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It's good-looking and fast-paced, and it will have you crushing armies in one moment and plundering tombs the next. That's a heck of a combination.
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It's an ingenious mix of resource management, micromanagement, action, RPG elements, tactics, strategy, innovation, and good old-fashioned D&D atmosphere.
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Sending heroes down below to negotiate traps, battle huge monsters or collect loot is as important and exciting as building vast armies, securing shards and taking the fight to the enemy’s base. And it’s just as fun too.
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Maybe not all of the ideas came together properly, but at the end of the day it's a fresh and interesting game. Hopefully, Liquid will get a chance to perfect the formula in a sequel.
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Dragonshard has a core of a solid graphics engine, adequate sound and introduces some innovative gameplay elements such as the dual realms.
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Its mechanics are simple and its missions are boring, and so there’s just nothing to recommend about it.
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Just when you become well-entrenched in the world of Eberron, the single-player campaign comes to an abrupt end. The only way to continue the fun is to get online and master the multiplayer side to the game, which is something that might not appeal to every adventurer out there.
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Game InformerA veritable host of small technical problems keep Dragonshard from reaching the potential created by its innovative design. [Nov 2005, p.174]
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It's amusingly offbeat in places, but I can't help suspecting that the D&D hardcore will be deeply dissatisfied with Atari's offerings, at least until Dungeons & Dragons Online turns up.
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The single player campaigns are a bit short, and we really wished there was a unit carryover and more transferable items to further compliment the RTS/RPG features, but Dragonshard has accomplished quite a bit with what they've done.
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It is a very solid game overall with some nice tweaks and a good presentation.
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PC GamerA bit on the shallow side, but it's the only D&D RTS game in town. [Dec 2005, p.80]
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Dragonshard has a great mix of solid gameplay, good features, and a beautiful world.
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So, a passable RPG/RTS that wants to be a Star Trek chess set in the D&D universe, but not as beardies know and love it. [PC Zone]
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A fun mix of strategy and role-playing, minus all the pencils and dice.
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The story is interesting and well-told, and the dual-map system breathes new life into a genre that was beginning to leave a sour taste on the palates of many gamers.
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The multiplayer game really is something different from other RTS games you’ve played online, and if you’re an RTS multiplayer fan it is well worth your time to give Dragonshard a try.
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The actual strategy aspect is drastically limited, thanks to the small arenas and abbreviated unit types. With only two short campaigns that interest will quickly turn to boredom.
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The 3D action and well-done graphics as well as the ease of control and use of both the above and below ground experiences make for a great adventure and real-time strategy experience.
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A nice romp through a D&D universe, but at times, it felt like I was playing through what I have done before, most likely because the mechanics are a melting pot of aspects from various preceding games.
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GameProQuotation forthcoming. [Dec 2005]
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Dragonshard has so much going for it: great graphics, good sound, an entertaining and functional setting, innovative elements like the home base structuring and the familiarity of the D&D license.
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Computer Games MagazineDragonshard is more concerned with recapturing the long-lost energy of those dorky all-night session then with remaining faithful to the math and canon per se. [Dec p.53]
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PC FormatNot spectacular, but solid - a nice surprise for at least short-order strategy. [Dec 2005, p.93]
Awards & Rankings
User score distribution:
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Positive: 45 out of 69
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Mixed: 14 out of 69
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Negative: 10 out of 69
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FrankRizzoOct 12, 2005
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Oct 20, 2015
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Aug 5, 2011