Dragonkin: The Banished is a good attempt at the Hack'n'Slash genre thanks to an original universe and an interesting modular gameplay. Its skill system and strategic approach via the Ancestral Grid offer a great deal of freedom for customisation and exploring its vast world gifts us with some visually brilliant moments. However, the game sometimes suffers from what feels likerushed main content, a level design that encourages exploration but offers little reward in compensation, and a lack of polish in certain aspects, notably the boss fights and balancing the difficulty with level scaling. While the experience is still quite enjoyable for fans of the genre, the lack of a multiplayer mode and a gameplay loop that is currently running out of steam relatively quickly kind of hinders its long-term appeal. It is worth mentioning that the game is, for the time being, in early access and nevertheless shows interesting potential. Additionally, the announced updates could well enrich the experience between now and its final release. So, let us see what happens next by the end of 2025...