User Score
5.6

Mixed or average reviews- based on 20 Ratings

User score distribution:
  1. Positive: 10 out of 20
  2. Negative: 8 out of 20

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  1. Jan 21, 2016
    9
    Grimm Bros deserves a huge round of applause for what they've put together with Dragon Fin Soup. It's a hugely ambitious project for an indie developer, and in their first game release, they've managed to serve up a flavorful mix of roguelike conventions, JRPG inspirations, and modern innovations. The wealth of content is staggering, even if the hardcore Souls-esque difficulty keeps casualGrimm Bros deserves a huge round of applause for what they've put together with Dragon Fin Soup. It's a hugely ambitious project for an indie developer, and in their first game release, they've managed to serve up a flavorful mix of roguelike conventions, JRPG inspirations, and modern innovations. The wealth of content is staggering, even if the hardcore Souls-esque difficulty keeps casual players from being able to see or appreciate much of it. But like Demon's/Dark Souls, DFS offers a great sense of accomplishment and reward if you can brave its challenges. That's not to say DFS's initial launch was flawless, but Grimm Bros has more than made up for any hiccups with constant support and software patches. They really listen to the fans and are tirelessly making improvements to the game, despite it already being a rich experience as-is. Mainstreamers need not apply, though. DFS revels in deep combat mechanics and a unique set-your-own-pace blend of strategic turn-based and real time elements. It is also among very few games I've seen make intelligent use of its procedurally-generated maps, as the environments are much more nuanced than the repeating corridors you'd typically expect, and landmarks keep locations feeling familiar even amongst the randomness. There are also plenty of mini-games and side quests to fill your grind, and character/skill customization boasts tremendous depth. The visual style is slick, too, and it's refreshing to play a retro-inspired indie game that isn't made up of equally retro pixel art. The bottom line is, if you enjoy a challenge and understand what to expect in a roguelike RPG, Dragon Fin Soup is a must-play title on any platform, and despite its inspirations being well-worn territory since the 80s and 90s, Grimm Bros has still managed to bring some new ideas to the table. For that, we can afford an indie dev some patience and more dedicated fandom, especially since DFS is still one of the earliest crowdfunded game projects to deliver on promises with an actual release. Good work, guys! Expand
  2. Jan 20, 2016
    9
    Dragon fin Soup has cemented itself as one of my favorite roguelikes of 2015 and my favorite strategy RPG of all time. Though when it first released, it had some UI problems that added some friction to menu navigation, those problems were fixed in the first patch after the devs got some user feedback. I hope more studios learn from that approach.
  3. Jan 23, 2016
    8
    Highly addictive and fun. I have played a single game of 15+ hours so far. There are several small bugs, most of which are fixed, but were almost inevitable when you consider it is an Indie company making their first game and they released it multiple systems on day one. Personally I've only played the PC version of this, but the only game mechanics that I have had problems with areHighly addictive and fun. I have played a single game of 15+ hours so far. There are several small bugs, most of which are fixed, but were almost inevitable when you consider it is an Indie company making their first game and they released it multiple systems on day one. Personally I've only played the PC version of this, but the only game mechanics that I have had problems with are storage space (which has been mostly fixed) and the crafting setup/window. Grimm Bros also deserves respect for listening to their fans to fix the problems that were the biggest issues quickly. Expand
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Critic score distribution:
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  3. Negative: 1 out of 1
  1. Dec 3, 2015
    40
    Dragon Fin Soup isn’t very good. If time was left to polish and optimize the game for each platform then it would have been actually decent, although more than a polish will be needed to fix the interface.