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6.1

Mixed or average reviews- based on 4838 Ratings

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  1. Nov 27, 2014
    5
    The biggest place where this game fails is in its structure. In order to unlock the main missions...the ones that have the interesting story lines and character interactions (although none are as interesting as previous installments in the series) one has to do boring repetitive tasks such as plant flags, recruit agents, and collect resources(reminding me of Mass Effect 2's mining). It'sThe biggest place where this game fails is in its structure. In order to unlock the main missions...the ones that have the interesting story lines and character interactions (although none are as interesting as previous installments in the series) one has to do boring repetitive tasks such as plant flags, recruit agents, and collect resources(reminding me of Mass Effect 2's mining). It's simply a deceptive way to make a short game (yes the main story line really isn't that long) seem longer because you have to do so many boring repetitive tasks to get there and then the payoff, as I said, is less than the previous two games.

    Decision making was somewhat frustrating as well since there is no way to gage where your companions stand in their opinion of you. Several times you may feel forced to make decisions based upon what your companions will agree with rather than what you really want to do. That along with being forced to do all the fetch quests makes the game seem less like a game and more like a jail sentence. Some games are so good you can't put them down...others you're just thankful they can be turned off...this is one of the later.
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  2. Dec 6, 2014
    6
    This is an alright game... the combat has very little nuances, and I found myself not caring about what I was building or what tactical position my character was, but just how fast we got through combat, what numbers were being generated, and zooming through combat as a break from the rest of the game.

    This game has ALOT of grind... cut out the side missions and war table mission filler
    This is an alright game... the combat has very little nuances, and I found myself not caring about what I was building or what tactical position my character was, but just how fast we got through combat, what numbers were being generated, and zooming through combat as a break from the rest of the game.

    This game has ALOT of grind... cut out the side missions and war table mission filler and it would be a better game. I don't think the consumer wants 600 hours of fetch x and get y for disposable gear and "power." Instead side quests that are interesting, well written, and fun would be a value at only 60 hours. I really, really, hate shards...

    This game lost a lot of the Dragon Age: Origins, dark fantasy charm. It really had a great premise, but didn't pull through toward the end. The ending was a lame... but they did leave everything open, as well as poop on the lore, for later games. Which could be good, if they are better than DA:I

    It would be nice if we got back to team of misfits trying to stop impending doom, but don't have super powers, aren't in charge of large armies, and are more interesting. Sera, the Iron Bull, and the crew are interesting, but get old quick... Dorian is the only character that kept me intrigued the entire way through. (I guess Wynn sucked in all reality)

    It's also far less dark, I can't thin of a time when I could trade children souls for money or stats. Also, a lot less blood in general... what happened to the slaughter house of the Mage's Circle of Fereldan? The choices.. meh... drink from the creepy well? make a deal with the red lyrium demon? meh... could care less and affected the story very little...Add the fact, the people, didn't react like people. The first DA:O had people who were people in the midst of a cataclysm......

    I hope that if we get another DA game... the combat sucks.. please fix it. Some of the writers are alright, some of them are not. The musical score was beautiful, except that damn dawning light song. Really, hope you guys don't get sued by the LOTR people... have to say, you didn't make great use of the musical talent either.

    DWARVES? BTW... did mention there are dwarves in dragon age lore, but barely in DA:I at all..

    That is about it... not a perfect game, not a bad game... not the best of the series.
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  3. Nov 28, 2014
    5
    This review contains spoilers, click expand to view. Я ждал эту игру со времени предзаказа. Ожидания от игры были большими. Особенно с учётом анонсов и рекламы игры. Ждал большого игрового мира, нелинейного сюжета, отличной графики, взаимодействия с окружающим миром и умного ИИ. Что вышло в итоге?
    В итоге мы получили сгусток всего самого разного и далеко не самого хорошего. Сначала меня поразило полностью консольное управление. Оно заточено исключительно под геймпад. Играть на клавиатуре крайне не удобно. Со временем, конечно, привыкаешь. Но это не сильно облегчает задачу. С таким управлением добираться до очень укромных и отдалённых мест весьма проблематично.
    Бои это тоже чудо. От части к части они всё сложнее с таким управлением даются. Я думал, исходя из ролика и анонсов, что создатели действительно добавили кувырок в игру. На деле, это развиваемая способность. Которая не позволяет игроку пользоваться ей, когда вздумается и когда удобно и надо именно игроку. В итоге, от первой волны атаки он спасает, а далее не уже нет. На уровне сложности игры "сложно" и "кошмар" это стоит жизни. Смысл такого кувырка отсутствует.
    Дальше, я думал, будет лучше, и после этого начального разочарования я буду получать удовольствие от игры. Но не тут то было. Да, изначально меня поразила улучшенная картинка и большие пространства. А потом... а потом я обнаружил, что пространство хоть и стало большим, но осталось всё тем же коридорным. Во многим местах просто не представляется возможным пройти, хотя по логике, что мне мешало бы это сделать. Примеров много. Стоят двое людей, между ними расстояние 1 м -1,5м. Но я не могу пройти между ними. Такое бывает и между иными препятствиями. Есть окно. Но вылезти из него я не могу. Хотя рядом окно и из него выйти возможно. Горы, море всё красиво нарисовано. Но зачем они, если нельзя с ними взаимодействовать? В море сразу тонешь. На горы взобраться нельзя. В итоге очень часто выполнение задания превращается в поиск пути, на что уходит довольно много времени полезного. Видимо этого разработчики и добивались. Они же хотели увеличить время, проведённое игроком за игрой. Даже в помещениях не везде можно пройти там, где хочешь. Всё это напрягает сильно.
    Картинка местами действительно великолепна. Но в целом графика не соответствует игре 2014 года. Птицы сидят просто в воздухе, люди проходят сквозь двери, ноги проваливаются в лестнице, птицы, люди выбегают прямо из скал, неожиданно в замке персонаж проваливается в темноту и летит в бездну и т.п. Что всё это? Лица прорисованы детально некоторые. А некоторые ужасно. Борода и щетина у мужчин ужасно прорисована. И все бы ничего, пока не появился Хоук. Он во второй части нарисован был лучше. Ощущение, что его рисовали "на отвали", лишь бы был.
    ИИ компьютера, спутников просто поражает своей тупостью. Чтобы он слушался твоих команд нужно постоянно находиться в тактическом режиме. И то, это не всегда гарантирует точность выполнения. Можно настроить кое-что. Но это далеко от тактического режима первой части. Что спутники творят без вмешательства, просто и смех, и слёзы.
    Сюжет игры банален и предсказуем. Появился очередной мессия, который спасет мир. Причём эта роль ему падает сразу, без всякого развития и прелюдий долгих. Даже не интересно. Все быстро начинается. Потом перерастает в нудную тягомотину, связанную с изучением карты, с выполнением не нужных заданий по типу найди, принеси, разведай. Ещё можно выполнять задания для спутников, чтобы подружиться с ними. Но во всём этом сюжет просто тонет. Разработчики мотивируют игрока к выполнению этих заданий очками репутации инквизиции. Но ты понимаешь, что это затягивание времени и всё. А потом неожиданно конец. Развития сюжета не ощущается. Сама игра по сюжету заняла бы далеко не заявленные 50 часов. А много меньше. Но выполнение всего вышеперечисленного затягивает её. Про заявленную нелинейность вообще промолчу. Её просто нет. Всё идёт, как задумано. Решений на что-то влияющих по сути нет.
    В игре много чего ненужного, лишнего, без чего игра бы прекрасно обошлась. Ездовые животные, например. Разработчики пытались сделать игру по форме и механике близкую к Скайриму, а получилось только хуже. Лучше бы они остались в тех рамках, в которых были созданы две предыдущие части. Но они сами завысили себе планку, но к сожалению, даже приблизиться к ней не смогли, не говоря уже о перепрыгивания через неё. Как итог, игра получилась не выдающейся, с слабым сюжетом, с проблемами в графике и всё такой же коридорной. Всё, что было заявлено в роликах, во время продвижения, это было либо не про эту игру, либо просто всё это из игры вырезали. Иначе ничем не объяснить, что от заявленного в игре присутствует лишь небольшая часть.
    Деньги потраченные на продвижение игры включили явно в стоимость её. Но почему это должно касаться меня, если на выходе я не получаю желаемого продукта? Игра не стоит запрашиваемых денег. 1500 рублей (а за эксклюзивное издание 1800) это слишком много за такую игру.
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  4. Dec 11, 2014
    5
    This game is massive in scope. It has nice graphics, especially the ocean!!

    I want to address two major flaws that really turned me off of the game. First is combat. It is terrible, really beyond terrible because on normal difficulty it's literally just stand there until your party destroys the enemy. On harder difficulties using the combat camera to control the battle is unwieldy
    This game is massive in scope. It has nice graphics, especially the ocean!!

    I want to address two major flaws that really turned me off of the game. First is combat. It is terrible, really beyond terrible because on normal difficulty it's literally just stand there until your party destroys the enemy. On harder difficulties using the combat camera to control the battle is unwieldy and really impossible in some cases. Your party simply will decide to shoot an incapacitated enemy or cast some foolish spell at the wrong time. If you turn off all spell casting for all party members it becomes an extremely tedious click fest of rotating among all 4 party members every second and even then they will randomly target a troop you did not tell them to attack or go off running.

    As has been pointed out a number of times combat camera is badly done, it is hard to see a battle overview, and every time you switch characters to attack to same monster it moves back to the spot of the character making you have to scroll way back over to the same monster for each character.... super annoying.

    My second criticism is the game is super confusing for people not intimately acquainted with dragon age. I played DA2 a long time ago and cant really remember it and didn't follow the story closely and DA3 is full of obscure references that are meaningless. Also the text is WAY too wordy without purpose. I don't play a game to read meaningless text on old battles or purposefully obtuse explanations of why a cabin was abandoned.
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  5. Dec 16, 2014
    6
    Not a bad timewaster, but a little bit shallow. The game engine and combat work well enough, but combat feels a little bit too much like mashing buttons for my liking. If you like having the majority of your party fighting as AI (or single-stepping through the whole thing - really???) you might get on better with it. However, combat is really just a delaying tactic in the game design andNot a bad timewaster, but a little bit shallow. The game engine and combat work well enough, but combat feels a little bit too much like mashing buttons for my liking. If you like having the majority of your party fighting as AI (or single-stepping through the whole thing - really???) you might get on better with it. However, combat is really just a delaying tactic in the game design and doesn't need to be difficult.

    Graphics are generally OK (at 4k, they ought to be), some crashes around crafting/upgrades, but really long instance loading times are a pain.

    The main gameplay is wandering round the map, ticking off missions. After a couple of days, this is starting to feel like its running out of steam. Some of the missions have odd out-of-context minigames, but the only thing I find can be a challenge is working out how to find the path up a mountain. At times I wonder 'why', and if the dialogue choices actually make a difference - but overall its quite playable.
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  6. Jan 25, 2015
    6
    Another shoot and miss by Bioware. After the disaster that was DA 2, Bioware takes another crack at the Dragon Age series...and manages to fail once again.

    The game is pretty, the story is nice and the characters are cool. And that's about it. The actual gameplay is BORING! The combat mechanics are annoying and more suited for the console controller. In fact the game suffers from
    Another shoot and miss by Bioware. After the disaster that was DA 2, Bioware takes another crack at the Dragon Age series...and manages to fail once again.

    The game is pretty, the story is nice and the characters are cool. And that's about it. The actual gameplay is BORING! The combat mechanics are annoying and more suited for the console controller. In fact the game suffers from Consolitis to its core and it's blatant and in your face, not like Mass Effect.

    I suggest you skip this one unless you really want to play it.
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  7. Jan 2, 2015
    7
    For me Inquisition is the triumph of quantity over quality, in this big open zones we got a lot of collectibles, MMO-like side quests that are not well contextualize and other that are just rushed and could be a lot better. Companions recruit and personal quests for example, try to compared them with the ones in Mass Effect 2, there's no comparison.

    Character progression is very
    For me Inquisition is the triumph of quantity over quality, in this big open zones we got a lot of collectibles, MMO-like side quests that are not well contextualize and other that are just rushed and could be a lot better. Companions recruit and personal quests for example, try to compared them with the ones in Mass Effect 2, there's no comparison.

    Character progression is very simplistic, the tactical view is broken and you never really need to use it anyway. In a few words tactical combat is (still) dead.

    The main villain lacks personality and depth, it makes me miss Jon Irenicus and how awesome he was and the main quest feels like only the first chapter of a biggest story. Some things still need an explanation, a resolution, most of the choices you made doesn't affect the ending, they are just for the next DLC or probably the next game. The ending is so much sequel/DLC bait and the final fight is totally anti climatic and feels rushed. Not to mention the bugs and glitches on pc. I finished it in 150 hours but almost 100 was just running around collecting stuff. I give it a 7, Origins is by far the better RPG in the series.
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  8. Feb 26, 2015
    7
    dragon age inquisition is a good game. but bioware made one big mistake. they focused too much on the "open world" aspect of the game. the visuals of the environments are beautiful but the quests in these areas are for the most parts just boring collect quests.
  9. Feb 9, 2015
    6
    One of the strangest experiences I had in a game, where I spent 70 hours in it and maybe enjoyed 10 of them. I think it's because the environments are so beautiful to look at, that you want to explore it no matter how dull the quests are in the regions. Certain parts of the story are interesting (royal court politics), but they really botched the last few quests. In fact, this is one ofOne of the strangest experiences I had in a game, where I spent 70 hours in it and maybe enjoyed 10 of them. I think it's because the environments are so beautiful to look at, that you want to explore it no matter how dull the quests are in the regions. Certain parts of the story are interesting (royal court politics), but they really botched the last few quests. In fact, this is one of Bioware's weakest stories written for a game.

    The game suffers heavily from copy-and-paste content, where 90% of the sidequests are the same tasks repeated over different regions. There are some decent quests like the haunted cheateau or companion quests, but even those have rehashed mobs thrown in as a "boss." Perhaps the developers wanted a WoW feeling to the game, but that's a huge mistake since that game went down the s h i t t e r as well.

    I guess I stuck around for certain characters (Cassandra and Sera) and to see the zones, but this is a game I look back on and wonder how I managed to play through the whole thing.
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  10. Nov 2, 2015
    6
    Okay Dragon Age. I've been meaning to talk to you, and here is my letter of confession explaining why it's just not going to work between us.
    For the hell of it let's say you start at 50 points, the happy middle between 0 and 100.
    You gain 10 points for pretty graphics. You lose 10 points for having the least satisfying combat in the whole world of single player RPG's. (Just because the
    Okay Dragon Age. I've been meaning to talk to you, and here is my letter of confession explaining why it's just not going to work between us.
    For the hell of it let's say you start at 50 points, the happy middle between 0 and 100.
    You gain 10 points for pretty graphics.
    You lose 10 points for having the least satisfying combat in the whole world of single player RPG's. (Just because the enemy has a longer health bar - doesn't make you more challenging! If you need lessons for what is the right proportion of damage-to-healthbar-to-player-boredom ratio, talk to Dark Souls. He's got that figured out really well. (You could even talk to World of Warcraft, he got it fairly well too! And it's not like this would be the first thing you copied off of him...)
    You gain 10 points for decent voice acting and relatively interesting and diverse characters.
    But then you lose 5 points for the fact that the story feels so fake. (C'mon, everyone just dropped everything and decided to all of a sudden follow a supposed criminal who has no experience in leading a large organization? And if i'm the big leader guy, why on earth am i running around putting myself at risk in direct combat when i'm supposed to be sitting in the back leading?).
    Moving on.
    You gain 5 points for ok (although not groundbreaking) soundtrack.
    And then you lose 10 points for barely using it! (I had my sounds at 50% and music at 100% volume and I could still barely hear it. Probably because it wasn't actually playing for most of the game. Except for combat maybe. Ugh it felt so empty and not involved at all without music, it's like watching a scary movie without sound - it just doesn't work!)
    Anyway.
    You gain 10 points for having large custom environments.
    You lose 5 points for overloading your players with sidequests. (You are not Skyrim, you're not World of Warcraft, you're Dragon Age! Why are you so confused?..)
    You gain 5 points for being relatively stable and bug.. resistant, although not free.
    I could keep going, but let's face it - it's really not going anywhere.
    Adding all this up in the end - the grand total is 60/100.
    Fine, i'll add 10 points for the fact that overall you're a well-made game that seems to have had hard work put into it.
    But wait, then i'm going to take 10 points back for the fact that you're a descendant of way more amazing and beautifully made games and i really expected better from you.
    Yup, that's still 60/100.
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  11. Jun 10, 2016
    6
    Why all girls very not beautiful, but other gays?!... Where the child Morigan from the gray guard!? The screenwriter in fire together with game!!! Any game still so didn't disappoint ((
  12. Apr 28, 2017
    5
    There's so much to do! Enemies to fight, collectibles to hunt, quests to complete, NPCs with lots to say, and romance to be pursued. With the exception of a few strange resolution textures this game is just beautiful, especially when gazing across a map or off into the horizon. The shame is that not one moment of it is fun.

    I'm not a superfan of Dragon Age to begin with. I played
    There's so much to do! Enemies to fight, collectibles to hunt, quests to complete, NPCs with lots to say, and romance to be pursued. With the exception of a few strange resolution textures this game is just beautiful, especially when gazing across a map or off into the horizon. The shame is that not one moment of it is fun.

    I'm not a superfan of Dragon Age to begin with. I played through DA:O and had fun, then let it go. The bad reviews for DA2 scared me away. So I didn't approach this game with any great expectations. I just hoped I would enjoy myself. Unfortunately, it feels like several individual teams made each element, and then smashed it all together.

    It's lovely to look at, and absolutely full of deep lore and excellent voice acting. But it doesn't have a soul.
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  13. Oct 22, 2015
    6
    My comments on Dragon Age: Requisition.....

    I've spent the last couple of weeks playing this on PC, and while it's not a great game, it's certainly not a terrible one either and all these 0 ratings are just ridiculous and not objective in any way. It's not as good as Dragon Age Origins though, and probably ranks about the same as Dragon Age 2. Pros: - Graphically, the game is
    My comments on Dragon Age: Requisition.....

    I've spent the last couple of weeks playing this on PC, and while it's not a great game, it's certainly not a terrible one either and all these 0 ratings are just ridiculous and not objective in any way. It's not as good as Dragon Age Origins though, and probably ranks about the same as Dragon Age 2.

    Pros:
    - Graphically, the game is wonderful to look at. Forests, beaches, mountains, castles etc are wonderfully rendered, though sadly there is no day/night cycle which ruins the immersion a little..
    - There is a lot to do in the game and I would think a dedicated playthough should take 100+ hours.
    - Your main character and followers can equip all sorts of gear and the gear is highly customizable as you can create your own and even change the tint of armour and clothing.
    - You get your own stronghold a while into the game which is really detailed and changes as time passes. New rooms get built, people move in etc, and you can also customize some of the furnishings.

    Cons:
    - Even playing with a controller, the tactical camera is not great. There is no zoom capability (I think this was fixed for keyboard and mouse though), no ability to select all characters at the same time except for certain default actions like holding position, and no ability to automatically pan between the 4 characters in your party. You move the cursor around freely and the game treats it as another character for pathfinding purposes, so it gets stuck when characters are at differing elevations on the battlefield.
    - Combat does not seem to feel as "epic" as in the previous 2 games. There are no finishing moves, no option to hide the interface when you want to take an in-combat screenshot, and none of the new combat abilities seem to evoke that "wow" factor when you use them. You do not get attribute points to assign each level anymore to your stats like Strength etc, so about half the abilities in each skill tree do little more than grant a +3 bonus to the relevant attribute and a somewhat naff passive bonus. For example, the two handed skill tree has a skill that grants you +3 to Strength and also reduces your cooldown times by a measly 1 second ON A CRITICAL HIT. Wow. They have also introduced a mechanic called "guard" for warriors which grants them an additional shield against damage which they accumulate by using certain abilities and smacks a lot of Mass Effect. It really makes no sense to me from a gameplay point of view.
    - Combat tactics for your companions have been dumbed down. You no longer have any options to tailor certain actions to certain conditions, but only to specify their preferred abilities to use in combat (which doesn't seem to make any difference), which other character they follow or defend, and the stamina percentage thresholds they stop using their abilities or the hit point percentage thresholds they start using healing potions. Ranged characters still have a tendency to rush into melee combat, and when even walking around in town, your companions just cannot stand still and rush back and forth like headless chickens before deciding to stand on top of a table just for the heck of it.
    - The game throws too much lore at you in the form of books, messages etc, a lot of which is not even directly relevant to the game's story. Do I really want to read a journal entry about some well known Orlesian play based on a thief who saved some noblewoman from being offed by her lover??? Do I really want to do another fetch quest based on yet another message I just stumbled across in the Hinterlands???
    - There is too much emphasis on gathering ingredients and resources in order to craft gear or complete a number of quests in the game. It becomes terribly repetitive after a while. My character is developing a crick in her back from having to stop every few seconds to pick up yet another elfroot/blood lotus/iron deposit etc. It's not fun finding some great unique item on a boss monster you've just dispatched only to compare it to your existing crafted gear which usually turns out to be better anyway.
    - The voice acting and companions in the game are not as good as they were in the previous 2 games. Apart from Varric, I have not really become emotionally invested in any of the companions or advisors in the game. Your main character's dialogue is nowhere near as entertaining or as well written as Hawke's (particular sarcastic Hawke's was) in Dragon Age 2.
    - Long loading screens when you travel between different areas. Take a break and go and make a cup of tea because that's how long it seems to take sometimes.

    - That's about all I can think of for now. Despite my gripes, it's still a decent game, and I would have given it a 7 if not for some irritating combat bugs that still haven't been fixed, like the famous one where one of your characters will just freeze up in combat in tactical mode until you make them jump.

    Final verdict: 6/10
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  14. Aug 21, 2020
    7
    I love Dragon Age games mostly, Love the story, exploring, choices and of course the interesting characters.
    But the game consists mostly of repetitive fetch quests and trying to collect things.
    And the character interaction, dialogue and main missions are only a small percentage. This game is not as good and lacks the depth Origins had. Some areas I hated, I never liked the Deep
    I love Dragon Age games mostly, Love the story, exploring, choices and of course the interesting characters.
    But the game consists mostly of repetitive fetch quests and trying to collect things.
    And the character interaction, dialogue and main missions are only a small percentage. This game is not as good and lacks the depth Origins had.

    Some areas I hated, I never liked the Deep Roads and I absolutely hated the Wicked Eyes and Wicked Hearts mission as I like taking my time and hate anything being timed as I dislike feeling like I have to rush to complete something.

    The combat was sort of ok.
    Occasionally get the game freezing and then crash.
    A very fun game and enjoyed the game a lot.
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  15. Mar 13, 2019
    5
    it's hard to describe what is wrong with this game. It's just an empty shell of a game. There is no soul to it what so ever. Everything feels empty and soulless from the story to its world to the gameplay. Even though the world is detailed and beautiful it still misses soul and life.

    I thought DA-Origin was one legend of a game. I skipped DA2 because its really bad. Now to inquisition.
    it's hard to describe what is wrong with this game. It's just an empty shell of a game. There is no soul to it what so ever. Everything feels empty and soulless from the story to its world to the gameplay. Even though the world is detailed and beautiful it still misses soul and life.

    I thought DA-Origin was one legend of a game. I skipped DA2 because its really bad. Now to inquisition. The story and writing here is really boring and bad. There is nothing important pushing you to want to play the game to know more. The combat feels limited there are not that many spells and ability for every character which makes the gameplay limited and repetitive.

    It feels like an MMO with cheap rpg elements. it does not exceed 6-7/10.
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  16. Jul 16, 2015
    6
    I wanted to love this game, but there are a few places where it falls flat. It's a good game, but not as great as the hype made it out to be.

    It looks good, graphically. There are some places are just gorgeous and others where I found myself going...wow that looks so 2010. I guess the best way to describe it is 'pretty'. The gameplay was fine initially but I found myself getting
    I wanted to love this game, but there are a few places where it falls flat. It's a good game, but not as great as the hype made it out to be.

    It looks good, graphically. There are some places are just gorgeous and others where I found myself going...wow that looks so 2010. I guess the best way to describe it is 'pretty'.

    The gameplay was fine initially but I found myself getting progressively more and more bored with it. It starts to feel the same after a while. The combat is one dimensional and being tactical was merely to try and beat the harder fights...and even then there were only one or two different options. Most of the time I was just blowing through fights...and then I'd just hit a wall and have to struggle.

    The story was the only reason I stuck around as long as I did, but I found that it still felt rather dry after a while. It wasn't as engaging.

    I was not really impressed with the voice acting. It felt forced. The dialogue itself was pretty good, but the delivery left a lot to be desired. It's like they tried too hard to make interesting characters and just ended up making everyone weird.

    The romance options weren't that great. The sex options weren't that great. Seriously? Why so many non-heterosexual options? They're literally 10% of the population, come on.

    Overall I felt the game had potential but I just couldn't slog through it. I started to lose interest and just sort of stopped playing it. I guess I'll eventually go back and finish it, but the hype just ended up being hype. The game wasn't as great as everyone thought.
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  17. Nov 19, 2015
    6
    First of all, they promised they wouldn't recycle the same 4 maps over and over again like in DA2, and they certainly were not lying. The world is very large indeed and it's filled with little things to explore. Exploration is great for any RPG if you ask me, and it works really well here in DA:I.

    Character creation is another great feature. You can easily create the character of your
    First of all, they promised they wouldn't recycle the same 4 maps over and over again like in DA2, and they certainly were not lying. The world is very large indeed and it's filled with little things to explore. Exploration is great for any RPG if you ask me, and it works really well here in DA:I.

    Character creation is another great feature. You can easily create the character of your dreams and edit every little detail about them. Not only that, you can also choose from 4 different races, which is something that was missing in DA2. So there's definitely room for some good old RP here.

    The game looks very nice in the Frostbite engine. I know people say it's not as beautiful as Witcher 3, but it holds it's own and has a very colorful and vibrant world. Some characters look quite odd to be honest, like humans that don't really look like humans with their strangely shaped/sized heads and whatnot.

    The combat is pretty dull and offers next to no tactical depth or strategy. Most fight boil down to focus firing targets one by one with your party and there's hardly any reason to use crowd control or combos to they same extent as in the first game, Origins. Sometimes it's hard to follow the battlefield with all the spell effects lighting your entire screen, and it feels like your just mashing buttons.

    The story, for me at least, is hardly interesting and most of the time I would just ignore the main story as it is quite boring. Almost all of the characters you meet lack any sort of depth and it's very hard to care about them, so that's a big minus for Bioware. I recently replayed the Baldur's Gate series and there are so many interesting characters in those games compared to DAI. Even in Origins you had Morrigan and Alistair who were very entertaining characters and you really wanted to know their stories. Varric is the only notable character in the sequels and he's kind of lost his charm in this game, at least for me.

    So the final verdict:

    Graphics are good.
    Lots of content and a great world.
    Combat lacks depth and gets boring really fast.
    Story and characters are uninteresting and very dull.

    I gave this a good chance and didn't overhype it. It certainly made up for most of the mistakes of DA2, but it still came short as an RPG. It's still a decent game and can be a lot of fun, but if you're looking for good combat and/or good storytelling, you might as well keep looking.
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  18. Sep 20, 2017
    5
    I would NOT play/buy this game, it is a disapointment. The controls are totally screwed made for controller and therefore limited A LOT, only 4/8 spells can be actively employed at any time, MORE IS NEEDED. Controls also make camera and its movement UNBEARABLE and the tactic view, the one from above (reached with select button) Is NOT USEABLE for gameplay/fights. Playing on PC you WILLI would NOT play/buy this game, it is a disapointment. The controls are totally screwed made for controller and therefore limited A LOT, only 4/8 spells can be actively employed at any time, MORE IS NEEDED. Controls also make camera and its movement UNBEARABLE and the tactic view, the one from above (reached with select button) Is NOT USEABLE for gameplay/fights. Playing on PC you WILL need a controller because mouse and keyboard control are NOT WORKABLE. If you think that you can overcome these deficiencies, you will be playing an uninpsiring, dull and anticlimatic story, it is in a beautiful setting though. Very limited gear to be found and a short level cap, 16-19 and you are ready for endgame. I reached level 27 clearing out a lot of really boring sidequests and end game was WAY to easy...BAD BALANCE IN GAME MECHANICS ASWELL...Im REALLY glad i bought ultimate edition at great discount years after the game came out so I did not waste that much money on the game. HOW IN THE HELL CAN THIS TITLE BE GAME OF THE YEAR, it must have been the WORST year for gaming since gaming started. Expand
  19. Sep 13, 2019
    5
    Сюжет банален, но играть интересно, да и сам мир весьма красив на высоких ползунках так что 10
  20. Dec 10, 2019
    5
    The downfall of Bioware.
    Boring game, with boring characters, boring story, boring gameplay.
    There's nothing good about this AAA.
  21. Nov 24, 2014
    7
    While the storyline I'd give a solid 9/10, the semi-clunky gameplay brings it down to an 8, but the rampant bugs (crash-to-desktop, freeze/pop-in characters, etc.) bring it down to a 6 1/2 or 7. It's worth playing, but my advice is to wait until after a patch or two gets released so a lot of the major issues get addressed.
  22. Nov 21, 2014
    6
    After all the hype this certainly is a disappointment. I bought it on ps3 because people here were saying the controls are made for console, which is the first really sad thing. I rather would have played this on PC. I usually don't care about graphics that much but this just doesn't look good on ps3. Worst thing is that my characters beard looks like a plastic piece attached to his chin.After all the hype this certainly is a disappointment. I bought it on ps3 because people here were saying the controls are made for console, which is the first really sad thing. I rather would have played this on PC. I usually don't care about graphics that much but this just doesn't look good on ps3. Worst thing is that my characters beard looks like a plastic piece attached to his chin. Kinda destroys the immersion in dialogue scenes. I hope it's not this bad on better platforms. DA:O looked way better imo because it was darker; this one is another adventure in the bright and colorful fairy forest with ADHD magical effects and explosions.

    The game seems to be doing what big and hyped games do best nowadays: copying everything from other successful games. Like said, it's like single player MMO and also reminds me alot about Assassins Creeds and Kingdoms of Amalur. I can't understand why things I kill respawn in a single player game. It really destroys the feeling that I'm changing the world somehow. I hate it in MMO's too but I do understand it's kind of important in an MMO that other players can kill the creatures too. They have made it sort of an exploring RPG but the world isn't nearly beautiful enough for that. I think the classic corridor running BioWare world worked much better than this "open" world which just feels like they have added tons of useless rocks, trees and plains around those corridors to make the navigating a bit harder so it would feel like open world. Every feature in game has reminded me of some other game so far.

    Oh, and those critics that gave this game 100%? I'd really like to have them to explain me how this is such a great game. It's an ok game copying some kinda cool things from other kinda cool games, nothing new or special. I hope the story will get really good, otherwise this might be a waste of time. Hasn't impressed so far though. 6/10, an average RPG with nothing new to offer and in need of some patching.
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  23. Nov 23, 2014
    5
    this game is NOT ready for release. the PC has TONS of bugs and the game crashes HOURLY. everything else about it is magnificent which is why im not giving it a 0 but if its unplayable whats the point?

    they should of delayed it for the PC. its quite clear they only care about the consoles ( a week after release now and still not a patch for PC )
  24. Nov 21, 2014
    6
    Apologies in advance for any spelling/grammar mistakes because English isn't my native language.

    This is my verdict having played 15 hours so far. This game has big maps, stunning graphics, all kinds of quests, good crafting system, i cant say anything about the story so far because im very early in the game but it seems good. If it wasn't named dragon age, my score would have
    Apologies in advance for any spelling/grammar mistakes because English isn't my native language.

    This is my verdict having played 15 hours so far.

    This game has big maps, stunning graphics, all kinds of quests, good crafting system, i cant say anything about the story so far because im very early in the game but it seems good.

    If it wasn't named dragon age, my score would have been a 9, but this isn't the case, there are lots of things missing/changed from the first 2 games that the PR propaganda machine failed to mention and you should consider before buying the game :

    UI and control system were designed to be played with a gamepad, keyboard and mouse was a painful experience. The first 2 games achieved a very good balance between gamepad and K&M, this isn't the case, I understand lots of people could be disappointed because of that.

    You don't gain attributes levelling up, you increment them through passive abilities from the skill trees and through equipment.

    Tactics screen very dumbed down, it wouldn't have hurt the inclusion of some advanced tactics screen, it was one of the best features of the first two games, and a very big disappointment for me, specially because the IA does strange things and I've been forced to micromanage more than I would have want.

    Lack of healing spells and stash.

    Summarising, Bioware developed a very good game but lost a lot of credibility on my eyes, not because of the casualization of mechanics trying to increase sells, but because they tried to hide it and mislead old fans of the saga into buying the game.
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  25. Dec 2, 2014
    6
    In short - the game is solid but falls short of expectations. It tries to blend good old crpg , tactical gameplay and console action adventure elements to appeal to a much broader, casual audience but doesn't quite manage to pull that off. Not without diminishing returns to the core values of its RPG roots.

    It is unfortunate to see a once mighty RPG developer fall from grace so much
    In short - the game is solid but falls short of expectations. It tries to blend good old crpg , tactical gameplay and console action adventure elements to appeal to a much broader, casual audience but doesn't quite manage to pull that off. Not without diminishing returns to the core values of its RPG roots.

    It is unfortunate to see a once mighty RPG developer fall from grace so much (they must have lost a lot of their once key staff and of course their original founders/owners who have all left during this EA chapter) in their attempt to not appeal to their core audience, but instead expand into a new one, and while on that quest they inevitably fall into the hands of Q&A focus tested check-box ticking game crafting. The end result is a game that feels like a 3rd Person action game with action too sparse to justify that title and mmorpg alike combat elements (and a LOT of mmorpg type quests and grind). The story to an extent, but mostly combat, dialogue and characters never quite manage to reach the heights and standards set by Dragon Age Origins.

    The game is a decent enough port, buggy as of today still, but that's to be expected in large RPGs. Bad controls, decent story, good amount of content but with too much filler (I'd say there's a 1 to 4 ratio of story to filler content) Performance on windows 8.1 is pretty good, abysmal on windows 7. Even on quad core + systems if you are running on Windows 7 expect excessive stuttering animations and frequent framerate drops.

    Inquisition screams console port from a mile away. From the lackluster tactical options and limited to 5 slots only - that might as well not exist - to the console UI, and the lack of a functional tactical camera (what is there is a zoomed in - dual analog stick version that doesn't allow much control or proper overview of the combat, continuously forcing the player back into 3rd person action camera for a better view).

    As for the characters and the writing outside of the main story there aren't many great ones here, a couple of characters manage to stand out but that's pretty much it. By the end of the game I couldn't help but feel let down, and a little annoyed by the sheer amount of the somewhat forced sexual content, be it straight or gay, it was too much to take in as a whole, and especially hard when trying to avoid it order to maintain your immersion with the story. Another thing that doesn't quite manage to justify the RPG aspect of DA:I's description, and even though it is to be expected to some extent in a Bioware game, is the lack of different outcomes based on dialogue choices. All one can do is change the approval rating, with the usually 3 options determining not the outcome of the response but only the different levels of approval in the now hidden from the user numerical system of approval.

    Visually the game ranges between good and amazing, with the art-style being the main contributor. Technically the visuals are able to hold their own but never quite manage to reach the same level some of Bioware's competitors seem to be capable of in recent releases. The animations are pretty good, but unlike many of the pre-release reviews claimed, never found my self staring at the cutscenes amazed. Parts look great, others look like they could have been in taken straight from - outdated even by 2009 standards - Origins. Simply too many jarring moments with awkward animations, especially facial animations that even though - while they feel - very close to being "there" emotionally but never quite manage to be expressive enough to match the quality of the undoubtedly great voice acting.

    The audio in the game is extraordinary, with very few, if any, misses. Voice acting is as good as it gets in video games today, and the soundtrack is excellent and goes on to play a major contributing role base on just how well it manages to elevate the feel of success or failure after a huge battle. It is too however, not without it's own problems, technical in nature that have to do mostly with bad mixing of audio channels and/or volume, something however that can and will - likely - be fixed via patch.

    In it's current state, I can't recommend the game at full price.(60$ or 70 deluxe edition with launch DLC included) Give it a few months and a couple of patches and it should be a good purchase for anyone looking to at least get a glimpse of that tactical rpg experience. As it stands the game has too many bugs and performance issues for anyone to overlook. IF you can look past the bugs and glitches, past the console UI and controls, there are few games out there that give you as good an overall experience as Dragon Age Inquisition can.

    A simple number can't do enough to describe a game and its value, but if I had to pick a score, I would say Dragon Age Inquisition feels like a 7 that aspired to be a 10, but with the technical issues and the sleazy micro-transaction based online component bringing it down just about enough for me to detract a point.
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  26. Nov 24, 2014
    6
    Some people complain about story, when they haven't even finished the tutorial. Some speak about performance issues, when others with weaker config have none. Yet the low scores are somewhat fair: if you don't enjoy the game in the beginning, why would you wait for the story to get better? Why would you fiddle with settings?

    And the game starts with an EA logo and if you have half as
    Some people complain about story, when they haven't even finished the tutorial. Some speak about performance issues, when others with weaker config have none. Yet the low scores are somewhat fair: if you don't enjoy the game in the beginning, why would you wait for the story to get better? Why would you fiddle with settings?

    And the game starts with an EA logo and if you have half as much bad experiences with EA as me, you would start to be worried. Mr Pavlov explained how your body and mind reacts to the expected disappointment. And EA can only thank themselves for this problem. After all: I paid for some products online, EA didn't deliver it. I bought some games on Origin store, and the activation missed the release date listed on EA Hungary page. We seen bugs, we seen issues with quality, and we seen numerous soulless games. And when EA was happy with these issues, I warned them about the issue: If your body and mind learns to react to EA logo with anger, worry, etc. even the best games will be harder to enjoy. And on the long run it will be reflected in reviews. Both on here, in blogs and on other sites where I write full reviews.

    If you were unhappy with Bioware games recently it will be even worse. When intrusive DRM, some other issues get in your face? You know the drill. Should I add weak facial animation? Or that sometimes hair an skin doesn't only look like pastic, but it is worse than my first attempt to render a human being in DAZ Studio? And that even you with 0 experience can achieve better result? Or that even commercial stock models and textures can look better? And before you say they wouldn't be unique, I would add: with morphs, some texture and shader editing tools they would. And they can be imported to some engines in better quality. So you would expect better shaders even from an indie game made by a newbie hobbyist developer. Why should we accept it from EA then?

    And people who favored Bioware before loved that we don't start as prisoners who will be revered as hero after the first mission now also see shackles and how we can become heroes after the tutorial. Why shouldn't we call it a disappointment? We can explore several huge zones, but even if it takes time to travel from one end of a zone to other, it isn't an open world experience. Some would say: Having to walk a lot, without ability to explore the "whole world" isn't that great. Some others would even point out: Some games have proceduraly generated areas for replay value. Huge areas can help a bit with the mood, but are also a huge time sink. And there are pretty good tools to generate such maps AND export them to the level editor where game designers can edit and customize it.

    When Performance depends mostly on how your HDD, CPU and RAM can cope with DRM and instead of normal bugs you can end up with a few extra crash to desktop issues thanks to the DRM you would have quite a few reasons to feel unhappy with the game even a bit early, and at that time you won't enjoy the complexity of the setting, the story or anything else. You will judge it based on the tutorial. If an event isn't explained *yet* when you stop playing will stay as unexplained to you. So disaappointed players tend to stay disappointed for a reason. Because they don't have reason to keep playing and see the enjoyable parts of the games.

    And while my score is in the green as it is a positive review it won't be anywhere close to 10. Because even if there are many enjoyable parts of the game, its colorful and detailed settings, some interesting characters and areas, etc. are nice... And the story written by Bioware is still a good one. That is remarkable quality. But not something that would let us forget the issues present both in the game, and around EA that can kill the fun for a lot of players. 6/10... And close to 60%. It isn't a nice score. But if we would take out issues with EA and how their shady history affect our enjoyment of the game... Things would be different.

    If we would forget what Bioware promised for Mass Effect 3, what they promised for SWTOR and how they released weaker products? It would be easy to explain why DA 2 was good, and we would be far more motivated at the begining of DA 2. And then we would slay time flew while we got past of the tutorial. And the nice story would get a better emphasis. That would be somewhere between 7/10 and 8/10. Fix the shaders and some bits of animation? It wouldn't be much, but would improve the game greatly. It would be easy to say: 8/10-9/10 range.

    No crash to desktop? No performance issue due to DRM? Better camera control? Less console port feel? It would be a solid hit. I am sure the shader and animation issues are due to a deadline. It would be easy to fix it with a bit more time. I am sure the intrusive DRM and created perfomance issues is still in EA land. And the pavlovian issue starts with the EA logo. Developers tried hard, but EA ruined most of it.
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  27. Jan 21, 2015
    7
    Pros: the world is gorgeous; it puts Skyrim to shame.
    Cons: combat not at all tactical, storyline is terrible (the antagonist is completely forgetable), crafting system sucks, MMO-style fetch quests and resources gathering, immersion-breaking characters and mechanics, break from previous DA dark/mature fantasy style in favor of high fantasy; protagonist has the personality of a wet
    Pros: the world is gorgeous; it puts Skyrim to shame.
    Cons: combat not at all tactical, storyline is terrible (the antagonist is completely forgetable), crafting system sucks, MMO-style fetch quests and resources gathering, immersion-breaking characters and mechanics, break from previous DA dark/mature fantasy style in favor of high fantasy; protagonist has the personality of a wet napkin.

    It's a fun game, but with each passing date since beating it, my opinion of it drops.
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  28. Dec 30, 2014
    7
    30-ish hours in and I'm really loving/frustrated by this game. My PC is 3 years old, only updated the Ram since and it looks fantastic with very few FPS drops. Textures, lighting and models all look great, really noticeable on characters during cutscenes. The maps are MASSIVE and very detailed, but sometimes the 3D maze-like aspect gets quite boring.

    Sound is minimal but immersive,
    30-ish hours in and I'm really loving/frustrated by this game. My PC is 3 years old, only updated the Ram since and it looks fantastic with very few FPS drops. Textures, lighting and models all look great, really noticeable on characters during cutscenes. The maps are MASSIVE and very detailed, but sometimes the 3D maze-like aspect gets quite boring.

    Sound is minimal but immersive, although sometimes the volume levels seem a bit random. Characters are deep and story driven, and choices are interesting and thoughtful.

    Gameplay is often unbearable. If the fight is complex at all you can't really rely on the AI to keep your 3 party members from killing themselves, running off or attacking the wrong thing so you need to micro, which means using the tactical camera. Because of the open world idea for this game, the camera has real problems in confined spaces. AI and tactical cam combine to give everything an extra layer of difficulty. Tank aggro is about as reliable as any of the previous DA games too.

    Behaviours or tactics have taken a big step back from the previous games. You pretty much rely on the AI to pick the best spells to use rather than setting a priority list.

    It's not perfect, but it is a wonderful hiking simulator, much like Skyrim was a few years ago. The combat could have been so much better, but the rest is spot on. It's almost as shame fighting is so important.
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  29. Dec 18, 2014
    7
    Its a good game no doubt about it but not without its flaws. I will list the negatives first then describe the positives.

    As with any Origin game I expected to have some initial hassle with the client, even more so when I realized through the Task Manager that Origin somehow manages to take up more active memory on my computer while running then Steam does. I love the Dragon Age series
    Its a good game no doubt about it but not without its flaws. I will list the negatives first then describe the positives.

    As with any Origin game I expected to have some initial hassle with the client, even more so when I realized through the Task Manager that Origin somehow manages to take up more active memory on my computer while running then Steam does. I love the Dragon Age series but despise Origins game client. I have not yet experimented with Offline mode so I don't even know if you can play the game offline. I notice that everytime I boot up Dragon Age it loads Origin and briefly a process called "EA Activation" or something like that, half the time the process crashes. I can see the reliance on this form of DRM as being a problem for some people.

    Secondly, this isn't a game you can really play on a laptop, not that many would expect to but I currently run it on a mid to high end gaming laptop and still have some issues even on the lowest settings. I noticed in the Nvidia Graphics Manager program I can turn down the resolution scale but if I do this has the curious effect of making the program unable to start. It could have something to do with Windows 8.1 but either way this game is not optimized all that well. It also tends to crash alot on startup but when you get into the actual game which for me has about a 50% chance then it usually wont crash. I have experienced about 3 crashes in-game out of the 25 hours I put into it so far.

    My last and fairly minor complaint is that some times the game can get dull and samey but it usually lasts for as long as you make it or not at all. To give an example many of the minor quests are usually fetch quests and make you feel like you are playing an MMO, granted you can generally only go for the bigger ones or more interesting quests but I feel that those who like to 100% games like this will find themselves grinding a great deal on this stuff. Even with that the combat is fairly enjoyable and they have done a good job of spicing things up with all the skills yet simplifying the Dragon Age formula the original had which has its ups and downs. I never felt bored to tears to the point I wanted to stop playing which is more then I can say for some other games of note. *cough Witcher *cough

    The good in this game generally drowns out the bad, even with some performance issues it looks gorgeous and the detail on characters are fantastic. The open world aspect seems endless and expansive, albeit not without some invisible barriers here and there but there is plenty to do and alot to run across. The story is slow to start but once you get involved its one of the best I've ever played so far in open world RPGs. The combat itself is very good and fluid once you grasp it. I will recommend this game at 60 dollars but only barely and those who have an issue with EA and DRM might wait til its either cheaper or a cracked version is available if and when that ever happens. (I say that in good conscience because I despise EA and for good reason.) But when it works its a really fun game.
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  30. Dec 7, 2014
    7
    This review contains spoilers, click expand to view. Dragon Age Inquisition sets out to right the wrongs of Dragon Age 2 and while I feel it does achieve this, the gameplay is still suffering unbearably because of poor design choices.

    Please note reading further may reveal spoilers.

    Putting gameplay to one side for the moment, the story in DAI is frankly, rather disappointing. You're introduced to the protagonist in much the same way as Geralt of Rivia in Witcher 2 - in a holding cell and being questioned by a hostile interrogator. I mention this only because of how shamelessly this game borrows from other RPG's.
    You're introduced to your arch-nemesis very early into the piece and for all intents and purposes, your arch-nemesis does not evolve or develop at all throughout the entire plot. You learn some snippets about who and what they are, but they never really become the sinister figure you'd expect.
    As a result, the story plays out as rather anticlimactic.

    There are less than a handful of major plot developments, and depending on how you count them, in my view two of the four occur in the first ten or so hours, the third occurs around mid-way through the game (40-50 odd hours) and the final and arguably most interesting plot development occurs in the last two hours of gameplay (approx. 75 hours).

    DAI is riddled with things to do and side-quests to complete, however the majority of them lack even a loose connection to the events transpiring in Thedas. The main story arch exists pretty much in a silo, as do the side-quests which are silo's according by location (geographical) or companion.
    As there are really only 10 or so geographical locations you can visit outside of the main plot development, the game feels like approximately half of the content is directly related to player companions, which really detracts from the sense that the world spans two massive states.

    Then there's the basis of the game - leading the inquisition. I feel this was the Achilles Heel of the game and where the premise of the game betrayed creative writing to the point it was not tenable. Alas, Bioware persisted anyway.

    Quite early in the game, the town you reside in (Haven) is destroyed by your arch-nemesis. Rather than falling off the radar, learning about your enemy, rebuilding your strength and gaining some experience/gearing up for round two, the inquisition immediately relocates to the most conspicuous, isolated, indefensible (to a dragon) and otherwise utterly preposterous (vacant?) fortress imaginable.
    This is such a large pill of stupid to swallow, it can only be rationalized by due recognition of the sheer laziness in writing and lack of creativity from which it spawned.

    From that point in the game onwards, you're inextricably chained to this bizarre location and any pretense of exploration is dropped into a silo of brief excursions.

    On to gameplay...

    The AI is terrible. It's not simply a case of occasional micro-management needed. In pretty much all dragon fights you are forced to play melee damage, assuming you even bothered bringing one in your party, or else the computer AI will have it standing in fire or a pool of electrocuted water taking damage and chugging all of your pots, no less than ten times during the fight.
    It's not simply a case of issuing a move command every 20 seconds and then 'attack' once the threat has abated - the AI is so bad that you have to make these decisions every 5 second.

    Hold left-click to autoattack. This is mind-numbingly stupid. Every other ability in the game triggers from a single input command - auto-attack should be no different. There is no player-engaged block mechanic like in hack and slash RPG's, i.e. where you would cease input to auto-attack and then right-click and block. Thus the requirement to continuously input a command for basic damage makes little if any sense whatsoever, unless you have the attention span of a gnat and want to actively discourage battlefield micromanagement (which is what this mechanic does).

    Target acquisition and the inability to properly lock onto a target is also both frustrating and stupid. You can't cycle through visible targets and because of the 'hold left click to auto-attack', quite often mid-combat you will randomly switch target and consequently, draw aggro from an enemy happily attacking your tank unintentionally.

    The so-called 'tactical' camera is hopeless. The range of zoom is far too shallow to be useful and you can't select multiple characters and issue group commands. Trying to position area of effect spells is manageable but far from ideal using the 3rd person view. Bioware really needs to get back to DAO's isometric camera or just drop it altogether, because the tactical camera is good for nothing.

    Variety of gear in DAI is improved over DA2, however its implementation is still largely aesthetic and belies a concerted unwillingness from Bioware to engage with traditional RPG mechanics for progression.

    Fans of the Forgotten Realms series - nothin much to see here.
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  31. Nov 27, 2014
    7
    10 hours in.

    Combat: It seems like they tried to combine the mechanics of a fps (controls), old MMO (stand and fight) and Skyrim (3de person view). This mix doesn’t work so well on a PC. The combat controls are like an fps, without the mobility. Right click to look and left click to attack, WASD to move. Works on paper, terrible in practice. There is no movement when you are executing
    10 hours in.

    Combat:
    It seems like they tried to combine the mechanics of a fps (controls), old MMO (stand and fight) and Skyrim (3de person view). This mix doesn’t work so well on a PC. The combat controls are like an fps, without the mobility. Right click to look and left click to attack, WASD to move. Works on paper, terrible in practice. There is no movement when you are executing an attack, you can’t block or dodge very well. There are skills to block and dodge. But you can only block 1 attack, the follow ups will hit you. Dodging or combat role is weird, but I guess that takes some getting used to. So basically you stand and fight most of the time. It fails to give you de necessary mechanics of an “old” MMO to be able to manage agro and sustain your frontline tank/s. So what do you get? Fighting is just very chaotic. Your range fighters will snatch agro from the tanks real fast. You’ll be taunting and battle crying as soon as that is off cool down. Hope for range to survive and oh don’t forget to spam pots, because you don't have a healer. Sounds like a MMO party. For better or worse.

    Story/look and feel:
    This game looks like Elder scrolls oblivion. Looks a lot like an "ok" Elder scroll game. Minus the moding, races, freedom of movement. It's not an open world like Skyrim, it just has big areas, like you would find in an MMO. Not a good or bad thing IMO. With so much to do, it's good that areas are split up. The story, well, haven’t gotten that far, so I’m not going to disregard it for now. But so far it’s very familiar, say, just like Elder scrolls oblivion, mixed with Mass Effect 3. Closing rifts, find allies for the final big assault. Originality aside, this might not be a bad thing. Lots and lots of filler like Skyrim or any MMO. Get this, got to this location, collect this, kill 10 of this, find 5 of this. Which could be a good or bad thing. At least it's not as obnoxious as the Far Cry fillers.

    Characters:
    NPC's look good, most of them anyway. But your character (even the presets) got hit with the ugly stick. And the bigger you are, the bigger the stick. I was so happy I could play a Qunari. But… you look… I don't know? Even after hours of customization I had to go with the presets with some minor tweaks. Why must they shine like they are covered in sweat? The reuse of Mass Effect facial animations is also very apparent. I don’t know why, but my female Qunari really reminds me of Shepard sometimes. Male Shepard. Romance is a big thing is these games, but I don't think I'll romance anybody on my first run. Solas seemed like the right choice, but he's race locked, so no go. That's very disappointing. Overall I do like the male and female NPC’s, clothing is also believable, given their background.

    Performance/bugs:
    In game gameplay is good, graphics look nice, I’m getting a good frame rate. The cut scenes on the other hand are bad. Everything slows down, gets choppy, stutters. It take so much a way from the experience. Some unexplained crashes, when interacting with a vendors table of all things. This is also the first game that takes 100% of my CPU on startup and 35 to 50% after that, which is a good thing because most games just us 10 to 25%. Finally a mutli-threaded RPG. There's also this weird bug, where you can't select dialogue options or click locations on the war map with the mouse. You have to use the fallback controls, numbers and arrow keys.

    Giving it a 7 for now, up from 6. I don’t know how the “professional” reviews can rate it so high.

    PS: Tapestry is a nice thing. I could recall almost all the choices I made in DA:O. And almost none of DA:2. Goes to show how memorable the games are. Luckily the saved game data for DA:2 was still available.…
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  32. Dec 7, 2014
    7
    It's decent enough to be worth my money.

    [Companions] - Cassandra and Blackwall are the only companions I would put on par with Origins. Bioware said they wanted to bring us a mature experience; adding cussing doesn't make characters mature. How I miss the days of talking to Alistair or Sten around the campfire, instead we get frat-boy bromance characters like Iron Bull or spastic
    It's decent enough to be worth my money.

    [Companions] - Cassandra and Blackwall are the only companions I would put on par with Origins. Bioware said they wanted to bring us a mature experience; adding cussing doesn't make characters mature. How I miss the days of talking to Alistair or Sten around the campfire, instead we get frat-boy bromance characters like Iron Bull or spastic characters such as Sera. The only main characters I thoroughly enjoyed were Leliana and Morrigan.

    [Main Story] - I actually enjoyed the main story and villain, in saying that, I didn't play any of DA 2's DLC, so I didn't experience the potential let down others may have.

    [Questing]
    It involves a lot of reading letters and journals and no cut scenes. I wish they hadn't gone the Skyrim route with this. As much as I did enjoy following the paper trail, I did feel a little disconnected and unsatisfied when I had completed interesting quests. The only time the game felt like an mmo was when my character would talk to random npcs, there are no cutscenes, just your character standing there and the camera swivels to the side.

    [Resources] - The thought of having to collect every herb and mineral in my future playthroughs so I could craft my gear was horrid. I now use a cheat engine to give me unlimited herbs and minerals. I didn't mind collecting all of these materials on my first playthrough, but this game is massive. I can't bare the thought of doing this for every playthrough.

    [Voice Acting] - Great as always, with the exception Iron Bull.

    In short, I'm on my 4th playthrough and still enjoying it. But I do often reminisce on Origins. I miss it's humble story that gradually builds up and it's realistic mature characters that don't need to cuss every few sentences or constantly pat me on the back. . . . Inquisition has a lot of flash and moderate substance.
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  33. Mar 18, 2015
    7
    Pros: Expansive world with tons of area to explore, lush environments and great visuals. Great main story line and engaging plot. There are some novel elements included to increase your player's status, such as war table ops conducted in real time by your advisers, while you conduct other business. Standard Bioware excellent character creation and voice acting. Your companions arePros: Expansive world with tons of area to explore, lush environments and great visuals. Great main story line and engaging plot. There are some novel elements included to increase your player's status, such as war table ops conducted in real time by your advisers, while you conduct other business. Standard Bioware excellent character creation and voice acting. Your companions are believable and they make you care about them (provided you take the time to talk to them). Comedy abounds. Lots of good crafting options, and the player is encouraged to craft items, as crafted items are usually always better than what you will find out in the world.

    Cons: The game can at times become tedious. Stopping every 5 feet to pick up a rock or pick a flower for crafting resources, or being attacked every 15 feet by a pack of demons or wolves can become a grind. Some serious technical issues, such as ludicrously long load times, serious clipping issues or NPC's sometimes bouncing around, damage the immersion factor. Combat controls can also be frustrating if you don't remember to move your cursor out of the ability bar before trying to move your character. Combat also doesn't require much tactical thought at all, and can easily be accomplished with just left clicking and with the periodic click of a special ability, without ever entering tactical view. Attribute assignment is now handled automatically, and character specialization is more limited than the other 2 DA titles. The missing approval rating indicator also makes it difficult to gauge where you sit with your companions.

    I concur with other posters that I wish Bioware would dispense with the multiplayer element it introduced in ME3 and kept in DAI. I've never so much as entered the multiplayer screen for DAI, and never intend to. The multiplayer element just wasted resources and development time, that could have gone into fixing the technical issues and polishing the final release. As for a couple of the poster's complaints about party dialogue sound issues, I'm wondering if they aren't experiencing some serious hardware related sound distortion, because my experience in that regard was quite positive.

    DAI is a far superior game to DA2 but not without it's caveats. Aside from far larger areas to explore and much better visuals, it carries high replay value, with distinctly different reactions by people you encounter based on the race of your character. Numerous dialog choices along plot lines also change your reception, and of course your approval with your party members. Unfortunately the technical issues and grindy game play drag it down. DAI is not perfect, but I would say it's still worth your entertainment dollar and all in all, an enjoyable ride.

    (I've been a fan of Bioware since the days of KOTOR and Mass Effect 1. Unfortunately I have to concur with some other posters, that I think Bioware is going backwards since being bought out by EA. While they are getting some things right, like the expansive environment in DAI, the focus seems more and more on button mashing combat and pushing unfinished titles out the door to meet release dates. The result are games which are grand in scale, but still leave a poor after taste in the mouth due to technical issues and bland repetitive game play. To quote another reviewer; "A mile wide and an inch deep".)
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  34. Apr 12, 2015
    6
    After well over 100 hours of game play, and extensive experience in other EA franchises, I can say this game isn't terrible. I sunk 100+ hours into it, so it can't be too bad. Story is good, voice acting is superb,, It's pretty, mechanics are solid (if you use the controller), quests are mostly relevant, and I finished it with some sense of satisfaction. I liked the change of pace after DAAfter well over 100 hours of game play, and extensive experience in other EA franchises, I can say this game isn't terrible. I sunk 100+ hours into it, so it can't be too bad. Story is good, voice acting is superb,, It's pretty, mechanics are solid (if you use the controller), quests are mostly relevant, and I finished it with some sense of satisfaction. I liked the change of pace after DA 2's awkward cameras and comic booky artwork.

    What it isn't is original. When I was introduced to the map room and castle systems, something felt familiar. Add on that the companions had loyalty/love components, there is resource gathering that is completely pointless... Holy crap! It's Mass Effect! It's exactly like Mass Effect! Dragon Effect. I never felt that way about the other two games. Ever. But this one made me feel like they just took Mass Effect's core elements and tacked them onto a medieval skin. So congratulations EA--now you're Ubisoft to me. And that's not good.
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  35. Dec 6, 2014
    5
    What I liked:
    * Morality system which gives you another reason to play again.
    * The "Dragon Age Keep" which lets you tailor past decisions you would have made in Dragon Age 1 & 2 before integrating it to Inquisition. * Mostly entertaining and well voiced dialogues. What I didn't like: * Maps are way too big that you waste most of your time just to find how far you can go before you
    What I liked:
    * Morality system which gives you another reason to play again.
    * The "Dragon Age Keep" which lets you tailor past decisions you would have made in Dragon Age 1 & 2 before integrating it to Inquisition.
    * Mostly entertaining and well voiced dialogues.

    What I didn't like:
    * Maps are way too big that you waste most of your time just to find how far you can go before you reach the invisible wall.
    * Most side quests are just collecting items.
    * Bugs as many as the collection quests and there is yet to be a patch 2 weeks after launch.
    * Instability issues.
    * Boring and samey Armor designs.
    * Overused main theme.
    * Combat system that shies away from becoming a full pledged skill and reflects based action RPG.

    Dragon Age Inquisition unleashes you into a massive world, sprinkled with a generous serving of lore to read, well voiced conversations and a ton of collectibles and even more collectibles.
    Needless to say, this game is packed with content. If only half of that content was meaningful.
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  36. Nov 21, 2014
    6
    This game was a disappointment, although not as huge as DA2. Fights are chaotic, and control over your companions is more than limited. Tactical mode will frustrate you after few tries. Don't try playing on any difficulty level higher than normal, because with that amount of control you have every fight will be waste of potions. Without dedicated healer you'll be forced to come back toThis game was a disappointment, although not as huge as DA2. Fights are chaotic, and control over your companions is more than limited. Tactical mode will frustrate you after few tries. Don't try playing on any difficulty level higher than normal, because with that amount of control you have every fight will be waste of potions. Without dedicated healer you'll be forced to come back to camp often than necessary. It artificially extends game time. This game is a mix of horrible gameplay and quite nice story. I'm giving 6 only because of sentiment for Origins. Expand
  37. Dec 21, 2014
    5
    I don't have the game - i've rated a '5' so it wont have any noticeable effect on the overall user score..

    After reading a lot of the reviews, i've noticed some things: Yes there are a lot of low scores 0-4, and it I guess a lot of people are reacting maybe too strongly to their personal experiences with the game. Then we have the reviews with the 10s Reviews with low scores
    I don't have the game - i've rated a '5' so it wont have any noticeable effect on the overall user score..

    After reading a lot of the reviews, i've noticed some things:

    Yes there are a lot of low scores 0-4, and it I guess a lot of people are reacting maybe too strongly to their personal experiences with the game.

    Then we have the reviews with the 10s

    Reviews with low scores often go into great detail why they didn't like the game and usually make detailed pros/cons lists which I find useful.

    Many of the 10s reviews are very short and uninformative and very often focus on bashing people who gave a low score(basically useless 'info' to potential buyers), quite a few even admit they gave it a 10 to 'counter the low ratings' - don't you realize this makes you a hypocrite? just with a reverse bias. Many of these 'reviewers' also only have 1 review which makes me think about that Dragon Age 2 scandal...

    I know now I wont be buying this game until it has a massively reduced price - while I take very low scoring reviews with a big pinch of salt, I find it impossible to take seriously a review which gives a game a perfect 10/10 especially when there is no detailed explanation why.
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  38. Nov 22, 2014
    7
    After 10 hours i have mixed feelings. It is not story-driven rpg but it is a region open world. And Bio solved it well. The story and characters are well-designed. The world wonderfull. There are many fetch quests but there is no chance to avoid them in this case.
    But combat system really crapy. Do you think we are full idiot? We cant manage our character well? You dont want to give us
    After 10 hours i have mixed feelings. It is not story-driven rpg but it is a region open world. And Bio solved it well. The story and characters are well-designed. The world wonderfull. There are many fetch quests but there is no chance to avoid them in this case.
    But combat system really crapy. Do you think we are full idiot? We cant manage our character well? You dont want to give us that you gave by Dragon Age origins? You really think push 1,2,3 to be great solution for your old fans? I know there are many news also. But you are one of last firm with many old school rpers. Why do you kidding us??????? Pls give us a dlc include new combat system!!!!!!
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  39. Nov 29, 2014
    7
    First of all: Anyone giving this game a negative review has not played this for any reasonable time (or at all). The story is good, my characters are developing and I'm liking the story more as i go.
    A lot of the comments from people with 0's are blaintantly lying or mentally challenged.
    50 hours in and my only real faults with the game so far: - Hinterlands was badly made. Mostly
    First of all: Anyone giving this game a negative review has not played this for any reasonable time (or at all). The story is good, my characters are developing and I'm liking the story more as i go.
    A lot of the comments from people with 0's are blaintantly lying or mentally challenged.

    50 hours in and my only real faults with the game so far:
    - Hinterlands was badly made. Mostly boring unimportant quests. As soon as i left the area the game got better. Way way better. All main areas and side areas are all better than hinterlands, by far.
    - Heroes and hero banter just isnt as good as origins (yet anyway). Too many of them and they just don't mingle as well, though i have found they are getting a bit better now. Living up to a Morrigan + Alistar or Alistar + Wynne or just shale would be pretty hard though.
    - Friendly fire is unusable, especially with the rubbish tactical camera. Turn friendly fire off. It's just setup terribly and makes the game unfun and many skills / attacks unusable.
    - Tactical camera, its just total rubbish.
    - Lack of healing. Guard / shields are just not as good as the proven healing system (that also had shield spells). Makes no sense in the games universe and barriers are a halfassed version of the same thing. But add the requirement to have to return to town / camp.
    - Lack of tactics. On / off on a spell and the potions / follow thing does not count as tactics.
    - Clunky and slow menus designed for a console. Could have been done far better on PC.
    - The console autoaim makes melee attacks hit the wrong direction often. I cannot force it to attack a certian direction with keyboard / mouse. It will try pick a target on its own (even if no target is selected). Often causing swinging at nothing.

    - My biggest problem by far. Not enough abiity buttons are mappable / usable on the ability bar. Using a mage i now have skills that i need to respec out of, as there is a limit of 8. (and you cant pause and change them mid combat either)

    Sure the fault list is pretty big. But in the end its nothing compared to all the good in the game.

    - Yes it needs a good PC to run well. I'm running between High - Ultra without AA and runs really well on 8GB RAM, SSD and standard clocked i5-3570k & a 40% underclocked Radeon R9 290 (because the card comes with a **** cooling system and i want it quiet.). If your PC cant run it properly then you need a better PC or a better optimised PC.

    On any other games apart from the story the most of the other issues wouldn't have been an issue. But this is Dragon Age and a follows on from games like Baldurs Gate.

    - Story seems pretty good so far, though i am doing all the side quests / areas so have gotten that far into the main story itself. Hinterlands side quests were pretty **** The other areas are better and usually tied to the story / add to it.

    The game itself is very good, combat is fun (though it is just hack and slash rather than a RPG like dragon age / Baldurs Gate type game) story good so far and the game does look very nice. I do recommend the game and am really enjoying playing it. All the extra stuff does chew up time and works well as something out of the simple combat.
    Combat wise, to have Dragon Age Origins similar combat they need to: Add an option for advanced tactics like Origins, be able to zoom out 2-3 times further and fix friendly fire.

    Gave it an 8, once i finish the game will update it.

    In the end, I paid about $40USD and the game is definitely worth the price.
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  40. Nov 23, 2014
    7
    It's a pretty decent game, if not a little confusing. Let it be known, however, that this game caters more towards the MMO crowd, without the massive aspect. The winds tell me that this game was originally intended to be an MMO, but Bioware decided to change it over to a single player game later on.

    This "MMO-ness" is mighty obvious in the first 30-40 hours. From the way combat works
    It's a pretty decent game, if not a little confusing. Let it be known, however, that this game caters more towards the MMO crowd, without the massive aspect. The winds tell me that this game was originally intended to be an MMO, but Bioware decided to change it over to a single player game later on.

    This "MMO-ness" is mighty obvious in the first 30-40 hours. From the way combat works (basic attack + skills for extra damage), to how the enemy AI behaves, and how the quests are set up.

    With that said, let's talk about pros and cons.

    Pros:
    1) Great visuals. I do have a rig capable of cranking this game to its max. The world is pretty colorful, especially the city of Val Royeaux. Seems fairly well optimized for PC as well, with no instances of lag so far. Rig has a i5-4690K and a GTX 780 Ti, no overclock.

    2) The story is pretty well written. I did not have the foresight to preserve the save files from Dragon Age: Origins or Dragon Age II. I've had to use the Dragon Age Keep Tapestry system. I very much enjoyed the references littered throughout the game to past decisions. So far, I've enjoyed the story of the game.

    3) The combat is decently fun. If you are a MMO player, the set up should be familiar to you. I also liked the skill tree setup, where different specializations can be mixed together to form a deadlier concoction.

    Cons:

    1) The controls. I'm amazed that Bioware does not seem to acknowledge that some people have dual screens in 2014. With dual screens, your mouse pointer is allowed to wonder out of the game to the secondary screen. If you click it while it isn't in game, your game will minimize. This is annoying.

    2) The story, while enjoyable, is poorly paced. It's slow and painful, especially if you intend to complete side quests while you're at it.

    3) The quest line is a mess in the beginning. As mentioned earlier, this game was originally intended to be an MMO, and it shows here. The first large area you find, The Hinterlands, has a seemingly endless list of quests and sidequests, scattered across a large map with no sense or reason. Be prepared to spend a lot of time walking back and forth.

    4) The combat can get pretty repetitive. Again, this originally being an MMO, it's almost completely a hotkey mashing affair.

    7/10, I think, is a fair score for this game. It's certainly not the blockbuster epic game that the professional reviewers make it out to be.
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  41. Dec 7, 2014
    7
    it wasn't huge disappointment. i'll count every problem i've encounter during my walkthrough:
    1) Terrible controls. Yes, pause button on ctrl. What "genius" invented. Tactical view is convenient as explaining how bad it is on PC. try it and you'll understand
    2) bugs, missing textures(divine Justinia in fade and more). Also, it drops on desktop in some dialogs or after some time in
    it wasn't huge disappointment. i'll count every problem i've encounter during my walkthrough:
    1) Terrible controls. Yes, pause button on ctrl. What "genius" invented. Tactical view is convenient as explaining how bad it is on PC. try it and you'll understand
    2) bugs, missing textures(divine Justinia in fade and more). Also, it drops on desktop in some dialogs or after some time in important moment.
    3) Price tag. We all know EA, so no explanation required.
    4) For me, personally, - great amount of homosexuality. I mean, c' mon guys, we all know, you're LGBT-lovers but not everyone agree.
    5) poor optimization. Intel Core i5 3470 and it's loaded it on 56%. it's not ACU, but, still, frustrating
    And there is no bad side without good side. unless it's freemium game
    Good side :
    1) They're returned epicness. in most parts
    2) Partically open world. They did some effort there
    3) Characters have a character. Yep they didn't screw up it too. Personally don't like sera, but de gustibus non est disputandum.
    4) frame rate is smooth(Palit GeForce 660 GTX 2gb), but processor...
    There is more, like EA sold us a blank for future DLC. but it's a good blank. pretty one.
    So, final score is 7/10 it's good game. Some fans in blind thrill might rate it 10/10, but it's not worth it. If you like current BioWare's game, you'll love this one too, if you don't... Well, Pillars of Ethernity is coming soon and Divinity is available already
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  42. Dec 4, 2014
    5
    ok this will be funny do review since every 0,1,2 and 9,10 are not correct in my opinion
    lets start
    game itself is not that bad 8/10 +sand box +crafting +world +history +the farming +respwaning enemy after rest (nice for xp and fun) the rest that breaks the game 1/10 -bad optimization like real bad -bad port -tactical camera is a joke and playing in the top difficulty is
    ok this will be funny do review since every 0,1,2 and 9,10 are not correct in my opinion
    lets start

    game itself is not that bad 8/10
    +sand box
    +crafting
    +world
    +history
    +the farming
    +respwaning enemy after rest (nice for xp and fun)

    the rest that breaks the game 1/10
    -bad optimization like real bad
    -bad port
    -tactical camera is a joke and playing in the top difficulty is really needed but like that is unplayable
    -menu system are not simple and sometimes hard to get
    -skill tree are very simple too much simple
    -skill use must be near the enemy other why you will hit the air
    -combat system ....... right click to attack/fallow enemy on a PC? ....
    -looting click must be near the loot other wise character wont move to get it

    this game was made for consoles (shame) that why DAO was the best
    hopefully they will patch it to work better on a pc
    dont mind the crossover DAO and DA2 if was made for a pc but console.....

    shortcuts dont bring happiness in this world of gaming (porting)
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  43. Dec 6, 2014
    5
    The PC port is limited by the cumbersome keyboard & mouse controls. I cannot enjoy playing it in this state. Dragon Age Origins had better controls. Unfortunately Dragon Age Inquisition cannot be modded, so cannot be improved like Skyrim was with SkyUI. The story and characters look OK, but I have to give it a low review as I have stopped playing.
  44. Feb 8, 2016
    7
    The first hours were painfull to play because I tried too much to get into the story, but as soon as I started to skip most of the dialogs the experience was far more enjoyable. If you concentrate on the loot, gameplay and customisation it is where the game shine, also there is a ton of side quests! If you can forget everything about the story and concentrate on the core gameplay it's aThe first hours were painfull to play because I tried too much to get into the story, but as soon as I started to skip most of the dialogs the experience was far more enjoyable. If you concentrate on the loot, gameplay and customisation it is where the game shine, also there is a ton of side quests! If you can forget everything about the story and concentrate on the core gameplay it's a really fun experience. One last thing, the game is better if you go for nightmare mode at first. Expand
  45. Oct 1, 2015
    7
    Tier 2
    + Compelling companion characters that explore some unique narratives and offer good development
    + A visually stunning and flawlessly constructed open world that covers a wide range of aesthetics ? A few ambitious systems for the Inquisition that tried to tie to the overall story and experience, but fell flat ? Combat is initially fun and fluid, but it far overstays its welcome
    Tier 2
    + Compelling companion characters that explore some unique narratives and offer good development
    + A visually stunning and flawlessly constructed open world that covers a wide range of aesthetics
    ? A few ambitious systems for the Inquisition that tried to tie to the overall story and experience, but fell flat
    ? Combat is initially fun and fluid, but it far overstays its welcome and eventually becomes a chore
    - The first Bioware game to not even offer cinematic camera for any side quest conversation
    - Filled with shallow filler, collectibles, and lame side quests, which leaves the beautiful open world feeling empty and purposeless
    - Very generic and flat conclusion to what builds up as a potentially interesting main story arc
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  46. Feb 11, 2015
    6
    sexualismo e homosexualismo ao extremo, historia fraca, perde para o dragon age 2, origins muito superior, nem se compara, escolhas sem muito efeito, dragon age keep uma piada de mau gosto, final nem se compara a origins, ate as dlcs do dao sao melhores, nao , nao estou dizendo que o jogo seja ruim , nao é, gastei 130 horas jogando-o, mas nao é um "dragon age", tem tanta referencia asexualismo e homosexualismo ao extremo, historia fraca, perde para o dragon age 2, origins muito superior, nem se compara, escolhas sem muito efeito, dragon age keep uma piada de mau gosto, final nem se compara a origins, ate as dlcs do dao sao melhores, nao , nao estou dizendo que o jogo seja ruim , nao é, gastei 130 horas jogando-o, mas nao é um "dragon age", tem tanta referencia a homosexualidade que tchega a incomodar, bom a s batalhas contra dragoes sao epicas o resto é normal. Expand
  47. Apr 6, 2015
    6
    I enjoyed this game, and I feel like I got my money's worth in exploration, scenery, and companion interaction (an achievement, considering the cost), but I'm going to talk about what I disliked, and what bumped my score down from what could have been an 8/10 or higher.

    1. Multiplayer is a mess. I should have expected it, given ME3's multiplayer, but it's unacceptable for a $60+ game to
    I enjoyed this game, and I feel like I got my money's worth in exploration, scenery, and companion interaction (an achievement, considering the cost), but I'm going to talk about what I disliked, and what bumped my score down from what could have been an 8/10 or higher.

    1. Multiplayer is a mess. I should have expected it, given ME3's multiplayer, but it's unacceptable for a $60+ game to follow a f2p MMO model. You're given two options: grind or pay money to unlock anything beyond the bare basics. Maps are repetitive, 'party banter' is poorly implemented (if you have less than 4 people, expect to hear the same lines over and over and over again), and the objectives seem all the same. If you're considering buying this game for multiplayer - give it a pass, and go play a f2p MMO instead. It'll be cheaper and give you the same experience.

    2. The singleplayer main storyline is weak. Many of the single-quest plots should have been covered in multiple quests, I think. Each individual arc seems rushed, so it makes the entire main plot seem scattered and unfocused. Also, the most exciting quest happened near the beginning of the game. The end is anticlimactic in comparison.

    3. Endgame is easy. Endgame is unbelievably easy. Even on Nightmare, I was mowing down enemies after like, level 8, with no regard for tactics or companion choice. The difficulty choices only seem to matter before you start unlocking crafting and gaining more skills. If you're used to more difficult games, and want any challenge, I would recommend starting on Nightmare and possibly gimping yourself some other way.

    If you can stomach these three points, the game is beautiful, with memorable companion banter/lines and a hell of a lot of content. I found the combat snappy and fun, too, despite the difficulty drop-off at later levels. But the game is far from perfect, and some aspects are more than a little disappointing.
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  48. Nov 25, 2014
    7
    I wasn’t too sure how to take Dragon Age: Inquisition at first, the beginning of the game had a lot of action and information thrown at me whilst I tried to work out how to use the new combat system and the talents that just spring up from nowhere. After a few solid hours of gameplay the game just plateaued for some time and it took some old school RPG grinding techniques to get throughI wasn’t too sure how to take Dragon Age: Inquisition at first, the beginning of the game had a lot of action and information thrown at me whilst I tried to work out how to use the new combat system and the talents that just spring up from nowhere. After a few solid hours of gameplay the game just plateaued for some time and it took some old school RPG grinding techniques to get through it, but once that all passed it was like opening an oyster and finding a pearl inside.

    Interesting characters and a seamless flow of questing brought to life the rich lore and the humongous world of Thedas. When looking at the game with a critical eye different things started to feel quite bland and unnecessary when it came to enjoying Dragon Age. The starting area, The Hinterlands, starts out great when learning abilities and the basic tutorial, but the hand holding becomes tiresome and I found myself wanting more from an open world title.

    I kept coming back to the question “is this actually an open world?”.

    In any open world game you are punished for being too reckless or… stupid, I found that Dragon Age: Inquisition was more linear than I would have hoped. At the game launch, I was only able to play through the first area, acquiring a horse and fast travel markers; at home I was disappointed due to the fact that everything was split into sections which took away from the “open world” gameplay.

    When thinking back on how this game made me feel and the experiences I had with the title, nothing impressed me more than the casting of the characters. The voice acting is mostly fantastic; pretty much every character has a great script and story behind them. Meeting a new party member comes about with some nice story and different dialogue options that add to the encounter. I found myself just wasting time with inquisition questions just to hear the voice acting at work and I don’t regret one second of that. When adventuring out in the wild, your party members will have conversations with one another which have been scripted for different character interactions. I usually kept the party members who had the most interesting dialogue sequences.

    The war room was another highlight when discussing the unique RPG style of Dragon Age: Inquisition. Selecting council members to participate in the questing and exploring kept the game more interesting and dynamic. Missions that council members could go on sometimes ended in new areas becoming accessible for questing, levelling up and generating “power points”, Power points is what allows you to send council members on missions to gather information and unlock areas. Although the war room is a good addition to the game I was left feeling like more could have been done with it. Something more on the lines of a chess-like mini game or dialogue choices that could fail missions instead of knowing you will succeed every time would make it less of a chore.

    It is clear that BioWare made this game, from the dialogue options to the story direction, Dragon Age: Inquisition has all the typical BioWare trademarks. Being able to have sex, say anything insulting you’d like and be as uncharacteristically nice for a change, it's all in there.

    The lore of Dragon Age is great, Chantry, the Maker, Templars and Mages, and most importantly demons and dragons. For most players, they will not discover a dragon until 10 hours plus in the game because the game is just that pack of dialogue and hand holding. For new players this can be seen as a ward against Dragon Age and it does not try and get the new player involved which is a shame to say the least.

    Rushing through the game doesn't help either. The game doesn’t want you to be the next Completionist but it wants you to explore every part of the map for you to get the most out of Dragon Age.

    I wish there was more action and information about the happenings of Thedas in the first few hours, it would have been that push I needed to not sleep at all is the true sign of a great game. I like being a complete wreck when going to work in the morning with tales of triumph and defeat ultimately confuse coworkers.

    The talent tree system is a little lack lacklustre. The three classes; rogue, mage and warrior all have pretty stock standard specialized abilities with one or two good ones thrown in for the fun factor. I feel as if a combat system built around an average talent tree is not good enough for a game that consists of over 100 hours of gameplay. Getting bored with the abilities of three classes shouldn't really happen in a game like Dragon Age: inquisition but it happens now and again.

    Putting the player into a world of magic and mystical lands, Dragon Age: Inquisition is a fantastic game to anyone who is dedicated enough to put in the endless amount of time and effort required. Venture forth, into Thedas where adventure, glory and an inquisition to rival all inquisitions will begin.
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  49. Nov 29, 2014
    7
    There is a lot to like about Dragon Age Inquisition. It has a big sprawling world (well, it's got a bunch of large contained regions rather than a single world), its got interesting and well voiced characters, and a pretty decent story (not sure if it is as good as Origins or not still).

    Unfortunately it is a buggy world. There's a lot of animation clipping, companions in your base
    There is a lot to like about Dragon Age Inquisition. It has a big sprawling world (well, it's got a bunch of large contained regions rather than a single world), its got interesting and well voiced characters, and a pretty decent story (not sure if it is as good as Origins or not still).

    Unfortunately it is a buggy world. There's a lot of animation clipping, companions in your base sometimes don't appear and you have to leave the area and return for them to show up, there are a host of bugged quests ranging from missing NPCs (reloading and doing it again generally works) to more mysterious quests that simply won't clear for no apparent reason. It also has DirectX issues and if you're unlucky you can suffer numerous CTDs.

    However, the worst bug is related to a returning character who depending on your decision regarding them can CHANGE your character's voice. There is nothing more immersion breaking then after 15 hrs of playing the game to suddenly have your character's voice change. This bug is probably the most damning and 10 days after the game's release it has still to be fixed.

    A lot of people complain about the PC controls, I didn't find them too bad. The tactical combat is pretty poorly done. You don't really have much in the way of options to control your AI companions and the camera doesn't zoom out nearly far enough. Combat isn't too bad, it is fun and colourful and people can argue it's shallow, but for the most part I found it fun enough.

    If your a hardcore RPGer you'll probably be very disappointed with the very limited skill trees. DAI is definitely no Path of Exiles when it comes to giving players choice and scope in leveling and building a character, but it's adequate.

    All in all, DAI is a good game. I would really like to give it an 8 or 9 out of 10. However, at this stage given the number of bugs (particularly the voice change bug) I'm going to give it a more modest 7.
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  50. Nov 21, 2014
    6
    I love the game except for the controls. They are not thought out well. I really can't imagine any developer who thought out these controls ever actually played with mouse and keyboard. It's unergonomic, clunky, clumsy, you name it.

    It would have been 9 out of 10, if only the controls didn't annoy me to hell.
  51. Nov 27, 2014
    6
    I never felt like rewriting my review as with this one: Dragon Age Inquisition the console port.
    Bioware marketing department does extremely well job of selling crap and overhype games.
    Even that 'tutorial' part makes the game seem like able but soon as you get into real game play the hype magic wears of and then you feel used... Yes the UI and control scheme suck hard for PC and its
    I never felt like rewriting my review as with this one: Dragon Age Inquisition the console port.
    Bioware marketing department does extremely well job of selling crap and overhype games.
    Even that 'tutorial' part makes the game seem like able but soon as you get into real game play the hype magic wears of and then you feel used...

    Yes the UI and control scheme suck hard for PC and its obvious exactly what they had in mind when making them. You cant click on stuff at all and worse change of all was to remove high light item button and replace it with some thing that does ping and highlights items around you but range is extremely limited and you don't see letters of stuff that you can loot but just faint light which blends in most background which results in panning camera around like mad monkey just to loot stuff.

    Tactic camera is terrible, its focus point is cursor and it always keeps elevation with it which gives you motion sickness from constant zooming around. And it cant pass trough collision which makes it extremely frustrating in doors as it will zoom directly into your char head and you wont see anything.

    Over all game it self is too much mmo-ish, bland one dimensional boring side quests while main quests are somewhat more interesting but similar to mass effect ones in terms that you have 2 roads that will reach the same goal. While i mention that Mass Effect you could even say that Dragon age follows Mass Effect footsteps where ME become pure shooter Dragon age will soon become pure button masher.
    Still must say that one good thing, that they did was not to slap number 3 on this one but rather named it just Inquisition as its really different game just in same game universe.

    It could be said that combat is being held back by its dragon age roots as dependency on NPCs is what makes it frustrating as their AI is poor and combined with lack of customization that DA:O had doesn't help either.

    They tried hard to come up with some mixed system but obviously lack of time stop them from polishing it out and final result is that you have game that feels off in many ways.
    You can only pick if your NPC will use certain skill, spam it or not use it at all. So playing with friendly fire on(which added more substance to combat as you had to take care about your own aoe) will most likely cause them to kill them self or your whole party.
    And game is too easy only some bosses are somewhat harder (unless you play on hard) but in reality it comes more to your level and gear, again that mmo-ish part kicks in.
    Playing game on hardest difficulty is somewhat interesting as you actually have to plan and use tactic mode but you will soon get annoyed by its camera, controls and what not.

    With all that being said game sure have huge amount of side crap to do, while they failed at quality they sure did make up with quantity only question is can you be bothered enough to see it all.
    Combat is hit or miss and there are even some side distractions similar to vistas in assassins creed and load of collectable codex entry.
    Sad as it might be even with that all this is one of best Bioware RPGs as of late and that is just telling how low the company has fallen.

    I still give it 6/10 as its not bad game just not as good as some claim it to be.

    So there are only 2 possible outcomes: you will either love the game or hate it with passion.
    If you liked more DA2 coz it was more flashy and forgiving(casual even) then its quite possible to like this one as well.
    But if you liked DA:O for its combat, quest diversity and the fact that it was first modern RPG that managed to preserve that crpg feeling then you will hate this one with passion.
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  52. Nov 30, 2014
    7
    First I want to ask, do we all play the same game? I mean seriously, all those ones and zeros are absolutely ridiculous, or you people don't know what are you buying.. I spent 55hours already and I'm probably not at 50% of main story yet, which is really great so far.

    This game is absolutely massive, the world is huge and the things you can do in the game is mind blowing, many hours of
    First I want to ask, do we all play the same game? I mean seriously, all those ones and zeros are absolutely ridiculous, or you people don't know what are you buying.. I spent 55hours already and I'm probably not at 50% of main story yet, which is really great so far.

    This game is absolutely massive, the world is huge and the things you can do in the game is mind blowing, many hours of dialogues which are cool, well written and can tell you all the lore of whole franchise, the characters are great and each one of them very individual, they react to you differently based on you choices and finally the world is so huge with plenty very interesting places to discover.

    On the technical side, game looks stunning, beautiful art design, good lighting, and it runs really well on my mid-range pc.(high/mid settings @1080p). Oh, forgot to mention, audio in general is also brilliant.

    Now the bad - well when you pick up for the first time, controls feel slightly clunky, but you can get used to it (should be patched hopefully). But I assure, it's not that bad like some say. And looting is.. well it's annoying, because character won't go to pick by himself (you have to manually move him near the loot). But these are minor issues and you can easily get used to them.

    Now some answers to critique on those ridiculous negative reviews:
    - pirates, don't be kids who didn't get their lollipop. I'm not fan of Denuvo, but doing this **** with copy/paste negative reviews, up voting those bad, down voting good is silly. Don't **** on game just because you can't play pirated version. I guess main reason of this mess going on here.
    - it's not continuous open world and it's a good thing. because you get bigger variety of environment and zones are large enough.
    - some consolish issues with controls are not that bad to drop the game.
    - side quests while being mostly generic are not bad. They are optional and have one purpose - to help explore the world (you don't even have to return to npc) and finally, nobody forces to do them.
    - game is not slow, unless you spend all your time in hinterlands. This is a tutorial zone to help new people to learn the game better and help to get used to it. You can skip all those bring x of y quests and move on to business
    - No, nobody forces you to listen to every single dialogue, tho I love them and find them accent of this franchise.
    - No it's not spiritual successor of Origins, it's not that heavily tactical game, tho if you really wish, it can be. Play on hard or nightmare and you will see you need to individually make order for each action and make reasonable decisions. And action approach is not necessarily bad if it is done right. I also hopped for tactical style like in Origins, but I'm not disappointment. This game is all about story, lore and characters, if you need tactical approach, go play Divinity Original sin.

    This game is definitely worth buying. Which nowadays single player game can provide 100hours of gameplay or more? It feels great, it plays great. -1 for minor issues here and there, so 9/10 is fair.

    And don't mind those red reviews, those are EA long term haters, pirates who hate denuvo, or typical "0 voters". If you want more honest information, go watch some YT reviews (for example Angry Joe) or any other objective reviewer from youtube community., Peace out!
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  53. Jan 18, 2015
    7
    Overall I enjoyed the game, but they did lack a few things that need to be changed for future DA games. The combat was not good, the camera was even worse! And a good portion of the non-story quests seemed pointless and uninteresting. The graphics however and characters + main story were decent in my opinion. Will continue buying DA games in the future if they improve the combat andOverall I enjoyed the game, but they did lack a few things that need to be changed for future DA games. The combat was not good, the camera was even worse! And a good portion of the non-story quests seemed pointless and uninteresting. The graphics however and characters + main story were decent in my opinion. Will continue buying DA games in the future if they improve the combat and camera system! This is just my 2cents Expand
  54. Mar 2, 2015
    7
    This is a good game, but it's still miles away from the original Dragon Age: Origins. And Dragon Age: Origins was miles away from Mass Effect and KOTOR which were miles away from Some older Bioware games. My point being - Play DA: I, it's nice, but it's a fact that Bioware is going backwards.
  55. Nov 23, 2014
    7
    I am not sure what all the fuss is about... This game deserves neither a 0 nor a 10 - it is clearly fanboys or bioware/EA staff posting the 10's and pirates and haters doing the 0's. I bought the game tentatively, knowing that the reviews were very mixed., and knowing I could get my money back from EA within 24 hours of launching the game if it was that bad... I played it today. I have noI am not sure what all the fuss is about... This game deserves neither a 0 nor a 10 - it is clearly fanboys or bioware/EA staff posting the 10's and pirates and haters doing the 0's. I bought the game tentatively, knowing that the reviews were very mixed., and knowing I could get my money back from EA within 24 hours of launching the game if it was that bad... I played it today. I have no idea what the complaint is about the DRM, I wouldn't have even known it was there unless I read these reviews. I bought the game from Origin, downloaded and launched. Job done.

    Over all from about 5 hours play it seems like an enjoyable game. Are the graphics the best? - no. The Witcher 2 (which I am replaying at the moment) pisses all over this graphically, but it is a different game. The graphics are OK (on maximum), sometimes they look good, at others they looked aged, but it is not the be-all and end-all. The controls are buggy and the cuteness are laggy but the latest Nvidia drivers helped a lot there.

    The game play I have seen is OK, not amazing, but I am only just starting out. I intend to keep it & shelf it
    for 2-3 weeks and wait for a patch or two before I start a serious play-through. I think it will be a good game over all and I have no idea why there is so much hate around. People really need to calm themselves down. If video games leave you this angry, stop playing them and get another hobby.

    I will aim to amend my review later on if things suddenly get really bad.
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  56. May 13, 2015
    5
    Gave this a score of 8 when it was fresh, but despite beautiful world and characters, great attempt at story etc it ends up playing like a single-player MMO. Repetitive, and loses verisimilitude (realism) when as the leader of the whole inquisition you have to do item collection quests given out by lowly soldiers. Combat doesn't engage you. Same old, same old. I might never finish thisGave this a score of 8 when it was fresh, but despite beautiful world and characters, great attempt at story etc it ends up playing like a single-player MMO. Repetitive, and loses verisimilitude (realism) when as the leader of the whole inquisition you have to do item collection quests given out by lowly soldiers. Combat doesn't engage you. Same old, same old. I might never finish this game. Disappointing... Expand
  57. Nov 21, 2014
    7
    I have 10 hours in the game. Still in the first map, is vast but most of the quest are mediocre, but some are alright. The combat was hard to get to used to (i play on PC). But at the end what is important is if am having fun with the game and the answer is yes. But please Bioware, stop making PC ports based on the console version of the game.
  58. Nov 19, 2014
    7
    Let me open with this, Dragon Age Inquisition is a good game. I am enjoying putting so many hours in it and don't regret the all nighter I pulled the night it came out, and I would love to give this a 8/10.

    Unfortunately for PC the are problems. First and foremost, and honestly the worst offender (yeah everyone crying about "auto attacks" and "poor menu" and all that minor griping this
    Let me open with this, Dragon Age Inquisition is a good game. I am enjoying putting so many hours in it and don't regret the all nighter I pulled the night it came out, and I would love to give this a 8/10.

    Unfortunately for PC the are problems. First and foremost, and honestly the worst offender (yeah everyone crying about "auto attacks" and "poor menu" and all that minor griping this is what a real issue is) is that something is creating massive CPU usage on the main menu and load screens. I've heard it's the DRM, but I will swear to nothing as I am not positive as to the cause. On load screens processors are spiking to 90-100% usage and there is a high chance of it causing a thermal shutdown of your computer with insufficient cooling. Until that gets fixed, I would recommend anyone interested in this game to ensure good cooling for your processor.

    Now then, other things that have been brought up is lack of auto attack, though you can simply hold one button (M1, R, or whatever you assign), so it's not that big a deal. The menu however, does leave one wanting as not very many items are displayed at once, and could use general improvement. I also saw complaints about not being to click to interact because it is attack. Yes, left click attacks. Right click will interact, and as usual the camera can also be controlled by holding right mouse button.

    Moving on past addressing some of the complaints with a bit more clarity, things about the game itself. It is, as has been said though some people don't seem to get, NOT open world. It has very large areas for you to explore, but it is not one seamless open world. The Hinterlands in particular so far (I have not finished the game) are a very decent size. Leveling up is different as well. You no longer receive attribute points, only skill points. Different skills will grant different stats, meaning you will have to take into account both skill effect and the stat bonus when deciding what to put points into.

    Each piece of equipment has different upgrade slots instead of just the old rune slots now. For example there's no gauntlet item slot now, it is an upgrade slot on chest armor. There are recipes scattered about and the crafting materials to create items are pretty well varied with each material giving different effects depending on what slot type they are in. I like the crafting, however the downside is if you require a new sword for your warrior and don't have enough of the material that gives strength, you will have to go out and find some more which at times can be tedious unless you have a good grasp on where to find the different materials.

    Default keybindings are somewhat wonky for those used to Dragon Age on PC, but all the buttons can be reassigned so I doubt anyone who takes more than two minutes will find issue with that.

    The story as far as I have gotten has me interested. I'm enjoying the political background of it , trying to overcome the people decrying you as blasphemous or other things, and the inner conflict of people within the inquisition (such as Mages and former Templars working together). Party banter can reveal new aspects of your companions that may not have shown in early chats with them and the voice acting (to me at any rate) is good with most characters.

    Graphics are (on good settings) nice and shiny, and I mean shiny quite literally in some cases (lips being the one I most often seem to notice). Character creation is pretty good, though I feel some more hair variety would be better.

    Finally, combat is a bit more fast paced, and some changes were made for stamina/mana. Stamina and mana now are simply 100 (at least right now, there may be ways to increase I just haven't come across yet, plus I haven't checked the actual number value for it in a couple levels), and so instead of building up a large pool that regens slowly in combat, it is a small pool that more quickly regens. There are several passives for each class that helps with stamina regen and they become important fairly early on. Animations have been improved and spell effects look nice, but from what I'm seeing the trees it looks like some of the big destruction spells aren't really there (like Inferno). Also, healing spells have been removed (except for revive), putting instead an emphasis on buffs like Barrier, basically a spell that grants a second health bar to allies in an aoe. Potions are given a higher priority and have several different types as well. Unfortunately you can no longer fully customize party tactics either.

    TLDR/Closing: Overall I am greatly enjoying myself. There is certainly the smell of console port, and combined with the load screen/main menu cpu usage, it takes away from what could have easily been something I'd give a 9/10 to. With the return of custom tactics, a better item menu, some bug cleanup and the fixing of the massive cpu hogging on load screens, this would be an amazing game. As it is, it is still very fun.
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  59. Dec 6, 2014
    6
    The good:

    Beautiful environments that do not repeat as in some previous BioWare titles. Excellent new engine. Quality new characters (Sera and Dorian) and return of Varric, the best character from DAII. Epic scale storytelling. Great voice acting from Alix Wilton Regan and new companions. No "female armor" issue and doesn't capitulate to misogynist male gamers like most RPG titles.
    The good:

    Beautiful environments that do not repeat as in some previous BioWare titles.
    Excellent new engine.
    Quality new characters (Sera and Dorian) and return of Varric, the best character from DAII.
    Epic scale storytelling.
    Great voice acting from Alix Wilton Regan and new companions.
    No "female armor" issue and doesn't capitulate to misogynist male gamers like most RPG titles.

    The bad:

    Less actual quality quest time than any previous BioWare game, replaced with time wasting fluff quests.
    Environments are huge but entirely lacking in interesting or meaningful content.
    No real cities (Val Royeau is just a cheap shell.)
    Cardboard protagonist with dull dialogue and essentially no background, history, or family. A huge contrast from Hawke, who, with Bethany and her family, were among the most vibrant characters of DAII. Also a bad contrast from DAO, where background felt like it mattered. The deadness of the protagonist also means her interactions with other NPCs are less believable.
    Outside of the main cast, most NPCs are of the one-dimensional Elder Scrolls type.
    Important choices from DAII (particularly Mages vs Templars) have essentially no impact on anything here.
    Console-esque gameplay and total disregard for PC gamers regarding controls.

    In short:

    BioWare is milking out on the trend towards huge environments (at the expense of interesting ones), timewasting quests, mindless gameplay, and console domination, while attempting to retain some vestige of their earlier work. In the end we get a game I still like better than Skyrim, but that is considerably worse than even Dragon Age II.
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  60. Dec 18, 2014
    6
    Great game, I played like 30 hours. Some issues with loading times, tactical camera a little buggy and some crashes without error prompt. Huge areas, nice combat (+ or less like origins), wonderful exploration and nice loot system (it would be nice an auto-loot, but for me is fine). So why a 6/10, because when I started I was hopping to have romance relationships with anything that movesGreat game, I played like 30 hours. Some issues with loading times, tactical camera a little buggy and some crashes without error prompt. Huge areas, nice combat (+ or less like origins), wonderful exploration and nice loot system (it would be nice an auto-loot, but for me is fine). So why a 6/10, because when I started I was hopping to have romance relationships with anything that moves (even the dark one), but no I got fu..ing corridor in romance options. I mean the non linear exploration is not just for physical spaces is also for the relationship you forge with the npcs. Damn you Bioware, you ruin another title. Expand
  61. Dec 19, 2014
    7
    This review contains spoilers, click expand to view. This is a good game, but it is not a great game. It has better graphics than its predecessors, but that's about it. The combat, sadly, has little depth. I remember doing combos all the time in DA 2 with my mage and my party warriors, but there are very few combos in this game. There is no blood magic and a mage has very few satisfying skills and almost no auras. I had to pause the game a lot when I played DA 2 and think about the combat strategy, but here there is no thinking involved and I have never paused the game even once, apart from targeting skills, and was just killed by a dragon once on normal mode. Is that a good thing? You decide. Also, I don't like any of the female characters in this DA. I loved Morrigan. And I miss the Mabari bloodhound. Still, nice maps and it has a more open world than the games before it 6.5/10 Expand
  62. Mar 7, 2016
    7
    The game is certainly one of the better Bioware efforts. Large world, much to explore, if you're into that kind of stuff and some interesting characters.

    Three reasons, why I don't rate this any higher. This doesn't even try to give the appearance of being ported to PC. It's just playable on PC. Slapped on. Smoothly, I give them that. But if you haven't got a controler to hook up,
    The game is certainly one of the better Bioware efforts. Large world, much to explore, if you're into that kind of stuff and some interesting characters.

    Three reasons, why I don't rate this any higher.

    This doesn't even try to give the appearance of being ported to PC. It's just playable on PC. Slapped on. Smoothly, I give them that. But if you haven't got a controler to hook up, you're in for some fingerbreaking experiences. I am among the lucky ones, owning an Xbox controler, which I haven't hooked up for several years. So I can enjoy my game, but this isn't any excuse for the shoddiest port I've ever seen. I tried to play it with keyboard and mouse, as I'm used to, but that's hard labor and not at all an ejoyable experience. Folks, nothing wrong with designing for consoles, but if you want to cater to PC also, take care of the controls and the UI. This is abysmal.

    Second minus is combat. I much rather play my games relaxed and don't care much about combat difficulty. But this is even too easy for my tastes. It boils down to button mashing. Nothing else involved. The major thing, you have to look for, is friendly fire. It does much more damage to your party than the enemies. So I turned it off, since my party killing their own, doesn't add to the absent challenge anyway.

    Third minus, as is usual with every game today, are the FedEx quests. It's not my biggest gripe, since it happens all over the board, with every game. As opposed to others, I don't even find it boring, since I always had a collector instinct in games. These quests give you some reasons to explore the maps and there's almost always some interesting loot involved. Minus nonetheless, since it shouldn't be an excuse to not include at least some challenging quests.

    So, it's a 7 for me. An enjoyable experience, given that I have a controler. It would be much less, if I was stuck with keyboard and mouse. This, for me, is the cardinal sin on the PC platform.
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  63. Feb 17, 2015
    7
    Pros

    It is always good to start on a positive note…I think. With that, let’s talk about Thedas. It really is a beautiful world and exploring new regions within it are refreshing and awe-inspiring. The Desert Oasis and Western Approach in Orlais, for example, are rich terrains that provide a nice retreat from the mountains, woodlands, deep roads and walled cities that are so common in
    Pros

    It is always good to start on a positive note…I think. With that, let’s talk about Thedas. It really is a beautiful world and exploring new regions within it are refreshing and awe-inspiring. The Desert Oasis and Western Approach in Orlais, for example, are rich terrains that provide a nice retreat from the mountains, woodlands, deep roads and walled cities that are so common in fantasy games. Those areas are still beautiful and full of detail but the new regions really inspire the explorer within.
    The main story is good, albeit short. The protagonist character is likeable and his/her role as The Inquisitor is mysterious and meaningful. The party companions like to talk about themselves, a lot. This offers hours of dialogue in itself. This can range from mundane to interesting but all in all it adds depth and personality to their identities. They also provide amusing background banter while wandering about. Varric, in particular, provides a very humorous commentary as he saunters beside you throughout the land.
    Both the ambient sounds and music are fantastic. The audio and visual aspects of this game make it feel like you are back in Thedas once again and Thedas is a wonderful place to be, (if you can get past all the demons, racism and dirty politics.)
    The number one shining gold star that DA: Inquisition earns is for the dragon battles. These battles are tough, require strategy and are truly enjoyable. The dragons are big, have different elemental attacks and immunities, and require proper potion management. These battles are easily the best part of the game—that could be even better if the tactical camera worked properly.

    Which brings me to the Cons.

    Bioware made promises to the PC fundamentalists that they were including them in the production of this game and the tactical camera was the primary element they dangled in front of those discouraged by DA2. Bioware dropped the ball on this one, massively. The tactical camera can best be described as clunky, confusing, frustrating and even useless. The best way to enjoy this game on PC is to abandon the hope of ever using the pause-and-play element—except during big boss battles when it is painstakingly essential.
    So what if DA:I is an action RPG and not a tactical RPG? At least the combat is still fun, right? Well, mostly. It is fun but often the camera controls can be distracting. Sometimes the best way to win a fight is to simply mash the left-button and spam your character’s most powerful attack resulting in a rather lackluster experience.
    Magic users will find the available spells fairly uninspiring. Spells are limited to the elements and do not offer anything original. Chain lightening, fireballs and blizzards are spells we have all used many times before. Beyond that, both spells and non-magic attacks are limited to eight per character, a result of being restricted by the number of buttons on a game controller. Many in the PC community see this as further evidence they have been overlooked and excluded from Bioware/EA’s demographic pool.
    There is a lot of loot in the game. Unfortunately it’s mostly useless. It does convert to gold easily, but that too, is mostly useless. Gold piles up much faster than one can spend it. And honestly, there isn’t much to spend it on. Schematics and recipes are worthy purchases. However, the best weapons and armor in the game are crafted and not purchased or dropped.
    The focus on crafting is cool. The problem that lies within is that it becomes tedious and time-consuming to gather resources, craft, upgrade, and equip all of the party members (ten—including yourself) with level-appropriate gear. The crafting system itself requires you to utilize several different workstations and inventories which produces a rather cumbersome experience. Even then, even when the equipment is sufficient, there is a feeling that the game lacks anything unique or valuable.
    All in all, a good story can redeem a game with mechanical or style flaws and still be very enjoyable. As mentioned earlier, the story is good. However, the ratio of time dedicated to the primary storyline is very short when compared to the hours upon hours that one can spend running errands and collecting resources. The errands are good for leveling up, acquiring support and helping widows find remnants of their massacred lovers. Collecting resources even feels important for a couple hours. Eventually though, being incessantly attacked by bears and wild dogs becomes a nuisance. DA:I would benefit greatly from a better balance between more story and less fetching.

    Minor Gripes and Peeves
    -NPCs are brick walls that do not budge.
    -Clunky looting controls and unnecessarily long resource picking animation.
    -Quest items mixed with valuables creates confusion.
    -No blood magic.
    -No backup/secondary weapon slot.
    -So many bears.
    -Couldn’t get a pint of mead or a flagon of ale in the pub.
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  64. Apr 2, 2015
    7
    An above average game at best. When comparing it with masterpieces like dragon age origins, Knights of the old republic and Baldur's gate 2 this game is a huge disappointment. It is clear that the developers in bioware that made awesome rpgs have been long gone since origins and we are left with less talented developers that want to go for the casual gamers. With all that being said, IAn above average game at best. When comparing it with masterpieces like dragon age origins, Knights of the old republic and Baldur's gate 2 this game is a huge disappointment. It is clear that the developers in bioware that made awesome rpgs have been long gone since origins and we are left with less talented developers that want to go for the casual gamers. With all that being said, I still enjoyed this game. Most of the characters are pretty nice except for Sera.The story is not terrible although at the beginning map you are stuck in hell in hinderlands lost in boring side quests and mmo style grinding. Overall for how many hours of content it offers, it is not a bad game but definitely not a revolutionary one. Expand
  65. Jan 1, 2015
    6
    Well, finally done - and it all sort of ends with a wimper. On the plus side, for pure hours/$ value it's great - this is a HUGE game, with a huge variety of areas. On the other side, it become a bit repetitive after the first couple areas, and a couple of them just sort of have *weird* design... hard to describe - feels like it was a mario level stuck into an RPG game.

    The combat is
    Well, finally done - and it all sort of ends with a wimper. On the plus side, for pure hours/$ value it's great - this is a HUGE game, with a huge variety of areas. On the other side, it become a bit repetitive after the first couple areas, and a couple of them just sort of have *weird* design... hard to describe - feels like it was a mario level stuck into an RPG game.

    The combat is pretty fun, but becomes repetitive pretty quickly. I played as a mage and part of the problem is that I achieved high level spells very quickly so there really wasn't a whole lot of reason to strive there after.

    The story is vast, if a bit disjointed. There were times when I was pretty confused as what to do, and other times I was just kind of... bored. Not much of the story really grabbed me - it's basically stop the ancient evil that wants to destroy the world.

    The graphics are truly astounding and kuddos to the developers for this.

    So, how do you rate a game? I think one of the primary criterion would be do you want to play it again? In truth I have very little desire to pick the game up again - even as a different character - so all, in all I give it a 6.
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  66. Jan 23, 2015
    7
    Played to level 16 so far and I'm largely impressed by
    - the scale and ambition of the storytelling
    - the choices to be made (or at least the perception of choice) - some of the spectacle is great On the downside - Some of the housekeeping stuff is a bit of a drag (bags, armour upgrade etc.) - Things are getting a little repetitive - "ok lets close yet another rift" - The skill
    Played to level 16 so far and I'm largely impressed by
    - the scale and ambition of the storytelling
    - the choices to be made (or at least the perception of choice)
    - some of the spectacle is great

    On the downside
    - Some of the housekeeping stuff is a bit of a drag (bags, armour upgrade etc.)
    - Things are getting a little repetitive - "ok lets close yet another rift"
    - The skill tree feels like an over-simplification vs previous outings

    Still. Fun game
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  67. Jan 11, 2015
    7
    First of all, I would advise not to pay attention to any review that gives this game a score lower than 5 or higher than 8-9. In my opinion, it was a decent game, but not a masterpiece.

    CONS - The tactical camera is not half as good as in the previous games. It does not provide a good perspective of the battlefield and gets stuck on terrain elements. When fighting indoors, it does not
    First of all, I would advise not to pay attention to any review that gives this game a score lower than 5 or higher than 8-9. In my opinion, it was a decent game, but not a masterpiece.

    CONS
    - The tactical camera is not half as good as in the previous games. It does not provide a good perspective of the battlefield and gets stuck on terrain elements. When fighting indoors, it does not work as it should, as it doesn't allow you to have an aerial sight of the combat.
    - You can neither select your whole group, nor click on the place you wanted to go to. If you want to collect items or loot, you have to move close to them since you can't click on them and see your character move towards it to do it (I found this incredibly annoying).
    - Some passive skills make little or no sense since the benefits they provide are very circumstantial. Activated skills only have one upgrade (they generally had two in DA II).
    - Certain skill builds allow your party to become nearly invulnerable (I admit it requires careful planning, but it is something that I consider that should never happen). Plus, the enormous amount of healing potions provided during that main quests makes them barely challenging.
    - Tactics are so simplified that the margin for customization is almost nonexistent (I am glad I never use them).
    - Combat mechanics are totally different for your party and for the enemies. Enemy mages only cast runes and barriers. Enemy warriors only use bull rush or whirlwind. Enemy rogues only use stealth or full draw. To compensate this lack of skill variety, they are given a ridiculous amount of health points. Their AI apparently doesn't allow them to see beyond the room they are in.
    - Side quests (and most war table operations) have no impact on the epilogue (not even the most relevant ones). Many of them are based on collecting a large amount of scattered objects.
    - I also missed gifts for companions. Not indispensable, but it would have been interesting.
    - The "no healing spells" thing would have been great... if you couldn't quick travel anytime to get more free potions. Quick travel should have been limited to travelling between camps/settlements in order for that idea to work properly.

    PROS
    - The story is pretty good. More interesting and well written than most people would admit. Presents you with some hard/ambiguous choices.
    - Companions are well written and developed. They personalities are complex and appealing. They have a fair amount of dialogue.
    - The maps are beautiful and huge. Wherever you go, there is always something interesting there.
    - You need not visit all areas in order to complete the game. This means that some maps are entirely dedicated to secondary quests (some of them are hard to find).
    - Some side quests are quite interesting. Puzzles are also well done.
    - It has an epilogue with many different endings. Though it is not as good as Origin's one (which reflected many more choices), it is pretty decent.
    - You can see the effect of some of your actions. When you complete certain quests, the areas or the enemies present in them, change. Companions and advisors comment on your progress or decisions.
    - Dialogue is better than in DA II, both in quantity and quality. You are told when your companions like what you say, but there isn't an approval bar (something that I consider good).
    - There are skill combos. And the game doesn't tell you how to make them (I think this is good as well). Focus-powered skills are also interesting.
    - I liked the "click to search" idea. It is something new that makes harder to miss important quest-related items, while adding the feeling that you are truly looking for something.
    - The new potion-making/upgrading system is, in my opinion, the best of the series. The limited amount of potions is also a great idea.
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  68. Jan 6, 2015
    6
    it´s a really good RPG for average player, but for me, as a real nerd, it´s not enough...

    you never feel like actually getting a lot stronger...your character level by their own, only skill points are given away by you. Items...you find items 5 level higher as you are, useless if you reach that level. If you once find a good print, you craft a weapon which will be by your side for
    it´s a really good RPG for average player, but for me, as a real nerd, it´s not enough...

    you never feel like actually getting a lot stronger...your character level by their own, only skill points are given away by you.
    Items...you find items 5 level higher as you are, useless if you reach that level. If you once find a good print, you craft a weapon which will be by your side for hours!! from lvl 11-14 i didnt change any item on my hero.
    Mages are very weak, the impact is only alright and u die very fast...(yes there are barrier spells and stuff, but they have cooldowns and what is a full tank mage? [don´t bother with timing and stuff, we talk about average play]).
    Fighting is actually pretty boring....i dont know...skills have no huge impact, you just use them if they are ready...but you never have this, BANG! FIREBALL feeling....enemys are way too tanky, not strong, but tanky...

    there are tons of missions, quest and stuff, but actually not that much special to explore or find...like in skyrim or dragons dogma.

    they talked about a living economy, but you dont feel any of this...there is no strategy part at all.

    Graphics, awesome, the world is so pretty with all its details....9.5/10!
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  69. Dec 2, 2014
    7
    This is my first game of the saga and I like it. In my opinion, this game is so incredible, there are four types of breed and you can change someone. You can customize the breed what you choose. The multiplayer is a survival mode, you do missions and the objective is finish the mision and get some objects. I play the game in a GTX 760M 1080p 60 FPS low settings

    Perhaps, the game has a
    This is my first game of the saga and I like it. In my opinion, this game is so incredible, there are four types of breed and you can change someone. You can customize the breed what you choose. The multiplayer is a survival mode, you do missions and the objective is finish the mision and get some objects. I play the game in a GTX 760M 1080p 60 FPS low settings

    Perhaps, the game has a bad optimization and the cutscenes are limited on 30 FPS.
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  70. Nov 19, 2014
    7
    This review contains spoilers, click expand to view. so far an excellent game from what truly little i have seen in my 13 hours in. though the game has some troublesome bugs and lack of instructions on how to get some things (not to mention missing skill trees like blood magic) overall combat is stellar and the story line, though forced at times (convenient castle is convenient) it does a good job of keeping things moving. if you want DA:O 2.0 this will not be for you. but if you want something more like KOTOR reborn? get the game, you wont regret it Expand
  71. Jan 28, 2015
    7
    Best dragon age game without any doubt. It's even better than neverwinter nights.
    The graphics are amazing, the game runs so smooth, no fps drops or lag.
    Combat system is fixed finally, now it's more fun and more fluid. Interesting story. Dialogues are a top notch. Interesting characters. Finally EA done a great job. I give it 7/10. -1 for boring side quests -2 for using origin.
    Best dragon age game without any doubt. It's even better than neverwinter nights.
    The graphics are amazing, the game runs so smooth, no fps drops or lag.
    Combat system is fixed finally, now it's more fun and more fluid.
    Interesting story. Dialogues are a top notch. Interesting characters.
    Finally EA done a great job.
    I give it 7/10.
    -1 for boring side quests
    -2 for using origin. This was the first and the last game i bought on origin.
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  72. Jan 20, 2015
    6
    Just finished dragon age inquisition at 7:30 am this morning. I felt like I just went on a journey with my character and it's quite impressive that I got so invested in the story while also feeling equally so in emotional attachment to my companions. Truly the scope of this game was beyond grand allowing hours upon hours of exploration with beautifully crafted wide open areas to exploreJust finished dragon age inquisition at 7:30 am this morning. I felt like I just went on a journey with my character and it's quite impressive that I got so invested in the story while also feeling equally so in emotional attachment to my companions. Truly the scope of this game was beyond grand allowing hours upon hours of exploration with beautifully crafted wide open areas to explore that feel alive. I've experienced nothing quite like it before although there are many parallels to skyrim it was nothing in comparison in that aspect and many others. There was many changes to combat especially in relation to origins but I believe they were improvements. I though combat was quite streamlined in both the enjoyment of battle with the amazing variety of creatures to discover. Oh the dragons are simply amazing so much more ferocious and powerful in comparison to their previous designs. From a tactical viewpoint dragon age 2 was nonexistent unlike origins which kept true to computer based RPGs. Thankfully bio ware responded to pleas from computer gamer such as myself by finding a almost graceful blend between the two with the tactical camera. Many don't like this new addition but it's really not that bad I used it all the time allowing me to switch between my companions and use their abilities with precision. Yes it is clunky inside tight spots but I worked around that fault though it would like to see some improvements in game play. The combat visual effects speak for them self if you've seen them the magic is incredible such as my fire/rift Mage Solas throwing fire spells left and right setting red Templar's to demons alight with the wave of his hand. Personally my inquisitor was a lighting/rift Mage which was equally impressive but the warrior and rogue classes with their specializations made for strategic while still wildly entertaining. One of the greatest additions to the new Dragon Age was the armor and weapons customization which was the accumulation of the previous dragon ages various customization developments; they got it beyond right this time around. I spent so much time gathering crafting materials and schematics to create my own equipment unique equipment in the under croft while also giving all the different materials different stats makes it just that much more engaging. Plus while your down there you can upgrade your skyhold with three different major upgrades. The War Table was another pleasant addition it the series by adding a sense that there is much more going on beyond the walls of your inquisition castle and that your organization is engaging with the different areas of thedas while also letting you feel like what your doing truly matters to the world. It also gives you various things for completing the missions with the three different adviser options which i quite like they did a great job adding much more interactivity between the gamer and your organization. Although all of these positives ive hit on would be nothing without an riveting intriguing and intelligent story with all the drama action plot twists while still feeling big but grounded keeping you feeling that you are on this journey with the inquistion. Which the inner circle of the inquistion had some of the best charchters out of the entire series. Bioware has always done an amazing job writing personalitys for the game. They really felt real and not boring or over the top. I caught myself getting really attached to these charchters; wanting to learn as much as i can about them while also i wanted to earn their respect. I cant say the same for many other games out there. Our antagonist of the story was also quite the personality and his mission has brought about much change to all of thedas while opening up so much more to come for the series, This universe is incredibly expansive and i love it. I get involved in it all the developers and story writers allow you to loose yourself for a few hours while also doing a great job with the adult themes and parallels to many of the issues facing society today. It deserved the awards it won and i truly look forward to seeing a sequel announced. Hopefully the series will stick with the inquisition and the current character; allowing you to continue to control the organization you built. Or star a new one but i like where they've gone so im sure they'll think of something. Also look forward to learning more about the fade, elves, blight and just the whole universe in general that's why i dont understand why people are so critical of this game it really didn't have that many faults for how huge of a production it was. Expand
  73. Nov 26, 2014
    7
    I play the game on PC but I'm using a game-pad. I see a lot of folks complaining about mouse/keyboard and I cannot give my opinion on the matter.
    The game is very good but sometimes it feels repetitive and a bit boring. Though my decisions affected the world around me, I usually had a sense of emptiness, like interactions are a bit lacking at times (Not counting companions which are
    I play the game on PC but I'm using a game-pad. I see a lot of folks complaining about mouse/keyboard and I cannot give my opinion on the matter.
    The game is very good but sometimes it feels repetitive and a bit boring. Though my decisions affected the world around me, I usually had a sense of emptiness, like interactions are a bit lacking at times (Not counting companions which are awesome). I missed random encounters, something that happened a lot in Skyrim and Wasteland/Fallout games. It feels like it’s missing a touch of comedy. I wish there were interactions that were not voiced over (like Skyrim) so developers could add more content to these huge maps. Having to run through empty land to get to my quest does not justify having a huge map. There is a lot of content, not arguing there, but if maps were smaller, they could still squeeze all the content they added and maybe I wouldn’t have enough time to get bored while playing it.

    Pros
    1 - Maps are huge and there's a lot to see
    2 - Main and side stories are good (not awesome)
    3 - Some side quests are fun
    4 - Graphics are beautiful on PC (ultra)
    5 - Tons of content
    6 - Some skills are fun to use
    7 - Character creation is good (Excluding hairs)
    8 - Combat is fun
    9 - Companions and their stories

    Cons
    1 - Maps are huge and there's not enough to do (when compared to the size of the map). I wish there were random encounters (Not everything had to be voiced over)
    2 - Some quests are boring. Backtracking is not fun
    3 - Mobs do not level with you
    4 - Loots are mediocre
    5 - Characters and armors/items look like they're made of plastic
    6 - Hair styles are horrible
    7 - Lacks armor and weapon customization. Colors and looks are set based on mods (ingredients) you add to your armor
    8 - Lots of bugs. Nothing that prevented me from completing the game, but there are lots of bugs
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  74. Nov 24, 2014
    7
    The hate will never stop for mainstream games, which are trying to satisfy consumer needs. Dragon Age listened to the fans and made a Dragon Age, that mix the best of the first and the second series. It's a long journey, made to be your best friend in a long, winter nights. The best RPG in a long-long time.
  75. Jan 4, 2015
    7
    To start: I played this game thoroughly. 120+ hours. So I definitely enjoyed it and had fun. There were some quirks and bugs that made the game soooo annoying at times, but I just kept on playing.

    The graphics are amazing. I have a 4 year old gaming PC and it is one of the sharpest looking games I've played. Character animations and models look spectacular. Armor gleams and shines
    To start: I played this game thoroughly. 120+ hours. So I definitely enjoyed it and had fun. There were some quirks and bugs that made the game soooo annoying at times, but I just kept on playing.

    The graphics are amazing. I have a 4 year old gaming PC and it is one of the sharpest looking games I've played. Character animations and models look spectacular. Armor gleams and shines in the sunlight. The Water effects look amazing. The sound and dialog is great too. My party had usually the same 3 characters for most of the game and those 3 had dozens and dozens of conversations between each other that NEVER repeated. This is one thing Bioware excels at.

    The game is huge. There are a good 20-30 missions in the first area alone and as the other areas open up and it almost gets mind boggling as to the number of quests you have to complete. The quests are your typical RPG fare, like the find # of X objects; bring A to B. There is one mini-game where you trace constellations without retracing previous lines that I loved but it was the only mini-game. They could have used a lockpicking mini-game or something.

    I enjoyed the crafting system and crafted far superior weapons and armor then anything I found in a quest or from a vendor. Even when I slayed my last couple dragons, the loot didn't compare to what I could build so the victory was a little less sweet.

    I would have enjoyed a d20 like combat system used in older Bioware games than the Diablo/WoW type combat system that every game seems to use nowadays. I guess doing hundreds or thousands of points of damage just looks more impressive on screen. Yawn.

    Fighting giants and dragons was pretty epic, but there was a definite lack of variety in what I was fighting in 12 different areas. In a game this big, they should have added more unique enemies to fight repetition.

    The Tactical view is a great idea. You can order your 4 characters and pause during combat, but what's strange is that the first time I used it, it was so bugged that I didn't try it again for awhile. My first dragon fight forced me to use it again and for some reason it worked fine then. The first time, my character warped around the battlefield at random and ignored most of the commands I issued. Very strange.

    Another weird bug: keyboard lag. I've never had this happen in any other game. After entering a new area, the keys pressed could take a few second to respond but the mouse worked fine. I actually shut down all programs in the background and disabled the Origin overview. It was better afterwards but sometimes I still had to exit the game and reboot. Sometimes it was so frustrating that I had to walk away before I smashed my own keyboard. LOL. Also, I seemed to have a few crash to desktop when entering the War Room a few times and bugs where potions in my inventory would disappear. Not nearly as buggy as Skyrim when that first came out, though.

    One annoying issue: after having a conversation with one of my most powerful warrior/tanks.. he just left the game. With no warning a character with my best armor and weapon must have had low approval of my decisions because he...just...vanished. LOL. Luckily I saved my game before and afterwards I just never initiated a conversation with him. How about a little heads up, Bioware? Like an approval indicator which I believe they had in older games like Knights of the Old Republic.

    Dragon Age exists in is vast and unique world, but sometimes I have no idea what the NPCs are talking about. There's talk of the Chantry, the Grey Wardens and the Divine.. Andraste and the Seekers and Circle of Magi and blah, blah, blah. Sometimes I skipped through the cutscenes because they were long, dull and confusing. And, Slight spoiler: the villain is another bad guy trying to achieve god-hood through magic. Haven't they done this before in Balder's Gate? It just seemed a little bland and "cookie cutter" to me.

    In a nutshell: A huge, beautiful RPG that should have stuck to an older combat system and should have worked out some bugs before being launched.
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  76. Feb 11, 2015
    7
    Metacritic is a website that aggregates reviews of music albums, games, movies, TV shows, DVDs, and formerly, books. For each product, a numerical score from each review is obtained and the total is averaged. It was created and founded by Jason Dietz, Marc Doyle, and Julie Doyle Roberts. An excerpt of each review is provided along with a hyperlink to the source. Three colour codes ofMetacritic is a website that aggregates reviews of music albums, games, movies, TV shows, DVDs, and formerly, books. For each product, a numerical score from each review is obtained and the total is averaged. It was created and founded by Jason Dietz, Marc Doyle, and Julie Doyle Roberts. An excerpt of each review is provided along with a hyperlink to the source. Three colour codes of Green, Yellow and Red summarize the critic's recommendation, giving an idea of the general appeal of the product among reviewers and, to a lesser extent, the public. Expand
  77. Nov 1, 2015
    6
    I am a fan of DAO and even DA2, but am disappointed with DAI as a whole.

    Pro: great / enjoyable characters. I truly enjoyed Cassandra, Sera, Leliana, and Cullen. Nice seeing Varric as well. Con: The weakest cast yet - with some cast men era being annoying, mediocre, or simply unnecessary. Characters I did not particularly enjoy being around included Vivienne, Iron Bull, Blackwall,
    I am a fan of DAO and even DA2, but am disappointed with DAI as a whole.

    Pro: great / enjoyable characters. I truly enjoyed Cassandra, Sera, Leliana, and Cullen. Nice seeing Varric as well.
    Con: The weakest cast yet - with some cast men era being annoying, mediocre, or simply unnecessary. Characters I did not particularly enjoy being around included Vivienne, Iron Bull, Blackwall, Dorian, and Solas. This is more than half the cast.

    Pro: Main story missions were mostly well-done and exciting. Some of the Companion quests were also decent if not the most memorable in the series.
    Con: open world content is incredibly dull and tedious. "Filler" is not an unfair description. Since I am a completionist I tortured myself with doing most of it - I'm sure if you are not you can skip a lot of this and enjoy the game more. But if the content is so boring people recommend skipping it - why bother having it in the game at all?

    Pro: Graphics are good for a hybrid old-gen/new-gen game. World has some beautiful scenery.
    Con: World is lifeless. No real dynamic events outside a few quests in a couple of the zones. No really impressive towns or cities to enjoy as most zones do not have any settlements.

    If you have t bought the game yet - I recommend waiting until the GOTY edition is in the $20 bargain bin. And then only if you are a fan of this franchise. Else your TIME is probably spent playing something better.
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  78. Mar 12, 2015
    7
    This game is a mixed bag of awesomeness and atrociousness.

    The first thing that you have to accept to enjoy this game is the fact that it is an action RPG designed for gamepad. Not an isometric tactical RPG playable with mouse and keyboard. But if you accept that the game is pretty good. The world is huge and nice. The combat has its quirks but works quite fine. Some of the quests
    This game is a mixed bag of awesomeness and atrociousness.

    The first thing that you have to accept to enjoy this game is the fact that it is an action RPG designed for gamepad. Not an isometric tactical RPG playable with mouse and keyboard.

    But if you accept that the game is pretty good. The world is huge and nice. The combat has its quirks but works quite fine. Some of the quests are very good and inventive, but about third of them is a MMO trash. Or even mobile free to play trash. If you are a completionist, this can break your enjoyment.

    Another thing to note are the long loading times. You really should have SSD hard drive.

    So to sum it up. If you own a gamepad, have an SSD and are fine with the fact that it is mostly an action game, it is a pretty solid 7. If they cut third of the game and made the combat a little better it could have easily been 8,5.
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  79. Dec 9, 2015
    7
    This game has a good story and great graphics but the combat system is terrible. I find that I am hating combat because it feels more like a twitch fest cross between tetris and mortal-combat.

    I guess the most helpful would be for me to put the quality of the game based on the others. It isn't as good as Dragon Age I and almost as good as Dragon Age 2.
  80. Jun 26, 2015
    6
    this game has nice graphics and beautiful landscape, but the fighting mechanics compared to other games such as batman arkham, or witched 3, or shadow of mordor,
  81. Nov 3, 2015
    5
    the only think that makes this game playable is the too many quests and the large maps.
    "no think combat". just use one guy and let rest of your team do whatever they want.
    the story was nothin special...basically nothin at all but as the game goes you can stick whith.
    i never used the "stop time to make strategically moves" and nothing to change to the behaviour of your allies..
  82. Apr 16, 2015
    7
    For the most part, this game has everything you'd want from a BioWare game and if you played the other games, you should probably get this game too. The story is decent and engrossing and the conversations with characters felt realistic... for the most part (some of the characters were a bit bland compared to other people). The combat was very similar to Dragon Age 2 and if you liked that,For the most part, this game has everything you'd want from a BioWare game and if you played the other games, you should probably get this game too. The story is decent and engrossing and the conversations with characters felt realistic... for the most part (some of the characters were a bit bland compared to other people). The combat was very similar to Dragon Age 2 and if you liked that, then you'll be fine with this. I used an XBOX 360 controller on my PC and it felt great, until I learned too many spells and could no longer map them all on my controller. But hey, you're expected to make choices in this game, and your rotation is one of them.

    And with those choices, you get to choose your race again which was a welcome treat and although each race has the exact same vague opening, the game does a fantastic job with integrating your race and class. For example, I played as a mage my first time through and the game constantly reminded me or made things different because I was a mage in this mage vs. Templar world. It does the same thing if you are an Elf, Dwarf, or Qunari. In DA:2, you were always a human which was fine and all, but I missed this extra customizing feature that Inquisition and Origins really nailed.

    So overall, I think anyone will love this game, but there are a lot of little things that add up that lowered my score from a 10 down to a 7. This game suffers the modern gaming problem of being released too early. Rather than delay the game and fix all the bugs and glitches, they pushed out what is very much an incomplete game. Mind you, most of these can be fixed if BioWare/EA gets around to patching them. Things such as a shoulder floating on female human mage characters or companions not holding position when you tell them too just bog down the experience.

    Speaking of experience, for whatever reason BioWare chose to completely hack away their tactics page that you would use to give your companions auto-commands. This means that you have to constantly pause the game with the wheel (which also bugs out at times) in order to individually give commands to your companions. This ruins the experience of the game's story by completely stopping the action and making us babysit our party so that we don't die from some enemy encounter. In an effort to appeal to the most casual of casual gamers, they replaced tactics with a simple check, X, or star system that you would use to tell a companion how often to use their abilities. Gone are the commands to tell them to use AOEs on groups of enemies 3 or more or to use a heal on an injured ally at 30% health. Not that you could if you wanted to, BioWare chose to kick heals to the curb as well in favor of a barrier system that borderlines insanity. We already had barriers in the previous games so what BioWare really did was just eliminated heals and made barriers worse. In order to apply barriers you have to aim an AOE circle and pray your companions stay locally for you to barrier everyone up. Not that it matters much as the barrier itself rapidly degenerates over time and the cool down for the ability shows you no mercy in reapplying it.

    So in the beginning the game get's in it's own way. Once you have the plethora of passives, your cool downs become much more manageable and the combat becomes the joy that it once was. Even with tactics being a shell of its former self. You just have to get through that beginning stuff.

    Adding to getting in it's own way, there is such a thing as too many quests. I didn't think it was possible, but there just are too many. This would be fine if every quest gave you more depth and conversation options, but most of the time it's very WoW like with you finding some note directing you to find a person who
    happens to be dead now. And then that's it. Quest over, here's some xp, 50 gold, and a weapon that is vaguely useful. I get that this game was slated to be an MMO, but that just makes me wish they had delayed it to try and fine tune a lot of the drab and mundane quests that clog up a lot of your map and time.

    The other issue I had was that BioWare still can't figure out what to do with a character's arms. In normal conversations people are able to interact with things or make gestures, or if need be, just put their arms down or cross them. Whatever to make it natural. But BioWare makes the arms look rigged and awkward. They can't seem to point straight and they have this jerky kind of movement whenever they try to look natural.

    I'm nit picking here because the game did do the main thing quite splendidly, it was just a lot of the little things that made me groan. And a lot of things that made me scratch my head as to why BioWare did it this way when it worked perfectly well in the other installments. At the end of the day, this is a great game that in a vacuum, would be higher rated, but because it was a sequel and those sequels did a lot of things better, this game just misses the elite review that it could have.
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  83. Jun 19, 2015
    7
    Hyped this game up but it turned out to be a disappointment.

    First of all this game had too many fetch quests which bogged it down and made it boring and burned me out on some instances. Then we have the short main quest line which is at best mediocre and the ending was so safe and boring, the villain turned out to be poor and the boss fight was so easy and boring that the villian in
    Hyped this game up but it turned out to be a disappointment.

    First of all this game had too many fetch quests which bogged it down and made it boring and burned me out on some instances. Then we have the short main quest line which is at best mediocre and the ending was so safe and boring, the villain turned out to be poor and the boss fight was so easy and boring that the villian in this game had a better boss fight in DA2 legacy DLC.

    Then we have the crappy characters that i personally felt were the weakest in all three games, followed by retcons and forced implementations of SJW crap. The combat was poorly done and they butchered the tactics system which made the first two games fun. Honestly this game was my most disappointing game of 2014. Go play DAO or hell even DA2 since it has a better story and sidequests as well as a functioning gameplay mechanic.

    PS: Multiplayer sucked.
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  84. Sep 18, 2015
    7
    This is one of the deepest gameplay mechanic games you'll come across with out multiple play through's. It's rewarding once you understand each team members mechanics and can use them to your liking. Great world graphically but somewhat weak overall experience due to gimmick battles and unlively meaningless side quests.
  85. Nov 30, 2015
    7
    This game is solid, it's a bit of a single player MMO in that it's grindy and a lot of quests feel uninspired. But the tactical/action mix of combat is fun and kept me playing for around 50 hours. I still haven't completed the game, I got a bit burnt out on it and to be honest, the Witcher 3 is in many ways a superior game in a similar genre(s). This game is still fun, and it's moreThis game is solid, it's a bit of a single player MMO in that it's grindy and a lot of quests feel uninspired. But the tactical/action mix of combat is fun and kept me playing for around 50 hours. I still haven't completed the game, I got a bit burnt out on it and to be honest, the Witcher 3 is in many ways a superior game in a similar genre(s). This game is still fun, and it's more tactical than Witcher 3, so if you like tactical action combat, setting up a team of four to take on various enemies, you will enjoy this game. It's good, not amazing, but it runs well and is worth it if you can find it on sale for around $30 bucks. Expand
  86. Mar 29, 2016
    5
    After finishing the game with over 140 hours of game play time, I was *really* impressed, the game play was good, characters brilliant, lore details fascinating and the ending nothing short of epic. And most of all, that Bioware did not repeat the same mistakes they did with Mass Effect 3.... that is, until I played the Tresspasser DLC, the Epilogue chapter to the Dragon Age 3. You did itAfter finishing the game with over 140 hours of game play time, I was *really* impressed, the game play was good, characters brilliant, lore details fascinating and the ending nothing short of epic. And most of all, that Bioware did not repeat the same mistakes they did with Mass Effect 3.... that is, until I played the Tresspasser DLC, the Epilogue chapter to the Dragon Age 3. You did it again Bioware, you pulled a full retard mode in the last 5 - 10 minutes of the game. A character with motivations so dumb and contradicting that you'd think it is a joke.

    I'd say that If you enjoyed Mass Effect 3, including the starchild ending, this is for you. If you didn't... this will just give you flashbacks to that and another headache.
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  87. Apr 8, 2017
    6
    Aside from the main story, the game is not immersive in any way shape or form. the combat and the main story were the only reasons i enjoyed the game at all.
  88. Jul 11, 2019
    6
    First of all, this is not a Dragon Age game, it doesn't feel like it at all. The story is boring and dry. Only thing we hear all the time is "you are the chosen of andraste" "look at the cool mark on his hand" "inquisitor". this is a random guy/woman who got a weird mark on their hand and wants to bang people. I even prefer the gameplay from Dragon Age: Origins better than this one, it'sFirst of all, this is not a Dragon Age game, it doesn't feel like it at all. The story is boring and dry. Only thing we hear all the time is "you are the chosen of andraste" "look at the cool mark on his hand" "inquisitor". this is a random guy/woman who got a weird mark on their hand and wants to bang people. I even prefer the gameplay from Dragon Age: Origins better than this one, it's stiff and weird. Dragon Age 2 improved on it alot, but while Inquisition tried to make it more action pact, that wasn't at all what it needed. The graphics in this game was quite good, but nothing special everyone just kinda looked the same for some reason and the expression weren't that good. All the romances and characters are boring except for Varric of course. Everyone is some whiney peasant, who needs your help for everything and oh lord the romances can get awkward. everyone is either gay or too weird. And why would anyone even bang some person who just jumped out of a portal claiming they say god or something like that. There is no origin or originality to the, main character. Just a boring and stale dude/chick. This game should have been writin better and had a longer development time. And the horses where really just (retarded) they ran so weird, that i didn't even use one through my playthrough. Boring and repetetive game overall Expand
  89. Nov 30, 2017
    7
    This game was so close to be as good as first Dragon Age, seriously, things like combat system, music or companions are amazing, the story is good too, but the biggest minus of this game are side quest., they so suck. Still this game is worth playing.
  90. Jan 28, 2020
    5
    While the gameplay and graphics are great, the characters are horrible. Especially the female characters, They are downright ugly and it's not just their looks but also their personality and attitude towards other characters. After Andromeda and Anthem it time for for EA to can this studio. Bioware had a good run, but then SJW's and feminists took over. Truly sad. Oh well. With their lastWhile the gameplay and graphics are great, the characters are horrible. Especially the female characters, They are downright ugly and it's not just their looks but also their personality and attitude towards other characters. After Andromeda and Anthem it time for for EA to can this studio. Bioware had a good run, but then SJW's and feminists took over. Truly sad. Oh well. With their last 2 games bombing, they got what they had coming. Expand
  91. Oct 30, 2019
    7
    Game is still enjoyable even though it deviated from the previous 2 games. Enjoyment is subjected and it is greatly affected by our personal experience. Coming from a player that really didnt enjoy Origins and 2, this was a breathe of fresh air for me. Yes, i know a lot of complaints are coming from that the game is serviceable by playing thru a controller instead of mouse and keyboard butGame is still enjoyable even though it deviated from the previous 2 games. Enjoyment is subjected and it is greatly affected by our personal experience. Coming from a player that really didnt enjoy Origins and 2, this was a breathe of fresh air for me. Yes, i know a lot of complaints are coming from that the game is serviceable by playing thru a controller instead of mouse and keyboard but it didnt dampened my experience since i did play it with a controller.

    Story is interesting without the convoluted mess. Gameplay mechanics are simplified but I see this as a jump similar to the jump to Fallout 3 from 2.
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  92. Mar 28, 2021
    5
    Combines elements of predecessors in a pretty unfortunate way: reminiscent feelings of Baldur's Gate, dialogue system of Mass Effect and an MMO open world. Story is pretty good, but can be skipped as just a setup for 4 which hopefully turns out great.
  93. Mar 28, 2021
    5
    Frankly before playing that game I have read a lot of bad critics... and while most of them have the point, I would not describe Dragon Age Inquisition as a bad game, rather average game, which is not a success for AAA title. While it starts good, it seems varied and with a lot of high quality features, I cannot help but feel bored after some time. There is simply no motivation to go up toFrankly before playing that game I have read a lot of bad critics... and while most of them have the point, I would not describe Dragon Age Inquisition as a bad game, rather average game, which is not a success for AAA title. While it starts good, it seems varied and with a lot of high quality features, I cannot help but feel bored after some time. There is simply no motivation to go up to the end with enthusiasm, no mystery, not enugh of specific ambance making it a special experience.

    DAI will not remain in the history of glorious creations, in no way it is comparable to the Witcher 3 or Dragon Age : Origins, still it is better than Dragon Age 2 for sure.

    The story is kind of generic, little broken, but still could be followed, like an average TV series; there are some party members that I have found interesting (Solus, Cole), amusing (Varric, Dorian) or bizarre (Sera) ... and even though they are not on the level of characters from Mass Effect series or other CRPG's mentionned before, still they manage to get the job done on the limited level. During Covid-19 confinement that game managed to keep some pace of adventure, even with all its fedexes ... however with erosion of time the boredom outweights the limited storyline/background. Romances were kind of disappointingly boring, as was the supposed villain; too bad that the main one is hidden behind a DLC paywall. It can be noted that player has some impact on the gameworld, both to modify the ending and during gamplay (the main hub area of the player changes as she/he advances, side areas are also visibly impacted : it is good; on the other hand the stakes are not motivating so that in the end the changes seem meaningless. That brings us to the player character, which somehow has quite low charisma for a role that she/he is supposed to play; even Mass Effect Andromeda protagonist left me with more memories than generic paper-cut protagonist of DAI. In the end I simple did not care at all. In time the interest of player is just extinguished, despite of big beautiful gameworld and huge quantity of (mostly meaningless) dialogues done with good voice acting.

    The areas are geographically varied and interesting to see, almost like in the Skyrim. Main issue here is maybe that they are kind of generic: we have seen that before in so many other games and the lore/sidequests hardly give the shiver to discover something particularly exciting and areas do not have that much of ambiance to keep interest beyond first several hours (compare that even to the ambiance of procedurally generated Diablo 2 !). I agree with argment concerning too big number of generic "fedex" and "collections" quests: in Witcher 3 at least it had some sens and applicability for Gwent cards and crafting schemas; here it is mostly collecting random stuff, which mostly gives some quantitative "powers" to advance the game or occasionally more or less redundant rare items. The delivery of lore in DAI was simply not interesting, despite apparent formal high quality content.

    I see the big problem with limited gameplay options: the tactical camera mode is useless and broken, in the end of the day we just use autoattack all the time and not much of tactics can be applied (it is surely not as rich as DA:O or older Baldur's Gate games series). The choice of skills to use is very limited by game's own system, that boils down to the Action "RPG" type.

    I liked the OST, loved Lace Harding voice acting (mostly because it is the same voice actress as Liara T'Soni), and found generally the game to be well done on technical level.

    It remains a solid 6/10, diminished back to 5 because of hiding important main story stuff behind a DLC (EA style players trolling) ... not a legendary stuff, but not a totally bad stuff either.
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  94. Jun 2, 2021
    7
    Dragon Age: Inquisition is an RPG that gives you pretty much everything at a good scale. Good visuals, numerous quests, and different characters with other kinds of classes. However, that's also an issue.
    Its gameplay becomes tedious after a good few hours into the game, you would realize that the side quests are not that fun to do, enemies are just pure annoying rather than posing as a
    Dragon Age: Inquisition is an RPG that gives you pretty much everything at a good scale. Good visuals, numerous quests, and different characters with other kinds of classes. However, that's also an issue.
    Its gameplay becomes tedious after a good few hours into the game, you would realize that the side quests are not that fun to do, enemies are just pure annoying rather than posing as a challenge, and frames dropping at times especially during portal closing moments. Good game, but its flaws are noticeable that it might not be fun to be put up with.
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  95. Dec 24, 2022
    5
    Far away from the first game in series. Uninstalled it after 30 minutes. Disappointed...
  96. Oct 30, 2017
    7
    I came to this game wondering whether Bioware would return to form and make something good - it's been a while since they release anything worth having and for me Inquisition represented the last time I would shell out for one of their games.

    Glad I did - it's absolutely a triumph and it would appear Bioware have found some of their old spark again. The scope is epic and the atmosphere
    I came to this game wondering whether Bioware would return to form and make something good - it's been a while since they release anything worth having and for me Inquisition represented the last time I would shell out for one of their games.

    Glad I did - it's absolutely a triumph and it would appear Bioware have found some of their old spark again. The scope is epic and the atmosphere and story is great. There's always stuff to do and if you get bored doing one activity you have move off and do something else for a while. They seem to have borrowed a bit from Skyrim - though that is hardly a bad thing.

    There seems to be a lot of mmo mechanics in there and collection type questions but all in all it comes off well. The visuals are great and the music is brilliant. Characters are engaging (for the most part) though they aren't as good as the companions in the Mass Effect Series.

    Not much to complain about here - some activities can get a bit tedious but on the whole - really, really good game.
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  97. Jun 19, 2016
    7
    Needed some serious development on the play through side. An engaging story, but clunky interface and options really hindered its playability. I hope they take note that over complicating things does not make them more immersive, but simply less enjoyable. Streamlined in method of interaction does not mean you have to dumb down the interface. This would have been okay, but because theyNeeded some serious development on the play through side. An engaging story, but clunky interface and options really hindered its playability. I hope they take note that over complicating things does not make them more immersive, but simply less enjoyable. Streamlined in method of interaction does not mean you have to dumb down the interface. This would have been okay, but because they didn't let us fix it like we could with Skyrim, the game was not as salvageable. Expand
  98. Dec 16, 2018
    5
    What did they do to the Dragon Age saga...
    Gone are the days when the first opus was such a nice surprise. Even with all it flaws, I prefer the previous opus : at least skills, ui, interactions, story were good.
    Here we have some kind of boring MMO mechanics, kinda meh RTS elements killing the game.
    It's long, boring, blend. Shame really.
  99. Mar 30, 2017
    7
    I enjoyed the first 5 hours, the other 45 hours was a pain. Also, the items colors is too pastel, I really hated taking my Warrior to the field with a pinkish armor, or else. Okay, it was a good idea to use the color of the resources you gather for the crafting, but the color just don't fit.

    If you like doing meaningless side-quest, or grinding for poorly develop items, this game is for
    I enjoyed the first 5 hours, the other 45 hours was a pain. Also, the items colors is too pastel, I really hated taking my Warrior to the field with a pinkish armor, or else. Okay, it was a good idea to use the color of the resources you gather for the crafting, but the color just don't fit.

    If you like doing meaningless side-quest, or grinding for poorly develop items, this game is for you. But to be honest, I was expecting something better, I believe they tried to make this game too big and get lost in the way. So, if you want to enjoy the game, just do the Main Quests with the Companions Side-quests.

    And the bugs, I get a lot of crashing and my config. are goods. Or my companions doing nothing even if I "help" them (give direction). Or a quest where I had to find the Harlequin and it doesn't appeared ever. Oh well.

    I was willing to give a 3/10, but I think the guys who work on this game doesn't deserved a 3/10. Maybe they were not ready for the release. Who knows.

    My only hope for the future is : Please don't spoil Mass Effect.

    EDIT :
    Well, now Mass Effect is out and it's not that good. :(

    Also, I had to make a new game, because of a bug on DA:I. And I enjoyed my new play through, 2 years later. I think the hot fixes and all the patch make the game more playable. So I changed my note from 5 to 7/10.

    It's a good game.
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  100. Dec 23, 2015
    5
    I was very excited about this game, I have loved the previous games very much. That makes my disappointment feel that much more cutting. The story doesn't feel as in depth. Sure, there is a lot of things in the game to do, but so much of it has nothing to do with the story at all and has no impact on the game. By the time the actual bad guy is revealed the game is half over. It's extremelyI was very excited about this game, I have loved the previous games very much. That makes my disappointment feel that much more cutting. The story doesn't feel as in depth. Sure, there is a lot of things in the game to do, but so much of it has nothing to do with the story at all and has no impact on the game. By the time the actual bad guy is revealed the game is half over. It's extremely anticlimactic. Finishing after that feels more like a chore than an enjoyable epic journey. And, as stupid as this is, 2/3 of the way into the game I've still been unable to talk any of my companions into sleeping with me. Just not very Dragon Age-y. There are things that are right. The openness of the world and the combat are huge improvements for sure. It just would have been great to see that more of what you do tied into the story, not just 95% side things that change nothing. Overall, it isn't necessarily a bad game, just a very disappointing one. Expand
Metascore
85

Generally favorable reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 40 out of 45
  2. Negative: 0 out of 45
  1. Feb 9, 2015
    90
    Best Dragon Age so far, hands down. Pity about the naff writing. [Issue#257, p.51]
  2. Jan 22, 2015
    100
    The masters over at Bioware have done it again. This epic journey into the world of Thedas will steal more than 100 hours of your time, hours so full of superb gaming that you'll never forget them.
  3. Jan 14, 2015
    80
    Despite numerous shortcomings, the new BioWare project is undoubtedly worth your attention. One of the best RPGs of 2014.