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Maybe not all of the ideas came together properly, but at the end of the day it's a fresh and interesting game. Hopefully, Liquid will get a chance to perfect the formula in a sequel.
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Just when you become well-entrenched in the world of Eberron, the single-player campaign comes to an abrupt end. The only way to continue the fun is to get online and master the multiplayer side to the game, which is something that might not appeal to every adventurer out there.
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It's amusingly offbeat in places, but I can't help suspecting that the D&D hardcore will be deeply dissatisfied with Atari's offerings, at least until Dungeons & Dragons Online turns up.
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The single player campaigns are a bit short, and we really wished there was a unit carryover and more transferable items to further compliment the RTS/RPG features, but Dragonshard has accomplished quite a bit with what they've done.
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A fun mix of strategy and role-playing, minus all the pencils and dice.
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Its mechanics are simple and its missions are boring, and so there’s just nothing to recommend about it.
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Dragonshard has so much going for it: great graphics, good sound, an entertaining and functional setting, innovative elements like the home base structuring and the familiarity of the D&D license.
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The actual strategy aspect is drastically limited, thanks to the small arenas and abbreviated unit types. With only two short campaigns that interest will quickly turn to boredom.
Awards & Rankings
User score distribution:
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Positive: 45 out of 69
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Mixed: 14 out of 69
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Negative: 10 out of 69
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FrankRizzoOct 12, 2005
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Oct 20, 2015
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Aug 5, 2011