User Score
7.7

Generally favorable reviews- based on 82 Ratings

User score distribution:
  1. Positive: 55 out of 82
  2. Negative: 9 out of 82
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Aug 5, 2018
    6
    First of all, the writing in this is AWFUL. It is childish, heavy-handed, repetitive and goes on and on and on. I turned off the speech volume for a while but the problem is that then you also don't hear important info about the game.

    But I tried to tolerate it for the sake of the gameplay which I hoped I'd enjoy because I loved Dungeon Keeper (especially DK1). But for one thing, you
    First of all, the writing in this is AWFUL. It is childish, heavy-handed, repetitive and goes on and on and on. I turned off the speech volume for a while but the problem is that then you also don't hear important info about the game.

    But I tried to tolerate it for the sake of the gameplay which I hoped I'd enjoy because I loved Dungeon Keeper (especially DK1). But for one thing, you can't really play the game at your own pace. Most levels are constructed in a way that you have to rush out there and be ready to defend quickly. Which means very little time for strategizing about how to build your dungeon. Some people might call it challenge, I call it annoying. And exploration doesn't really pay off compared to DK because the things you can find at least in the first 6 or so levels I've played barely have an impact.

    Furthermore, the UI doesn't feel too responsive at times. For instance when you pick up creatures from the list of creatures, it may take about two seconds for them to appear by to the hand of evil.

    So on my personal scale, it is actually lower than 6/10 but I felt that rating it lower wouldn't be fair because I can see how some people might not mind the gameplay aspect of having to rush I was describing. But the writing and other downsides - I think it's fair to assume that the majority of people will not enjoy those either.
    Expand
  2. Mar 30, 2020
    5
    Just for the record: I have NOT played any other entry in the franchise or the Dungeon Keeper that a lot of people here mentioned.

    The biggest flaw of this game is that it tries to dictates how you should play and in what rhythm. There are 2 moments in this game: building/defending your dungeon and exploring/battling through the wolrd above you. The second one, feels clumsy and rather
    Just for the record: I have NOT played any other entry in the franchise or the Dungeon Keeper that a lot of people here mentioned.

    The biggest flaw of this game is that it tries to dictates how you should play and in what rhythm.
    There are 2 moments in this game: building/defending your dungeon and exploring/battling through the wolrd above you. The second one, feels clumsy and rather boring after a few encounters. The commands are, overall, not responsive. For more than once, I ordered my units to move and they stoped along the way to attack barricades. Sometimes, they would even give priority to it as oposed to attacking enemies that were killing them. It's just not fun. You only go to the surface because it's demanded of you.

    There are a lot of good ideas and aspects about the game, but, unfortunately, the thing the creator of this game are most proud of is the most annoying one. I would constatly mute the game because the narration is simply awfull, childish and irritating at times (like how the Elf screams when you toss her somewhere or when she dies. I sincerely "alt+f4" the game once because of her "Noooo" scream).

    The best aspect of the game is the dungeon building. It feels really good building it up, setting the rooms as you desire and such. The work units function in a very satisfying way, but that's about it.

    To sum it up: fun building mechanics, clumsy battle controls and, OMFG, I have no intention of being mean to the studio who developed this, but the narrative brutally KILLS the game.

    During my first 20 minutos of playing, I thought this was going to be a 8/10 game. But going higher than 5 would be an error.
    Expand
  3. Aug 11, 2020
    5
    About my Score : As I dont really like any of it that much( although the dungeon is ok ) so will grant this a below average sort of score of 6/10. Without the whining and attention seeking of the story and script I could put it up to an average 6.5/10 without a doubt – with that aspect I could reduce it to a 4/10 – but that is me – I hate this- the style and frequency and of this campyAbout my Score : As I dont really like any of it that much( although the dungeon is ok ) so will grant this a below average sort of score of 6/10. Without the whining and attention seeking of the story and script I could put it up to an average 6.5/10 without a doubt – with that aspect I could reduce it to a 4/10 – but that is me – I hate this- the style and frequency and of this campy crud.

    Dungeons 3 is varied and does seem to have variation and certainly pays tribute to other admired games, but with the choreography of a zombie and narration which is so loathsomely whining and campey and childish.

    Dungeons 3 is more like dungeon keeper - dungeon wise than Dungeons 1 (that i have played and hated) and as much as I think this has made the dungeon mechanic very playable - it does not feel as original and I lament the devs have lost that originality as there is not alot like Dungeons I admit.

    As much as it is an unusual game design which I get – where you make your dungeon and explore the under world and then send creatures to the overworld in a Warcraft style RTS (without interestingness of that world(or the pace))(as well as manage your creaturees and dungeon).

    However this interesting game design does not save it; given each aspect really is not that fun to play on it's own merits. If I looked at the game through this variation, then I would have imagined I would undoubtably liked it as my perfect game... But I don't - it is quite average:

    The overworld is alot like Warcraft but without the base building. it is slow and does get boring quite quickly - it works, but could be better.

    Unfortunately the main reason why I hated Dungeons in the first place was because of the way the story is run - there is a tongue in cheek cheesie-campness at every corner, where the cutting in of this loathsome measure is a lot more frequently than would be desired. Again I can see where the writer is trying to be funny, but in the end it can come across as forced and obvious – let alone it not being my thing. I will make it clear this is one of the core complaints to this game and this makes it impossible to enjoy.

    I will admit I have played this for about 6 hours and would aim to review a game for longer, but I have seen enough and I was glad to leave the story in the muck where I left it – almost had a headache.
    Expand
  4. May 4, 2021
    7
    the campaign is funny and full of parody. The gameplay is fun, mix of RTS and dungeon-keeper like. I liked it very much. Characters are full of funny. Nothing new or original although!
Metascore
75

Generally favorable reviews - based on 17 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 17
  2. Negative: 0 out of 17
  1. Mar 6, 2018
    75
    Dungeons III is a good hybrid of real-time strategy and dungeon management. The quests are fun, the simple mechanics are tight, and the humor is nice, even if it can be grating at times. Its lack of difficulty will turn off anyone looking for a challenge, and the lack of a community means that those who like playing with others will find nothing here. The whole experience is worth it if you like what's on display here.
  2. CD-Action
    Jan 10, 2018
    65
    Dungeons III offers what Dungeons II (a limited clone of Dungeon Keeper) offered two years ago, expanded with simple RTS mechanics. It’s a competent game, but its story (along with the humor) is lame, the interface needed more work and though the dungeons look really good, visuals above ground are... colorful (that’s the only positive thing I can say about them). [13/2017, p.57]
  3. Dec 6, 2017
    60
    Dungeons 3 lets us with a frown. The management part is very good with lot of possibilities but on the other hand, RTS part is too classic. It's too redundant to be a fully enjoyable experience.