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6.1

Mixed or average reviews- based on 4838 Ratings

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  1. Dec 10, 2016
    6
    For what is, assuming DA:I wants to be a Michael Bay medieval film, it is a solid game that achieved what it intended. Big budget, flashy non-buggy gameplay, ‘epic’ scenes, and lots of fanservice. Asides open world, it achieved its goals, and thus it’s a solid game.

    However as a Dragon Age game, which originally was based off much different roots, this strayed even farther off than DA2
    For what is, assuming DA:I wants to be a Michael Bay medieval film, it is a solid game that achieved what it intended. Big budget, flashy non-buggy gameplay, ‘epic’ scenes, and lots of fanservice. Asides open world, it achieved its goals, and thus it’s a solid game.

    However as a Dragon Age game, which originally was based off much different roots, this strayed even farther off than DA2 and is very disappointing.

    PROS:

    +Vivienne and Dorian are the most consistent written characters.

    + Races are back, plus qunari.

    + Frostbite Engine can make very beautiful environments at times

    + You can make good looking heros in the CC. If you avoid Tumblr and refer to real life photos that is.

    + The game tackles faith and belief, which is something you can roleplay your character.

    + For my hero, I was satisfied with his story, dialogue, and the mistakes he was forced to make

    ++ Astariums

    +++ Loghain wasn’t butchered.

    CONS

    - Bad writing couldn’t rescue the save the world plot

    - A very bland open world was the cause of this

    - And Sera too, probably.

    - Alistair’s face is forever mauled.

    - Many other things others have nitpicked.

    Overall, as a standalone game it delievred what it aimed.

    But as Dragon Age game, this has shown how little of the old Bioware remains.

    Read the GlassDoor reviews and you will understand why its old self will never come back.

    C grade, overall.
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  2. Jan 21, 2017
    5
    "Easy" and "Normal" difficulty is way too easy.
    Must be made for people who cant even hold the gamepad in their hands.
    Even on "Hard" there is no need to use the tactic menu once. But on "Nightmare + individual settings" it gets a decent RPG, where you have to plan your actions and have to use the tactic menu and not just lolrush all enemies. On "Easy" "Normal" and "Hard" the game
    "Easy" and "Normal" difficulty is way too easy.
    Must be made for people who cant even hold the gamepad in their hands.
    Even on "Hard" there is no need to use the tactic menu once.
    But on "Nightmare + individual settings" it gets a decent RPG, where you have to plan your actions and have to use the tactic menu and not just lolrush all enemies.
    On "Easy" "Normal" and "Hard" the game feels more like an action game like Diablo.
    But on "nightmare + individual settings" it becomes a pretty good RPG.
    Update: Game turns out to be no fun anymore at level 12. You are completely overequipped and overpowered. Not a single fight in this game is a challenge anymore. I even tried to edit the difficulty with the difficulty-mod at nexus but only effect is that the fights take a little bit longer due to more enemy health but your warrior still will tank just everything and cant be harmed.
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  3. Feb 15, 2017
    5
    The Game had ONE 1! 1 massive big PROBLEM. And you know what it was? Was it the camera system for pc users? No, The romance options? No.
    It was THE SIDE QUESTS! They are LITERALLY fetch quests with no Roleplay,story and substance...
    Ya hinterland is bigger than DA:O But with no quality like the first one... I loved DA:O even the smallest quest led to some sort of choice, or even OP
    The Game had ONE 1! 1 massive big PROBLEM. And you know what it was? Was it the camera system for pc users? No, The romance options? No.
    It was THE SIDE QUESTS! They are LITERALLY fetch quests with no Roleplay,story and substance...
    Ya hinterland is bigger than DA:O But with no quality like the first one...
    I loved DA:O even the smallest quest led to some sort of choice, or even OP specialization.
    If you wanna buy this game, then be prepared to fetch and return and fetch and return...
    Gool old bioware is gone guys. And You should blame EA for that.
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  4. Oct 31, 2017
    7
    This game had so much potential... But it got wasted
    +main quests are long and interesting
    + beautiful locations
    + good feeling of leading army

    - side quests dont have any plots behind them
    - locations feel empty and without any life
    - completely bad system that forces us to do repetitive quests
    - unsatisfying combat
    - skills look similar and dont have very big impact on combat
  5. Apr 10, 2021
    5
    Game mechanics and graphics are great transition between third person and first person is almost flawless and smooth

    but the story sucks hairy balls tries to be like skyrim but skyrim is miles ahead, too many female characters and after 2 hours you are stuck with trash side missions because the game doesn't want you progress and instead It wants you to do billions of garbage meaningless
    Game mechanics and graphics are great transition between third person and first person is almost flawless and smooth

    but the story sucks hairy balls tries to be like skyrim but skyrim is miles ahead, too many female characters and after 2 hours you are stuck with trash side missions because the game doesn't want you progress and instead It wants you to do billions of garbage meaningless side quests the way this is done is they basically gave no **** and put creatures 5 levels above you in a normal zone which leads to main quests.
    For example you go to a lvl 4 farm area talk to the npc there he gives you a lame mission not far from the farm area you go there to do the mission and bam you are destroyed by 12 lvl elite creatures
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  6. Jan 25, 2020
    6
    Pros
    ====
    - Very nice sceneries and graphics, even for 2019 - Huge world with huge maps - A lot of skilltrees with a ton of skills - If you use the tactical mode in combat, it can be quite funny to use all the skills and spells - Some interesting charcters - Lots of loot - Main Story is ok, maybe a bit lackluster - Very long game (min. 100 hrs) Cons ==== - Too many fetch
    Pros
    ====
    - Very nice sceneries and graphics, even for 2019
    - Huge world with huge maps
    - A lot of skilltrees with a ton of skills
    - If you use the tactical mode in combat, it can be quite funny to use all the skills and spells
    - Some interesting charcters
    - Lots of loot
    - Main Story is ok, maybe a bit lackluster
    - Very long game (min. 100 hrs)

    Cons
    ====
    - Too many fetch quests. This is too much!!!
    - Play like an MMO
    - Side quests lack of emotion
    - A bit repetetive combat
    - Dialogues are very superficial and often meaningless
    - Inventory is messed up, but you will get used to it

    So overall I would rate this game 6/10. It can be fun to play if you don't mind doing many fetch quests and want to relax a little. But please don't expect something like Witcher 3.

    In the end I was able to enjoy it by experimenting with all the skills and leveling up a lot.
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  7. Jan 3, 2020
    6
    Pros:
    - Open world
    - More romance options than in previous DA - Graphic is quite good - Nice system of upgrading stuff - Main story isn't bad (but only main story) - You can upgrade your living place Cons: - IT'S open world, but it's fulfilled with poor quests like just go and find something and over and over again, that makes game really boring to start play again eg to try
    Pros:
    - Open world
    - More romance options than in previous DA
    - Graphic is quite good
    - Nice system of upgrading stuff
    - Main story isn't bad (but only main story)
    - You can upgrade your living place

    Cons:

    - IT'S open world, but it's fulfilled with poor quests like just go and find something and over and over again, that makes game really boring to start play again eg to try new character
    - commanding comrades is simpler than in previous DA games to that extend, its completly useless. your companions are just walkiing around and dying and you can not command them to stay behind or something. this is the biggest degression and thing i really really dont like.
    - Idk about other platforms, but character control is much more annoying that it was (with mouse and keyboard)
    - there is no option to SPRINT with your character, its so painful. and it should be implemented on such a big open areas.
    - jumping is poor implemented, you feel like a puppet in the theater when jumping, sigh.
    - enemy AI is poor as your companions AI.
    - The only one thing I really loved in Dragon Age 2 was dynamic melee combat. Here combat is less dynamic and worse than in DA2. Another degression.

    I could say that DA: inqusition is someting between DAO and DA2, but it is not.
    It's much worse than DAO and different than DA2.
    DA3 is just retarded child of DAO and DA2.

    If they are planning Dragon Age 4, they just should take everything from DAO and add dynamic combat from DA2 and it would be masterpiece.
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  8. Aug 13, 2020
    6
    Dragon Age: Inquisition( i will call it just DAI) is a strange game.
    It has bad battling system, but yet it is very spectacular with different effects.
    It has bad plot, but has great DLCs plot.

    It has the worst and the best bioware's villains in one game!

    Damn, it is quite hard to judge this game. But for a lot of grind quest and bad side quest, dead world i can give it 6/10.
  9. Feb 4, 2020
    7
    This is really controversial game with awesome features as well as terrible decisions.

    Good things: 1. Exceptional interaction with backstory - your decisions in previous games really affects world; 2. Awesome deep lore (I can't say the storytelling is good, though); 3. Decent graphic; 4. Quality & design of visual content: statues, interiors, paintings; 5. Many various types of
    This is really controversial game with awesome features as well as terrible decisions.

    Good things:
    1. Exceptional interaction with backstory - your decisions in previous games really affects world;
    2. Awesome deep lore (I can't say the storytelling is good, though);
    3. Decent graphic;
    4. Quality & design of visual content: statues, interiors, paintings;
    5. Many various types of locations (developers probably have listen to critic towards DA2);
    6. Charismatic and nefarious antagonist;
    7. You can judge your prisoners! I have waited for this feature to return since DAO:Awakening;
    8. There are interactions with environment for all types of classes - mage can create bridges, warrior can break the walls;
    9. Balanced choice of companions - we have 3 mages, 3 rogues and 3 warriors.

    Bad things:
    1. Stereotyped plot;
    2. Badly written and generally boring companions (with exceptional Cole and Solas);
    3. Bad romances. Seriously, even in DA2 romances were more exciting!
    4. Excruciatingly slow and boring combat;
    5. Huge empty spaces in all locations (ther reminded me of Mass Effect 1 - in a bad sense);
    6. Quests like "gather 30 flowers" - I would really like to look into eyes of man who thought smth like "yeah, it's great idea, players will enjoy this!"
    7. Bad design of locations - sometimes you have to go across half of the map to climb on a mountain, and no, you can't give your hero a target and click on it like "go there". Even in DA2 that was possible;
    8. Max level reached too fast.

    Overall it was not a bad game. Not complete disaster (like I thought it would be when I first saw it). But still Bioware can do much better then this.
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  10. Dec 14, 2014
    5
    Ok, First, I'm going to be exceedingly harsh here because this is Bioware and they can do better (they HAVE done better. much, much better). Second, this review is going to be long because this game is massive (I just finished a 'completionist' playthrough and it clocked in at ~200 hours. So here goes.

    Point #1:This game feels like it was created by developers who had no vision
    Ok, First, I'm going to be exceedingly harsh here because this is Bioware and they can do better (they HAVE done better. much, much better). Second, this review is going to be long because this game is massive (I just finished a 'completionist' playthrough and it clocked in at ~200 hours. So here goes.

    Point #1:This game feels like it was created by developers who had no vision of their own so they had to copy every other game's ideas. The result is an identity-conflicted "me too!" title that doesn't do anything particularly well. It tries to be an MMO, but it's still a single player game. It tries to copy Skyrim with its giant explorable game world, but it lacks all the wanderlust-inducing exploration and free roam that define the Elder Scrolls series.. It tries to copy Witcher 2's political intrigue in the Orlais portion of the game (and at the war table) and fails miserably at it. It tries to capture the NPC personality depth that made DA:O such a great game, but it fails there too.

    Point #2: The F*cking Combat. I gotta hand it to Bioware. I didn't think they could do worse than what they gave is in DA2. But surprise, surprise! They've pulled it off. It's absolutely terrible. It's a button mashing epic affair that only a Neanderthal would love. And there's no depth to the system whatsoever. You're still limited to 3 classes, only they've drastically reduced the number of spells your mage can use. They've streamlined Rogues and Warriors. The overall system itself has been dumbed down even further than the abomination that was DA2. (you can no longer choose your tactics, you can no longer point-buy your stats) And don't get me started on the tactical camera. There's nothing tactical about it. It's broken. It cannot be used to target enemies who are not currently ON TOP OF YOU engaging in melee--because you can't see the battlefield with it. you can only see your currently controlled character. Ridiculous. ( Really, Mike Laidlaw? THIS is the game you've always wanted to make?)

    Point #3: The story is all right. And I do like how they addressed the dangling plotlines that they shamelessly cliff-hanged in the first two games (Morrigan and the Old God Baby; What is Flemeth; the Red Lyrium; What happened to Hawke; What happened to the Warden; Where do the Eluvians lead. etc.

    Other Points of various importance:

    -While this game does not suffer from the recycled maps phenomenon that ruined DA2, it DOES still induce that samey-samey feel after a while. In fact, just about everything feels mass produced and repeated, ad-nausea -- Like the quests. Especially the quests. EVERY quest is a collection quest. And there are hundreds. Find 26 bottles, discover 12 secrets, locate 6 journal entries, find 20 books, secure 10 camps etc. I remember back when Bioware used to be the gaming industry's BEST quest writers. Now they're about the worst.

    -Loot Itemization. As a die-hard fantasy RPG fan, this is important to me and, right on cue, Bioware F*cks it up in DA:I. Loot is bland in this game. The first magic item you will find in this game's prologue is a ring that increases the effectiveness of one of your talents by 30%. 200 hours later, when you're about to face the final boss, you will loot a container that contains.... a ring that increases one of your talents by 30%.. The whole game is like that. From beginning to end, the loot in this game is tragically banal, lazily designed, and totally uninspired. But I suppose it has to be...in order to force you to craft your own loot, which you must if you don't wish to die of boredom. Of course that is not to say that the crafting system in this game is anything resembling exciting. it isn't. it's simply the only way to acquire something that isn't the very definition of GENERIC.

    TL;DR: I would caution against buying this game, even if Bioware later fixes the obnoxious console port-controlls that many people are complaining about, and that Bioware swore they wouldn't give us. The game's CORE DESIGN is deeply flawed, and there's no fixes for that.
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  11. Jan 3, 2015
    5
    I've played DA 1 & 2 and this game was a huge disappointment. In my opinion this is the worst game of the DA series. The whole game felt like playing an MMO instead of an offline rpg.

    positive compared to previous games: - nice-looking big world - combat graphics have somewhat improved since DA2 - nice character creation options negative compared to previous games: - the
    I've played DA 1 & 2 and this game was a huge disappointment. In my opinion this is the worst game of the DA series. The whole game felt like playing an MMO instead of an offline rpg.

    positive compared to previous games:
    - nice-looking big world

    - combat graphics have somewhat improved since DA2

    - nice character creation options

    negative compared to previous games:
    - the story writing is extremely bad

    - weird dialog (bad voice acting, weird choices, still no good facial expressions, linear gameplay)

    - boring and repetitive side quests

    - very limited combat options (only 6 attacks possible, controlling multiple characters at once seems worthless and impossible)

    - extremely bad combat controls on pc (in melee combat I often find myself fighting air or attacking the wrong opponents, attacking moving opponents with melee is almost impossible, the flashy combat makes it often impossible to see what you're doing, tactical view seems worthless and often gets stuck in walls or ceilings, etc., etc.)

    If you like games like WOW you might also like this game, but in my opinion this game doesn't pass as a good story driven RPG.
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  12. Dec 10, 2014
    6
    On the lines of base simplicity, Dragon Age: Inquisition is a lacking game. A good one, but lacking.

    When the developers had announced that their method of gameplay was going to base highly based on MMORPG mechanics, I can't say I was too happy; not to say MMORPG mechanics are inherently bad, but they often derail into metagame, in which you lose interest when you feel as though you're
    On the lines of base simplicity, Dragon Age: Inquisition is a lacking game. A good one, but lacking.

    When the developers had announced that their method of gameplay was going to base highly based on MMORPG mechanics, I can't say I was too happy; not to say MMORPG mechanics are inherently bad, but they often derail into metagame, in which you lose interest when you feel as though you're playing the same game twice.

    To observe the faults of Dragon Age: Inquisition, this, above all things, is the factor that makes or breaks whether or not the player will love or hate the game. If you love MMORPG's, and their subsequent mechanics, you'll love Dragon Age: Inquisition, but if you despise it in any form, you're not in for any sort of treat. Though I usually attempt not to compare games to their predecessors, given the differences of gameplay (See: FROM's Souls series), I feel like it's a good standpoint to view Inquisition from, given its -whether good or ill- similarities from its predecessors. The team of Inquisition weren't dealing with some sort of complete tradeout in teams; people comparing this game to "Morrowind and Oblivion's tradeout" is downright ridiculous. But it's true nonetheless, and there is furthermore no true "innovation" in Inquisition itself; the game, in all honesty, feels like a more high-fantasy Dragon's Dogma, but with a better map and companion system.

    Though I don't quite see why "story" should always be a main factor in an INPUT based game, I see where this is lacking as well: There aren't really any connections forge-able between the people you meet in the game. Each just feels like their importance comes from what stereotype they represent, an obvious sign that Bioware was a bit too careful in trying to appease every Social Justice Warrior alive by trying to make the game "equal opportunity" when they could have spent more time polishing repetitive gameplay, or making less caricature-like representations of groups that actually have more personality than "Look at me, I'm gay! See? Look how far we've come guys!". I still firmly believe that Bioware's writing team, above all others, requires an overhaul. I understand the benefit in appealing to a wider audience, but Bioware also needs to remember that its main aggregates in that field were, unsurprisingly, people who didn't even play video games and just wanted something to complain about.

    Honestly, this game received a 6/10 rather than a 5/10 from me for no other reason than that I enjoy MMORPG's, and there mechanics. But it fails heavily in seeming like anything other than a polished MMORPG. The idea Inquisition planted itself firmly on would have been downright amazing five years ago, when the MMO market wasn't overflowing, but when games like Tera exist now, with similar mechanics and similar polishing, it's hard to see what exactly makes Inquisition so special.

    And I won't even begin to comment on how much Bioware has been coercing critics to praise the game, else outing them as "misogynists."
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  13. Jan 3, 2015
    5
    I'm writing this after i finished DA:I (that took me about 70 hours) and replayed DA2, the game i considered the weakest in series before DA:I. And now i'm not so sure and that's why...
    This game looks amazing. It really does. There is no question about it. Landscapes in DA:I are simple amazing and very different: grim marches, barren deserts (maybe a bit too barren), farmlands, lash
    I'm writing this after i finished DA:I (that took me about 70 hours) and replayed DA2, the game i considered the weakest in series before DA:I. And now i'm not so sure and that's why...
    This game looks amazing. It really does. There is no question about it. Landscapes in DA:I are simple amazing and very different: grim marches, barren deserts (maybe a bit too barren), farmlands, lash tropical forests, mountains, frozen lakes and so on. A lot of times i found myself standing on some cliff and just admiring the view. Models are clearly better than in DA2, but i think some (large ones, like dragons) could have i bit more love. Plus corpses usually just vanish into thin air. Thanks to inferior consoles hardware.
    Also i have to mention amazing soundtrack. To be honest last year (2014) was very good for great soundtracks. And DA:I one can easily compete in that regard with any blockbuster movie. There not so much games where i can stuck in main menu just to listen to main theme. Or just sit in tavern to listen to bard songs.
    Now to the sad part. Game mechanics. I have only one word for that: abysmal. This "tactical view" gives you more troubles than helps. Camera angle, camera distance, controls (at least with keyboard and mouse - proper PC controls i have to add) feels like were made to drive you mad in that mode. So i stopped trying to use it after first mission or something like that. Inventory. I remember how much critique DA2 received for limiting inventory not by some mystical slots for the whole party (nope, your super strong buddy warrior can't be a mule now). Or for that "all armor" in one slot thing for anyone except main character. That **** didn't go anywhere guys, it's just get worth. Now everyone have just 8 slots for equipment: 2 for weapons, armor, helm, necklace, belt, 2 rings. Same "answer ring" **** Also i have to mention that i played as a mage in all DA games and with each new iteration mages are less and less fun to play. In DA:O you could summon fire tornado (massive AoE), blizzard, throw balls of fire and so on. And that was your main source of damage. In DA2 spells were less impressive, less of spells overall and more of your damage came from auto attacks. In DA:I there can be literally 2 active spells per magic school (+some passives). Visually not impressive at all. Plus you limited not only by mana, but also by spells cooldowns. So usually you find yourself in situation when after initial barrage with your spells all you abilities are on CD and you can only pew-pew from your staff. So most of the fight you auto attacking waiting for some spell to finish its CD. So much fun...And i'll not be surprised that most damage from mages is actually auto attack damage.
    But the most sad part that DA:I made like a single player MMORPG. There is a story quest-line, but you can't just follow it - you need levels and equipment. And to get that do some MMORPG like quests! Most dull ones. Like get 3 bear paws, 10 goat meat and so on. So there are about 8 story missions that will take you for about 10 hours to complete and about 40+ more hours of this generic "kill 10 rats" side quests. This is the most infuriating thing about DA:I for me. It's a singleplayer game! If i want a MMORPG experience i'll go and play some WoW not something that labelled as a singleplayer RPG.
    Now to the plot. You know, when i finished DA2 for the first time i was sitting before my PC and wandering what new i was told about DA world? And i couldn't answer that question. Whole game was like a spin-off: while your mage saving Ferelden your another mage discovers that power can be abused (who can thought of such thing!). So from DA:I with all that videos about demons, guy what was (probably) in Golden City and so on i was waiting at least something new about dark spawns, demons or Maker lore. Did i get anything of that? Nope. WTF is red lyrium maybe? That thing that played a major role in this game? Nope. The only thing you get is some elven lore.
    So if this game was named like "Inquisition vs evil rats" and have nothing to do with DA i probably rate it as 7/10. But it's the third (forth if we count Awakening) and i have some expectations about it. So it's nothing greater than 5/10.
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  14. Jan 25, 2015
    5
    The best I can give this game is something in the middle. I've waited until I gotten a fair way into the game (over 120hrs). The problem is I've stopped playing it, mostly due to the glitches in the side quests and story. That's frustrating because I've waited for this game and was excited for it for a while. Several months into the release and there are still glitches that are justThe best I can give this game is something in the middle. I've waited until I gotten a fair way into the game (over 120hrs). The problem is I've stopped playing it, mostly due to the glitches in the side quests and story. That's frustrating because I've waited for this game and was excited for it for a while. Several months into the release and there are still glitches that are just really disappointing. If I had to pinpoint one thing wrong with the game is that they made a very basic mistake. It's trying to be too many things to too many people and failing everyone. Loyalist to Origins were let down with DA2 and this was supposed to be the make up for that. As many people have stated this feels like a single player MMORPG. The problem is there are so many loose ends. Fetch and return quests keep popping up even when they're impossible to complete, because after a period of time through the progression of the game you cannot get what you need anymore. Instead of a basic cleanup of those quests and stopping of issuing them they are just abandoned. Plus, many of these little side quests seemingly have no purpose. the game feels massively wide but shallow. There's a lot of shiny little things to distract you but in reality things like crafting lack depth and creativity and ultimately the ceiling isn't very tall. I'm saving these special resources hoping to forge some uber weapon for my character but...I don't know what that will be and I have a feeling I will finish the game before I ever create...whatever uber weapon it is (its not obvious).

    The game is an "open" world of sorts but the problem is you can screw up quests when you do this and to my knowledge many of these glitches have yet to be fixed because you end up doing them unknowingly in the wrong order. The game designer and project managers had a linear path in mind but that's not obvious to players so you drift off that track and find yourself losing hours in the game going to an old save (if you have a ton of versions being saved) to go the way they wanted you to go but didn't tell you. That, in addition to the abandon (meaningless) quests are what makes this frustrating and resulted in me taking a break. Upgrading/repairing the castle is another example. First you have to find the wood cutting areas or quarries that are visually unimpressive (and missable) and only serve to help get some minor upgrades to the castle. Origins with its expansion did a better job (and so did Mass Effect) in making these side things worthwhile even if the mini-games were a tedious pain. there is a judgment portion of the game which again is shallow and can't really tell the value of it.

    There are things I have enjoyed however, most notably the characters banter. At times it can be quite amusing especially with Cole and the variety of characters. I've really enjoyed many aspects to the story and the characters side quests have been really fun and often have an impact based on things you do.

    That's my problem the story is entertaining and the other parts are just a nuisance to move the story along.

    At the end of the day I maintain the opinion that "EA is where good games go to die." Its just proven over and over ad nauseam. Sim City is a shell of what it was. Countless others have joined the same fate. Future games I'll be waiting to order until reviews come out and maybe price drops, hopefully that will result in EA changing how they work on games or result in EA losing sales and selling IP to other studios that will honor the creations better.
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  15. Dec 18, 2014
    6
    If you are a fan of Bioware's old RPGs you will likely feel that Dragon Age Inquisition is a stark drop in quality from a studio that prides itself on delivering complex RPG experiences drenched in well-written story experiences where the path the narrative takes is as much an element of the game as the contents of your inventory.

    The harsh truth about Dragon Age Inquisition is that it
    If you are a fan of Bioware's old RPGs you will likely feel that Dragon Age Inquisition is a stark drop in quality from a studio that prides itself on delivering complex RPG experiences drenched in well-written story experiences where the path the narrative takes is as much an element of the game as the contents of your inventory.

    The harsh truth about Dragon Age Inquisition is that it tries very hard to appeal to two superficially similar but actually quite distinct groups of gamers...

    On one hand, we have a classic single player RPG experience based on the classics of the genre, most of which came out of Bioware of old. Dragon Age Inquisition attempts to build on those games and deliver something bigger, better, grittier but by doing so merely opens up huge chinks in its armour. Gone are the days where every line of dialogue spoken by your character was a choice you made. Instead, ala the Mass Effect games, players choose a "general feeling" over a specific dialogue choice, with the dialogue options being written to summarise several minutes worth of voice acting from multiple characters. This takes a huge amount of investment out of the game, and often you find yourself regretting certain dialogue choices purely because your character says something your character - in your mind - should never say. Of course the USP being thrown around by Bioware here is that, and whilst the quality may have taken somewhat of a dive towards the bottom of a very, very, very deep mid-ocean trench somewhere in the middle of the Atlantic, there is much, much more sitting around listening to poorly written characters arm-chair philosophise about the morality of blowing up an entire town to save the world from an unstoppable army of the undead. Of course, in that scenario there really is no philosophising to be done; when faced with a demonstrably overwhelming soldiers of unkillable zombies and skeletons that would promptly massacre the entire world if given any degree of quarter, the plight of a small town with a handful of poor little villagers is invariably going to fall on deaf ears. Indeed, it is perhaps ironic that the player - who in previous games happily murdered hundreds if not thousands of innocent bystanders through a combination of inaction, ignorance, arrogance, and many other ances - would care or consider this issue as any other than a minor concern.

    Instead, we want gear. We want power. We want to cast giant fireballs out of our faces when we look angry at another monsters on the screen. Of course, we're not allowed to do that. We're allowed to use one of a handful of poorly designed spells that try to hide how poorly designed they are by being novel plays, abstraction if you will, on spells that already existed. In other words, the entire combat system is poorly conceived and poorly implemented, and whilst it does sometimes make for an entertaining few minutes it generally feels clunky, slow-paced, and boring. This is a combination of their being almost no depth to it whatsoever, and it clearly being based on the combat system from World of Warcraft.

    And that's the main problem I have with Dragon Age: Inquisition: it FEELS like it's an MMO. The game is huge. Indeed, it'll take you more time to complete DA: I, even when speed running, than it did to complete Origins and Dragon Age 2 combined. This isn't achieved through depth or meaning however, and instead is achieved by, and for the first time ever in a major single player RPG, making you unlock the next part of the story with a currency called "power". Instead of allowing you to move at your own pace, Bioware make sure that after each major plot event you have to grind power to unlock the next major plot event. At first, this isn't too offensive and you find yourself moving through content quite quickly... but as you progress further and further through the game, Bioware wants more and more power out of you. It is an irrelevant system that has no meaning on the actual game world - NPCs do not "react" to your power as it builds up - and it is quite clearly there to make you play the game at the pace Bioware wants you to play it not because you'll have more fun and just because... well... they say so. Arrogance to the max, if you ask me.

    And that's why I can't of sound mind give this game any more than a 6. It's a pretty good MMO, but there are no other players. It could have been a great single player RPG, but there's too much of an MMO vibe going on for you to really feel immersed. The story is lacklustre, with a preening **** for a main bad guy that is probably the worst villain to come out of Bioware in their entire history making games. Indeed, Dragon Age Inquisition is yet another road marker on Bioware's confidently constructed path to obsoletion.

    If Bioware wish to win back any credibility in the next generation, they're going to have to do something truly special. Personally I think the glory days of the Canadian game maker are long over.
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  16. Jan 10, 2015
    5
    This game is average as hell. Only good points are the graphics and the voice acting, neither of those can save it from its mediocrity. Everything else, from the story, dialogue, characters, mediocre as hell combat, open world maps, is so mediocre. DA:I is the pinnacle of mediocrity.
  17. Jan 12, 2020
    7
    UPD: I finished the game last year and decided to change this review. While I still think that the story is quite weak, overall I managed to enjoy the game - thanks to a few really interesting characters and side quests in the best traditions of the Dragon Age series.
    Game mechanics are not perfect, but after tweaking the playstyle one could find a balance between tactical moves and
    UPD: I finished the game last year and decided to change this review. While I still think that the story is quite weak, overall I managed to enjoy the game - thanks to a few really interesting characters and side quests in the best traditions of the Dragon Age series.
    Game mechanics are not perfect, but after tweaking the playstyle one could find a balance between tactical moves and action shooting.
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  18. Mar 1, 2015
    6
    This game is a chimera of bits and pieces that don't really belong together. It lacks creative direction and focus, and there is a jarring gulf between game play and narrative. There are no glaring contradictions in the story telling as in DA2, but the attempts at moral ambiguity are toned down. The story of DAI is better written than that of its predecessor, but it is also much lessThis game is a chimera of bits and pieces that don't really belong together. It lacks creative direction and focus, and there is a jarring gulf between game play and narrative. There are no glaring contradictions in the story telling as in DA2, but the attempts at moral ambiguity are toned down. The story of DAI is better written than that of its predecessor, but it is also much less ambitious. Most of your choices are clear cut and the villain is wafer thin and uninteresting. Your allies are conveniently accommodating, and why they should follow you is left unclear and implausible. Environments are beautiful and huge, but while the devs clearly spent years making them they also clearly spent only a few weeks on the combat which is a lengthy and boring grind with barely any attempts at realism. In fact, combat in DA:I is almost a self-satire. You run at your enemies, spin around, shout at them, blow your horn in their ears, bite them, pour a hot fluid on yourself to inspire yourself to gain stamina, you reel them towards you with a grappling hook, you take damage on your allies' behalf, you fire arrows that put them to sleep, you hit them with your shield or the pommel of your sword, etc., All of it is implausible cartoony nonsense. It's also poorly tested. Consider the charm spell, which allows you to make the spirit of an enemy fight for your side after you've killed them. If you're sealing a rift, your charmed spirit must first die before the next wave spawns, making it useless. The devs seem to have been inspired by Two Worlds 2 because strategy is not well rewarded and enemies are hp sponges, and never feel genuinely dangerous. You can either play the game on an easy setting and control only one character in real time, or you can play on a harder difficulty as I did (hard and nightmare) and micromanage a very long sequence of poorly rewarded combos. Most of the game is spent in combat, so its poor execution really wears down the player. The rest of the game is exploration through beautiful terrain, but usually in pursuit of a collection of unneeded things in exchange for unneeded "points". It's Pac Man in Thedas. Your character collects magic shards, bottles of booze, mosaic pieces, letters from dying soldiers, supply caches, books, quarries, wood stashes, key fragments, metals, herbs, relics, all while destroying lyrium shards, planting flags, activating fade spheres, drawing constellations and other busy work. There is so much of this low quality filler it's easy to forget that this is supposed to be a narrative-based RPG, and it's easy to lose emotional investment in what is going on. The point system is also ultimately disappointing. It would have made much more sense if the final fight was made easier by having a higher point score. For example, if you needed to fight through a number of goons inversely proportional to your power score. But no, the score doesn't really matter.

    The strong side of DA:I is its characters. They are likeable and sometimes even interesting. They have their own individual quests. Unfortunately, the writing for them is a bit inconsistent. It's almost as if Bioware's writers had conflicting visions of what the game should be, and they are constantly trying to obfuscate that confusion with unanswered questions and feigned depth. Some of these writers are talented, but others think that out-of-character shock value is good writing. Consider Leliana's reunion with her friend in the chantry, whom she shortly kills. Whoever wrote that is probably the same person who wrote the idiotic quest from DA2 where Hawke's mother is killed, or who made Udina work for Cerberus in ME3. If you're out of ideas, shock 'em! I say fire this person. There are so many good writers out there you don't need this moron.

    Speaking of writing, why does every dying soldier have the sudden urge to write a letter and spawn a fedex quest? Why are people in Thedas so keen to write diaries that are strewn about in ruins and castles? I actually read most of the codex in DA:I. Honeslty, as codex goes it's not bad, but the bar isn't exactly high in modern RPGs. It's so bland that I can hardly remember any of it.

    Oh and the Canadianisms are tongue in cheek. Sahrnia? Hinterland Who's Who? Riel? Very funny Bioware. Very fecking funny.

    Over all. A pretty game with some strong points and an ocean of filler. 6/10
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  19. Dec 21, 2014
    5
    This game is so disapointing for me in terms of performance. This is so bad consol port that is almost not playable on PC. I hope they will fix it becouse now it makes me more problems than fun.
  20. Jan 11, 2015
    5
    For the most part the game feels like a compromised mix of Origins and DA2. Unfortunately it doesn’t possess the strengths of either.
    PROS:
    1. Best looking RPG this side of Witcher 2. And I don’t over exaggerate. The look of DA:I is absolutely stunning. Beautiful landscapes, pretty good looking characters if only to highlight slightly stiff facial animation. Still, if only for the Fallow
    For the most part the game feels like a compromised mix of Origins and DA2. Unfortunately it doesn’t possess the strengths of either.
    PROS:
    1. Best looking RPG this side of Witcher 2. And I don’t over exaggerate. The look of DA:I is absolutely stunning. Beautiful landscapes, pretty good looking characters if only to highlight slightly stiff facial animation. Still, if only for the Fallow Mire location, which the artists have absolutely bloody nailed with the spooky atmosphere, undead, rain and lighting, crooked trees, lonely castle and a massive moon in the background. Game looks very pretty indeed, I can’t state this enough.
    2. Strategic Map quests. Some get executed immediately, some take time and you have to allocate your advisors to perform it. That’s interesting, makes you care how you allocate your resources. This can lead to an new open area in a locale which you can revisit or a small quest.

    CONS:
    1. Inventory menu is only just better than Skyrim and Fallout - a scroll down list to accommodate for the armless console players. HA! But serious, it feels rather annoying. Your characters to appear on the side and are updated with the new look but the available and the items already being worn are all dumped in the same list.
    2. The story is quite irrelevant. By that I mean I have always felt quite safe, there is very little danger and loss in the sense of making the right decision. There is rarely a moment when you find yourself biting your nails to trying to salvage a situation selecting from bad and worse options. Everything is only gained and built up, troops join and life is going all peachy but I can’t emotionally invest enough to care. Sadly this makes it rather boring.
    3. The characters are not very interesting, although there is a great potential and they do appear diverse there’s hardly an emotional connection to any of them. Group banter is quite fun though.
    4. Combat, although a massive improvement from DA2 is still nowhere as good as Origins. Tactical camera feels very consoles oriented, limited, annoying and evidently rarely used by the community, which makes it pretty much useless. This is a big letdown by the devs.
    5. No options of setting up attack chain behavior like in Origins (ie if Boss is Weak Then do this) for your party. That was an absolutely fun feature to play with. And sadly, as mentioned above, Tactical mode is more annoying that is of any real use and absolutely cannot replace any Origins combat mechanics.
    6. NPCs spawn sometimes right before you, this kinda kills the atmosphere and immersion. AI sometimes is pretty dumb and just sit there watching you kill their buddies and only respond if you attack them.
    7. Loot is mostly not guarded and too plentiful I found. No one cares that you take anything and there is very little sense of value to items in general. Enemy NPCs may or may not hang around in the area but overall it feels more of a chore to pick up stuff rather than a treasure hunt. On my second character play though I spent as little as possible on loot which is a pretty sad thing to say for an RPG. This might be my own preference but I would like to see a different balance to the weapons and armor. I didn’t have any attachment to any items really since you can bet that in no less than 5 minutes you can get a better one so why bother attaching arms and leggings or improving the weapon with hits etc. It’s not that you don’t get the “Rare” items it’s that there is very little purpose in spending time looking after your inventory and lovingly upgrading your stuff since after spending time you may get a similar specced item in a few minutes, rare stuff included.
    8. Stuff to do, quests and such. Lots! Sounds like it should be a good thing right. Well, it really should, but it’s not. It’s more of a grind in this case. Go over the same map over and over and collect 20 of these things and 20 of those. Effort/Reward in this case is nothing to be excited about. Strategic map quests, again, feel exciting at first but the rewards you get is another item which you sell for a few cents. Feels like there is very little value in doing those.

    In conclusion – DA:I is not really a bad game if you look at it without the Origins baggage., which, sadly, a lot of players have. It’s just not a very good one. An absolutely awesome game like Origins sets the standard high, too high for DA:I unfortunately. It could have been a great game but it feels bloated with meaningless stuff, over saturated with quests and loot collection, dumbed down combat system and strangely for Bioware (again? DA2) un-immersive story. There is nothing really you can take at the end of the day and feel like an achievement. It’s not the items, it’s not the story, nor the characters, nor the decisions, it’s… really nothing. The only thing I could recommend this is to see the graphics which are pretty damn goo
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  21. Jan 13, 2015
    6
    If you're looking for something comparable to DA:O or the good side of DA II, you will not find it here. The graphics are fantastic. The water is, indeed, grand. But once again we see a later incarnation of a decent franchise degraded behind the window dressing of good graphics.

    They copied Skyrim in many respects. Respawns in outdoor areas. Gathering...complete with an animation
    If you're looking for something comparable to DA:O or the good side of DA II, you will not find it here. The graphics are fantastic. The water is, indeed, grand. But once again we see a later incarnation of a decent franchise degraded behind the window dressing of good graphics.

    They copied Skyrim in many respects. Respawns in outdoor areas. Gathering...complete with an animation for every single picked flower and mined ore. I personally find Skyrim boring without an audiobook playing, and DA contraindicates reading a book while playing. Skyrim has no plot, so, it works. As such, in DA:I I find myself bored out in the explorer zones. Think of an overly fat fantasy novel with too much purple prose to wade through...

    The plot is looser knit, not as good as it could be. The ending is quite "meh".

    Most of the outdoor zones qualify as filler, leaving most completionist types huddled in a fetal position on the floor...twitching.

    The romances are interesting. The companions are interesting. But not enough focus rests on either. Like Bioware's focus was "off" somehow for this one.

    The big CONs.
    --Multiplayer impacts single player in obvious ways. (Actions/hotbar limited to 7, no ability to switch weapons in battle.)
    --Dumbing down.
    --NO Tactics (what is there is actually a joke)
    --Your tank will follow your toon around, dragging her aggro with her...this is the "embedded" tactic. So prepare to have the Dragon or giant demon stepping on your rogue, rogue players.
    --Clunky mouse and keyboard controls
    --Clunky combat with whacked auto soft targeting that cannot be toggled on/off.
    --Your Inquisitor is forced to dress like a cheap 1970s villian whenever she is at home, prepare to have your eyes bleed.

    The bubble wrap generation wins again with this game. Sad but true.
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  22. Dec 10, 2014
    5
    1.Graphic- is just totally average. Witcher 2 has better graphic and I don't want to talk about Witcher 3 yet.
    2. Dialogue- average/bad. Voice acting nowhere near witcher. They could improve that.
    3. Story-ok.
    4. Camera on PC is bad and combat is slugish.
    5. Optimisation- hope for the patches.
  23. Jan 4, 2015
    6
    I loved both DA 1 & 2 so had high hopes for 3. All I can say is "it's ok". The story lacks any real depth, the combat is - sorry yawn, what was I saying? Ooops I dozed off. The characters are equally dull, even those from previous DA games like Varric lack any appeal this time around. I have played it through to the end, and completed most side missions and collectibles, expecting it toI loved both DA 1 & 2 so had high hopes for 3. All I can say is "it's ok". The story lacks any real depth, the combat is - sorry yawn, what was I saying? Ooops I dozed off. The characters are equally dull, even those from previous DA games like Varric lack any appeal this time around. I have played it through to the end, and completed most side missions and collectibles, expecting it to "get better" any minute now - sadly it never did. I just didn't feel invested in the story or characters this time. This game did not get me watching the clock at work to see how long until I could get home and play. It feels like the developers got lazy, or bored and just fleshed out a weak story with a mass of dull side quests. Yeah it does have it's moments now and then, one or two - but overall, I'm disappointed. Expand
  24. Jan 15, 2015
    5
    This review contains spoilers, click expand to view. Hey I hear you like padding to the extent you are too busy tapping those nodes, which is completely point to even remotely worry about the planet going to **** ! play through, oppose to orgins which you could discover the richness of the other races, because the thought of wandering grabbing shards, and slow mounts makes you wonder if ch. walking into water suicide might be the answer. Expand
  25. Jan 31, 2015
    5
    This review contains spoilers, click expand to view. I really felt compelled to write a review for Dragon Age Inquisition (PC version). Since I have played the game, did a lot of side quests and spent almost about 110 hours on the game, I can form a good and detailled opinion about the game. In advance of my conclusion: I am very surprised about the so-called 'reviews' of professional reviewers of several sites that gave the game at least a 8 or a 9 or higher. Metacritic, mostly on behalf of the target audience itself: the gamers, shows the opposite in their remarks and feeling towards the game, a game that has been hyped till today. Further proof that those professional reviewers are not as independent as they claim!

    Graphics
    Problably the best aspect of the game. The Frostbite engine doesn't disappoint and gives a very nice touch at the graphics. Whether it concerns in game action or in game movies, it's very nice to the eye. The diversity of landscapes makes it beautiful and diverse. However a point of criticism: some environments are to similar to each other and could have been more varied. The wooded environment maps however are very beautiful and done tastefully.

    Gameplay
    What in my mind should make the difference for a game, especially a RPG game, is the gameplay. Inquisition is very disappointing on this matter. What Dragon Age Origins made fantastic, disappoints heavy with Inquisition. The combat system is, especially for PC gamers (!), Too much console oriented. The so called 'overall camera' we knew from Origins adds little and often doesn't work properly and irritates me very much. Bioware hasn't learned from the mistakes of Dragon Age II and should have listened better to the fans. What I have most against the gameplay are the ridiculous many bugs in the game, making it almost impossible to play. This is completyle unacceptable. How can such a big and hyped game with so many bugs can be released? I find this really incredible bad. Bioware's will was that the game had to lie in the stores before the holiday's. Monetary gains above a tested and quality proofed game? I realy think so. Thank you Bioware. In the about 110 hours I've played the game it definitely crashed 2 times or more per hour, despite patches. Here is a list of the major errors in the game (the small errors put aside!): many crashes by programming errors; 'allowing' me to play the game on low while my PC can handle high or ultra. Quests and NPCs that disappear; making me restoring a previous save and losing hours in the process. The use of PC resources; no game uses so many resources, even at low, making it the game very slow (like movies) and absolutely ridiculous consumption of CPU, GPU, RAM. This is not only frustrating, but this is so annoying that I have several times doubted to through in the towel. Therefore I have played the game on pure character; the 110 hours of playing time to prove this.....

    Quests
    The main storyline is okay, without going too much in detail and spoilers of course. However, it feels not credible at some time and place, some things are a bit too wordy. For instance, the maps are very large, sometimes too large in my opinion. I haven't seen the beautiful build-up and diversity that defines Origins. The "atmosphere" that radiates Origins, are almost absent in Inquistion. The overall quests miss the tension Origins entails; like The Deep Roads storyline I found really fantastic. Also Inquisition misses a good and solid build-up in the story line. SPOILER AHEAD: an important 'piece' in the game is Skyhold. Skyhold hardly has a real role in the game. It looks nice and grand, but customizing adds little. Also at the end of the game, which I expected that Skyhold would play a vital and central role, is very disappointing. Bioware could and should have more out of this. SPOILER AHEAD: also The War Room adds little to the game in my opinion. There are way too many small and meaningless quests and the link with the main storyline is at times too thin, making its 'quests' a matter of mouse clicks to get resources, influence, etc. The time to invest in these "quests" are regarding real hours and minutes, thereby making the game almost unbearably long and tiring. What I find positive to the game and important to mention is Dragon Age Keep. Dragon Age Keep is actually a tool to put together the events of Origins and Dragon Age II. Good thinking and well done Bioware. The different events and outcomes in the previous two games making this tool a very nice addition. This makes the game a lot more varied. Well done!

    Final conclusion
    Despite the good intentions, Dragon Age Inquisition disappoints very much. On quite a few points this actually had not been necessary. The game that was hyped too much destroyes itself in many and unnecessary ways. Despite some interesting quests, the main story line doesn't captivates and the many bugs making playing the game almost impossible. Hopefully Bioware learns from its mistakes for the future to come........
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  26. Feb 14, 2015
    6
    EA and Bioware tried to imitate the most succesfull RPGs/MMORPGs like skyrim and WoW.
    Thus we have a Dragon age game with huge and beautiful open world, but full of repetetive midless MMO like fetch quests to make you waste your time. At first i have enjoyed the exploration, but after few hours it felt just like a unwanted chore in order to get POWER points requiered to advance in the
    EA and Bioware tried to imitate the most succesfull RPGs/MMORPGs like skyrim and WoW.
    Thus we have a Dragon age game with huge and beautiful open world, but full of repetetive midless MMO like fetch quests to make you waste your time. At first i have enjoyed the exploration, but after few hours it felt just like a unwanted chore in order to get POWER points requiered to advance in the storyline.

    Combat and controls:
    I quite enjoyed the slow and methodical combat in Origins. DA:2 combat was a big step forward for me thanks to it's faster pace, higher difficulty and well-done animations. I expected that Inquisition will be even better, but i was dissapointed. Positioning and connecting the right abilities together is less important and combat is basicaly a mindless button mushing in order to reduce HUGE monster health bars to zero. Tactical camera is next to useless, as it is awkard to use and your view gets blocked by the environment.
    A.I. of enemies and especialy of your party members is beyond stupid, it is much worse than in Origins and DA:2
    Navigating your characters sometimes gets annoying as it gets stuck on anything especialy when mounted, jumping and climbing doesn't work very well either. That really makes you think twice about exploring world.

    Storyline:
    Main plot is not that bad, you feel like you are actualy acomplishing something, but i don't find the main villan and his acomplishments all that threatening or significant. The fade rifts are presented like a huge threat but 90% of the time, demons are just waiting around the rift to be killed, even if the rift is right in the village.
    Lot of your achievements and effort doesn't have any effect or value in the end.

    Features:
    Wartable is a nice idea, but after some time it becomes a big chaotic mess.
    You cannot see your party members exact approval numbers nor do they have any effect on the story line as far as i was able to tell.
    I disliked the necesity to collect the heaps of materials and herbs manualy instead of delegating it to some of your many inferiors.

    Characters and dialogues:
    Most of the characters are well writen and you actualy care for their fate and how they devellop.
    Dialogues give you fair amount of options and a feeling of control.
    Character creation is a bit frustrating because of the poor lighting condition which means you will end up with wierd looking characters if you are unlucky.

    Graphics and performance:
    Characters are pretty detailed altough their face technology especialy expressions and lip sync could be better, environment looks stunning, spell effects are nice if a little bit escessive. One of the things that could be improved is cutscenes, they are locked and 30 fps and stutter a lot.
    Game runs fairly smooth on an i5-4670k and GTX 770 on high to ultra details although it crashes every few hours which is frustrating.
    Menu is the worst from the series, with mouse&kb it's clumsy, annoying and not that great looking.

    Soundtrack: One word. Amazing. I like the soundtrack even more than the one in Origins and DA2's with a few exceptions.

    Summary: For me DA:Inquisition certainly is not worth the full price, but it is a good experience if you don't waste your time on sidequests and you can tolerate boring combat system. The storyline and character side of the game feels dilluted and a bit sloppy because of how much work went to the designing huge open world full of pointless filler. For me it is DA:O>DA:2>DA:I.
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  27. Jan 6, 2015
    5
    I was really excited about this game - open world, great story, back to the DA:O tradition, right? Wrong. Instead we get a game that is virtually unplayable on PC. Between the horrible combat and the criminally-negligent port from console to PC I can't reconcile the reviews I've read with the game I've been playing. The story is OK - interesting premise and excellent voice acting,I was really excited about this game - open world, great story, back to the DA:O tradition, right? Wrong. Instead we get a game that is virtually unplayable on PC. Between the horrible combat and the criminally-negligent port from console to PC I can't reconcile the reviews I've read with the game I've been playing. The story is OK - interesting premise and excellent voice acting, although there is a "dumbed-down" feel to the way the story is executed (reduced violence is not necessarily a bad thing, but in any civil war - especially one with religious and nationalistic antecedents, it is rather unbelievable).

    I'll tell you one thing: when the critics give a game an 85 and the users come in with a 58, you can be sure there are an awful lot of publications that are in the tank for EA. Something stinks in the gaming press.
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  28. Feb 9, 2015
    6
    I tried to like this game and was quite fond/flashed of the graphics and landscape design at first (e.g. the storm coast looks amazing), but the game design and story in it's overall flatness/ superficiality got me bored and bored again.

    I really loved games like KOTOR and Mass Effect 2 because of their cinematic approach and their atmosphere. But in DA:Inquisition I very early on
    I tried to like this game and was quite fond/flashed of the graphics and landscape design at first (e.g. the storm coast looks amazing), but the game design and story in it's overall flatness/ superficiality got me bored and bored again.

    I really loved games like KOTOR and Mass Effect 2 because of their cinematic approach and their atmosphere.
    But in DA:Inquisition I very early on started to skip dialogues as they felt too stereotypical, bland and uninteresting to me.

    If you're into width as in sheer size and collecting/"completing" lots of stuff in a well polished (blink, blink) world, you might enjoy this game. The crafting is probably fun for some people, too.

    If you're into depth as in an emotional experience in a virtual world that feels deep and alive, and gameplay that encourages you to use different tactics or to make really difficult choices, you might as well skip this one.

    Or wait until it becomes cheaper to get your fix of the flashy graphics and jump around a bit ;)
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  29. Dec 27, 2014
    6
    I always try to complete ALL the quests and gather as much of story titbits as possible before hitting the credits, but in case of DA:I the quests were too repetitive and soulless. Questing in DA:I felt like a single player version of Guild Wars 2. Both in the size of locations and amount of quests. If you wander off the main story expect bazillion of hours of completing mosaics, fetchingI always try to complete ALL the quests and gather as much of story titbits as possible before hitting the credits, but in case of DA:I the quests were too repetitive and soulless. Questing in DA:I felt like a single player version of Guild Wars 2. Both in the size of locations and amount of quests. If you wander off the main story expect bazillion of hours of completing mosaics, fetching meaningless items and closing rifts, none of which will have any impact on the story or the world.
    These quests would make for a great adventure if it would occur to BioWare to include some sort of multiplayer questing. Sadly, the current multiplayer incarnation is a copy of Mass Effect 3 online cooperation. Not fun at all.
    In DA:I we get to visit places that were only mentioned or hinted at in previous games, yet the world depicted in the game is simply too static to be believable. The sun never sets over Hinterlands. Bandits never actually attack the settlements beyond scripted encounters. Demons don't wander off from the rifts. It's all static. Like a pretty, very detailed snow globe. Also what's the point now to all these codex entries appearing on every step. It was a necessity back in the DA:O and DA2 days but with open world it's possible to tell all these background stories through places, objects, NPCs. I mean - The Elder Scrolls series has communicated the lore in this manner for years. Now, when DA:I has all the mechanisms for immersion at hand, why not use them instead of impersonal codex entries ? I don't mind reading in a game - but putting the adventure to a halt just to read a detailed description of the the history of a village - while actually being there, being able to see every rendered detail... It just seems lazy. Show, don't tell! And if they really have to tale it that way - put the story in mouth of a narrator, like Varric..
    And while we're at storytelling - it felt much more like a sibling to Neverwinter Nights than a fantasy cousin of Mass Effect. DA:I tells a generic epic story of saving the world from ANCIENT EVIL™. Villains are cartoonish and most of the characters in the party are too one-dimensional to consider true companions. Of course, there're some twists and companions are a little more than cardboard cut-outs but it's nowhere near to relationships from Mass Effect series. And non-inquisition NPC quest-givers are universally bland.

    The choices imported from Dragon Age Keep seem to have a lot more significance that whatever we decide through the course of the game, though most of them are only mentioned through party banter,some are retconned and some aren't referenced at all (*cough*Architect*cough*)

    Instead of a branching story we got a linear experience consisting of about 10 main quests and a few companion stories. The problem is that these stories aren't really interactive - you rarely get to choose something and if you do the chances are that it'll get marginalized in a few minutes and won't be referenced ever again. You don't really get to experience the consequences of anything you do. And it kills the replayability value.

    All the criticism that DA2 itemization received resulted in the worst inventory system I have ever seen in an RPG. Mass Effect style itemization - a system so boring and shallow that it got cut even from it's own sequel. Add to that inventory menu divided into 4 separate screens with no way for fast switching between them.
    Yeah, it's that bad.

    Mounts. I mounted a horse only for one quest that specifically required it. It felt like someone at BioWare decided that if they're going to market their games as Skyrim-like open world game they need horses. So they slapped together 3 different models, a few textures and Mass Effect 1 Mako driving model just for the sake of having horses in the game. They don't add any immersion and while travelling on the back of a horse you won't hear any party banter because your companions mystically vanish the moment you mount a horse.

    Skyhold. "We've got to prepare ourselves, that's where the final stand will take place! We've got to improve the walls! Strengthen the gates! Buy silky Orlesian beds...? Collect all the pieces of the Iron Throne™? And buy new curtains??" After initial excitement I've quickly forgotten I've got a keep. Because it's not a keep - it's an oversized dollhouse that makes you walk three flights of stairs to talk to companions.

    And last but not least - bugs. I encountered only one, but it was enough to make me angry for the rest of the game. At some point my character's voice changed to the default one. Permanently. Talk about immersion breaking.

    Dragon Age: Inquisition is not a bad game, but in it's repetitiveness and lack of substance
    it's become a single service entertainment - a few dramatic monologues, some explosions and a cartoon
    villain are enough to entertain me for a week or two but not enough to make me wish to return to Thedas in the future.
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  30. Mar 26, 2015
    6
    Bland, MMO clone action game with only few elements resembling an actual RPG game. Could not force myself to finish the game because of the repetitivness and bland boring cliche story.
  31. Mar 31, 2015
    5
    I bought this game in november and I'm still nowhere close to finishing it. I've only picked it up again now, in March. That should already tell you something about the quality of the game. First, the many flaws.

    1. Main character The biggest flaw for me is the Inquisitor. Granted, I haven't finished the game yet, but the problem still persists seeing how im 60% done with the main
    I bought this game in november and I'm still nowhere close to finishing it. I've only picked it up again now, in March. That should already tell you something about the quality of the game. First, the many flaws.

    1. Main character

    The biggest flaw for me is the Inquisitor. Granted, I haven't finished the game yet, but the problem still persists seeing how im 60% done with the main storyline and I still don't give a single crap about my MC. I've seen a lot of people complaining about Hawke being bland, but Hawke had a family, a history. Also, Hawke and co. always seemed like a more close knit group. Half of the people in Inq are just there for the ride, and I feel little to no attachment to anyone. That is a big problem. Also, the romances are so superficial. To pursue any of them, the Inquisitor has to act like a freaking sleazebag that uses every single opportunity to twist a dialogue into romance waters. Last time I checked, it's possible to talk to a person you like without trying to get in their pants after their every spoken word. And I can't even turn off the heart symbol to try and pretend like I'm just talking to them and not being creepy. I had the same gripe with DA2 romances, but there I accepted it because my Hawke was the snarky type, and I felt it was fitting for her to be a big flirt. Here, not so much.

    2. Story immersion

    There is none. You're the big Inquisitor, and yet you are running around, collecting some silly shards and picking up papers from the map for more fetch quests. It feels stupid. The maps are so ridiculously big and filled with the exact same content (astrarium, fade rift, dragon, camp, cave). Apart from the beautiful scenery, there is nothing there. I kept hoping that some strange NPC would ambush me and give me an interesting quest but nothing. Just a lot of paper gathering.

    3.Gameplay

    Holy **** is the AI bad. Seriously, I can't even put it in words. It took me 6 attemps to beat the easiest dragon (the one in Crestwood) on freaking normal, all because the stupid ranged AI wouldn't keep their distance and would rush off into the range of the dragon's attack. By that point I just let every other character commit suicide and solo'd the whole freaking dragon with Cassandra. It took me AN ENTIRE HOUR. LIKE SERIOUSLY. I might be a bad player, but I played through the entire DA2 on hard, and even when I lost, I would just make up a better tactic and win. In DA:I, I'd devise a tactic, only to have the entire thing fall apart 20 mins into the battle because freaking Dorian decided to stand right in front of the dragon's mouth. wth.

    4. The load times

    Sweet Jesus, the load times. Sometimes they seriously make me wanna cry. I realize it's probably my hardware thats faulty, but when I put the graphics on Medium, all hair and beards look like they've been thoroughly lubed up after a night with the Iron Bull. And yes, I tried changing the mesh and no, it didn't help. So I'm stuck with experiencing 30 cutscenes in Skyhold alone, just to talk to a couple companions. Sadness.

    5. No party banter

    I've been alerted to the fact that the party banter problem is a PC bug, but it's a big deal. The maps are so freaking big and yet I get an average of 1 instance of party banter during 4 hrs of gameplay. In my 45 hours I had maybe 10 moments of party banter? Recently I've resorted to playing the LOTR soundtrack over my gameplay, and felt super epic while hunting down nugs and marking quarries. Godbless.

    5. Mountain Climbing Simulator 2015

    I cannot count how many times I had to climb 90 degree slopes just to get to a freaking shard. Thanks got for gravity defying mounts.

    6. Body animation for the elf Inquisitor made me wish I had made a human one. It looks like she's trying to take flight.

    The positives:

    1. Beautiful scenery

    There's nothing to be said, apart that it's really pretty. I had to stop a couple of times just to flip my camera around and take in the sights. It's really lovely, especially when you go from sizzling deserts to the lush forests of Crestwood.

    2. The companions

    Despite feeling little to no connection with them (due to the truly ****ty MC), the companions are all excellently written and feel like genuine people. Personal favourites are Dorian, Cassandra and Vivienne (yes, even if she's a **** It's a shame that I feel like I'm reading a book about them, rather than experiencing the plot actively. Also, sometimes their faces are rendered quite beautifully and that makes me happy.

    3. It's addicting

    Here I am, whining about how bad DA:I after playing it for 8 hours. Although, most of the time spent playing factored into trying to find people around Skyhold, spending 15 min per every cutscene and managing the infuriating AI, but it's still a long time. Unfortunately, even as I'm writing this, I'm feeling my will to play ebb away, and if I had anything better to do or play, I would drop DA:I like a hot potato.

    I have to wrap this up and play DA:O again
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  32. Dec 17, 2015
    5
    It is late 2015, Witcher 3 and Pillars of Eternity is already out, dont waste your money on this garbage. Look, compared to this, Dragon Age 2 is the king of rpg-s. This is probably not the first user "review" you read, you already know all the crap about this game (after 8 or 9 cosmetic patches) being a terrible console port hack'n'slash fetch quest fest single player mmorpg simulator -It is late 2015, Witcher 3 and Pillars of Eternity is already out, dont waste your money on this garbage. Look, compared to this, Dragon Age 2 is the king of rpg-s. This is probably not the first user "review" you read, you already know all the crap about this game (after 8 or 9 cosmetic patches) being a terrible console port hack'n'slash fetch quest fest single player mmorpg simulator - even the Garrison missions from WoW (one of WoW's biggest badge of shame) got into this single player game in a dumbed down version, what a joke. Practically the ending was sold as a DLC called Tresspasser.

    I can recommend this game only if you are too much of a Dragon Age lore fan and absolutely want to know the continuation of the story of Thedas - even if it transforms the world from Origins into a wonderland of rainbows and unicorns and the lore from the previous games got butchered to match the terrible gameplay. Now, if you can bare through all the incredible ammount of social justice warrior/political correctness content you can get a decent hollywood-kind-of generic saving the world plot in the universe of Dragon Age. Of course you should play this on casual difficulty because setting it higher only makes the tedious and easy fights longer and avoid side content as much as you can. If you really want to waste money no matter what, go ahead and buy it. The actual players are spoken - not those advertising agents called gaming journalists -, you have been warned.

    In my experience when the difference between user score and "pro" score is this much it usually means the developers changed the direction of the franchise and the old fans dont approve. Thing is it is actually true in this case but if you rate this game ignoring previous dragon age games it is still a mediocre (less than mediocre on PC because of control/interface) crap. Hopefully in a few years the new consoles (PS4, Xbox1) will be overpowered by the PC-s again and the originally true pc game franchises ruined by the currently mainstream console gaming can be saved. Probably DA will be down the drain by that time and not many will give a crap about it if it comes to PC.

    I give it a 5 (now after all the patches) because the game technically works and has potential to be fun for some morons and to show respect for the artists who created the fantastic music, the beautiful landscapes and some voice acting. Because nothing else is in this game matches what should be in an AAA PC game released in 2014, especially not now in 2015 after Witcher 3.
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  33. Dec 15, 2014
    6
    The environments and scenery are quite nice, there are a few good music tracks, and exploring can be relaxing, but unfortunately, there's not much else about this game that is anything better than mediocre.

    I think the other reviews out there have adequately covered all the shortcomings of the game, from the poor KB+M controls, to the lack of impactful choices, to the lack of armour
    The environments and scenery are quite nice, there are a few good music tracks, and exploring can be relaxing, but unfortunately, there's not much else about this game that is anything better than mediocre.

    I think the other reviews out there have adequately covered all the shortcomings of the game, from the poor KB+M controls, to the lack of impactful choices, to the lack of armour variety, to the lack of depth, etc. I'm just going to touch on a couple of less-mentioned aspects of the game that I think are worth mentioning.

    One of the things about the game that I found was "off" was the pacing of the cutscenes. Scenes such as the collective singing after Haven and the gathering of all the party members in the pub (to drink and play games) were, I thought, poorly paced. For the most part, I thought that the scenes lacked a realistic flow, and were either too fast or disconnected. NPCs in the game seem incapable of talking at the same time -- if an interruption is intended, the NPC will instead just stop talking and the other NPC will interject two seconds later. Or, using the example of the party pub scene: when each character is supposed to say their piece, they will say it one after the other with a pause in between, and there is no natural overlap in the voices. I find it very poorly done and I think DA:O did a better job in this regard. In fact, I find that the facial animations and general body language NPCs make when speaking were much better in DA:O. It's a shame that they messed this up even after moving to a supposedly "superior" game engine. Another thing that I think really detracts from the cutscene experience is the 30 fps lock; the drop in fps is very noticeable, and it really takes away from the experience.

    About the dialogue wheel: I would have been fine with a dialogue wheel if the heavy paraphrasing didn't constantly throw me off guard. There is a certain deviation from the options on the wheel and what your character actually says. This can affect people differently depending on the speaking "tone" they generate in their mind. Perhaps a voiced protagonist and dialogue wheel could have worked, if it was implemented well -- in this case, I don't think it was.

    Instead of having a clear vision and identity for the game and delivering on it, it is clear that Bioware is trying to appeal to as wide an audience as possible. Unfortunately, as a result, the game is a jack-of-all-trades but master of none.
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  34. Dec 12, 2014
    5
    This game disappoints on so many levels. It is allegedly "open world", but this is not the case. Instead the maps are really large, and most of your time is spent with meaningless MMO type quests and the collection of resources that can later be used for crafting.

    The huge maps become a detraction for the series much beloved story telling. The maps are so large and the quests so boring,
    This game disappoints on so many levels. It is allegedly "open world", but this is not the case. Instead the maps are really large, and most of your time is spent with meaningless MMO type quests and the collection of resources that can later be used for crafting.

    The huge maps become a detraction for the series much beloved story telling. The maps are so large and the quests so boring, that the immersion is pretty low. The characterful banter among party members, that I used to look forward to so much, is spread so thin, for the most time you feel very disconnected from your character, your party members and the world at large.

    The menus, crafting and combat are so totally and completely cumbersome. Everything is very statically organized and takes so much time. I spent an ungodly amount of hours collecting resources, crafting things, comparing items to what I already owned and it is just so, so, so cumbersome and tiresome, it really damages the game.

    The combat on PC is dreadful. The tactical camera that was re-introduced to the joy of many is completely broken. Enemies keep re-appearing and you're MMO grinding your way through boring maps and quests and enemies for very disappointing loot.

    The game has a few redeeming features however. The graphics are a nice improvement. There are some real WOW moments. Exploring my own castle for over an hour, to keep finding new rooms, trying to get the huge layout in my head, to see all the details they added - that gave me quite a lot of joy for instance. There is some great writing, a good laugh a few times and there are some memorable and fun quests.

    Yet even these amazing quests are interspersed by the most dreadfully boring "collect the set" quests or "fetch-and-return" quests and so on. The game ends up ruined because of it. The huge scope and large stretches of time spent in useless MMO atmospheres between quests, end up making dialogue and story lines disconnected. Again, I have to reiterate: this ruins the game that in a different format would have been truly tremendous.

    No one (I should think) is looking for an 80 hour adventure, when 50-60 hours are dedicated to grinding through enemies, harvesting drakestone or elfroot and combining an insane amount of ingredients over six different machines to create, combine and improve items. If it could have been an amazing 20-30 hour structured, beautiful, fun and meaningful experience, this game would have been MUCH stronger for it and MUCH more appealing!!!
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  35. Apr 13, 2015
    6
    Its Over rated and average at best. Its not fantastic but its not bad. The combat feels like its been done in one way or the other, but doesnt really feel fluid, to me. I like that I can take control of various characters, but I really don't feel like doing that, in an rpg. Luckily you dont necessarily have to, early on at least.

    Overall, the storyline is average. I am sorry but I
    Its Over rated and average at best. Its not fantastic but its not bad. The combat feels like its been done in one way or the other, but doesnt really feel fluid, to me. I like that I can take control of various characters, but I really don't feel like doing that, in an rpg. Luckily you dont necessarily have to, early on at least.

    Overall, the storyline is average. I am sorry but I cannot get behind the lackluster character design and the concept. Its not bad but it feels too much like rift in terms of concept. Overall, its very generic with some random storyline slapped on top. If you like game of thrones, you might like this a slight bit more than I do, as they try to mimic the story telling for each character... Just doesn't do it for me.
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  36. Feb 1, 2015
    6
    Mostly mediocre with a few moments of goodness.

    Much fo this game is insignificant filler content likely put into the game because of the poor implementation in Dragon Age 2 with recycled, narrow, corridor areas. But going completely overboard and implementing large irrelevant areas aren't exactly perfection either. Especially not when the majority of quests are "fetch 10", "kill 5",
    Mostly mediocre with a few moments of goodness.

    Much fo this game is insignificant filler content likely put into the game because of the poor implementation in Dragon Age 2 with recycled, narrow, corridor areas. But going completely overboard and implementing large irrelevant areas aren't exactly perfection either. Especially not when the majority of quests are "fetch 10", "kill 5", "close rift" which have little to no story line or story importance.

    The inventory system sucks much like in DA:2 - even if they attempted to make it a little better. Crafting is there and well - yeah, you can craft things, but it does not save much.

    Classes and abilities on classes are mostly dumped down and simplistic and just plain lackluster.

    The interface is atrociously poor. The game is clearly made for consoles so the mouse/keyboard crowd is left with an afterthought conversion. Awful. A lot of quality of life features are missing, some of which strangely enough were present in Dragon Age Origin.

    Tactical mode is back - but again poorly implemented.

    Basically - Bioware have forgotten all that made Dragon Age Origins good and gone completely console-action mad.

    So - the game can climb on to the mediocre wagon after all the hype and marketing lies and the obviously biased "professional" reviews. So glad it was on sale when I bought it, so I didn't waste much money.
    Bioware is no more. That's clear. EAWare is trying, but struggling with anything but console action.
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  37. Feb 16, 2015
    6
    You'd think this is a great game, possibly one of the best. But when you get half way through, it gets really boring. Certain elements like judgement, improved romance, huge maps make this edition of DA stand out. Good god... do you remember walking around Skyhold for the first time? Do you also remember when you wanted to get rid of all the clutter? Do you remember when nothing actuallyYou'd think this is a great game, possibly one of the best. But when you get half way through, it gets really boring. Certain elements like judgement, improved romance, huge maps make this edition of DA stand out. Good god... do you remember walking around Skyhold for the first time? Do you also remember when you wanted to get rid of all the clutter? Do you remember when nothing actually changed? The changes based on your choices are mainly cosmetic. It doesn't really matter. It doesn't really matter whether Iron Bull stays with Qunari or is banished. It really doesn't make a big difference.
    After hours of herb gathering (!!!) and completing missions, after seeing that the game stopped evolving half way through I got really disappointed. After competion, went over to Cassandra to spend some time together, hoping that things would change in a way. I wasn't wrong - they changed. Cassandra started treating me like a stranger. Forgot all the passion and love. Won't even say "You're quite distracting, you know". There is absolutely no point in playing the game after the final mission which is ridiculously easy. I don't see how this game has any replayability value. It has a solid core, but everything else is just cosmetic and meaningless.
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  38. Mar 21, 2015
    5
    Amazing graphics and a pretty good story, but goddamn if the gameplay doesn't get boring.
    This game feels like an offline MMORPG with most battles consisting of holding down R2. The game more or less holds you by your hand and offers little challenge or fun.
    I regret buying it on full price as i have only played about 10 hours and lost most of my interest. If you can get it for under
    Amazing graphics and a pretty good story, but goddamn if the gameplay doesn't get boring.
    This game feels like an offline MMORPG with most battles consisting of holding down R2. The game more or less holds you by your hand and offers little challenge or fun.
    I regret buying it on full price as i have only played about 10 hours and lost most of my interest.

    If you can get it for under 20/30 dollars, consider buying it. Worth it for the dialogue, humor, graphics and some of the gameplay.
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  39. Dec 29, 2014
    6
    And here I am again, fooled by the media and EA/Bioware marketing. Damn! I am a huge fan of DA:O and I hate every bit of DA2. When I started this game, I almost stopped right there. The prologue is the most stupid storyline that Bioware ever made. In 5 min you are the bada$$ of the self proclaimed inquisition and you close rifts waving your hands without any explanation at all and thatsAnd here I am again, fooled by the media and EA/Bioware marketing. Damn! I am a huge fan of DA:O and I hate every bit of DA2. When I started this game, I almost stopped right there. The prologue is the most stupid storyline that Bioware ever made. In 5 min you are the bada$$ of the self proclaimed inquisition and you close rifts waving your hands without any explanation at all and thats it. Besides, the tactical camera is so bad implemented in the PC version that you see right away that this game was made for consoles and not PC. After a while, finally understanding that the Dragon Age of old is dead and that this game tries to play exactly like the last 2 Mass Effects (2 and 3), I started to have fun with it. The whole inquisition/inquisitor premise did not convince me at all but some of the followers storyline are pretty fun....it really feels like a medieval Mass Effect 2 (more action oriented, main quest really simple, some characters storyline pretty epic, but in this case they are not THAT epic). The main character, regardless of what you choose, is pretty bland but cassandra, blackwall and others are pretty decent ones. The most fun are the dragons fights, that gets pretty damn epic, but tactical camera, mindless AI and pathfinding problems do frustrate in those fights. There is too much fetch quests and sometimes you will get overwhelmed by boring stuff to do (just think about a single player MMO) but most of the time its ok. Play it as an action game and you will have some fun. Still, way behind the epic and strategic feel of DA:O. Expand
  40. Jan 29, 2015
    6
    Played this game for a couple of hours and felt the need to write a review, because Dragon Age Origins was such a great game!

    I like the setting and the story, but sadly I found that the game is repetitive and unstable. It's a shame that developers these days use good titles (Like Dragon Age: Origins) as cash cows. Alas my review: Story: I like the story and the setting, it has
    Played this game for a couple of hours and felt the need to write a review, because Dragon Age Origins was such a great game!

    I like the setting and the story, but sadly I found that the game is repetitive and unstable.
    It's a shame that developers these days use good titles (Like Dragon Age: Origins) as cash cows.

    Alas my review:

    Story:
    I like the story and the setting, it has great atmosphere and the characters go deeper than in other games. But I still feel the story misses something to spice it up, like in the first game.

    The player choices when talking to other persons in-game are great, and it is good that they shape your character and the way the game evolves.

    Also the skill trees look nice and are easy to understand, I only miss the excitement when you add a new skill/spell (related to graphics in the next paragraph).

    Game play:
    Repetitive game play with very slow combat.
    The combat is smoother than Dragon Age II, but it feels slow and boring. It feels like the combat is stuck between fluid RPG combat and turn-based combat.

    Skill graphics aren't that good when you unlock a new skill or upgrade one to be more powerful.
    Attack animations are the same a lot and the endless clicking to attack a target (because you can't hold left mouse without getting killed at some point).

    Movement is slow and sometimes weird, you cannot walk on every stone or slope. Sometimes you can, sometimes you cannot access certain places. It feels sloppy and is sometimes frustrating when you cannot reach a certain place that looks obvious you should.

    Graphics & Sound:
    The graphics are nice, as is the environment and the audio.
    Cut-scenes are entertaining and interaction with other persons is nice.
    And the environment is really great, giving a great view over a great fantasy world.
    I love the music, it fits in the atmosphere as well as the voices acting and other environmental sounds.

    Conclusion
    I don't think it's a very good game, nor that it is very bad.
    You can finish this game and think, well the story was nice.
    But the replay value is very low.
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  41. Jan 17, 2015
    5
    I just didn't feel it with this game.
    pros:
    +pretty good story +beautiful graphics +large open world +some characters come back from previous da games. +certainly some interesting characters. cons: - I can't play this game without crashing my entire computer everytime i get into a dialogue. (i mean full reboot because my pc completely freezes.) - BORING voice acting, at least for
    I just didn't feel it with this game.
    pros:
    +pretty good story
    +beautiful graphics
    +large open world
    +some characters come back from previous da games.
    +certainly some interesting characters.
    cons:
    - I can't play this game without crashing my entire computer everytime i get into a dialogue.
    (i mean full reboot because my pc completely freezes.)
    - BORING voice acting, at least for the female main character.
    - The characters from previous games didnt return as much as i had hoped for. I would've loved to have someone like hawke, or followers from previous games follow me around.
    - also i think there are way too little followers. I had hoped for more.
    - no mabari dogs :'(
    -The tactical camera SUCKS

    It is certainly not a bad game, i would have given it a 8/10 if not for the lazy, terrible port.
    I mean restarting the game to change graphics? The game crashing in almost every dialogue? Really? my pc just freezes and i can't even turn it of so i have to press the reset button. I run 2 gtx 660's in sli, 8 gigs of ram and a amd fx 8320. My cpu and gpu's dont get above 65 degrees. I underclocked them, so now my game crashes less frequent. FIX THIS FOR THE LOVE OF WHOEVER YOU BELIEVE IN!
    Now i have this too with battlefield 4, and i think it is the engine they're running on. so please. use a different engine, it doesnt look that good anyway(my skyrim looks better).
    I found the combat to be pretty fun, IF you dont use the tactical view which SUCKS!
    and this all can be resolved with one simple patch. such a shame.
    In the level up system you cant choose which perks you want to give to somebody. really why is this? for the stupid people who want to play games too? go play call of duty then. i find it a bit dumbed down overall. But still not that bad.

    So would i recommend buying, not if you can wait a while till(if) this is fixed by bioware.

    I played dragon age origins first and i was somehow more immersed in it than in da:i. even da:2 felt... better.
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  42. Mar 31, 2015
    5
    I am reluctant to review this game at only 23 hours of play-time, but there are three reasons that I do so: (1) as a 35-year old man with a busy professional life, my gaming time is limited; (2) having experienced 23 hours of the game, my strong suspicion is that it has little more to offer; (3) from today, my gaming attentions will, given my limited leisure time, be devoted elsewhere andI am reluctant to review this game at only 23 hours of play-time, but there are three reasons that I do so: (1) as a 35-year old man with a busy professional life, my gaming time is limited; (2) having experienced 23 hours of the game, my strong suspicion is that it has little more to offer; (3) from today, my gaming attentions will, given my limited leisure time, be devoted elsewhere and I am unlikely to complete the game.

    May I start with the good? The aesthetic is far better than Dragon Age 2. Weapons look like weapons; armour looks more credibly like armour, rather than a schoolboy's manga-infused fantasy. The Haven tactical map offers another interesting dimension to gameplay and a useful short-cut between playable zones. As ever, characters remain lovingly written and well-acted (in terms of a computer game).

    So that's that. Onto the bad.

    MMORPG and/or casual gaming influences have polluted the main gameplay to an unacceptable extent, which is so contrived to be story-breaking. This is a bad thing in a story-driven game. " Look into a conveniently-placed skull to collect shards of ... something, anyway." The lack of editorial control on that particular facet of the game is appalling. "Creepy," remarks Varic at one point, and I could not agree more. That a game of this pedigree should require such pointless padding tends to suggest a gross editorial deficit. I logged in this evening, expecting to take another hour or so. But I didn't actually do it. The reason I didn't do it is because I have outstanding quests which feel like horrid chores - the sort of the "collect the shard" variety which are so contrived as to add no narrative value. I have to repeat, BioWare, those of us who have home or professional lives to lead have better things to do than your artifical fetch-quests. The problem is that, having had experience of the Mass Effect series, if I don't complete all these contrived, nonsense non-quests, there are likely to be dire consequences for my characters in the long run. I'd rather save them - and me - the bother and axe the whole tedious affair now, than sit through hours of irrelevant padding.

    For all the decent writing, characters seem less approachable in this game. I spent a wee while going through my "valuables" inventory, plotting out in my own mind (as per Dragon Age: Origins) which items were saleable and which were potential gifts. It was only when no option to give an item to another character presented itself that I searched on the internet under DO:I Gifts and found that there was no such function - "valuables" was just another RPG-diminishing term for "saleable junk." How depressing.

    In the early stages of the game, you seem to have one or two "getting to know you" chats with your NPCs. Thereafter, even after 23 hours, attempts which fall flat to strike up meaningful conversations with well-acted characters just seems like a waste, and demonstrative of the recent BioWare inclination towards railroading ("You'll get this conversation at this point in in the plot,") rather than real RPG gaming ("You'll get this conversation if you really get in touch with this character.").

    I am going to be far from the first person to say it, but the player perspective is appalling. I felt uncomfortable in trying to control with the WSAD keys a character keys who wasn't properly first-person controllable in combat, and DA:I seems to import the worst of both worlds: a non-tactical, WSAD P3 view of the character for most of the time, switching to a temporary, foliage-blocked, fallible, non-intuitive tactical view for combat.

    Finally, can I save my particular ire for the failure to import saved games? When my old PC died, I spent a certain amount of money in recovering not just work documents, but also my DO:A and DO:2 saved game files. Imagine my surprise when, during a conversation with Leiliana, absolutely apropos nothing at all, she referred to my male Warden mage from DA:O as a "she." Again, I reverted to Google. There is no save import function, we are told. Make your own (contrived) histiory using a website and download it. "Thanks, BioWare," I thought. "Thanks for putting me on notice of that." Because - much as reviewers of this site might disagree - I'm really not stupid. But if I have to read in-depth into obscure fine print for a computer games company that they're not going to do what they've always done, surely something is not right? Isn't this what the late, great Lord Denning called a "red hand" clause - that is, it ought to be pointed out with a big, red hand, to draw the attention of the wary consumer?

    I am aware that a lot of this review may sound like complaining. I hate to join my voice to those who say "DA:O" was a better game. The sad thing is that it was. It was both more intuitive and immersive. DA:I is a bit of a shadow of what BioWare used to be. It's better than DA:2. But at least I had time to finish DA:2.
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  43. Jan 3, 2015
    5
    I typically go through withdrawal after completing a really good game and immediately look for a replacement in the same genera to satiate my addiction. This was especially true of DAO, but oh DAI how you've managed to disappoint... the clunky controls, hack n' slash combat and tedious deadpan dialog made much of the game a chore to complete. The were enough good moments and evenI typically go through withdrawal after completing a really good game and immediately look for a replacement in the same genera to satiate my addiction. This was especially true of DAO, but oh DAI how you've managed to disappoint... the clunky controls, hack n' slash combat and tedious deadpan dialog made much of the game a chore to complete. The were enough good moments and even moments of brilliance to keep me going to the end but the filler and dumbed down combat makes me want to avoid the RPG genera altogether. Expand
  44. Feb 13, 2015
    5
    So, to begin this review i have to say that i loved DA: origins so much. One of the best games that ive ever played period. It got me hooked and i just couldnt stop playing.
    DA:2 was ok, i finished it twice and enjoyed it, didnt compare to origins but it was still a decent way to spend your free time.
    Now to this, i looked forward to this so much when i heard about it. And when the
    So, to begin this review i have to say that i loved DA: origins so much. One of the best games that ive ever played period. It got me hooked and i just couldnt stop playing.
    DA:2 was ok, i finished it twice and enjoyed it, didnt compare to origins but it was still a decent way to spend your free time.

    Now to this, i looked forward to this so much when i heard about it. And when the game got delivered i installed it and started playing. I was expecting a cool story to grip me early on. No, instead there was some simple overlay about rifts opening and not really much else.
    Other then that, it was huge landscapes and alot of running... Traveling.... loadingscreens.... picking up crafting materials. Been playing for two days and it feels like nothing have happened. The story have not progressed, it just feels like a mmorpg without the mmo part. Or well, more like an action rpg. With little emphasis on the roleplaying part.

    And i just get so tierd of this jumping around, flipping cool ways and dashing here and there. Its not realistic. It feels like im playing some John woo movie type of game. It really takes me out of the world im trying to get interested in. Just feels out of place and strange.
    So as time gone by i stopped playing it, other games are more fun and i choose to spend my free time in them instead. So DA:3 was really a miss for me. It cant even compare to DA:O. Its not even in the same league.
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  45. Feb 3, 2015
    5
    Very mediocre. Combat is horrid. Dialogue wheel the worst ever. Sometimes fun and exciting, sometimes incredibly boring. Pure action RPG. Dragon Age: Origins was 1000 times better. Some new features like the war room are a saving grace.
  46. Feb 13, 2015
    5
    It's a decent enough game, relatively stable, and plays fine. It's definitely more content rich and complete compared to Dragon Age 2, but the story line and characters feel flat and uninteresting. It doesn't have the soul of Dragon Age 1. Even Claudia Black's stellar performance can't make it great.

    It feels like there's too much attention being paid to making sure not to offend
    It's a decent enough game, relatively stable, and plays fine. It's definitely more content rich and complete compared to Dragon Age 2, but the story line and characters feel flat and uninteresting. It doesn't have the soul of Dragon Age 1. Even Claudia Black's stellar performance can't make it great.

    It feels like there's too much attention being paid to making sure not to offend anyone, and not enough to making a good story. The game begins to drag rather quickly, and the characters are so boring you probably won't want to play through it again.
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  47. Dec 17, 2014
    6
    100 hours logged and unfortunately a mediocre game wrapped in nice graphics.
    It's an ok game, but nothing like the rosy story told by the reviewers.
    I would give it a 3/10 if I were judging how well it delivered on the dev's promises. Give it half a year and hope they have patched out the most offending issues and don't get your hopes up high and you may actually get a decent
    100 hours logged and unfortunately a mediocre game wrapped in nice graphics.
    It's an ok game, but nothing like the rosy story told by the reviewers.
    I would give it a 3/10 if I were judging how well it delivered on the dev's promises.

    Give it half a year and hope they have patched out the most offending issues and don't get your hopes up high and you may actually get a decent experience

    A good deal of people seems to encounter bugs but I have been mostly spared except for a few instances of origin crashing during some of the important cut-scenes and then insisting on killing the game.

    To sum it up
    The control of your character is clunky, as are the menus and the inventory.
    The tactical camera is next to useless and so is the AI governing your party members.
    The world has about zero persistence, with enemies popping out of thin air two seconds after your killed the previous spawn. Very much a mmo-drop-farming style world.
    The crafting and enchantment system is a chore to navigate and filled with crap items and blueprints.
    The inventory is very limited and cycling through your companions to check their gear is slow and greatly lacking in organization and general feeling of overview.

    The story itself feels bland and your choices mostly unimportant with some very frustrating now-someone-from-your-party-has-to-die-even-if-you-aced-the-mission cut-scenes.
    Recruiting the party somehow has none of the build a team feeling that the mass effect trilogy excelled at and the personal missions are mostly plain fetch quests.

    The dialogue that is supposed to be a big part of the game is very lacking. The biggest problem is that it can be difficult to judge which of the choices will be the sneering insult and which will be the supportive one.
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  48. Dec 15, 2014
    6
    So i spent more than 100 hours in this game. I don't want to complain like other on combat, because i agree with most of bad comments about it. What i truly hate in this game is poor story. I mean, wow, that was really disappointing. The strong side of two earlier games was a plot, a lot of side quest where you had choice, opportunity to discover world and lore. In DAI for 90% of timeSo i spent more than 100 hours in this game. I don't want to complain like other on combat, because i agree with most of bad comments about it. What i truly hate in this game is poor story. I mean, wow, that was really disappointing. The strong side of two earlier games was a plot, a lot of side quest where you had choice, opportunity to discover world and lore. In DAI for 90% of time you're not doing anything important, only going on not really interesting terrains (I really hate Hissing Wastes). Game wasn't bad, but for me it's hard to forgive such short and not satisfying history, because i loved first game (and even two!) for characters, locations, world and this all quests. Main story goes too fast, and you can't sink into it, they don't explain important question, and main villain was just transparent. It's sad that main plot is so simple, that i have feeling that was only little bigger DLC. Big terrains with lack of content and it hurts. Expand
  49. Jan 14, 2015
    5
    Dragon age Orgins was amazing
    Dragon age 2 was a ****
    The Inquisition is nice but lack of content
    Where is my Grey Warden?
    Where is the save import from Dragon age origins and Dragon age 2?
    Where is the first person camera?
    Where is all that they say in the conference when the game was in development?
  50. Apr 16, 2015
    6
    85? Seriously?! What is wrong with you. DA: Inquisition is moderately enjoyable game but it is not that good by far and definitelly falls way behind the brilliancy of DA:O. Let's kick off with pros. Captivating (if simple and very cliché) story. More interesting dialog than in DA:2 and diverse, nicely designed levels.
    Cons: Extremely boring, pointless, hack n slash combat same as in DA:2,
    85? Seriously?! What is wrong with you. DA: Inquisition is moderately enjoyable game but it is not that good by far and definitelly falls way behind the brilliancy of DA:O. Let's kick off with pros. Captivating (if simple and very cliché) story. More interesting dialog than in DA:2 and diverse, nicely designed levels.
    Cons: Extremely boring, pointless, hack n slash combat same as in DA:2, almost zero impact of your choices in previous games on state of the world, most levels are unceccesirally huge to make it appear as open-world but they could be easilyl shrunk to 20% and nothign of substance or interest would be lost. I got bored before I explored 30% of map. Especially the one in the desert filled with dwarven tombs. Quests are boring, straight forward mmo-like. "go there, kill that, bering this". Val Roayux is ONE STUPID TINY LITTLE SQUARE! Denerim in DA:O was like 10 times more at very least. Huge fail. All in all DA:I is mildly enjoyble RPG that entertains well enough but tries to hard and brings little new that is original or fun.
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  51. Dec 29, 2014
    5
    Dragon Age Inquisition is a real mixed bag. On one hand it looks nice albeit with creepy characters(I swear every character I rolled just looks creepy)and a completely out of place UI. The UI not only does not suit the tone of the game aesthetically(think modern with clean lines in an fantasy setting), it's clunky and cumbersome too. The controls are clunky and cumbersome and yourDragon Age Inquisition is a real mixed bag. On one hand it looks nice albeit with creepy characters(I swear every character I rolled just looks creepy)and a completely out of place UI. The UI not only does not suit the tone of the game aesthetically(think modern with clean lines in an fantasy setting), it's clunky and cumbersome too. The controls are clunky and cumbersome and your characters will wabble around like drunks as they run from one place to the next. The camera is troublesome and the tactical mode for combat is more of a hindrance than an aid.
    All that said the story(whilst sometimes poorly written and voice acted to the degree of being corney) was enough to keep me interested until the end and the role playing is as interesting as ever from Bioware. Utterly average.
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  52. Jan 31, 2015
    6
    Ok, here we have one of the best product of 2014...and so we can understand how poor was 2014 in the game industry.

    It's surely a good game, but not that GREAT to have your mind go "Boom". I'm an huge fan of the series (not DA2 of course...it was garbage). To be straigth this is an action rpg, not a tactical one. You can't even compare it with the first DA : Origins. The real lack
    Ok, here we have one of the best product of 2014...and so we can understand how poor was 2014 in the game industry.

    It's surely a good game, but not that GREAT to have your mind go "Boom".

    I'm an huge fan of the series (not DA2 of course...it was garbage). To be straigth this is an action rpg, not a tactical one. You can't even compare it with the first DA : Origins.
    The real lack of fun, for me, was the fact that you didn't have any real consequence for your actions. Sure you can die and repeat the loading but you cannot fail the main quest in any way (Bioware we want more ending like Mass Effect 2!)
    At the end the story feels empty and the game itself seems just an huge single mmo with a lot of grinding. Not to mention the pathetic microtransactions in the multiplayer in a AAA game! Are you for real!?
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  53. Apr 18, 2015
    5
    I enjoyed Dragon Age: Origins and was very disappointed when I played Inquisition. The game does a great job with character interaction though. Having your character actually having a voice is also nice. However, melee combat is a mess. If its your first time playing the game I recommend playing as a mage or archer. Most of this game was a boring grind with lots of empty space and dullI enjoyed Dragon Age: Origins and was very disappointed when I played Inquisition. The game does a great job with character interaction though. Having your character actually having a voice is also nice. However, melee combat is a mess. If its your first time playing the game I recommend playing as a mage or archer. Most of this game was a boring grind with lots of empty space and dull side quests. Also, I could not get over the goofy looking faces when in dialogue. Seeing my character or others trying to smirk was hilarious. For a game that emphasizes story telling and lots of character interaction the facial animations should not have been like watching a fish opening and closing its mouth. Expand
  54. Dec 10, 2014
    6
    This is a good game which is unfortunately marred from being a great/fantastic game due to a few persistent issues which really detract from the game-play. Don't get me wrong, DA: I offers a lot including a really beautiful graphical experience and a huge amount of content and lore. For new comers to the franchise, this may come across still as a pretty decent experience but older playersThis is a good game which is unfortunately marred from being a great/fantastic game due to a few persistent issues which really detract from the game-play. Don't get me wrong, DA: I offers a lot including a really beautiful graphical experience and a huge amount of content and lore. For new comers to the franchise, this may come across still as a pretty decent experience but older players and fans of the series might be put off slight by: -

    a. The total loss of being able to customize how companion fight AI works without having to minutely mico-manage a battle: For me, this was a huge feature of previous DA's. Being able to set parameters that tell your companions how to fight (eg. aggressive, defensive, passive), which type of enemies to engage (i.e. caster/ rogue first), what type of skills to use in which circumstances - eg. use skill X when enemy is at Y health). The dumbed-down 'tactics' and 'behaviour' doesn't quite cut it.

    b. Really silly companion AI: The above wouldn't be so bad if companion AI were smarter or more adaptable. Unfortunately, the companion AI is pretty bad and without customizations sometimes cause you to lose more fights trying to bail out your companions out of terrible spots they put themselves into. There are also some skills you really cannot equip for companions (eg. situational skills/escape skills especially - having a skill which is intended to slow/stun enemies in close proximity when they close up with your caster/rogue is essential but rendered less so when the AI makes your companion close up with the enemy from the distance just to use that skill). Also the way companions deal with AOE ground damage is abysmal - they just stand right in the damage area without moving away. I've lost an entire party after taking out a dragonlin just because they stood there in the fire - switching from main character to try to move the character standing in the fire caused the entire party to just run to him and join him in his fiery death).

    c. Tactical commands aren't as effective: Whoever thought that the pause Tactical Camera angle should be from directly overhead top-of-helmet-looking-right-into-ground view should be flogged with a trout. Tactical commands are also really too basic and 'hold your position' really doesn't work very well - the party holds its position up to a certain distance and then 'rubber-bands' to your position. This is disastrous as a rogue who is trying to set up the encounter. So many times, have I stealthed ahead as a rogue telling the party to hold its position nearby so that I could take out a pesky mage/archer before having them come in - and lo and behold as I am creeping into position to take out the target, the party rubber-bands right into the enemy.

    d. Only 8 hot-keys! This one is actually the worst of the lot. It's a small thing but takes away completely from the gaming/combat experience especially when you cannot even change skills/hotkeys during combat (why should that be so?!). For a game that offers so many skills and options its a little baffling that they should only want you to limit it 8 during a fight. Once you get your Mark of Rift skill and the Focus skill (two pretty much haves) you are then limited to essentially 6 other skills. Any MMORPG/RPG player will know that you'd pretty much usually need at least 12 hot-keys (or two hot-bars). Perhaps this arbitrary limitation to 8 skills is a result of port/compatibility issues between PC/console (which may give PC players another solid reason to hate consoles), but regardless of platform, forcing players to play with less options/choice purely due to technical/implementation reasons is really not on.

    e. No weapon swapping in combat! This is also one of my pet peeves. I really like swapping weapons in combat to deal with situational encounters. For eg. as a rogue, I might want to open combat from distance with my bow and take out tactical targets before switching to daggers for closer encounters - now I can't. As a warrior, I want to go in with a large weapon to deal as much damage /draw as much aggro as I can first before switching to a shield and one-hander when I get the heat/low of health - now I can'. As a mage, I might have a fire staff equipped but one of the enemies is immune/resistant to fire, I usually keep a back up cold/electric staff to swap in for such situations - now I can't! Then again, a weapon swap feature might also be rendered redundant given that (i) only 8 hotkeys, (ii) you can't swap skills during a fight.

    f. No auto basic attack - This one is so fundamental and so simple I wonder why on earth they didn't get it right. There is a reason why almost a lot RPGs with a dynamic combat system have some sort of auto-attack. Holding on to a single button just to basic attack becomes really tedious after a while. It's not so bad as a ranged character, but it's hell for the melee characters.

    In short, a good game that might have been a fantastic game.
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  55. Dec 16, 2014
    5
    *I didn't play this game on consoles, so the review is based on my PC experience - consoleboys can add 2 points to my final score.
    *After heckhours of gameplay and trying all classes, editing my review slightly
    First to say, Dragon Age Inquisition IS NOT A BAD GAME. It is good, and sometimes very entertaining. Even if story is kinda predictable, and nothing compared to DA2 story(i
    *I didn't play this game on consoles, so the review is based on my PC experience - consoleboys can add 2 points to my final score.
    *After heckhours of gameplay and trying all classes, editing my review slightly

    First to say, Dragon Age Inquisition IS NOT A BAD GAME. It is good, and sometimes very entertaining. Even if story is kinda predictable, and nothing compared to DA2 story(i really loved it, even though my eyes were bleeding when going through similar locations over and over). All these new features seem fun, once you get engaged in them and its much better after the second half of the game. Unfortunately, this game have several problems, which make playing it very uncomfortable, if not disturbing.

    ***** UI porblems

    - Tactical camera is not usable - it is hang to the ground, making a simple pause more used. It just doesnt fit - all the locations are big, and sometimes enemies attack way beyond the range you can actually see. And unlike DA2 pause, this one doesnt allow you to give orders properly due to the next issue

    - Controls are DISGUSTING. Your character attacks on mouseover, without any intention of moving. you move only with WASD and attack by constantly smashing buttons - and one very important thing - you are IMMOBILE while attacking, unless using kind of spell which involves movement. It results to losing way too much HP and nerves. Because of this, melee classes are unplayable, because you miss 80% of your abilities and autos. Playing range class make things a bit better though. Any of you here ever played Hellgate:London? So imagine playing templar, but your char doesnt move when you use spells/attack. Awesome, right?(sarcastic)

    - Weird interface solutions- you have to go to EVERY corpse to loot it, and remember that your character wont do it even if you will click that corpse/box/chest/drakebody - you actually MUST move to melee range, press button and take stuff. repeat 4-5 times after each combat. soo much fun. Inventory is horrible. Not only is sorted weirdly(very console-like), in addition I have one question - why the heck you need to make boots and gloves as upgrades? I mean rings/necklaces worth TWO slots, but legs and hands - no? Ermm.. It is just plain stupid in my opinion. So in order to equip new sexy gloves(well, just as example) you have to return to a base and go to upgrade thingie and do the stuff there. And you sometimes might realize that your armor doesnt have slots for gloves. WAT?

    - Inability to put attribute points - especially on early levels, you cant cast more that 2 spells. want more - drink mana/stamina potion. awesome. Very bad especially when playing Mage.

    - Weird level distribution. For instance, in hinderlands i fought with level 4 wolves. successfully killed them, went to set up a camp and after walking for about a minute got owned by LVL 12 spawns. awesome. Or when I met around 13 LVL8 bandits after killing lvl 5 rift. Unlike dragons and stuff, where you can run away since you see them, in this kind of "situations" you cant.

    - "open world". Oh god. the nightmare of TES is here. Mostly noticeable in storm coast, but with jumps added and all this hills and mountains, you get this TES curse: you can see the destination point on minimap, but you DONT KNOW HOW THE HELL YOU GONNA REACH IT.

    - "open world' again. The game forces you to grind in these boring locations to proceed the story. So prepare to have gameplay like grind half hour - go do story mission 10-15 minutes - grind hour - mission... etc. So basically you actually PLAY THE GAME in those 30% of the time.

    - Ugly faces. Sera is plain disgusting. Cassandra looks like a male. Solas is well... same as Vivienne. Not a big fan of no-hair people. I'm not saying about romances, which are very... gay and lesbian. Straight romances are boring - again because chars look disgusting. Most interesting companions [potentionally] are not in the party - Leliana, + that adorable noble girl(forgot the name). Even that Cullen seems to be more interesting than blackwall - similar type of companion. QUNARI IS GAY.

    - No heals + limit for the potions. Dunno how on consoles, but on PC with its controls and this random level spread, 8 potions is not enough.

    - Optimization is bad. very bad. On laptops, you cant even play fullscreen. fps constantly jump, making image shuttering. You never get stable fps. In order to make your game playable - on low-medium setting game looks like... crap - you are pretty much forced to play on high.

    +Main story is kinda good - it is interesting to follow. Unfortunately, you must GRIND to play the story.

    +Characters are fun and interesting to speak, even if ugly and shiny(even on ultra you get plastic faces and hair)

    +Well, it is dragon age. Fanboys will see some of their old chars there. some fine plot.

    +The game is actually interesting, ya know - just those 20-30% of time, when you are not grinding ELFROOT. Are those 15-25 hours really worth your time, my dear friend?
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  56. Nov 22, 2014
    5
    This game has great potential. If your pc can run it, graphics can be truly lovely.
    It does, however, come with serious problems as well.
    In a general sense, and as has been noted more than once before already, controls are a mess. There is a tactical view. I know this because the game forced me into it early on, in the tutorial phase. I then struggled to get back to the appropriate zoom
    This game has great potential. If your pc can run it, graphics can be truly lovely.
    It does, however, come with serious problems as well.
    In a general sense, and as has been noted more than once before already, controls are a mess. There is a tactical view. I know this because the game forced me into it early on, in the tutorial phase. I then struggled to get back to the appropriate zoom level so that I could see the battle. Yes, I kid you not. In tactical view, I was unable to actually see what was going on. From there on out I played it from the 3rd person perspective as in Dragon Age 2. I can live with this.
    Secondly, upon coming out of the Chantry in Redcliffe, the game autosaved and then crashed to desktop. No error message. Nothing. Empty desktop. This stands out because it hasn't happened to me with a *fully retail* game in a long time. Reloading the save crashed the game a second time. Reloading an earlier save - thank heavens for quick saves - solved the issue. So if you don't have an earlier save around, you lose a lot of progress at this point. That is not acceptable.
    This isn't yet where I stopped playing.
    In the dungeons of the Redcliffe castle, I hit a point where you're on linear progression and there is only one way to proceed. I actually prefer linear progression so that's not the issue. The problem I did have is that you have to open a gate. You do this by turning the wheel right next to it. Except...I can click that wheel till my finger falls off, the gate does nothing. Reload? Nope. Reload earlier than that room? Nope.
    So now I'm at this point where the next nearest save has me doing over 45 minutes of gameplay.
    I refuse.
    Because I know this is hardly going to be the last crash, bug or other game-halting display I encounter.
    This might have been a good game. Right now it's an unstable beta.
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  57. Jan 31, 2015
    6
    I revised my score from 4 to 6,

    after playing a little bit longer ( around 50 hours ) i can say that this game missed greatness by this much, the game is beautiful but the story is really a let down, if you stick with it, it get better somewhat ... i had also to buy a freaking game pad to enjoy the game, which is very wrong for a "game made on PC for PC"
  58. Feb 16, 2015
    6
    DA: Inquisition is a 6/10 game that you should absolutely play and is worth the money. So how does a 6/10 game warrant your time and money? Well, simply put, DA:I is greater than the sum of its parts. While most features in game are lack luster or poorly done, the game when taken as a whole entity is really quite good, I'll break it down below. I'll start with the bad news first:

    Combat
    DA: Inquisition is a 6/10 game that you should absolutely play and is worth the money. So how does a 6/10 game warrant your time and money? Well, simply put, DA:I is greater than the sum of its parts. While most features in game are lack luster or poorly done, the game when taken as a whole entity is really quite good, I'll break it down below. I'll start with the bad news first:

    Combat - Here we have a system that fails as action combat, fails as tactical combat, and utterly fails as a hybrid. If you try to play it as an action game, you'll be frustrated at it's gross limitations in terms of movement, variation in abilities, and how banal the combat is. If you try to play it as a tactics game, prepare to be appalled by the terrible top down camera, the incredibad AI, the 360 damage enemy swings and the fact that unless you literally turn off every single ability, every party member has, by the time you've issued a command and unpaused the game to see it play out, they've already used their other abilities incorrectly and managed to fail at positioning.

    Crafting - The system isn't too bad, and thankfully Bioware was cognizant of the mess they made and gave us unlimited crafting material inventory. It's a case of, sure crafting can be kinda decent, but only if you enjoy A LOT of gathering. Each zone has its own materials and each time you pick one up you sit through the animation, even if it is just 2 seconds, after a few hundred times, you realize a couple hours of your game time has been dedicated to picking up stuff for the sake of +2 to a stat. Wheeee! The easy way to craft, of course, is to just remove upgrade components from looted gear and put it on gear you want. But then this bypasses the entirety of the crafting system as you no longer care about mats and schematics. Hmmm, not well thought out.

    Story - Typical "accidental hero rises up to beat a clearly evil bad guy" trope. It is what it is. And what it is, is bad. Choices are also meaningless, so that's no fun.

    Characters - Mixed bag, couple interesting ones, but I think they tried a bit too hard to be "unconventional" while somehow still managing to be boring most of the time.

    Game world & questing - Feels really disconnected from the main story and stuff like finding shards is really unrewarding and seemingly has been added as filler to pad the amount of time it takes to complete the game. Kinda sad.

    Okay, now the good news:

    Combat - So if the game sucks as an action game and the game sucks as a tactical game, how can combat be good? Well, at a certain point in the game (I'm not doing spoilers if you haven't noticed) you and party members get their class specialization trees! Wohoo! These trees show a completely different thought process than the base trees. They have something called - synergy. So while the action and tactics still suck, you gain real quality depth in party builds. As in, you can build out groups that really mesh well and to great effect. And that makes combat a lot more fun and a lot more satisfying.

    Those Epic Moments - When you get to them, they're so so good. They really just make you slow down and say WOW this is awesomesauce.

    Dragons - Look, do yourself a favor. Don't use guides, don't use glitches/exploit, just play, it'll be worth it. The dragon fights are tough and long and require effort, and they're so satisfying to triumph over. If you cheese it, you'll only be ruining one of the great things about this game, and you're just ruining it for yourself.

    Game world/atmosphere - It is expansive, and wondrous, and so well done. Really top notch and I think this is where bioware claws back the game from falling into bland terribleness. If you kind of forget about the main quest and play the game as an exploration/journey game you'll find it to be one of the best RPG's. There's so much to digest and see, you really get a feeling that the team in charge of world building/lore is a magnificent crew and the people who did the functional mechanics of combat are just there for a paycheck. Bioware could have completely removed the main story, and instead of "accidental hero vs baddie" it could be "adventurer goes adventuring, founds the inquisition and slowly gains power." That would have made a much better story as that's really the story of your character and the evil baddie is just a trope because someone was lazy.

    Anyway, in the end, it's a must play game. A game that succeeds despite its many flaws.
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  59. Jan 20, 2015
    6
    Dragon age is not by any means an awful game.

    The characters are fantastic to interact with and the story very engaging. The reason is scores so low for me is that in my honest opinion Bioware are better than this. Their biggest let down is promising so many hours of content with little to show for it, alot of the content can easily be described as flimsy filler that is ultimately
    Dragon age is not by any means an awful game.

    The characters are fantastic to interact with and the story very engaging.

    The reason is scores so low for me is that in my honest opinion Bioware are better than this. Their biggest let down is promising so many hours of content with little to show for it, alot of the content can easily be described as flimsy filler that is ultimately pointless to the ultimate conclusion of the story.

    If they had shortened the game and made it a bit more punchy, or made the extra content more engaging they would have come out with a far greater product.

    Often times you'll pick up a book that will dump an entire readers digest into your journal at which point you'll trod over to an object on the map and it will simply say "Quest Complete".

    That's it, completely inconsequential to me and utterly pointless given how extra content has been done so much better in the past by bioware, particularly in the Mass Effect series.

    Another annoying portion of the extra content involved your party missions, it was unclear when and how these could actually be triggered and for some characters it never triggered at all, I suspect this may have had to do with how low my approval was with them. But the lack of clarity certainly doesn't help that situation.

    Some seriously neat portions involve you passing judgement from your throne as leader of your fictional nation on people from the story missions, a very nice feature.

    Crafting is engaging and well optimized if a little bit over cumbersome and the war table feature is ok I suppose, but some things taking over 18 hours to finish was a little much in my opinion.

    and once again Bioware certainly knows how to create a very anti-climactic ending.

    Overall I wasn't overwhelmingly disappointed with the end result, just disappointed because with just a few tweaks it had the potential to be much better than it was.
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  60. Jan 6, 2015
    5
    This game suffers from something affecting many games today. Yes there are fun, epic, and emotional moments in the game, but there are just as many boring moments. The game is huge, like the devs said the first area in the game is as big as the first game (that is just insane!), but I feel like most of that space is useless. Most of my time is spent walking. The worst is some of the questsThis game suffers from something affecting many games today. Yes there are fun, epic, and emotional moments in the game, but there are just as many boring moments. The game is huge, like the devs said the first area in the game is as big as the first game (that is just insane!), but I feel like most of that space is useless. Most of my time is spent walking. The worst is some of the quests in the game. There are some that just make you walk for 10 minutes, grab a item, and then walk back (fetch quest ftw right?). You can speed it up with fast traveling, but it is still just a waste of your time. The rewards are not worth it, the experience are not worth it, and the game will just give you another quest to do the same thing, but different items. The combat is fine works well, and the story is pretty interesting, but the game has many many down times to it.

    There is multiplier as well! And it is alright. It is very repetitive, and glitchy. I see potential with it though.

    In the end I left Dragon age feeling very meh about it.
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  61. Mar 15, 2015
    6
    Dragon Age Inquisition is a visually spectacular, impressively large RPG that, despite its AAA production values, fails to live up to the legacy of its illustrious predecessor Dragon Age Origins. The game is marred by shallow combat, awkward, poorly implemented controls, large amounts of unnecessary filler content, and a story that never lives up to its potential.

    If I were to sum up
    Dragon Age Inquisition is a visually spectacular, impressively large RPG that, despite its AAA production values, fails to live up to the legacy of its illustrious predecessor Dragon Age Origins. The game is marred by shallow combat, awkward, poorly implemented controls, large amounts of unnecessary filler content, and a story that never lives up to its potential.

    If I were to sum up Inquisition in one sentence, it would be - A mile wide and an inch deep.
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  62. Dec 11, 2014
    6
    I recommend you play the game just because there aren't a lot of RPGs out right now if you have played Divinity Original Sin already (highly recommend it over this). So if you are looking to waste some time on an RPG you will get a console port similar to Skyrim without all the detail and customization. Anyone who is on a PC and thinks this is better than DA:O, well... don't listen theyI recommend you play the game just because there aren't a lot of RPGs out right now if you have played Divinity Original Sin already (highly recommend it over this). So if you are looking to waste some time on an RPG you will get a console port similar to Skyrim without all the detail and customization. Anyone who is on a PC and thinks this is better than DA:O, well... don't listen they are console gamers probably.

    Good:
    Huge maps
    Pretty fluffy graphics
    Decent story (minus the libtard garbage)
    Dragon Age mythos

    Bad:
    Huge Maps (that are generic and not fun to explore)
    Terrible controls (think MMO and console design trying to fake a PC game)
    Spell casting (utterly simple and no depth, yes I'm a mage always)
    Quests (some are decent but most are MMO style go grab A and turn in to B)
    Combat (reminds me of assassins creed, that isn't a compliment in any shape)

    If they had actually made this game for PC and used the style of DA:O it would have been epic, but to please the money leeches they are pandering to all platforms which ruins most games (skyrim being 1 exception).

    Just know what you are getting here, it's a decent escape but real RPGs like Divinity, Wasteland 1/2, and other similar styles are not here and leave true RPG fans wanting. Thank goodness Pillars and Tides is coming soon. Bioware that RPG fans have loved for years is gone, this new company is just using the name. Call me a snob or console critic whatever, but PC game development should be left exclusive and not ported, it rarely works well for both platforms, this is a great example of not working well.
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  63. d2r
    Dec 12, 2014
    6
    This review contains spoilers, click expand to view. I've been playing for 150+ hours in 2 1/2 play-throughs before writing this, so believe me, I know what I'm saying.

    First of all, I absolutely understand the people who are posting strongly negative reviews here, while I don't agree with all of their points.

    Every negative thing said about the controls and UI is true, they feel truly atrocious if you played DA:O and enjoyed it; the high standard this title set for CRPG game-play still stands unrivaled (only the inventory interface in DA:O seemed to be somewhat a setback compared to the beautifully drawn NWN 1 inventory, but that is largely a matter of taste).

    It took a lot of time to get used to the camera, for the first time since NWN 2 in a Bioware game, I think. The standard camera felt somewhat crippled during the first several hours of game-play, and the so called "tactical" camera proved to be unplayable to me, for the reasons already listed by many reviewers.

    Still, it is possible that console users or those who are new to the DA series would be kinder to it.

    The UI is less than acceptable, but I can't think of it as a critical failure.

    Combat, which is absolutely unlike what I expected in a DA series game, brought me absolutely no joy. It turned to be playable enough, especially for archers and mages, but still no great fun. Melee fight is rather badly implemented and requires quite a lot of unnecessary mouse clicks. Again, it's playable, but it's just inferior to DA:O and DAII style combat. "Click-to-attack" combat had been used in "Baldur's Gates" series, but in NWN1 it has been substituted with a DA:O-like system, and that *was* an improvement. It is just strange to see such a setback, while the reason is quite obvious (consoles have no mice).

    Combat is not the most important element of this genre of games to me, but it is still not best. Maybe, people who like fast-paced, action-oriented combat with somewhat cartoonish animations may like it more.

    Limiting healing potions to 8 per 4 characters is ridiculous. You can eventually get 4 additional slots, but that is hardly an improvement. There are also slow acting regeneration potions, which can be used by your player character only and therefore are useful mostly for keeping healing potions for the rest of your team.

    DA style fight *requires* healing; it is virtually impossible to avoid getting hurt completely, but there is no way to heal your characters if you run out of potions and Viviene is not in the team (and her healing ability is concentration based, therefore not readily available most of the time). That seems ridiculous, and even more so is the lack of health regeneration between fights, which forces you to return to camps after every several combats.

    When I explored the Deep Roads in DA:O, it really felt like being on a long term expedition into a hostile area. Not the case with exploration in DA:I, which really breaks the immersion for me. It seems, the game designers wanted to make you do what *they* think is right, not what you want. I think this is a fundamental game design flaw.

    Another one is the requirement to collect the "influence points" to unlock the plot missions, which is done primarily by exploring the world and - right - establishing new camps. I'm not saying the exploration process is *not* fun, but still, does it *really* have to be *mandatory* ? And isn't it bad for re-playability ?

    This problem is even further enhanced by awkward leveling. To successfully complete a mission, your character has to be of a certain level, +/- one or two. If you don't have the necessary lever - even the mini-bosses would be overwhelmingly powerful, and if you "outgrow" a mission - it becomes utterly dull, as most plot enemies would be too weak. In DA:O, you could go anywhere at any time, and the enemies just adjusted to the level of your character, always staying a reasonable challenge.

    Boss fights are painfully overlong to me, but that may be O.K. if you like long, epic battles. Some of them may be avoided completely.

    Level restrictions for items are also quite annoying.

    I won't speak much of the role-playing system, as it is so rudimentary the game hardly can be considered an RPG from game mechanics perspective. "Dark Messiah" had a very similar system, but is was never announced as a true RPG.

    The writing is no as bad as some of the reviewers say. The main plot is rather mediocre and second-hand, but it wasn't brilliant in DA:O either; actually, I liked the somewhat unorthodox approach to storytelling in DAII more. The companions require speaking with them early and often, otherwise you would miss most of their storylines. Dialogs seemed mostly O.K. to me. Some plot elements, like the ball, are just brilliant.

    Maybe the strongest point to me was graphics, which is quite pretty, while not very coherent with the previous titles in the series style wise. And, the fact the game is staged in ol' good Thedas - otherwise it would most likely get a much lower score f
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  64. Dec 17, 2014
    5
    Don't get me wrong, I actually LIKE this game but it should NOT have been released in it's current state. The game is broken and ugly and the devs should be ashamed of themselves for letting this broken thing hit the market.

    The GOOD: Easy to learn/Use controls that allow you to drop right into the game without any real learning curve. Rather extensive crafting capabilities that
    Don't get me wrong, I actually LIKE this game but it should NOT have been released in it's current state. The game is broken and ugly and the devs should be ashamed of themselves for letting this broken thing hit the market.

    The GOOD:
    Easy to learn/Use controls that allow you to drop right into the game without any real learning curve.

    Rather extensive crafting capabilities that allow you to forge weapons and armor better than anything you will be able to buy or find.

    A pretty well thought out story with many deep and well written characters.

    The addition of mounts adds a new way to explore the maps although many may prefer to hoof it.

    The BAD:
    Remember the beautiful teasers that showed rich vivid colors smooth flawless textures and seamless gameplay that bioware claimed was on the consoles? That was a lie. Those graphics came from high end specialty gaming Pc's used to develop videogames.

    I own this game for the 360 and literally ALL of the games item/weapon/enviroment/character and armor textures are either missing or are broken,(Character models will usually load in after a while but they are still ugly and your facial hair floats off of your skin) Some weapon attachments actually float beside your head instead of fitting on your weapon! There are NUMEROUS stutter bugs during several key dialog moments that tell the story of your friends and allies that render them inaudible sometimes nothing is said at all and then you are asked by the game to make a tough decision based on the information that you weren't even told, Other times the conversation will just freeze completely.

    There are sometimes random lag spikes and frame rate drops for no apparent reason as well. Sometimes the game will reset your settings for no reason while other times NPC traders and quest givers will outright just not talk to you. Many times the game will actually stop responding at random and it won't fix itself until you restart your entire system.

    Another beef I have with this game is the fact that nearly all of the traders do not level up with you! They have the same crappy gear from the time you start till the time you beat the game and you will literally just visit them to sell crap because the stuff you get from killing enemies doing quests and crafting is literally better than anything they ever have, which is a stupid thing to do in an RPG.

    A-lot of the side quests you come across while exploring areas are nothing but cheap filler content with no substance at all and often times the theme of them is recycled from one quest to the next and they are really just pointless and boring.

    The combat basically boils down to you sitting there holding down the trigger to attack while periodically pressing buttons to use abilities, While this may not seem so bad at first it quickly loses it's appeal when you realize that the game has over 70 hours worth of game play to shrug though including side quests, A more open ended hack and slash combat system would have been a better choice in my opinion.

    Perhaps worst of all is the fact that the import game feature absolutely DOES. NOT. WORK. When creating a new character the import character icon pops up for a brief moment only to vanish right before your eyes. The two games you dutifully played through hoping you've made the right choices were completely pointless.

    IN CONCLUSION:
    This game WAS supposed to be an epic RPG but as usually these scumbag AAA game companies gave a big **** you!" to their customers by releasing an ugly and broken game that will leave you painfully aware of just how little that bioware cares about about you as a customer. Until this game is EXTENSIVELY patched, DO NOT BUY IT.
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  65. Jan 14, 2015
    6
    Damn, i dont think my opinion on a game has ever been so convoluted as it is for Dragon age inquisition. Better to get the good aspects out of the way first. The game does a fairly good job at making you feel like a powerful overseer of peasants, nobles and mages/templars alike. For the most part the War table aided the illusion of power, that is right up until the end where the fabricDamn, i dont think my opinion on a game has ever been so convoluted as it is for Dragon age inquisition. Better to get the good aspects out of the way first. The game does a fairly good job at making you feel like a powerful overseer of peasants, nobles and mages/templars alike. For the most part the War table aided the illusion of power, that is right up until the end where the fabric all kind of falls apart. To be honest i could see the cracks long before the end came, but i was having such a decent time with the characters and the combat that i almost didnt want to look to closely. That is another part of this game that is downright excellent, the characters. to say it is an improvement over dragon age 2 does it a huge injustice.

    Choices dont matter. That is what pissed me off so much. SPOILER ALERT. Nothing you do, none of the power you built all throughout the game, all the grinding, all the spindle weed collecting, none of the political intrigue, not even your bloody army play a part in the final confrontation with Corypheus. What the hell bioware. It wasnt so long ago that mass effect 2 came out, that was an RPG, that final mission was **** magical. Do you guys remember what happens when you pick Jacob as the tech specialist? Thats right, he **** it up and dies. Nothing you do in inquisition seems to matter. I felt like i was on a conveyor belt from start to finish, picking up shards and bringing random items from point A to point B along the way. In the end, the story's main villain turns out to be a little **** it was harder fighting the **** bears in the hinterlands at level four. That would have been fine if i felt like i had earned the right to kick his ass, but the story sort of catapults you at him, with no real offensive preparation. All that work was seemingly for nothing, the entire inquisition army **** about in the arbor wilds while the inquisitor single handedly defeats corypheus.

    I think there needs to be an inquisition of sorts in Bio ware. Less mundane side quests, less filler, and more of what matters, choices, characters, and improve on the beautiful world you have created. It all just felt hollow.
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  66. Feb 1, 2015
    5
    I never got into Origins, although I have it. I've tried GW. WoW, Diable. The grinding reminded me of much WoW. Find this, find that, kill this, kill that. Mini-Bosses, I think what drove me nuts the most was the DirectX11 and Nvidia driver colliding. I had to kill Corypheus twice. It would have been better, if WoW and Dragon's Age, could meld together. Take the cinematography of DA-I,I never got into Origins, although I have it. I've tried GW. WoW, Diable. The grinding reminded me of much WoW. Find this, find that, kill this, kill that. Mini-Bosses, I think what drove me nuts the most was the DirectX11 and Nvidia driver colliding. I had to kill Corypheus twice. It would have been better, if WoW and Dragon's Age, could meld together. Take the cinematography of DA-I, and merge it with online communications of WoW. Might be on to something. As for the gay thing. Meh. Whatever. I enjoyed story lines, but it would have been better had they been REAL people. Meaning...replace the NPC's in the party with LIVE people. Allow for the communications between them. To really suck people in, a game: Should be: A) Exceptional Interesting, there are full arrays of quests sure, but the nature of the quests, don't need to kill 6 wolf 20x over (Thanks WoW), or hunt for mats that only suck up bag space. NO storage .... really? that's lame. More banquets....the Empress Ball @ Winter Palace, was interesting, but if you really gonna keep folks, they need spawn relationships out of that. Puzzles, detective stuff, fun, for me I like ancient things...so the more older, the more architecture (sp?) the better. I don't want to be constantly killing skeletons, it gets boring. Why I stopped playing D3. boring to me, after you do it once. WoW is only "ok" it gets same rating as this. Its too damn expensive.

    So for me, I'd like to see a company where, you create a team online of friends, that stick together. Through the whole theme, with free interactions between them, a storage facility, and be cost affective, in a magical adventurous type of way.
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  67. Apr 27, 2015
    6
    It's not as downright awful as Dragon Age II, but that's not saying much. Problem is, it does absolutely nothing to stand on its' own two feet, and as a successor to Dragon Age: Origins (I don't even count DA2) it fails in pretty much every department.

    Graphically it's OK, but that's the only improvement on DA:O, which was an RPG masterpiece. In Inquisition, everything they try to pull
    It's not as downright awful as Dragon Age II, but that's not saying much. Problem is, it does absolutely nothing to stand on its' own two feet, and as a successor to Dragon Age: Origins (I don't even count DA2) it fails in pretty much every department.

    Graphically it's OK, but that's the only improvement on DA:O, which was an RPG masterpiece. In Inquisition, everything they try to pull off stumbles. The storyline is cliched, with characters you don't care about. The combat system, while not dreadful, is very much mediocre, and not helped by the myriad of on the fly bugs that you can't avoid. Frame rate is a consistent issue, often dropping below 20fps on a good machine.

    But the biggest problem? The game has been made by the numbers, trying to emulate what made DA:O great but failing to understand the reason those aspects knitted together so well in the first game.

    The series is mimicking the failure of the Fable franchise at this point. Whilst DA:I is certainly a better game than Fable 3 was, you can't help harking back to the original game and wishing some progression rather than regression had been made in the franchise.

    So, a disappointment. To be objective and pretend I'd never played DA:O, then I'd say this game is OK, very average, but playable. So it objectively gets a 6 from me. But subjectively, I pretty much hate the game, and all it has done has made me reinstall Origins to get the bad taste out of my mouth.
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  68. Mar 22, 2016
    6
    I am sorry to all the fanboys out there but I was very saddened to load this game up and discover it is an offline single player MMO. This is especially disappointing because the game has amazing graphics and the combat is fun if that is what you prefer. Beyond these two points though, there isn't much of a game here, and it is a chore overall to play. Besides the fact that I am not a bigI am sorry to all the fanboys out there but I was very saddened to load this game up and discover it is an offline single player MMO. This is especially disappointing because the game has amazing graphics and the combat is fun if that is what you prefer. Beyond these two points though, there isn't much of a game here, and it is a chore overall to play. Besides the fact that I am not a big MMO RPG fan, the overall presentation of this game is still a let down to any die hard Dragon Age fan that fell in love with Origins. One day I envision a DA game that will live up to its' expectations, a true fantasy RPG with a good story, not a mmo-like sandbox that sends me all over collecting blankets or doing other useless chores that aren't even fun. Expand
  69. Mar 10, 2016
    7
    First off: it's an acceptable game. Enjoyable, but nothing spectacular.

    If you compare it with the previous games though... It's pretty sad. The story.. it's not terrible. It's enjoyable. There's some decent enough twists. The characters are okay. Some of them are quite enjoyable, but nothing really spectacular. Slightly above mediocrity, essentially. The bad is that the choices,
    First off: it's an acceptable game. Enjoyable, but nothing spectacular.

    If you compare it with the previous games though... It's pretty sad.

    The story.. it's not terrible. It's enjoyable. There's some decent enough twists.
    The characters are okay. Some of them are quite enjoyable, but nothing really spectacular.
    Slightly above mediocrity, essentially.
    The bad is that the choices, well, are there really choices? And this system of "pick from 3 vague hints and maybe you'll get something related" is getting old.
    And where are the excellent characters from before? They even managed to make Morrigan boring...

    The combat is fun, but forget tactical. It should be pretty obvious to anyone in game dev that "action" RPGs with skills that depend on positioning NEVER work for anything remotely tactical. Just becomes luck and grinding.

    That said, some techniques made combat enjoyable enough, if you didn't take it seriously..
    But this meant that all character building and levelling was essentially meaningless. And the difficulty must be horribly scaled: even trying to use some cheats to level more SLOWLY, I managed to outlevel the final boss by too much and had way too many resources without even trying.

    Then comes to the rest. Grinding throughout the world was enjoyable sometimes, just boring most of the time. So many archaic mechanics, like not being able to auto loot everything around you, made the game even more of a chore.

    I did spend more than a 100 hours of it, so I admit it's not terrible. But there's no excuse for it not being better. And this way, I can't recommend anyone actually paying for this.
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  70. Sep 23, 2017
    5
    Finally, I've got to play this on PC. I have waited for a sequel for so long and... here I am. To be honest, there has been a love-hate relationship betwenn me, the player, and the game. I have both pros and cons. There are small frustrations and big ones. I won't stay and write a lot of rows to be hard to read, so I'll try to make it as simple and personal as I can
    Pros:
    - The game
    Finally, I've got to play this on PC. I have waited for a sequel for so long and... here I am. To be honest, there has been a love-hate relationship betwenn me, the player, and the game. I have both pros and cons. There are small frustrations and big ones. I won't stay and write a lot of rows to be hard to read, so I'll try to make it as simple and personal as I can
    Pros:
    - The game looks absolutely beautiful. From the Coastal regions, to the Desert and The Hinterlands, this is one of the most beautiful games I've played in recent memory. They have put so much attention to detail and created atmospheric places, in response to DA2's style.
    - The Inquisitor has been given a bigger and better overhaul in personality and dialogue and options than its predecesors. There are few times when the dialogue seems tiring or rushed out. I loved how many branching paths you have in your relationships.
    - The gear is quite diverse and good looking (well, except staffs mostly)
    - The animations are better than expected.
    - Voicing is actually impressive and diverse.
    - The story is enjoyable, but I'm not sure I really enjoyed it as I enjoyed the first one's story. It was easier to catch up, yes, but at the same time, the quality in writing and main plot, it feels a little downgraded.
    - I actually liked most of the side quests I did. They were vast and not all of them were go there and give or kill that which didn't make me quit my game when the main plot made me burnout.
    Cons: Here are some of my reasons why I gave this game, a 5.
    - The mounts are goddamn horrendous. The horse animation is so poor and its speed... and sometimes it is completely unresponsive.
    - WHY IS IT SO HARD TO CLIMB A BARELY CURVED VALLEY? The slipping is annoying at best. You have to destroy 2 keyboards in order to climb a small path to find something that shouldn't have been put somewhere you can't normally go.
    - Textures pop-up. It happened most of the time.
    - T H E L O A D I N G S C R E E N S A R E ------------------- UGH. First of all, I have no idea why they put those reading cards there if those go away in max 10 seconds ... and then... ANOTHER BLACK SCREEN LOADING. Like... Why didn't they leave the card loading screen instead of... Damn. THEN. It takes minutes to load. And I'm above the requirements with a lot. It took me 2 minutes once to be able to cross a small room and then, whoa, another loading screen. Damn EA. This broke the immersion for me. I didn't want to think that everytime there was a loading screen I had time to go eat something. Players shouldn't feel that way. You fkd up at this chapter. Badly.
    - TECHNICAL PROBLEMS EVERYWHERE. Few were the times when after a loading screen I would be able to keep playing because the game would freeze with sound still working or the screen would turn white, also with the sound on.
    - I had a lot of errors with DirectX and from what I read, you messed around with the engine and with even a little overheat or hiccup from the GPU, the game would crash.
    - Frame drops in most of the areas. While there wasn't a vast drop, it's noticeable.

    All I want to say is that I love(d) Bioware more before when their games were actually made with heart and care. You'll notice immediately that the game is a port. It was primarily made for consoles which hurt the PC community. What I said here isn't necesarily good. It is good for the Bioware we actually know nowadays, not for the Bioware it once was. The voicing could've been better. The skills could've been done better. Somehow, it feels rushed. And the requirements are waaay overboard for how bad it was done, for PC. All in all, I had hopes... and they were crushed. And I am not saying it's bad. Not at all. It was handed poorly and it could've been way better.
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  71. Jan 11, 2015
    6
    This review contains spoilers, click expand to view. 1st: Im a huge fan of the series (all games + books, comics). 2nd: Sorry for my english. 3rd: almost 2 months after finishing this game, I just cant calm down... Biggest dissapointment for me in the year 2014 (thank god that It´s 2015 now) I was waiting for this game 3 years. What did I get? well: Lets make one thing clear, we have more questions from this game, less answers. pros: soundtrack, dorian, cass, bull, solas, cole, josephine, cullen. most memorable: "alexius alternate reality" mission, chant scene (dawn will come), the fade level, the exploration part of the game, ancient elven history reveal "about their fall", dragons! cons: TONS!!!
    most dissapointing: repetitive, purpose of influence?, blackwall, vivienne, sera!, empty "not living" world, NPC just "there" doing "nothing", I think this game wasnt finished yet. where´s sandall (Iconic character from pervious 2 games)?!!!, no deep roads location/map?, no ogres?, no desire demons?, no abominations (with so many mages in this game)???, no sylvans?, genlocks?, emissaries??? shrieks?, genlock alpha?, qunari faction/enemies? bugs everywhere, not enough free slots for abilities in HUD,
    the specs are TOTALLY bad (necromancy - redesigned spirit (only 3 active spells), rift mage - force mage mixed with primal)!, NO BLOOD MAGIC!!! (this is the biggest dissapointment for me too, ICONIC POWER FROM previous games),
    more and more new gods?, again CORY? OMG, we know there were more ancient magisters, you just reused a villain from the last DLC from the 2nd game! come on!, the final fight was the easiest!,
    not tactical combat, just repetive (barriers, slow, weaken,... fire everything! and again),
    epilogue? approval for companions (no meter?) - my epilogue was a big mess - I was awaiting a different epilogue (another divine, dont know how the game done this)
    WTF??? HOW CAN SOMEBODY GIVE THIS GAME A 8-9 points, come one people, BE REALLY HONEST!!!
    Gaspard? In books he was great, here? Briala looks like some "mistress", I was waitng to see an assassin/agent like tallis? and Felassan? what happened to him? Imshael? fight him and kill him, or let him go and he kill "somebody" and you cant kill him later.
    And the "reveal" about "the old lady" is for me the biggest shock! She is just one of the most important thing in this series and after credits they just twist the whole story more and more........ OMG!
    the launch was too soon, at least another 6 months was required.
    The 2nd game was Great, Origin was Perfect, but this.... just average.
    Never again pre-ordering to have the game first. THE MULTIPLAYER IS A JOKE, really!!!!!!!!
    I was feeling a hype from the mega trailers you realeased every week, but dont expected this. really.
    just have finished the Witcher 2 and I can tell you BIO, thats a story and game (dark, bloody, mature, sexy and fantasy)!!!!! Now Im waiting for the 3rd game.
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  72. Jul 22, 2017
    6
    Dragon Age: Inquisition is a game that tries to do a lot to make up for the failure that was Dragon age II. It has an open(ish) world, the scope of the plot is massive, the characters are varied and numerous, the world looks genuinely pretty. This game is supposedly a repudiation of the 'less is more' philosophy that had taken over RPG design and had even infected Dragon Age 2, at leastDragon Age: Inquisition is a game that tries to do a lot to make up for the failure that was Dragon age II. It has an open(ish) world, the scope of the plot is massive, the characters are varied and numerous, the world looks genuinely pretty. This game is supposedly a repudiation of the 'less is more' philosophy that had taken over RPG design and had even infected Dragon Age 2, at least that's what it wants you to think. The game is undeniably massive, and yet it's only briefly impressive.

    A lot is thrown at you early on: you are literally the messiah, are made leader of an international peacekeeping organization, and you are shoved into a war room to plan your next moves; all of this within 30 minutes. By this point in Origins you would have maybe finished your origins mission and been recruited into the Grey Wardens, having only been introduced to the main plot of the story. In Inquisition, the pacing is all over the place. No sooner are you proclaimed to be the messiah than you are given menial chores to build up the Inquisition's strength. You'd think that skipping all of the buildup normally present in RPGs would make the game more epic, but you'd be vastly overestimating the competence of the people who wrote this story. The game is really about doing chores so the plot moves forward. I don't mean this facetiously, gathering pelts and rocks is what will get you the power points needed to pay for the main quest missions. It feels almost surreal to say that you have to pay for main quest missions with points in a single player game, but this is the sick experiment this poor game series has been forced to undergo. The result is a sparse main quest divided by hours of busywork, totally devoid of fun or passion.

    The point where you discover the banality of the main quest is also where you realize that the game doesn't play any better as time goes on, either. Your skill set is very limited, and especially as a mage you'll be bored to death of what you're made to use over and over and over. Spamming is the essence of combat in this game. I guess there's a tactical camera in here, and a crafting system, and some collectibles you can find, but none of this matters or makes the game more enjoyable. The tactical camera gets caught on everything and is generally useless, crafting is a grind-fest, and the collectibles serve no purpose beyond torturing those obsessed with such things. The amount of filler content only adds to the drudgery, and the whole game suffers as a result. The characters could have been written to be more interesting, but instead they're just kind of there. Of course which character you're going to find likable in a game like this is subjective, but I I promise you that you won't find very many of them interesting. Indeed, the whole game is largely uninteresting. Once you've played long enough that the graphics cease to impress, there's not much else to keep you engaged.

    So if Inquisition is a repudiation of the "less is more" design philosophy, then it seems to have gone too far. A good game should be an experience greater than the sum of it's parts, but Inquisition seems to have been designed around the idea of cramming in as many parts as possible to trick people into thinking that it's deep and interesting.

    TL;DR - If you're the kind of person who values quality over quantity then you will not enjoy this game.
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  73. Feb 17, 2015
    7
    I got the game on sale (30% off) so I don't feel bad about it, but I don't think it's worth the full price.

    I liked the atmosphere, graphics are decent and battles can be fun. The downsides are what others have listed. My main gripe is the very small effort made to port the game from consoles to PC. The mouse is hardly used which makes looting and scavenging for resources a huge pain
    I got the game on sale (30% off) so I don't feel bad about it, but I don't think it's worth the full price.

    I liked the atmosphere, graphics are decent and battles can be fun.
    The downsides are what others have listed. My main gripe is the very small effort made to port the game from consoles to PC. The mouse is hardly used which makes looting and scavenging for resources a huge pain and a waste of time.

    So far the novelty hasn't worn off for me but I can see myself getting bored and forgetting about the game before I actually get to finish it.

    Side note: I had serious issues with constant crashes with my gtx 760 running on the latest nvidia drivers. The game was completely unplayable.
    Downgrading the drivers appears to have fixed it.
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  74. Jan 9, 2016
    5
    I'm not sure whether I'd reccomend this game, even to a hardcore DA fan. After pouring some 45+ hours into it, I'm struggling to find the motivation to fo to the end. It's not horrible or unplayable, but it just sort of... exists.

    THE GOOD: You'll never run out of things to do. There's plenty of fairly interesting side quests and lots of lore to be discovered. The graphics are also
    I'm not sure whether I'd reccomend this game, even to a hardcore DA fan. After pouring some 45+ hours into it, I'm struggling to find the motivation to fo to the end. It's not horrible or unplayable, but it just sort of... exists.

    THE GOOD: You'll never run out of things to do. There's plenty of fairly interesting side quests and lots of lore to be discovered. The graphics are also pretty amazing, and the lip sync is fairly good. If played with a controller (you SERIOUSLY should), the gameplay feels natural and intuitive. The soundtrack is GREAT.

    THE BAD: After playing DA: Origins, it's impossible not to find almost every character in this game utterly irrelevant. The story is ok, but has some REVOLTING moments, in which the best parts of an adventure or the toughest bosses are defeated in a CUTSCENE, without a hint of a fight. The graphics are gorgeous but the action during the cutscenes feels unbelievably weird and unnatural, as if it all were some badly rehearsed play. I find the game completely unplayable without the faster looting mod, and I have to say they really messed up the looting system. The "hack and slash" combat is not very rewarding and the tactical camera is basically useless. The voice acting for the main character (male) is poor as well. As mentioned before, the game is terrible without a controller. And what the hell happened to the party's tactics and leveling up?

    So there you have it. I won't say "don't play it", cause, again, I think it's playable. But if you're looking for a deep, meaninful and engagin experience, I suggest you look elsewhere.
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  75. May 13, 2016
    6
    This review contains spoilers, click expand to view. This is probably the worst designed good game I've ever played. I mean, the game is, in itself, quite nice. The main story is decent, the world is wonderful, the war table-mechanic is fantastic and certain parts of the game is breath takingingly beautiful and extraordinarily thrilling.
    But the design of the game is terrible. Why on earth did BioWare have the idea to force your character to make a two second animation every. Single. Time. That you loot something. In a game in which you loot thousands and thousands of stuff. In the second game, you automatically recieved all the loot after the fight.
    The AI is clunky as hell. Your companions will spend most of their time standing right in front of you in doorways.
    There's plenty of clipping issues as well. Unreachable loot, enemies disappearing and reappearing, etc.
    There's always rocks in your way that neither your character nor your horse-like-animal are able to run through or above, forcing you to slow down your pace.
    The game is open world, but a lot of time there's only one way to reach the things you're after, which means that the open world mechanic is there simply to force you to spend more time searching for the right way.
    The fighting is sooo slooow. It's not really hard, but everything takes forever to die.
    The characters move clumsily, meaning navigating in close quarters just feel weird.
    And, on a more personal note, I dislike most of the companions (exceptions: Varric and Iron Bull, and Dorian a bit). They're whiny and annoying. In DA:O, the companions where mostly awesome (exception: Sten) and in the second game even the annoying companions had good storylines, dealing with real issues. But in this game you feel too disconnected from your friends. Not even Leliana retains her charm and spirit from the first game.

    This game was obviously made for console, which is sad because I'm still having fun playing it. But it could have been so much better. I loved the first game, and I liked the second. But this is nowhere near as good as them and nowhere near as good as it could have been if it just hadn't been so clumsily designed.
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  76. Nov 23, 2014
    5
    If I was to rate this game purely on the story, it would have to be 10/10. It is really one of Bioware's best. The addition of Patrick Weekes to the writing team cemented this already stellar group as the flagship writing team at BW.

    The visuals are also very good. The illusion of being in a very large and open world is effective until you try and venture too far off the predetermined
    If I was to rate this game purely on the story, it would have to be 10/10. It is really one of Bioware's best. The addition of Patrick Weekes to the writing team cemented this already stellar group as the flagship writing team at BW.

    The visuals are also very good. The illusion of being in a very large and open world is effective until you try and venture too far off the predetermined path Bioware planned for you and you realize you are simply walking in beautiful corridors. Oh you can stray off the roads and collect an herb or ore node but rarely can you get to anywhere meaningful. For the most part it is one of the better looking mazes you will ever find your way through.

    PC game play? This is where the game falls flat on the face, breaking a nose and knock out two teeth. The controls are in no way PC friendly and obviously a poor console UI port over. Do yourself a favor and get an Xbox controller to play this game with or just get the console version of the game.

    Lastly, the quad core minimum requirement is an actual minimum requirement. No playing with dual core and putting up with bad performance. It won't run on anything less than 4 logical cores and probably never will. Which is odd because other Frostbite games can.
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  77. Dec 23, 2014
    5
    This review contains spoilers, click expand to view. Dragon Age is becoming a religion. DAO is god, DA2 is Satan and DAI is Jesus, because if you point out anything bad in DAI or anything good in DA2 people go ape ****

    What really hold this game down is the gameplay. Is simple awful for any pc user who likes DAO gameplay. Is a really bad pc port. Playing with Kb and mouse is infuriating and the "action" view is so boring. For the first time, in this franchise, i rush the **** out of the game, because it was boring.

    Story is just a copy-paste format from DAO but with less things to do. The wartable have waiting times of 20 hours. 20 HOURS!! 20 hours IN A **** SINGLE PLAYER CAMPAING! This timers are only there so the game could last longer. The "decisions" are pointless and without deph. The narrative ends in a silly cilffhanger.

    Companions are BORING as **** and their personal quests are pointless and without any real repercussion in the game or on their personalities.

    Graphics and sound are okay.

    I am a completionist, but i cant complete everything in this game, is boring. I finish it once and already uninstalled it. Next one, i going to pirate it, because people are praising DAI so high, that is obvious how the next game will be.
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  78. Dec 23, 2014
    7
    Instead of copy-pasting environments, now it's copy-pasting substance-less side quests and collectibles. It's a shame really because the main quests are great and demonstrate how good the side quests could've potentially been. Time travel and stopping an assassination at the Winter Palace made for such memorable events in the game. If only I could say the same for closing 50 fade rifts andInstead of copy-pasting environments, now it's copy-pasting substance-less side quests and collectibles. It's a shame really because the main quests are great and demonstrate how good the side quests could've potentially been. Time travel and stopping an assassination at the Winter Palace made for such memorable events in the game. If only I could say the same for closing 50 fade rifts and collecting 100 shards. They're not all terrible though, some side quests are decent, but most are forgettable. At least the game is able to provide useful incentives for completing this kind of busywork.

    Some other pros and cons off the top of my head include:
    + Detailed environments
    + Solid writing and character development, if a bit cheesy sometimes
    + Solid voice acting and nice soundtrack
    + Above average visual fidelity

    -- 8 hotkey limit reduces variety and number of strategies in combat
    -- Tactical camera too zoomed in, though still functional and useful on harder difficulties
    -- Underwhelming mage/rogue skilltrees, though warriors are improved in my opinion.
    -- Technical issues (fps cap, occasional crashing and glitches)
    -- User interface is lacking unless using a controller
    -- Poor companion AI, no tactics as in past DA games

    Put simply, an okay-ish game that fixes some of DA2's problems and also introduces some new ones. I'd also recommend playing with a controller for this one, it makes the experience much more tolerable.

    Overall rating: 7.3/10
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  79. Dec 4, 2014
    7
    Since I am a big fan of DA:O and after spending ~20 hours in this game I had to write my first ever review on this site.

    If you are expecting Origins, or even something like DA 2, this game is NOT for you. Inquisition is not a bad game, but it fails to deliver continuity to the series. If you haven't played former titles from DA franchise, then yes, you could have some love for this
    Since I am a big fan of DA:O and after spending ~20 hours in this game I had to write my first ever review on this site.

    If you are expecting Origins, or even something like DA 2, this game is NOT for you. Inquisition is not a bad game, but it fails to deliver continuity to the series. If you haven't played former titles from DA franchise, then yes, you could have some love for this game. It feels like playing a completely different game that is forced into the DA lore. It was exactly the same kind of disappointment as The Elder Scrolls Online. Inquisition really looks like it was conceived as MMO that is turned into single player at the end. It is like a very complex apparatus made of very cheap plastic. I will finish the game, but I am not enjoying it like I enjoyed DA:O or even DA 2. What a waste since it is obvious that Bioware put a tremendous amount of work and effort into this title.
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  80. Dec 22, 2014
    5
    I really wanted to like this, I enjoyed DA:O and even DA:II (although to a lesser extent) however this game and all of its 90+ review scores has my mind blown. Perhaps it was simply the slew of terrible big budget games this year, but this game really let it go.

    I think if you compare this to the something like The Witcher 2 (which you obviously should), you will find that the
    I really wanted to like this, I enjoyed DA:O and even DA:II (although to a lesser extent) however this game and all of its 90+ review scores has my mind blown. Perhaps it was simply the slew of terrible big budget games this year, but this game really let it go.

    I think if you compare this to the something like The Witcher 2 (which you obviously should), you will find that the controls, visual design, story and world design leave a lot to be desired. This game more closely resembles an MMO in the quest style, controls, level design, and combat scenarios than a high quality single player RPG. While the story is compelling, literally everything else about this game is a chore and significantly worse than previous Bioware titles.

    Controls are intended to have a weighty feel but end up more sluggish and disconnected, rendering combat more tedious than fun. Moving behind enemies and breaking from combat is painfully difficult and clumsy with the "tactical" mode being more of an unusable slap dash feature check than anything well crafted and useful. Quite simply the control system from movement, attacking, blocking to tactical positioning is poor, unresponsive and slow.

    I have played this with an Xbox controller and KB Mouse and while the controller in many ways feels more direct, the tactical camera, inventory management and so on are much worse. Really if you enjoyed the responsive combat, tactics and controls of The Witcher, this by comparison really feels no better than Guild Wars 2 (or similar). You cannot customize mouse controls or any Xbox gamepad controls along with a slew of other control oddities.

    Your character bumbles along over pebbles and stones, hopping up and down blocked by ankle height objects placed in the most awkward places, it screams of auto-generated horribleness. The world density is quite low with objects, supplies and enemies popping out of the map and re-spawning rather randomly. The simple act of looting anything apparently needs to take forever in this game and with loot everywhere it becomes one of the first problems you will notice. You can see that the environments are anything but hand crafted and once you explore any area you notice it is horribly bland, empty and overly similar from place to place.

    There is reasonable quest density but the quests involve more running from place to place than the multi-part, choice filled story driven side quests seen in (again) something like The Witcher or even Mass Effect. What we have here are mostly fetch quests the likes of which you have see in every MMO before. Enemies don't scale either, so regardless of difficulty if you attempt anywhere near moderate completion within an area, you will overleveled for most of the game. It really feels like they copy pasted half the quests for content, which leads to repetitive and simple quest design with no balance leaving you overleveled on anything other than the hardest difficulty. Difficulty again really comes down to leveling, the hardest difficulty really just means you can only battle enemies at your own level, dropping the difficulty allows you to challenge higher level enemies and finish the game without doing as much side content. There is no discernible difference to enemy design, strategy or character balancing. I finished the game on Hard, with 4 Warriors, no potions, no tactical camera, doing less than half the sidequests and failed to die once on my first playthrough.

    I mean the Witcher showed us that difficulty can open up new enemies, new behaviors in AI, even new bosses and require more use of magic, potions and strategy, here we have nothing more than health and damage increases with half of the in game mechanics being almost entirely unnecessary, it really blows my mind anyone would rate this a 90 or more.

    I think people on console hardly notice the painfully striking MMO type design blunders and balance issues, which is why PC people have appropriately nailed this game to the wall and for than than just the technical problems.

    So there are interesting design elements around the War Room and how the break up the world into smaller regions. While after some time this feels largely arbitrary and designed to hide world gating, loading and story progression, it's interesting and worth noting as a plus. The story is good, but it's an RPG, so it basically has to be. However the controls, balance, level design, quest design and technical problems that plague this game make it to strikingly average it is ridiculous.

    It's not a bad game, it's just really not a very good one. To that end I have no idea why everyone reviewed this so highly, perhaps as a console experience it's reasonable or perhaps only series fans were reviewing the material, but honestly I would take critic reviews with grain of salt.
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  81. Dec 9, 2014
    7
    This review contains spoilers, click expand to view. IMO This is disappointing. Open world, No. Revisiting Denerim, Kirkwall, No. Tactics and programmable behavior was much better in DAO. You get all these glorious skill trees with only 8 mappable slots. FF 14 has 16 slots per toolbar and I manage to use 2 of 8 hot bars in live fights on PS3 and 4, but I digress. At first the fetch quests seem important and weighty, but they get boring quickly, when you realize you can do most of the main quests without 50% of them. As an over 40 female, the NPC sex scenes are lacking and slanted towards male, or lesbian gamers. The story is just so-so. I am not nearly as emotionally invested with the inquisitor, as I was my warden or even Hawke. I do hate Vivienne, which is something. Expand
  82. Dec 10, 2014
    6
    i have found many similarity between EA sports and bioware (new one not old one)
    they take incredible amount of time on developing their games but results are always they lack of quality in essential areas
    ive been let down by their products in past yrs and this is not exception its lack of talents or misconception of what fans really want? during my playthrough of DA:I i went through
    i have found many similarity between EA sports and bioware (new one not old one)
    they take incredible amount of time on developing their games but results are always they lack of quality in essential areas
    ive been let down by their products in past yrs and this is not exception
    its lack of talents or misconception of what fans really want?
    during my playthrough of DA:I i went through exhilating moments and got impressed many times but always went back to question why dev made the game like this
    formular is simple. enhance what is already good and fix what have been bad
    instead, bioware tried to mimick something they are not good at(open world play)
    i wanted to play this game cuz i really like interaction between characters and story was good (templar vs mage, dark spawn vs warden ,,)
    i dont think dev was confident in direction of this series should go
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  83. SH1
    Dec 21, 2014
    6
    I am adding 4 points to my original score of 2 for great story. I still feel that there is too much grinding on the medium setting, and this detracts from the gaming experience because I can only enjoy it on "easy". I played it on a PS4 and did not experience any bugs.
  84. Nov 23, 2014
    6
    First off, this is definitely designed for controller-play. I wouldn't pick it up for PC without a controller. Without a controller, you are just going to get annoyed at the control scheme. Even with the controller, the control scheme is not great. For example, the digital direction buttons are not used in menus even though the analog stick is crap for menus, the map is under aFirst off, this is definitely designed for controller-play. I wouldn't pick it up for PC without a controller. Without a controller, you are just going to get annoyed at the control scheme. Even with the controller, the control scheme is not great. For example, the digital direction buttons are not used in menus even though the analog stick is crap for menus, the map is under a sub-menu, switching between characters is done with the up/down buttons rather than the standard RB/LB buttons.

    The world is very open that's for sure. The problem with an open world is that you need to fill it with something. Inquisition seems to fill the open world with meaningless re-spawning enemies and empty space. Most quests involve running long distances to collect X things. The crafting and potion systems involves collecting huge amounts of re-spawning craft items. It is frustrating to deal with these time syncs in a single-player game. Likening this to an MMORPG is appropriate but even MMOs have the decency to give you mounts to speed travel.

    There is plenty to do though, but it all feels pretty pointless. Similar to Mass Effect 3, you need to do things to improve the power of your forces. You collect power by helping people or convince them to join you. It all gets condensed into a single power score. Rather than have that apothecary you helped make sleeping potions to knock sentries out, you spend power to get through the situation. It all seems designed to give the appearance of many choices and options when they aren't actually there. If you put your blinders up and just get into the experience, it isn't so bad. After-all it worked for the Walking Dead games.

    The story does have some potential. The starting hook was pretty good but they skipped the prologue entirely. That is an important part of an RPG; it establishes why the player should care about the protagonist. The story after the initial hook is not all bad but it doesn't hold up to the earlier games.

    I don't understand the 10 scores and I don't understand the 0 scores. It's not game of the year material and it's not the worst thing I've played. It's just disappointing when compared to Origins. I will keep playing because I want to see how it ends but I wouldn't recommend people rush out to pay full price for this one. If you are invested in seeing the next part of the DA story, pick it up on sale and play it with a controller.
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  85. Nov 26, 2014
    6
    I had high expectations for this game, but it seems like bioware abandoned its core style for more open content, unfortunatelly the huge amount of extra content feels like "filler", very repetative and uninteresting, almost mmo level uninteresting grinding/leveling.
    The main reason probably to divert the attention from the fact that the actual story that has been the strongest point of
    I had high expectations for this game, but it seems like bioware abandoned its core style for more open content, unfortunatelly the huge amount of extra content feels like "filler", very repetative and uninteresting, almost mmo level uninteresting grinding/leveling.
    The main reason probably to divert the attention from the fact that the actual story that has been the strongest point of the company so far is short, badly paced, and fails to engage the player apart from a few well crafted turning points.
    The new characters/companions are just a shadow of the old glory of character building they did, they are mostly as uninteresting (including the inquisitor) as the open world they present itself.

    The biggest fault of the game is that unlike previous bioware games that were a good paced action/adventure/rpg mix with very strong focus on the story, this tries to break the story down to fragments to allow "exploration" as filler activities. This alone completely breaks any immersion you might have or want to have in the main storyline, normally you would always want to continue a storyline if it was fast paced enough instead of doing boring fetch quests in the middle.
    The game has 3 types of quests:
    - unique for area (usually very few)
    - go somewhere and kill things/place things there
    - take something you found somewhere to hand in to nameless generic npcs...

    It also suffers from awful console-like controls not just in the actual gameplay/action, but also in any related activities like crafting or inventory control which are an awful UX experience for a pc player
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  86. Apr 19, 2015
    6
    All these FOOLS on here writing bad reviews about controls and game play must really enjoy being little twitch boys. Perhaps when they get a little older they will appreciate just how good the Game Pad controls are over using a clunky KB and Mouse.

    Sure Baldur's Gate was a great game back in the day and I enjoyed it very much myself but it's DATED. In all reality Neverwinter Nights 1
    All these FOOLS on here writing bad reviews about controls and game play must really enjoy being little twitch boys. Perhaps when they get a little older they will appreciate just how good the Game Pad controls are over using a clunky KB and Mouse.

    Sure Baldur's Gate was a great game back in the day and I enjoyed it very much myself but it's DATED. In all reality Neverwinter Nights 1 and 2 surpass BG in most areas. If I want a tactical game with pausing i'll break out one of those or just play Divinity Original Sin.

    As for Dragon Age Origins being superior that's utter rubbish. My first play through the game on the hardest mode was an utter joke. They game had little if any difficulty and I just plowed through everything. The story was good but it had areas that I could have done without.

    Now by no means is this game even in the same category as say The Witcher series but it's not a total waste of time. I think what most of these butt hurt reviewers wanted was a DA story Divinty game play. You just aren't going to get that from big producers anymore because the number of units they will sell of it won't be enough.
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  87. Nov 21, 2014
    5
    I have never had to write a review before.

    But there are to many problems on pc. Low frame rate 40-20 (20) being the biggest problem on medium settings. The game automatically puts my settings to a mix of high and ultra. I have twin GTX 760's, 16g ram, i7 3.5. HORRIBLE. If they fix the problem I would give it a better Review.
  88. Nov 28, 2014
    7
    I am redacting some of my earlier review now that I have spent a lot more time in the game. I still think all the looting is an issue and the fact that I crash out with a DirectX error at random is annoying but holy crap this game gets better after act 1 comes to an end. I will not spoil anything but can only tell you to hold on until later int he game and it improves a lot. SkyholdI am redacting some of my earlier review now that I have spent a lot more time in the game. I still think all the looting is an issue and the fact that I crash out with a DirectX error at random is annoying but holy crap this game gets better after act 1 comes to an end. I will not spoil anything but can only tell you to hold on until later int he game and it improves a lot. Skyhold changes everything and the characters start to expand and your decisions seem more important. It still has a lot of obvious bugs and annoying errors but at least to me they are more bearable now that it has become much more interesting to me. The crafting is essential and once I resigned to having to click thousands of times to collect stuff it became less of an issues if not exactly fun. This is surely one of the best RPGs out right now even though it does not feel as alive as some others. Expand
  89. Feb 8, 2015
    6
    Dragon Age Inquistion (DA:I) is like two games combined into one.

    On one hand you have a boring "Single Player MMO" (couldn't find a better term), and on the other hand you have a decent story-driven RPG, with nice cut-scenes and nice character interaction (like in the Mass Effect games). But how was this possible ? Well, after the gamers criticized the DA2 as being boring and
    Dragon Age Inquistion (DA:I) is like two games combined into one.

    On one hand you have a boring "Single Player MMO" (couldn't find a better term), and on the other hand you have a decent story-driven RPG, with nice cut-scenes and nice character interaction (like in the Mass Effect games).

    But how was this possible ?

    Well, after the gamers criticized the DA2 as being boring and repetitive, Bioware decided DA:I should have a huge and diverse world.

    Excellent.

    Unfortunately they delivered a great looking world, with diverse locations, but empty of (quality) content.

    So instead of having small areas, with meaningful quests like we had in DA:O, now he have huge maps with boring quests in which the player has to collect herbs, kill 10 bandits, kill 15 templars, collect some papers. etc. They literally filled the game with hundreds of quests like this, with little back story and / or imagination.

    So in order to advance the main missions you will need a thing called "power" (basically your influence in the world) which can only be obtain if you do the above mentioned quests.

    But the situation is even more absurd than this. If you are a completionist, and you plan to finish all the quests, you might get over-leveled, and at that point things will become very boring, even on higher difficulties.

    The next part I hate about DA:I is the potion system. The creatures you kill never drop potions, and there are literally no regeneration spells in the game. Instead of potions, they've added a barier/guard mechanic, which in my humble opinion is stupid. So now, every now and then, you must to the camp and refill the potions of your party.

    The story part of the game is quite nice in terms of story and intrigue, but nothing epic. You are the good guy, with a special thingie, and you will need to kill the bad guy against all odds. Everything is predictible, and I didn't have any "wow" moments like I did in DA:O.

    The characters are well-defined, they have nice back-stories, they interact with each other and you can hear funny dialogs.

    The fighting part is mediocre, and quite easy (there are some OP specializations) after level 10. The difference between normal and higher difficulties is only the HP the other creatures have (I think).

    After 55 hours I've finished DA:I. But I don't have the curiosity or the mood to every replay it. That's why I consider I've payed for an overpriced & mediocre game.
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  90. Feb 26, 2015
    7
    I held off on this game in the hope it gets patched to be usable with keyboard and mouse, but gave up on waiting. It is ever so slightly tedios, places and dungeons are now lush and unique. It is full of fetch quests but I'm a collecting guy and most items were properly marked on the map. I played the prequels but too long time ago so didn't get most backreferences. I've completed mostI held off on this game in the hope it gets patched to be usable with keyboard and mouse, but gave up on waiting. It is ever so slightly tedios, places and dungeons are now lush and unique. It is full of fetch quests but I'm a collecting guy and most items were properly marked on the map. I played the prequels but too long time ago so didn't get most backreferences. I've completed most sidequests but unfortunately but lost two my best companions, and their hand-crafted equipment so no point continuing. The controls aren't that bad and after remapping keys to be a regular TPS, the only thing left is the need to continuously press the right mouse to look around: some toggle options would be nice, although I got used to it (similar to Assassin's Creed where I almost always free run with shift+right mouse. The game has some bugs: uncollectable collectables, hangs and stutter in cutscenes (played on high with GTX 660), but at least haven't run into any showstoppers. Bugs are common in newly released games, but not fixing them for months has no excuse. After spending 70+ hours, I don't feel any urge to replay with a different build. Expand
  91. Nov 23, 2014
    6
    First of all: This is my personal opinion, so you should be aware, that your view of the game could differ. I am a fan of Dragon Age Origins (379 Hours on my Steam account), wasted 211 hours in Dragon Age II and ensured, that a gap of 58 hours with the Description "Dragon Age Inquisition", can be proven in my resume. (srsly 58 hours since the european release.... 4 days ago....) Also: IFirst of all: This is my personal opinion, so you should be aware, that your view of the game could differ. I am a fan of Dragon Age Origins (379 Hours on my Steam account), wasted 211 hours in Dragon Age II and ensured, that a gap of 58 hours with the Description "Dragon Age Inquisition", can be proven in my resume. (srsly 58 hours since the european release.... 4 days ago....) Also: I want to apologize for all the grammar mistakes in this review, but i am writing this after 13 hours of playing Dragon Age Inquisiton without sleep x).

    Anyway, Iam going to make this short so:

    + Great Atmosphere and immersion. For example: Story and NPCs reacts to Race, Class and even Class specialization.
    + Conclusion of many open questions of the former games, like "What happened to the warden, Morrigan or Hawke?".
    + Multiplayer is challenging and fun..... repetitive but fun.
    + 2 selectable voices per gender.... avaible for all races.
    + Level design is quite decent.
    + Even if most people disliked it: I loved the new combat (you know... the combat without heal spells.)

    +/- sometimes the story is cliche
    +/- Main plot length is 30-40 hours... still enough but i hoped for a bit.... more.... i mean srsly? We are speaking about The 3. part of the Dragon Age series.
    +/- Graphics are ok. (I dont really care about graphics, so..... yeah no impact on my rating)

    - The **** Bioware-employees are doing again. Stop writing good reviews here.
    - Way to many sidequests. They should have focused on the Main plot.
    - Your choices have no visible effect....... Wow. Bioware. JUST **** WOW. (literally xD)
    - Poorly optimized. (self-explanatory)
    - No storage ingame.........
    - Feels like a **** console-port. But hey (for the mentally retarded: the following sentences contain a high amount of sarcasm) lets not forget: Atleast they were kind enough to allow you to play with mouse+keyboard. You should be grateful and buy the first dlc immedialte. How nice of them.
    - NO ENCHANTMENT.

    Summary: Apart from its (many) flaws the game is a prime example, how choices depending your character (race, class, specialization) should have an effect on the story. On the contrary side: It also shows how turning away from the series´s core (story and choices) and favoring consoles may lead to a **** disaster. In the end i can say the same about Dragon Age Inquisition as about Dragon Age II: Its neither good nor bad.
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  92. Nov 30, 2014
    6
    "I don't want to play Jesus."

    The good: -> Graphics. Obviously the better your PC (yes), the more of it you can experience. They're quite on the scale of being revolutionary to the industry, but they're really good and solid all around. -> Tactical combat is a good way of giving control to the player. -> The story, and it's development outside the main organisation, though it's
    "I don't want to play Jesus."

    The good:

    -> Graphics. Obviously the better your PC (yes), the more of it you can experience. They're quite on the scale of being revolutionary to the industry, but they're really good and solid all around.

    -> Tactical combat is a good way of giving control to the player.

    -> The story, and it's development outside the main organisation, though it's also the number one worst thing about the game.

    The bad:

    -> The story forces you to be "Herald of Andraste" and into leading the "Inquisition" - basically saying, **** you and now take it from behind if you don't like it. I don't want to be a Messiah. Nobody in their right mind does. A hero, an adventurer, a traveller, a warrior or a villain - sure, but not a freaking Messiah.
    - -- - > It also doesn't help that the story is filled with pretentious crap like the "Inquisition". It feels like I'm stuck in the dream of an ignorant and daft person's imagination of what he had heard Middle-Earth was about, without actually having read a thing about it. It's uninspiring, unoriginal and even worse, it insults rather than compliments what it attempts to copy.

    - > The actual fighting and abilities in combat: They're simple, unimpactful, stupid and pointless clickfests. The whole thing, except for when you need the tactical overview vs. bosses and hard opponents is a mind****ing exercise in grinding by a game that pretends to be an RPG but wants to be an MMO more than anything in the world. If you want to get to lvl 20 or more in this game, prepare for wrist injury.

    -> Which brings me on to the hotkeys and UI. Why the hell do I need to constantly spam V (search) and R (attack)? If something doesn't involve decision making, just automate it. Also, I have no idea why auto-run isn't on Q by default.

    -> A core problem: It simply isn't an open world game. It's a world dotted with several, separate enclosed areas which themselves are linear and without freedom to go off the beaten path.

    -> The biggest problem of all: There's no free will. Forget whatever character you made, it's entirely irrelevant. You have no control of anything, including yourself, and can only watch as you endure monologue after monologue and menial tasks given to you ad infinitum.

    "Medieval Fantasy Quartermaster Detective Robot Simulator 2014" is a much better name than "Dragon Age: Inquisition".

    "Dragon Age: Inquisition" would be a good game if there were actual dialogue and player influence on the story - but from start to finish there's only the occasional attempts to pretend you can even have emotions or thoughts of your own.

    In short, a railroaded linear MMO drawing "inspiration" from the 1990'es, the Bible and crude stereotypes, coated with contemporary graphics.
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  93. Nov 28, 2014
    5
    Warning this game still has serious issues! I have not played this game too much so can't say anything about gameplay or story, but the game has serious issues with performance, graphics and stability. I would not recommend anyone to waste money on this one until the major issues are fixed!
  94. Dec 4, 2014
    6
    Poor combat system,TERRIBLE looting system, graphic is ok, crafting ..... I hate crafting so no judgments for this.
    The game is console oriented so mouse and keyboard are unusable.
  95. Dec 8, 2014
    6
    This game had a lot of potential, it really could have been beyond fantastic. It was an ok game but didn't meet my expectations. I've put 61 hours into the game so far, I definitely feel over half the time i've been playing the game it has been doing random mundane tasks. The game has an mmo "feel" to it as well, which I wouldn't mind if I was playing an mmo. Overall it's just ok, don'tThis game had a lot of potential, it really could have been beyond fantastic. It was an ok game but didn't meet my expectations. I've put 61 hours into the game so far, I definitely feel over half the time i've been playing the game it has been doing random mundane tasks. The game has an mmo "feel" to it as well, which I wouldn't mind if I was playing an mmo. Overall it's just ok, don't spend 60 dollars wait for a deal. Expand
  96. Nov 26, 2014
    6
    I'm 30 hours into the game now. So I'm giving you an educated review of the game. Would I buy the game today? No, No I would I not. I would tell you to wait 3 months for the PC version to get the fixes it needs. If you don't mind doing searching for fixes, it will take you 1-2 hours to figure out how to get the game working properly. For a AAA title, you should NOT have to do that toI'm 30 hours into the game now. So I'm giving you an educated review of the game. Would I buy the game today? No, No I would I not. I would tell you to wait 3 months for the PC version to get the fixes it needs. If you don't mind doing searching for fixes, it will take you 1-2 hours to figure out how to get the game working properly. For a AAA title, you should NOT have to do that to play the game. There also might be a patch or at least a Nexxus Mod patch to fix the horrible Tactical Combat.

    CONS: -3 pts
    -0.5pt The game has a problem where you switch out of full screen to windowed mode and you have blacksreen for 6 secs during combat. You will most likely have to run a C++ fix, Dirext X fix and make sure your drivers are updated. By doing all three of those fixes, the switching of screen stops.
    -1pt Page File issues. The more zones you travel through the more page file space the game eats. WIndows auto-page file size will NOT work. I had to go in and manual set a very high number to keep the game running. If you are playing the game with a high end system and your frames keep going lower and lower after playing for a while, this is your problem.
    -0.5pt Combat. There is a lot of potential for combat, but it is NOT fleshed out. The tactical screen is screwed up beyond repair. When you go to tactical combat you cannot zoom out to see all of your foes. You can really only use tactical combat for foes immediately next to you. Tactical is completely screwed up and optimized for console, it is the WORST feature of the game.
    -0.5 pt Companion AI is horrible compared to other Bioware RPG titles. You can't set a ranged character to always fight at ranged. You can't set a fallback behaviors. So if you have a mixed rogue with daggers and bow, if you want them to be ranged, you have to remove all mele skills. The whole system is incredibly bad.
    -0.5pt Healing is based on potions and wards. The potions are shared between the party and you have a hard limit on them. It was a horrible decision. However, seeing as how bad the companion AI is, even if they put healing in the game, it probably would have a mess

    PROS:
    2pts The story line is probably one of the better in the series. It can be engaging and the companion characters are well fleshed out as its the quest lines.
    2pts: The locations/graphics are the best in the series, generally its a good looking game. The locations are well designed.
    1pt Crafting system is well designed as is the gathering. The system is close to a MMORPG level in optimization.
    1pt Base Customization is set up to where you can change large amounts of the decor of the base often times with loot that you acquired
    1pt Limited story carry over. They would have gotten 3 pts from IF they actually carried over all of your decisions in the game. The major game decisions carried over, however the medium to low choices never showed up. Mind you, I used the Keep to rebuild my story line because my original character from DAO is long gone. So that part could be wrong. I remember helping Dagna, but there is no choice in the Keep to state if you did or did not help Dagna.
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  97. Nov 21, 2014
    6
    Nice graphics, music, characters, but very buggy, lots of features from the previous games stripped, and the controls are awkward with keyboard and mouse.
  98. Dec 5, 2014
    5
    If you are going to play this game, you should know these three things:
    1. There are two marvelous beauties, that you are definitely going to fall in love with as soon as you meet them: Vivienne - charming mage, and cute natural beauty - scout Harding. But while you can flirt with them, you can't have relationships with them. I have nothing against homosexual relationships as long as you
    If you are going to play this game, you should know these three things:
    1. There are two marvelous beauties, that you are definitely going to fall in love with as soon as you meet them: Vivienne - charming mage, and cute natural beauty - scout Harding. But while you can flirt with them, you can't have relationships with them. I have nothing against homosexual relationships as long as you don't stick it right into my face, but when you have just two straight girls in the whole game, ahd one of them is quite mannish, and the other one is not even in your party, while homosexual relationships have multiple variants and even a huge qunari, I think it is straight guys whose rights are oppressed here
    2. There are NO interesting side missions in the whole game. You might think it is exaggeration, but I tried them all. You go to put flowers on the elf spouse grave and you start thinking: Man, it might be a trap or,or the dead spirit will rise and tell you that the husband killed her, and you will have an opportunity to pick a side. But no, you just go to this grave, click on it to put flowers, and return...That is what you get out of every side quest in the game. You might think about going just main missions then. Who cares, if the story is good. But there are only that many missions here (somewhat about 7). And between them you will still have to go on boring fetch activities or even worse - collect shards by just walking around the map and clicking on these shards, to collect enough power to unlock another story mission.
    3. Combat is not meaningless, but it is just repetitive. If someone tells you different it means they just CHOSE to try different approaches for fun, while they still could keep spamming one tactics to win every...single...battle.

    Why just three things? There are many problems: meaningless horse, controls issue, general bugs etc..
    The reason is that if you like aestethics, plot, or just universe, you might easily forget about small problems, but the three major failures I mentioned earlier are game breaking for most people.
    If you think I like spraying dirt over popular franchise, I don't. It was one of the most anticipated games for me. And I picked this one from many other games, when I could buy just one . I am not angry. I am just sad, I witnessed the day when Bioware became irrelevant among players. Compare player ratings with those of critics and you'll see that this company is just like Ubusoft now: "as long as you eat it we don't care. Art? Never heard of it.". And the most annoying thing is no professional critic mentioned these problems. If they talk about it, it is as if it was a simple bug:"Oh,well, the game is 80 hours, but 65 out of them you are going to spend in boring stuff as if it was poor MMO, but still it is 80 hours and it has dragons!".
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  99. Dec 2, 2014
    5
    Certainly not a regrettable purchase as was DA2.

    Pro: - The aesthetics was incredible - from vast deserts to luscious forests, each of the individual open area was incredibly exciting to explore. - The game offered a fresh take on crafting which had reasonable depth, although the variety of armours and weapons is only a tiny fraction of Skyrim. Cons: - The game was poorly paced.
    Certainly not a regrettable purchase as was DA2.

    Pro:
    - The aesthetics was incredible - from vast deserts to luscious forests, each of the individual open area was incredibly exciting to explore.
    - The game offered a fresh take on crafting which had reasonable depth, although the variety of armours and weapons is only a tiny fraction of Skyrim.

    Cons:
    - The game was poorly paced. It featured open areas but paradoxically attempts to scaffold exploration with level restrictions. It'd have made more sense if enemies were able to level with the player character.
    - The combat was tedious. My first play-through began as a dual-wielding rogue but melee control was incredibly clunky with movement assigned to WASD and attack to the mouse. Eventually I reskilled to become an archer - ranged attacks auto-lock to enemies.
    - The tactical mode was utter **** I'm 5 hours into my second playthrough on a higher difficulty. Encounters are tougher and need more planning, but the navigation of the tactical mode is a f**king nightmare. Half of my time was wasted trying to navigate the controls of the tactical view.
    - The story was very cliched. The main antagonist was one of those "muahahaha I'm evil I'll destroy the world for power" type.

    All in all a decent game but nothing monumental. I've read accounts that there will be no moddling support, which will REALLY lower the replayability of the game.
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  100. Jan 25, 2015
    5
    Unnaturally fast combat, vast areas to explore, but ultimately dissatisfying rewards.
    I think Bioware tried to pull a Skyrim here, and it didn't happen. There are plenty of places to go and explore, but what's the point, if my reward is a dwarven statue worth of 200 credits? How about doing a mission, that takes an hour and my reward is 2 experience points toward receiving an inquisiton
    Unnaturally fast combat, vast areas to explore, but ultimately dissatisfying rewards.
    I think Bioware tried to pull a Skyrim here, and it didn't happen. There are plenty of places to go and explore, but what's the point, if my reward is a dwarven statue worth of 200 credits? How about doing a mission, that takes an hour and my reward is 2 experience points toward receiving an inquisiton perk?
    Seriously, there are plenty of things to do on each map, but they just don't feel rewarding. After getting to the 4th map, you are going to stare at it and think..."here we go again". Fix this bridge, find this letter, talk to this guy. Multiply this by 20, and you get the sense, what most of the game is.
    The main plot? I had a hard time enjoying with all the directx crashings at cutscenes, which still isn't patched.
    Structures and various scenery looking great, but the character models are from 2002, along with their animations. They look out of place, like plastic dolls, while the levels/maps have far superior graphics. Superior, I mean they look really nice, but there are still plenty of pop-ins and glitches (vegetation halfway stuck underground, rocks misplaced, some textures glitching out etc).
    I'm not even gonna write about the story..because it's so cookie cutter about an evil guy trying to take over the world. There are hardly any twists or surprises.
    Enemies...well, let's just say, the hardest thing to defeat in this game is some of the wildlife. Like those "drufallos". They are like fantasy-buffallo/rhino looking things. And they are semi-domesitcated too at some places.
    Amazing, but true. Undead and demons are no problem, but try accidentally shooting at a drufallo. In this aspect, it's similar to Oblivion or Skyrim. They made the same mistake too. Bears and hogs were the arch-enemy of the main character, not the demons and demi-gods, with supreme magic power.
    Weapons and abilities.
    In my opinon, none of them feel satisfying. I was playing a mage, but somehow none of my skills were anything, that made me feel like i'm more powerful. Somehow, they all feel useless, all feel weak, and I have to use them in a machine-gun repetition to cause any damage. And they are just not exciting. I looked at the warrior skills and it has 2 different "warhorn" skill and 2 different battlecry skills. They just don't look exciting to work for, if you ask me. And by the way, the "loot" is terrible in this game. There isn't a sword or a staff that outmatches a similar weapon, that can be crafted. When you find a rare sword, you will most likely have a better one.
    Despite the game being in development for 4 years, I think it's still rushed. It's hard to believe, that they made all these maps, and yet I didn't really explore most of them and I finished the game.
    Sure I could go and complete all, but trust me, they are tedious and I don't feel like I'm gaining a lot.
    The game can be fun for a few hours, but progressing beyond a certain point, it's tedious and dissatisfying.
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Metascore
85

Generally favorable reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 40 out of 45
  2. Negative: 0 out of 45
  1. Feb 9, 2015
    90
    Best Dragon Age so far, hands down. Pity about the naff writing. [Issue#257, p.51]
  2. Jan 22, 2015
    100
    The masters over at Bioware have done it again. This epic journey into the world of Thedas will steal more than 100 hours of your time, hours so full of superb gaming that you'll never forget them.
  3. Jan 14, 2015
    80
    Despite numerous shortcomings, the new BioWare project is undoubtedly worth your attention. One of the best RPGs of 2014.