Metascore
71

Mixed or average reviews - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 9
  2. Negative: 0 out of 9
  1. Apr 21, 2015
    85
    Exploration, dialogue and puzzle solving: that's what this game offers, and if you're into that, here you'll find an interesting experience.
  2. Mar 27, 2015
    80
    Beautifully stylized visuals, solid writing that actually makes you care about your band of misfit survivors and genuine choice & consequence gameplay that rewards multiple playthroughs and experimentation, make Dyscourse a thoroughly enjoyable adventure.
  3. Mar 26, 2015
    80
    The art style in Dyscourse gives much of the game a surreal feeling. Since most of the “action” is through dialogue and decision-making, there’s not a lot of complicated mechanics to work out, and it’s an easy game to pick up and play no matter your skill level.
  4. Apr 12, 2015
    70
    Dyscourse is a short and approachable game, offering a replayable experience featuring a branching narrative and a ton of meaningful choices to make, putting you in charge of a group of survivors stranded on a desert island.
  5. Apr 9, 2015
    70
    Dyscourse is an interesting adventure in both its art design and cause-effect mechanics. It has some defects but it can be definitely enjoyed by any point and click fan who loves the idea to make his own story in a videogame.
  6. Apr 8, 2015
    70
    An adventure game that's enjoyable, easy to play, with an interesting plot, sold at a disproportionate price compared to the duration of the experience, despite the alternative endings.
  7. Apr 6, 2015
    70
    Watching an early decision ripple out to future consequences, then rewinding and seeing what would have happened if something else were chosen is an entertaining exercise. I'm going to keep playing at least a few more times until I see all of the different scenes and maybe even find my true story.
  8. Apr 3, 2015
    70
    Dyscourse has charm and personality to spare, and though you can peel back the layers of its systems if you spend enough time replaying it, few games make your choices feel as meaningful and impactful as this one does.
  9. CD-Action
    Jun 29, 2015
    50
    Dyscourse looks great on screenshots and seems like a complex gamebook, but in reality is not that beautiful and gameplay is very repetitive if you play over to see different outcomes. [06/2015, p.73]
User Score
4.9

Generally unfavorable reviews- based on 22 Ratings

User score distribution:
  1. Positive: 6 out of 22
  2. Negative: 8 out of 22
  1. Mar 27, 2015
    2
    Simply put, this game is just bad. The art is pretty, but that's about all it has going for it. The gameplay is awkward at best. It feelsSimply put, this game is just bad. The art is pretty, but that's about all it has going for it. The gameplay is awkward at best. It feels thrown together and like they let their donors down... curse you kickstarter and your no refunds! Full Review »
  2. Jul 15, 2018
    10
    Such a good game! I loved the fact that choices matter! This is prob. my favourite indie game!
  3. May 12, 2016
    8
    You wake up on the beach after your plane crashes. You band together with five other survives who make you their impromptu leader. TheYou wake up on the beach after your plane crashes. You band together with five other survives who make you their impromptu leader. The choices you have to make have some major consequences in this dire fight for survival. Their lives rest in your hands. Do you have aptitude to make the right choices to save everyone?

    This game is all about cause and effect. When a boar steals what little food you have do you try to hunt it down or stay put? When the storm threatens your shelter should you make do or wander blindly into the night and hope to find something better? Even choosing who to feed with your limited food supply is a tough choice. Maybe someone is injured and you feel badly and want to feed them. On the other hand, maybe you give the food to a more fit candidate to give them some energy to help you forage. Maybe you just decide based on their attitudes and personalities.

    The story and the level of emotional attachment in this game is through the roof. The characters all feel so real. You have Teddy, a super paranoid tech wiz, who thinks this is all one big planned conspiracy. Jolene, a demanding yet surprising optimistic women, who is losing interest in her husband and fellow survivor George. Then theirs Steve and Garret, a depressed office worker and a gaming addict. Rarely have I found it this easy to remember characters names, its just their personalities and so strong and believable you really feel connected to them as time goes by.

    The art and sound effects are really unique and fit the game so well. The game has a really pretty, colorful and slightly cartoony, paper-craft look to it. The story can get dark at times and I'm glad its not too realistic looking, I feel that could have made it even more gloomy than it already is. The characters all make funny and super charming voices when the talk. You can read what they say but all you hear is them mumble with their different accents that fit their personalities perfectly.

    This game isn't very long, in fact it only takes a little over an hour to complete. Please don't not write it off just for that, for what plays in an hour feels like days as you immerse your self in this game. Not to mention there are so many different paths to take the replay value is very high. Watching my sister play and make different choices vastly changed the direction of the game and let me see lots of things I didn't in my play-though. If you enjoy the TellTale games like the Walking Dead or the difficult choices likes those in the Mass Effect series I believe you'll really enjoy this game. So tell me, are you ready to step up and make the though choices?
    Full Review »