins with mostly useless loot. Combat is all you really have to look forward to. Try not to miss radiant quests from Bethesda. At least those were better than nothing.
    - Uncreative armor design and lack of variety for gear. A lot of sets are thematically redundant or look alike, when they don't look plain disappointing.
    - Weapon and spell variety really makes sense in NG+ only. At a first playthrough you'll be likely stuck to the same couple spells and weapons due to the upgrade system and the best ones being confined to late game.
    - The damage scaling can be harsh unless you're told to stack VIT and defense bonuses early on, and even then it's not pleasant to die immediately to every couple rats you failed to notice in time.
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  74. Apr 19, 2022
    6
    QUANTITY OVER QUALITY
    Meme Ring, id est, Dark Souls 3 with a horse, copy paste enemies, boring cringy choir music, only 8 unique boss fights, and broken overpowered ashes of war for the CASULS.
    Carefully crafted by From Software to cater to the mindless masses who are blind sheep and bought this LIE because some overrated writers name was attached to it and who cannot see that Miyasucky
    QUANTITY OVER QUALITY
    Meme Ring, id est, Dark Souls 3 with a horse, copy paste enemies, boring cringy choir music, only 8 unique boss fights, and broken overpowered ashes of war for the CASULS.
    Carefully crafted by From Software to cater to the mindless masses who are blind sheep and bought this LIE because some overrated writers name was attached to it and who cannot see that Miyasucky is a one-trick-pony who makes the same game over and over again. At least it has no microtransactions.
    All in all this game would have been better if some of the content was cut because if you are going to buy this prepare to fight the same copy pasted bosses over and over again. From fanbois are idiots lol.
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  75. Apr 14, 2022
    6
    Severely disappointing. Bad main bosses (perhaps even worse than DS2), botched endgame, tons of recycled content that makes this game feel like Assassin's Creed. At least the open world was really fun to explore until mountaintops
  76. Apr 11, 2022
    6
    Don't expect an open world full of things, this is a soul game, so you'll die a lot and the "open world" will be full of tough monsters/knights to farm in order to level up. Unfortunately, you'll have to rely on guides to find what to do at the beginning. The game is good, but certainly not goty! Graphics are disappointing for ps5/xbox series x, there's a lot of bugs. Gameplay is archaic.Don't expect an open world full of things, this is a soul game, so you'll die a lot and the "open world" will be full of tough monsters/knights to farm in order to level up. Unfortunately, you'll have to rely on guides to find what to do at the beginning. The game is good, but certainly not goty! Graphics are disappointing for ps5/xbox series x, there's a lot of bugs. Gameplay is archaic. Fan of the Souls serie will love it, but again isn't for everyone and is certainly not as good as all the reviews says. Expand
  77. Apr 11, 2022
    7
    Its the same game fromsoft was done 6 times before. But not even the best combat of the bunch, because in this one you need to use the lock on like a scrub since most enemies have broken hitboxes and animations to the point of just hitting you through walls, unlike Dark Souls 2 where you could play the whole thing without it.

    The graphics are good but the vegetation and skybox feels
    Its the same game fromsoft was done 6 times before. But not even the best combat of the bunch, because in this one you need to use the lock on like a scrub since most enemies have broken hitboxes and animations to the point of just hitting you through walls, unlike Dark Souls 2 where you could play the whole thing without it.

    The graphics are good but the vegetation and skybox feels dated, the open spaces are a good change and the map is HUGE, everything else is just another coat of paint on a good game that can feel tired if you arent in the mood.

    Doesnt supports ultrawide resolutions natively, thats unacceptable, the PC community has to finish the porting for lazy devs like this, its has occasional stutters and even crashes but very rarely.

    Its definetly my favorite game of the franchise so far but its held back by the complete lack of innovation in the combat, like gore and damage models, being able to move sideways without the stupid lock on, being able to free aim while playing as a mage or an archer, they did something way back with Demon Souls and never tried making it better.
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  78. Apr 9, 2022
    6
    A very hyped game for no reason whatsoever because the quality does not corelate with the hype.I would see how souls fans would love this game because it's basically Dark Souls 4 with some mechanics changed and a bigger world,that's basically it,the story is still nonsensical and left to interpretation,like I can see the writers in the meeting being like "hey,we barely have any story andA very hyped game for no reason whatsoever because the quality does not corelate with the hype.I would see how souls fans would love this game because it's basically Dark Souls 4 with some mechanics changed and a bigger world,that's basically it,the story is still nonsensical and left to interpretation,like I can see the writers in the meeting being like "hey,we barely have any story and have 1000+ plotholes,what do we do?" and one came with the ideea "don't worry,our fans will just make up for our lack of competence by saying it's just abstract storytelling".Amazing...

    Anyway,as for gameplay,some mechanics were changed like the dodging is more scuffed,balancing is now directly corelated with your level,so less "git gud" and more "get on the rune sigma grind,bro".
    There are some improvements like the new jump button(wow,a jump button in 2022,what a feature) and the arts of war are pretty cool,as well as adding stealth and more stagger options,and also spirit summons.So while it made improvements in some aspects,it tooks some steps backwards as well.
    Also,I really dislike how they went for the quantity over quality route in stead by reusing and recycling so many bosses.

    Graphically,it's ok,nothing amazing,some things do look amazing but maybe only 10% of the time.

    And I don't know how George RR Martin was involved in the making of this story cause it just seems like some more Miyazaki **** so it feels like false advertisement to me.

    All in all,I believe a 6 is a fair enough grade,after 40-50 hours on Steam,I just got bored of it,the PC performance was not stellar even after 3 patches and since I'm not not such a huge fan,I can look at this objectively and say it's very dissapointing since they claimed it's going to be very different from their past titles but it's the same old ****.
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  79. Apr 8, 2022
    5
    Let's focus on the positives first:
    - Awesome world design, absolutely incredible open world
    - Soundtrack is great as always - Character and boss designs are great visually speaking - So many builds and customization options So how does a game with this much good in it fall so flat? Laziness, really. The game is lazily put together in so many aspects. It feels like they just threw
    Let's focus on the positives first:
    - Awesome world design, absolutely incredible open world
    - Soundtrack is great as always
    - Character and boss designs are great visually speaking
    - So many builds and customization options

    So how does a game with this much good in it fall so flat?
    Laziness, really. The game is lazily put together in so many aspects. It feels like they just threw proper level scaling and actually difficulty out of the window for the late game. Featuring bosses with undodgeable kill combos, ridiculous damage, bad hitboxes, and unfair design all around. For every amazing moment there is in the early game, there is like 5 bad moments in the late game. So many late game bosses would be so cool if they weren't infuriatingly unfair and badly designed.

    Beyond that, the difficulty at large, which in the early game felt carefully and expertly crafted, becomes unfair as well in the late game. The same reasons as highlighted above but apply it to basically every enemy that they introduce in the late game.

    In all honesty, if you want to play this game, you should really only play all of the earlygame and some of the midgame, as the rest will just make you hate it.

    Luckily, the issues as to why the late game is bad are all fixable, the ideas behind the enemies themselves do not get worse, they are just horribly unbalanced and unfair. A few balance patches can really save this game.

    So for now, it is a 5 out of 10, it is still a really good game, but it truly feels like it only lives up to half of its potential due to the laziness in balancing the late game. Hopeful to see that fixed soon.
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  80. Apr 3, 2022
    5
    Dark Souls 3:Ctrl+C Ctrl+V edition. Extra textures pack. Plz buy our deluxe edition for 1 useless emote
  81. Apr 3, 2022
    5
    I enjoyed this game and spent around 45 hours playing, my problem is I have reached a point where I just can't progress. The bosses are too difficult. Also I can't stand a game where I need to have the game guide open in a seperate tab for like 95% of gameplay. Some of the things I have had to use guides for I'm sure I would have NEVER figured out without them. It's just not fun for meI enjoyed this game and spent around 45 hours playing, my problem is I have reached a point where I just can't progress. The bosses are too difficult. Also I can't stand a game where I need to have the game guide open in a seperate tab for like 95% of gameplay. Some of the things I have had to use guides for I'm sure I would have NEVER figured out without them. It's just not fun for me when a game is so difficult that it requires a play guide.

    Also I cant not stand the fact that it is open world AND there is no indicator of how difficult an enemy is before you attack it (it would be really nice if they showed the enemies' levels rather than just getting one shotted all the time). I really gave this game an honest try but I've decided it isn't worth any further investment.

    I'm probably going to try and play dark souls because it is linear progression.
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  82. Apr 2, 2022
    7
    The beginning of this game is probably some of the best time I've had gaming, ever. However, the more you go on, the more you realize the game is full of copy/paste dungeons and bosses. I can't put into words how bored I got fighting the same bosses over and over and over again. There are 6(!!) different versions of the same boss, 5 for another boss. And the farther you get into the game,The beginning of this game is probably some of the best time I've had gaming, ever. However, the more you go on, the more you realize the game is full of copy/paste dungeons and bosses. I can't put into words how bored I got fighting the same bosses over and over and over again. There are 6(!!) different versions of the same boss, 5 for another boss. And the farther you get into the game, the emptier the world feels. Aesthetically, the world is absolutely beautiful, but it's just empty. I do understand that this is a problem with just about every open world game, but I think it was a mistake to make a FromSoft game open world.

    On top of the open world issues, the game is just too easy. The allure of an open world (and fromsoft games in general) is to explore every inch, find secrets, and acquire more gear. However this leads to you being over-leveled way too fast, which meant I was just breezing through the game more than I ever have in Dark Souls, Bloodborne, or Sekiro.

    Overall, it's a good game, better than most, even. But for a FromSoft game, I'm disappointed.
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  83. Apr 2, 2022
    6
    Пустой открытый мир, мёртвый нарратив, примитивный интерфейс, несбалансированность противников.
    Ситуацию спасают только проработанный лор, приятная для глаза картинка и механика боевой системы. Но всё то же самое было в серии DS. Получается, что все нововведения оказались излишни. Я наиграл уже больше 50-и часов и до сих пор не до конца понимаю, что делаю по сюжету. Игра просто утомляет и
    Пустой открытый мир, мёртвый нарратив, примитивный интерфейс, несбалансированность противников.
    Ситуацию спасают только проработанный лор, приятная для глаза картинка и механика боевой системы. Но всё то же самое было в серии DS. Получается, что все нововведения оказались излишни. Я наиграл уже больше 50-и часов и до сих пор не до конца понимаю, что делаю по сюжету. Игра просто утомляет и больше 3-4 часов играть за один заход не возникает желания.
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  84. Apr 1, 2022
    5
    It's a game that suffer from the same problem as it's predecessor. The art and overall world design is flawless (not counting the hostile part, that's for the next pat), there is nothing i can say on that, it's just wonderful. Where the problem is with the game, is the gameplay. Overall, the game end up being hard for the sake of being hard. The intricate story and the breathtakingIt's a game that suffer from the same problem as it's predecessor. The art and overall world design is flawless (not counting the hostile part, that's for the next pat), there is nothing i can say on that, it's just wonderful. Where the problem is with the game, is the gameplay. Overall, the game end up being hard for the sake of being hard. The intricate story and the breathtaking artstyle end up being painful to access as you have to face all the unceasing crap the game send your way.

    As with other game from the director, you can still screw yourself up from questline by doing things the games never indicate you should not, like attacking a bear in the area where they attack you (this cuts you out from a quest). This kind of situation can happen at any point, and considering the lenght of the game and how it save constantly, it is still impossible to correct the tiny mistake you make. But hey! it's still better than a game daring to hold your hand a bit, am i right?

    Also, it's been 13 years and there is still no pause (that isn't an exploit). that you are alone in your game or even fully offline, in 2022, if you need to use the bathroom, Mr Miyazaki say you need to wait

    The needlessly painful experience, the lack of basic game functions like pause and the obcession with being overly cryptic to the point of negatively impacting the gamew experience is why i cannot give more than a 5. The game is gorgeous, but it's not worth much when everytrhing else is pain
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  85. Mar 31, 2022
    6
    Elden Ring es un juego entretenido, pero no una obra maestra. Resumidamente, es Dark Souls 4 con un mundo más abierto. Si esperabas una historia como la que prometieron, con JRR Martin involucrado, olvídalo, es la misma historia, el mismo worldbuilding y la misma forma de contarlo que en DS3. Si esperabas un mundo abierto lleno de cosas, olvidalo también, es un mundo abierto lleno deElden Ring es un juego entretenido, pero no una obra maestra. Resumidamente, es Dark Souls 4 con un mundo más abierto. Si esperabas una historia como la que prometieron, con JRR Martin involucrado, olvídalo, es la misma historia, el mismo worldbuilding y la misma forma de contarlo que en DS3. Si esperabas un mundo abierto lleno de cosas, olvidalo también, es un mundo abierto lleno de combates pero poco más; ocasionalmente un minipuzzle, o algún NPC con el que hablar, pero igual que en los mapas de DS, y un mundo abierto que especialmente en zonas interiores y a partir de la mitad del juego rápidamente pasa a cerrarse cada vez más. El combate es el mismo de siempre, con la adición de caballo que funciona igual que en Mount and Blade. La progresión es la misma de siempre. Los enemigos se repiten un montón en diferentes zonas, incluidos los bosses. Y ya.

    Gráficamente el juego es muy bonito... al principio. Luego la ejecución sigue siendo excelente pero los modelados se repiten de zonas anteriores e incluso las zonas nuevas se sienten rápidamente "ya vistas antes" porque podrían perfectamente ser zonas de Arnor Londo o cualquier otro lugar de DS. No en vano uno de los comentarios que más veo en la gente es "esto se siente familiar". El sonido tiene un valor decente pero me ha decepcionado especialmente una banda sonora que encuentro muy anodina, carente de temas memorables. La IA es más bien tirando a mala, tanto en amigos como en enemigos. Y el juego tiene un montón de bugs, desde el pobre optimizado que lleva a caídas de FPS, a glitches gráficos con la iluminación, a enemigos que atacan a través de paredes y finalmente salidas a escritorio.

    Por todo ello, no es mal juego si, como a mi, te gustan los Dark Souls, pero no es una obra maestra, y representa un paso atrás después de todas las innovaciones que From había introducido en Sekiro. Y, además de la falta de pulido, hay que señalar que el juego se siente sin terminar, con questlines que quedan en el aire y un cierre creciente fruto de "tener que terminarlo". Un 6.

    PD: Como nota final, una cosa muy personal, que puede que al resto no le ocurra. Como siempre, quería jugar un personaje de armadura pesada, escudo y espada larga, un clásico en mi. La mejor espada larga para un personaje con una build de fuerza la encontré nada más salir del tutorial... y ahora todo el juego con la misma espada. La mejor armadura la conseguí antes de la mitad del juego y antes de eso encontré el escudo. Desde entonces, el mismo equipo, todo el rato, lo cual se vuelve cansino. Le quita toda la gracia a obtener nuevo loot cuando sabes que va a ser peor, llega un punto en que ya ni lo miras. Y es un error de diseño que se produzca así, cortando toda la progresión en equipo de una build que puede ser genérica pero no debería ser olvidada tantísimo como para que la mejor espada se consiga con 1 hora de juego y luego ya no quede más que refinarla. Y no me importa por cuestión de stats, sino por la sensación que da de repetición y pérdida, que hace que solo busque loot para conseguir los talismanes. Una decepción a mayores para el juego, aunque como digo, muy personal.
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  86. Mar 31, 2022
    5
    This review contains spoilers, click expand to view. Not the smoothest PC game ever (there's a little stutter or hiccup when the game is loading areas in the background), but there's SO MUCH content, and it's done so well, and the game is so complete, and there's no MTX nonsense. Unfortunately, the Fire Giant boss is so poorly designed as a boss battle that it mars the whole experience. It's tedious and not fun in the slightest. It's like you're on this really fun road trip to somewhere cool, and then it comes screaming to a halt in a nasty crash, ending all the fun that could have been. Expand
  87. Mar 28, 2022
    7
    TLDR: Open world DS3 with a few minor additions.

    Full disclosure: I have not completed Elden Ring and don't plan to for now. I bought into the hype and regret dropping full price on this game so I'm hoping my review might help those still on the fence about buying this game. I have beaten Demons Souls, Darks Souls 1-3, Bloodborne so I do have experience with prior Fromsoft games and
    TLDR: Open world DS3 with a few minor additions.

    Full disclosure: I have not completed Elden Ring and don't plan to for now. I bought into the hype and regret dropping full price on this game so I'm hoping my review might help those still on the fence about buying this game. I have beaten Demons Souls, Darks Souls 1-3, Bloodborne so I do have experience with prior Fromsoft games and have enjoyed them. The technical issues with the PC port have already been covered ad nauseum so I'll go over some of the other aspects of the game.

    Gameplay:
    Basically the same as Dark Souls 3 with a few minor changes: 1) addition of jump button, 2) addition of mount and very basic mounted combat, 3) addition of guard cancel, 4) weapon arts are now equippable ("ashes of war" in Elden Ring). Veterans of the Souls series will feel right at home whereas the slower, calculated and methodical style of combat may take some getting used to for newcomers. Button mashing will get you killed very quickly in this game and even trash mobs can tear you apart.

    What was once revolutionary and spawned the whole subgenre of "Soulslike" games has become stale, predictable, and formulaic. Most of the enemies are reskins from the prior entries and in some cases, reused assets (eg. the giant crabs). Yes, the game is punishingly difficult but much of that difficulty is artificial from things like janky camera angles, busted hitboxes that pass through walls, gank squads in tight quarters, enemy projectiles defying the laws of physics, etc. Bosses attack relentlessly and you'll find yourself dodging for what feels like an eternity for a safe opportunity to counterattack, only to deal like 2% of their health. You'll likely die to greed, trying to get some more hits in on the boss because you're so bored of doing nothing but dodging yet another unending combo.

    For fans of the Souls series, this may be everything you wanted and for newcomers, this may still be fresh and exciting. For those who've played the Souls series and were hoping for some fresh gameplay, you won't find it here.

    World Design:
    The biggest change in Elden Ring from the Souls series is the introduction of an open world. For many, this is a breath of fresh air and one of their favourite features of Elden Ring. The world is massive and you can easily spend hours just exploring, opening up many possibilities for non-linear progression. Unfortunately for me, once I got passed the initial beauty of the world, I found it to be mostly empty and lifeless, and I found spending hours riding around on my mount looking for things to do tedious and boring. You will encounter random enemy mobs scattered throughout but the reward for killing them wasn't worth the effort so I just started riding around them. The optional dungeons I explored felt pointless, akin to the Chalice dungeons in Bloodborne.

    If you follow the recommended path through the game, you will likely be severely underleveled for the first main boss so exploration of optional content is clearly encouraged by design. Sadly, I don't find the exploration in Elden Ring to be interesting enough for the time investment required and this is the main reason why I don't plan on finishing Elden Ring, while I do plan on finishing DS3. However, many people love the aspect of exploration and discovery in Elden Ring so you may have a very different experience from me.

    Story:
    Like all the prior Souls titles, the story of Elden Ring is told cryptically in fragments mainly from NPC dialogue and item descriptions. George RR Martin was involved in the writing which I never would have guessed since the lore seems to basically be a reskin of the prior Souls titles. There are 1:1 equivalents for almost everything. The Elden Ring = First flame, Tarnished = chosen undead/ashen one, Site of Grace = Bonfire, Crimson Flask = Estus flask etc. Souls games have always required multiple playthroughs to unlock all the different endings and different NPC questlines to piece together the lore. The lore is often rich and interesting but I frankly don't have the time to go through the effort and will be watching some youtube lore videos to experience the story.

    Some people love this mysterious style of narrative and I enjoyed it with the prior Souls games as well. However, it really is just feeling like more of the same at this point and even the basic premise is similar to the prior games and I guess I was hoping for something fresh.

    Overall:
    Elden Ring is a very good game but isn't for everyone. Fans of the Souls series who just wanted more of the same will enjoy this and newcomers who don't mind the challenge will likely get sucked in as well. However, for players like me who enjoyed the Souls games but were expecting something new, Elden Ring falls shorts. Maybe I just don't like open world games? 7/10.
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  88. Mar 27, 2022
    5
    An amazing game!
    One of the most complete game that's came out in years Literally can't stop playing
  89. Mar 27, 2022
    7
    Early game: 6 out of 10
    Mid game: 10 out of 10
    Late game: 2 out of 10 Overall fun but scales horribly. Plus you need a guide for everything, typical from soft.
  90. Mar 27, 2022
    6
    Ok, this is a review that i never wanted to write but here we go.

    Fist the good: the world looks amazing, locations and enemies are diverse and boy oh boy, this game is HUGE! The secrets are everywhere, weapons are cool and there is tons of quality of life improvements. World building is up there with the best they ever produced. There are a lot of moments that i caught myself looking
    Ok, this is a review that i never wanted to write but here we go.

    Fist the good: the world looks amazing, locations and enemies are diverse and boy oh boy, this game is HUGE! The secrets are everywhere, weapons are cool and there is tons of quality of life improvements.
    World building is up there with the best they ever produced. There are a lot of moments that i caught myself looking at my screen with my eyes wide open, gaping mouth and a genuine feeling of awe.
    This game really nails down the exploration experience!

    Now the negative which are without doubt not a lot, but are - for me at least- borderline game breaking: Game runs like absolute crap on my 3070, 32Gb Ram, 10700K rig. I run every other title on the market on max settings, no problem, but I'm getting constant stutters on this one. The one thing that a From game cannot have is **** performance, as everything can kill you in the blink of an eye.
    It's been a month already that the game is out and it's as if the problem is not even addressed anymore in the updates so at this point i'm starting to doubt that they'll ever fix it. I also have a base PS4 and I find the thought that i should have bought the game there as it'd have much more stable performance to be at least infuriating.
    And that brings us to the second issue: Balancing is shockingly bad. Almost every weapon is OP.
    Almost every enemy can 1 shot you, there are dogs that can literally 1 shoot you in this game, I wouldn't be so salty if we are talking about bosses but plain old mobs doing so much damage while you have the best armor and a ton of vigor, that's just bad balancing.

    This game needed a bit more time in the oven i think and it's a shame because a lot of people were counting the days for it to be released and i was one of them. It can be a 10/10 but right now, its definitely not there.

    From Software, all i will say is, i really thought you were better than this.
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  91. Mar 27, 2022
    6
    Painfully average game that doesn't meet the expectations. It is by no mean bad, but it was designed with quantity in mind instead of quality, and it shows.

    I'll get the technical issues out of the way now : Easy Anti Cheat is a massive joke that leeches performances like nothing while being useless to prevent cheating. Disabling the anti cheat is easy, greatly improves performances but
    Painfully average game that doesn't meet the expectations. It is by no mean bad, but it was designed with quantity in mind instead of quality, and it shows.

    I'll get the technical issues out of the way now : Easy Anti Cheat is a massive joke that leeches performances like nothing while being useless to prevent cheating. Disabling the anti cheat is easy, greatly improves performances but prevents online play. Worth it if you ask me. The game simply doesn't run well on otherwise decent PCs.

    The combat is as low as it's been in all souls game. I did not play as a caster so I can't tell if it's better, but melee combat is so repetitive and unsatisfying for a few reasons : Elden Ring has Dark Souls 1's style of poise coupled with bosses that do nothing but spam force you into a reactive, passive playstyle where you only exploit the small opening to use one ash of war/charged attack/jump attack to go back to dodging.

    The world is also incredibly repetitive, once past the first area you'll have seen most of the structures, enemies and bosses. A lot of them are simply copypasted and it gets old fast.
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  92. Mar 26, 2022
    6
    Great game with lots of potential, the first 30 hours of this game were amazing, but largely over hyped. 50 hours in, and the game falls apart. After beating certain story bosses, the difficulty level scales dramatically and largely invalidates any work you've put into building your character. Boss design repeats itself over and over. The PC performance issues don't seem like they're goingGreat game with lots of potential, the first 30 hours of this game were amazing, but largely over hyped. 50 hours in, and the game falls apart. After beating certain story bosses, the difficulty level scales dramatically and largely invalidates any work you've put into building your character. Boss design repeats itself over and over. The PC performance issues don't seem like they're going to be addressed either. Expand
  93. Mar 25, 2022
    5
    This review contains spoilers, click expand to view. Just for perspective I completed the game and got 100% in the steam achievements.

    Started stellar and ended like a bloated mess. Halfway through the game the new additions and general pacing started to feel worse and worse (physicks were cool though), crafting turned into a waste of time which in turn negated the open world items to an extent. So many repeated bosses which discouraged me to even check dungeons anymore, so many fights felt like they were designed around ashes (which I would prefer to be treated more like DS summons), issues from previous games that weren't addressed, bosses that felt more at home in DBZ (one literally has an instant transmission).

    No triumph overcoming a challenge. And I felt that way the entire game. Everything was either a total romp or just felt ridiculous. Again the open world nature ruins the pacing and trivializes bosses or makes them impossible. Radahn? Dodge OHKO's. Rennala? I walked at her and hit r1 a bunch and she died. The final boss was primarily me running at them just to land one hit, then running 20 seconds again to do the same.

    Front loaded and I wonder if everyone giving it a 10 hasn't hit the capital yet. I felt it got significantly worse after Caelid and the Liurnia (sp?) area was where the warts started to show.

    The open world only cheapened the game, the boss design was substandard for the series, the previous problems in DS games were still apparent, new additions lost their luster the longer the game went, and it felt bloated the longer you played. 6/10 -1 for rough optimization but that will change eventually I am sure. I guess I got my money's worth but I would rather play DS1, DS3 or Sekiro. I felt nostalgic for DS2. At the end of the day a large portion of From games are about the challenge of overcoming a boss and the structure of this one completely undermined it. It never felt right the entire way through. Too many walkover bosses, too many flippy OHKO and AoE attacks (that still paradoxically didn't feel challenging?).

    Might be my least favourite From game. Pay attention if the glowing praise is coming from someone who has yet to finish, or only has ~30 hours. Because their 10/10 is probably accurate... but only for the portion they have played.
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  94. Mar 25, 2022
    5
    The atmosphere is there like in the From Soft but I thought it was less "mythical" than in the previous titles. Mostly because there is a ton of mini-boss and because bosses' fight misses some greatness IMO. The last fight is epic but I was so bored by the game that I have overlooked it. I won't do a new game plus, IMO it's not worth it.

    The game balance is pretty **** bosses can be
    The atmosphere is there like in the From Soft but I thought it was less "mythical" than in the previous titles. Mostly because there is a ton of mini-boss and because bosses' fight misses some greatness IMO. The last fight is epic but I was so bored by the game that I have overlooked it. I won't do a new game plus, IMO it's not worth it.

    The game balance is pretty **** bosses can be really hard and so easy it's boring. The game stutters A LOT because of an anti-cheat engine that does not prevent cheaters and people from exploiting bugs.

    I usually love From Soft games but for me, this one missed the target. I really really tried to like this game but in its current state I really don't.
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  95. Mar 25, 2022
    7
    The Souls Formula combined with an beautiful World fits better than i thought.

    Edit: I was hyped at the Beginning but i think its not as brilliant as i thought from the Start. There are many copy/paste Bosses. Still an ok Game i guess.
  96. Mar 25, 2022
    5
    I have absolutely no idea how this game got such high review scores, I understand we now live in a world of craziness but this is next level alternate reality, WTF PEOPLE?

    The graphics are ok, there is UW support but the developer has made a conscious decision to block it by adding black bars which sometimes load in shortly after the game starts The voice acting is hilarious and to
    I have absolutely no idea how this game got such high review scores, I understand we now live in a world of craziness but this is next level alternate reality, WTF PEOPLE?

    The graphics are ok, there is UW support but the developer has made a conscious decision to block it by adding black bars which sometimes load in shortly after the game starts

    The voice acting is hilarious and to be honest it gives the game some unintended personality because it has none any where else. As a character speaks it is as if at the same time he / she is chomping away at a bowl of cornflakes like an old N64 game

    Everything including your own character moves like a robot with the jump option being an afterthought as it has no animation before jumping and on landing, it is funny though so I will give it that

    The menu screen is like something from a Sinclair Spectrum 48k before most of u were born and looks dam right ugly

    The performance is terrible, the frame rate is locked, characters outside of your view stutter around the environment which is more noticeable if you use the mod that remove the black bars

    The missions if u can call them that is boring the game is boring, it looks boring, it seems the developers were bored making it. I could go on and on but what is the point when so many people have given it such high scores, it makes no sense in this reality, it does not.

    No wonder other companies that I wont mention have posted shocking responses to this games success and I am pretty sure like me they are searching for the portal so we can get back to our own parallel universe where peoples expectations are slightly higher where unpolished games like this farce gets a 5/10

    UNINSTALLED

    RANT OVER....
    PEACE LOL
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  97. Mar 24, 2022
    7
    The game itself is amazing. It's probably one of the greatest games I've ever played. The PC port is so poorly optimized, I can't give it the 10 it should've deserved. I'm running a RTX 3080 and R5 5600x, and the stuttering is incredibly immersion breaking, and has caused me to lose a few boss battles. If they fix the performance issues, I'll update my review to a 10/10. Also, a game inThe game itself is amazing. It's probably one of the greatest games I've ever played. The PC port is so poorly optimized, I can't give it the 10 it should've deserved. I'm running a RTX 3080 and R5 5600x, and the stuttering is incredibly immersion breaking, and has caused me to lose a few boss battles. If they fix the performance issues, I'll update my review to a 10/10. Also, a game in 2022 shouldn't have a 60fps cap, especially when high-end hardware like mine can handle much higher, even at max settings. Expand
  98. Mar 24, 2022
    7
    I've written an elaborate and long review explaining why this game is an 8/10 even without the optimizations issues, but this site sucks and has completely deleted my review.. so trust
  99. Mar 24, 2022
    5
    It's a very empty game. If you're interested exclusively in challenging hack and slash gameplay then you may enjoy it.

    If you're looking for a plot or narrative, or any sort of actual substance, you will not find it in Elden Ring. The open world feels devoid of life. You'll find yourself doing the same thing over and over again, but in different areas. You have to hunt for content
    It's a very empty game. If you're interested exclusively in challenging hack and slash gameplay then you may enjoy it.

    If you're looking for a plot or narrative, or any sort of actual substance, you will not find it in Elden Ring. The open world feels devoid of life. You'll find yourself doing the same thing over and over again, but in different areas. You have to hunt for content outside of combat in a bad way. I just don't know what else to say, the game feels cadaverous. It's got no soul.
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  100. Mar 24, 2022
    6
    After 140 hours of gameplay, this is clearly rushed and unfinished game. Dont even get me start with reuse enemy and boss.
Metascore
94

Universal acclaim - based on 60 Critic Reviews

Critic score distribution:
  1. Positive: 57 out of 60
  2. Negative: 0 out of 60
  1. Aug 29, 2022
    70
    Elden Ring is an experience that will not be forgotten in a hurry. It's a tremendous, hulking, massive achievement but because it is tremendous, hulking and massive, it is one that comes with many caveats. The shelves in CeX and conversations with people who stopped playing at Stormveil castle can certainly attest to some of those caveats. Much like any FromSoftware title, it's not going to be for everybody, but paradoxically it is one of their hardest and one of their most accessible to date. It offers huge value in one package, and perhaps is a little too much value, only becoming clearer when nearing the endgame. Don't be mistaken by the criticism, though. This is a phenomenal achievement with a moment-to-moment that is incredibly engaging and immersive. No doubt it will be deserving of the end-of-year accolades it will inevitably receive. One pushes through Elden Ring as one pushes through life, with all the highs and the lows that it brings.
  2. Apr 28, 2022
    82
    Elden Ring is massive, sometimes to its detriment. A thorough walkthrough might take up more than 100 hours to complete, and at some point it becomes clear that From Software did not have enough manpower to produce that much unique content. Still, it remains incredibly addictive even after those 100 hours pass…
  3. Apr 14, 2022
    90
    It’s hard to review Elden Ring without being comparative; that’s because Elden Ring is an evolutionary step, not a revolutionary one, and one can’t help but see how it’s built on what came before. Here is a massive undertaking of a game, not for the sake of chasing trends but as the natural progression of the style the company has been fostering for over a decade. It’s amazing how smoothly the transition to open world was and how much of the Souls identity is still present. In the short time since its release, it has already left a cultural mark, no doubt a result of the game’s increased approachability. Even after sifting past all the hype and grandiosity, there’s still an excellent game left and Elden Ring is a clear showcase of FromSoftware’s outstanding expertise in the field. Elden Ring really is just that good.