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6.1

Mixed or average reviews- based on 4838 Ratings

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  1. Feb 15, 2015
    5
    This is my second review of the game. After playing another 20 hours (to a total of 30) I still can’t enjoy the game as much as I would like and as much as I’d hoped to enjoy it before the release. The biggest problem with the game is probably that my expectations were really, really high. I still remember the pleasant surprise DA:O was; hence, it’s difficult for me to review DA:I inThis is my second review of the game. After playing another 20 hours (to a total of 30) I still can’t enjoy the game as much as I would like and as much as I’d hoped to enjoy it before the release. The biggest problem with the game is probably that my expectations were really, really high. I still remember the pleasant surprise DA:O was; hence, it’s difficult for me to review DA:I in isolation, without the baggage of its predecessor.
    Here it goes:
    Pros:
    Locations, some are really, really gorgeous.
    Some dialogues, especially those companion-related in Skyhold.
    Some quests/plot events.
    And that’s about it. The game, even as a generic RPS, is generally mediocre. So it’s difficult to list more clear advantages.
    Cons:
    Sloppy, unwieldy controls. No auto-attack, auto-loot, auto-interact (walking up to every single thing instead of just clicking on it can be tiresome).
    Terrible combat mechanics.
    The graphics aren’t great and the game is terribly optimised.
    The quasi-open world.
    A MMO/grinding feeling.
    Boring, pointless side quests.
    Dialogues – the choices seem pointless, irrelevant and the 3-4 word description often does not match what the Inquisitor actually says.
    Disappointments:
    Plot! DA:O made sense, you were saving the world, but in a reasonable fashion. The lore was enthralling. In DA:I they overdid it. And made it inconsistent: you are the inquisitor, the saviour of Thedas. But go and fetch some blankets for refugees and find a lost bull.
    Dialogues, and I mean it. They don’t seem natural. And they don’t give enough control over what’s going on.
    The combat is really underwhelming. Paired with terrible controls in general, playing the game and advancing the relevant plot often feels like a chore.
    The artificial, plastic feel and look of the game. The NPCs don’t seem natural. Just think about the grand ball (that was a potentially great quest, one of the best in the game) – a courtyard full of nobles and nobody notices you climb a wall.
    Overall, DA:I, the successor of DA:O, instead of being a great RPG, is just another game. It
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  2. Dec 21, 2014
    5
    The short version: Bioware has burned off all the goodwill it developed creating marvelous gaming experiences a decade ago.

    The Positives + The landscapes look good. Not great, but good. + The team at EA (I can't really call them Bioware any longer) clearly tried to address the complaints leveled against DA2. There are many zones with different backgrounds. The world feels large
    The short version: Bioware has burned off all the goodwill it developed creating marvelous gaming experiences a decade ago.

    The Positives

    + The landscapes look good. Not great, but good.

    + The team at EA (I can't really call them Bioware any longer) clearly tried to address the complaints leveled against DA2. There are many zones with different backgrounds. The world feels large and contains many hours of game-play.

    + It was great to see some of my favorite characters return in DA:I.

    + The story ties up some loose ends and develops some open story lines.

    The Negatives

    + If I had to sum this game up in one sentence, I would say it takes exciting mechanics from other games and makes them dull. The perfect example of this is rifts. The MMO Rift used these to create variety in game-play, to encourage teamwork and to use as a vehicle for GM involvement. DA:I turns them into scripted encounters with no surprise or variety, thereby vitiating the very purpose of the mechanic. The war-table is another example. Unlike the rifts, though, the war table actually hurts the game by fragmenting the story.

    + The story is fragmented. Story is the essential element of any RPG game. Here, while there are some nice twists and emotional moments, the mechanics of the telling of the story interfere with the flow completely draining any interest. To me, the world seems to stop after I perform Story Task A. I then gather flowers, find stockpiles, fetch this or that for a while until I am level X, then I return to the war table to advance the story to Point B. It completely destroys immersion and impedes what could have been an interesting tale. It is a terrible, terrible mechanic.

    + MMO syndrome. I understand why MMOs contain meaningless fetch quests: there is no way that developers could possibly keep up with the demands of players who are online for ten hours a day month after month. Why are these quests littered throughout DA:I? This is a story-based, single-player RPG. Was it a lack of imagination or just the most expedient way to add hours of game-play, thereby addressing one of the complaints about DA2, without breaking a sweat. Either way, it's not good.

    + No review would be complete without addressing the woeful PC controls. They've been bashed to death so I won't go into detail but suffice it to say that Tactical Mode, walking to loot, combat movement and animation speed, and the needless simplification of the tactics menu make this game much, much less enjoyable than it could have been. These sorts of things show that EA doesn't really care about the game experience of it's players.

    + Lack of depth. Each of the NPCs looks interesting. They are of diverse races, backgrounds, outlooks. Super interesting, right? Well, no. Similar to the main story, all you get are one or two discrete instances of simple quests (kill this one group or one mob) and then a bit of dialogue. Done. The rest is just meaningless, sometimes story-inappropriate banter between characters as you walk. Really, there is not much there in terms of relationship.

    + Lack of enjoyable challenge. I was worried about playing at higher levels without a robust tactics command menu. I needn't have worried. The NPCs generally handle themselves. In fact, I can just start looting during fights often. Harder levels increase challenge but not the fun. The controls are largely responsible for this (see above).

    The fact that this was named Game of the Year says more about the year than the game. That reviewers rate this an 86 simply confuses me. Perhaps when it comes to AAA titles, 90+ means good, 80-89 means average and less than 80 means bad. That's the only way I can make sense of it.

    This is an average game made all the more depressing because you get the feeling that EA actually tried to make a good game. Perhaps this is the best they can do?
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  3. Dec 7, 2014
    5
    One of my friends is a big part of this game's dev team. So this is hard to write.

    What it comes down to with Inquisition is that the game is tripping over itself to tell you how crazmazing, important, and fabulously central to the universe you are, and yet in every respect that matters, you don't feel that way at all. In fact, in the day-to-day playing of the game, you feel like a
    One of my friends is a big part of this game's dev team. So this is hard to write.

    What it comes down to with Inquisition is that the game is tripping over itself to tell you how crazmazing, important, and fabulously central to the universe you are, and yet in every respect that matters, you don't feel that way at all. In fact, in the day-to-day playing of the game, you feel like a chump.

    How do I mean that? Well, example: I'm patronized and worshipped by everyone ever because of my super sweet and special hand tattoo. I don't earn any of the respect I get. I have no sense of anchorage to the world or my character beyond an impersonal memo at character creation. And yet past the first twenty minutes of play, I'm treated like the LITERAL second coming of Christ. Yes, Andraste = Jesus. I could do a whole review just about the paper-thin veil stretched over medieval Europe by this game, but it's completely beside the point I'm making.

    Okay, meaty example: I'm the grand inquisitor of awesomeness. I sit on a throne. I make judgments. My fortress is a **** epic keep at the top of the world. It is rad as **** I'm feeling that, right? And yet while everyone else in the main fortress area gets to wear their slick armor and gear, I'm forced to wander around in what I can only describe as my "battle pajamas." It feels awkward. I'm like some checked-out executive showing up to the office in a tattered bathrobe with six days of stubble on my face.

    "Inquisition? **** guys, we're still doing that? Oh, **** Two executions today? Lemme get my sword thing you guys gave me that I can't use outside of cutscenes... **** me, my head hurts."

    Another example: I'm the big important inquisitor. And yet it feels like 90% of my play time is spent bent over like a day laborer looting corpses and harvesting weeds. While my three painfully deferential companions just stand around staring at me work. Guys? No help here? No? I'm the de facto leader/messiah and I'm on **** duty with the looting and harvesting? I'm on **** duty with the fedex quests and requisitions? Really? I can't delegate this **** Okay. I'm starting to feel like all these "I'm in awe of you" conversations we keep having are a little bit sarcastic. I feel like you guys are being passive aggressive right now.

    The game needs a ****ing hatchet-man to come through and butcher 2/3rds of the content. I seriously cannot walk twenty feet without tripping over some kind of landmark, objective, quest, map marker, letter with a quest on it, corpse with a quest, etc. After a while I just stop reading things. Which is a shame, because Inquisition is a gold-tipped pyramid of writing labor. I'm pretty sure there are skeletons sealed into the code of this game. It has been described by many professional reviewers as "monstrous" and "titanic" and "huge" and I definitely agree. It's a lumbering behemoth of sheer content. This game will crush you under the weight of its boring sidequests no one gives a **** about.

    Even worse are the "plot tokens" you accrue to advance the story. You earn plot tokens by doing side crap. Yay. Can't advance the plot without your plot tokens. This game literally has a coin-operated storyline. You don't get much more corporate crapfest than that.

    And honestly? It's a god damned shame. Because when I explore intricate conversations about elven history and the Fade with Solus, I begin to see some of the hidden brilliance of the setting. I start to see in a few hidden corners the vision that could have been. We could have had a powerful work of RPG art here, but somewhere along the line some cigar-chomping executive was like "Crafting, see? People love the crafting these days. Gotta have the loot, see, gotta have them purple gears, see! Make it happen, see! And throw in some'a them achievements!" And then the beauty of DA: Inquisition was buried in a mountain of superfluous **** and 'features' while the core of the game atrophied, suffocated, and died.

    Mandatory level restrictions on items. How many times have I looted a sweet item only to see I can't use it for three more levels? What the **** is this **** I thought the whole point of playing a single-player RPG was to get away from this kind of arbitrary MMORPG crap? What, exactly, is differentiating this game from an MMORPG, at its mechanical core? (Dialogue notwithstanding). My god, there's even a giant mount collection and tons of achievements to whore. It's chilling. It just all feels like a gigantic waste of time.

    And with the removal of things like persuasion skills, the game has officially descended into "why even bother" territory for dialogue. One of my fondest memories of a CRPG was talking The Master in Fallout into killing himself. That sort of skillful master stroke doesn't seem possible in Inquisition.

    Whatever. I keep trying to finish the game, for my friend's sake. It's hard. I feel like a jerk.
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  4. Feb 5, 2015
    5
    As huge DA origins fan I must say that this incarnation together with second one is just bad
    Its just one crappy console game ported to pc, maps filled with idiotic collectables, boring, horrible controls and ui, boring, crafting and gameplay decisions that make you wonder if they are still same team that made DA Origins, "tactical" mod, yeah sure, if it was working right, you cant even
    As huge DA origins fan I must say that this incarnation together with second one is just bad
    Its just one crappy console game ported to pc, maps filled with idiotic collectables, boring, horrible controls and ui, boring, crafting and gameplay decisions that make you wonder if they are still same team that made DA Origins, "tactical" mod, yeah sure, if it was working right, you cant even set your characters to hold ..just nothing, its made for people with under 90IQ or what? Origins was too hard for them? Too much thinking?
    IGN 10/10
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  5. Jan 18, 2015
    5
    In the end, Dragon Age Inquisition disappoints more than it delivers. Regardless of the obvious pander to consoles and poor port, DA:I is just a single player MMO with a beautiful world, some poignant and truly powerful moments ("In your heart shall burn" is amazing) sporadically sprinkled into a mass of detestable filler, hoping to push people beyond the 50 minute mark with uninspiredIn the end, Dragon Age Inquisition disappoints more than it delivers. Regardless of the obvious pander to consoles and poor port, DA:I is just a single player MMO with a beautiful world, some poignant and truly powerful moments ("In your heart shall burn" is amazing) sporadically sprinkled into a mass of detestable filler, hoping to push people beyond the 50 minute mark with uninspired writing and lazy questing.

    I truly want to like this game. I loved the first and even have a guilty adoration for the second one despite its short comings. Bioware have traded quality for quantity, depth for scale but unfortunately cannot deliver such scale as effective as some other titles such as TES or Fallout. It can be summarized as this: You have round 10 really really good main quests (each lasts around 1-2 hours depending) some companion quests that are short but kinda good (the companions are, at least, interesting), and each region you get a mediocre region quest chain as you unravel the map. The rest are complete garbage. There is no context, the dialogues for them are just quest information dumps, most of those are fetch quests, and even quests such as finding the tomb of farhiel wihch sounds awesome feels empty since the cutscenes in these quests are either bland in the style of any MMO or absolutely no cutscene at all. Completely boring.

    Combat wise, it's fun and fast paced but it gets boring as enemy variety is low, the gear you get is also lacking in different appearances and most of the time you get such boring **** (even duplicates) despite being legendaries. Its not bad, just mediocre.

    Hence, what you get is around 1-2 hours of interesting stuff, followed by 10 hours of boring stuff then continue the cycle until you have exhausted your 15 hour interesting content. It feels like watching a good TV show but after 5 minutes of good show, you get half an hour of commercials.

    Bioware, please make those RPGs that are contained, meaningful, and interesting. Linearity is good if it is done correctly.
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  6. Nov 23, 2014
    5
    I'm quite sure the ones scoring this game 10/10 is probably console players. This game was made for consoles first, then ported to PC. That doesn't have to be a bad thing, but the controls is, sadly, so messy on PC. The UI is also nothing short of confusing. The quest tracking system and the map is horrendous. You can't make a game like this for consoles, then copy it directly to PCsI'm quite sure the ones scoring this game 10/10 is probably console players. This game was made for consoles first, then ported to PC. That doesn't have to be a bad thing, but the controls is, sadly, so messy on PC. The UI is also nothing short of confusing. The quest tracking system and the map is horrendous. You can't make a game like this for consoles, then copy it directly to PCs without altering the UI. I know this is a new trend by now, but I would say that PC gamers has more or less been left behind here. We are forced to endure these horrible console-like controls (Hold Mouse 1 to autoattack? Comon man). They've had so much time to develop this game, surely they should be able to somewhat create a proper UI and proper controls for PC. Also, this new trend with locking FPS at 30 or 60 is just complete **** I

    The story is alright, but not impressive. DA: O is still, by far, one of the best RPGs of our time, and DA:I pales in this comparison. However, It's still interesting enough that I will score this game 5/10 since the storyline is keeping it up.

    Also another thing: This game is riddled with small glitches and bugs. I can't help but think that EA might have rushed bioware to release this title. I'm using the latest drivers for my system (also installed the latest beta driver from AMD for my grahics card, which have some optimizations for DA:I) but still, there's a lot, and I mean a lot of work to be done in this regard. Stuttering, micro-lag, FPS issues you name it. It's normal for a game to have issues in the beginning, but EA keeps making the same mistakes of rushing games to be released, instead of waiting so the game can receive better quality testing.

    Because of this game, I look even more forward to the Witcher 3. You have to respect companies like CD Projekt, whom creates games solely for PC with amazing graphics, and then subsequently creates a potato-version of that game, so the consoles can run it as well. It shouldn't be the other way around. I'm tired of playing potato-like games on my superior gaming rig. :(
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  7. Nov 20, 2014
    5
    I'm the kind of a crpg guy that very, very rarely writes reviews. I just stick to companies that I trust [like, up to some point Bioware], companies whose products are reviewed by not-on-payroll-people and companies that via the Kickstarter build my trust and make me invest in future projects [Wasteland 2 recently].
    With Bioware it's been one hell of a ride. Their past achievements will
    I'm the kind of a crpg guy that very, very rarely writes reviews. I just stick to companies that I trust [like, up to some point Bioware], companies whose products are reviewed by not-on-payroll-people and companies that via the Kickstarter build my trust and make me invest in future projects [Wasteland 2 recently].
    With Bioware it's been one hell of a ride. Their past achievements will always be something amazing, games which brought me a lot of joy and kept me from eating and sleeping night after night ;-)

    I understand the need to "change". To "targer new audience" and "develop". But what they did to DA franchise - starting with DA2 - is a clear sign of "where the money is at ". After DA2 I promised myself I will not fall for the pre-order hype again. Yet I did. Based - again - on reviews from people who were NOT end-product-gamers, based on my big love for DA:Origin and based on what Bioware kept saying. That they "learned a lot" and will "not make the same mistakes again". But they did.

    After first 20 hours I can agree that the world is huge, characters are - to some extent - memorable, there is a TON of content, graphics [for me, hardly a crucial thing in terms of enjoying a great game - P:Torment anyone?] are very nice and the game has a great potential to become BIG. BUT. Answer me this.

    How can you take pride in a product which such broken combat system. How can you offer this game to "both new and old-school gamers" when the game is CLEARLY console-ready and PC gamers might feel like second-hand category. Combat tactics almost non-existant. Mashing your attack button becomes second skin, your party members act like idiots in terms of using their abilities and battlefield movement, tactical view is a joke and makes you cry. One of the PILLARS of an interesing crpg game has been stripped of anything enjoyable. No spell-follow combos, handicapped movement, poor framerate on well equipped PC rigs, mmo-like grind-fest in terms of herbs and ingredients, find-bring certain amount-get reward filler quests, no healing magic = pop-the-potion-diablo-style. I will just stop here because my rant won't make any difference. Dragon Age franchise took a certain turn and I accept that. It's their call and they have a right to do so. But I will not follow. I'm just not the "modern gamer type" I guess. From this day on I also refuse to believe in any kind of "professional" review from any kind of gaming site, including - obviously - sponsored YT users. If someone, SOMEONE, at SOME STAGE of beta tests or demo-playing would simply say "Guys, this really needs some serious changes, let's re-think and work on it while there's still time" things might have been different. But now, at this very hour, all good sides of this game [and there are plenty!] are simply overshadowed by a kick-in-the-face combat mechanics and simplicity which offends me.

    Apologies for chaotic thoughts. Just tired [waited 'till 00:00 to launch the game] and dissapointed.
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  8. Dec 22, 2014
    5
    Overall, an average RPG. Not bad, but nothing great either. For the most part, the few nice upgrades are overshadowed by a slew of poor design decisions.

    First, the good. Large, open maps. It almost felt like an open world game when I was in the Hinterlands. Nothing like true open world games but I thought this was a good step forward. Good voice acting. Sure there are a few iffy
    Overall, an average RPG. Not bad, but nothing great either. For the most part, the few nice upgrades are overshadowed by a slew of poor design decisions.

    First, the good. Large, open maps. It almost felt like an open world game when I was in the Hinterlands. Nothing like true open world games but I thought this was a good step forward.

    Good voice acting. Sure there are a few iffy moments but for the most part, the game is well voiced. Too bad the story was boring.

    The bad: Repetitiveness... there are not enough enemy types and even fewer combat options. There is no strategy in the game and it feels more like a hack and slash than a RPG. During my game, I found that 1 could beat the entire game spamming a single button (Spirit Blade). Playing as Cassandra was just as bad as I could beat anything with just 2 skills. It does not matter what difficulty you play on, combat is trivial.

    The Ugly: Horrendous AI. Unforgivable honestly. Enemies and companions get stuck in environments often. Sometimes, enemies that get hit don't react and just sit there. Companions act like idiots when left to their own devices and they almost never follow commands (such as hold position). Gone are options that you had in DA1 that allowed you to control AI behavior and instead you have exactly 4 behaviors total to adjust and 2 of them are just about when to use a health potion...

    Lastly, and I only add this for completeness, I hate the graphics. I am not a big graphics guy so i wont deduct points for it but I hate the ugly shiny film placed over objects. I actually think that Skyrim, without any mods, looks 10x better than this game despite this game being much smaller in scope. Again, not a big deal to me, but some people might care.

    Neutral: The story. The companions. The enemies. The combat. None of these things were very bad, but they are not worth complementing either. The story is tiring... the good guys turned bad, started an apocalypse but they eventually redeem themselves yadda yadda yadda. This would be fine if the characters were interesting but they are not. I did not care for any of the companions in this game nor the side characters and their dialog seemed long winded. I did not bother with any romances in this game because frankly, i did not like any of the characters. The enemy variety is very sparse. You will fight the same enemy hundreds of times. Combat is very repetitive because there are very few abilities to use. Not that it matters because the entire game can be beaten with 1 button on any difficulty (Spirit Blade once you get it). There is really no tactics in this game unlike previous DA games. You can just rush into anything and take them out easily as long as you have 1 character than can regenerate guard or cast barriers. You can also run away from anything if you want or you can shoot them from out of their range and they will never attack you... boring.
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  9. Nov 23, 2014
    5
    I was really disappointed after I got this game for the PC. As a big fan of the gameplay style of DA:O and also DA2 I was reaaaaaaaaaaallllyyy looking forward to this. I didn't even bother to check out the gameplay videos and stuff before buying the digital deluxe edition because I was THAT confident it was going to be an awesome game (Clearly that was the wrong move).

    So I got it on
    I was really disappointed after I got this game for the PC. As a big fan of the gameplay style of DA:O and also DA2 I was reaaaaaaaaaaallllyyy looking forward to this. I didn't even bother to check out the gameplay videos and stuff before buying the digital deluxe edition because I was THAT confident it was going to be an awesome game (Clearly that was the wrong move).

    So I got it on Origin and started downloading it.. Took me about half a day or so for me to finish it here (we don't have very fast internet speed T.T) and was super excited to come home after work to play it. However, my curiosity got the better of me and I decided to check Metacritic (and other sites) for reviews about it. I was surprised and disappointed to find out that it was not the DA I was looking forward to. A game, that was originally and CLEARLY for the PC (talking about DA:O) had been made into a game for console and they ported it to PC just to earn (A LOT OF) extra cash. Read that some users said that EA (or was it Bioware?) were gonna make time to actually make it feel like it was for the PC and not just an obvious port from the consoles (can't remember the actual quote).

    Well, all I can say is that DA:I is nothing like the DA I knew. The DA I knew gave me an awesome tactical view so I could control ALL my characters effectively and effortlessly. The DA I knew did not make me hold a key to auto attack. The DA I knew did not make me walk all the way loot before letting me pick it up (But apparently there's a key to pick up stuff? well, the tutorial didn't tell me about that..>.>) . The DA I knew did not make the game feel like a typical MMORPG.. Dragon Age: Inquisition, is not dragon age anymore.

    Another thing I did not like was the skillset. Damn. when I saw the same exact (or rather very similar) skills they had for the mage NOT ONLY THAT but they skill trees were even fewer from the first game (or second game? I can't remember exactly). I was really disappointed that time and did not want to continue anymore. I returned the game before the 24hr mark without much thought.

    I did not get far enough into the story to comment on it. The character customization made my character look a bit more ugly than I expected but all that I could look past. But the gameplay I could not. Maybe if I played a little longer I might have gotten used to the controls but I did not want to because this is not the dragon age I expected or wanted.

    Dragon Age Inquisition might be the best RPG version of all the other dragon ages, (according to most of the reviews anyway.. >.> ) but it is certainly not a dragon age game anymore. Don't buy this game if you expect a dragon age game, but if you don't mind the change in gameplay style, and you liked the characters from before, and if you think the story is okay, go right ahead but just check it out properly first before you head to store and get one without thinking just because of the hype and the good reviews.
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  10. Dec 1, 2014
    5
    If this one gets praise for 60-something hours worth of gameplay then WoW is the best game ever made, since you can sink thousands of hours into repetitive quests, resource gathering and reputation grinding, which is what you'll be doing most of the time in DA:I.

    Let's forget the broken keyboard + mouse controls, 30 FPS lock in cutscenes and all other technical issues that make your
    If this one gets praise for 60-something hours worth of gameplay then WoW is the best game ever made, since you can sink thousands of hours into repetitive quests, resource gathering and reputation grinding, which is what you'll be doing most of the time in DA:I.

    Let's forget the broken keyboard + mouse controls, 30 FPS lock in cutscenes and all other technical issues that make your games more cinematic.

    According to the critics, those annoying and meaningless X of Y progress bar quests are what a 2014 single player RPG should be about (bonus: escort a dumb SLOW animal with glitching pathfinding back to its farm). WoW has been more creative with "open world" quests even in its original 2004 version.

    You are expected to grind this sort of quests to obtain "power" in order to advance the story. No, thank you.

    Thank you for all the great times, BioWare. This is where we part ways.
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  11. Nov 21, 2014
    6
    First thing to say - very important - this game eats your SSD for breakfast. I am NOT joking. It may or may not be the issue with Denuvo (fifa 15 seems to be fine), but it severely damages your SSD or HDD on PC. Do not get it on PC. Suppress your urge to buy a new console for it however, we don't want to see new games being **** port from console just to drive people out of PCs.

    One
    First thing to say - very important - this game eats your SSD for breakfast. I am NOT joking. It may or may not be the issue with Denuvo (fifa 15 seems to be fine), but it severely damages your SSD or HDD on PC. Do not get it on PC. Suppress your urge to buy a new console for it however, we don't want to see new games being **** port from console just to drive people out of PCs.

    One thing to note, get out of Hinterlands. Part of the fault lies with Bioware, as many players would probably fully explore an area before going to the next. Putting many huge maps on another overland map, and put different main quests on different maps may be fantastic for some players but not for others.

    Inquisition definitely has a lot of technical issues on PC platform. If a PC game plays much better with a controller than Keyboard and mouse, there is something wrong - maybe fighting games could be forgiven, but this is a sequel to lots of games which had better K+M control, which is a problem and very frustrating - actually, even more frustrating than many fighting games port to PC.

    Companion AI is also a problem and shows Bioware clearly did not think everything through when working with a world in which you can actually jump. AI charging or jumping off the cliff is an often occurance. AI setting is a huge backwards step.

    Overall these are the negatives of the game which most critical ones tend to focus on. Positives are already covered by critics.
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  12. Dec 14, 2014
    5
    It's impossible to enjoy the game with such **** **** **** PC controls and UI.

    The sad thing is that making it better wouldn't really have been too much work.
  13. Jan 17, 2015
    5
    MMO Zones in a Single Player STORY RPG = NO THX NO
    Even DA 2 with his tube levels was not so shallow than this....... get iron with bare hands and iron grows like a mushroom on rocks..... sry but no immersion shallow story worsed DA so far i don't get the media hype.... this ppl all must be stupid My points a e only for graphics and the tiny amount of good dialogs
  14. Nov 14, 2015
    5
    This could've been a great game but its flawed in so many ways.
    -The story is unfortunately no where as compelling as Origin. The main character's dialogues are rather weak. What happened to the Grey Wardens? Besides Black Wall, the Grey Wardens are just not there, and Black Wall is not all that interesting to say the least. I just didn't like how the main character accidentally gets
    This could've been a great game but its flawed in so many ways.
    -The story is unfortunately no where as compelling as Origin. The main character's dialogues are rather weak. What happened to the Grey Wardens? Besides Black Wall, the Grey Wardens are just not there, and Black Wall is not all that interesting to say the least. I just didn't like how the main character accidentally gets his power and calls it done. Origin built the world with Grey Wardens being the champions needed to defeat the Blight, but now they are totally irrelevant in the series.
    -The gameplay has improved greatly over DA:II but for some unknown reason the AI hierarchy system from Origin was removed. The game makes for flashy play on normal mode, but when it comes to the highest difficulty your AI teammates are constant liability that always waste away potions and dies in a heartbeat against multiple enemies. I do enjoy the grinding but against enemies from the rift the AIs just don't really stand a chance which leads to frustrating do-overs again and again.
    -For some odd reason the elves just look uglier and uglier in each installment. What is even more odd is Dorian is the best looking guy, Leliana and Morrigan looks prettier than Origin while majority of the casts are average to not attractive at all. Its like high quality ugly. The funny thing is that there's actually quite a few interesting characters. Dorian and Cole is two of them. I also find Sera and Solas interesting as well but elves are just ugly to look at.
    -Outside of fighting, the animation/facial expression can be rather stiff on many occasions, making the conversation rather awkward to look at.

    The game's world is beautiful... but there's just so many things wrong with this game that just adds up.
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  15. Nov 11, 2015
    6
    My second review, now on the PS4. When I purchased the game at release on PS3, it was broken to say the least. Now some months later I purchased it again for a second chance after purchasing a PS4. Apparently the updates have fixed a number of the issues I encountered because the game is much improved on PS4. Still to many nonsense quest, and the ending was terrible. The characterMy second review, now on the PS4. When I purchased the game at release on PS3, it was broken to say the least. Now some months later I purchased it again for a second chance after purchasing a PS4. Apparently the updates have fixed a number of the issues I encountered because the game is much improved on PS4. Still to many nonsense quest, and the ending was terrible. The character dialogue and relationship building is the lowest in the series. Basically a hack n' slash with passable main story. It is a 6/10 at best. Expand
  16. Nov 23, 2014
    5
    I am very disappointed. This release was so hyped. I am so disappointed and the reviewers from all-around 'serious' game sites/magazines are to blame. This game has many flaws, in some aspects it is better over very bas DA:2, however the honest score should be nowhere near 87 metascore. The interface and especially camera control on PC are horrible and are spoiling most of the fun. TheI am very disappointed. This release was so hyped. I am so disappointed and the reviewers from all-around 'serious' game sites/magazines are to blame. This game has many flaws, in some aspects it is better over very bas DA:2, however the honest score should be nowhere near 87 metascore. The interface and especially camera control on PC are horrible and are spoiling most of the fun. The world is large by means of a 'walkable area' however everything is a dummy. You enter a house full of books, fruits, items, etc. You can't touch/check anything! They're all dummies. You can interact with only a few percent of NPC (at most), dialogues are dull and minimal, which makes all characters flat and uninteresting. What's worse the game does not make any effort at all to convince the player that his dialogue options have any meaning for the gameplay. Basically it doesn't really matter what you will say to NPC. All this together make this game a mediocre action rpg, with much more action elements than rpg. EAwere committed an atrocity on the genre. My last ever pre-order from western producers/distributors. Nothing left to do but wait in sorrow for the Witcher 3 and Pillars of Light. Expand
  17. Nov 22, 2014
    5
    also first-posting and I couldn't agree more to this users feedback on the bioware forum:
    "My first time posting here and wanted to share my thoughts... I would really like to enjoy this game but I can't due to the controls. Sure it's not completely unplayable, but it sure does take the enjoyment out of the game. Along with terrible UI, framerate issues, game breaking bugs, and crashes
    also first-posting and I couldn't agree more to this users feedback on the bioware forum:
    "My first time posting here and wanted to share my thoughts... I would really like to enjoy this game but I can't due to the controls. Sure it's not completely unplayable, but it sure does take the enjoyment out of the game. Along with terrible UI, framerate issues, game breaking bugs, and crashes that other PC gamers are having. It really makes me wonder if they even tested it on PC before release? As a loyal Bioware fan and a PC gamer, I find the current state of the PC version of this game to be unacceptable. I will give them SOME credit for "looking into these issues" but some of these issues shouldn't even be here in the first place."
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  18. Nov 21, 2014
    6
    After 40h of DAI game play (nightmare) I would like to say well done Bioware....

    You just redid the trilogy of Mass Effect all over again... I will start by saying that I had played all Dragon age Game and DLC, and was a fan of the DAO combat system, and the depth of its lore, DA II was a bad attempt to bring casual/console player in with a stupid and unfinished Korean action RPG style,
    After 40h of DAI game play (nightmare) I would like to say well done Bioware....

    You just redid the trilogy of Mass Effect all over again... I will start by saying that I had played all Dragon age Game and DLC, and was a fan of the DAO combat system, and the depth of its lore, DA II was a bad attempt to bring casual/console player in with a stupid and unfinished Korean action RPG style, non linear story and god awful/shameful reuse of assets..

    With the hype behind DAI, and multiple reviewers/youtuber I had hope Bioware would have stopped the hemoragy and try to gain back the core PC player of DAO. While, they stopped the hemorrhage they didn't seems to understand why most of us hated DA II... And bear in mind that I'm reviewing it while keeping in mind PC GAMES FEATURE, not consoles....

    First the good points:
    - Decent graphic,
    - Decent PC portage, but still lack features,
    - Fully voiced over character,
    - Eye candy feature like renaming crafted item, customizing character, few logic mini-games...
    - Multiples wink to the old character we loved/hated from DAO / DAO II
    - The story behind DAI seems ok so far, but discussion choice of your character seems to have less "anti-human/chantry/social" option as in DAO

    The bad:
    - Mix of the combat system of DAO/DA II is a failure,
    - Console shrinked UI, and UI settings,
    DA II character/BAG UI was bad, well, it's even worst in DAI...
    - Camera zoom option/UI scaling non existant
    - Lack of Key-binding ability
    You could literally plug a controller on your PC and play DAI as if you're in a console
    - Weird hit box on player/ spell range
    Probably due to their fail attempt of creating an Action type RPG game making the game playing with Friendly Fire on painful,
    - Trying to recreate and sandbox GTA/FarCry like game
    Lot of useless side quests/gathering artifacts, zone that have no point but to make you grind XP/Loot
    - Multiples annoying bug like:
    Instant respawn of mobs you just killed
    Don't even try to use "hold" ability to ask your companion to stand still, it's broken.
    Character teleporting left and right,
    Broken tactical
    - Infinite loading screen:
    I have a decent machine and installed the game on a SSD, and yet trying to load a new area (not the one you're currently is way too slow) with random drop of frame-rate from time to time (even when in area were my R9 290 shouldn't be struggling, in a house for example)

    The Ugly:
    - They got rid of every tactical feature that made DAO micromanagement useful for a hack and slash type game play
    I used to spend 5 to 10 min with each of my character in order to create the best tactical script which and help smarten the IA... Well, forget that in DAI because the IA is dumb and will forever be...
    - Tactical camera is almost useless and lack multiples feature like:
    * Detailed command,
    * Detailed character routing option,
    - Cannot have a clear overview of the battlefield:
    The camera is zoomed too closed to the ground that you cannot see anything beside the few mobs in your melee range.
    - Attribute point from leveling nonexistent
    Instead you gain your stat point in your talent/ability tree... thanks for dumbing it down for us Bioware

    Bottom line, Dragon Age Inquisition is a game to play, but not the way you used too. Sit down behind your screen, brainlessly hack and slash your way to the end with a decent story behind it. Trying to play it in nightmare seems to be a waste of time since the mobs still react as if they are heavier punching bags... Not the real challenge you would have expect....
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  19. Nov 21, 2014
    5
    Game feels like a long boring checklist of fetch and kill quests rather than the tight story focused games that Bioware is generally known for. If your going to do open world, populate it with deep interesting quest chains that diverge from the main plot; not kill x, grab y, find viewpoint z. If it's a long game, fill it with content, don't increase it's run-time with superfluous fluff andGame feels like a long boring checklist of fetch and kill quests rather than the tight story focused games that Bioware is generally known for. If your going to do open world, populate it with deep interesting quest chains that diverge from the main plot; not kill x, grab y, find viewpoint z. If it's a long game, fill it with content, don't increase it's run-time with superfluous fluff and time sinks.

    Other things that bothered me but weren't game breakers include:
    -weird looking character models; everyone looked oily and moved in very jagged unnatural motions
    -random crashes, as in, I couldn't really replicate them or find the cause, the game will just crash from time to time
    -extremely long load times, I have this game installed on my HDD and it would take a minute or two before I can get into game and due to the random crashes...this can get rather annoying. I am considering putting this game onto my SSD partition
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  20. Nov 26, 2014
    5
    I won't be one of those reviewers who plan to bash the game incessantly. My goal here is to write a comprehensive review for anyone who might actually be interested in the game, but hasn't tried it yet. Most of the reviews here seem to be simple rambling.
    As a whole, I didn't like the game. I'm a big fan of the Dragon Age series, and this felt like the worst of the games, even including
    I won't be one of those reviewers who plan to bash the game incessantly. My goal here is to write a comprehensive review for anyone who might actually be interested in the game, but hasn't tried it yet. Most of the reviews here seem to be simple rambling.
    As a whole, I didn't like the game. I'm a big fan of the Dragon Age series, and this felt like the worst of the games, even including as a separate product the Awakening expansion for Origins.
    Here are the positive things about Inquisition:
    Technically speaking the developers delivered on what they promised for the environments. They are big, they are gorgeous, they are never reused, and there's no but in this sentence. The story line is interesting. The cast of characters is great - I didn't like only one of the companions. The companion quests were awesome as a whole, there were some profoundly funny and touching moments. There's a lot of reactivity towards player decisions and your class/race/gender specifics. The proverbial gem in the game, at least for me, were the decisions. In the past games, decisions could be placed on a scale of "good", "neutral", and "bad" and you just picked whichever fit your character better. I'm glad to say that here every decision you make follows an argumented logic that makes it gray. There isn't a wrong or right decision, there are just decisions you believe in, stripped of moral.
    The negative:
    I played on PC and controls are a wreck, as well as some technical aspects of the game. The developers supposedly confirmed months ago that the leading platform for the game is PC. I honestly don't believe that. The controls themselves shout console louder than any PR. The tactical camera mode is to put it mildly, a joke. Its viewing angles are unusable - environments don't become transparent when you go over them, meaning you can be stuck looking at a tree while your party fights, and you can't select more than 1 character even in this mode. I said I won't bash the game too much and to retain some measure of neutral tone I will say this - you won't understand how annoying PC controls are, until you try it out.
    The AI is bad and incosistent, gameplay itself is button mashing at its "finest" since every enemy in the game has more HP than before, so every battle takes longer.
    Don't be surprised. Bioware told you the game will be tactical, but there's nothing tactical about this game. As an example, I'll tell you about one of the dragon battles that were supposed to be a highlight in the game. The dragon lay in something resembling a pond. My party attacked it from up close. From then on the battle proceeded in the following way: we were next to the dragon, with me controlling my main character and literally holding 1 key, and occasionally casting a barrier spell that basically gives you temporary HP. We were standing in one place, and the dragon was standing in one place. The dragon hit us with a paw and from time to time by breathed fire, and we hit the dragon with weapons. The dragon's HP was 200K. By using my specialization's ability, my weapon was doing 300 damage on each attack. Does this paint the picture enough?
    From time to time the dragon decided to mix things up and fly. That was maybe once every 5 minutes. He flew away and used one area of effect spell on us from above, then landed, and we repeated the process until it was dead, which took maybe 15-20 minutes.
    This is it. This basically represents every battle in the game. Maybe I missed some things, like the dragon hopping about and me having to chase it, but the core is the same for every battle.
    As shocking as it may sound, there are no actual side quests in the game. Maybe 15 of every 20 quests are taken by you finding a note that says go to X place and kill the guys there. No cutscene, nothing you can immerse yourself in, maybe if you're lucky you get a one liner from your party a la "They deserved it!" I've never experienced such emptiness in a Bioware game before. The supposed inspiration for the game was Skyrim, but it seems to me this game resembles more a single player MMORPG. There's a lot of grinding with little context , leveling up is slow, and the more immersive story is lost between long and bland intervals of doing chores you can't care about.
    Party banter... It seems instead of funny, the writers decided to emphasize on conflict. This resulted in the party banter being bickering between characters all the time. By the 10th time I was groaning.
    Then there's the cutscenes. I don't know what to say. On my i74790K, GTX970, 16 GB 2400 mhz Ram configuration cutscenes were choppy, laggy, with screen tearing. And that's on the options the game proposed to me.
    To conclude it all, I can live with the laggy cutscenes, boring combat, even the lack of side quests. What ruined the game for me is what feels like an extremely short storyline. If you take away sidequests it stands to reason you'd get a bigger main quest.
    But you don't.
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  21. Nov 20, 2014
    5
    I bought the game, guess i should review it.

    Its amusing and it is decent, but boy was it a disappointment after all the hype. 80% of the game is like a single player MMO, I am currently hunting rams because i need 15 units of ram meat to feed some random villager. Like wtf, why would i ever want to do this? And why am I doing this you might ask? Well, you have to complete side
    I bought the game, guess i should review it.

    Its amusing and it is decent, but boy was it a disappointment after all the hype.
    80% of the game is like a single player MMO, I am currently hunting rams because i need 15 units of ram meat to feed some random villager. Like wtf, why would i ever want to do this?
    And why am I doing this you might ask?

    Well, you have to complete side quests to "unlock" main missions. At the moment i need 11 "power" which means 11 sidemissions i give no **** about. yay.

    The controls are also horrible, you cant click where you want to move and you cant autoattack. During 15 minute bossfigts that mean i probably spam buttons 500 times, and i have to use WASD to keep up with the hostiles who moves around. I quickly stopped playing with my main character and now only control ranged characters, because the controls are so flawed.

    But as I said before, I keep grinding because I enjoy the main missions and they make the game decent. But holy **** would i love if they just removed all the silly sidequest. I am 15 hours into the game and i kid you not, maybe 3 hours of that is actually storyline. Rest is collect item X and run around a **** and kill enemies which are easy but takes a long time.

    I would rate it 5/10, buy it if you have an extra 60 euro, or not, you wont miss anything.
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  22. Nov 20, 2014
    5
    I have played about 25 hours so far (mainly main story), so I think I have enough experience with this game to write a short review. I will keep this review spoiler free.

    Story: A typical bioware/fantasy story. You are the chosen hero and have to save the world from the big bad evil. A story that has been told thousand times and will be told thousand times more. While the story is
    I have played about 25 hours so far (mainly main story), so I think I have enough experience with this game to write a short review. I will keep this review spoiler free.

    Story:
    A typical bioware/fantasy story. You are the chosen hero and have to save the world from the big bad evil. A story that has been told thousand times and will be told thousand times more. While the story is generic als always, the execution has been good so far. There are barely any twists or surprises (finished about 60% of the story) so far, but the presentation is good. I don't want to spoil anything so I won't got deeper into it. 7/10

    Gameplay:
    Overall I like the combat system. My fear was that the flashiness of the attacks would be immersion breaking, but I quickly habituated to it. I would have prefered a more "realistic" look first, but Dragon Age Inquisition doesn't try to be realisitc, so i think it fits the setting. I remember Bioware saying that Dragon Age want's to have a mature, dark and gritty series like of Game of Thrones before they released Origins,. I think they gave this up. Dragon Age Inquisition is 90% high fantasy (Lord of the Rings), so I can live with a unrealistic and flashy combat. Another point is the controls. I'm playing it with keyboard and mouse. There are some problems with it. Tactical camera doesn't work well, because you can't zoom out as much as it would be needed. Another problem is there is no auto attack. If you switch your characters outside of the tactical combat, your previous character will stop to attack. You should play with a controller, if you want to enjoy the game more. 6/10

    Graphics:
    They graphics are great fo a (multi region) big open world game. The landsacpe looks fantastic. There are only two problems here. First the face animations look bad and some of the faces look like their are made out of plastic. Secondly the walk animations for female characters in cutscenes are awkward. They have this typical bioware gorilla-men walk. Another point is the immersion of the world. The camps/cities (you can only visit a small area of a city) feel lifeless. Other games (witcher 2 for example) manage to give their citizens a daily routine. Why can't bioware do the same. Why are 90% of the people just standing there and doing nothing? It's kirkwall from Dragon Age 2 all over again. 7/10 (because of the lifeless camps/cities, otherwise it would be 9/10)

    Sound:
    Sound effects and music are great. Voice acting in my language (german) is decent. Don't know about the englisgh version. What I don't like is the way the people in Thedas are talking. Everybody is talking in the same well educated way. No matter if you talk to a mage, who studies his whole live or some peasent, who probably can't even write. They all talk in the same way. That's a bit immersion breaking for me, considering thedas was highly inspired by the european middle ages. 8/10

    Questdesign.
    That's my main complain. It's horrible. For every interesting main quest you have to do 9 pointless and boring fetch quests. You are the LEADER of a important faction. Why do I permanently have to be deliver boy for some peasents? Why do I have to kill 10x of this, bring 10x of that? Looking at the hinderlands map I felt like I was playing Assassins Creed. 3/10

    Characters: Well done Bioware. Most of the Characters are interesting. I don't like the look of most of the female characters, but that's my personal problem. But they are unique and have a lot to tell about their past, motivations and problems. 9/10

    Miscellaneous: positive: - big (multi region) open world with a lot of stuff to do (if you like mmo- style quests) -choices and consequences ( can't tell how big) -difficulty is well balanced (playing on hard) -combo system - a LOT of conversations - two voice actors for each gender - extensive character creator - a lot of customization -Skyhold and the possibility to change it's look - being the leader of a powerful organisation is unique in rpgs

    negative: - a lot of bugs: Some serious clipping issues. The voice of my inquisitor changed at a certain point of the game. Other (minor) glitches - hair looks awful. No long hair in the game. - Barely any reaction to you actions (I'm closing a breech and fighting demons in a small camp and nobody cares about it) - no attribute points - a LOT less skills than in Origins or even Dragon Age 2 - No punishment if you die - Some serious problems with the quality of writing

    After the first 25 hours, the game is a 7.5 for me. Depending on how the story continues it could get a 8. Unfortunaly i'm not only rating the game, but the whole product. EA/Bioware Anti- Consumer policy: - Origins (DRM) - Denuvo (DRM) - First Story DLC XboX One time exclusive - Xbox One/ EA Access exclusive early access - Not moddable game engine - Different ingame content depending on the game version you buy - Different release days depending on the region you live - microtransactions - 2.5 points Overall: 5/10 Collaps
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  23. Nov 18, 2014
    5
    I am only about an hour in, but as someone who has over 300 hours in origins I can say my first impressions are not top notch. The graphics are fairly difficult to work around, at times you can physically see blocks in the scenery, it is very difficult to call this game next gen. The skill tree's seem lacking as well. Part of my love with DA:O was the deep entropy/blood mage tree's. AtI am only about an hour in, but as someone who has over 300 hours in origins I can say my first impressions are not top notch. The graphics are fairly difficult to work around, at times you can physically see blocks in the scenery, it is very difficult to call this game next gen. The skill tree's seem lacking as well. Part of my love with DA:O was the deep entropy/blood mage tree's. At this point, no such tree's exist.

    At most, even if the story is 150% better than what I expect (which I can say is also lacking at this point) I would have to rate this no more than a 7. At this point, until finished I would have to leave it at a 5.5
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  24. Nov 20, 2014
    5
    Too much Skyrim, not enough Origins.

    You have essentially no control over your party, unless you want to completely shut off their auto-abilities. Yes, you can manually switch between everybody and use the "tactical" camera view, but it is clunky and of limited use. Unless you turn AI off, they will spam all of their abilities as their invisible AI deems fit. For a game that is
    Too much Skyrim, not enough Origins.

    You have essentially no control over your party, unless you want to completely shut off their auto-abilities. Yes, you can manually switch between everybody and use the "tactical" camera view, but it is clunky and of limited use. Unless you turn AI off, they will spam all of their abilities as their invisible AI deems fit.

    For a game that is supposed to have a high standard of writing, it doesn't. The plot is generic, many characters have no personality, and your responses are incredibly limited. If you liked how many sidequests in Origins had at least a token decision involved with them, don't make the mistake of expecting that from this game. All sidequests I have encountered so far are fetch quests, taken and turned in with no input from me other than "Do you want this quest? y/n" No decisions or choices to speak of, not even a token dialogue choice that doesn't affect the quest outcome.

    I am not going to pretend the game is totally worthless, however. Some (SOME) of the party member dialogue is acceptable, and exploration can be kind of fun. Origins continues to roll in its grave, however.
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  25. Nov 21, 2014
    5
    I guess I'm disappointed enough to create an account to make a review, I want this to change badly. Huge DA:O fan, enjoyed DAII as well. Spent about an hour tweaking my tapestry so it was as I remember, created a character and boom. The WORST CONTROLS I've ever experienced in an RPG ever. Game breakingly bad.

    The controls are so bad I can't believe they've released it like this. Why? I
    I guess I'm disappointed enough to create an account to make a review, I want this to change badly. Huge DA:O fan, enjoyed DAII as well. Spent about an hour tweaking my tapestry so it was as I remember, created a character and boom. The WORST CONTROLS I've ever experienced in an RPG ever. Game breakingly bad.

    The controls are so bad I can't believe they've released it like this. Why? I can't understand it, this was marketed as a tactical combat RPG for us PC people and it is genuinely unplayable with the current control system. When they were trying something new in DAII it was at least fun, they at least told us that it would be different from Origins. With Inquisition, they are trying to do something they'd already mastered!

    Even without using the tactical camera, this is barely playable using PC controls. I can't believe that critics haven't seen this as more fundamentally game breaking? What I was expecting to be a refined tactical experience has not turned out that way. I'm struggling to even properly attack, why no auto attack?! Why no click to move? This is basic basic basic! This is Bioware?! What the hell happened? I wanted to spend a hundred hours in this world and everything about the game seems awesome, I'd be ecstatic except for the fact that I can't actually play it.
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  26. Nov 18, 2014
    5
    I have to admit, i am slightly disappointed.

    The scenery looks good, but all the characters are shiny and look like they have a thin coating of Teflon or varnish making them look like plastic and unappealing. The combat is meh. I don't like that I have to keep the button pressed to attack. Give me back auto-attack any day and a real tactical view. the one they have here is bad and
    I have to admit, i am slightly disappointed.

    The scenery looks good, but all the characters are shiny and look like they have a thin coating of Teflon or varnish making them look like plastic and unappealing.

    The combat is meh. I don't like that I have to keep the button pressed to attack. Give me back auto-attack any day and a real tactical view. the one they have here is bad and limiting. The screen zooms out just a few feet above the characters, and you only get a good view of the immediate area. You will have to try to drag the camera around to find the targets and give commands, and it snaps back to the characters making it annoying to have to refind the target.

    Magic.. where did all the other schools go? How did we go from 4 schools of magic to just 4 spells? Bleh... Not impressed.
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  27. Jan 2, 2015
    7
    Updated Review:

    So I bought DA:I for $60 on Origin's 24 hour guarantee. I played it for about 5 hours, loathed it, and returned it, leaving a score of 1 here (with many reasons listed). Now, after playing it again for 30+ hours, my thoughts have turned around quite a bit. Instead of go through my previous review, I will try to sum up my feelings at this point: 1) They did not
    Updated Review:

    So I bought DA:I for $60 on Origin's 24 hour guarantee. I played it for about 5 hours, loathed it, and returned it, leaving a score of 1 here (with many reasons listed).

    Now, after playing it again for 30+ hours, my thoughts have turned around quite a bit.

    Instead of go through my previous review, I will try to sum up my feelings at this point:

    1) They did not put a good foot forward for the first, oh, 10 hours or so of the game: boring story-line, dull scenery, dull quests, etc. After you finally get to a point where you have to the "choosing" quest, the game's story line improves dramatically. Once you are able to unlock more than 3 areas, the scenery is greatly diversed as well.

    2) This is still my #1 complaint: they removed the tactics. The AI is NOT smart enough to handle some of the more complicated spells, this should be rectified in a mod.

    3) The attention to detail graphically (textures and meshes) are astounding in some parts: one example are the stone walls, it doesn't matter how close up you get the camera to them, they all look like individual, well textured rocks stacked on top of each other to build a wall. The character work is excellent and high-mesh quality minus the hair, which is rather sad considering the quality of the rest of the people.

    4) #2 main complaint: if you start off with a KB+M, (just like the previous DAs), you will hate this game. It will leave quite an awful taste in your mouth. For PCMRs, the thought of HAVING to use a controller to enjoy a Dragon Age came is just pathetic. Well, I had to get over it, and when I finally did, it was much more enjoyable.

    Summary: The primary reason I am going from a 1 to 7 is because this is a good, enjoyable game, but when you combine the awful KB+M with the dull starting story and fetch quests, the neutering of tactics and healing magic and gimped ability trees, it gives an awful first impression for a DA game.

    Now, with 30 hours under my belt, I can say it is a worthy successor to the series, although I am still skeptical on whether the combat is going in the right direction (and for hardcore cRPG players, the combat will take 20+ hours before you get used to it).
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  28. Nov 28, 2014
    7
    What's that? No regeneration, no healing abilities whatsoever? Also, a micro-transaction economy built around buying healing potions in multi-player? I'm sure this was all designed in order to be a more immersive experience. Or, you know, in order to milk their players utterly dry. Bioware, you sicken me.
  29. Dec 3, 2014
    5
    This game robs everything that made DA special and replaces it with generic quests and generic characters. Sadly I don't see much of a future for a franchise after it. It just fails to deliver on almost everything except visuals. Combat feels to repetitive and boring, while whole leveling system and upgrading is to blown out of proportions and feels more like time-waster than clever madeThis game robs everything that made DA special and replaces it with generic quests and generic characters. Sadly I don't see much of a future for a franchise after it. It just fails to deliver on almost everything except visuals. Combat feels to repetitive and boring, while whole leveling system and upgrading is to blown out of proportions and feels more like time-waster than clever made system. In the end i don't think i give it anything aside 5/10. That is NOT DA game. It's just generic MMO with DA references slapped on top of it. Expand
  30. Nov 21, 2014
    5
    Really, really disappointing game. Probably the only RPG I've stopped playing halfway through out of complete disinterest. The plot is boring and you basically grind doing MMO style quests for hours and hours so that you can advance the story with another 2 minute badly lip-synced cutscene. It's not even worth it, it just feels hollow and uninspired and is just a waste of time.

    I loved
    Really, really disappointing game. Probably the only RPG I've stopped playing halfway through out of complete disinterest. The plot is boring and you basically grind doing MMO style quests for hours and hours so that you can advance the story with another 2 minute badly lip-synced cutscene. It's not even worth it, it just feels hollow and uninspired and is just a waste of time.

    I loved both DA: Origins and 2. The stories were good and the combat was somewhat enjoyable. You could just get on with the story like a proper RPG without having to dick around doing "collect X" quests. This game has THE WORST combat system I've ever had the misfortune of using. It's a complete snooze fest, you basically either just spam-click or hold the attack button. I've got about 13 hours wasted on this game and not once was I entertained in combat. Your AI companions need constant hand-holding to not get themselves killed, the tactical cam is useless.. the controls are just horrible. Don't get me started on looting, like REALLY BioWare?

    I would not recommend this game to anyone, ever. And shame on all the "critics".. obviously all of them were paid off. It's like taking a bite of cardboard and saying it tastes good. You're either a liar or an idiot.

    AVOID LIKE THE PLAGUE. BioWare is now officially a joke and if you buy their next game you deserve the pile of **** you get for your hard earned cash.
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Metascore
85

Generally favorable reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 40 out of 45
  2. Negative: 0 out of 45
  1. Feb 9, 2015
    90
    Best Dragon Age so far, hands down. Pity about the naff writing. [Issue#257, p.51]
  2. Jan 22, 2015
    100
    The masters over at Bioware have done it again. This epic journey into the world of Thedas will steal more than 100 hours of your time, hours so full of superb gaming that you'll never forget them.
  3. Jan 14, 2015
    80
    Despite numerous shortcomings, the new BioWare project is undoubtedly worth your attention. One of the best RPGs of 2014.