User Score
6.5

Mixed or average reviews- based on 22 Ratings

User score distribution:
  1. Positive: 12 out of 22
  2. Negative: 7 out of 22

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  1. Jun 18, 2016
    6
    In short:
    - Great, tense, claustrophobic, post-apocalyptic “lost in space” atmosphere with well realized mechanics, design, minimalistic aesthetic and visual effects
    - Use an array of drones, systems and upgrades/weapons to explore derelict vessels across star systems - Salvage precious resources in order to survive - Real space features and hazards such as asteroid collisions,
    In short:
    - Great, tense, claustrophobic, post-apocalyptic “lost in space” atmosphere with well realized mechanics, design, minimalistic aesthetic and visual effects
    - Use an array of drones, systems and upgrades/weapons to explore derelict vessels across star systems
    - Salvage precious resources in order to survive
    - Real space features and hazards such as asteroid collisions, radiation, depressurization, leaks, etc.
    - Drone tank controls plus command line controls make it realistic and interesting, despite sometimes tense and tricky to use
    - Different drone upgrades provide lots of different approaches, and you’ll need to adapt make do with what you have
    - Manage repairs and upgrades on drones and systems as they deteriorate
    - Explorable ships/vessels consist of collection of random blocks and are visually mostly all the same with not much contents or detail
    - Progression is very slow, so it gets repetitive and not very rewarding
    - Uncovering of what is going on is also slow and done in short pieces of text
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Awards & Rankings

Metascore
83

Generally favorable reviews - based on 10 Critic Reviews

Critic score distribution:
  1. Positive: 9 out of 10
  2. Negative: 0 out of 10
  1. Oct 21, 2016
    80
    Duskers’ lo-fi aesthetic and gameplay completely immersed us in the role of the captain and his efforts to remotely direct his drones on board of perilous derelict spaceships.
  2. CD-Action
    Sep 17, 2016
    80
    Duskers would be perfect if it wasn’t for an exaggerated impact of randomness on gameplay. [09/2016, p.53]
  3. LEVEL (Czech Republic)
    Sep 14, 2016
    80
    Very fresh and not forgiving rouge-like, which is not an RPG, but rather text game linked with real-time tactical strategy. Interesting and very tasty mix. [Issue#266]