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8.1

Generally favorable reviews- based on 2268 Ratings

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  1. Feb 13, 2022
    9
    The story isn't anything special but it blends parkour and melee combat geniusly
  2. Aug 2, 2023
    9
    Best first-person close-combat, best parkour, best night runs, the legs and the kicks! Worst storytelling in the genre, bad RPG rules. Do not delay missions in the quarantine zone, don't use the grappling hook and "survivor sense", guys.

    (Nightmare difficulty, no HUD, no s.sense, limited leveling, no hook, no equipment, no magic) Gameplay: combat mechanics [best melee impact in
    Best first-person close-combat, best parkour, best night runs, the legs and the kicks! Worst storytelling in the genre, bad RPG rules. Do not delay missions in the quarantine zone, don't use the grappling hook and "survivor sense", guys.

    (Nightmare difficulty, no HUD, no s.sense, limited leveling, no hook, no equipment, no magic)
    Gameplay:
    combat mechanics [best melee impact in industry] 10/10
    parkour mechanics 10/10
    stealth (w/o any powers, very unfair system) 6/10
    atmosphere [nice urban details, bad outskirts, bad storyline] 9/10
    Gameplay as immersive horror (quarantine zones and nights) 10/10
    Gameplay as RPG & im.sim: 6/10

    Story [sjw bullsh!t, stupid trips] 3/10

    Graphics [nice indoors, best nights and flames ever made for a first-person] 10/10

    Sounds & music [annoying radio] 8/10

    .
    The greatest game from Techland. Must play!
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  3. Oct 16, 2022
    9
    The best zombie game of the past decade. The gameplay was new at the time and the story entertained me very well for over 20 hours. Well done.
  4. Sep 4, 2022
    9
    9/10.......................................................................
  5. May 24, 2022
    9
    There‘s so much to do, it doesn’t get boring. The Graphics are phenomenal and aged really good for a game released in 2015. The Story is well written too and the side quests have a good depth with cutscenes, unexpected plottwists and good but short character building. Nice and many features!
  6. Jun 23, 2022
    9
    Played it in 2021, so 6 years after it's release and i loved it ! There's just so much to do in this game you quickly get used to the interface and ready to run around like a ninja. Energetic game-play with some challenging passage, a cool story, nothing bad to say about it really. Some minor bug with the completion 100% but in the end the game lasted me more than 140 hours so definitelyPlayed it in 2021, so 6 years after it's release and i loved it ! There's just so much to do in this game you quickly get used to the interface and ready to run around like a ninja. Energetic game-play with some challenging passage, a cool story, nothing bad to say about it really. Some minor bug with the completion 100% but in the end the game lasted me more than 140 hours so definitely worth it ! Expand
  7. Aug 20, 2022
    9
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  8. Apr 17, 2023
    9
    Having played both Dying light 1 and Dying light 2, I can say that 1 is better than the original in almost every way. Despite being 8 years older than the sequel, the original somehow plays and feels better and smoother. If you want to play Dying Light, just play the original as it will be cheaper and more fun. I always want to play more Dying Light 1 but seldom want to play Dying Light 2.
  9. Jan 27, 2023
    9
    Dying Light Dying Light Dying Light Dying Light Dying Light Dying Light Dying Light
  10. Feb 2, 2023
    9
    Granted that the story is quite basic. But the game play is so, much, fun! The game gives you all the tools needed so that killing zombies and moving around the city feel amazing. The parkour is incredible only made better by the grappling hook you can obtain by upgrading your abilities. And the variety of weapons allows for a great experience.
  11. May 1, 2023
    9
    The best zombie apocalypse game to this day. Fun parkour, good impact of melee weapons and not a bad shooter if you are into that.
  12. Jan 27, 2015
    8
    Not that deep into it yet but I'm really enjoying it so far. Perhaps some may find the beginning a bit of a slow start. Tutorializing was a little long but not too bad. Nice sense of pressure as the sun goes down. Very pretty game, solid combat and fun parkour especially once you start unlocking abilities. Crafting is fun. If youre looking for true survival look elsewhere, supplies areNot that deep into it yet but I'm really enjoying it so far. Perhaps some may find the beginning a bit of a slow start. Tutorializing was a little long but not too bad. Nice sense of pressure as the sun goes down. Very pretty game, solid combat and fun parkour especially once you start unlocking abilities. Crafting is fun. If youre looking for true survival look elsewhere, supplies are fairly plentiful if you bother pressing 'q' (search) once in a while. Story is basic so far but still more or less engaging. It keeps me moving to the next thing at least. Zombies (and more importantly, humans) can be dumb at times. waiting for me to come down to them even though they watched me run up the stairs on the side. I've seen some weird clipping of zombies starting to fall through floor as they stand on the edge of a roof.

    BIGGEST COMPLAINT: as of today, release day, I'm having some horrible frame rate issues. It doesn't actually affect gameplay, it only happens during cutscenes. This does include tiny cutscenes like opening of doors. I'll hear the audio for the scene begin but I'll be stuck at the beginning. and eventually it'll get going, occasionally still at a slow speed. This is really bad because it basically ruins the cutscenes, but tbh I would be much more upset if it actually affected my gameplay which it does not.

    I fully expect them to repair this, but it bears mentioning. Overall a very enjoyable game.
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  13. Jun 28, 2015
    8
    Having played a bit further into the story campaign my thoughts on the game have changed a little, I am definitely still enjoying it...the night missions are surely exhilarating with volatiles nipping at your heels, but I would like to take you through some genuine criticisms and feelings about Techland's journey thus far. Not all of you may know that Techland had a similarly themed gameHaving played a bit further into the story campaign my thoughts on the game have changed a little, I am definitely still enjoying it...the night missions are surely exhilarating with volatiles nipping at your heels, but I would like to take you through some genuine criticisms and feelings about Techland's journey thus far. Not all of you may know that Techland had a similarly themed game in the works before Dead Island called 'Day of the Mutant' an open-world survival horror set in the Nevada desert, this was in the early-mid 2000s so the basic idea had been kicking around in the minds of the devs for quite some time.

    I remember when Dead Island was announced and it promised an intense zombie apocalypse where you would have to use all your resources just to survive and forming allegiances with factions to aid you...maybe just like stalker shoc my expectations were a touch high, and while I had a good time with DI, I still wondered if the ultimate zombie survival sim I could imagine would ever grace my monitor screen. It would seem like with Dying Light it has made some significant staggering zombie steps in the right direction, but not quite the volatile leap forward it probably should have been. Many parallels can be brought to light with the aforementioned stalker, chiefly the npc interaction - let us not mince words, the people that populate DL just don't feel real...remember in stalker every time you visited the bar, the same flies are there, no one is coming or going, the ambient voice on a timer saying "I just want to forget everything", and it is exactly like this on every visit. Similarly in DL it doesn't feel like a living, breathing world...there is a guy sitting in his kitchen perpetually eating beans, will he every spring into action? Maybe he has his own agenda of ending the apocalypse when he finally gets relief after his supernatural meal reaches its end. In the end the npc's feel like traffic lights rather than any semblance of people, the game world just won't move forward unless you jump through these hoops, and that is even a line that is uttered in some form by the protagonist! The same criticism can be leveled at many other games, but the point is sweeping over the smaller details really hurts the atmosphere of any game with a legitimate goal of immersing the player in the game world. The core characters are typically broad stereotypes, but are notably carefully sketched so as to make the cut-scenes somewhat engaging and even a bit funny thanks to the trademark cheeky brash humour that is often the case with Eastern European productions, it is refreshing when so many US developed games take themselves way too seriously. Even though I am only 10% into the game I can see the eventual twists coming a mile a way, but who knows, maybe it will surprise me. Another aspect of the game that disappointed me was how the weapons, or what weapons you have access to is so stringently controlled by leveling the survival rank. If you elected not to dive into the story missions head first and just wanted to explore Harran on your own terms for a while as I did, I can assure that you won't find anything better than a lead pipe no matter how deep into a zombie invested area you fight your way into, you fought hard and reached the chest requiring hard lock picking, what wonders lay inside!? Yep, you guessed it, a lead pipe. This is a major oversight of the developers, e.g. in Fallout 3 you might keep wandering over many a hill, searching the nooks and crannies, fight your way through a mutant infested cave and at the end of the tunnel is a super laser weapon and you can pick it up, it is yours! you went out of your way exploring and were duly rewarded. In DL that aspect of an open world is nearly completely lost, just plough through the story missions to gain access to more powerful gear..sorry, this just comes off as stupid game design, probably as a result of Techland's interpretation of criticism that was dealt at Dead Island. Finally, the AI has been glossed over in much the same way as in Crysis 2 which had woeful enemy behaviour out of the box. For example when you encounter thugs at a certain distance they just stand there in a braced position, waiting for you to make the first move. If I throw an exploding ninja star at a guys head, you think it may have an exploding watermelon effect, but rather he has WB style cartoon scorch marks on his face!...I wondered why WB published this game.

    Okay,enough rants for today, but those are just some things that should have been addressed with DL, given Techland's experience they still haven't quite nailed down what precise ingredients make a truly great survival horror zombie experience. Obviously I still have a long way to go with this game, and I am going to just enjoy what it has to offer, if anything it is certainly fun to play, and at the end of the day that is a pretty important statement.
    I hope you enjoy the game!

    -Amigian aka GhostoftheNavigator
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  14. Dec 30, 2015
    8
    I tried to play the game alone when it was released and I didn't like it. Then my friends asked me to play with them in co-op and it's a totally different experience. We played like crazy for 8 hours a day and finished it in 4 days. I really had great time, especially at night. Give it a try with your buddies.
  15. Dop
    Feb 7, 2015
    8
    Im not into zombies games anymore but i had the cash and a friend recommend the game so i give it a try. Shocking surprise game is good, solid graphics, gameplay is fun and engaging, story is well made with a nice spin off, the city fells really infested specially the second part.

    I had some problems with my ati card at the beginning but after the patch im fine. Play it on i5 4670k, 16
    Im not into zombies games anymore but i had the cash and a friend recommend the game so i give it a try. Shocking surprise game is good, solid graphics, gameplay is fun and engaging, story is well made with a nice spin off, the city fells really infested specially the second part.

    I had some problems with my ati card at the beginning but after the patch im fine. Play it on i5 4670k, 16 gb ram, R9 295x2
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  16. Feb 11, 2015
    8
    Lots of good ideas from other games composed into one one solid game. Story line is so so, but overall is not bad. Technically, game is very good. No problems, no issues. Graphics is very good, sound and music also (voice overs could be better). Nice touch witch coop. Highly recommended even to those that don't like zombi apocalypse mood much.
  17. Rem
    Feb 7, 2016
    8
    Dying Light presents a clear disparity with what it wants to be and what it actually is. On one hand, the game wants to be treated like a serious, mature story set in an unexplored setting engaged with the zombie apocalypse yet manages to hit almost every zombie cliché that I started to wonder if it was satire. This proves to be the spiritual successor to Dead Island's greatest weakness,Dying Light presents a clear disparity with what it wants to be and what it actually is. On one hand, the game wants to be treated like a serious, mature story set in an unexplored setting engaged with the zombie apocalypse yet manages to hit almost every zombie cliché that I started to wonder if it was satire. This proves to be the spiritual successor to Dead Island's greatest weakness, which is a rather uninspired plot that hardly picks up the pace until the last fifth of the game. This hardly distracts to what I would consider one of the best sandboxes I have had the pleasure of spending the zombie outbreak, killing zombies with electrified cricket bats while traversing city blocks via grappling hook. The gameplay is well balanced and is complemented with a deep progression system which has an immediate effect in gameplay rather than it being passively mundane.

    The visuals, without a doubt, are stunning. The city of Harran where the game takes place is well realized and is accentuated with great details and superior lighting effects. Speaking of effects, the day-night cycle, which is Dying Light's biggest draw, works very well with night time being a rewarding, yet terrifying venture when Volatile zombies chase you in the dark streets. The combat system, while being relatively simple, is made all the more satisfying with every crunch and splatter of zombie limbs being well realized. Another well realized feature is the parkour mechanic, which I have to say is actually among the best among first person games, even passing Mirror's Edge. It's forgiving, yet still makes your heart race given how many zombies are able to chase you through the rooftops.

    The one thing I loved most is the music, its techno synth reminds me of John Carpenter's soundtracks and that's always a good thing. It's subtle and appears in the right moments. These upsides do not downplay the aforementioned last fifth of the game, which is a tense, exciting dash towards the ending which tests all your skills and has proper buildup unlike the rest of the story, which is drowned with below average acting and poorly written characters. At one point, a certain character death triggers an unnecessary drug induced sequence which really goes nowhere and evokes no real emotion. The sidequests are very good though, with them being multi-staged quests that continue later on rather than them being one and done on the spot sidequests.

    Dying Light is a major step up from the Dead Island games in almost every department except storytelling, which at this point should just go satirical rather than serious, macho undertones. Other than that, Dying Light is an amazingly fun game to play with yourself or friends that has strong foundations in game design and is a step in the right direction for Techland and shows great promise in a genre that is seemingly saturated.
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  18. Oct 18, 2015
    8
    This was a game that originally, I thought would be sub-par. What I got was actually a very fun and refreshing take on the genre. I mean they are still zombies and it the weapons are very Dead Islandish, but the parkour makes it so much more fun. This game was a blast to play. Unfortunately many of the earlier fights with humans are extremely frustrating as they all seem to be ninjasThis was a game that originally, I thought would be sub-par. What I got was actually a very fun and refreshing take on the genre. I mean they are still zombies and it the weapons are very Dead Islandish, but the parkour makes it so much more fun. This game was a blast to play. Unfortunately many of the earlier fights with humans are extremely frustrating as they all seem to be ninjas at dodging and counter attacking. I also ran into a slew of crashes, freezes, and slow downs that never happens on other games. Expand
  19. Jan 29, 2015
    8
    I've played this game for two days now and feel like I can give an honest impression if not a proper review. I have never played Dead Island so I am a clean slate in that regard. I find this game extremely fun. Yes. the gameplay is not very complex but it's polished and fluid and feels very satisfying. Running around, jumping from one rooftop to another never gets old to me and zombieI've played this game for two days now and feel like I can give an honest impression if not a proper review. I have never played Dead Island so I am a clean slate in that regard. I find this game extremely fun. Yes. the gameplay is not very complex but it's polished and fluid and feels very satisfying. Running around, jumping from one rooftop to another never gets old to me and zombie encounters are always exciting and dangerous, especially during nighttime when the game switches its genre to horror. No joke, the stuff that crawls out there during nighttime will make you s***t your pants. Like others have mentioned, the story isn't particularly exciting, but in my opinion is passable enough and even good at certain points. And yes, I am also having significant frame drops. Playing on medium settings I get 15-20 FPS in the worst parts of the city, which is bad but I can accept it for now. I am starting to notice certain patterns though, like the the same buildings that you scavenge for goods and certain elements of interior are encountered a bit too frequently and I start think 'wait, haven't I been here already?', but in fact it's a different place with the same looks. The city does feel very big though and I can't really blame the developers for having filler content here and there. Although I can already sense how it will eventually become boring to me and I will move on to something else, the game is still very fun and enjoyable to me and I expect I will finish the storyline before that happens. Expand
  20. Feb 18, 2015
    8
    good zombi game,not perfect but not bad either,story is ok,gameplay is good and addictive,game is poorly optimised for ADM users,overall a solid game,,,
  21. Feb 2, 2015
    8
    Fun, but a little short - a few more quests in Old Town would've been nice.

    The free running is smooth and becomes extremely easy once you get the Grappling Hook.

    Combat is pretty satisfying, mainly you should avoid large groups of Zombies until Level 20.

    Overall it feels like GTA with zombies. It's just a shame there's not a lot more content.
  22. Mar 17, 2015
    8
    Worst story I finished in a game...so why DID I finish it? Because the game play is very solid. It's super fun to just parcours around at night and play fetch with super active zombies. The best part is, that guns are not more effective than melee weapons. They are loud (zombies will get you) and do less damage later on...that makes the game still kinda challenging over the whole game.Worst story I finished in a game...so why DID I finish it? Because the game play is very solid. It's super fun to just parcours around at night and play fetch with super active zombies. The best part is, that guns are not more effective than melee weapons. They are loud (zombies will get you) and do less damage later on...that makes the game still kinda challenging over the whole game.

    But if you need any kind of relate-able character or fascinating story..this game is NOT for you. This "hero" is one of the most stupid I ever had the misfortune to play. His decisions are lacking any reasons the whole game long. He has no empathy at all and I yelled more than once "just shut up!".
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  23. Oct 24, 2015
    8
    This review contains spoilers, click expand to view. I've been playing DL for 20 hours now (ONLY SINGLEPLAYER) and here are my impressions of it so far. However, first of all I want to say that I did not play any of the Dead Island games, which according to some people were used as a base game for DL. I can neither confirm nor deplete it.

    Warning: Contains spoilers! Trying to avoid them as far as possible.

    You are thrown into the game - [spoiler] literally, since you parachute down into the city of Harran as a part of an infiltration mission [SPOILER END] - and at first the characters you encounter seem not as believable as you wished for. This is resolved as you get settled with the game and its central characters while you finish the first two or three objectives. To add to the RPG character of the game, there are main and side quest, which play well into the story line and motivate the player in different ways. For example, there are not that many "fetch quests" as in mere RPGs.
    Motivation comes from all sides: You find a vast amount of loot. Loot of the "crafting", "valuables" and "consumables" family can be collected to infinity, which I found very nice and rewarding. You need this stuff to craft or to heal yourself almost all the time. Weapon pickups have a restriction in amount, which can be expanded through skills.
    Let's talk about crafting first. You've seen it before in games like DayZ, How to Survive or similar RPGs. Where some do it unnecessarily complicated or just plain stupid, this game hits the spot! You have your basics (lockpicks, medikids, molotovs, etc) and you can either find or get blueprints as a reward from quests or random events (saving survivors, eliminating patrols) in the city of Harran. There also is a lockpick "minigame" every time you come across a closed door or crate, which gets boring really quick. They could've just put in a XP system for that, too (like in the Elder Scrolls series), so you have an easier time with locks. Since you can gather as much craftable stuff as you want, you will not be restricted by that and you will be able to have collected much stuff by the time you actually need it. The game focuses on melee combat, which is not a bad thing. This only means that you would like to use melee weapons for a great amount of reasons (loud noise lures dangerous types of zombies, ammo is usually scarce or buyable at certain shops, etc) prior to ranged weapons. This is why the game focuses on letting you modify close combat weapons - with blueprints AND certain buff items which fit in sockets (much like in Diablo II). Unfortunately, on low levels this is not profitable, since your weapons waste away like butter. I am talking about 10-15 zombie kills until you have to repair your weapon (very annoying!) which depletes "repair points" (usually between 2 and 4) every time unless you level up.
    This brings me to the skill tree, which is separated in three mayor experience trees:
    1) Survivor score (points through quests, etc)
    2) Fighting score (obvious)
    3) Agility score (running, jumping, etc)
    Every tree has an own skill asset and you skill them separately, which I'd call quite innovative. As you progress, fighting gets much easier, you find your way running around Harran much more comfortable and you get certain perks being a great survivor. I am not going to get much into detail, but it has to be said that you have a great amount of freedom leveling up. This is an additional motivation to actually do all three things mentioned above.
    Lastly, I want to address another amazing thing, which is the day- night cycle. Yawn, right? No! Because at day, there are only four kinds of zombies you encounter with different difficulty/threat levels, where at night both your and their skills double and you encounter more special zombies, which you better run from instead of fighting. Alternatively, you can scare them off (they are sensible to UV light) or mask yourself (again, level up before). Also, you earn double the XP at night for ANYTHING you do and there is so much more to it.
    One mayor letdown is, that after 18-20 hours into the game, it seems to crash rather randomly, which you apparently can only resolve (WARNING: it worked for me and a couple other people!) by cranking down your resolution a notch. You might not encounter this problem, though.
    All this leaves me with a rating of about 8/10. I think, in some ways this game could be the pattern for multiplayer survival games.
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  24. Feb 23, 2015
    8
    DYING LIGHT REVIEW

    Singleplayer The Singleplayer is fantastic. The story is somewhat bad but it's engaging. At times you will just want to say "SHUT UP!" At characters. I'll give you a basic outline of the story. No spoilers here. You are a agent from the GRE (a ministers of defence thing) sent out to Harran to collect some data on the virus there. However along the way you just become
    DYING LIGHT REVIEW

    Singleplayer
    The Singleplayer is fantastic. The story is somewhat bad but it's engaging. At times you will just want to say "SHUT UP!" At characters. I'll give you a basic outline of the story. No spoilers here. You are a agent from the GRE (a ministers of defence thing) sent out to Harran to collect some data on the virus there. However along the way you just become a message/delivery boy who is bland. In the end you kill the bad guy blah blah blah. The side missions are where it's at. They are a lot better than the story missions because they are just a lot more fun. However quite a few are just fetch quests, but don't let that put you off.

    Co-Op
    The co-op mode lets you have up to 4 people (like in dead island) in Harran all free roaming and murderising. You will kill bandits, goons and even your own friends in the "Be the zombie" mode. Which is horriably one sided with the survivor sense. It's still fun though and it's worth a shot.

    Gameplay
    The melee combat is ripped straight from dead island so expect in the lower levels for the zombies to be hit sponges. The crafting mechanic is still there from the dead island franchise except the weapons are more sense able. The free running is near perfect it's so satisfy jumping off things and ziplining everywhere. Also late game you get a grapple hook which is so much fun!

    Overall
    Pros
    Free running mechanics
    Melee combat
    Side missions

    Cons
    Story a bit of a bore
    Can be glitchy when running around (rocks mainly)

    Score: 87/100
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  25. Jan 29, 2015
    8
    The whole game is pretty much a combination of Mirrors Edge + L4D2 + Resident Evil + Assassins Creed + Dishonored. Which was damn awesome at first.

    First impression (Pluses): Stunningly beautiful, amazingly optimized, promising, unexpected, thoughtful dialogues, great character profiles, great delivery (story). The guy you are playing for is not obviously a good or a bad guy (finally
    The whole game is pretty much a combination of Mirrors Edge + L4D2 + Resident Evil + Assassins Creed + Dishonored. Which was damn awesome at first.

    First impression (Pluses): Stunningly beautiful, amazingly optimized, promising, unexpected, thoughtful dialogues, great character profiles, great delivery (story). The guy you are playing for is not obviously a good or a bad guy (finally its not as simple as in fairy tales) The game felt pretty much alive during the first three hours. Crane has a great voice actor and its not Troy Baker Смайлик «tongue»

    Last impression (Minuses, SPOILERS): So it happens that there is a FREELANCE SOLDIER which government sends to retrieve the super important documen TO SAVE THE WORLD. ALONE. Its like blazing the olympic flame on national tv using just a single match. Okay, Im fine with that, whatever. Lets see how you guys can pull this out.
    During the story it becomes obvious that Crane is not a professional at all. They send this guy who has absolutelly no professional attitude to the job alone. And at the end of the game he drops F-bombs in every_second_dialogue, and even with his boss. Im.. out of words. This is a really weird character.
    But that's not it yet. At the second half of the game (which is not that long to reach) Crane rushes to another city for our main female character (Jade). To make sure: so far he had just a 5-10 dialogues with her but it already feels like they've been deep in love for 5 years. Or at least he was. This whole passionate hero-princess thing escalated too quickly . Not enough premises to make characters that close. The devs were obviously in hurry to release it because it should be twice longer, and with way more main characters interactions.
    And as soon as he reaches the second town everybody go like "OMG, R U CRANE? UR A HERO HERE I SEEN A POSTER WITH YA!". But in fact it's been only a week in the game since he arrived at the island and the guy already has **** posters everywhere saying how cool he is. Shiiiiiiit.
    The main villain is just terrible. Such a cliche. Im not even speaking of the ending battle, which was as much predictable as the main vaillain's lines "U CANNOT DEFEAT ME, NOBODY CAN DO DAT!11 UGHHHHH, U DID DAT, IMPOSSIBIRUU".
    So the whole second half of the game Crane doesn't suprise us at all and the storyline is pretty much straightforward: they find the cure, the bad guy takes it, you fight the bad guy (casualties involved). And thats what I hated the most. Such promising game at the first half, such predictable at the second half.
    And the last thing that I didn't like: 2 assault rifles, 1 shotgun, a couple of pistols and **** OF COLD WEAPONS. Srsly, I hate when devs are greedy for powerful weapons.

    But in the end pluses are way too big. The game was absolutely beautiful and it was just a great experience to jump into this world during this winter.
    I already explained why its not 10/10, so its solid 8/10 from me.
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  26. Aug 31, 2015
    8
    Beautifull landscape graphics, the sea didn't have any motion whatsoever though, it looked like a copy and paste picture, didn't move, very weired and took me out of the immersion a lot of times. It actually looked so akward I'm wondering if it was a bug.

    It's a game that doesn't take your hand, it's pretty hard and died numerous times. I enjoyed my time with the game, I did all the
    Beautifull landscape graphics, the sea didn't have any motion whatsoever though, it looked like a copy and paste picture, didn't move, very weired and took me out of the immersion a lot of times. It actually looked so akward I'm wondering if it was a bug.

    It's a game that doesn't take your hand, it's pretty hard and died numerous times.

    I enjoyed my time with the game, I did all the side missions in Harran which gave me far to much money way to early in the game, a bit imbalanced there.

    Found that two hand weapons or weapons with that are slow to swing are underpowered compared to the faster ones, you can get an ability to 360 with a two hand weapon which helps but the cost of stamina per swing doesn't justify using one compared to a quick sword by example.

    (*Minor Spoilers in next paragraph)
    Found that side missions should of had specified which were more essential like the witch woman (which I didn't get the reward till finishing the game) and missed on an essential potion trough out the game which would of made it much easier, as well as the dynamite one which gives you the ability to trough grenades (wich I also got at the end of the story).
    Did over 40 other side missions and the rewards weren't nearly as good, mostly just gives you a worthless blueprint and some cash.
    Also my major criticism at the game is getting the grap hock so late in the game, and I did all the side missions! Can't imagine for someone who didn't do any?! They might not of even unlocked it by the time they finished the game, major flaw.

    Side mission were quite boring, just fetch this for me quests.

    Looting is not rewarding enough, especially late game.

    Plot was great not the best way executed but the concept was great.

    Combat wasn't the best, but really enjoyed the animations of slicing zombies up, greatly animated.

    In general, I enjoyed my time with the game, parkour is very good, and enjoyed the leveling system although I think some abilities could of been there from the start of the game.

    Would I recommend this game?

    Yes, definitely, even though I listed so many negatives is because I wanted it to be a GOTY game, unfortunately it won't be but hey, best game I played this year so far..?!!!

    Spent roughly 30 to 35 hours with non stop looting and 90% of side missions.

    Played it solo but think it would be better with a friend in coop.

    8.5/10
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  27. Jun 13, 2015
    8
    Graphics, and the physics in this game are awesome and the city can very daunting a place to wade through. I think it would be better if it weren't a zombie game at all. I did notice that after a point where you get to a moderate level it feels less like a "survival" game, once you get beyond using table legs and modified pipes for weapons. Going out bashing zombies in the night time isGraphics, and the physics in this game are awesome and the city can very daunting a place to wade through. I think it would be better if it weren't a zombie game at all. I did notice that after a point where you get to a moderate level it feels less like a "survival" game, once you get beyond using table legs and modified pipes for weapons. Going out bashing zombies in the night time is far more interesting at the higher levels and the daytime is all about farming. Highly addictive. Expand
  28. Apr 1, 2015
    8
    Its parkour is very unique and has a leveling up system which you can use to unlock new abilities by getting skill points. Through the game, you can find items and use them to craft different weapons like molotovs and throwing stars. It is a truly Amazing game that stands out among other zombie games. It is probably one of the BEST zombie gammes to date!
  29. Jan 31, 2015
    8
    This game in my opinion is great value for money. The elements of this game tie together well and I have not any performance issues yet (Running of GTX 660, AMD FX 3.6 GHz).
    Dying Light is definitely NOT all about killing zombies, Techland have made great use of the parkour element making you climb ridiculous heights that grip you on the edge of your seat. Aswell as the night, which at
    This game in my opinion is great value for money. The elements of this game tie together well and I have not any performance issues yet (Running of GTX 660, AMD FX 3.6 GHz).
    Dying Light is definitely NOT all about killing zombies, Techland have made great use of the parkour element making you climb ridiculous heights that grip you on the edge of your seat. Aswell as the night, which at the beginning of the games leaves you panic running from the infected.
    The story is quite good, but I feel it could of been alot more intense if the story wasn't all about the GRE and survival. Therefore you never break to get to know the characters, leaving you feeling detached.
    Story (6/10) Parkour (9/10) Open-World (7/10) Zombie Killin' (9/10) Effort (9/10)
    It is a fun parkour zombie killin open-world game! (8/10)
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  30. Jan 30, 2016
    8
    Dying Light might not be the best game ever, but the enjoyable and thrilling experience it brings is rather welcoming, if one overlooks some of its flawed aspects.
Metascore
75

Generally favorable reviews - based on 40 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 40
  2. Negative: 2 out of 40
  1. Nov 1, 2015
    80
    Don't let the Dead Island affiliation sway you one way or the other, Dying Light is its own game and it's rightfully fun, but it's not something that is Game of the Year material to me. If you like zombie games and open world games then this is worth the pickup, but otherwise I'd skip it until it goes on sale, because it's still a really fun game no matter how you dice it.
  2. Apr 6, 2015
    40
    It’s a game of a thousand house calls, in which everyone needs something they can’t get or do for themselves. Catastrophe has made every doorstep a welcome place, with disease and death the justification for an openness that might seem unthinkable under other circumstances.
  3. Mar 22, 2015
    70
    If you can get past the clunky storytelling and the repetitive missions, you might a diamond in the rough that really empowers you to revel in the design aspects of its zombie-infested sandbox.