User Score
7.8

Generally favorable reviews- based on 75 Ratings

User score distribution:
  1. Positive: 54 out of 75
  2. Negative: 14 out of 75

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  1. Jun 19, 2015
    4
    Sadly, the developer is encouraging fans to post preferably positive reviews in order to boost up sales. I loved the prequels as much as I'm dissapointed with what this game has become. For the game itself, the development process, *the developer's attitude*, the change of publishing format from what was originally stated in the kickstarter, and I can go on, and on, and on.
  2. May 13, 2015
    3
    Some things in life get an undeserved high score on metacritic just because they have a small clique of zealous supporters, while people with a more balanced opinion don't even review it, since the thing in question just isn't important enough to merit their attention.

    Dreamfall Chapters is such a thing - it's a fanboy magnet. I may have enjoyed the predecessor games a lot, and I may
    Some things in life get an undeserved high score on metacritic just because they have a small clique of zealous supporters, while people with a more balanced opinion don't even review it, since the thing in question just isn't important enough to merit their attention.

    Dreamfall Chapters is such a thing - it's a fanboy magnet.

    I may have enjoyed the predecessor games a lot, and I may have helped crowd funding Dreamfall Chapters hoping for an enjoyable continuation to the franchise. But I was let down. More than anything else, Chapters is a snorefest.

    It does take a long time to play, but that time is mostly spent running around endlessly in the same few dull environments. Sorry, I meant *walking* around, because the developer seems afraid we might hurt ourselves if we were allowed to move from point A to point B without watching our steps carefully. You can shift to a very leisurely jogging speed most of the time, but even this is denied in certain places.

    The environments are graphically pretty though. Sure the game is pretty in a two-generations-behind-the-curve kind of way, but that's not so bad. What's bad, is that there is so very little to *interact* with. There is practically nothing more than the bare minimum clickable content here. Even when you're solving puzzles, you sometimes just can't find ANYTHING nearby that even responds to your touch!

    Yes, the hardest part of the "puzzle solving" is walking around all over the map scanning the environment with your mouse cursor until you find an item that actually acknowledges its own existence in the game world and lets you interact with it. Grab that item, and you half solved the puzzle already. All that remains, is finding a spot where the item will do something. More walking around, and more random mouse exploration.

    A *good* puzzle solving game has entertaining and quirky puzzles that makes you use your creativity, and rewards you with a satisfying "of course, why didn't I think of that!" feeling when you finally figure it out. A good game also makes sure to keep you well entertained with quirky humor while you're futzing about trying to solve the puzzles.

    Dreamfall Chapters is not that kind of game - it is stiff and dull and unimaginative. If you want a *fun and enjoyable* puzzle solving adventure game, go play The Book of Unwritten Tales 2 or something.

    I just said Chapters is "unimaginative", and for a fantasy adventure game that's about the worst possible sin to commit. And yet it is true. Most of it is trivial, banal, and focused on just the kind of boring everyday minutia you play fantasy adventure games to get away from for a while. Where is the sense of *adventure*? Where is the sense of moving to another world that works by different rules?

    Even in the supposedly magical world of Arcadia, the "fantasy" is just a thin veneer for a carbon copy of our everyday world. It's a world of magic, but no-one seems to ever *use* magic. And it is steeped in the exact same ideological mold as our world today, in the most uninteresting way.

    Do you really want to travel to a magical land, only to be preached to about the evils of racism and prejudice? Isn't that experience available to you pretty much 24/7 in the real world just by turning on the TV or opening a random page of a newspaper? Isn't it kind of boring and lame to drag boring and lame crap like that into a fantasy setting?

    The game is *preachy*. It has a clear social justice warrior agenda, and never misses an opportunity to tell you what's The Right Way To Think. Just in case you didn't know, *pedophilia is bad*. This game makes sure to tell you, because it just can't leave depressing real-world issues like this alone and tell a compelling story about something fresh and inspiring. As a fantasy game should.

    Sorry, that's not "Arcadia". That's the modern PC-infested world anno 2015, where you can't swing a cat without hitting something that nags about how swinging a cat is animal cruelty, and somehow at the same time a blatant expression of White Male Privilege.

    And that's why you must play as a young Nazi who figures out being a Nazi is bad in this game. Sure, this is "fantasy", so they changed the name a little - "Nazi" became "Azadi". But it's still the same thing. You're a Nazi, and your task is to realize that Nazis are bad and you must make amends. That's the story.

    If you already figured out for yourself being a Nazi is bad, then this game leaves a sour taste. Preachiness is annoying even when you need to hear it, and it's even more annoying when you don't, so it's really not the way to go when you wish to spread your favorite religion. The first religion that figures this out will dominate the world! :-D

    My last pet peave is that the game yells *THIS WILL HAVE CONSEQUENCES!!!* in your face when you do stuff, and then it shouts *THIS WAS A CONSEQUENCE!!!* when something happens.

    Face. Palm.
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  3. Fuz
    Mar 23, 2015
    1
    I'll just copypaste what was valid for chapter 1:
    "I'll start saying that The Longest Journey is one of my favourite adventure games ever. Beautful game.
    I also enjoyed quite a lot the first Dreamfall. So, why this low score? Easy said: shoulder camera. It's sort of a new trend in gaming that I can't tolerate. It makes me feel unbalanced and ill, I have problems moving around and going
    I'll just copypaste what was valid for chapter 1:
    "I'll start saying that The Longest Journey is one of my favourite adventure games ever. Beautful game.
    I also enjoyed quite a lot the first Dreamfall.
    So, why this low score? Easy said: shoulder camera. It's sort of a new trend in gaming that I can't tolerate. It makes me feel unbalanced and ill, I have problems moving around and going straight with it. Even zooming out, the camera stays (although less) on the side of the character... and it often gets back to a more zoomed in position, adding the annoyance of zooming it out again quite often.
    The first Dreamfall had a perfectly fine and functional centered camera. I wish developers would have just sticked with that (or at least gave us the option to choose). It would have worked way better. "
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  4. Jun 1, 2015
    0
    I feel sometimes that pseudointellectuality gets the best of me. And this is coming from a left wing transhumanist. There are many, many people out there who aren't nearly as bright as they think they are, in fact, they aren't bright at all. So what they do is they join 'we are bright' echo chambers to reinforce this, and they herald clumsy, poorly written, overly obvious works as beingI feel sometimes that pseudointellectuality gets the best of me. And this is coming from a left wing transhumanist. There are many, many people out there who aren't nearly as bright as they think they are, in fact, they aren't bright at all. So what they do is they join 'we are bright' echo chambers to reinforce this, and they herald clumsy, poorly written, overly obvious works as being somehow clever.

    This is the case with Dreamfall Chapters. Frankly, the user JustMy2 has the right of it. It's bloody awful is what it is. It tries to be edgy by casting you as a Nazi, it tries to be edgy by using ableist slurs, it tries to be edgy by coming over as an angsty teen, and it does absolutely not a bloody thing for the plot that began with The Longest Journey, which it leaves cold and dead.

    "Ooh. Me am Azadi, me am learn being Azadi is am bad. Like Nazi! Game is clever!"

    No. No it isn't. It's ham-fised, it's painful, and a lot of the time it's just uninspired and dreadfully dull. In some countries it might even constitute a form of torture were a genuinely intelligent person forced to play it. Yes, it's that bad. There's an echo chamber out there that'll be collectively planning to send me death threats like the nasty little GamerGate-ish extroverts they are. I don't care.

    If you don't want to be called on making horrible excuses for games with piss poor writing... then don't make horrible excuses for games with piss poor writing. This should never have seen its way to release, and it's why some indie teams desperately, desperately need a quality assurance (QA) division.

    Developers should have more respect for their consumers than this. And consumers should have enough dignity and self respect to not to put a pile of steaming cack on a pedestal.
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Metascore
71

Mixed or average reviews - based on 8 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 8
  2. Negative: 0 out of 8
  1. Aug 11, 2015
    80
    What makes Dreamfall Chapters an adventure better than most is its huge world. A world we can explore beyond the physical boundaries of the game thanks to its deep and vigorous storytelling.
  2. Game World Navigator Magazine
    May 14, 2015
    60
    First episode of Chapters turned out to be a huge prologue, aiming to introduce new players to setting and characters, while story stood almost still. There was a hope that Book Two will change pace, and it partially came to be: there are some surprising developments, but Dreamfall still fails to truly engage players. [June 2015, p.78]
  3. May 2, 2015
    70
    Sure, Chapters might be technically temperamental and occasionally get itself tangled in the threads of the series’ narrative, but it is also intelligent, crafts its world skilfully and has an admirable commitment to themes and design principles that make it stand out. We’re left eager to see where it goes next.