- Publisher: Gaslamp Games
- Release Date: Jul 13, 2011
User Score
Generally favorable reviews- based on 219 Ratings
User score distribution:
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Positive: 147 out of 219
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Mixed: 49 out of 219
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Negative: 23 out of 219
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Aug 2, 2012Great game. **** 'retro' graphics though.
With the graphic potential of modern hardware, graphics that look like a mid 80's Commodore game just seems like cutting corners.
Still, the game has lots of replay value as no to games are the same.
Permadeath is on by default, and I recommend playing that way.
Makes it a lot more interesting.
Easy worth full price if you love old school RPG. -
Sep 11, 2011
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Sep 7, 2011
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Sep 16, 2011
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Sep 24, 2011
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Nov 2, 2011Sorry, meant to write a review for another game. Never played this one but I want to clear the old review, so I'll just give it a 7 and hope people don't get too mad. :)
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Nov 28, 2011
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Oct 7, 2011
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Jan 13, 2012The beauty of the game is not in its balance of the RPG element, but in its funny description of all the things in it. For example - you will not find out what certain character traits do by simply reading them! :) The gameplay, however, is rather monotone - it gets boring pretty fast, simply because there is no STORY in the game! And what is an RPG without a story and strong NPC's?!
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Feb 24, 2012
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Nov 7, 2011I get it... I do.. Nice idea to make a Hack n Slash roleplayer that self generates levels and at first you think, "wow, this'll last me for ever" until you realize that without a narrative there's not a lot to it and you don't (or at least i didn't) get the feeling of progression you get from a lot of RPGs. Shame. I really wanted to think this was great.
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Dec 17, 2011
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Mar 11, 2012If you like roguelikes, you will think this game is great. I liked it but after playing BOI, I can't play any other rogue like games even though BOI isn't really a roguelike. I just don't like it.
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Jan 8, 2012While attempting to present the core of a roguelike, but simplified, it's actually more difficult to get into due to a complete lack of documentation, confusing crafting, non-obvious skills, and other problems.
Needing to reference an internet wiki (frequently!) to figure out what ingame items are is a sign of shoddy workmanship. -
Mar 3, 2013
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Jul 17, 2013I have really nothing original to say about this unoriginal game, so just read MrKeats' review twice and you'll know what I think about Dungeons of Dredmor.
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Jul 15, 2013This game is better than what I expected. You chose the skills of your character (and there are a lot). The rpg style of this game is somewhat complete. However, I would like to see this game in multiplayer in the futur. The game could be a little bit repetitive and the music is not exceptional.
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Jun 26, 2014Dungeons of Dredmor is a quirky game. The designers' sense of humor is readily apparent and that's probably its best feature. There are a lot of options for class/skill differentiation, but they don't seem to make a ton of difference.
DoD gets old really fast. The dungeons get repetitive and there's not real sense of purpose to playing after a couple hours. -
Aug 4, 2016
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Jun 23, 2023Nesto u njoj mi se ne dopada ne znam tacno sta, vidim zasto je zabavna drugim ljudima pa cu dati 7.
Awards & Rankings
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May 9, 2012If you can accept some mechanical quirks in exchange for a torrent of indie exuberance, check it out.
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Jan 15, 2012Dungeons of Dredmor is like a year-round tyre: it will do its job but no one is going to be enthusiastic about it. Masochists will find this game too soft, while common gamers will find no amusement at all.
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Jan 3, 2012Dungeons of Dredmor isn't without problems, but the good humour and addictive gameplay make it an amiable purchase. It might not be to everyone's tastes, and the random generation can be frustrating, but for only a few dollars it's pretty easy to recommend.