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8.1

Generally favorable reviews- based on 2268 Ratings

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  1. Apr 1, 2017
    5
    Worth a buy ?
    No. Nice graphics, freerunning, climbing BUT everything else is mediocre or worse:
    1) The game is too arcade-ish: You'll get too powerful later in the game. 2) There just isn't any survival at all: There's literally no need to search any area for supplies other than for crafting. Injuries, medicine, food, water mechanics aren't present in the game. All vendors shower
    Worth a buy ?
    No. Nice graphics, freerunning, climbing BUT everything else is mediocre or worse:

    1) The game is too arcade-ish:
    You'll get too powerful later in the game.
    2) There just isn't any survival at all:
    There's literally no need to search any area for supplies other than for crafting. Injuries, medicine, food, water mechanics aren't present in the game. All vendors shower you with weapons and ammo.
    3) Bad economy:
    Item quality means nothing: Neither how often needed nor found. You'll pile up cash as vendors don't sell any crafting reagents but shower you with weapons & ammo. Totally broken economy.
    4) Combat:
    They tried to make it interesting but only for melee, where the 2h weapons suck.
    Ranged combat is blatant shoot another with no cover system and without any great utility items to craft (smoke bomb / zombie attracting things / flashbang etc.)
    Sneaking doesn't work too well as there's no stealth gameplay within the game despite it needed it (especially at night) nor threat shake off mechanics of some form so one mistake means alert status enemies.
    Camouflage is an overpowered anti zombie talent: Cover in yourself in zombie blood and they won't attack you anymore, even when you start killing them. Shouldn't be in the game to keep the zombie threat a thing.
    Despite being arcade-like I miss fun weapons like a chainsaw, grenade launcher, RPG, sniper rifle, heavy assault rifle etc.
    Ranged weapons don't get any upgrades (supressor, scope, special ammo, melee swing option or anything fun / survival related for a game).
    Weapon types don't matter: No bonus damage vs certain enemies.
    2h weapons deal almost the same damage as 1h weapons. Only upside is their area effect with ground slam (weak, short duration) and windmill swing (can be interrupted mid-animation by enemy attacks; unreliable).
    5) Great features used wrong:
    Freerunning: Just the starting zone is designed to favor this. Later you get a grappling hook and no more exhaustion, trivializing and sabotaging freerunning and -climbing along with the threat enemies then pose.
    Sneaking / stealth: Not in the game. It's just unnoticed vs noticed. Neither shadow nor noise levels, no camouflage gear, no objects to hide in, just nothing except for zombie blood/potion so most zombies ignore you.
    Day & night: Night didn't get it's own mechanic and thus is meaningless, except for some quests. It grants bonus experience but that's it: there's neither camouflage, nor noise, nor sneaking, nor special vendors, nor extra stuff to find just and only during night time.
    Air drops: A fun mechanic, encouraging everything the game offers. Removed during campaign progress and then never makes it back into the game.
    Talent tree: It's just unlock all instead of make choices. No interesting multiplayer builds and different strengths / weaknesses. You get everything.
    Crafting: It's all just weapons, upgrades and grenades with little utility or interesting items, potions and firecrackers being among the most useful of them. Avoid fire / lightning / impact crafts because they either backfire or draw more agile zombies (=bad design, as upgrades you pay for make things worse). Sadly no crafting that allows to access new areas (gas mask, hazard suit etc.). Annoying single click crafting instead of set x amounts to craft. You can't construct or fortify anything on your own. There aren't timers or visual effects for the duration of some potion effects.
    Lockpicking: Unbalanced. With the exception of easy ambulance locks only hard locks are worth the effort. Very hard locks only drop stuff vendors shower you with anyway. Everything below hard just drops garbage. The much needed crafting items you're constantly running low on you'll find in non-locked objects. Bad design.
    6) Story:
    It's pretty lame, made up and you don't have any say in how anything plays out ever. It's annoying whenever it tries to be like an action movie, making you run through a parkour while being chased / shot at because you're in unfamiliar terrain and immediately have to figure out where the designers want you to go (absence of many paths in a freerunning game). Final boss fight mechanics are arbitary and horrendous as all your gear, skills and unlocks don't matter there.

    Programmers, just wtf are you doing with your own game ! The whole game feels like someone had a good concept idea of freerunning and graphics, took the time to design some wonderful maps and then came the other guys and tried to ruin every other aspect of the game as hard as they could.
    I still want to pat the level designers on the back for having done a good job most of the time.
    Just story, mechanics, crafting and economy should get a huge overhaul.
    DO NOT buy the addon. Except for the crossbow everything there is worse.
    Devs: PROMOTE freerunning by level design, don't force it, add the addon's car and subway station fast travel for people who prefer that. Better job next game, pls.
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  2. Dec 23, 2016
    1
    Bought the game 2 years after it's release. I do this with most of the game because I hope they fix the bugs by then. BUT AFTER 2 YEARS THIS GAME IS STILL FULL OF BUGS. Zombies spawns in front of you, zombies randomly explode, if a zombie hits the GROUND metres away of an exploding barrel, it explodes, supply drops suddenly disappear, zombies immune to items/perks they shouldn't... And theBought the game 2 years after it's release. I do this with most of the game because I hope they fix the bugs by then. BUT AFTER 2 YEARS THIS GAME IS STILL FULL OF BUGS. Zombies spawns in front of you, zombies randomly explode, if a zombie hits the GROUND metres away of an exploding barrel, it explodes, supply drops suddenly disappear, zombies immune to items/perks they shouldn't... And the end... This game doesn't really have an ending. I don't know how others rated this 6 or higher they must be completely blind or just some casuals new to gaming. Expand
  3. Oct 14, 2016
    10
    Sometimes i jump with the caracter to jump higher. this is amazing gameplay, exceptional sounds and feeling. My favorite game of this genre
    just excelent, worth to buy, worth to play.

    Cheers!
  4. Oct 8, 2016
    10
    I spent 76 Hours with this Game (including dlc) and had a great time. The comparison with far cry is justified, and since I love far cry 3 & 4 a very good one. The fact is, this game is hard to beat in atmosphere and if you are among the lucky ones to be able to play in 4K also fantastically looking. There are some odd choices in terms of button layout for the controller, and someI spent 76 Hours with this Game (including dlc) and had a great time. The comparison with far cry is justified, and since I love far cry 3 & 4 a very good one. The fact is, this game is hard to beat in atmosphere and if you are among the lucky ones to be able to play in 4K also fantastically looking. There are some odd choices in terms of button layout for the controller, and some frustrating jumping passages, but overall this is utterly memoarable. The game world is memoarable, with the slums alone being enough for a game, but wait until you see the town and countryside.... Expand
  5. Aug 27, 2016
    9
    Dying Light is a killer zombie game , the story also takes you to the various side quests .
    Fantastic challenges to overcome, which help you to know the weapons that you will use .
  6. Jun 22, 2016
    7
    Dying Light represents a much improved sophomore outing from Techland. Disappointed as I was with the original Dead Island, I did not buy Riptide and I was even turned off of Dying Light initially. Oddly enough, It did actually have a pre-release demo, though it committed the cardinal sin of being of timed duration. Also unfortunately, it prominently displays the game's weakest element-Dying Light represents a much improved sophomore outing from Techland. Disappointed as I was with the original Dead Island, I did not buy Riptide and I was even turned off of Dying Light initially. Oddly enough, It did actually have a pre-release demo, though it committed the cardinal sin of being of timed duration. Also unfortunately, it prominently displays the game's weakest element- low-level melee combat, before you acquire the various showy moves and weapons that don't amount to more then an actual broken ♥♥♥♥♥♥♥ table leg.

    Combat continues to be a bit of a chore even into the late game, unless you decide to use a gun. There is a particular type of large, muscular zombie called a Demolisher that duffs you over with similar ease to Dead Island's Thug zombies, and its no less irritating each time it happens. Attempting to melee them is suicidal at best, but you could instead just throw a sickle at their face and they go down like any other zombie. Really, there's no balance to be had. Avoiding the zombies is actually more entertaining then fighting them off: with investment in skills, you can learn to ramp up and over a zombie's head, crash through them like a rampaging football player, and execute a flying double kick to their faces.

    Do not play Dying Light alone, at least initially. The early game hell is strong and without a better equipped player backing you up, the experience is much like Dead Island: boring, cheap, and uncompromising. It is a cooperative game and should be played as such, the more the merrier. It actually suffers in one respect as compared to Dead Island, which had four different playable characters with varying abilities, wherein this game everyone plays the same guy, Kyle Crane. Admittedly his skill tree is excellent and you can obtain all abilities available, but he is otherwise generic fuzz-faced white male protagonist #87, and a bit whiny, besides. Roger Craig's Smith work as Chris Redfield is enjoyable primarily because Resident Evil is ♥♥♥♥ing ridiculous and it fits. But Dying Light is ostensibly a serious game, and he comes off as rather forced and unbelievable when Crane is trying to be emotional. The game's writing over all is very weak, offering little narrative payoff and constant depressing disappointment at every turn- as per standard for the zombie survival genre.

    Most people who play this probably wouldn't give a ♥♥♥♥, but if a game has a plot, I follow that plot. Where Dying Light shines, however, is the much advertised parkour elements. Moving through the urban sprawl of Harran is simple, smooth and enjoyable, unlike, say, Brink. You eventually earn a grappling hook that can be used to pull you directly to ledges and other surfaces, physics be damned, though there is a persistent issue with being able to grapple onto ledges you can't actually grab afterwards, sending you plummeting helplessly to the uncaring ground below. I think I might actually have died more often from falling damage then from any enemies, in spite of a tuck-and-roll maneuver you can use to avoid damage from a long, but non-fatal fall. Too bad most of my falls were longer.

    Game flow is open ended, with a generous helping of boxes to open, side quests, challenges, and small dungeons in the form of quarantine zones scattered about the game's two major zones, the slums and old town, with the latter having much taller buildings and things like tall streetlamps and telephone wires to let you flex your parkour skills. The challenges are predictably annoying, proving themselves once more the zit on the face of sandbox action games, with extremely tight time limits and paltry rewards of experience points. There are occasional new blueprints to be had for the game's tastefully simple crafting system from them though, which involves strapping things like nails, electrical wiring and lighters to anything from a fence board to a machete to a medieval warhammer, to make them deadlier. You can make firecrackers, shuriken, medkits, grenades and bunch of other things, besides.

    Overall, the game is substantially less dense then Dead Island, but is largely better for it. It plays better and runs better, too. I passed the game up on release a year ago, and picked up the game for $20 at the suggestion of a friend and I was not disappointed, though I can say with certainty that Techland has a long way to go yet. I expect bigger things from them in the future.

    Good night, and good luck.
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  7. Apr 27, 2016
    6
    Solid gameplay but with no fast travel the game can get tedious with running back and forth everywhere, but it's still fun and there's lots of content to enjoy if you want an open world first person melee game with zombies
  8. Mar 24, 2016
    10
    This is game one of best game of 2015 . Very amazing storyline , not bad graphics and Very very interesting gameplay . This is awesome game . This is game about Zombie and parkour . In this game among weapons trampet . Game 8/10 .
  9. Mar 18, 2016
    5
    Another game with much potential ruined by a severe case of consolitis - Despite playing on a PC there is NO SAVE OPTION - instead, you are re spawned at a safe house with an experience hit.

    Quake 2 had a save option. 20 years later, an apparently AAA game can't think to implement such an option. Also, I got killed by getting hit THROUGH A WALL. TWICE. Yet another game where the
    Another game with much potential ruined by a severe case of consolitis - Despite playing on a PC there is NO SAVE OPTION - instead, you are re spawned at a safe house with an experience hit.

    Quake 2 had a save option. 20 years later, an apparently AAA game can't think to implement such an option.

    Also, I got killed by getting hit THROUGH A WALL. TWICE.

    Yet another game where the Art Department vastly out resourced the Design Department. There are better Zombie games on the PC.
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  10. Mar 7, 2016
    8
    Really good game. One of the very few that lets you play campaign on coop which is a great plus. It has a good atmosphere a there is a lot to do on the map.
  11. Mar 7, 2016
    8
    The game is interesting and I think playing it at least once is recommended, however if you want a survival horror game this just won't do it, the zombies are cool, graphics are cool, I completely love the parkour system, the "find a safe place" moments on the night are really thrilling, but most of the time you never have that sensation of anxiety or fear most survival horrors tend toThe game is interesting and I think playing it at least once is recommended, however if you want a survival horror game this just won't do it, the zombies are cool, graphics are cool, I completely love the parkour system, the "find a safe place" moments on the night are really thrilling, but most of the time you never have that sensation of anxiety or fear most survival horrors tend to give. The storyline is mediocre, eventhough it has really nice moments and the game is sooo full of bugs, which sometimes can be annoying. Overall: decent game, and I would recommend playing it once but don't expect it to be a master piece or something. Expand
  12. Feb 23, 2016
    8
    Dying Light
    Not just another zombie game
    dying light is an open world rpg style game from the developer of the original dead island and it shows dead island is very cartoony compared to the more mature toned Dying Light This is a much grittier game that takes itself much more seriously you’re an undercover agent named Kyle Crane sent to infiltrate a quarantine zone as soon as you get
    Dying Light
    Not just another zombie game
    dying light is an open world rpg style game from the developer of the original dead island and it shows
    dead island is very cartoony compared to the more mature toned Dying Light
    This is a much grittier game that takes itself much more seriously
    you’re an undercover agent named Kyle Crane sent to infiltrate a quarantine zone
    as soon as you get there you see that the place is crawling with zombies and other survivors
    you’re instantly bit and infected
    you’re rescued by a woman named jade and she takes you back to the tower because she trusts you can help the remaining survivors,
    And to get into their good graces this is exactly what you do..
    You’re an errand boy...
    you do all of the tough tasks that others are afraid or too weak to do...
    As soon as you’re healed up you’re taught how to do parkour and this unlike in Dead Island gives you the opportunity to travel through the roof tops assassins’ creed style….
    Unfortunately though, the parquor system isn’t the greatest….
    There is no flow to it, and this lack of flow really stands out towards the end that I won’t show to prevent spoiler, but unlike in assassins creed, if you don’t stop before you make a leap, your character is going to do a half jump and fall to his death,
    This no flow needs fixed for a sequel, and please let us climb down…
    jumping down while I grab ledges is a little too risky for my taste…
    awkward parquor asside, I was in love with the game for the first few hours, I loved exploring the city and scavenging for weapons and items to craft better weapons but dying light is missing the magic dead island had for me
    While dying light is the 2nd most believable zombie games I’ve played since the last of us,
    nothing about this world feels real or previously lived in… the world in dying light feels insanely generic
    There’s no moments, unless I overlooked them where you see a zombie stuck in the loop of a past life
    sure some will be locked in the bathroom in houses but they just feel like a gamey jump scare not like they belong there..not like they once lived in the house youre going through
    There is no human left in these zombies, ultimately turning them into a nuisance rather than a victim of their circumstances like dead island or even tell tales the walking dead does near perfectly
    It would’ve been so much better for the tone they set out to hit if there was a dilemma or struggle to kill
    Maybe if it were more about panicking humans than just a bunch of zombies…
    Because this really is just completing tasks while zombies bother you
    that’s it
    And it’s a shame…
    Theres so much potential here and it becomes repetitive too fast
    I was so impressed with how difficult the zombies seemed in this game.. id try my hardest to avoid conflict with them, even with insanely powerful weapons…
    There are random side quests and side activities that pop up on the screen where you can help survivors or take supplies from the rival gang..
    You can even use the zombies to attack rival enemies for you by throwing fire crackers to attract them, or just getting them to chase you..
    Helping npcs, climbing buildings, and killing enemies all level up a different skills,
    You have a survivor, agility, and and power skill tree,
    Leveling up can get you awesome perks like added health, learning how to use traps in the city, taking less damage from falls.. and at night all of your xp earned is double..
    Except for one little problem
    At night zombies are on steroids especially the volatiles
    The zombies at night are fast, powerful, they can climb and chase after you,
    It’s a thrill to try and make it to a safe spot before you’re killed and sleep til morning
    Or you can stay out at night and test your luck…
    About 50 percent of the way through the story though dying light kind of turns into more of a first person shooter and this is really where the game starts to fall apart..
    I was so happy thinking, they got it right this time.. one giant city for me to explore.. they didn’t make the dead island mistake of making me go to different places
    Wrong
    In the back of my mind while playing I was thinking..
    If they dare send me to the sewers like every zombie game in existence does…
    and guess what
    they did….
    Just like in Dead Island they send you through the sewers and you end up in what I’m convinced is the exact same place you end up in in Dead Island... I definitely got smacked with some dejavu
    But you end up in a more crowded spot in the city, that’s just no fun….at all…
    I didn’t have even the slightest urge to explore this section…
    and worst of all, you cant fast travel through these 2 spots I understand the lack of fast travel in the actual city The fun of the game is making it back before the light dies. .but at least let me hop back and forth between the 2 sections of the city… “I hate sewers It’s so disappointing how predictable dying light ended up being... at least progression wise… The actual story was throwing me all over the
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  13. Feb 13, 2016
    7
    Dying Light.
    A perfect sequel to Dead Island without the awkward name and numeral deal.
    But really, Techland outdid themselves in gameplay improvements between these otherwise unrelated zombie combat simulators. The only thing is, how much exactly did they change? I could just say everything is extremely similar, besides what isn’t. But that wouldn’t be much of a review. What we have
    Dying Light.
    A perfect sequel to Dead Island without the awkward name and numeral deal.
    But really, Techland outdid themselves in gameplay improvements between these otherwise unrelated zombie combat simulators.
    The only thing is, how much exactly did they change? I could just say everything is extremely similar, besides what isn’t. But that wouldn’t be much of a review.

    What we have here is Dead Island, with some added features. Don't get me wrong, I really enjoyed playing this game. Let me put it this way; I tried on three separate occasions to play Dead Island, but every time I tried I would get really bored halfway through. Three goddamn tries.
    But I beat Dying Light.

    I’m one of those strange people who thought Mirror’s Edge was a fantastic game, so naturally upon hearing parkour was a large part of the new Techland zombie killer game, I was friggin excited. But I had my reserves, and as it turns out I had good reason. Besides the midnight flights from Mr. Volatile and his friends, the parkour, and the graphics, this is a Dead Island game. It has the same weapon crafting system, which ranges from “Okay, cool” to “Holy crap thats badass” to “Why?”. It doesn't have the imagination of the Dead Rising series, where some weapons are way over the top, but it only added to the fun. In Dying Light, crafting a weapon doesn’t really come down to what is best for your situation, instead it quickly boiled down to what didn't injure me when I stepped over the burning or electrocuted bodies. Even so, I stuck with bleeding and electricity (the mod I used most was called Exorcist and it was super fun) because if it rained the electricity arced out and made a thunderous bang whenever I got a critical hit, which was very satisfying. But having to wait ages for a body to stop having electricity-based seizures, or burning before I could loot it or moved past got old extremely fast. And bleeding did not seem to do anything, but I used it just in case. Also because it didn't hurt me.
    The game also has the same constant fetch quest **** as its predecessor. ALMOST. EVERY. QUEST. I understand your options are limited, but Jesus.
    Zombie combat remained pretty dang good, but again, it got very old. Personally I hated guns in Dead Island, and while they had their uses against Rais’s thugs I hated them in this game too. It sucks when you only use a game feature not because you want to, but because you have little choice.

    The music was good. Nothing to write home about.
    The story was good. I felt for the characters, I felt they were relatable, and every encounter with Rais was pulse pounding and memorable. Again, wasn’t groundbreaking, but it was interesting.

    I played one night of multiplayer, and found it stacked against the human player. The hives are really tough to kill, and the night hunter’s Left-4-Dead-esque pounce is a little overpowered. Then again, multiplayer isn’t my forte, so maybe I was just awful.

    All in all. More of the same AAA zombie game from Techland. The new features felt like gimmicks at times. Fun gimmicks, don't get me wrong, but I really hope this developer leaves its comfort zone in the future. Play it. It’s fun, it’s action packed, and it’s a good game.

    But don't expect a complete original.

    P.s. I'll update when I play some dlc.
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  14. Feb 13, 2016
    10
    Played the whole game. Normally i don't play the whole game at other games because they get boring fast. If this isn't a good sign for a good game. Totally worth buying it.
  15. Rem
    Feb 7, 2016
    8
    Dying Light presents a clear disparity with what it wants to be and what it actually is. On one hand, the game wants to be treated like a serious, mature story set in an unexplored setting engaged with the zombie apocalypse yet manages to hit almost every zombie cliché that I started to wonder if it was satire. This proves to be the spiritual successor to Dead Island's greatest weakness,Dying Light presents a clear disparity with what it wants to be and what it actually is. On one hand, the game wants to be treated like a serious, mature story set in an unexplored setting engaged with the zombie apocalypse yet manages to hit almost every zombie cliché that I started to wonder if it was satire. This proves to be the spiritual successor to Dead Island's greatest weakness, which is a rather uninspired plot that hardly picks up the pace until the last fifth of the game. This hardly distracts to what I would consider one of the best sandboxes I have had the pleasure of spending the zombie outbreak, killing zombies with electrified cricket bats while traversing city blocks via grappling hook. The gameplay is well balanced and is complemented with a deep progression system which has an immediate effect in gameplay rather than it being passively mundane.

    The visuals, without a doubt, are stunning. The city of Harran where the game takes place is well realized and is accentuated with great details and superior lighting effects. Speaking of effects, the day-night cycle, which is Dying Light's biggest draw, works very well with night time being a rewarding, yet terrifying venture when Volatile zombies chase you in the dark streets. The combat system, while being relatively simple, is made all the more satisfying with every crunch and splatter of zombie limbs being well realized. Another well realized feature is the parkour mechanic, which I have to say is actually among the best among first person games, even passing Mirror's Edge. It's forgiving, yet still makes your heart race given how many zombies are able to chase you through the rooftops.

    The one thing I loved most is the music, its techno synth reminds me of John Carpenter's soundtracks and that's always a good thing. It's subtle and appears in the right moments. These upsides do not downplay the aforementioned last fifth of the game, which is a tense, exciting dash towards the ending which tests all your skills and has proper buildup unlike the rest of the story, which is drowned with below average acting and poorly written characters. At one point, a certain character death triggers an unnecessary drug induced sequence which really goes nowhere and evokes no real emotion. The sidequests are very good though, with them being multi-staged quests that continue later on rather than them being one and done on the spot sidequests.

    Dying Light is a major step up from the Dead Island games in almost every department except storytelling, which at this point should just go satirical rather than serious, macho undertones. Other than that, Dying Light is an amazingly fun game to play with yourself or friends that has strong foundations in game design and is a step in the right direction for Techland and shows great promise in a genre that is seemingly saturated.
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  16. Jan 30, 2016
    8
    Dying Light might not be the best game ever, but the enjoyable and thrilling experience it brings is rather welcoming, if one overlooks some of its flawed aspects.
  17. Jan 23, 2016
    7
    Dying Light like every other zombie game, features the typical zombie game stuff. You've got the slow zombies, fast zombies, explosive zombies, poisonous zombies and big zombies that all go "guururgh" at you. In this respect, Dying Light does sometimes feel like 'just' another zombie game in a market already saturated with other zombie games. The storytelling is not the game's strongestDying Light like every other zombie game, features the typical zombie game stuff. You've got the slow zombies, fast zombies, explosive zombies, poisonous zombies and big zombies that all go "guururgh" at you. In this respect, Dying Light does sometimes feel like 'just' another zombie game in a market already saturated with other zombie games. The storytelling is not the game's strongest point. While there is some degree of character development, I didn't feel emotionally connected to these characters, and the writing often came off as corny or overly dramatic.

    Fortunately, the gameplay mechanics are quite solid. The parkour elements reminds me of Mirror's Edge, and while the moveset isn't quite as varied as in Mirror's Edge, it's a welcome addition to the game that feels fluid and responsive. Dying Light also features a few interesting side quests, though it also has its fair share of less engaging fetch quests. My other criticisms are directed towards the visual quality and performance of the game. Low-res textures are quite prevalent, and the game has a very high consumption of vram. On graphics cards with less than 4gb of vram, there is occasional texture pop-in and stuttering.

    Overall rating - 7.2/10
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  18. Jan 22, 2016
    7
    Dying Light - another zombie game. I was very skeptical (even omitting fact that i love zombie theme). But somehow i bought this game.
    Plot:
    In fictional Turkish city of Harran begins zombie outbreak. Special agent Kyle Crane is sent on a mission of recovering extremely important file about zombies from the hands of Kadir Suleiman. Story doesn't sounds like it is something special and
    Dying Light - another zombie game. I was very skeptical (even omitting fact that i love zombie theme). But somehow i bought this game.
    Plot:
    In fictional Turkish city of Harran begins zombie outbreak. Special agent Kyle Crane is sent on a mission of recovering extremely important file about zombies from the hands of Kadir Suleiman.
    Story doesn't sounds like it is something special and to be honest it isn't. Story is the biggest problem of this game. Characters are shallow, empty and indescribable fake. There's a lot of clichés - stupid, making no sense scenes or speeches.
    What about the gameplay? This is what defends this game and give a reason to buy this title. Amazing parkour mechanics in open world games is awesome. Jumping on the buildings, climbing on the walls, or jumping over the zobmies with parkour tricks. It's just feel amazing. Fight is pretty good too - hitting enemies makes me belive that weapon i'm using has weight - pushing enemies back or stop on them. To bad shooting wasn't made good as melee fighting.
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  19. Jan 18, 2016
    10
    An absolutely amazing game with a great story line. Very long, am currently only 53% into the game and I've been playing now for an hour or two for 2 months now.
  20. Jan 5, 2016
    5
    I was really enjoying this game until 3 things made me quit.

    First was spending half an hour trying to jump up a pole in the rail yard for a mission, second was my first night time mission and the final nail in the coffin was the mission where I am stripped of weapons and thrown into an arena full of zombies....Fair enough, I use the weapons lying around to kill the zombies (for some
    I was really enjoying this game until 3 things made me quit.

    First was spending half an hour trying to jump up a pole in the rail yard for a mission,
    second was my first night time mission and the final nail in the coffin was the mission where I am stripped of weapons and thrown into an arena full of zombies....Fair enough, I use the weapons lying around to kill the zombies (for some reason throwing knives disappear). Then a big eff off zombie is thrown into the ring and I'm supposed to kill him without using any of the weapons I just chucked at the regular zombies. Naturally, I get slaughtered. So I try again, and again, and again. No problem, I'll just turn the difficulty down... oh wait , the game doesn't let me do that.
    Waste of $35.

    My friends love this game but it's just inaccessible for me. If the zombies didn't take so many hits to go down this would be really fun. Also the number of times I aimed for landing on the trash bags and ended up missing was extremely annoying.

    I know people say get good, but the game wasn't enjoyable enough for me to want to keep playing. I always felt under powered and overwhelmed. I imagine it would be much better playing multiplayer
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  21. Jan 5, 2016
    7
    history is not good just another cliche 0/2
    gameplay is good 1.8/2
    graphics are good 1.5/2 optimization is acceptable 1.4/2 the game is fun to play, the side quest are not bad, now i need parkour in all new zombie games and at night the game is intense so yeah the game is enjoyable 1.8/2 total 6.5 if you play with friends 7.5 pc nvidia gtx 750ti atlhon x4 620 ram 8gb ddr3 1600
    history is not good just another cliche 0/2
    gameplay is good 1.8/2
    graphics are good 1.5/2
    optimization is acceptable 1.4/2
    the game is fun to play, the side quest are not bad, now i need parkour in all new zombie games and at night the game is intense so yeah the game is enjoyable 1.8/2
    total 6.5 if you play with friends 7.5
    pc
    nvidia gtx 750ti
    atlhon x4 620
    ram 8gb ddr3 1600
    mother board asrock n68c gs fx
    win 10 64b
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  22. Jan 2, 2016
    7
    One of the more frustrating games I will ever play. In nearly every facet of the game the devs came very close to making something amazing but fell just short. The combination of these shortcomings is a poorly executed mess that leaves the player saying "it was so close, yet so far away.. from a good game".
  23. Dec 30, 2015
    8
    I tried to play the game alone when it was released and I didn't like it. Then my friends asked me to play with them in co-op and it's a totally different experience. We played like crazy for 8 hours a day and finished it in 4 days. I really had great time, especially at night. Give it a try with your buddies.
  24. Dec 6, 2015
    7
    I paid $20 for this game along with some DLC during a Steam sale. I can't really say anything great about this game since I've yet to find it immersive. I haven't even gotten past the first tower climb and wanting to hang it up and go back to playing Just Cause 2. I have formed some thoughts so far and I apologize if I echo others.

    - Graphics. I turned up the graphics with my GTX
    I paid $20 for this game along with some DLC during a Steam sale. I can't really say anything great about this game since I've yet to find it immersive. I haven't even gotten past the first tower climb and wanting to hang it up and go back to playing Just Cause 2. I have formed some thoughts so far and I apologize if I echo others.

    - Graphics. I turned up the graphics with my GTX 970 and remain unimpressed. It's too easy to visually miss the spitters. Gee, I wonder where the spitter idea came from? At least in L4D2, you can see and hear them.

    - Story. Didn't I play this already in a game called Dead Island? No because you play as an SF operator. Wait, that was Just Cause.

    - Controls. Meh. Lots of players seem to like the Parkour, but I get hung up in it. I fall, lose health and then must loot for supplies to create a MedKit. I am I having fun yet?

    -Looting and Crafing. It would have been an OK concept like Far Cry 3 or even Dead Island but this game takes it overboard. Really, it adds nothing to the game play since you must refocus from your mission to looking for supplies that suddenly dry up. All just to remain in the game and not die.

    Right now I'm between games so I'll keep playing and maybe my opinion will change. Maybe I'll get used to the controls and getting hit by spitters that I can't see or hear coming.

    Happy gaming!
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  25. Nov 10, 2015
    9
    Now here is a game done well, with compelling characters, intriguing plot, and zombies that actually made me soil myself. Vastly superior to its spiritual predecessor Dead Island in just about every way. It's not perfect, but then what is?
  26. Nov 9, 2015
    10
    This is the best zombie game i played in my entire life, i have 11 hours played on it but its really amazing. The parkour, the whole city and the weapons and story are incredible. One of the things that i most like about the game is the freedom that they give you. 10/10 masterpiece :)
  27. Nov 3, 2015
    9
    Dying Light takes a bunch of pages out of the cliche zombie game handbook and refines them to make them feel new. You play as Crane, a employee of the GRE (some government organisation i think) to obtain a top secret file that is even disclosed to you. you get doped into Harran which is quarantined off from the world due to a huge infection. After being attacked by a groups of survivorsDying Light takes a bunch of pages out of the cliche zombie game handbook and refines them to make them feel new. You play as Crane, a employee of the GRE (some government organisation i think) to obtain a top secret file that is even disclosed to you. you get doped into Harran which is quarantined off from the world due to a huge infection. After being attacked by a groups of survivors and zombies your saved by two people (one of which dies) and taken to "The Tower" where you are told to meet the boss, instead you talk to a kid in his teens named hasan. At this point you get your first mision and where you learn the mechanics of the game. Hasan has you go through a parkour puzzle and then sends you out on a fetch quest. The gameplay mainly consists of running to a place, avoid zombies, kill zombies, retrieve item, and run back. The game emphasizes using the parkour system to jump on the roofs of building to avoid zombie since most of the zombies can not climb. Most of the time it's better to use a melee weapon since guns make lots of noise and attract zombies. Your starting weapons and horrible and deal no damage and break quickly. It is important to spend the first hour of gameplay searching for parts and money for weapons that can actually kill things. You can earn skill points by killing zombies, doing tasks, climbing, etc which allows you to unlock new abilitys. You can also craft weapons and items such as medpacks and lockpicks. You also can unlock safehouses by killing the zombies in a certain area and sealing off. Safe houses pretect you from zombies and give you a place to sleep and buy stuff. At nightime the zombies become more aggresive and night hunters come out which are very fast and strong zombies that if they see you will chase you through the city and you have to use traps to evade the hunters. The overall variety of zombies are limited but most of the time I found myself just jumping over and running away from most zombies especially the hammer zombies which deal massive amounts of damage and are hard to kill. The parkour system is a little clucky at times but works fairly well most of the time. The story is pretty interesting especially Rais (the main villan) who had a interesting personality. He is a phyco but not in the traditional way. He will kill his own men for little reason and teases crane throughout the game how crane always takes orders. Other characters like Jade I didn't really like. Crane somehow managed to fall in love with her even though they barley talked to each other. The story overall is pretty good and engaging. The multiplayer is a little dull. One the the gamemodes is where one player takes control of a really overpowered night hunter and the player(s) have to destroy all the nests without loosing all there lives. the survivors can using there UV flashlights to burn the hunter before he latches onto them which burns the hunter and gives the survivors and chance to kill it. The other modes involve killing zombies and collecting loot and other tasks. The level editor is intresiting and it allows you to download user made maps off the workshop to play and adds more replay value. I do not own any of the DLC so I cannot give my opinions on those yet but they don't look that bad. This game is a deffinate overlooked gem of 2015 and may be one of the best games of the first half of 2015. A fun story, good mechanics, and tense gameplay make this a really fun game to play. The only downsides are the repetitive fetch quests, no fast travel, and the abundant use of quick time events. At the 33% off ($40.00) it's 100% worth it and a must have for any zombie game fan. Can't wait to check out the DLC and mess around in the city of Harran some more. 8.8/10 Expand
  28. Nov 3, 2015
    10
    I did not expect anything out of this game, but so far I like everything. Parkour mechanic is awesome, first I was so frustrated, but now I have played 25 hours of this game, I love parkour mechanic, its a lot better then Mirrors Edge had.

    Palm leaves, I can stop starring at them after 25 hours still, quests are not dumb. I have graphics on max and I love it. This is the most
    I did not expect anything out of this game, but so far I like everything. Parkour mechanic is awesome, first I was so frustrated, but now I have played 25 hours of this game, I love parkour mechanic, its a lot better then Mirrors Edge had.

    Palm leaves, I can stop starring at them after 25 hours still, quests are not dumb. I have graphics on max and I love it.

    This is the most optimized AAA game that was release on PC in the long time. Its just pleasure to play it.

    I hate zombie games (in my opinion all of them are same) but love post apocalyptic games.

    This game is must buy! Oh almost forgot, play it on the big screen and with nice headphones.
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  29. Oct 24, 2015
    8
    This review contains spoilers, click expand to view. I've been playing DL for 20 hours now (ONLY SINGLEPLAYER) and here are my impressions of it so far. However, first of all I want to say that I did not play any of the Dead Island games, which according to some people were used as a base game for DL. I can neither confirm nor deplete it.

    Warning: Contains spoilers! Trying to avoid them as far as possible.

    You are thrown into the game - [spoiler] literally, since you parachute down into the city of Harran as a part of an infiltration mission [SPOILER END] - and at first the characters you encounter seem not as believable as you wished for. This is resolved as you get settled with the game and its central characters while you finish the first two or three objectives. To add to the RPG character of the game, there are main and side quest, which play well into the story line and motivate the player in different ways. For example, there are not that many "fetch quests" as in mere RPGs.
    Motivation comes from all sides: You find a vast amount of loot. Loot of the "crafting", "valuables" and "consumables" family can be collected to infinity, which I found very nice and rewarding. You need this stuff to craft or to heal yourself almost all the time. Weapon pickups have a restriction in amount, which can be expanded through skills.
    Let's talk about crafting first. You've seen it before in games like DayZ, How to Survive or similar RPGs. Where some do it unnecessarily complicated or just plain stupid, this game hits the spot! You have your basics (lockpicks, medikids, molotovs, etc) and you can either find or get blueprints as a reward from quests or random events (saving survivors, eliminating patrols) in the city of Harran. There also is a lockpick "minigame" every time you come across a closed door or crate, which gets boring really quick. They could've just put in a XP system for that, too (like in the Elder Scrolls series), so you have an easier time with locks. Since you can gather as much craftable stuff as you want, you will not be restricted by that and you will be able to have collected much stuff by the time you actually need it. The game focuses on melee combat, which is not a bad thing. This only means that you would like to use melee weapons for a great amount of reasons (loud noise lures dangerous types of zombies, ammo is usually scarce or buyable at certain shops, etc) prior to ranged weapons. This is why the game focuses on letting you modify close combat weapons - with blueprints AND certain buff items which fit in sockets (much like in Diablo II). Unfortunately, on low levels this is not profitable, since your weapons waste away like butter. I am talking about 10-15 zombie kills until you have to repair your weapon (very annoying!) which depletes "repair points" (usually between 2 and 4) every time unless you level up.
    This brings me to the skill tree, which is separated in three mayor experience trees:
    1) Survivor score (points through quests, etc)
    2) Fighting score (obvious)
    3) Agility score (running, jumping, etc)
    Every tree has an own skill asset and you skill them separately, which I'd call quite innovative. As you progress, fighting gets much easier, you find your way running around Harran much more comfortable and you get certain perks being a great survivor. I am not going to get much into detail, but it has to be said that you have a great amount of freedom leveling up. This is an additional motivation to actually do all three things mentioned above.
    Lastly, I want to address another amazing thing, which is the day- night cycle. Yawn, right? No! Because at day, there are only four kinds of zombies you encounter with different difficulty/threat levels, where at night both your and their skills double and you encounter more special zombies, which you better run from instead of fighting. Alternatively, you can scare them off (they are sensible to UV light) or mask yourself (again, level up before). Also, you earn double the XP at night for ANYTHING you do and there is so much more to it.
    One mayor letdown is, that after 18-20 hours into the game, it seems to crash rather randomly, which you apparently can only resolve (WARNING: it worked for me and a couple other people!) by cranking down your resolution a notch. You might not encounter this problem, though.
    All this leaves me with a rating of about 8/10. I think, in some ways this game could be the pattern for multiplayer survival games.
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  30. Oct 18, 2015
    8
    This was a game that originally, I thought would be sub-par. What I got was actually a very fun and refreshing take on the genre. I mean they are still zombies and it the weapons are very Dead Islandish, but the parkour makes it so much more fun. This game was a blast to play. Unfortunately many of the earlier fights with humans are extremely frustrating as they all seem to be ninjasThis was a game that originally, I thought would be sub-par. What I got was actually a very fun and refreshing take on the genre. I mean they are still zombies and it the weapons are very Dead Islandish, but the parkour makes it so much more fun. This game was a blast to play. Unfortunately many of the earlier fights with humans are extremely frustrating as they all seem to be ninjas at dodging and counter attacking. I also ran into a slew of crashes, freezes, and slow downs that never happens on other games. Expand
  31. Sep 22, 2015
    9
    If you are considering whether or not to buy this game, I would highly recommend buying it on sale. I've played through and finished the game and had a great time doing so. If you loved Far Cry 3 and Dead Island (not riptide), you'll find this game to be an tasteful mixture of both.

    PROS: - You have the ability slice anything off of a zombie - They crawl if you chop their legs off -
    If you are considering whether or not to buy this game, I would highly recommend buying it on sale. I've played through and finished the game and had a great time doing so. If you loved Far Cry 3 and Dead Island (not riptide), you'll find this game to be an tasteful mixture of both.

    PROS:
    - You have the ability slice anything off of a zombie
    - They crawl if you chop their legs off
    - Parkour (devs did very well on)
    - Crafting (all sorts of crafting of "steroids" and elemental weapons)
    - Skill tree upgrades (adds some flavor to leveling up)
    - Challenges (Bovak challenge is nice and in-game challenges are difficult)
    - Nightmode (adrenaline rush)
    - Map (absolutely huge and gorgeous)
    - Side quests (fun, full of references and never really get in the way)
    - FATALITY moves (skills enable fun ways to stun and utterly dominate zombies)
    - Map editor and workshop (opens up to developing and testing maps which creates an after-game experience)
    - Excellent human AI (Walks up with a rifle to two enemies with melee weapons. They surrender, you shoot both and take the goods.)
    - Co-op- I don't have too much experience with it because none of my friends decided to buy the game, but if it's anything like Dead Island's Co-op, I would be more than happy.

    CONS
    - UPDATES (the game hasn't been updated in a logn time making it hard to say "would buy again for $60"
    - Zombie difficulty: the common zombies are difficult at first and easy in the end which is how it's supposed to be. The problems I had were with demolishers and the volatiles (night zombie in trailer.) Demolishers are waayyyyy to strong in health and sometimes do an instant triple back (glitch?) making it hard to avoid them or kill them. Also, confining them to an enclosed spawn area takes away from the fun of having them chase you through the like the chargers in Dead Island did. The demolishers' ability to throw rocks is also OP due to the fact its nearly impossible to kill them with ranged or throwing weapons anyway. Ironically, my next point being volatiles, are way too underpowered. You can argue that they have bulky health making killing them difficult, but they are fairly easy to outrun. They are limited to melee attacks, run slower (maybe same as sprint speed of character) and can't grapple you quickly. This could all be fixed by adding a minor ranged attack (less powerful than toad, but slows you down.)
    - Storyline: not extremely rich (like Far Cry 3), has a little less of a Dead Island feel where its there, but your too busy killing zombies to care until the finale. It's simply too linear.
    - Guns: Everything was nearly perfect with balancing the power of firearms in this game from making ammo scarce as well as killing zombies with headshots. The diversity of them however was extremely slim. There were like 7 different guns in the entire game. Only ONE shotgun (double-barrel) , two rifles, and 4 (one being obselete and the other is one you get once per game, so more like 2) pistols. If they provided at least an automatic shotgun, I would be somewhat less disappointed. This was one of the main buzz kills of the game in my opinion.

    NEUTRAL
    - Multiplayer (THIS ISN'T A DEVELOPER OR GAME ISSUE, ITS A PLAYER-CAUSED PROBLEM): Think of all single-player based games. Now think of one where the multiplayer is actually good. Be The Zombie mode let's you join into someone else's game and kill them which may seem harsh, but the players can beat you too by destroying "nests." This game is a great representation where the multiplayer is somewhat fun, the only problem is that nobody plays it. Everyone wants to go off and explore by themselves or with their friends (I'm one of them) without disturbances from op super-mega-ultra zombies. This can be enabled or disabled at the player's disgression, but the only "problem" is that everyone has it disabled meaning that there is a scarcity almost in the amount of "servers" that are available. If more people were open to it, it would be fine. Or if they came up with a separate game mode. On the bright side, being the zombie lets you have your own zombie skill tree, you get to kill people and eat? (they kind of explode after you grapple them) and it opens even more room to experience the game.

    OVERALL: It may look as if my CONS section is huge, but in reality there are only 4 of them there (I just like to critique the cons for the understanding of the reader) and there more than double that amount in PROS. Overall, it's a fantastically made game and I would definitely buy it for a reduced price. This beautifully made game will not entirely disappoint and is overwhelming in zombie/human decapitations. The graphics are gorgeous and the map is huge and fun to explore. whether you buy it or not, know that this is an excellent game and the best in the zombie-action genre currently.
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  32. Sep 18, 2015
    7
    As a knifer in the now old school COD Modern Warfare (first one), the games mechanics came easy. As a fan of Far Cry, the exploration and map mechanics were also familiar. Once and done game, but thoroughly enjoyed it.
  33. Sep 9, 2015
    7
    Even though this is in my list of best games of 2015 this video game has many cliches at a point where is unoriginal, but the parkour made me forget all of the bad things because its really really fun to do and it kills time while traveling place to place. As I want to talk about how good this is that's really I got to say.
  34. Aug 31, 2015
    8
    Beautifull landscape graphics, the sea didn't have any motion whatsoever though, it looked like a copy and paste picture, didn't move, very weired and took me out of the immersion a lot of times. It actually looked so akward I'm wondering if it was a bug.

    It's a game that doesn't take your hand, it's pretty hard and died numerous times. I enjoyed my time with the game, I did all the
    Beautifull landscape graphics, the sea didn't have any motion whatsoever though, it looked like a copy and paste picture, didn't move, very weired and took me out of the immersion a lot of times. It actually looked so akward I'm wondering if it was a bug.

    It's a game that doesn't take your hand, it's pretty hard and died numerous times.

    I enjoyed my time with the game, I did all the side missions in Harran which gave me far to much money way to early in the game, a bit imbalanced there.

    Found that two hand weapons or weapons with that are slow to swing are underpowered compared to the faster ones, you can get an ability to 360 with a two hand weapon which helps but the cost of stamina per swing doesn't justify using one compared to a quick sword by example.

    (*Minor Spoilers in next paragraph)
    Found that side missions should of had specified which were more essential like the witch woman (which I didn't get the reward till finishing the game) and missed on an essential potion trough out the game which would of made it much easier, as well as the dynamite one which gives you the ability to trough grenades (wich I also got at the end of the story).
    Did over 40 other side missions and the rewards weren't nearly as good, mostly just gives you a worthless blueprint and some cash.
    Also my major criticism at the game is getting the grap hock so late in the game, and I did all the side missions! Can't imagine for someone who didn't do any?! They might not of even unlocked it by the time they finished the game, major flaw.

    Side mission were quite boring, just fetch this for me quests.

    Looting is not rewarding enough, especially late game.

    Plot was great not the best way executed but the concept was great.

    Combat wasn't the best, but really enjoyed the animations of slicing zombies up, greatly animated.

    In general, I enjoyed my time with the game, parkour is very good, and enjoyed the leveling system although I think some abilities could of been there from the start of the game.

    Would I recommend this game?

    Yes, definitely, even though I listed so many negatives is because I wanted it to be a GOTY game, unfortunately it won't be but hey, best game I played this year so far..?!!!

    Spent roughly 30 to 35 hours with non stop looting and 90% of side missions.

    Played it solo but think it would be better with a friend in coop.

    8.5/10
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  35. Aug 28, 2015
    9
    I'm only reviewing the demo. Yes, it came far later than the full game, but it's never too late to pull in potential buyers. I used to not care to have it on PC since I already have it on PS4, but the demo has changed my mind. 60 fps, plenty of options, 1:1 mouse aim, pretty good visuals (tho I wish there's a way to disable pointless camera effects like chromatic aberration and lensI'm only reviewing the demo. Yes, it came far later than the full game, but it's never too late to pull in potential buyers. I used to not care to have it on PC since I already have it on PS4, but the demo has changed my mind. 60 fps, plenty of options, 1:1 mouse aim, pretty good visuals (tho I wish there's a way to disable pointless camera effects like chromatic aberration and lens flares. My head isn't a ****ing camera, you know? lol. Maybe there are ways I don't know about.) Anyway, I'm sold. No telling when I'll have money to freely spend but I'll get there. This is a demo done right. Good job, Techland. Expand
  36. Aug 25, 2015
    9
    Best zombie game out there. Parkour + Zombies best combination you could have. Havent faced any bug uptil now.
    Sure the launch was very bad i was getting 25-30 fps on my rig with much stuttering.
    After 1.5 update runs smooth as butter (60 fps). Would easily recommend to every zombie game fan out there ;)
  37. Aug 19, 2015
    7
    Dying light takes all the good elements from the Dead Island series, adds parkour and then gives you an open-world playground to explore. While the free-running is no-where near at the same level as Mirror's Edge, it still allows you to fluidly travel across the map.

    Game play wise, the game is very fun; melee combat is brutal and satisfying (as it should be) and firearms are used at an
    Dying light takes all the good elements from the Dead Island series, adds parkour and then gives you an open-world playground to explore. While the free-running is no-where near at the same level as Mirror's Edge, it still allows you to fluidly travel across the map.

    Game play wise, the game is very fun; melee combat is brutal and satisfying (as it should be) and firearms are used at an appropriate rate through the campaign. The main thing that I dislike about Dying Light is the lack of character development. For a game that primarily focuses on a single player experience, only a few of the characters that are introduced in the story are really developed, and this means that you don't really feel connected to them as you would to characters in say, Last of Us.

    Overall, a very good game to pick up and play, although I would recommend purchasing it at a discounted price, as it's highly likely that you will finish the main story and a few side quests and then never touch the game again.
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  38. Aug 14, 2015
    8
    + Overall state of the art zombie game.
    + Run free and climb anything
    + Crap your pants at night, never felt that much fear since Resident Evil 1 + Search buildings for survival stuff at day and run away like a **** at sunset - Combat is pretty hard at the beginning but gets easier and easier as you level up. Should be the other way around - Crane (you) doesn´t always behave
    + Overall state of the art zombie game.
    + Run free and climb anything
    + Crap your pants at night, never felt that much fear since Resident Evil 1
    + Search buildings for survival stuff at day and run away like a **** at sunset

    - Combat is pretty hard at the beginning but gets easier and easier as you level up. Should be the other way around
    - Crane (you) doesn´t always behave logically in cutscenes. Gets involved emotionally too fast with some random people he meets. He is a special forces hireling after all
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  39. Jul 28, 2015
    7
    Killing zombies so much fun but versus mode sucks !!! people can see you with their instinct while you are a zombie they are coming after you to hunt you you can't even understand who is the hunter zombies or people beside all of this poor story it is like always forcing you to collect something.Scary zombies and nights, nice looting and crafting system, nice map design.
  40. Jul 13, 2015
    8
    SO DYING LIGHT

    Campaign Not special however interesting Characters are great but some of them lack personality Also good thing it has CO-OP I also liked that it had some morals that you werent a govorment agent with no brain and i liked he rebels againt them And people saying it filled with cliche and yea it is but i dont get how people that far cry 3 isnt, the main guy survives
    SO DYING LIGHT

    Campaign
    Not special however interesting
    Characters are great but some of them lack personality
    Also good thing it has CO-OP
    I also liked that it had some morals that you werent a govorment agent with no brain and i liked he rebels againt them
    And people saying it filled with cliche and yea it is but i dont get how people that far cry 3 isnt, the main guy survives every encounter with main bad guy vass

    CO-OP
    Probably one of the biggest strengts of the game

    Open world
    Extremly fun to do very stupid stuff its very rich playground

    Zambies
    They can be put in 6 categories
    1 The slow ones with extremly low IQ (they basicly trip on the sidewalk,howeverpowerful in big numbers)
    2 Volatiles-faster ones wich are pain in the ass to kill in beginnig however still can be outran by jumping over the simple fence
    3 The night ones-they take **** ton of damage heck they survive like 50 swing by korek machette
    4 Demolisher-basicly a tank from L4D2
    5 Bloaters-they run from you and its a pain in the ass to kill one
    6 Bombers-like boomers from L4D2 however they attract volatiles and can kill you with explosion if too close

    DLC
    I havent played any one however it seems like is not worth getting

    Parkour
    A **** brilliant idea its smooth and it sometimes like playing assasins creed first pearson

    Side quests
    In beggining daunting but fun after that

    Verdict
    8-if played alone
    9-With a friend
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  41. Jul 7, 2015
    9
    Now this is a sandbox game made just right. It reminds me a little bit of Middle-Earth: Shadow of Mordor with its emphasis on mowing down enemies in fun ways, only it did some aspects better (see below). Dying Light has all the ingredients that make a good long-term value:

    1. Intuitive RPG system where new skills are either useful or fun and most of the time both. You will eventually
    Now this is a sandbox game made just right. It reminds me a little bit of Middle-Earth: Shadow of Mordor with its emphasis on mowing down enemies in fun ways, only it did some aspects better (see below). Dying Light has all the ingredients that make a good long-term value:

    1. Intuitive RPG system where new skills are either useful or fun and most of the time both. You will eventually get all of them so no remorse when selecting those.

    2. Good difficulty ramp-up. Monsters get stronger as you go deeper into the main story (you get to discover more variety), so feel free to stop main quest any time and get new skills if you feel like it.

    3. Lot of things to do on the map. There is lot of interesting sidequests and random encounters on the map that keep exploring the map interesting. Some of them have long-term reward: you can learn how to craft new and interesting item, unlock safe-house or just get to a new part of the map that you never were before. There are also different challanges - kill X zombies withing Y minutes with given weapon. Run this track within time limit - even competing on internet ladder with other players. There are also random encounters where you get to help fellow living citizens or get necessary supplies for your side. Good stuff and this is where Dying Light surpasses Shadow of Mordor.

    Also the dev team keeps improving the game adding some random new features that may just make you try the game again. For instance just for two days last weekend devs disabled cooldown on grappling hook so you could move around the Haran like spiderman. I can definitely recommend the game.
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  42. Jul 2, 2015
    9
    Dying light defines a new first person melee system.Great game, i think the difficulty makes the game epic and addictiive to play,free runner engine is key role of the game.i loved this game on my pc , after i ended the game i still played the side missions. great work from developers of dead island techland.
  43. Jun 28, 2015
    8
    One of the best zombie games out there, this is quite a big change if you are a big fan of Dead Island. The graphics are also fantastic! On the highest settings this game is at it's best. The skills are very creative and fun to use. The story is nice, alot of side-quests. But this game feels.... familiar. This game is like a Far Cry/ Dead island with less guns and more parkour. It combinesOne of the best zombie games out there, this is quite a big change if you are a big fan of Dead Island. The graphics are also fantastic! On the highest settings this game is at it's best. The skills are very creative and fun to use. The story is nice, alot of side-quests. But this game feels.... familiar. This game is like a Far Cry/ Dead island with less guns and more parkour. It combines gameplay from others succesfull zombie games and combines it into a very fun game. But there are some downsides. Sometimes you forget to say "no" the BE THE ZOMBIE gameplay. Sometimes it's annoying when you are looking out for loot at night and suddenly you get the pop-up screen "You have been Invaded!" and you can't say "Yes" or "No". You must play until you finish it or quit the game. Also, the weapon feature is annoying sometimes. After repairing it 3 times it's more useless than a steel pipe for killing an high-level zombie. The story itself is nice, and everybody is intrested *Cough* Dead Island *Cough*... It's a nice game, so here's a 8/10. Expand
  44. Jun 28, 2015
    10
    I really loved this game and it is my favorite zombie game as of now. The open world environment is so exploitative. Night mode really throws an amazing challenge at you and easily the side quest/fetch quest make up for certain parts of the story, I hope they do improve the story a bit in the sequel, im giving this a 10/10 because its also has great replay value!
  45. Jun 28, 2015
    8
    Having played a bit further into the story campaign my thoughts on the game have changed a little, I am definitely still enjoying it...the night missions are surely exhilarating with volatiles nipping at your heels, but I would like to take you through some genuine criticisms and feelings about Techland's journey thus far. Not all of you may know that Techland had a similarly themed gameHaving played a bit further into the story campaign my thoughts on the game have changed a little, I am definitely still enjoying it...the night missions are surely exhilarating with volatiles nipping at your heels, but I would like to take you through some genuine criticisms and feelings about Techland's journey thus far. Not all of you may know that Techland had a similarly themed game in the works before Dead Island called 'Day of the Mutant' an open-world survival horror set in the Nevada desert, this was in the early-mid 2000s so the basic idea had been kicking around in the minds of the devs for quite some time.

    I remember when Dead Island was announced and it promised an intense zombie apocalypse where you would have to use all your resources just to survive and forming allegiances with factions to aid you...maybe just like stalker shoc my expectations were a touch high, and while I had a good time with DI, I still wondered if the ultimate zombie survival sim I could imagine would ever grace my monitor screen. It would seem like with Dying Light it has made some significant staggering zombie steps in the right direction, but not quite the volatile leap forward it probably should have been. Many parallels can be brought to light with the aforementioned stalker, chiefly the npc interaction - let us not mince words, the people that populate DL just don't feel real...remember in stalker every time you visited the bar, the same flies are there, no one is coming or going, the ambient voice on a timer saying "I just want to forget everything", and it is exactly like this on every visit. Similarly in DL it doesn't feel like a living, breathing world...there is a guy sitting in his kitchen perpetually eating beans, will he every spring into action? Maybe he has his own agenda of ending the apocalypse when he finally gets relief after his supernatural meal reaches its end. In the end the npc's feel like traffic lights rather than any semblance of people, the game world just won't move forward unless you jump through these hoops, and that is even a line that is uttered in some form by the protagonist! The same criticism can be leveled at many other games, but the point is sweeping over the smaller details really hurts the atmosphere of any game with a legitimate goal of immersing the player in the game world. The core characters are typically broad stereotypes, but are notably carefully sketched so as to make the cut-scenes somewhat engaging and even a bit funny thanks to the trademark cheeky brash humour that is often the case with Eastern European productions, it is refreshing when so many US developed games take themselves way too seriously. Even though I am only 10% into the game I can see the eventual twists coming a mile a way, but who knows, maybe it will surprise me. Another aspect of the game that disappointed me was how the weapons, or what weapons you have access to is so stringently controlled by leveling the survival rank. If you elected not to dive into the story missions head first and just wanted to explore Harran on your own terms for a while as I did, I can assure that you won't find anything better than a lead pipe no matter how deep into a zombie invested area you fight your way into, you fought hard and reached the chest requiring hard lock picking, what wonders lay inside!? Yep, you guessed it, a lead pipe. This is a major oversight of the developers, e.g. in Fallout 3 you might keep wandering over many a hill, searching the nooks and crannies, fight your way through a mutant infested cave and at the end of the tunnel is a super laser weapon and you can pick it up, it is yours! you went out of your way exploring and were duly rewarded. In DL that aspect of an open world is nearly completely lost, just plough through the story missions to gain access to more powerful gear..sorry, this just comes off as stupid game design, probably as a result of Techland's interpretation of criticism that was dealt at Dead Island. Finally, the AI has been glossed over in much the same way as in Crysis 2 which had woeful enemy behaviour out of the box. For example when you encounter thugs at a certain distance they just stand there in a braced position, waiting for you to make the first move. If I throw an exploding ninja star at a guys head, you think it may have an exploding watermelon effect, but rather he has WB style cartoon scorch marks on his face!...I wondered why WB published this game.

    Okay,enough rants for today, but those are just some things that should have been addressed with DL, given Techland's experience they still haven't quite nailed down what precise ingredients make a truly great survival horror zombie experience. Obviously I still have a long way to go with this game, and I am going to just enjoy what it has to offer, if anything it is certainly fun to play, and at the end of the day that is a pretty important statement.
    I hope you enjoy the game!

    -Amigian aka GhostoftheNavigator
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  46. Jun 24, 2015
    1
    Game for Linux? Not working. Multiplayer? Not working. Updates? Crashing game. Open world? Same buildings all the time. Zombies? Yes but they can outrun you. This game should be sold for 1/8 price to be rated good.

    Thats why this game suck.
  47. Jun 18, 2015
    9
    Dying Light is one of the best games I've played in years, one of those rare gems that reminds me why I game. I got 40 hours out of it and I wanted more, that's a sign of a truly great game.
  48. Jun 13, 2015
    8
    Graphics, and the physics in this game are awesome and the city can very daunting a place to wade through. I think it would be better if it weren't a zombie game at all. I did notice that after a point where you get to a moderate level it feels less like a "survival" game, once you get beyond using table legs and modified pipes for weapons. Going out bashing zombies in the night time isGraphics, and the physics in this game are awesome and the city can very daunting a place to wade through. I think it would be better if it weren't a zombie game at all. I did notice that after a point where you get to a moderate level it feels less like a "survival" game, once you get beyond using table legs and modified pipes for weapons. Going out bashing zombies in the night time is far more interesting at the higher levels and the daytime is all about farming. Highly addictive. Expand
  49. Jun 12, 2015
    8
    well made zombie game. the weapon system is great and it feels surprisingly great to smash a zombie's head in this game. the open world is full of stuffs that you can have fun with parkour. the story wasn't that great, but overally it is a great game
  50. Jun 2, 2015
    10
    This review contains spoilers, click expand to view. Dying Light is an excellent zombie survival game from the developers behind Shadows of Mordor and Dead Island (the game feels like both of those mixed together, along with 3 grams of awesome salt).

    Crafting System: Fun. Find blueprints to modify exsisting weapons with effects like shock, fire, poison, impact, and bleeding, or a number of cominations there of. Requires components you find all over the world. DLC blueprints need some work, they often downgrade your weapons, but I'll overlook that, because 99% of them work. When you mod weapons, there is a visible effect on them by the way, which is always nice.

    Customization: There are quite a few options for customization of your character's clothes as you progress through the game (you can't change his face though, so in 4 player multplayer you look like quadruplets, which is creepy, but the guy looks cool enough, and it's first person, so you really only see his hands and feet and hear his voice). Currently, there are 3 outfits you can get from DLC's, including a secret agent and a ninja (with the Ninja being *deep breath* FREAKING AMAZING!). You get a quite a few outfits during the story, and they get cooler as you get them.

    Gameplay: Incredible. Really shines in at least 2 player multiplayer, and 4 players is super fun. You can chop off their legs, bash in their skull with your rebar hammer, or grab their neck and slam their ugly face into it. Cool environmental ways of killing zombies, such as grappling them into eachother then throwing a molotov on the pile, or kicking them in the arse straight off a building. (PS, grapple throwing zombies off of the freeway is soooo satisfying.)

    Mob Variety: Mobs extremly varied. Here's a list:
    Infected, or Biters (they've been "dead" for awhile, your average zombie),
    Bomber (they kinda explode, pick them off first, they can one shot you if they get too close),
    Virals (recently turned, very very fast, spawn from noise, and also sometimes speak to you, begging for mercy as they go beserk and try to eat your face),
    Gastanks (Guys in hazmat suits that have a gas tank on their back which can be shot at for a noisily efficent form of killing groups of zombies)
    (There are also Suiciders, hazmat guys that only spawn at night which charge you and explode when they get to you, like bombers, but harder to kill. Pain. In. The. Rear.)
    Goon (really buff slow swinging hammer wielding death zombies... of doom.)
    Demolisher (basically a goon, but only seen at higher levels, and has super fists instead of a hammer. Charges you, punches you, throws nearby cars and other big heavy stuff at you, take a lot of damage to kill. have a helmet and armor you have to beat off before you can reliably damage him.)
    Volatile (only show up at night, super strong, agile, and really friggen mean.)
    Toads (spitters, they don't move away from where they stand unless trying to avoid getting smacked by your crowbar)
    Bolters (only spawn at night, do not attack, get scared if they realize they have been seen, spawn in certain marked locations, drop valuable resources for crafting high end gear, usually surrond themselves with less friendly zombies,)
    That's about it. The big guys can sometimes be lured into nailing their buddies too.

    Leveling System: You have 3 differnet skill trees (Agility, Power, and Survival), each of which level, you get a point for the one that levels when it levels, you spend the point in it's tree, eventually you level enough to have all the skills, just a matter of the order you want to get them in.

    Day Night Cycle: Day/Night is very real and very deadly. Don't be fooled by other posts saying "why there no day night cycle?". They clearly didn't finish the tutorial. There is no day night during the first two missions, because you are still learning to play, and night time is very difficult to not die during (death is rather inconsequenstial however, at least by end game. Death makes you lose survival xp, which is gained from quests and surviving nights. But once max survival xp, which happens before you finish the story if you do all quests, you don't lose anything other than current location from death.) Night is when crazy monsters come out, running around outside at night gives 2x xp bonus. Safe Houses let you sleep to make night pass safely. You gotta clear them first.

    Parkour: Really Fun, Really Simple. I play Mouse and Keyboard for this game, so to parkour, you just run up next to something climbable, and press spacebar. There are tons of skills to get that let you do parkour faster, and do new moves to help you climb easier (if you can get the skill Tic Tac, GET IT!!! Why? Because... OMG!!!) Or fall more betterer (because you want to fall as besterest as you can!).

    Air Drops? Yes.
    Dismemberment? Yes.
    Scary/Creepy? Lets just say (SPOILER ALERT) that I saw a zombie baby... yeah...
    Multiplayer? Yes.
    Can I be a Zombie? Yeah. A Mean one too.
    Fun? Heck Yes!
    Should you buy it? Hmm, let me think... YES! So worth it!
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  51. May 25, 2015
    9
    Take the best parts of Far Cry 3 and the fluid parkour motions of Mirror's edge, throw it in a massive city that feels truly lived in, and then kill everyone and raise them as zombies. there are so many zombie games, and most of them simply fail to bring about the dread and chaos that I really want from a zombie game (cough, State of Decay, cough, cough). This one does, but mostTake the best parts of Far Cry 3 and the fluid parkour motions of Mirror's edge, throw it in a massive city that feels truly lived in, and then kill everyone and raise them as zombies. there are so many zombie games, and most of them simply fail to bring about the dread and chaos that I really want from a zombie game (cough, State of Decay, cough, cough). This one does, but most importantly, it's just really fun. I can't say it is perfect; I wish the plot had done more with the living human drama, the way the walking dead does. but it's fun, so, play it Expand
  52. May 25, 2015
    9
    If you enjoyed Dead Island, Dying Light will be a nice surprise! Combat is improved and moving through the city is amazing! AI is challenging and the "night phase"of the game will leave you with your senses tingling, specially if you're low level. Totally worth it!

    And if you disliked Dead Island, Dying Light is worth a try. Lots of gamers hated it for the controls... they're way better now!
  53. May 21, 2015
    10
    It is not at all often I give a game a 10, what makes this really unusual is A) I hate the zombie genre with a passion, b) it's the only game of the zombie genre that I actually really was hooked on playing.
    I played Resident Evil back in the day, that bored the **** out of me. I left RE to those who liked looking at doors closing and opening every damn minute. I played Dead Island. That
    It is not at all often I give a game a 10, what makes this really unusual is A) I hate the zombie genre with a passion, b) it's the only game of the zombie genre that I actually really was hooked on playing.
    I played Resident Evil back in the day, that bored the **** out of me. I left RE to those who liked looking at doors closing and opening every damn minute. I played Dead Island. That was cool, but it was more linear than Dying Light. Dying Light is massive, it has such a huge open world environment in comparison to the Dead Island series, that it just really shouldn't be compared to it in the first place. If you haven't got this game because you don't like the overproduced Zombie genre of game, make this one, and quite possibly any direct sequels, a rare - but very worthwhile - exception.
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  54. May 17, 2015
    7
    Dying Light is an exciting game that is let down by several mundane, anachronistic RPG tropes. In the few areas where it succeeds however, it does extremely well.

    Two parts of Dying Light deserve special commendation - the zombies, and the environments. It's difficult to describe fictional monsters as "realistic", but Dying Light takes the best depictions of zombies from various sources
    Dying Light is an exciting game that is let down by several mundane, anachronistic RPG tropes. In the few areas where it succeeds however, it does extremely well.

    Two parts of Dying Light deserve special commendation - the zombies, and the environments. It's difficult to describe fictional monsters as "realistic", but Dying Light takes the best depictions of zombies from various sources and blends them into a mix all fans of the genre are sure to love.

    The standard zombie is akin to those encountered on the Walking Dead: numerous, slow and easily manipulated on the one hand, but tough and eerily silent on the other. "Virals" are more similar to the "infected" of 28 Days Later: fast, athletic and aggressive, they can spot from a distance or burst from hidden rooms, and are relentless in pursuit. There are several special zombie types similar to the Tanks, Boomers, Chargers and Spitters of Left4Dead, and by night the terrifying "Volatile" is like something from Resident Evil; practically invincible, the only effective course of action is to run through the dark to escape them. The zombie classes appear to logically correlate to stages of infection. For instance, soon after turning, a bitten person becomes a viral, which explains the occasional, human pleas for help that come from virals in between attacks. The net effect is a world that appears internally consistent and relatively realistic.

    The area of the game however that I found most impressive was the environment. Dying Light is set in a fictional territory called "Harran." Despite several cues that present Harran as a Middle Eastern country, such as Middle Eastern radio music, geography and Arabic-sounding NPC names and accents, the architecture of Old Town strikes me as more Mediterranean. When coupled with English signage, Harran presents itself as an impressively non-derivative setting. Old Town in particular is absolutely stunning, and there were several instances where I found myself mournfully reflecting on the fact that it is a fictional location. In better days, it is just the type of place I would like to visit for a holiday, and the very fact that I could picture myself going to its museum or wandering its streets demonstrates how effectively the location is rendered as a real place that has gone to hell.

    Unfortunately, there are areas of Dying Light that felt like throwbacks to inefficient gaming conventions of times past. The parkour system is a central aspect of the game that has been favourably compared to other first person free running games like Mirrors Edge, whilst simultaneously praised for its realism. Dying Light neither adopts the "hold space and W" tactic that makes free-running a breeze in modern games like Assassins Creed and Watchdogs, nor the bright visual cues so iconic in Mirrors Edge. Instead, to jump to a ledge it is necessary to centre the reticule on it directly and hold space, and whilst there are some environmental hints, such as black-and-yellow rebars that denote climbable ledges and blue awnings/trash bundles for soft-landings, they are not as consistently applied as they are in Mirrors Edge.

    The problem with this approach is that the parkour system is not sufficiently limitless to warrant such a "realistic" approach. In Mirrors Edge, the brightly coloured world, to me, as much represented the world as seen by a parkour expert as it contributed to its clean aesthetic. Climbable ledges and safe landing zones stood out to my avatar as I imagine they would to another free runner, whereas I, as a novice, would miss them. As a player, I feel that whenever my intent is clear, my character should be able to fill in the gaps and execute the move. If I fail because I made the wrong decision then that is fair enough, but failing over a technicality makes for a tedious experience. Unfortunately, there were many situations in Dying Light where I would frustratingly fall to my death trying to execute a simple manoeuvre because a certain ledge wasn't climbable, despite there being no logical reason why it shouldn't be, or because I hadn't positioned my cursor in exactly the right location during a jump. To add to the frustration, my character has two modes - sprinting or shambling along trying to catch his breath. This meant that he would often lose his puff in the middle of a zombie horde and stumble into an attack, when in reality keeping a steady paced jog would be the better tactic.

    Finally, and briefly, the crafting and skill system are too reminiscent of previous generation RPGs. Skill trees, pages of weapon stats and "crafting xxx" dialogs need to be replaced with more dynamic and interactive systems in 2015, building from Skyrim's approach where abilities progress from player use. Keep the nuts and bolts statistics hidden, and something more fun up front!
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  55. May 11, 2015
    9
    Overall game time including side quests was roughly 31 hours. Holy crap was it enjoyable. Dying Light is a great Co-Op game to just pop in and out of. Various weapons to slaughter zombies and infected, plenty of roofs and buildings to climb to release the inner spider monkey.
    Take Mirror's Edge and Dead Island, remove the crappy parts and add steroids. That is Dying Light
    There were some
    Overall game time including side quests was roughly 31 hours. Holy crap was it enjoyable. Dying Light is a great Co-Op game to just pop in and out of. Various weapons to slaughter zombies and infected, plenty of roofs and buildings to climb to release the inner spider monkey.
    Take Mirror's Edge and Dead Island, remove the crappy parts and add steroids. That is Dying Light
    There were some minor issues with bugs doing co-op competition but as of 03/10/15 they were patched and we had no issues after.
    Awesome: Grappling Hook
    Could use some Tweaks: Upgrade drop rates
    Side Note: Most enjoyable main character
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  56. May 9, 2015
    3
    Trailer is awesome, but that's pretty much it. Really shotty controls and constant crashes even after downloading a patch. Do yourself a favor and wait for the game to be out for a year before you decide to be a beta tester on an already launched game.
  57. May 6, 2015
    8
    I think this game is underrated. I already have very fond memories of the game (the story was rather decent for a zombie game). The controls were very fluid for the PC which surprised me even more, and controls, in my opinion, are absolutely key to a good PC game. They were so good on the mouse and keyboard I neglected to even use the ps3 remote controller I have emulated to my PC (didI think this game is underrated. I already have very fond memories of the game (the story was rather decent for a zombie game). The controls were very fluid for the PC which surprised me even more, and controls, in my opinion, are absolutely key to a good PC game. They were so good on the mouse and keyboard I neglected to even use the ps3 remote controller I have emulated to my PC (did not feel as good).

    The only thing I did not like about this game was the ending. Other than that, amazing game to play on a brand new rig setup I built a few months ago. Just amazing visuals, great controls, and a good time.

    Give it a shot if you haven't already! Free-running zombie game that is actually good?!?! Enough said.
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  58. May 5, 2015
    9
    fantastic game. best zombie game i have ever played on a pc. really better than dead island, dead rising, left 4 dead etc. the story is amazing and the parkour is just incredible. the map is very nice and when night comes it changes the whole game. very good game. passed it in 40 hours with all side missions completed. only downside is that the weapons tend to get broken really qucikly.fantastic game. best zombie game i have ever played on a pc. really better than dead island, dead rising, left 4 dead etc. the story is amazing and the parkour is just incredible. the map is very nice and when night comes it changes the whole game. very good game. passed it in 40 hours with all side missions completed. only downside is that the weapons tend to get broken really qucikly. but still, phenomenal game. Expand
  59. Apr 26, 2015
    7
    Dying Light is another zombie game we really didn't need, but... There's no doubt that this game includes some fun things to do. Including:
    >Drop kicking zombie's
    >Dynamic Parkour If you're looking for a post apocalyptic zombie survival game that includes a memorable story or interesting characters then this is not the game for you. But if you're fine with a linear story line and the
    Dying Light is another zombie game we really didn't need, but... There's no doubt that this game includes some fun things to do. Including:
    >Drop kicking zombie's
    >Dynamic Parkour

    If you're looking for a post apocalyptic zombie survival game that includes a memorable story or interesting characters then this is not the game for you. But if you're fine with a linear story line and the most cliché character's then this game will satisfy you for awhile. This fun but repetitive game will definitely be classified as the "Hate" or "Like" game.
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  60. Apr 22, 2015
    9
    I have been a MetaCritic user for years. The somewhat lower than I expected reviews prompted me sign up and write my own review. I prefer reviews which mix the good and bad. I can then reject the comments (good or bad) that I feel don’t apply to me. So here it goes:

    Pros: The open sandbox, parkour style free running is excellent, and very well done. I parkour’ed my first night
    I have been a MetaCritic user for years. The somewhat lower than I expected reviews prompted me sign up and write my own review. I prefer reviews which mix the good and bad. I can then reject the comments (good or bad) that I feel don’t apply to me. So here it goes:

    Pros:
    The open sandbox, parkour style free running is excellent, and very well done.

    I parkour’ed my first night away from the enemy without getting killed. And then continued to avoid nights until I realized, you gain too much experience at night to avoid it. And when the grappling hook is available (Level 12), it’s like a whole new game (day and night)!

    Fighting zombies, and different types of zombies, and groups of zombies, and groups of different types of zombies … and having a day/night difference. Fun, fun, fun. And the game gives you your choice of many ways to approach this when you choose to fight: different weapon types (upgrades, modifications, etc.), skill trees for better moves, tonics for increased skills, grenades/mollies, throwable weapons, traps (both game provided and user created). I’ve played through twice (once on normal, once on hard), and I still haven’t tried all of the techniques available.

    Dying Light is a gorgeous game. It demands high end graphics, so I had to tune things down on my laptop … but it was still gorgeous. But when my new PC game in … oh wow!

    And then hard mode came out. I’m a huge fan. It’s like Bioshock Infinite’s 1999 Mode, but better, because what they do is shut down all of your “easy” buttons (Survivor Sense is allows you to “see”/”guess” where supplies might be hidden, and this is disabled), etc.) … it makes you play almost as if it were a real apocalypse. Don’t get me wrong, the Survivor Sense actually makes sense … if you raided a random house, you could easily find “unsearched” locations and search them quickly – the game just provided a button for this skill to help you out. But I liked how they handled this, and everything else with hard mode.

    The story line is enjoyable and professional. The voice acting excellent.

    Cons:
    First play through was on laptop, and they put a post card sized 1024x768 window in a 1920x1080 screen. NOTHING I did changed this. I could even change my Windows screen resolution to 1024x768 … and they would change it back! Very weird. I got used to it, but am not a fan.

    Cut scenes are well done. But what I call “cut scene” actions … I cannot stand. Some people I am sure are fine with it. But when the game wants me to push “A”, then moves through the scene a little and says push “D”, then moves some more and says push “W” … in order to progress through a “scripted” portion of the story line … honestly, I’d prefer to either see the video … or, better yet, let me use those learned skills to kick some butt. But no.

    Speaking of skills, to make things difficult, the game will, many times in the story, artificially hamper your abilities (no grappling hook, no inventory/weapons, no health kits, etc.). Man, if they could have just thrown 4 more bosses at me and let me keep my skills and weapons … I would have been much more happy about dying.
    ---
    I have 131 hours in the game (so far). I paid opening day price for it (I don't even remember...call it $60). That's less than $0.50/hour of entertainment. Where else can you find this kind of value for this much fun?

    That’s it. Great game TechLand!
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  61. Apr 14, 2015
    6
    Would love it if it wasn't suffering from a bad case of AAAitis. Still recommend because parkour and zombies, but it gets annoying.

    Opening sequence gets your character bit. This causes seizures at defined points in the plot ala Halo 3 Cortana, and they're never not annoying. ~20 minute tutorial for a fps. Like I've never played one of these before. Why does the main character not
    Would love it if it wasn't suffering from a bad case of AAAitis. Still recommend because parkour and zombies, but it gets annoying.

    Opening sequence gets your character bit. This causes seizures at defined points in the plot ala Halo 3 Cortana, and they're never not annoying.
    ~20 minute tutorial for a fps. Like I've never played one of these before.
    Why does the main character not shoot the bandits at the beginning? Their intro said he was spec ops.
    Control constantly ripped from player so we can have 1st person over-acted scenes. Again, never not annoying.
    Plot holes. All of the plot holes. I wouldn't normally mind if the game weren't trying so hard on its story.
    All of the sewer missions.
    ~15 minute dream sequence complete with surreal floating platforms and slow movement. Because reasons.
    Main character completely inconsistent with back story.
    Rpg loot system complete with colored name rarity indicators. Not enough WoW up in here I guess.
    Main villian hates you because video game. Seriously he has no reason to initially hate you. I mean you do kill his men and steal their supply drops, but he makes no mention of it. He goes to great lengths to spite you for some reason.

    KRRRRAAAAAANNNNEEEE. That's actually a plus I lol'd hard.
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  62. Apr 14, 2015
    10
    Dying Light is a game that was well done and quite impressive. The parkour element was a element in the game that turned out to be very good in the end. The night time part of the game is something that you have to check out
  63. Apr 13, 2015
    7
    Like expected, it is similar to Dead Island in a lot of ways. So, where does it differ? Well, the graphics and general tone of the game are a lot grittier and darker than Dead Island. Think of this as the Empire Strikes Back to Dead Island's Star Wars.

    The looting and melee part of the game is very similar. You pick up, trade, craft weapons and use blueprints to upgrade them and so on.
    Like expected, it is similar to Dead Island in a lot of ways. So, where does it differ? Well, the graphics and general tone of the game are a lot grittier and darker than Dead Island. Think of this as the Empire Strikes Back to Dead Island's Star Wars.

    The looting and melee part of the game is very similar. You pick up, trade, craft weapons and use blueprints to upgrade them and so on. They increase in damage as you level up and unlock rarer varieties.

    The free-running is unique here - I don't think I have ever seen it done in a first person game before. It is both a blessing and a curse. It's a blessing because when it works, it works really well and gives a new depth to the game that would not have existed without it. It's a curse because it can be extremely fiddly and disorientating. Sometimes things just don't seem to work as well as they should and simple things turn into frustration inducing annoyances. It's a real shame too, since the system is *almost* good. Example: want to climb down and hang on the ledge? Forget it, something this simple is possibly the most frustrating thing you will ever do in this game.

    This game also features a unique night-time experience where you must run, dodge and hide from powerful super-zombies during night time. Unlike the normal Z's, these ones chase you and can run just as fast as you can. When they catch you it's game over - so a race for the nearest safe-zone ensues. This part of the game really fills you with panicked adrenaline and mixes up the pace of the game. It is a welcome and interesting addition.

    The quests suffer from the same thing they did in Dead Island - fetchy and boring for the most part. A lot of time is spent running from point to point doing meaningless fetch quests and trying to climb buildings (and failing) over and over again. It does suffer because of this and the tedious running from point to point doing nothing but boring quests drops my score down from a 8 to a 7. Sure, I can skip this content, but I would miss out on a good chunk of the game as a result.

    It's a real shame that you begin to become OP later in the game, as the "survival" aspect of the game's early hours where you are scrounging for supplies and having to come up with genius plans to tackle the horde are it's strongest, definitive moments. As the game progresses, this gets thrown out of the window and you are left with another zombie smasher game with free-running tagged on.

    Jimbo Rating: 7/10
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  64. Apr 5, 2015
    8
    Cons
    -story
    -main antagonist
    -match making isues
    Pros
    -characters
    -voice acting
    -parkour
    -zombie ai
    -great open world set up
    would be a 7,but the co-op and be a zombie brings it to a 8
  65. Apr 4, 2015
    4
    This review contains spoilers, click expand to view. What I liked:
    - You are Spiderman's protege, complete with a web shooter, spider sense, over the top parkour and climbing abilities
    - Noise attracts the dead!

    What I disliked:
    - Water, guts, the sun, and other effects gets into your eyes. At least learn to wipe the first 2 off.
    - Glasses don't break, like car windows
    - The dust? particles flying in the air
    - The seizures, oh god not now...
    - Not enough variety with the zombie models, very noticeable since it's a first person game
    - Lots of swimming, switches to flip and generally uninteresting fetch quests
    - Clunky melee combat
    - Guns for the most part are useless, silenced versions would have been fun
    - Cheap deaths from exploding zombies
    - What a finale to make you climb the top of the world for a QTE boss fight.

    Parkour, First person melee combat, a bit of FPS, a bit of stealth, Crafting and random loot system, and all star zombie casts are here (slow, fast, exploding, spitting, etc.). This is a fun game during the early hours but gets repetitive and cumbersome in the long run. I'll just play pepsi man if I want to run for my life, the Mosou series if i want to hack and slash repetitively, and Dead Rising for a satisfying zombie apocalypse experience.
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  66. Apr 1, 2015
    10
    Excellent. Reviews have been saying it doesn't do anything particularly innovative. If you look at the inidividual game mechanics in isolation then that's undeniable. However, I haven't played a more absorbing and damn frightening game in, well, ever. Very, very well done boys.
  67. Apr 1, 2015
    8
    Its parkour is very unique and has a leveling up system which you can use to unlock new abilities by getting skill points. Through the game, you can find items and use them to craft different weapons like molotovs and throwing stars. It is a truly Amazing game that stands out among other zombie games. It is probably one of the BEST zombie gammes to date!
  68. Mar 25, 2015
    9
    This review contains spoilers, click expand to view. "It's like far cry 3 with zombies"

    Real Score: 8.5/10

    I'll give it a 9 because they announced some really cool content coming in the future.

    Gameplay: Killing zombies with different melee weapons never gets old, really, it's so much fun to just run around the map killing zombies, opening chests for better weapons, doing these little random events like save some guy from zombies or from Rais's (bad guy) men. The way the game scales is simply brilliant, you start weak, you have to avoid zones full of zombies most of the time because your weapons are weak, after some missions you get EXP, you start leveling and getting new skills, finding better weapons until you get stronger, and you'll just 1 shot zombies or multiple zombies at the same time, your parkour skills will get better aswell so jumping from house to house will get easier and more fun. On top of all that, during the day the game is a survival game, find loot, get weapons, do some quests, lvl skills, during the night is more of a horror/stealth game, because at night, really strong, fast and vicious zombies roam around the map and they will chase you and pretty much shred you to pieces if they catch you. The multiplayer (COOP) (Recommended) is really fun, people can just join your game and help you around with some quests of main story, you can get invaded by a special zombie, controlled by another human. The coop is up to 4 players. 9/10

    Story: Now serious, it feels a lot like far cry 3/4, and it's full of cliches: the bag guy is crazy, you appear out of nowhere and you volunteer for everything, you can do everything people there couldn't do for ages, long story short you are the typicall hero. So for the story I would give 6.5/10

    Graphics/Environment: The graphics are amazing, the environment is perfect, it does feel like you are in a post apocalyptic city, it's really immersive. The 2nd and last place you go to is actually really beautiful. 8/10

    Content: Main story, around 40 side quests, lots of challenges, little events, some chests/cars to lock pick to find better weapons and outfits. I finished the main story, all side quests did some challenges, events and wandered around just killing zombies and lock picking chests/cars to find better weapons, and I have 35 hours of gameplay, but I'll probably play more later since they already added (free) new content like 50 new weapons, new weapon rarity, some outfits and difficulty, and they teased us with CARS! to be added in the future. 8/10

    Played on:
    GTX 970 4gb
    I5 3570K 4.2 GHZ
    FPS: Min: ~55, MAX: 120. AVG: 65
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  69. Mar 25, 2015
    2
    Such a gorgeous game and fun game play and then it falters by the fact that its sooooo boring with the main character.
    I am so over the same boring white dude over and over and over.
    Please look at other games that solved this and fix it.
    I'm so disappointed after the first few hours so I'm giving it up.
    Been here done this.
    Waste of a good game.
  70. Mar 24, 2015
    5
    If you wanna smash some zombies head's in, and do some sweet parkour, this game is a 10/10.
    However, if you want some in depth story that will have you on the edge of your seat and wanting to figure out what happens next... you should save your money. Honestly, the parkour, zombie killing, and leveling up systems in this game are great, but the game falls to pieces as soon as the story is
    If you wanna smash some zombies head's in, and do some sweet parkour, this game is a 10/10.
    However, if you want some in depth story that will have you on the edge of your seat and wanting to figure out what happens next... you should save your money. Honestly, the parkour, zombie killing, and leveling up systems in this game are great, but the game falls to pieces as soon as the story is introduced. This game is just Far Cry 3 with zombies. Even the main bad guy is a knockoff Voss. Overall, not worth the money if you wanted a story.
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  71. Mar 24, 2015
    9
    One of the bests games i ever played. As good as a batman one.
    My impressions are based on a lot of hours of playing. The game comes better and better every step.
    It's a must.
  72. Mar 23, 2015
    9
    At first I was a bit disappointed in Dying Light, after playing the Dead Island series, I was expecting something very similar. However, there were many things very different. After you get used to Dying Light though, it starts to really shine. The running and climbing is a really interesting addition to the "Zombie melee FPS" genre. Feels very much like Assassin's Creed to climb up thoseAt first I was a bit disappointed in Dying Light, after playing the Dead Island series, I was expecting something very similar. However, there were many things very different. After you get used to Dying Light though, it starts to really shine. The running and climbing is a really interesting addition to the "Zombie melee FPS" genre. Feels very much like Assassin's Creed to climb up those tall buildings :)

    The weapon degradation system is however, terrible and is just a way to artifically try to make the game more difficult. The first thing I did was to turn off the degradation completely by modding the data files. With proper weapons, you can enjoy the story and focus on surviving and fighting, and not worry about a friggin sledgehammer breaking up after hitting 5 zombies with it. I mean, imagine if Michonne on Walking Dead had her Katana breaking up after 10 uses. Ridiculous. I would understand if wooden weapons like a table leg, of a stick, WILL break. But a sword, and axe? Come on. And even with the "unbreakable" weapons, the game is still a real challenge, just one less thing that will annoy the hell out of you.

    Plenty of sidequests to enjoy alongside the main missions. The area in the beginning "slums" were not too appealing, later on, when you get to "Old Town" it's much more like a kind of European city, and is really quite impressive.

    A solid game that got better and better the more you play it.

    One more important note, I also modded the graphics to remove film grain and chromatic aberration. Those two things that are in the game engine normally, make the game a pain in your eyes to look at. Later versions gave the choice to remove film grain in the game, but Chromatic Aberration was never removable, without mods. So get over to Dying Light Nexus and make the mods needed to enjoy the game.

    The game needs to be played with keyboard + mouse, that is the most natural way. I tried playing with xbox controller, but the default button layout made it almost impossible. Also that could be modded, but all the precise aiming while running is only possible by mouse. So mouse and keyboard s the best option, definitely!
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  73. Mar 23, 2015
    9
    This game is awesome! Great Story and realistic graphic. I invested over 38h time in this game.
    I only had some problems with my AMD graphics card and this game (R9 270X). If you want to play this game jerk-free, you have to use an nvidia card.
  74. Mar 22, 2015
    10
    (JUST A NOTE: Any reviews claiming that the game doesn't run well are rendered moot now, as the game has been polished and refined to run MUCH better. Film grain can be turned off, which was probably the biggest trouble the game has going for it.)

    Short TL;DR: Buy for the visceral melee combat, the amazing parkour and the beautiful graphics. Not for story. This game is probably the
    (JUST A NOTE: Any reviews claiming that the game doesn't run well are rendered moot now, as the game has been polished and refined to run MUCH better. Film grain can be turned off, which was probably the biggest trouble the game has going for it.)

    Short TL;DR: Buy for the visceral melee combat, the amazing parkour and the beautiful graphics. Not for story.
    This game is probably the best game I've played since 2013. The combat is visceral, enjoyable and immersive. The parkour flows well and is useful compared to just running down the street. But, to be special, I'll make a bit of a list.

    Gameplay: Guns are nothing to write home about. Use them on bandits, use them on missions, keep them in your infinite pack otherwise. The melee combat is awesome, however. Melee weapons have impact. While the elemental weapons don't make the game very realistic, it makes it fun. Smashing a zombie with an Impact modded baseball bat only to send him through the window of the house next door is so satisfying. Zapping a zombie with a lightning pipe never gets old, either.
    The Parkour is the best part of this game to me. It flows better than Mirror's Edge, keeping the pacing and flow of Mirror's Edge and getting rid of the painful head bob while parkouring. Climbing ledges, jumping from roof to roof and smashing a zombie in the face work together like a chicken breast and the world's best barbecue sauce in existence.

    The story itself is rather generic and predictable with the unoriginal "chaos rules all" antagonist from Far Cry 3 without the charm and wit. Or the insanity.

    Overall, this game is a very solid purchase if you want to dump 70 hours into dashing from roof to roof smashing **** up. Better parkour than Assassin's Creed, better combat than Sleeping Dogs and a more immersive environment than GTA V. It does demand quite a bit out of your computer, but any console or $600+ computer (provided you didn't build it yourself) should be able to pull off a solid 30+ FPS. Even at the lowest graphics, the game is beautiful.
    Also, the easter eggs range from rather amusing to both hysterical and highly useful as well. There is a certain grenade easter egg that makes zombies float into the air, and then smash down into the ground like the guy from Star Trek warped away their bones. It never stops being funny.

    I didn't mention Be the Zombie mode, either. It's a decent little extra, but it needs bit of balancing. I got a good 7 hours on it. Fun with friends, not so much with pubbies.
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  75. Mar 20, 2015
    10
    Quite a good apocalyptic zombie game. I would consider this game a step or two above the Dead Island series or Dead Rising series. The story is good, the graphics are great, and the gameplay is spectacular. I really enjoyed how the movement was similar to that of the game Mirror's Edge. It worked out mechanically sound. It was enjoyable climbing buildings and using parkour type movementQuite a good apocalyptic zombie game. I would consider this game a step or two above the Dead Island series or Dead Rising series. The story is good, the graphics are great, and the gameplay is spectacular. I really enjoyed how the movement was similar to that of the game Mirror's Edge. It worked out mechanically sound. It was enjoyable climbing buildings and using parkour type movement throughout the game (dodging, rolling, climbing ledges and jumping hurdles at fast speeds). Expand
  76. Mar 17, 2015
    8
    Worst story I finished in a game...so why DID I finish it? Because the game play is very solid. It's super fun to just parcours around at night and play fetch with super active zombies. The best part is, that guns are not more effective than melee weapons. They are loud (zombies will get you) and do less damage later on...that makes the game still kinda challenging over the whole game.Worst story I finished in a game...so why DID I finish it? Because the game play is very solid. It's super fun to just parcours around at night and play fetch with super active zombies. The best part is, that guns are not more effective than melee weapons. They are loud (zombies will get you) and do less damage later on...that makes the game still kinda challenging over the whole game.

    But if you need any kind of relate-able character or fascinating story..this game is NOT for you. This "hero" is one of the most stupid I ever had the misfortune to play. His decisions are lacking any reasons the whole game long. He has no empathy at all and I yelled more than once "just shut up!".
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  77. Mar 14, 2015
    9
    Screw the critics on this one.

    It's not that often anymore you get a very fun AAA game with the developers actively introducing new quality content and progressively fixing bugs. Well done Techland.

    A few flaws of course, but if you're not a f*g who is used to just blowing things away and getting their hand held then you'll enjoy this game
  78. Mar 14, 2015
    9
    Generally a lot of fun in Co-Op but does feel like it could have offered more gun types, the melee choice is however huge! You need a beast of a PC to run this to get the full potential. I also agree that some weapons really shouldn't break so fast and reparing is a bit of a pain in the arse. But when you compare this game to the other so called AAA games out there, this is bang onGenerally a lot of fun in Co-Op but does feel like it could have offered more gun types, the melee choice is however huge! You need a beast of a PC to run this to get the full potential. I also agree that some weapons really shouldn't break so fast and reparing is a bit of a pain in the arse. But when you compare this game to the other so called AAA games out there, this is bang on money for value. Expand
  79. Mar 13, 2015
    10
    Fantastic game. Graphics are amazing, gameplay is smooth, and the grappling hook is a blast. I just changed a game I had at 15% to hard mode after finishing the game. Night time is longer, and man is it tough. This is the game I've been waiting for since Half-Life. Waiting for the DLC. After the bar that this game raised, other developers really need to step up.
  80. Mar 12, 2015
    7
    Dying Light is made by the devs of Dead Island! Oh boy....

    It's actually a blast playing with friends. The story is pretty poor, full of cliches, and predictable. The game can be unbelievably cheap, glitchy, and just flat out stupid, but with friends or random people, this game is hilariously fun! I would recommend this game for 30 dollars if you play with friends. If not, 20 dollars at
    Dying Light is made by the devs of Dead Island! Oh boy....

    It's actually a blast playing with friends. The story is pretty poor, full of cliches, and predictable. The game can be unbelievably cheap, glitchy, and just flat out stupid, but with friends or random people, this game is hilariously fun! I would recommend this game for 30 dollars if you play with friends. If not, 20 dollars at the most for a singleplayer experience. It really is a poor game, but if you are looking to have fun with friends, pick it up cheap.
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  81. Mar 11, 2015
    10
    отличная игра.предпочел взять ее за 1000руб с сезоном,чем far cry 4 за 1800руб.интересная,приятно играть в кооп
  82. Mar 9, 2015
    9
    totally underrated game! you have a whole bunch of juveniles who decided to dip their toes in the game for one or two hrs and then decide to make a review of the game...silly! The game starts off pretty slow but picks up in intensity and fun as you progress. absolutely love the decapitation animations and melee weapon crafting. the free running and parkour is also excellent. graphicstotally underrated game! you have a whole bunch of juveniles who decided to dip their toes in the game for one or two hrs and then decide to make a review of the game...silly! The game starts off pretty slow but picks up in intensity and fun as you progress. absolutely love the decapitation animations and melee weapon crafting. the free running and parkour is also excellent. graphics are pretty nice too! my only gripe is limited AA options, environments all looking very similar making the world look smaller than it actually is, voice acting is also hit and miss. overall a very enjoyable experience with lots of content to keep you entertained for hrs on end. Expand
  83. Mar 8, 2015
    10
    This has exactly what I would want from a zombie game. A good story, variation in the missions and a suburb way to defend yourself. Also love the co-op options that allows me to play with my friends. It makes me sad that this is sitting at a high of 77 right now, lower than that mass produced piece of donkey crap CALL OF DUTY! since I would want people to buy this and encourage more ofThis has exactly what I would want from a zombie game. A good story, variation in the missions and a suburb way to defend yourself. Also love the co-op options that allows me to play with my friends. It makes me sad that this is sitting at a high of 77 right now, lower than that mass produced piece of donkey crap CALL OF DUTY! since I would want people to buy this and encourage more of these unique game styles, but people have crappy computers and still expect to run it on its highest settings. there was a patch a week after it came out that significantly increased the FPS. I never had an issue myself. But I am rocking a core I7, 32XRAM and a GTX 760. Expand
  84. Mar 7, 2015
    1
    There is a beautiful landscape, that looks far better from a afar. That's it (one point in favor), a wasteland, a misleading image that is powerful enough to sell this game to us, not as good as Banoi in the end but that is my personal preference.

    C.M.Z.A. Childish mutant zombies, again. Here's a small tip: they can't be threatening and ridiculous at the same time. Just like you
    There is a beautiful landscape, that looks far better from a afar. That's it (one point in favor), a wasteland, a misleading image that is powerful enough to sell this game to us, not as good as Banoi in the end but that is my personal preference.

    C.M.Z.A.
    Childish mutant zombies, again.

    Here's a small tip: they can't be threatening and ridiculous at the same time. Just like you can't feel like a survivor if you are also an undercover hero swinging from the rooftops.

    The writing? is surprisingly uninspired for a story-driven game. Poorly designed, challenges for a fast paced action game. Too shallow to inspire any fear. The game is basically a giant playground without any real excitement).

    The constant complaints of the foul-mouthed main character make him extremely annoying. That is the one thing that I will remember about this game.
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  85. Mar 7, 2015
    9
    Dying Light is the best zombie game of 2015.It has amazing gameplay,the game is smooth,it looks beautiful,and the combat is just flawless.The things i notices where some frame drops here and there but that rarely happened,and the characters just looked lifeless.The characters has no expressions the looked like they had no feelings,the story was good enough for me to keep playing,but theDying Light is the best zombie game of 2015.It has amazing gameplay,the game is smooth,it looks beautiful,and the combat is just flawless.The things i notices where some frame drops here and there but that rarely happened,and the characters just looked lifeless.The characters has no expressions the looked like they had no feelings,the story was good enough for me to keep playing,but the villain he used every cliche in the book he was like a knockoff of vass from far cry 3.Even though the story was good it was the combat that got me going the crafting,the weapons and just all the blood gore from killing zombies,and also you can play campaign with friends which was awesome.Night time the most scariest part of this game.During the day its killing zombies,during the night its all about survival.At night the regular zombies are faster and more powerful.at night the monsters of the dark come out which are scary if they see you you better start hauling ass.I recommend this game if you want to just massacre zombies but if u want an amazing story this game isn't for you.I give this game a 9/10 because of all the fun you can have with your friends playing and all the fun you can have. Expand
  86. Mar 6, 2015
    3
    Tant qu'il n'y aura pas d'option pour désactiver ces PU.... d'aberrations chromatique je ne recommanderai pas ce jeu, en effet cette saloperie ruine totalement le jeu. Mais qu'est ce que c'est que ces devs qui ajoutent des effets pareilles, ils ne se rendent pas compte que ca pourri completement le jeu ?!?!
    De plus, ils ne tiennent absolument pas compte (comme c'est étonnant) des avis des
    Tant qu'il n'y aura pas d'option pour désactiver ces PU.... d'aberrations chromatique je ne recommanderai pas ce jeu, en effet cette saloperie ruine totalement le jeu. Mais qu'est ce que c'est que ces devs qui ajoutent des effets pareilles, ils ne se rendent pas compte que ca pourri completement le jeu ?!?!
    De plus, ils ne tiennent absolument pas compte (comme c'est étonnant) des avis des joueurs qui réclament depuis la sortie du jeu le retrait de cette merde.
    Bref, a moins que vous aimiez les jeux vomitifs, avec des graphismes net qu'au centre de l'écran et tout le reste flou avec des textures qui gerbent dans tous les sens, je vous déconseil pour le moment ce jeu !!!
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  87. Mar 5, 2015
    7
    More zombies? Allright, bring it on! :)

    This game is amazingly fun and visually stunning! It reminds me of Dead Island but prettier. And creepier too, I almost sh** my pants on few occasions.

    Why 7? No more zombies, please.
  88. Mar 4, 2015
    5
    Great at for the first 5 hours then it loses steam. I am only 15% of the game but it does not interest me anymore. Feel bad because I paid full price for this. Very similar to dead island and that just burns me out not like dead island was great to begin with. To make the story short. BORING. I have not touched the game in 2 weeks now. I don't know if I ever will ..
  89. Mar 4, 2015
    9
    It is a decent game, worth playing for sure since they fixed the filter effect. Plenty to do in the open world and we need more quality titles like this
  90. Mar 3, 2015
    9
    Dying Light exceeded my high expectations. Ever since I saw the first gameplay trailer I was blown away by the graphics and couldn't wait to be in that world. And once I had it, Dying Light killed my computer. My Mobo overheated and cpu fried. I didn't have adequate cooling in place for the havoc this game wreaked on my system. I stepped up to a GTX 970 and a new Intel processor andDying Light exceeded my high expectations. Ever since I saw the first gameplay trailer I was blown away by the graphics and couldn't wait to be in that world. And once I had it, Dying Light killed my computer. My Mobo overheated and cpu fried. I didn't have adequate cooling in place for the havoc this game wreaked on my system. I stepped up to a GTX 970 and a new Intel processor and voila, the game is running like a dream. Even after spending all that money to restore my computer, I think Dying Light is awesome. Worth the $600 Expand
  91. Feb 27, 2015
    7
    Around 22% story completion you could lose all of your levels and equipment. Wish I knew this so I could have backed up my saves. ( This isn't influencing the rating i gave this game at least not intentionally).

    Play time: 6 hours Pros: -Parkour albeit a little finicky at times is very enjoyable makes running between quest far less tedious plus you gain levels -Repairing and modding
    Around 22% story completion you could lose all of your levels and equipment. Wish I knew this so I could have backed up my saves. ( This isn't influencing the rating i gave this game at least not intentionally).

    Play time: 6 hours
    Pros:
    -Parkour albeit a little finicky at times is very enjoyable makes running between quest far less tedious plus you gain levels
    -Repairing and modding weapons is far faster than having to go to a work bench
    -Survivor instincts great for those who like to collect everything they can saves allot of time
    -Voice acting
    -Decent story
    -Night time brings another aspect-actually pretty scary to be stuck out in the dark. But also very easy to avoid as there are allot of beds and safe houses around the map waiting to be captured.
    -Good Music
    -Satisfying rag doll zombie. Awesome to see a zombie go flying head over heals with a running drop kick

    Cons:
    -Poorly optimized
    -Film Grain looks bad ( on PC at least you can turn it off)
    - Personally don't like losing Survivor points when I die
    -Wouldn't call graphics next gen but they're good
    -melee weapons feel weak so far.
    Consistently killing zombies faster with running drop kicks alone base zombies take two hits most times with it upgraded one hits fairly often as well.

    Other Thoughts:
    -Miss the analog combat mode from Dead Island

    Overall would give it a 6 if i counted the save deleting bug
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  92. Feb 26, 2015
    6
    This game could be SO MUCH BETTER if it was a little bit harder or having a hardcore mode. It's just way too easy. I'm in OLD TOWN and I don't feel any, zero adrenaline rush because dying here is pointless. You die at night and you go straight to a safe house. WTF??? You have none sensation of reward whatsoever. We need a system that when you die, you lose something. Like all your moneyThis game could be SO MUCH BETTER if it was a little bit harder or having a hardcore mode. It's just way too easy. I'm in OLD TOWN and I don't feel any, zero adrenaline rush because dying here is pointless. You die at night and you go straight to a safe house. WTF??? You have none sensation of reward whatsoever. We need a system that when you die, you lose something. Like all your money and stuff and you need to take back by going back to the exact same point of your last death. If you die on the way to take back your stuff, you lose all your money and the 4 weapons you were holding. PERIOD. And leave the CURRENT MODE for noobs. Thats just freaking RIDICULOUS NOT HAVING A HARDCORE MODE. I'm playing this like "MEH, WHATEVER" Dying light had A ZILION TON OF POTENTIAL if TECHLAND had created modes like EASY= **** MODE NORMAL = REGULAR GUY MODE HARDCORE (like when you're so freaking scared that even an oiled needle can't get through your **** THAT'S WHAT I'M TALKING ABOUT! Expand
  93. Feb 26, 2015
    10
    I have to say first I may be a bit biased as I absolutely love zombie games but for me this is everything Dead Island should have been. I still loved Dead Island but Dying Light is just so much better at the story telling. The side missions are generally for an actual purpose and not just there for the sake of being there. The combat is great and the free running I find flawless. DuringI have to say first I may be a bit biased as I absolutely love zombie games but for me this is everything Dead Island should have been. I still loved Dead Island but Dying Light is just so much better at the story telling. The side missions are generally for an actual purpose and not just there for the sake of being there. The combat is great and the free running I find flawless. During the first nightfall in the game I had my headset cranked and lights all out and man was it intense. You can here the zombies running behind you and it feels like the really are just a few feet behind you and the screams some of them make can sometimes put a shiver down your spine.

    If you liked dead island even a little bit then this one should blow you away and the story should be enough to keep anyone's interest. This is simply put just an amazing game.
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  94. Feb 25, 2015
    9
    People are haters, but this game is on par with Fallout 2, best game in a while and the parkour will make your hands sweat. the modular weapon and crafting is simple and fun, the story is great. the multiplayer sucks, but thats not why you buy a game like this, multi is cool for co-op with friends. you will not regret buying this game.
  95. Feb 24, 2015
    10
    i was absolutely amazed by this game which has found the right mix of differen genres and games: you can find a parcour-game like mirror's edge (which is also working really fine in the combat mechanics!), a shooter / action game like you have dozens out there and as well the role playing aspect which kinda felt like fallout 4.
    what was special to me was the night and day phases. in the
    i was absolutely amazed by this game which has found the right mix of differen genres and games: you can find a parcour-game like mirror's edge (which is also working really fine in the combat mechanics!), a shooter / action game like you have dozens out there and as well the role playing aspect which kinda felt like fallout 4.
    what was special to me was the night and day phases. in the beginning you nearly sh*t yourself being on tour at night and trying to avoid it at all costs. later in the game you get more and more used to it and also dare more and more from time to time. you are not forced to play at night and go through these heart-killing passages, you can do almost everything at bright daylight!

    it didn't take me very long to find my self right in the middle of the action knowing what to do, when to do.
    many people already mentioned the hardware specifications and yes - there is some optimizing to do. however, on my i5/r290 it worked just fine with the current patch and some reduced farsight.

    the story itself is being held on a surprisingly high level throughout the whole game, it kept me motivated and was interesting to follow. I got really fond of the main character, whose way of taking things was funny without losing the touch to the story or behaving incorrect/inconsistent.

    one or two points would need a little bit of refining, like the grabbling-hook which in a lot of cases didn't let me hold on to a wall/cliff but just fall into my death or as already mentioned the optimizing of the compatibility which is in work right now.

    the graphic however is a mix. there are passages like character textures which are beatifully rendered, where the wall right next to that person looks extremely blurry. however, it's something that you recognize in the beginning of the game but further on you are happy with the atmospheric just right romantic sunsets, the leafs blowing softly in the wind and the sound of ocean waves and maybe a couple of moans to complete the picture.

    Techland has done A LOT RIGHT with this game, it did surprise me completely and then blew me off my feet. to everyone out there - this game rawks. the mix feels just right and not a copycat of other games, the protagonist is fresh and the story exciting. guys, what do you want more?
    - a definate buy. hoping for a part 2 :)
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  96. Feb 23, 2015
    8
    DYING LIGHT REVIEW

    Singleplayer The Singleplayer is fantastic. The story is somewhat bad but it's engaging. At times you will just want to say "SHUT UP!" At characters. I'll give you a basic outline of the story. No spoilers here. You are a agent from the GRE (a ministers of defence thing) sent out to Harran to collect some data on the virus there. However along the way you just become
    DYING LIGHT REVIEW

    Singleplayer
    The Singleplayer is fantastic. The story is somewhat bad but it's engaging. At times you will just want to say "SHUT UP!" At characters. I'll give you a basic outline of the story. No spoilers here. You are a agent from the GRE (a ministers of defence thing) sent out to Harran to collect some data on the virus there. However along the way you just become a message/delivery boy who is bland. In the end you kill the bad guy blah blah blah. The side missions are where it's at. They are a lot better than the story missions because they are just a lot more fun. However quite a few are just fetch quests, but don't let that put you off.

    Co-Op
    The co-op mode lets you have up to 4 people (like in dead island) in Harran all free roaming and murderising. You will kill bandits, goons and even your own friends in the "Be the zombie" mode. Which is horriably one sided with the survivor sense. It's still fun though and it's worth a shot.

    Gameplay
    The melee combat is ripped straight from dead island so expect in the lower levels for the zombies to be hit sponges. The crafting mechanic is still there from the dead island franchise except the weapons are more sense able. The free running is near perfect it's so satisfy jumping off things and ziplining everywhere. Also late game you get a grapple hook which is so much fun!

    Overall
    Pros
    Free running mechanics
    Melee combat
    Side missions

    Cons
    Story a bit of a bore
    Can be glitchy when running around (rocks mainly)

    Score: 87/100
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  97. Feb 22, 2015
    10
    This game is a masterpiece!!!
    Best zombie game I have ever played!!!
    A massive game world to explore and very fluent parkour system
    Really good graphics
  98. Feb 22, 2015
    4
    This game got an overwhelming number of positive reviews, be it here or on the Steam review system. And it's understandable, the game looks incredibly awesome.

    But I would rather look past that. The main two reasons why I rate this game at four is that firstly, it's a console game for PCs, and secondly, I didn't have that much fun playing it. Sure, it looks gorgeous, but that's about
    This game got an overwhelming number of positive reviews, be it here or on the Steam review system. And it's understandable, the game looks incredibly awesome.

    But I would rather look past that. The main two reasons why I rate this game at four is that firstly, it's a console game for PCs, and secondly, I didn't have that much fun playing it. Sure, it looks gorgeous, but that's about it.

    And the more I think of it, the more I consider that my two main concerns about the game are just one: I tend to hate all console games for PC on sight, sure; but there's nothing such as a "console game for PC label" that would draw me into hating them before recognizing what they are.

    So why on earth is it a console game for PC? Well, here are my reasons:

    - The interface is optimized for consoles. Like in the vast majority of recent titles, you don't select your weapons/items with multiple keys as in PC games, but with multiple hits (or by pressing that button and selecting the items in a "selection wheel") to one key, as in console games.
    - The gameplay is for consoles too: with the exception of the mouse look, everything plays better with a controller.
    - The linearity of the game is depressing; I have not been offered a single choice so far. This game is an interactive movie for your living room, not a dynamic and fun game for your PC.

    Bottom line: get this game for your playstation/xbox/whatever, but if you're searching for a good PC game to (re)play, head for things like good ol' L4D or S.T.A.L.K.E.R, or Metro 2033; and sequels.
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  99. Feb 20, 2015
    9
    Thx Techland, you did a great job. I expected the game to be one hell of a console trash ported to PC, but yet the game is graphically and its gameplay and story are very high. Sad for AMD ppl, but in the days the PC market is heavily ruled by Nvidia+Intel, so you had to be smarter while buying a new rig.
    PS. DLCs are really weak and useless.
  100. Feb 20, 2015
    0
    Extremely bad game. Stay away. It has it's good sides. It could be really really good. But it is not. It is awful. I hate it. I hate wasting my time with it. I rly do.
Metascore
75

Generally favorable reviews - based on 40 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 40
  2. Negative: 2 out of 40
  1. Nov 1, 2015
    80
    Don't let the Dead Island affiliation sway you one way or the other, Dying Light is its own game and it's rightfully fun, but it's not something that is Game of the Year material to me. If you like zombie games and open world games then this is worth the pickup, but otherwise I'd skip it until it goes on sale, because it's still a really fun game no matter how you dice it.
  2. Apr 6, 2015
    40
    It’s a game of a thousand house calls, in which everyone needs something they can’t get or do for themselves. Catastrophe has made every doorstep a welcome place, with disease and death the justification for an openness that might seem unthinkable under other circumstances.
  3. Mar 22, 2015
    70
    If you can get past the clunky storytelling and the repetitive missions, you might a diamond in the rough that really empowers you to revel in the design aspects of its zombie-infested sandbox.