User Score
9.0

Universal acclaim- based on 174 Ratings

User score distribution:
  1. Negative: 5 out of 174
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  1. Sep 3, 2013
    6
    Another brave soul finally made mention of the sadistically slow gameplay. That and lack of a proper difficulty curve on the single player missions, a soundtrack inferior to the first, a user interface that has seen better times, a terribly graphics engine that has literally made the game unplayable in more recent years, supported Windows ME, etc..
  2. Oct 25, 2011
    7
    OK, they made some improvements/additions on the original ( My Pet Dungeon, better traps and some interesting level objectives) - but this was more than offset by a total ruination of the most important element - the basic game play. This is slow, slow, slow. I don't want to drop my creatures and watch them lie on the floor for a minute. I don't want to build my dungeon like an ailingOK, they made some improvements/additions on the original ( My Pet Dungeon, better traps and some interesting level objectives) - but this was more than offset by a total ruination of the most important element - the basic game play. This is slow, slow, slow. I don't want to drop my creatures and watch them lie on the floor for a minute. I don't want to build my dungeon like an ailing octogenarian would. I don't want to watch my creatures shuffling around as if it's a Sunday afternoon stroll. One of the best features about the original was that (mostly) you had to play fast, think fast and act fast. And what's with the stupid buggy cut scenes? Absolutely pointless. The new creatures didn't do much for me either. The basic excellent concept is still there though and the voiceover and music is once again very entertaining. Regardless, still a big disappointment and I couldn't be bothered crawling through the main campaign a second time. Expand
  3. Sep 11, 2013
    6
    Just not as good as the first one. The rough "3D-ish" graphics just make it ugly. Everything I liked about the first game was either gone or changed so much that it just didn't feel as good. The game does have some redeeming points, like it does a decent job capturing the atmosphere and tone of the first game and levels can be a little fun.

    Overall: Dungeon Keeper 2 was just a major
    Just not as good as the first one. The rough "3D-ish" graphics just make it ugly. Everything I liked about the first game was either gone or changed so much that it just didn't feel as good. The game does have some redeeming points, like it does a decent job capturing the atmosphere and tone of the first game and levels can be a little fun.

    Overall:
    Dungeon Keeper 2 was just a major disappointment when held next to the first game. It tries too hard to capture what made the first game good, but goes to far with its liberties and artistic licenses. If I had not played the first game, I might have enjoyed this more. But since I did, it was a let down for me.
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  4. Feb 28, 2014
    6
    Have putted 8/10 14 years ago. One of the best RTS games.
    Good things : humor, scenario, missions, dig underground, mercenaries, traps
    less : graphics, difficult sometimes to find dungeons, boring after finishing all missions

    Game play : 7/10, graphics : 4/10, back ground : 7/10, lifetime : 6/10, sound : 6/10
  5. Dec 30, 2015
    6
    Having just played through the original Dungeon Keeper, I don't really find this installment as impressive.

    Overall the game attempts to add a storyline by having the player collect Portal Stones in each level, although, aside from the intro showcasing a wizard scattering these, there is no mention what they are for, or why they are important. Because of this the game fails to deliver
    Having just played through the original Dungeon Keeper, I don't really find this installment as impressive.

    Overall the game attempts to add a storyline by having the player collect Portal Stones in each level, although, aside from the intro showcasing a wizard scattering these, there is no mention what they are for, or why they are important. Because of this the game fails to deliver one of the major selling-points of the original: world domination. Rather than conquer lands it is a mad scramble to collect Portal Stones for some unknown purpose.

    On the subject of comparing to the original, the gameplay is sluggish. Minions getting stunned when dropped; walking slowly from one place to another; or stopping completely because the Hand of Evil (the cursor) is hovering over them, slows the gameplay considerably. Being forced to watch cinematics every now and then also slows down the gameplay.

    Surprisingly, the game looks, in my eyes, less aesthetically pleasing than the original. Gone are the 2D sprite-based graphics with nicely rounded edges, in favor of clunky, sharp-edged 3D graphics. The game is from a time when true 3D graphics was relatively new, which does excuse the rudimentary graphics somewhat.

    Graphics and overall pace aside, the most annoying aspect is the lack of a feature to by which to pick up either the highest or lowest level creature of a given type. This feature was present in the original, and was of great help when wanting to split creatures between various tasks. The Hand of Evil also no longer displays the level of each creature held. Two features that are sorely missed. On the other hand, it is now possible to pick up even more creature.

    The game does, however, introduce a few improved and welcome features.

    Most noticeable change is the addition of a numerical indicator of how many creatures each room can accommodate. The separation of constructed / researched items from the workers / researches in each room is also a welcome change. No longer does an item count towards the limit, thus ensuring a stable workforce.

    Spells now use mana instead of gold, which is a nice and welcome change. In the original, when gold was limited, it was always a struggle to balance spending gold on spells during combat with training creatures and expanding the dungeon. A welcome change indeed.

    Rooms no longer have to be researched, but are rather awarded or unlocked on a level-by-level basis, which is also a welcome change, which speeds the gameplay up somewhat.

    Spells are, much like the rooms, no longer necessary to research once they have been researched once. They can, however, be upgraded, which is a nice feature, but not a strict requirement.

    --- Ratings ---
    Overall: 6.5

    Graphics: 7
    Gameplay: 6
    Sound: 9
    Innovation: 4*

    *: Although there are some nice additions to the interface, the game is continuation of series, with a predecessor, which leaves a lot to be desired in regards to the overall pace,and accessibility.
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  6. Mar 17, 2022
    6
    One of my favourite old timers but "Its good to be good". Most similar and the best game is Rimworld. Maybe its not about digging but digging is not the best aspect of this kind of game. One settlement/city is better than many levels. Could been few settlements and 4X game.