- Publisher: Digital Happiness
- Release Date: May 15, 2014
- Critic score
- Publication
- By date
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May 27, 2014The first act of DreadOut shows all the potential of the full game, still in development. The atmosphere is thick and scary and wherever you go, something happens. It takes only three to four hours to beat the game, but with so many different ghosts to fend off, it's a trip that's worth your time.
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Aug 13, 2014A Project Zero-like experience with poor visuals and animations, but good puzzle design and great atmosphere.
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May 16, 2014Digital happiness push all the right buttons with a game that will make you think and possibly even be a little scared.
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Jun 5, 2014The developers split DreadOut into two parts, and the first half is frustratingly short. It will take you 2-3 hours tops, and that’s only because the game sometimes forgets to tell you when an interactive object is nearby, forcing you to run in circles looking for it.
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May 22, 2014If DreadOut's glimmers of potential are enough to push you past the mountains of frustration and poor design, don't expect a lot of reward for your struggles. The game ends with a limp cliffhanger, no narrative closure and an unenthused "To Be Continued" hanging over the credits.
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May 15, 2014DreadOut revels in cliche, sometimes quite smartly.
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Mar 26, 2015This second and final act shows way less care for details if compared to its predecessor, and it's a true shame.
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May 23, 2014The framework of what could be a solid title is in place; perhaps even the talent to see it through. But as it stands, DreadOut is plagued with poor design choices and a small budget.
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May 26, 2014Conceptually, DreadOut is interesting, but it's hamstrung by weak execution.
User score distribution:
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Positive: 52 out of 107
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Mixed: 25 out of 107
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Negative: 30 out of 107
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May 17, 2014
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May 16, 2014
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May 16, 2014