User Score
8.1

Generally favorable reviews- based on 2268 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Jan 28, 2015
    10
    Genre-defining zombie experience. That's what you get. This is a delightful hybrid of Last of Us and Dead Rising, steering more towards the serious tone of survival in The Last of Us than the over the top carnage of DR3. The world is visually stunning, the gameplay is smooth and works exceptionally well together, the story is acceptable and the attention to detail fabulous.

    The
    Genre-defining zombie experience. That's what you get. This is a delightful hybrid of Last of Us and Dead Rising, steering more towards the serious tone of survival in The Last of Us than the over the top carnage of DR3. The world is visually stunning, the gameplay is smooth and works exceptionally well together, the story is acceptable and the attention to detail fabulous.

    The cooperative should be a big selling point, it's done very well and is seamless. Playing solo will lend to a more cautious play style, but with 3 friends you can take on large zombie hordes more readily Nightime changes everything, my full coop team got downed by Volatiles within a minute and had be running like a little girl while my friends died.

    The atmosphere is supreme. The city of Harran feels devastated and is filled to the brim with zombies, I have never seen so many zombies in such a detailed open world before. They are truly numberless. The sounds of the city, the gorgeous lighting at night and the noise volatiles/virals make when they're running just far enough behind you that a moments pause would have them catch you....is haunting and well done.

    The RPG system and player development is pretty damn standard, but as with everything else very polished and well done. As you level up you grow in power and speed, which makes a marked difference from your clumsy forays into the city at the start of the game. I'm already running, climbing and smashing zombies faster and harder than before and the development feels fantastic. I'm unsure if you ever become TOO powerful, but I don't think it seems likely. You will always be on the backfoot fighting an entire city of dead things.

    HOWEVER one of the BIGGEST reasons I rate this so highly is because Techland really did it. So many developers promise the world and fall short. So many promise us greatness for it to fall down, promies to be found missing or wanting or the overall experience to be plagued by technical issues and bugs.

    Techland has not fallen into these pitfalls. At all. I've had ZERO technical issues and everything has run smooth as butter. Everything comes together remarkably and frankly my hat is off to Techland for genuinely succeeding in crafting such an ambitious title and more than living up to the hype.

    For that reason I bump the score from 9 to 10/10. If this was from a developer I expect the best from (Maybe Bethesda or any other big name AAA title developer) I would give a 9 as I expect such quality, but they really need to do something different to get a 10. I did not expect such majesty of game design from Techland, at all. Ty Techland, your did good!
    Expand
  2. Jan 27, 2015
    9
    I was able to get my hand on a copy of this game about 19 hours ago, and I have been playing it a good deal. Although I am not 100% through the game I am at the point where I have seen all it has to offer- so here is my review

    Gameplay- It plays much like a cleaner, better looking, more fluid, and more fun dead island. It feels like dead island with a larger budget. Running up walls to
    I was able to get my hand on a copy of this game about 19 hours ago, and I have been playing it a good deal. Although I am not 100% through the game I am at the point where I have seen all it has to offer- so here is my review

    Gameplay- It plays much like a cleaner, better looking, more fluid, and more fun dead island. It feels like dead island with a larger budget. Running up walls to escape a horde, finding safety as night approaches, using upgraded abilities to kill more zombies with greater zest- it all works and works well. In terms of game play it was everything that dead island was supposed to be. My only complaints are breaking weapons, old school health bars, and stamina meters. I think these things restrict you, but it still works out. [9/10]

    Graphics/sound- The sound is effective at creating a serious atmosphere- when a zombie is right on top of you, you hear it. When a horde is approaching- you hear it. It is all done well enough to keep you engaged though it is not really stand out to me. The graphics are nice, clean textures- great environments, and good character models really sell the experience. Expect some frame rate issues when game play picks up- and also I experienced a crash time to time. However there were no broken quests. In a game this size you have to expect a few bugs right? [8.5/10]

    Story- This is the underwhelming portion. The story is far more serious than that of dead island. No dark humor, no super cheesy characters (well not as cheesy). You find yourself helping the few survivors in the city with fetch quests and the typical point A to point B. There are a couple surprises- and a passable story to match. None of it is bad, but none of it is great. It is clear the time was put into the gameplay. On the plus side the game is sizable. If you are a completion you could get 70 hours out of this game, though the average gamer can expect 30 to 40. [7.5/10]

    In all this game is a great zombie experience. Fun gameplay, great graphics, and a very well done open world make this an adventure worth having, even if the story falls short... An 8.5 out of 10
    Expand
  3. Jan 28, 2015
    10
    Gameplay is great, the graphics are absolutely amazing, the story is very good... in my pc run ok

    My PC:
    i7 3770,
    8BG
    Gigabyte GTX 770 2GB Windforce 3
  4. Jan 28, 2015
    8
    While the gameplay is solid and the zombies are fun to battle, the game overall feels very familiar. To some, it would seems like Far Cry 3 with zombies and less guns while to others its a refreshing game that takes the best elements of Dead Island and combines it into a highly enjoyable open world game.

    The loot and weapons are pretty standard however it allows an easier and more
    While the gameplay is solid and the zombies are fun to battle, the game overall feels very familiar. To some, it would seems like Far Cry 3 with zombies and less guns while to others its a refreshing game that takes the best elements of Dead Island and combines it into a highly enjoyable open world game.

    The loot and weapons are pretty standard however it allows an easier and more direct experience but the parts of the game that really stood out include the gameplay at night which turns ordinary zombie bashing into a frantic hide and seek survival game, the fun parkour elements and abilities which make traversing the map a lot less boring and finally the graphics which were vastly improved. Although this does push the system requirements up quite a bit.

    The story was standard. What you would expect from a game like this but at least this time your character is actually interesting as well as the NPCs around you (compared to Dead Island)

    Overall, I felt like this game was very familiar during ordinary gameplay and included good elements from other games but it combined them well enough resulting in a extremely fun to play and somewhat addictive game which will take up a lot if not all of your free time.
    Expand
  5. Jan 28, 2015
    10
    I absolute love this game! Techland has created such a wonderful game, even tho it does suck for AMD users not to be optimized yet but the game is 100% working and not broken. Yet i have problems with the sound and a few fps drops the game is beautiful.
  6. Jan 27, 2015
    10
    What a game. It is gripping, the freedom of movement combined to the dead island like melee combat is pure joy. Graphics are top notch, the world of the living dead constantly evolving around you. There are so many nooks and crannies, as you enter a dark building you notice a corpse lying there, will it come alive, do you have an escape route as making noise will certainly attract theWhat a game. It is gripping, the freedom of movement combined to the dead island like melee combat is pure joy. Graphics are top notch, the world of the living dead constantly evolving around you. There are so many nooks and crannies, as you enter a dark building you notice a corpse lying there, will it come alive, do you have an escape route as making noise will certainly attract the brain eating shamblers.

    The night comes along and the meaning of "good night, good luck" resonate as you desperately jump from roof to roof to find a safe place from the hunters screaming in your back.

    The looting system is very similar to dead Island, with many fun crafting recipes to better your weapons and the loot is plentyful. As the character progresses ala Far cry you can really notice the increase in fluidity of movement as you jump over your foes elegantly only to stab their heads from behind in a gory fashion.

    The performances are very good, with thousands of players enjoying the game whereas a few hundred unlucky vocals are making themselves heard, but don't be fooled there aren't many issues here. And the devs will surely get around to fixing those.

    All in all, an awesome game that bid a good start to the year 2015.
    Expand
  7. Jan 28, 2015
    10
    I like hw everybody with slow video cards are complaining about technical issues.
    Guys... this is new reality after XBOX ONE + PS4 release. In order to play new games you NEED VGA with 4GB VRAM. i have absolutelly no problem with frame rate on my 970GTX.
  8. Jan 27, 2015
    10
    *It is absolutely amazing. there can't be a negative review for this one. 10/10 The story is phenomenally good and VERY strong. the graphics are insanely good. the gameplay is absolutely fantastic. everything fits perfectly well together, amazing game, thank you Techland. one againnnn 101/10 10/10
  9. Jan 27, 2015
    7
    Dying Light is an enjoyable game from Techland but despite a much more polished title than its Dead Island predecessors, this game still suffers from bad habits that plagued those games along with yet another shaky launch on PC regarding the technical aspect.

    Firstly; the game looks gorgeous, with a beautiful vast and colourful backdrop and fantastic attention to detail. The movement
    Dying Light is an enjoyable game from Techland but despite a much more polished title than its Dead Island predecessors, this game still suffers from bad habits that plagued those games along with yet another shaky launch on PC regarding the technical aspect.

    Firstly; the game looks gorgeous, with a beautiful vast and colourful backdrop and fantastic attention to detail. The movement mechanics are easy to use and a joy to execute plus the crafting system is also well-implemented.

    Dying Light however lets itself down with some very mundane missions, forgettable characters and repetitive gameplay. Thankfully the parkour physics and various melee weapons keep the game interesting but the core of the product lacks any real depth. After a few hours of play; once you've seen that; you have essentially seen all that will be offered in the latter stages of the game. The campaign is a fairly weak narrative supported by a largely intolerable cast.

    Technically, the game is a calamitous launch for many. I should be able to run this comfortably as I have exceeded even the recommended settings but this is the only game which I own that suffers from significant frame rate drops and more irritatingly; cutscene stuttering/freezing. It seems to be hit and miss with other players of varying rigs, so be weary of how this could fare on your system before rushing to purchase.

    Overall; Dying Light is a decent game with a stunning setting and great mechanics. However, the story and characters along with the missions are very weak which drags the product down. Technically; the game is inconsistent and doesn't run to a good standard even on the highest-end setups which makes it hard to judge. It is certainly a massive improvement on Dead Island but Techland have not excelled in key areas which is disappointing. At £40; I find it hard to recommend at this pricepoint especially with the potential performance woes but at a cost lower down the line and with possible patches on the way; it's certainly a consideration in the future especially at a cheaper cost.
    Expand
  10. Jan 27, 2015
    10
    10/10 - Just enough zombies, the lack of water was frustrating but you get over that little issue after drinking mountain dew and eating some doritos.
    (Sponsored by IGN)
  11. Jan 27, 2015
    10
    Yes it has performance issues however, Dying Light is the best Zombie game we have ever had. Techland has gone back started from scratch and smashed it! Better story, better voice acting, amazing atmosphere and done right fun mechanics, we may have our game of the year already. Dying Light is everything and more!
  12. Nov 11, 2019
    10
    One of the best Zombie Games ever made. Everything feels great except the story. Weapons are Vicious and Brutal like they should be. Later on, we get into the realm of Fantasy with Mods that give Ice powers for the Weapon and so forth. It,s really great and I am very nervous how the Dying Light 2 will come out to be.
  13. Jan 27, 2015
    0
    My 15 minute long experience with Dying Light:

    Long cutscene. Character wakes up. Immediately notice a HORRENDOUS film grain effect that makes it look like you're playing the game on a monitor with 5000 green dead pixels. Look through the options menu. Find NO WAY to turn it off. Oh...wow. Move. My sprint key is disabled because the game thinks it will be too much information for the
    My 15 minute long experience with Dying Light:

    Long cutscene. Character wakes up. Immediately notice a HORRENDOUS film grain effect that makes it look like you're playing the game on a monitor with 5000 green dead pixels. Look through the options menu. Find NO WAY to turn it off. Oh...wow. Move. My sprint key is disabled because the game thinks it will be too much information for the player at the start of the game to be able to sprint. So I have to VEEEEERY slowly shuffle around a multi story office building and talk to some dudes. Cutscene. Get mission to save a guy that is trapped on the 13th floor, and noone else dares to go up there because apparently it's a slaughter. Very slowly make my way up because sprint doesn't work. The horrible danger and slaughter that made everyone not even bother to go up turns out to be ONE zombie. I hit it on the head once and it dies. The game now informs me that my sprint key is Shift. I hit Escape and look through the options menu once more, because I find the game unplayable with the film grain effect. It's like the one in Alien Isolation, only 5 times more annoying. Nope, still can't find a way to turn it off. I craft a medikit and patch up the guy on the 13th floor. Cutscene. During the cutscene, the game crashes to desktop. I launch CCleaner and uninstall.
    Expand
  14. Feb 10, 2015
    8
    Dying Light offers a bigger amount of variety compared to Dead Island and similar games. Specially the fact that there are dynamical / radiant quests, which can be played alongside storyline quests and side-quests, gives the game somehow a fresh wind and helps to blur out monotonic routines.

    While I love games which offer a very deep level of immersion, I'm grateful for this game to not
    Dying Light offers a bigger amount of variety compared to Dead Island and similar games. Specially the fact that there are dynamical / radiant quests, which can be played alongside storyline quests and side-quests, gives the game somehow a fresh wind and helps to blur out monotonic routines.

    While I love games which offer a very deep level of immersion, I'm grateful for this game to not offer it. I'm fine with a quite superficial / semi-deep story experience. Because - and I'm not afraid of saying it this way - I've just purchased this game because of A.) the amazing graphics, B.) the climbing mechanics (even though it's not able to reach Mirrors Edge's - but it doesn't has to, anyways), C.) the hook! and D.) the fact that I was already looking for quite a long time for a game which gives me the ability to jump into fights against hordes of zombies!

    Yes, many people might have been expecting tons of other stuff - additionally. Some are even complaining about endgame. But to be honest? When I start Leaft 4 Dead 2, what am I doing? Following an entirely linear route in order to give zombies head-shots. So, yes, Dying Light doesn't only fulfills what L4D2 already brought, no, it also gives me the ability to free-roam with my friends, crafting stuff, discovering a huge amount of places and even the challenges are somehow... refreshing.

    To be honest, even if I don't play around the entire time beating zombies on my own, I love to jump into peoples parties to help them! It gives me somehow a feeling of Diablo 2, when you've been able to check out who's at which stage of the game, offering you the ability of just jumping in and giving him some nice stuff. It's really cool that Techland did it this way.

    But yes, what have people been expecting? Something like Skyrim - just pressed into an modern environment? Complicated, puzzle solving quests, impressive dialogues? C'mon Ladies and Gentlemen, let's be honest: No Dragons, no wizards, no puzzles. But it gives me definitely what I've been looking for.

    Now, here comes the negative part:

    The optimization. I've to say clearly, from what I experience, that these frame drops only use to happen when a cinematic gets triggered - and when spitters are around. Also the lightning / electric effects trigger sometimes a severe stuttering.

    Anything else? Well, I'd have suggested to implement some different "Morning / Night"-Start-Sounds.

    Nonetheless, I strongly recommend Techland to keep bringing out MORE DLC's than only those 3 which are on the To-Do-List. Please, go ahead and keep working on this project instead of dropping it after those 3 DLC's. Promise, you'll not regret it.

    My System Specs:

    i5 3570k @ 4.0 GHz
    8GB DDR-3 OC RAM
    GTX 670 OC
    Running at 1280 x 1024 / 75 Hz
    Expand
  15. Feb 8, 2015
    10
    I am surprised by how poorly received this game has been. It isn't perfect, but damn is it fun! With a full-fledged parkour system, fun and engaging melee combat, and plenty of weapons/looting/crafting, this one is a must have for those who enjoyed games like Borderlands, Dishonored, and Dead Island. Here's my summary.

    Gameplay: Excellent. Aside from some slightly awkward parkour
    I am surprised by how poorly received this game has been. It isn't perfect, but damn is it fun! With a full-fledged parkour system, fun and engaging melee combat, and plenty of weapons/looting/crafting, this one is a must have for those who enjoyed games like Borderlands, Dishonored, and Dead Island. Here's my summary.

    Gameplay: Excellent. Aside from some slightly awkward parkour animations, everything is highly responsive and generally feels good, with a fine sense of "weight." Parkour is precise and exhilarating - you really can go anywhere, and eventually you get the best grappling hook I've ever seen in an FPS. Combat is also smooth and responsive, with plenty of options - dodging, jumping over people, tackling, slide kicks, jump kicks, heavy/light attacks, throwing weapons, guns, air attacks, stealth takedowns, shields - it's all here. Zombies react realistically to getting hit, with a pretty extensive damage system. You can see the physics react to every hit, and it honestly feels better than most melee FPS games. Also, did I mention how many weapons there are? Well, there are tons, and you can augment them. Seriously, I haven't had this much fun looting since the original Borderlands. As for stealth, there are some options, but no silenced guns. You are limited to melee takedowns. AI is pretty damn finicky. All in all, it is passable - stealth can be employed with some enjoyment, but it's often more fun to cause mayhem in this one.

    Story: Meh. Did you actually buy this for the story? Go watch The Walking Dead

    Graphics/sound: Fantastic, aside from the occasional low-res texture. It can look almost photorealistic at times. Sounds are right on. Music ranges from excellent to cliche. Voice acting is good - not great, just good.

    Ultimately, 8/10. I rated higher to boost this games reputation. Take note, there are minor performance issues on the PC, which are slowly getting worked out. Oh, and mod tools are coming.

    Buy this for the gameplay if you like parkour, melee combat, and looting. You will not be disappointed.
    Expand
  16. Feb 11, 2015
    9
    Great game! Everything is improved here comparing to Dead Islands. Graphics is awesome, but that's not the best part of the game. Yes, story is not unique and awesome, missions are sometimes repetitive, but all together VERY FUN to play which is most important. Bad thing is that game is probably targeted for consoles and controllers, so way too easy to play with mouse and keyboard. LookingGreat game! Everything is improved here comparing to Dead Islands. Graphics is awesome, but that's not the best part of the game. Yes, story is not unique and awesome, missions are sometimes repetitive, but all together VERY FUN to play which is most important. Bad thing is that game is probably targeted for consoles and controllers, so way too easy to play with mouse and keyboard. Looking forward for DLC's! Expand
  17. Mar 20, 2015
    10
    Quite a good apocalyptic zombie game. I would consider this game a step or two above the Dead Island series or Dead Rising series. The story is good, the graphics are great, and the gameplay is spectacular. I really enjoyed how the movement was similar to that of the game Mirror's Edge. It worked out mechanically sound. It was enjoyable climbing buildings and using parkour type movementQuite a good apocalyptic zombie game. I would consider this game a step or two above the Dead Island series or Dead Rising series. The story is good, the graphics are great, and the gameplay is spectacular. I really enjoyed how the movement was similar to that of the game Mirror's Edge. It worked out mechanically sound. It was enjoyable climbing buildings and using parkour type movement throughout the game (dodging, rolling, climbing ledges and jumping hurdles at fast speeds). Expand
  18. Feb 18, 2015
    8
    good zombi game,not perfect but not bad either,story is ok,gameplay is good and addictive,game is poorly optimised for ADM users,overall a solid game,,,
  19. Feb 23, 2015
    8
    DYING LIGHT REVIEW

    Singleplayer The Singleplayer is fantastic. The story is somewhat bad but it's engaging. At times you will just want to say "SHUT UP!" At characters. I'll give you a basic outline of the story. No spoilers here. You are a agent from the GRE (a ministers of defence thing) sent out to Harran to collect some data on the virus there. However along the way you just become
    DYING LIGHT REVIEW

    Singleplayer
    The Singleplayer is fantastic. The story is somewhat bad but it's engaging. At times you will just want to say "SHUT UP!" At characters. I'll give you a basic outline of the story. No spoilers here. You are a agent from the GRE (a ministers of defence thing) sent out to Harran to collect some data on the virus there. However along the way you just become a message/delivery boy who is bland. In the end you kill the bad guy blah blah blah. The side missions are where it's at. They are a lot better than the story missions because they are just a lot more fun. However quite a few are just fetch quests, but don't let that put you off.

    Co-Op
    The co-op mode lets you have up to 4 people (like in dead island) in Harran all free roaming and murderising. You will kill bandits, goons and even your own friends in the "Be the zombie" mode. Which is horriably one sided with the survivor sense. It's still fun though and it's worth a shot.

    Gameplay
    The melee combat is ripped straight from dead island so expect in the lower levels for the zombies to be hit sponges. The crafting mechanic is still there from the dead island franchise except the weapons are more sense able. The free running is near perfect it's so satisfy jumping off things and ziplining everywhere. Also late game you get a grapple hook which is so much fun!

    Overall
    Pros
    Free running mechanics
    Melee combat
    Side missions

    Cons
    Story a bit of a bore
    Can be glitchy when running around (rocks mainly)

    Score: 87/100
    Expand
  20. Jul 2, 2015
    9
    Dying light defines a new first person melee system.Great game, i think the difficulty makes the game epic and addictiive to play,free runner engine is key role of the game.i loved this game on my pc , after i ended the game i still played the side missions. great work from developers of dead island techland.
  21. Feb 10, 2015
    9
    This game has revitalized my love for zombie killing! This game has really good parkour mechanics and the melee fighting is top notch. There is a good deal of content to the game and although the story is not anything incredible, it does not disappoint. The game is a blast to play through with friends! The only problem I see with the game so far is that when you play with four people it isThis game has revitalized my love for zombie killing! This game has really good parkour mechanics and the melee fighting is top notch. There is a good deal of content to the game and although the story is not anything incredible, it does not disappoint. The game is a blast to play through with friends! The only problem I see with the game so far is that when you play with four people it is a little too easy to kill zombies, and therefore you get a crazy amount of loot and can make endless flares and molotov cocktails. This makes the game even easier. All in all this game was an excellent purchase and I am glad to say it was well worth the $60 price point. Expand
  22. Feb 20, 2015
    8
    Dying light é um jogo de zombies que promete fazer as delicias dos fãs do género. Não inova em praticamente nada mas o que usa de outros jogos usa-os da forma mais correcta possível. Se a história não fosse tão fraca e se a Techland tivesse arriscado um pouco mais poderíamos estar perante uma autêntica pérola e uma revolução no género. A nossa review completa esta aquiDying light é um jogo de zombies que promete fazer as delicias dos fãs do género. Não inova em praticamente nada mas o que usa de outros jogos usa-os da forma mais correcta possível. Se a história não fosse tão fraca e se a Techland tivesse arriscado um pouco mais poderíamos estar perante uma autêntica pérola e uma revolução no género. A nossa review completa esta aqui http://bit.ly/1F1UtLQ Expand
  23. Feb 8, 2015
    8
    This review contains spoilers, click expand to view. So I've been playing this game for about a week or so now, and so far, it's easily the best Zombie I've ever played, hands down. At first glance it may just seem like another Dead Island, but trust me, Techland learned a hell of a lot from their previous title, and made something that truly stands out to rival Far Cry 3 or even Skyrim.

    The game has a brilliant Fight or Flight setup, where you can either tear through the mobs of zombies with swords, blunt weapons, or guns. Or run use the parkour to avoid fights altogether, it's a interesting contrast to the Stealth vs Mayhem you normally see in most games.

    The Parkour itself really does deserve a mention here, no wall running, but you can climb buildings by jumping from window ledges or other parts of the architecture that jut out and give you something to grab onto. It really does feel like real parkour, using the environment to your advantage and improvising your path as you go, you don't ever really stop moving unless you want to fight or reach your destination.

    The day and night mechanic is also pretty solid, during the day the game feels like a free for all, but at night it's closer to a true horror game with the Volatiles. These things don't **** around, they are TOUGH to kill, to a point where you better just run and get to the nearest safehouse. Plus the game has a sound mechanic, where loud noises like explosions, gunshots, car alarms, etc all draw in zombies, which adds to the tension and adds a risk factor to balance out Pistols, Rifles, and Shotguns. The end result is a really adrenaline pumping experience, night time feels like a horror game while daytime feels more like an adventure.

    The story, yea the voice acting isn't perfect but it is interesting enough to keep me playing, if just to find out what happens next. And there are some likeable characters, like Brecken, Rupert, Jade, Troy, Spike, etc. Each of them has some trait or two that I like about them, but they are minor traits that are underplayed and easily missed if you're not paying attention at all.

    Graphics wise is a bit iffy......while I am sure it looks great when it's running on the right system, you really do need to have at least i5 4690K and GTX 970 or better to really make this game run beautifully. But then again graphics aren't everything as long as the game is playable, and with the Dying Light Manager it runs pretty decently, even on an older system like mine.

    As for other criticisms I do have a few, one, in a game with melee combat, what do you expect to do besides striking someone.....block right? Guess what you can't do....BLOCK. You do get a shield later but it's really useless, it would have been nice to have some sort of parry button in the game at the very least, like it degrades twice as much as swinging it, but at least you have the option.

    Another criticism I have so far is with the more unique zombies, like the toads, bombers, and goons. They certainly add variety but are kind of annoying to deal with at times, mainly the Goons, Toads, and Bombers. I love a challenge as much as anyone else, but these enemies aren't so much a challenge as they are an annoying obstacle. Which makes sense I suppose but compared to the Volatiles, they just aren't really fun to deal with, they just seem to be thrown in at just the right spots in the game to slow you down or cause a frustrating death. While it's different, it's just not fun to deal with them, and the way you deal with them as a player could have done a bit better, so it feels less like sudden stop in the game and more of a small hurdle you can get over with quick thinking.

    Guns in the game are also something that I think could be improved on, while the fact that they do have a risk of drawing in more zombies to you when fired, they could have a few other interesting mechanics added in. Basically what happens is when you get the guns, they do not change at all even with a higher quality, not even damage. It would be nice if they had a few other stats or things added in, like attachments replacing upgrades, a wear mechanic where the gun overtime would get dirty and need to be cleaned or you risk it jamming on you in the middle of battle (ala Far Cry 2). Heck let us build a Silencer that wore down over time, so you only get like 10-15 shots out of it before it breaks and your gun makes noise again. Just a little more attention to the guns would have been nice, to make them really stand out from melee weapons.

    Overall the game does have some issues and room to expand on, but it's a solid ground work for an outstanding zombie sandbox game. If you thought Dead Island was meh and was hoping for something more, or just love sandbox games and parkour, this is absolutely worth buying.

    Played on

    Core 2 Quad 9300 @ 2.5 ghz
    6 gb of ram
    GTX 750 Ti
    Asus 1080p 144 hz monitor
    Expand
  24. Feb 9, 2015
    10
    A game that has not that good begining,this game becomes so good about at 25% of main story it begins to beacume pure awesome when u get your first gun and shoot the enemys. don't be folled, with 13hours main story (beacuse dead island took crazy long for all quests (27.5h)) and 47hours in total with speedruns and side quests. when a lot overhiped games we anouced that waren't that good,A game that has not that good begining,this game becomes so good about at 25% of main story it begins to beacume pure awesome when u get your first gun and shoot the enemys. don't be folled, with 13hours main story (beacuse dead island took crazy long for all quests (27.5h)) and 47hours in total with speedruns and side quests. when a lot overhiped games we anouced that waren't that good, this game got silent for some time and came with a bam, techland i dint think u can make this game, good way to start 2015 with other awesome games like withcer 3 and ext. Expand
  25. Feb 18, 2015
    9
    Extremely satisfying.

    The weakest part of the game is definitely the main storyline. The voice acting is decent enough, but for an open world game the railroading is frustrating. The Antizen is supposed to be coming in airdrops, right? So why is it when you're good enough to collect night drops, beat Reisz's men to the drops, or beat up Reisz's men for the drops, why is there no
    Extremely satisfying.

    The weakest part of the game is definitely the main storyline. The voice acting is decent enough, but for an open world game the railroading is frustrating. The Antizen is supposed to be coming in airdrops, right? So why is it when you're good enough to collect night drops, beat Reisz's men to the drops, or beat up Reisz's men for the drops, why is there no Antizen? Extremely frustrating. The side quests range from dark and serious to so-bad-it's-good ridiculous bloodfests, and they manage to keep things fresh enough that you can get over the fact that it's either "kill 30 zombies" or "fetch the person/glasses/book".

    The strongest aspect is definitely the parkour. First person parkour systems don't usually work well, Mirrors Edge is the closest they've managed and honestly it was always a little unreliable for my taste, but it was so linear that it varied wildly between "incredibly fun" and "tedious platforming". Dying Light takes that system, simplifies it a bit, and puts it in a well designed open world where you can get from A to B in a myriad of entertaining ways. Want to run through the city and dodge zombies? Go ahead. Path across the highway by jumping on wrecked cars? Safe and sound. Race through the slums on rooftops? Watch out for those cheep plywood covers, and don't fall. Extremely well done.

    The combat is a big step up from Techland's previous entries as well. Gone are the zombie levels and click spamming to clear a path through the horde. Some zombies are tougher than others - Goons, for example, can take a lot of punishment - but even early on you can kill almost anything. Number's are the zombie's biggest advantage due to the weapon durability and combat endurance. Both are easy to adapt to - don't flail at a bunch of zombie torsos, strike the head and back off - but if you decide to start smashing skulls you can expect to get bit. A lot. Especially in the early and mid game, it does a good job making combat an option, but typically not the best option, for getting past obstacles.

    The crafting system is pretty basic, and kind of ridiculous. Grab everything, because only weapons take up inventory space, and use it to create ridiculous weapons. Baseball bat with a cattle prod, butcher knife with a butane torch, hammer with a syringe, why not. Consumables are a bit more reasonable at first, with throwing knives and Molotov cocktails, but they you start crafting elemental shuriken and grenades and it gets just as ridiculous as the weapons. It's more useful than, say, Far Cry 3's crafting system, but a bit out of place.

    I'd be remiss if I didn't mention the night time. At night, some pretty nasty zombies called Volotiles come out. These are a bit like the zombies from I Am Legend - they're sensitive to UV light, which can be used to weaken them (or supposedly kill them if you catch them in a trap, though I've never managed that), but they're incredibly fast, incredibly strong, and very durable if you don't first burn them with the UV light. For the most part you don't have to go out at night except for a few main story quests and you can just sleep in safe zones where nothing will bother you, but if you do go out you get double experience, plus a bunch of extra exp for escaping Volotiles and even more for killing them. That's not counting the chance to kill Bolters for valuable crafting supplies and a few quests that require collecting and/or activating things at night.

    Overall, it's a great game that shows a lot of polish. Hopefully Techland will get a chance to refine the formula down the line, maybe shore up the tone and story which seems to be the weak point of Dying Light. Big props to the developers though for putting time in after release to add modding (with multiplayer matching no less) and Linux support.
    Expand
  26. Mar 11, 2015
    10
    отличная игра.предпочел взять ее за 1000руб с сезоном,чем far cry 4 за 1800руб.интересная,приятно играть в кооп
  27. May 25, 2015
    9
    If you enjoyed Dead Island, Dying Light will be a nice surprise! Combat is improved and moving through the city is amazing! AI is challenging and the "night phase"of the game will leave you with your senses tingling, specially if you're low level. Totally worth it!

    And if you disliked Dead Island, Dying Light is worth a try. Lots of gamers hated it for the controls... they're way better now!
  28. Mar 14, 2015
    9
    Screw the critics on this one.

    It's not that often anymore you get a very fun AAA game with the developers actively introducing new quality content and progressively fixing bugs. Well done Techland.

    A few flaws of course, but if you're not a f*g who is used to just blowing things away and getting their hand held then you'll enjoy this game
  29. Feb 20, 2015
    9
    Thx Techland, you did a great job. I expected the game to be one hell of a console trash ported to PC, but yet the game is graphically and its gameplay and story are very high. Sad for AMD ppl, but in the days the PC market is heavily ruled by Nvidia+Intel, so you had to be smarter while buying a new rig.
    PS. DLCs are really weak and useless.
  30. Apr 1, 2015
    10
    Excellent. Reviews have been saying it doesn't do anything particularly innovative. If you look at the inidividual game mechanics in isolation then that's undeniable. However, I haven't played a more absorbing and damn frightening game in, well, ever. Very, very well done boys.
Metascore
75

Generally favorable reviews - based on 40 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 40
  2. Negative: 2 out of 40
  1. Nov 1, 2015
    80
    Don't let the Dead Island affiliation sway you one way or the other, Dying Light is its own game and it's rightfully fun, but it's not something that is Game of the Year material to me. If you like zombie games and open world games then this is worth the pickup, but otherwise I'd skip it until it goes on sale, because it's still a really fun game no matter how you dice it.
  2. Apr 6, 2015
    40
    It’s a game of a thousand house calls, in which everyone needs something they can’t get or do for themselves. Catastrophe has made every doorstep a welcome place, with disease and death the justification for an openness that might seem unthinkable under other circumstances.
  3. Mar 22, 2015
    70
    If you can get past the clunky storytelling and the repetitive missions, you might a diamond in the rough that really empowers you to revel in the design aspects of its zombie-infested sandbox.