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6.1

Mixed or average reviews- based on 4838 Ratings

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  1. Nov 24, 2014
    7
    While the storyline I'd give a solid 9/10, the semi-clunky gameplay brings it down to an 8, but the rampant bugs (crash-to-desktop, freeze/pop-in characters, etc.) bring it down to a 6 1/2 or 7. It's worth playing, but my advice is to wait until after a patch or two gets released so a lot of the major issues get addressed.
  2. Dec 7, 2014
    7
    it wasn't huge disappointment. i'll count every problem i've encounter during my walkthrough:
    1) Terrible controls. Yes, pause button on ctrl. What "genius" invented. Tactical view is convenient as explaining how bad it is on PC. try it and you'll understand
    2) bugs, missing textures(divine Justinia in fade and more). Also, it drops on desktop in some dialogs or after some time in
    it wasn't huge disappointment. i'll count every problem i've encounter during my walkthrough:
    1) Terrible controls. Yes, pause button on ctrl. What "genius" invented. Tactical view is convenient as explaining how bad it is on PC. try it and you'll understand
    2) bugs, missing textures(divine Justinia in fade and more). Also, it drops on desktop in some dialogs or after some time in important moment.
    3) Price tag. We all know EA, so no explanation required.
    4) For me, personally, - great amount of homosexuality. I mean, c' mon guys, we all know, you're LGBT-lovers but not everyone agree.
    5) poor optimization. Intel Core i5 3470 and it's loaded it on 56%. it's not ACU, but, still, frustrating
    And there is no bad side without good side. unless it's freemium game
    Good side :
    1) They're returned epicness. in most parts
    2) Partically open world. They did some effort there
    3) Characters have a character. Yep they didn't screw up it too. Personally don't like sera, but de gustibus non est disputandum.
    4) frame rate is smooth(Palit GeForce 660 GTX 2gb), but processor...
    There is more, like EA sold us a blank for future DLC. but it's a good blank. pretty one.
    So, final score is 7/10 it's good game. Some fans in blind thrill might rate it 10/10, but it's not worth it. If you like current BioWare's game, you'll love this one too, if you don't... Well, Pillars of Ethernity is coming soon and Divinity is available already
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  3. Nov 22, 2014
    7
    After 10 hours i have mixed feelings. It is not story-driven rpg but it is a region open world. And Bio solved it well. The story and characters are well-designed. The world wonderfull. There are many fetch quests but there is no chance to avoid them in this case.
    But combat system really crapy. Do you think we are full idiot? We cant manage our character well? You dont want to give us
    After 10 hours i have mixed feelings. It is not story-driven rpg but it is a region open world. And Bio solved it well. The story and characters are well-designed. The world wonderfull. There are many fetch quests but there is no chance to avoid them in this case.
    But combat system really crapy. Do you think we are full idiot? We cant manage our character well? You dont want to give us that you gave by Dragon Age origins? You really think push 1,2,3 to be great solution for your old fans? I know there are many news also. But you are one of last firm with many old school rpers. Why do you kidding us??????? Pls give us a dlc include new combat system!!!!!!
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  4. Dec 7, 2014
    7
    This review contains spoilers, click expand to view. Dragon Age Inquisition sets out to right the wrongs of Dragon Age 2 and while I feel it does achieve this, the gameplay is still suffering unbearably because of poor design choices.

    Please note reading further may reveal spoilers.

    Putting gameplay to one side for the moment, the story in DAI is frankly, rather disappointing. You're introduced to the protagonist in much the same way as Geralt of Rivia in Witcher 2 - in a holding cell and being questioned by a hostile interrogator. I mention this only because of how shamelessly this game borrows from other RPG's.
    You're introduced to your arch-nemesis very early into the piece and for all intents and purposes, your arch-nemesis does not evolve or develop at all throughout the entire plot. You learn some snippets about who and what they are, but they never really become the sinister figure you'd expect.
    As a result, the story plays out as rather anticlimactic.

    There are less than a handful of major plot developments, and depending on how you count them, in my view two of the four occur in the first ten or so hours, the third occurs around mid-way through the game (40-50 odd hours) and the final and arguably most interesting plot development occurs in the last two hours of gameplay (approx. 75 hours).

    DAI is riddled with things to do and side-quests to complete, however the majority of them lack even a loose connection to the events transpiring in Thedas. The main story arch exists pretty much in a silo, as do the side-quests which are silo's according by location (geographical) or companion.
    As there are really only 10 or so geographical locations you can visit outside of the main plot development, the game feels like approximately half of the content is directly related to player companions, which really detracts from the sense that the world spans two massive states.

    Then there's the basis of the game - leading the inquisition. I feel this was the Achilles Heel of the game and where the premise of the game betrayed creative writing to the point it was not tenable. Alas, Bioware persisted anyway.

    Quite early in the game, the town you reside in (Haven) is destroyed by your arch-nemesis. Rather than falling off the radar, learning about your enemy, rebuilding your strength and gaining some experience/gearing up for round two, the inquisition immediately relocates to the most conspicuous, isolated, indefensible (to a dragon) and otherwise utterly preposterous (vacant?) fortress imaginable.
    This is such a large pill of stupid to swallow, it can only be rationalized by due recognition of the sheer laziness in writing and lack of creativity from which it spawned.

    From that point in the game onwards, you're inextricably chained to this bizarre location and any pretense of exploration is dropped into a silo of brief excursions.

    On to gameplay...

    The AI is terrible. It's not simply a case of occasional micro-management needed. In pretty much all dragon fights you are forced to play melee damage, assuming you even bothered bringing one in your party, or else the computer AI will have it standing in fire or a pool of electrocuted water taking damage and chugging all of your pots, no less than ten times during the fight.
    It's not simply a case of issuing a move command every 20 seconds and then 'attack' once the threat has abated - the AI is so bad that you have to make these decisions every 5 second.

    Hold left-click to autoattack. This is mind-numbingly stupid. Every other ability in the game triggers from a single input command - auto-attack should be no different. There is no player-engaged block mechanic like in hack and slash RPG's, i.e. where you would cease input to auto-attack and then right-click and block. Thus the requirement to continuously input a command for basic damage makes little if any sense whatsoever, unless you have the attention span of a gnat and want to actively discourage battlefield micromanagement (which is what this mechanic does).

    Target acquisition and the inability to properly lock onto a target is also both frustrating and stupid. You can't cycle through visible targets and because of the 'hold left click to auto-attack', quite often mid-combat you will randomly switch target and consequently, draw aggro from an enemy happily attacking your tank unintentionally.

    The so-called 'tactical' camera is hopeless. The range of zoom is far too shallow to be useful and you can't select multiple characters and issue group commands. Trying to position area of effect spells is manageable but far from ideal using the 3rd person view. Bioware really needs to get back to DAO's isometric camera or just drop it altogether, because the tactical camera is good for nothing.

    Variety of gear in DAI is improved over DA2, however its implementation is still largely aesthetic and belies a concerted unwillingness from Bioware to engage with traditional RPG mechanics for progression.

    Fans of the Forgotten Realms series - nothin much to see here.
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  5. Nov 18, 2014
    7
    Those who bought DA:I within 24 hours and dislike this game, you can get refund from EA Origin Help center.

    I played for 4 hours, I loved Dragon Age Origin (one of the best RPG i ever played) and somewhat liked Dragon Age 2, but sadly this game DA:I couldn't give the satisfaction i was expecting. Pro: - Gorgeous Graphic, I have GTX 770 / I7 4770/32GB RAM on SSD - Awesome soundtrack
    Those who bought DA:I within 24 hours and dislike this game, you can get refund from EA Origin Help center.

    I played for 4 hours, I loved Dragon Age Origin (one of the best RPG i ever played) and somewhat liked Dragon Age 2, but sadly this game DA:I couldn't give the satisfaction i was expecting.

    Pro:
    - Gorgeous Graphic, I have GTX 770 / I7 4770/32GB RAM on SSD
    - Awesome soundtrack and ambient sound.

    Con:
    - You need a XBOX controller for better combat gameplay. Keyboard and Mouse will function very clunky.

    - The tactical combat is a joke, it puts camera upside down and the when the enemies are spreaded out in elevated terrain, it becomes really annoying.

    - So many tedious clicks, in order to loot a small valueless dagger from a corpse, you have to click multiple times. (ideally, 2 clicks would do, but somehow you have to click multiple times on a corpse to get the inventory open.)

    - Camera is the worst part, the main protagonist has to constantly look up in the screen to shut down the green portal, at the same time the you have to constantly put your mouse cursor over the enemies to attack correctly. Every combat requires too much camera movement and reposition.

    - The game feels like open world, but most of the world are vastly empty and narrowed down to certain paths.

    I originally wanted to give it 5/10 but EA agreed to refund my money back.
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  6. Oct 30, 2017
    7
    I came to this game wondering whether Bioware would return to form and make something good - it's been a while since they release anything worth having and for me Inquisition represented the last time I would shell out for one of their games.

    Glad I did - it's absolutely a triumph and it would appear Bioware have found some of their old spark again. The scope is epic and the atmosphere
    I came to this game wondering whether Bioware would return to form and make something good - it's been a while since they release anything worth having and for me Inquisition represented the last time I would shell out for one of their games.

    Glad I did - it's absolutely a triumph and it would appear Bioware have found some of their old spark again. The scope is epic and the atmosphere and story is great. There's always stuff to do and if you get bored doing one activity you have move off and do something else for a while. They seem to have borrowed a bit from Skyrim - though that is hardly a bad thing.

    There seems to be a lot of mmo mechanics in there and collection type questions but all in all it comes off well. The visuals are great and the music is brilliant. Characters are engaging (for the most part) though they aren't as good as the companions in the Mass Effect Series.

    Not much to complain about here - some activities can get a bit tedious but on the whole - really, really good game.
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  7. Jun 22, 2015
    7
    Dragon Age II with bits and pieces of Origins tacked on, it excels in mediocrity; this game exists as a forced compromise between the prior two games, and feels like it. The resulting experience continues Bioware's long-term, downward slide in quality that began with Dragon Age II. Though an improvement on said predecessor, it can't help but feel like both a slightly better version of DA2,Dragon Age II with bits and pieces of Origins tacked on, it excels in mediocrity; this game exists as a forced compromise between the prior two games, and feels like it. The resulting experience continues Bioware's long-term, downward slide in quality that began with Dragon Age II. Though an improvement on said predecessor, it can't help but feel like both a slightly better version of DA2, a mediocre version of Origins, and more the former than the latter.

    Some glaring issues include: a return of the brawn-over-brains combat system from Dragon Age II, extremely repetitive enemy types, which cannot number more than 10, the repetitive Oblivion gate knock-offs, the endless fetch quests, which actually ruin the pacing of the game by leveling your character up too quickly, the total lack of instruction in regard to the level requirements of each area, and the total uselessness of money through much of the game.

    The ending is also pretty shockingly short; this game isn't a total rush-job, but the content is definitely quite thin and only moderately worth your time.

    The game does, at least, offer some grudging RPG mechanics like the stat-crunching and loot collecting that all rpg fans love and enjoy, and some vestige of the multi-series storylines and Origins characters that players have come to love and expect. The game also thankfully has player commands and a tactical camera, despite being clear afterthoughts.

    It's only worth playing if you've gone through pretty much every other RPG out there.
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  8. Oct 29, 2020
    7
    Weak story compared to previous games, not interesting characters, boring open world gameplay.
  9. Nov 23, 2014
    7
    I am not sure what all the fuss is about... This game deserves neither a 0 nor a 10 - it is clearly fanboys or bioware/EA staff posting the 10's and pirates and haters doing the 0's. I bought the game tentatively, knowing that the reviews were very mixed., and knowing I could get my money back from EA within 24 hours of launching the game if it was that bad... I played it today. I have noI am not sure what all the fuss is about... This game deserves neither a 0 nor a 10 - it is clearly fanboys or bioware/EA staff posting the 10's and pirates and haters doing the 0's. I bought the game tentatively, knowing that the reviews were very mixed., and knowing I could get my money back from EA within 24 hours of launching the game if it was that bad... I played it today. I have no idea what the complaint is about the DRM, I wouldn't have even known it was there unless I read these reviews. I bought the game from Origin, downloaded and launched. Job done.

    Over all from about 5 hours play it seems like an enjoyable game. Are the graphics the best? - no. The Witcher 2 (which I am replaying at the moment) pisses all over this graphically, but it is a different game. The graphics are OK (on maximum), sometimes they look good, at others they looked aged, but it is not the be-all and end-all. The controls are buggy and the cuteness are laggy but the latest Nvidia drivers helped a lot there.

    The game play I have seen is OK, not amazing, but I am only just starting out. I intend to keep it & shelf it
    for 2-3 weeks and wait for a patch or two before I start a serious play-through. I think it will be a good game over all and I have no idea why there is so much hate around. People really need to calm themselves down. If video games leave you this angry, stop playing them and get another hobby.

    I will aim to amend my review later on if things suddenly get really bad.
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  10. Nov 29, 2014
    7
    There is a lot to like about Dragon Age Inquisition. It has a big sprawling world (well, it's got a bunch of large contained regions rather than a single world), its got interesting and well voiced characters, and a pretty decent story (not sure if it is as good as Origins or not still).

    Unfortunately it is a buggy world. There's a lot of animation clipping, companions in your base
    There is a lot to like about Dragon Age Inquisition. It has a big sprawling world (well, it's got a bunch of large contained regions rather than a single world), its got interesting and well voiced characters, and a pretty decent story (not sure if it is as good as Origins or not still).

    Unfortunately it is a buggy world. There's a lot of animation clipping, companions in your base sometimes don't appear and you have to leave the area and return for them to show up, there are a host of bugged quests ranging from missing NPCs (reloading and doing it again generally works) to more mysterious quests that simply won't clear for no apparent reason. It also has DirectX issues and if you're unlucky you can suffer numerous CTDs.

    However, the worst bug is related to a returning character who depending on your decision regarding them can CHANGE your character's voice. There is nothing more immersion breaking then after 15 hrs of playing the game to suddenly have your character's voice change. This bug is probably the most damning and 10 days after the game's release it has still to be fixed.

    A lot of people complain about the PC controls, I didn't find them too bad. The tactical combat is pretty poorly done. You don't really have much in the way of options to control your AI companions and the camera doesn't zoom out nearly far enough. Combat isn't too bad, it is fun and colourful and people can argue it's shallow, but for the most part I found it fun enough.

    If your a hardcore RPGer you'll probably be very disappointed with the very limited skill trees. DAI is definitely no Path of Exiles when it comes to giving players choice and scope in leveling and building a character, but it's adequate.

    All in all, DAI is a good game. I would really like to give it an 8 or 9 out of 10. However, at this stage given the number of bugs (particularly the voice change bug) I'm going to give it a more modest 7.
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  11. Jan 21, 2015
    7
    Pros: the world is gorgeous; it puts Skyrim to shame.
    Cons: combat not at all tactical, storyline is terrible (the antagonist is completely forgetable), crafting system sucks, MMO-style fetch quests and resources gathering, immersion-breaking characters and mechanics, break from previous DA dark/mature fantasy style in favor of high fantasy; protagonist has the personality of a wet
    Pros: the world is gorgeous; it puts Skyrim to shame.
    Cons: combat not at all tactical, storyline is terrible (the antagonist is completely forgetable), crafting system sucks, MMO-style fetch quests and resources gathering, immersion-breaking characters and mechanics, break from previous DA dark/mature fantasy style in favor of high fantasy; protagonist has the personality of a wet napkin.

    It's a fun game, but with each passing date since beating it, my opinion of it drops.
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  12. Dec 30, 2014
    7
    30-ish hours in and I'm really loving/frustrated by this game. My PC is 3 years old, only updated the Ram since and it looks fantastic with very few FPS drops. Textures, lighting and models all look great, really noticeable on characters during cutscenes. The maps are MASSIVE and very detailed, but sometimes the 3D maze-like aspect gets quite boring.

    Sound is minimal but immersive,
    30-ish hours in and I'm really loving/frustrated by this game. My PC is 3 years old, only updated the Ram since and it looks fantastic with very few FPS drops. Textures, lighting and models all look great, really noticeable on characters during cutscenes. The maps are MASSIVE and very detailed, but sometimes the 3D maze-like aspect gets quite boring.

    Sound is minimal but immersive, although sometimes the volume levels seem a bit random. Characters are deep and story driven, and choices are interesting and thoughtful.

    Gameplay is often unbearable. If the fight is complex at all you can't really rely on the AI to keep your 3 party members from killing themselves, running off or attacking the wrong thing so you need to micro, which means using the tactical camera. Because of the open world idea for this game, the camera has real problems in confined spaces. AI and tactical cam combine to give everything an extra layer of difficulty. Tank aggro is about as reliable as any of the previous DA games too.

    Behaviours or tactics have taken a big step back from the previous games. You pretty much rely on the AI to pick the best spells to use rather than setting a priority list.

    It's not perfect, but it is a wonderful hiking simulator, much like Skyrim was a few years ago. The combat could have been so much better, but the rest is spot on. It's almost as shame fighting is so important.
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  13. Nov 28, 2014
    7
    I am redacting some of my earlier review now that I have spent a lot more time in the game. I still think all the looting is an issue and the fact that I crash out with a DirectX error at random is annoying but holy crap this game gets better after act 1 comes to an end. I will not spoil anything but can only tell you to hold on until later int he game and it improves a lot. SkyholdI am redacting some of my earlier review now that I have spent a lot more time in the game. I still think all the looting is an issue and the fact that I crash out with a DirectX error at random is annoying but holy crap this game gets better after act 1 comes to an end. I will not spoil anything but can only tell you to hold on until later int he game and it improves a lot. Skyhold changes everything and the characters start to expand and your decisions seem more important. It still has a lot of obvious bugs and annoying errors but at least to me they are more bearable now that it has become much more interesting to me. The crafting is essential and once I resigned to having to click thousands of times to collect stuff it became less of an issues if not exactly fun. This is surely one of the best RPGs out right now even though it does not feel as alive as some others. Expand
  14. Mar 18, 2015
    7
    Pros: Expansive world with tons of area to explore, lush environments and great visuals. Great main story line and engaging plot. There are some novel elements included to increase your player's status, such as war table ops conducted in real time by your advisers, while you conduct other business. Standard Bioware excellent character creation and voice acting. Your companions arePros: Expansive world with tons of area to explore, lush environments and great visuals. Great main story line and engaging plot. There are some novel elements included to increase your player's status, such as war table ops conducted in real time by your advisers, while you conduct other business. Standard Bioware excellent character creation and voice acting. Your companions are believable and they make you care about them (provided you take the time to talk to them). Comedy abounds. Lots of good crafting options, and the player is encouraged to craft items, as crafted items are usually always better than what you will find out in the world.

    Cons: The game can at times become tedious. Stopping every 5 feet to pick up a rock or pick a flower for crafting resources, or being attacked every 15 feet by a pack of demons or wolves can become a grind. Some serious technical issues, such as ludicrously long load times, serious clipping issues or NPC's sometimes bouncing around, damage the immersion factor. Combat controls can also be frustrating if you don't remember to move your cursor out of the ability bar before trying to move your character. Combat also doesn't require much tactical thought at all, and can easily be accomplished with just left clicking and with the periodic click of a special ability, without ever entering tactical view. Attribute assignment is now handled automatically, and character specialization is more limited than the other 2 DA titles. The missing approval rating indicator also makes it difficult to gauge where you sit with your companions.

    I concur with other posters that I wish Bioware would dispense with the multiplayer element it introduced in ME3 and kept in DAI. I've never so much as entered the multiplayer screen for DAI, and never intend to. The multiplayer element just wasted resources and development time, that could have gone into fixing the technical issues and polishing the final release. As for a couple of the poster's complaints about party dialogue sound issues, I'm wondering if they aren't experiencing some serious hardware related sound distortion, because my experience in that regard was quite positive.

    DAI is a far superior game to DA2 but not without it's caveats. Aside from far larger areas to explore and much better visuals, it carries high replay value, with distinctly different reactions by people you encounter based on the race of your character. Numerous dialog choices along plot lines also change your reception, and of course your approval with your party members. Unfortunately the technical issues and grindy game play drag it down. DAI is not perfect, but I would say it's still worth your entertainment dollar and all in all, an enjoyable ride.

    (I've been a fan of Bioware since the days of KOTOR and Mass Effect 1. Unfortunately I have to concur with some other posters, that I think Bioware is going backwards since being bought out by EA. While they are getting some things right, like the expansive environment in DAI, the focus seems more and more on button mashing combat and pushing unfinished titles out the door to meet release dates. The result are games which are grand in scale, but still leave a poor after taste in the mouth due to technical issues and bland repetitive game play. To quote another reviewer; "A mile wide and an inch deep".)
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  15. Nov 28, 2014
    7
    What's that? No regeneration, no healing abilities whatsoever? Also, a micro-transaction economy built around buying healing potions in multi-player? I'm sure this was all designed in order to be a more immersive experience. Or, you know, in order to milk their players utterly dry. Bioware, you sicken me.
  16. Jun 19, 2016
    7
    Needed some serious development on the play through side. An engaging story, but clunky interface and options really hindered its playability. I hope they take note that over complicating things does not make them more immersive, but simply less enjoyable. Streamlined in method of interaction does not mean you have to dumb down the interface. This would have been okay, but because theyNeeded some serious development on the play through side. An engaging story, but clunky interface and options really hindered its playability. I hope they take note that over complicating things does not make them more immersive, but simply less enjoyable. Streamlined in method of interaction does not mean you have to dumb down the interface. This would have been okay, but because they didn't let us fix it like we could with Skyrim, the game was not as salvageable. Expand
  17. Feb 26, 2015
    7
    I held off on this game in the hope it gets patched to be usable with keyboard and mouse, but gave up on waiting. It is ever so slightly tedios, places and dungeons are now lush and unique. It is full of fetch quests but I'm a collecting guy and most items were properly marked on the map. I played the prequels but too long time ago so didn't get most backreferences. I've completed mostI held off on this game in the hope it gets patched to be usable with keyboard and mouse, but gave up on waiting. It is ever so slightly tedios, places and dungeons are now lush and unique. It is full of fetch quests but I'm a collecting guy and most items were properly marked on the map. I played the prequels but too long time ago so didn't get most backreferences. I've completed most sidequests but unfortunately but lost two my best companions, and their hand-crafted equipment so no point continuing. The controls aren't that bad and after remapping keys to be a regular TPS, the only thing left is the need to continuously press the right mouse to look around: some toggle options would be nice, although I got used to it (similar to Assassin's Creed where I almost always free run with shift+right mouse. The game has some bugs: uncollectable collectables, hangs and stutter in cutscenes (played on high with GTX 660), but at least haven't run into any showstoppers. Bugs are common in newly released games, but not fixing them for months has no excuse. After spending 70+ hours, I don't feel any urge to replay with a different build. Expand
  18. Mar 7, 2016
    7
    The game is certainly one of the better Bioware efforts. Large world, much to explore, if you're into that kind of stuff and some interesting characters.

    Three reasons, why I don't rate this any higher. This doesn't even try to give the appearance of being ported to PC. It's just playable on PC. Slapped on. Smoothly, I give them that. But if you haven't got a controler to hook up,
    The game is certainly one of the better Bioware efforts. Large world, much to explore, if you're into that kind of stuff and some interesting characters.

    Three reasons, why I don't rate this any higher.

    This doesn't even try to give the appearance of being ported to PC. It's just playable on PC. Slapped on. Smoothly, I give them that. But if you haven't got a controler to hook up, you're in for some fingerbreaking experiences. I am among the lucky ones, owning an Xbox controler, which I haven't hooked up for several years. So I can enjoy my game, but this isn't any excuse for the shoddiest port I've ever seen. I tried to play it with keyboard and mouse, as I'm used to, but that's hard labor and not at all an ejoyable experience. Folks, nothing wrong with designing for consoles, but if you want to cater to PC also, take care of the controls and the UI. This is abysmal.

    Second minus is combat. I much rather play my games relaxed and don't care much about combat difficulty. But this is even too easy for my tastes. It boils down to button mashing. Nothing else involved. The major thing, you have to look for, is friendly fire. It does much more damage to your party than the enemies. So I turned it off, since my party killing their own, doesn't add to the absent challenge anyway.

    Third minus, as is usual with every game today, are the FedEx quests. It's not my biggest gripe, since it happens all over the board, with every game. As opposed to others, I don't even find it boring, since I always had a collector instinct in games. These quests give you some reasons to explore the maps and there's almost always some interesting loot involved. Minus nonetheless, since it shouldn't be an excuse to not include at least some challenging quests.

    So, it's a 7 for me. An enjoyable experience, given that I have a controler. It would be much less, if I was stuck with keyboard and mouse. This, for me, is the cardinal sin on the PC platform.
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  19. Nov 18, 2014
    7
    The good things:

    Gorgeous graphics and character creator. Great open world environment, in many ways similar to Skyrim. You can spend hours and hours exploring wide open areas, and you can totally ignore the main story and just do whatever you want. There is an enormous amount of content and things to do - quests, building camps and claiming new areas, the war table missions, complex
    The good things:

    Gorgeous graphics and character creator. Great open world environment, in many ways similar to Skyrim. You can spend hours and hours exploring wide open areas, and you can totally ignore the main story and just do whatever you want.

    There is an enormous amount of content and things to do - quests, building camps and claiming new areas, the war table missions, complex crafting system, mounts, little skull things that allow you to discover hidden loot, tons of awesome lore/notes/books everywhere, etc. And don't forget the multiplayer - that in itself is almost like another game.

    I've only played about 7 hours so I can't comment much on storytelling, but it seems to be pretty good - not as strong as DA: Origins, but still solid RPG writing.

    Having said that, there are some serious issues with the PC controls. It seems like Bioware completely disregarded the PC version in favor of consoles. Some examples: you can't right click to automatically move to loot, interact with, or attack things. This seems like such a simple thing but it is really annoying.

    You also can't auto attack unless you're in tactical mode. Tactical mode itself has a lot of problems. For one, the zoom is really weird and it is very difficult to get an overview of the battle. When I was doing the first boss (Pride Demon), I had to switch to normal view just to click on the Rift. Also, being forced to use WASD instead of mouse scroll to look in tactical view is very awkward and clunky. Also, there's no key to select all party members at once.

    Another really strange thing is no ability tooltips on your action bar - if you want to know what a skill does during a fight, you have to open your skill menu and read it there.

    Finally,, the tactics/behaviour system has been completely simplified to the point where you don't really have to choose anything anymore. You just leave everything "enabled" and change some values, there's no more deep/fun tactics like in previous games.

    There are also some pathing issues, especially when using tactical mode. I had my entire party stuck in a corner in a cave and I couldn't get them out, as well as issues with a simple "move and attack" order where my character was getting stuck behind other party members.

    Overall I'm still enjoying the game, but I expected better from Bioware.
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  20. Mar 12, 2015
    7
    This game is a mixed bag of awesomeness and atrociousness.

    The first thing that you have to accept to enjoy this game is the fact that it is an action RPG designed for gamepad. Not an isometric tactical RPG playable with mouse and keyboard. But if you accept that the game is pretty good. The world is huge and nice. The combat has its quirks but works quite fine. Some of the quests
    This game is a mixed bag of awesomeness and atrociousness.

    The first thing that you have to accept to enjoy this game is the fact that it is an action RPG designed for gamepad. Not an isometric tactical RPG playable with mouse and keyboard.

    But if you accept that the game is pretty good. The world is huge and nice. The combat has its quirks but works quite fine. Some of the quests are very good and inventive, but about third of them is a MMO trash. Or even mobile free to play trash. If you are a completionist, this can break your enjoyment.

    Another thing to note are the long loading times. You really should have SSD hard drive.

    So to sum it up. If you own a gamepad, have an SSD and are fine with the fact that it is mostly an action game, it is a pretty solid 7. If they cut third of the game and made the combat a little better it could have easily been 8,5.
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  21. Nov 27, 2014
    7
    10 hours in.

    Combat: It seems like they tried to combine the mechanics of a fps (controls), old MMO (stand and fight) and Skyrim (3de person view). This mix doesn’t work so well on a PC. The combat controls are like an fps, without the mobility. Right click to look and left click to attack, WASD to move. Works on paper, terrible in practice. There is no movement when you are executing
    10 hours in.

    Combat:
    It seems like they tried to combine the mechanics of a fps (controls), old MMO (stand and fight) and Skyrim (3de person view). This mix doesn’t work so well on a PC. The combat controls are like an fps, without the mobility. Right click to look and left click to attack, WASD to move. Works on paper, terrible in practice. There is no movement when you are executing an attack, you can’t block or dodge very well. There are skills to block and dodge. But you can only block 1 attack, the follow ups will hit you. Dodging or combat role is weird, but I guess that takes some getting used to. So basically you stand and fight most of the time. It fails to give you de necessary mechanics of an “old” MMO to be able to manage agro and sustain your frontline tank/s. So what do you get? Fighting is just very chaotic. Your range fighters will snatch agro from the tanks real fast. You’ll be taunting and battle crying as soon as that is off cool down. Hope for range to survive and oh don’t forget to spam pots, because you don't have a healer. Sounds like a MMO party. For better or worse.

    Story/look and feel:
    This game looks like Elder scrolls oblivion. Looks a lot like an "ok" Elder scroll game. Minus the moding, races, freedom of movement. It's not an open world like Skyrim, it just has big areas, like you would find in an MMO. Not a good or bad thing IMO. With so much to do, it's good that areas are split up. The story, well, haven’t gotten that far, so I’m not going to disregard it for now. But so far it’s very familiar, say, just like Elder scrolls oblivion, mixed with Mass Effect 3. Closing rifts, find allies for the final big assault. Originality aside, this might not be a bad thing. Lots and lots of filler like Skyrim or any MMO. Get this, got to this location, collect this, kill 10 of this, find 5 of this. Which could be a good or bad thing. At least it's not as obnoxious as the Far Cry fillers.

    Characters:
    NPC's look good, most of them anyway. But your character (even the presets) got hit with the ugly stick. And the bigger you are, the bigger the stick. I was so happy I could play a Qunari. But… you look… I don't know? Even after hours of customization I had to go with the presets with some minor tweaks. Why must they shine like they are covered in sweat? The reuse of Mass Effect facial animations is also very apparent. I don’t know why, but my female Qunari really reminds me of Shepard sometimes. Male Shepard. Romance is a big thing is these games, but I don't think I'll romance anybody on my first run. Solas seemed like the right choice, but he's race locked, so no go. That's very disappointing. Overall I do like the male and female NPC’s, clothing is also believable, given their background.

    Performance/bugs:
    In game gameplay is good, graphics look nice, I’m getting a good frame rate. The cut scenes on the other hand are bad. Everything slows down, gets choppy, stutters. It take so much a way from the experience. Some unexplained crashes, when interacting with a vendors table of all things. This is also the first game that takes 100% of my CPU on startup and 35 to 50% after that, which is a good thing because most games just us 10 to 25%. Finally a mutli-threaded RPG. There's also this weird bug, where you can't select dialogue options or click locations on the war map with the mouse. You have to use the fallback controls, numbers and arrow keys.

    Giving it a 7 for now, up from 6. I don’t know how the “professional” reviews can rate it so high.

    PS: Tapestry is a nice thing. I could recall almost all the choices I made in DA:O. And almost none of DA:2. Goes to show how memorable the games are. Luckily the saved game data for DA:2 was still available.…
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  22. Jan 2, 2015
    7
    Updated Review:

    So I bought DA:I for $60 on Origin's 24 hour guarantee. I played it for about 5 hours, loathed it, and returned it, leaving a score of 1 here (with many reasons listed). Now, after playing it again for 30+ hours, my thoughts have turned around quite a bit. Instead of go through my previous review, I will try to sum up my feelings at this point: 1) They did not
    Updated Review:

    So I bought DA:I for $60 on Origin's 24 hour guarantee. I played it for about 5 hours, loathed it, and returned it, leaving a score of 1 here (with many reasons listed).

    Now, after playing it again for 30+ hours, my thoughts have turned around quite a bit.

    Instead of go through my previous review, I will try to sum up my feelings at this point:

    1) They did not put a good foot forward for the first, oh, 10 hours or so of the game: boring story-line, dull scenery, dull quests, etc. After you finally get to a point where you have to the "choosing" quest, the game's story line improves dramatically. Once you are able to unlock more than 3 areas, the scenery is greatly diversed as well.

    2) This is still my #1 complaint: they removed the tactics. The AI is NOT smart enough to handle some of the more complicated spells, this should be rectified in a mod.

    3) The attention to detail graphically (textures and meshes) are astounding in some parts: one example are the stone walls, it doesn't matter how close up you get the camera to them, they all look like individual, well textured rocks stacked on top of each other to build a wall. The character work is excellent and high-mesh quality minus the hair, which is rather sad considering the quality of the rest of the people.

    4) #2 main complaint: if you start off with a KB+M, (just like the previous DAs), you will hate this game. It will leave quite an awful taste in your mouth. For PCMRs, the thought of HAVING to use a controller to enjoy a Dragon Age came is just pathetic. Well, I had to get over it, and when I finally did, it was much more enjoyable.

    Summary: The primary reason I am going from a 1 to 7 is because this is a good, enjoyable game, but when you combine the awful KB+M with the dull starting story and fetch quests, the neutering of tactics and healing magic and gimped ability trees, it gives an awful first impression for a DA game.

    Now, with 30 hours under my belt, I can say it is a worthy successor to the series, although I am still skeptical on whether the combat is going in the right direction (and for hardcore cRPG players, the combat will take 20+ hours before you get used to it).
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  23. Nov 26, 2014
    7
    I play the game on PC but I'm using a game-pad. I see a lot of folks complaining about mouse/keyboard and I cannot give my opinion on the matter.
    The game is very good but sometimes it feels repetitive and a bit boring. Though my decisions affected the world around me, I usually had a sense of emptiness, like interactions are a bit lacking at times (Not counting companions which are
    I play the game on PC but I'm using a game-pad. I see a lot of folks complaining about mouse/keyboard and I cannot give my opinion on the matter.
    The game is very good but sometimes it feels repetitive and a bit boring. Though my decisions affected the world around me, I usually had a sense of emptiness, like interactions are a bit lacking at times (Not counting companions which are awesome). I missed random encounters, something that happened a lot in Skyrim and Wasteland/Fallout games. It feels like it’s missing a touch of comedy. I wish there were interactions that were not voiced over (like Skyrim) so developers could add more content to these huge maps. Having to run through empty land to get to my quest does not justify having a huge map. There is a lot of content, not arguing there, but if maps were smaller, they could still squeeze all the content they added and maybe I wouldn’t have enough time to get bored while playing it.

    Pros
    1 - Maps are huge and there's a lot to see
    2 - Main and side stories are good (not awesome)
    3 - Some side quests are fun
    4 - Graphics are beautiful on PC (ultra)
    5 - Tons of content
    6 - Some skills are fun to use
    7 - Character creation is good (Excluding hairs)
    8 - Combat is fun
    9 - Companions and their stories

    Cons
    1 - Maps are huge and there's not enough to do (when compared to the size of the map). I wish there were random encounters (Not everything had to be voiced over)
    2 - Some quests are boring. Backtracking is not fun
    3 - Mobs do not level with you
    4 - Loots are mediocre
    5 - Characters and armors/items look like they're made of plastic
    6 - Hair styles are horrible
    7 - Lacks armor and weapon customization. Colors and looks are set based on mods (ingredients) you add to your armor
    8 - Lots of bugs. Nothing that prevented me from completing the game, but there are lots of bugs
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  24. Jan 28, 2015
    7
    Best dragon age game without any doubt. It's even better than neverwinter nights.
    The graphics are amazing, the game runs so smooth, no fps drops or lag.
    Combat system is fixed finally, now it's more fun and more fluid. Interesting story. Dialogues are a top notch. Interesting characters. Finally EA done a great job. I give it 7/10. -1 for boring side quests -2 for using origin.
    Best dragon age game without any doubt. It's even better than neverwinter nights.
    The graphics are amazing, the game runs so smooth, no fps drops or lag.
    Combat system is fixed finally, now it's more fun and more fluid.
    Interesting story. Dialogues are a top notch. Interesting characters.
    Finally EA done a great job.
    I give it 7/10.
    -1 for boring side quests
    -2 for using origin. This was the first and the last game i bought on origin.
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  25. Dec 9, 2015
    7
    This game has a good story and great graphics but the combat system is terrible. I find that I am hating combat because it feels more like a twitch fest cross between tetris and mortal-combat.

    I guess the most helpful would be for me to put the quality of the game based on the others. It isn't as good as Dragon Age I and almost as good as Dragon Age 2.
  26. Oct 1, 2015
    7
    Tier 2
    + Compelling companion characters that explore some unique narratives and offer good development
    + A visually stunning and flawlessly constructed open world that covers a wide range of aesthetics ? A few ambitious systems for the Inquisition that tried to tie to the overall story and experience, but fell flat ? Combat is initially fun and fluid, but it far overstays its welcome
    Tier 2
    + Compelling companion characters that explore some unique narratives and offer good development
    + A visually stunning and flawlessly constructed open world that covers a wide range of aesthetics
    ? A few ambitious systems for the Inquisition that tried to tie to the overall story and experience, but fell flat
    ? Combat is initially fun and fluid, but it far overstays its welcome and eventually becomes a chore
    - The first Bioware game to not even offer cinematic camera for any side quest conversation
    - Filled with shallow filler, collectibles, and lame side quests, which leaves the beautiful open world feeling empty and purposeless
    - Very generic and flat conclusion to what builds up as a potentially interesting main story arc
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  27. Jan 23, 2015
    7
    Played to level 16 so far and I'm largely impressed by
    - the scale and ambition of the storytelling
    - the choices to be made (or at least the perception of choice) - some of the spectacle is great On the downside - Some of the housekeeping stuff is a bit of a drag (bags, armour upgrade etc.) - Things are getting a little repetitive - "ok lets close yet another rift" - The skill
    Played to level 16 so far and I'm largely impressed by
    - the scale and ambition of the storytelling
    - the choices to be made (or at least the perception of choice)
    - some of the spectacle is great

    On the downside
    - Some of the housekeeping stuff is a bit of a drag (bags, armour upgrade etc.)
    - Things are getting a little repetitive - "ok lets close yet another rift"
    - The skill tree feels like an over-simplification vs previous outings

    Still. Fun game
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  28. Nov 19, 2014
    7
    This review contains spoilers, click expand to view. so far an excellent game from what truly little i have seen in my 13 hours in. though the game has some troublesome bugs and lack of instructions on how to get some things (not to mention missing skill trees like blood magic) overall combat is stellar and the story line, though forced at times (convenient castle is convenient) it does a good job of keeping things moving. if you want DA:O 2.0 this will not be for you. but if you want something more like KOTOR reborn? get the game, you wont regret it Expand
  29. Nov 30, 2014
    7
    First I want to ask, do we all play the same game? I mean seriously, all those ones and zeros are absolutely ridiculous, or you people don't know what are you buying.. I spent 55hours already and I'm probably not at 50% of main story yet, which is really great so far.

    This game is absolutely massive, the world is huge and the things you can do in the game is mind blowing, many hours of
    First I want to ask, do we all play the same game? I mean seriously, all those ones and zeros are absolutely ridiculous, or you people don't know what are you buying.. I spent 55hours already and I'm probably not at 50% of main story yet, which is really great so far.

    This game is absolutely massive, the world is huge and the things you can do in the game is mind blowing, many hours of dialogues which are cool, well written and can tell you all the lore of whole franchise, the characters are great and each one of them very individual, they react to you differently based on you choices and finally the world is so huge with plenty very interesting places to discover.

    On the technical side, game looks stunning, beautiful art design, good lighting, and it runs really well on my mid-range pc.(high/mid settings @1080p). Oh, forgot to mention, audio in general is also brilliant.

    Now the bad - well when you pick up for the first time, controls feel slightly clunky, but you can get used to it (should be patched hopefully). But I assure, it's not that bad like some say. And looting is.. well it's annoying, because character won't go to pick by himself (you have to manually move him near the loot). But these are minor issues and you can easily get used to them.

    Now some answers to critique on those ridiculous negative reviews:
    - pirates, don't be kids who didn't get their lollipop. I'm not fan of Denuvo, but doing this **** with copy/paste negative reviews, up voting those bad, down voting good is silly. Don't **** on game just because you can't play pirated version. I guess main reason of this mess going on here.
    - it's not continuous open world and it's a good thing. because you get bigger variety of environment and zones are large enough.
    - some consolish issues with controls are not that bad to drop the game.
    - side quests while being mostly generic are not bad. They are optional and have one purpose - to help explore the world (you don't even have to return to npc) and finally, nobody forces to do them.
    - game is not slow, unless you spend all your time in hinterlands. This is a tutorial zone to help new people to learn the game better and help to get used to it. You can skip all those bring x of y quests and move on to business
    - No, nobody forces you to listen to every single dialogue, tho I love them and find them accent of this franchise.
    - No it's not spiritual successor of Origins, it's not that heavily tactical game, tho if you really wish, it can be. Play on hard or nightmare and you will see you need to individually make order for each action and make reasonable decisions. And action approach is not necessarily bad if it is done right. I also hopped for tactical style like in Origins, but I'm not disappointment. This game is all about story, lore and characters, if you need tactical approach, go play Divinity Original sin.

    This game is definitely worth buying. Which nowadays single player game can provide 100hours of gameplay or more? It feels great, it plays great. -1 for minor issues here and there, so 9/10 is fair.

    And don't mind those red reviews, those are EA long term haters, pirates who hate denuvo, or typical "0 voters". If you want more honest information, go watch some YT reviews (for example Angry Joe) or any other objective reviewer from youtube community., Peace out!
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  30. Mar 10, 2016
    7
    First off: it's an acceptable game. Enjoyable, but nothing spectacular.

    If you compare it with the previous games though... It's pretty sad. The story.. it's not terrible. It's enjoyable. There's some decent enough twists. The characters are okay. Some of them are quite enjoyable, but nothing really spectacular. Slightly above mediocrity, essentially. The bad is that the choices,
    First off: it's an acceptable game. Enjoyable, but nothing spectacular.

    If you compare it with the previous games though... It's pretty sad.

    The story.. it's not terrible. It's enjoyable. There's some decent enough twists.
    The characters are okay. Some of them are quite enjoyable, but nothing really spectacular.
    Slightly above mediocrity, essentially.
    The bad is that the choices, well, are there really choices? And this system of "pick from 3 vague hints and maybe you'll get something related" is getting old.
    And where are the excellent characters from before? They even managed to make Morrigan boring...

    The combat is fun, but forget tactical. It should be pretty obvious to anyone in game dev that "action" RPGs with skills that depend on positioning NEVER work for anything remotely tactical. Just becomes luck and grinding.

    That said, some techniques made combat enjoyable enough, if you didn't take it seriously..
    But this meant that all character building and levelling was essentially meaningless. And the difficulty must be horribly scaled: even trying to use some cheats to level more SLOWLY, I managed to outlevel the final boss by too much and had way too many resources without even trying.

    Then comes to the rest. Grinding throughout the world was enjoyable sometimes, just boring most of the time. So many archaic mechanics, like not being able to auto loot everything around you, made the game even more of a chore.

    I did spend more than a 100 hours of it, so I admit it's not terrible. But there's no excuse for it not being better. And this way, I can't recommend anyone actually paying for this.
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  31. Dec 18, 2014
    7
    Its a good game no doubt about it but not without its flaws. I will list the negatives first then describe the positives.

    As with any Origin game I expected to have some initial hassle with the client, even more so when I realized through the Task Manager that Origin somehow manages to take up more active memory on my computer while running then Steam does. I love the Dragon Age series
    Its a good game no doubt about it but not without its flaws. I will list the negatives first then describe the positives.

    As with any Origin game I expected to have some initial hassle with the client, even more so when I realized through the Task Manager that Origin somehow manages to take up more active memory on my computer while running then Steam does. I love the Dragon Age series but despise Origins game client. I have not yet experimented with Offline mode so I don't even know if you can play the game offline. I notice that everytime I boot up Dragon Age it loads Origin and briefly a process called "EA Activation" or something like that, half the time the process crashes. I can see the reliance on this form of DRM as being a problem for some people.

    Secondly, this isn't a game you can really play on a laptop, not that many would expect to but I currently run it on a mid to high end gaming laptop and still have some issues even on the lowest settings. I noticed in the Nvidia Graphics Manager program I can turn down the resolution scale but if I do this has the curious effect of making the program unable to start. It could have something to do with Windows 8.1 but either way this game is not optimized all that well. It also tends to crash alot on startup but when you get into the actual game which for me has about a 50% chance then it usually wont crash. I have experienced about 3 crashes in-game out of the 25 hours I put into it so far.

    My last and fairly minor complaint is that some times the game can get dull and samey but it usually lasts for as long as you make it or not at all. To give an example many of the minor quests are usually fetch quests and make you feel like you are playing an MMO, granted you can generally only go for the bigger ones or more interesting quests but I feel that those who like to 100% games like this will find themselves grinding a great deal on this stuff. Even with that the combat is fairly enjoyable and they have done a good job of spicing things up with all the skills yet simplifying the Dragon Age formula the original had which has its ups and downs. I never felt bored to tears to the point I wanted to stop playing which is more then I can say for some other games of note. *cough Witcher *cough

    The good in this game generally drowns out the bad, even with some performance issues it looks gorgeous and the detail on characters are fantastic. The open world aspect seems endless and expansive, albeit not without some invisible barriers here and there but there is plenty to do and alot to run across. The story is slow to start but once you get involved its one of the best I've ever played so far in open world RPGs. The combat itself is very good and fluid once you grasp it. I will recommend this game at 60 dollars but only barely and those who have an issue with EA and DRM might wait til its either cheaper or a cracked version is available if and when that ever happens. (I say that in good conscience because I despise EA and for good reason.) But when it works its a really fun game.
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  32. Nov 29, 2014
    7
    First of all: Anyone giving this game a negative review has not played this for any reasonable time (or at all). The story is good, my characters are developing and I'm liking the story more as i go.
    A lot of the comments from people with 0's are blaintantly lying or mentally challenged.
    50 hours in and my only real faults with the game so far: - Hinterlands was badly made. Mostly
    First of all: Anyone giving this game a negative review has not played this for any reasonable time (or at all). The story is good, my characters are developing and I'm liking the story more as i go.
    A lot of the comments from people with 0's are blaintantly lying or mentally challenged.

    50 hours in and my only real faults with the game so far:
    - Hinterlands was badly made. Mostly boring unimportant quests. As soon as i left the area the game got better. Way way better. All main areas and side areas are all better than hinterlands, by far.
    - Heroes and hero banter just isnt as good as origins (yet anyway). Too many of them and they just don't mingle as well, though i have found they are getting a bit better now. Living up to a Morrigan + Alistar or Alistar + Wynne or just shale would be pretty hard though.
    - Friendly fire is unusable, especially with the rubbish tactical camera. Turn friendly fire off. It's just setup terribly and makes the game unfun and many skills / attacks unusable.
    - Tactical camera, its just total rubbish.
    - Lack of healing. Guard / shields are just not as good as the proven healing system (that also had shield spells). Makes no sense in the games universe and barriers are a halfassed version of the same thing. But add the requirement to have to return to town / camp.
    - Lack of tactics. On / off on a spell and the potions / follow thing does not count as tactics.
    - Clunky and slow menus designed for a console. Could have been done far better on PC.
    - The console autoaim makes melee attacks hit the wrong direction often. I cannot force it to attack a certian direction with keyboard / mouse. It will try pick a target on its own (even if no target is selected). Often causing swinging at nothing.

    - My biggest problem by far. Not enough abiity buttons are mappable / usable on the ability bar. Using a mage i now have skills that i need to respec out of, as there is a limit of 8. (and you cant pause and change them mid combat either)

    Sure the fault list is pretty big. But in the end its nothing compared to all the good in the game.

    - Yes it needs a good PC to run well. I'm running between High - Ultra without AA and runs really well on 8GB RAM, SSD and standard clocked i5-3570k & a 40% underclocked Radeon R9 290 (because the card comes with a **** cooling system and i want it quiet.). If your PC cant run it properly then you need a better PC or a better optimised PC.

    On any other games apart from the story the most of the other issues wouldn't have been an issue. But this is Dragon Age and a follows on from games like Baldurs Gate.

    - Story seems pretty good so far, though i am doing all the side quests / areas so have gotten that far into the main story itself. Hinterlands side quests were pretty **** The other areas are better and usually tied to the story / add to it.

    The game itself is very good, combat is fun (though it is just hack and slash rather than a RPG like dragon age / Baldurs Gate type game) story good so far and the game does look very nice. I do recommend the game and am really enjoying playing it. All the extra stuff does chew up time and works well as something out of the simple combat.
    Combat wise, to have Dragon Age Origins similar combat they need to: Add an option for advanced tactics like Origins, be able to zoom out 2-3 times further and fix friendly fire.

    Gave it an 8, once i finish the game will update it.

    In the end, I paid about $40USD and the game is definitely worth the price.
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  33. Dec 23, 2014
    7
    Instead of copy-pasting environments, now it's copy-pasting substance-less side quests and collectibles. It's a shame really because the main quests are great and demonstrate how good the side quests could've potentially been. Time travel and stopping an assassination at the Winter Palace made for such memorable events in the game. If only I could say the same for closing 50 fade rifts andInstead of copy-pasting environments, now it's copy-pasting substance-less side quests and collectibles. It's a shame really because the main quests are great and demonstrate how good the side quests could've potentially been. Time travel and stopping an assassination at the Winter Palace made for such memorable events in the game. If only I could say the same for closing 50 fade rifts and collecting 100 shards. They're not all terrible though, some side quests are decent, but most are forgettable. At least the game is able to provide useful incentives for completing this kind of busywork.

    Some other pros and cons off the top of my head include:
    + Detailed environments
    + Solid writing and character development, if a bit cheesy sometimes
    + Solid voice acting and nice soundtrack
    + Above average visual fidelity

    -- 8 hotkey limit reduces variety and number of strategies in combat
    -- Tactical camera too zoomed in, though still functional and useful on harder difficulties
    -- Underwhelming mage/rogue skilltrees, though warriors are improved in my opinion.
    -- Technical issues (fps cap, occasional crashing and glitches)
    -- User interface is lacking unless using a controller
    -- Poor companion AI, no tactics as in past DA games

    Put simply, an okay-ish game that fixes some of DA2's problems and also introduces some new ones. I'd also recommend playing with a controller for this one, it makes the experience much more tolerable.

    Overall rating: 7.3/10
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  34. Jan 4, 2015
    7
    To start: I played this game thoroughly. 120+ hours. So I definitely enjoyed it and had fun. There were some quirks and bugs that made the game soooo annoying at times, but I just kept on playing.

    The graphics are amazing. I have a 4 year old gaming PC and it is one of the sharpest looking games I've played. Character animations and models look spectacular. Armor gleams and shines
    To start: I played this game thoroughly. 120+ hours. So I definitely enjoyed it and had fun. There were some quirks and bugs that made the game soooo annoying at times, but I just kept on playing.

    The graphics are amazing. I have a 4 year old gaming PC and it is one of the sharpest looking games I've played. Character animations and models look spectacular. Armor gleams and shines in the sunlight. The Water effects look amazing. The sound and dialog is great too. My party had usually the same 3 characters for most of the game and those 3 had dozens and dozens of conversations between each other that NEVER repeated. This is one thing Bioware excels at.

    The game is huge. There are a good 20-30 missions in the first area alone and as the other areas open up and it almost gets mind boggling as to the number of quests you have to complete. The quests are your typical RPG fare, like the find # of X objects; bring A to B. There is one mini-game where you trace constellations without retracing previous lines that I loved but it was the only mini-game. They could have used a lockpicking mini-game or something.

    I enjoyed the crafting system and crafted far superior weapons and armor then anything I found in a quest or from a vendor. Even when I slayed my last couple dragons, the loot didn't compare to what I could build so the victory was a little less sweet.

    I would have enjoyed a d20 like combat system used in older Bioware games than the Diablo/WoW type combat system that every game seems to use nowadays. I guess doing hundreds or thousands of points of damage just looks more impressive on screen. Yawn.

    Fighting giants and dragons was pretty epic, but there was a definite lack of variety in what I was fighting in 12 different areas. In a game this big, they should have added more unique enemies to fight repetition.

    The Tactical view is a great idea. You can order your 4 characters and pause during combat, but what's strange is that the first time I used it, it was so bugged that I didn't try it again for awhile. My first dragon fight forced me to use it again and for some reason it worked fine then. The first time, my character warped around the battlefield at random and ignored most of the commands I issued. Very strange.

    Another weird bug: keyboard lag. I've never had this happen in any other game. After entering a new area, the keys pressed could take a few second to respond but the mouse worked fine. I actually shut down all programs in the background and disabled the Origin overview. It was better afterwards but sometimes I still had to exit the game and reboot. Sometimes it was so frustrating that I had to walk away before I smashed my own keyboard. LOL. Also, I seemed to have a few crash to desktop when entering the War Room a few times and bugs where potions in my inventory would disappear. Not nearly as buggy as Skyrim when that first came out, though.

    One annoying issue: after having a conversation with one of my most powerful warrior/tanks.. he just left the game. With no warning a character with my best armor and weapon must have had low approval of my decisions because he...just...vanished. LOL. Luckily I saved my game before and afterwards I just never initiated a conversation with him. How about a little heads up, Bioware? Like an approval indicator which I believe they had in older games like Knights of the Old Republic.

    Dragon Age exists in is vast and unique world, but sometimes I have no idea what the NPCs are talking about. There's talk of the Chantry, the Grey Wardens and the Divine.. Andraste and the Seekers and Circle of Magi and blah, blah, blah. Sometimes I skipped through the cutscenes because they were long, dull and confusing. And, Slight spoiler: the villain is another bad guy trying to achieve god-hood through magic. Haven't they done this before in Balder's Gate? It just seemed a little bland and "cookie cutter" to me.

    In a nutshell: A huge, beautiful RPG that should have stuck to an older combat system and should have worked out some bugs before being launched.
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  35. Nov 18, 2014
    7
    I still don't understand the need to completely and utterly go away from what made Dragon Age Origins successful. I mean, lets analyze the graphics shall we?
    Terrible animation, 2008~esque. Non existing facial animations, the characters do not smile. If the characters are in cheerful situations they have premade smiles to fake the emotions. I mean Jeez Louize they don't even respond with
    I still don't understand the need to completely and utterly go away from what made Dragon Age Origins successful. I mean, lets analyze the graphics shall we?
    Terrible animation, 2008~esque. Non existing facial animations, the characters do not smile. If the characters are in cheerful situations they have premade smiles to fake the emotions. I mean Jeez Louize they don't even respond with brows to most situations.
    The models and world look nothing like what "Frostbite" is actually capable of. Same graphical level as a polished Da:O.
    The Digital Rights Management system used consumes more power than it should.... as if it should consume any at all. This is a first even for a company of EA's ambition. I guara DAMN tee you that someone somewhere is going to crack this software and IMPROVE CPU performance while at it.
    The story lacks anything cohesive and is best described as "cookie clutter". Good Lord all mighty.
    Combat mechanics are GOOD because they were made for console use, don't hate it because it works well on a joypad.

    Overall this game continues Bioware's downfall from a beacon of hope into an abyss of nothing. Surely you people can do better!

    And the voiceacting! Dear Lord the voice acting, what happened to the stiff deliveries and complete lack of emotionfrom anyone other than the main characters. Get your stufftogether Bioware.
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  36. Aug 21, 2020
    7
    I love Dragon Age games mostly, Love the story, exploring, choices and of course the interesting characters.
    But the game consists mostly of repetitive fetch quests and trying to collect things.
    And the character interaction, dialogue and main missions are only a small percentage. This game is not as good and lacks the depth Origins had. Some areas I hated, I never liked the Deep
    I love Dragon Age games mostly, Love the story, exploring, choices and of course the interesting characters.
    But the game consists mostly of repetitive fetch quests and trying to collect things.
    And the character interaction, dialogue and main missions are only a small percentage. This game is not as good and lacks the depth Origins had.

    Some areas I hated, I never liked the Deep Roads and I absolutely hated the Wicked Eyes and Wicked Hearts mission as I like taking my time and hate anything being timed as I dislike feeling like I have to rush to complete something.

    The combat was sort of ok.
    Occasionally get the game freezing and then crash.
    A very fun game and enjoyed the game a lot.
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  37. Nov 18, 2014
    7
    Certainly a good game, but not necessarily great.

    Graphics: Much improved and looks great, albeit a bit too colorful and stylish compared to Dragon Age 1 and even 2 at times. Great updates to character models, though if you pay close attention, you'll notice some recycled animations from the previous two games, most likely due to development time constraints. For once however, the
    Certainly a good game, but not necessarily great.

    Graphics: Much improved and looks great, albeit a bit too colorful and stylish compared to Dragon Age 1 and even 2 at times. Great updates to character models, though if you pay close attention, you'll notice some recycled animations from the previous two games, most likely due to development time constraints. For once however, the Dragon Age Universe has more than one body type per race (which is great!) The environments are beautiful and quite large, but a bit misleading as it feels empty at times. Facial animations can sometimes look a bit funky, though I would chalk it up to the face I built (other character facial expressions seem fine) There are graphical glitches out there (Varren was doing squats when I spoke with him in town, guess hes gotta stay in shape) and sometimes camera angles are positioned incorrectly and go through characters while zooming in for dramatic effect.

    Game play: Really a click fest, It reminds me of Dragon Age 2 but a bit toned down on the cartoon-ish aspect. The tactical view (at least on PC) is a mess and its difficult to get the right camera angle. This can be shown in some boss fights where its difficult to position your camera correctly due to size of enemy models and attempting to right click certain assets. Even on normal difficulty sometimes its best to pause multiple times to make sure you get the commands right. If you liked DA2 combat, you'll probably like this. If you preferred the RPG style in DA:O, you'll be disappointed as not much change has occurred here. There are many missions to perform but sometimes feels tiresome, much like MMO quests where you simply perform a mission for the sake of 'bolstering your inquisition' instead of moving the plot forwards. That being said, the combat is still an overall improvement compared to the previous iteration and feels more refined. Running can be agitating sometimes as it has an acceleration factor (no doubt catering to the console players)

    Story: Not much in the way of story. Overall it gives the impression of trying too hard to be epic. It is a standard 'Build on your kingdom' type RPG and thus the overarching story is standard fare but you get to enjoy many fragments to piece together and build on the universe. Personally I prefer a more story focused game that has a beginning middle end, but instead it is more of one simple 'save the world' story with lots of branches. Unfortunately, choices in DA:O appear to be retconned (The grey warden is dead and a dalish female. I unfortunately don't care for DA2's story so I didn't notice any good references there) The dialogue does its job, much of it reviews on the DA universe so veterans to the series may find some of the conversation pieces boring.

    Summary (tl:dr version at the bottom): Again, the game feels like it tries too hard to be epic, ideally the reboot should have tried to stand on its own feet with its own story and mechanics, but you get the impression Inquisition tries to cater to both newbies and DA veterans. There are multiple unnecessary callbacks to the previous game (way too many characters, both major and minor, return to Inquisition, damn its a small world) and it will only confuse both veterans and new players for different reasons. Newbies to the franchise may feel lost at times: be prepared to cycle through many dialogue choices to catch up on the story if you care. Due to this, your interest heavily depends on how you like the combat and game play mechanics. I suggest you look up videos on the game play to determine whether the game will be enjoyable for you. The RPG elements do their job but nowhere near as in depth as other RPG titles out there. Without a doubt, the game is a larger, more beautiful, more refined version of DA2 with a much greater emphasis on mission completion and empire building.

    One final rant: Relationships. What ever happened to a good RPG that did not cater to letting you bone the various characters in the universe? In the original Mass Effect, the romance was organic to the story as you felt that you went through a great deal with your companions and thus one tasteful scene was added before the final mission. It was certainly realistic and probable. Instead now it is constantly in your face and feels forced/unnatural. DA:O was the catalyst to this and should be toned back to focus on making an actual game instead of a dating simulator.

    the tl;dr version: Overall a good game. By no means great, it perhaps takes a step back towards the RPG genre but is by no means a real RPG. It still has many of the mainstream aspects you see in DA2 and that's not necessarily a bad thing. It is a 'build your empire' game, so do not expect a mind blowing story, but many different stories rolled into one bloated package. There is much to do in the game, but be sure you like the combat you see in the videos or you may find yourself bored after a few hours
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  38. Nov 18, 2014
    7
    If you want to play Dragon Age Origins again DON'T BUY THIS GAME. If you want to play a heavy strategical RPG you are in the wrong place.

    I'm not saying DA:I is a bad game, if it wasn't for the terrible tactical camera my vote would probably have been 8-9. Also the keyboard+mouse aren't very good for this game but I'm sure that they will fix it! The game is huge, not a real open
    If you want to play Dragon Age Origins again DON'T BUY THIS GAME. If you want to play a heavy strategical RPG you are in the wrong place.

    I'm not saying DA:I is a bad game, if it wasn't for the terrible tactical camera my vote would probably have been 8-9.
    Also the keyboard+mouse aren't very good for this game but I'm sure that they will fix it!

    The game is huge, not a real open world, but still very enjoyable and amazing.
    The combat system under an action point of views is pretty funny.

    If you liked DA2 you will love DA:I for sure!!!

    ***People giving 0-3 votes are just troll or probably just seeking for another type of game.
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  39. Nov 19, 2014
    7
    Let me open with this, Dragon Age Inquisition is a good game. I am enjoying putting so many hours in it and don't regret the all nighter I pulled the night it came out, and I would love to give this a 8/10.

    Unfortunately for PC the are problems. First and foremost, and honestly the worst offender (yeah everyone crying about "auto attacks" and "poor menu" and all that minor griping this
    Let me open with this, Dragon Age Inquisition is a good game. I am enjoying putting so many hours in it and don't regret the all nighter I pulled the night it came out, and I would love to give this a 8/10.

    Unfortunately for PC the are problems. First and foremost, and honestly the worst offender (yeah everyone crying about "auto attacks" and "poor menu" and all that minor griping this is what a real issue is) is that something is creating massive CPU usage on the main menu and load screens. I've heard it's the DRM, but I will swear to nothing as I am not positive as to the cause. On load screens processors are spiking to 90-100% usage and there is a high chance of it causing a thermal shutdown of your computer with insufficient cooling. Until that gets fixed, I would recommend anyone interested in this game to ensure good cooling for your processor.

    Now then, other things that have been brought up is lack of auto attack, though you can simply hold one button (M1, R, or whatever you assign), so it's not that big a deal. The menu however, does leave one wanting as not very many items are displayed at once, and could use general improvement. I also saw complaints about not being to click to interact because it is attack. Yes, left click attacks. Right click will interact, and as usual the camera can also be controlled by holding right mouse button.

    Moving on past addressing some of the complaints with a bit more clarity, things about the game itself. It is, as has been said though some people don't seem to get, NOT open world. It has very large areas for you to explore, but it is not one seamless open world. The Hinterlands in particular so far (I have not finished the game) are a very decent size. Leveling up is different as well. You no longer receive attribute points, only skill points. Different skills will grant different stats, meaning you will have to take into account both skill effect and the stat bonus when deciding what to put points into.

    Each piece of equipment has different upgrade slots instead of just the old rune slots now. For example there's no gauntlet item slot now, it is an upgrade slot on chest armor. There are recipes scattered about and the crafting materials to create items are pretty well varied with each material giving different effects depending on what slot type they are in. I like the crafting, however the downside is if you require a new sword for your warrior and don't have enough of the material that gives strength, you will have to go out and find some more which at times can be tedious unless you have a good grasp on where to find the different materials.

    Default keybindings are somewhat wonky for those used to Dragon Age on PC, but all the buttons can be reassigned so I doubt anyone who takes more than two minutes will find issue with that.

    The story as far as I have gotten has me interested. I'm enjoying the political background of it , trying to overcome the people decrying you as blasphemous or other things, and the inner conflict of people within the inquisition (such as Mages and former Templars working together). Party banter can reveal new aspects of your companions that may not have shown in early chats with them and the voice acting (to me at any rate) is good with most characters.

    Graphics are (on good settings) nice and shiny, and I mean shiny quite literally in some cases (lips being the one I most often seem to notice). Character creation is pretty good, though I feel some more hair variety would be better.

    Finally, combat is a bit more fast paced, and some changes were made for stamina/mana. Stamina and mana now are simply 100 (at least right now, there may be ways to increase I just haven't come across yet, plus I haven't checked the actual number value for it in a couple levels), and so instead of building up a large pool that regens slowly in combat, it is a small pool that more quickly regens. There are several passives for each class that helps with stamina regen and they become important fairly early on. Animations have been improved and spell effects look nice, but from what I'm seeing the trees it looks like some of the big destruction spells aren't really there (like Inferno). Also, healing spells have been removed (except for revive), putting instead an emphasis on buffs like Barrier, basically a spell that grants a second health bar to allies in an aoe. Potions are given a higher priority and have several different types as well. Unfortunately you can no longer fully customize party tactics either.

    TLDR/Closing: Overall I am greatly enjoying myself. There is certainly the smell of console port, and combined with the load screen/main menu cpu usage, it takes away from what could have easily been something I'd give a 9/10 to. With the return of custom tactics, a better item menu, some bug cleanup and the fixing of the massive cpu hogging on load screens, this would be an amazing game. As it is, it is still very fun.
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  40. Nov 21, 2014
    7
    I have 10 hours in the game. Still in the first map, is vast but most of the quest are mediocre, but some are alright. The combat was hard to get to used to (i play on PC). But at the end what is important is if am having fun with the game and the answer is yes. But please Bioware, stop making PC ports based on the console version of the game.
  41. Nov 23, 2014
    7
    It's a pretty decent game, if not a little confusing. Let it be known, however, that this game caters more towards the MMO crowd, without the massive aspect. The winds tell me that this game was originally intended to be an MMO, but Bioware decided to change it over to a single player game later on.

    This "MMO-ness" is mighty obvious in the first 30-40 hours. From the way combat works
    It's a pretty decent game, if not a little confusing. Let it be known, however, that this game caters more towards the MMO crowd, without the massive aspect. The winds tell me that this game was originally intended to be an MMO, but Bioware decided to change it over to a single player game later on.

    This "MMO-ness" is mighty obvious in the first 30-40 hours. From the way combat works (basic attack + skills for extra damage), to how the enemy AI behaves, and how the quests are set up.

    With that said, let's talk about pros and cons.

    Pros:
    1) Great visuals. I do have a rig capable of cranking this game to its max. The world is pretty colorful, especially the city of Val Royeaux. Seems fairly well optimized for PC as well, with no instances of lag so far. Rig has a i5-4690K and a GTX 780 Ti, no overclock.

    2) The story is pretty well written. I did not have the foresight to preserve the save files from Dragon Age: Origins or Dragon Age II. I've had to use the Dragon Age Keep Tapestry system. I very much enjoyed the references littered throughout the game to past decisions. So far, I've enjoyed the story of the game.

    3) The combat is decently fun. If you are a MMO player, the set up should be familiar to you. I also liked the skill tree setup, where different specializations can be mixed together to form a deadlier concoction.

    Cons:

    1) The controls. I'm amazed that Bioware does not seem to acknowledge that some people have dual screens in 2014. With dual screens, your mouse pointer is allowed to wonder out of the game to the secondary screen. If you click it while it isn't in game, your game will minimize. This is annoying.

    2) The story, while enjoyable, is poorly paced. It's slow and painful, especially if you intend to complete side quests while you're at it.

    3) The quest line is a mess in the beginning. As mentioned earlier, this game was originally intended to be an MMO, and it shows here. The first large area you find, The Hinterlands, has a seemingly endless list of quests and sidequests, scattered across a large map with no sense or reason. Be prepared to spend a lot of time walking back and forth.

    4) The combat can get pretty repetitive. Again, this originally being an MMO, it's almost completely a hotkey mashing affair.

    7/10, I think, is a fair score for this game. It's certainly not the blockbuster epic game that the professional reviewers make it out to be.
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  42. Dec 9, 2014
    7
    "Takes a bit of time to get into, but once you do you will be hooked". Is it everything we hoped for? Short answer: Mostly. Long answer:

    The Bad The combat is much like number 2. It's not terrible, but it's not particularly good either. The return of the tactical camera was something I was looking forward to. It is dreadful. You cannot zoom out far enough, it is so close to the ground
    "Takes a bit of time to get into, but once you do you will be hooked". Is it everything we hoped for? Short answer: Mostly. Long answer:

    The Bad
    The combat is much like number 2. It's not terrible, but it's not particularly good either. The return of the tactical camera was something I was looking forward to. It is dreadful. You cannot zoom out far enough, it is so close to the ground you can barely see 2 meters around you. It's a confusing, horrible mess to plan battles this way and ends up being a waste.

    The game is an "open-worlded" scenario where you are free to roam around and explore. What they mean by "open world" is that you have several areas you can travel to and each of them are very large individual "playgrounds". Number 3 seems to have swung in completely the opposite direction of 2. The sheer amount of areas and their sizes is amazing. However, where it falls flat on its face is the quests. Every area has the same dull "filler" quests. Collect 20 shards. Collect 20 Elfroots... Because of this the game frequently feels like a bloated MMO with tons of boring "non-content".

    I have come to the conclusion that it's best to ignore the majority of the side-missions. The amount of time you spend picking up plants and looting has driven me to the brink of insanity. You can greatly increase your enjoyment of the game if you simply move on with more important things.

    The Good
    It looks great. The areas look breathtaking and characters look alive and better than ever. It's nice to see some of the old characters making a return. There seems to be a lot of dialogue and mention of the events of the 2nd game. The main story follows on from the events at Kirkwall - that all happened in the second game. There are reoccurring characters from both previous games. The main story seems reminiscent of Elder Scrolls Oblivion - where you had to wonder around closing portals. You will be doing that a lot.

    Levelling up and skills are pretty much the same as before. You have different skill trees to specialise in and different classes to play. The game also leans heavily on crafting - for both making weapons, armour and potions, to upgrading as well. Unfortunately, due to the amount of junk required to make them like iron, plants etc, it becomes a chore because the way in which you acquire these items is about as fun as watching the loading screen.

    The way in which your stronghold and influence works is interesting. You can send agents on missions to acquire items and scout areas for you. All of these actions require "power", which you get by completing quests and obtaining objectives. It works well enough, but unfortunately it forces you into doing many of the boring side quests. I have found myself just wanting to get on with the story only to be blocked because I do not have enough power.

    This is also the first Dragon Age game to give the player mounts. This is a welcome addition that saves some time. You can also fast travel to previously unlocked camps and "upgrade" your horsey later down the line. You can access unlocked areas via the world map and you unlock new areas at the war table, where you must delegate scouting missions and the like.

    The world is large and beautiful. There is lots to do and the game will keep you occupied for a large amount of time. It is just a shame it was not put to better use.

    Summary
    Is it a good game? Yes, if you can put up with its issues. The sad thing is that stuff like the useless tactical camera could easily be fixed. It is a great shame that there is so much boring "filler" content to pad out areas; my gaming logic has always been to complete that "filler" content before moving on. Not only does this game make it extremely tedious (and in most cases, pointless), but it actively prevents you from doing so in some cases. If you can put aside these issues you will find this game is surprisingly good.

    + It looks very pretty
    + It is Dragon Age
    + Big open world
    + Lots to do and see
    + It is an improvement over number 2
    + Decent VO, sound and music
    + Deeper than you may think at first glance
    + Some interesting story quests
    + Familiar faces are from DA:O and DA2 are back
    + Dragon Age Keep is a great tool for importing world states
    - Feels like a grindy single player MMO sometimes
    - Areas are populated with lots of boring "filler content" that you should learn to avoid
    - Tactical camera was a wasted opportunity
    - Elfroots, Ore... and Shards
    - Forces you to do some of the boring fetch-quests to get "power" so you can continue with the story
    - "Consoley" UI, control and menus

    Jimbo Rating: 7/10
    "Dragon Age: Plant-picking simulator"
    P.S. If the tactical camera actually zoomed out, menu and UI (and looting) were more intuitive and I wasn't forced to pick up a stone and plant every 10 seconds, my rating would jump from 7/10 to 9/10.
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  43. Nov 24, 2014
    7
    The hate will never stop for mainstream games, which are trying to satisfy consumer needs. Dragon Age listened to the fans and made a Dragon Age, that mix the best of the first and the second series. It's a long journey, made to be your best friend in a long, winter nights. The best RPG in a long-long time.
  44. Nov 25, 2014
    7
    I wasn’t too sure how to take Dragon Age: Inquisition at first, the beginning of the game had a lot of action and information thrown at me whilst I tried to work out how to use the new combat system and the talents that just spring up from nowhere. After a few solid hours of gameplay the game just plateaued for some time and it took some old school RPG grinding techniques to get throughI wasn’t too sure how to take Dragon Age: Inquisition at first, the beginning of the game had a lot of action and information thrown at me whilst I tried to work out how to use the new combat system and the talents that just spring up from nowhere. After a few solid hours of gameplay the game just plateaued for some time and it took some old school RPG grinding techniques to get through it, but once that all passed it was like opening an oyster and finding a pearl inside.

    Interesting characters and a seamless flow of questing brought to life the rich lore and the humongous world of Thedas. When looking at the game with a critical eye different things started to feel quite bland and unnecessary when it came to enjoying Dragon Age. The starting area, The Hinterlands, starts out great when learning abilities and the basic tutorial, but the hand holding becomes tiresome and I found myself wanting more from an open world title.

    I kept coming back to the question “is this actually an open world?”.

    In any open world game you are punished for being too reckless or… stupid, I found that Dragon Age: Inquisition was more linear than I would have hoped. At the game launch, I was only able to play through the first area, acquiring a horse and fast travel markers; at home I was disappointed due to the fact that everything was split into sections which took away from the “open world” gameplay.

    When thinking back on how this game made me feel and the experiences I had with the title, nothing impressed me more than the casting of the characters. The voice acting is mostly fantastic; pretty much every character has a great script and story behind them. Meeting a new party member comes about with some nice story and different dialogue options that add to the encounter. I found myself just wasting time with inquisition questions just to hear the voice acting at work and I don’t regret one second of that. When adventuring out in the wild, your party members will have conversations with one another which have been scripted for different character interactions. I usually kept the party members who had the most interesting dialogue sequences.

    The war room was another highlight when discussing the unique RPG style of Dragon Age: Inquisition. Selecting council members to participate in the questing and exploring kept the game more interesting and dynamic. Missions that council members could go on sometimes ended in new areas becoming accessible for questing, levelling up and generating “power points”, Power points is what allows you to send council members on missions to gather information and unlock areas. Although the war room is a good addition to the game I was left feeling like more could have been done with it. Something more on the lines of a chess-like mini game or dialogue choices that could fail missions instead of knowing you will succeed every time would make it less of a chore.

    It is clear that BioWare made this game, from the dialogue options to the story direction, Dragon Age: Inquisition has all the typical BioWare trademarks. Being able to have sex, say anything insulting you’d like and be as uncharacteristically nice for a change, it's all in there.

    The lore of Dragon Age is great, Chantry, the Maker, Templars and Mages, and most importantly demons and dragons. For most players, they will not discover a dragon until 10 hours plus in the game because the game is just that pack of dialogue and hand holding. For new players this can be seen as a ward against Dragon Age and it does not try and get the new player involved which is a shame to say the least.

    Rushing through the game doesn't help either. The game doesn’t want you to be the next Completionist but it wants you to explore every part of the map for you to get the most out of Dragon Age.

    I wish there was more action and information about the happenings of Thedas in the first few hours, it would have been that push I needed to not sleep at all is the true sign of a great game. I like being a complete wreck when going to work in the morning with tales of triumph and defeat ultimately confuse coworkers.

    The talent tree system is a little lack lacklustre. The three classes; rogue, mage and warrior all have pretty stock standard specialized abilities with one or two good ones thrown in for the fun factor. I feel as if a combat system built around an average talent tree is not good enough for a game that consists of over 100 hours of gameplay. Getting bored with the abilities of three classes shouldn't really happen in a game like Dragon Age: inquisition but it happens now and again.

    Putting the player into a world of magic and mystical lands, Dragon Age: Inquisition is a fantastic game to anyone who is dedicated enough to put in the endless amount of time and effort required. Venture forth, into Thedas where adventure, glory and an inquisition to rival all inquisitions will begin.
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  45. Dec 2, 2014
    7
    This is my first game of the saga and I like it. In my opinion, this game is so incredible, there are four types of breed and you can change someone. You can customize the breed what you choose. The multiplayer is a survival mode, you do missions and the objective is finish the mision and get some objects. I play the game in a GTX 760M 1080p 60 FPS low settings

    Perhaps, the game has a
    This is my first game of the saga and I like it. In my opinion, this game is so incredible, there are four types of breed and you can change someone. You can customize the breed what you choose. The multiplayer is a survival mode, you do missions and the objective is finish the mision and get some objects. I play the game in a GTX 760M 1080p 60 FPS low settings

    Perhaps, the game has a bad optimization and the cutscenes are limited on 30 FPS.
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  46. Dec 4, 2014
    7
    Since I am a big fan of DA:O and after spending ~20 hours in this game I had to write my first ever review on this site.

    If you are expecting Origins, or even something like DA 2, this game is NOT for you. Inquisition is not a bad game, but it fails to deliver continuity to the series. If you haven't played former titles from DA franchise, then yes, you could have some love for this
    Since I am a big fan of DA:O and after spending ~20 hours in this game I had to write my first ever review on this site.

    If you are expecting Origins, or even something like DA 2, this game is NOT for you. Inquisition is not a bad game, but it fails to deliver continuity to the series. If you haven't played former titles from DA franchise, then yes, you could have some love for this game. It feels like playing a completely different game that is forced into the DA lore. It was exactly the same kind of disappointment as The Elder Scrolls Online. Inquisition really looks like it was conceived as MMO that is turned into single player at the end. It is like a very complex apparatus made of very cheap plastic. I will finish the game, but I am not enjoying it like I enjoyed DA:O or even DA 2. What a waste since it is obvious that Bioware put a tremendous amount of work and effort into this title.
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  47. Dec 7, 2014
    7
    It's decent enough to be worth my money.

    [Companions] - Cassandra and Blackwall are the only companions I would put on par with Origins. Bioware said they wanted to bring us a mature experience; adding cussing doesn't make characters mature. How I miss the days of talking to Alistair or Sten around the campfire, instead we get frat-boy bromance characters like Iron Bull or spastic
    It's decent enough to be worth my money.

    [Companions] - Cassandra and Blackwall are the only companions I would put on par with Origins. Bioware said they wanted to bring us a mature experience; adding cussing doesn't make characters mature. How I miss the days of talking to Alistair or Sten around the campfire, instead we get frat-boy bromance characters like Iron Bull or spastic characters such as Sera. The only main characters I thoroughly enjoyed were Leliana and Morrigan.

    [Main Story] - I actually enjoyed the main story and villain, in saying that, I didn't play any of DA 2's DLC, so I didn't experience the potential let down others may have.

    [Questing]
    It involves a lot of reading letters and journals and no cut scenes. I wish they hadn't gone the Skyrim route with this. As much as I did enjoy following the paper trail, I did feel a little disconnected and unsatisfied when I had completed interesting quests. The only time the game felt like an mmo was when my character would talk to random npcs, there are no cutscenes, just your character standing there and the camera swivels to the side.

    [Resources] - The thought of having to collect every herb and mineral in my future playthroughs so I could craft my gear was horrid. I now use a cheat engine to give me unlimited herbs and minerals. I didn't mind collecting all of these materials on my first playthrough, but this game is massive. I can't bare the thought of doing this for every playthrough.

    [Voice Acting] - Great as always, with the exception Iron Bull.

    In short, I'm on my 4th playthrough and still enjoying it. But I do often reminisce on Origins. I miss it's humble story that gradually builds up and it's realistic mature characters that don't need to cuss every few sentences or constantly pat me on the back. . . . Inquisition has a lot of flash and moderate substance.
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  48. Dec 9, 2014
    7
    This review contains spoilers, click expand to view. IMO This is disappointing. Open world, No. Revisiting Denerim, Kirkwall, No. Tactics and programmable behavior was much better in DAO. You get all these glorious skill trees with only 8 mappable slots. FF 14 has 16 slots per toolbar and I manage to use 2 of 8 hot bars in live fights on PS3 and 4, but I digress. At first the fetch quests seem important and weighty, but they get boring quickly, when you realize you can do most of the main quests without 50% of them. As an over 40 female, the NPC sex scenes are lacking and slanted towards male, or lesbian gamers. The story is just so-so. I am not nearly as emotionally invested with the inquisitor, as I was my warden or even Hawke. I do hate Vivienne, which is something. Expand
  49. Dec 19, 2014
    7
    This review contains spoilers, click expand to view. This is a good game, but it is not a great game. It has better graphics than its predecessors, but that's about it. The combat, sadly, has little depth. I remember doing combos all the time in DA 2 with my mage and my party warriors, but there are very few combos in this game. There is no blood magic and a mage has very few satisfying skills and almost no auras. I had to pause the game a lot when I played DA 2 and think about the combat strategy, but here there is no thinking involved and I have never paused the game even once, apart from targeting skills, and was just killed by a dragon once on normal mode. Is that a good thing? You decide. Also, I don't like any of the female characters in this DA. I loved Morrigan. And I miss the Mabari bloodhound. Still, nice maps and it has a more open world than the games before it 6.5/10 Expand
  50. Mar 30, 2017
    7
    I enjoyed the first 5 hours, the other 45 hours was a pain. Also, the items colors is too pastel, I really hated taking my Warrior to the field with a pinkish armor, or else. Okay, it was a good idea to use the color of the resources you gather for the crafting, but the color just don't fit.

    If you like doing meaningless side-quest, or grinding for poorly develop items, this game is for
    I enjoyed the first 5 hours, the other 45 hours was a pain. Also, the items colors is too pastel, I really hated taking my Warrior to the field with a pinkish armor, or else. Okay, it was a good idea to use the color of the resources you gather for the crafting, but the color just don't fit.

    If you like doing meaningless side-quest, or grinding for poorly develop items, this game is for you. But to be honest, I was expecting something better, I believe they tried to make this game too big and get lost in the way. So, if you want to enjoy the game, just do the Main Quests with the Companions Side-quests.

    And the bugs, I get a lot of crashing and my config. are goods. Or my companions doing nothing even if I "help" them (give direction). Or a quest where I had to find the Harlequin and it doesn't appeared ever. Oh well.

    I was willing to give a 3/10, but I think the guys who work on this game doesn't deserved a 3/10. Maybe they were not ready for the release. Who knows.

    My only hope for the future is : Please don't spoil Mass Effect.

    EDIT :
    Well, now Mass Effect is out and it's not that good. :(

    Also, I had to make a new game, because of a bug on DA:I. And I enjoyed my new play through, 2 years later. I think the hot fixes and all the patch make the game more playable. So I changed my note from 5 to 7/10.

    It's a good game.
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  51. Jan 2, 2015
    7
    For me Inquisition is the triumph of quantity over quality, in this big open zones we got a lot of collectibles, MMO-like side quests that are not well contextualize and other that are just rushed and could be a lot better. Companions recruit and personal quests for example, try to compared them with the ones in Mass Effect 2, there's no comparison.

    Character progression is very
    For me Inquisition is the triumph of quantity over quality, in this big open zones we got a lot of collectibles, MMO-like side quests that are not well contextualize and other that are just rushed and could be a lot better. Companions recruit and personal quests for example, try to compared them with the ones in Mass Effect 2, there's no comparison.

    Character progression is very simplistic, the tactical view is broken and you never really need to use it anyway. In a few words tactical combat is (still) dead.

    The main villain lacks personality and depth, it makes me miss Jon Irenicus and how awesome he was and the main quest feels like only the first chapter of a biggest story. Some things still need an explanation, a resolution, most of the choices you made doesn't affect the ending, they are just for the next DLC or probably the next game. The ending is so much sequel/DLC bait and the final fight is totally anti climatic and feels rushed. Not to mention the bugs and glitches on pc. I finished it in 150 hours but almost 100 was just running around collecting stuff. I give it a 7, Origins is by far the better RPG in the series.
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  52. Jan 11, 2015
    7
    First of all, I would advise not to pay attention to any review that gives this game a score lower than 5 or higher than 8-9. In my opinion, it was a decent game, but not a masterpiece.

    CONS - The tactical camera is not half as good as in the previous games. It does not provide a good perspective of the battlefield and gets stuck on terrain elements. When fighting indoors, it does not
    First of all, I would advise not to pay attention to any review that gives this game a score lower than 5 or higher than 8-9. In my opinion, it was a decent game, but not a masterpiece.

    CONS
    - The tactical camera is not half as good as in the previous games. It does not provide a good perspective of the battlefield and gets stuck on terrain elements. When fighting indoors, it does not work as it should, as it doesn't allow you to have an aerial sight of the combat.
    - You can neither select your whole group, nor click on the place you wanted to go to. If you want to collect items or loot, you have to move close to them since you can't click on them and see your character move towards it to do it (I found this incredibly annoying).
    - Some passive skills make little or no sense since the benefits they provide are very circumstantial. Activated skills only have one upgrade (they generally had two in DA II).
    - Certain skill builds allow your party to become nearly invulnerable (I admit it requires careful planning, but it is something that I consider that should never happen). Plus, the enormous amount of healing potions provided during that main quests makes them barely challenging.
    - Tactics are so simplified that the margin for customization is almost nonexistent (I am glad I never use them).
    - Combat mechanics are totally different for your party and for the enemies. Enemy mages only cast runes and barriers. Enemy warriors only use bull rush or whirlwind. Enemy rogues only use stealth or full draw. To compensate this lack of skill variety, they are given a ridiculous amount of health points. Their AI apparently doesn't allow them to see beyond the room they are in.
    - Side quests (and most war table operations) have no impact on the epilogue (not even the most relevant ones). Many of them are based on collecting a large amount of scattered objects.
    - I also missed gifts for companions. Not indispensable, but it would have been interesting.
    - The "no healing spells" thing would have been great... if you couldn't quick travel anytime to get more free potions. Quick travel should have been limited to travelling between camps/settlements in order for that idea to work properly.

    PROS
    - The story is pretty good. More interesting and well written than most people would admit. Presents you with some hard/ambiguous choices.
    - Companions are well written and developed. They personalities are complex and appealing. They have a fair amount of dialogue.
    - The maps are beautiful and huge. Wherever you go, there is always something interesting there.
    - You need not visit all areas in order to complete the game. This means that some maps are entirely dedicated to secondary quests (some of them are hard to find).
    - Some side quests are quite interesting. Puzzles are also well done.
    - It has an epilogue with many different endings. Though it is not as good as Origin's one (which reflected many more choices), it is pretty decent.
    - You can see the effect of some of your actions. When you complete certain quests, the areas or the enemies present in them, change. Companions and advisors comment on your progress or decisions.
    - Dialogue is better than in DA II, both in quantity and quality. You are told when your companions like what you say, but there isn't an approval bar (something that I consider good).
    - There are skill combos. And the game doesn't tell you how to make them (I think this is good as well). Focus-powered skills are also interesting.
    - I liked the "click to search" idea. It is something new that makes harder to miss important quest-related items, while adding the feeling that you are truly looking for something.
    - The new potion-making/upgrading system is, in my opinion, the best of the series. The limited amount of potions is also a great idea.
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  53. Jan 18, 2015
    7
    Overall I enjoyed the game, but they did lack a few things that need to be changed for future DA games. The combat was not good, the camera was even worse! And a good portion of the non-story quests seemed pointless and uninteresting. The graphics however and characters + main story were decent in my opinion. Will continue buying DA games in the future if they improve the combat andOverall I enjoyed the game, but they did lack a few things that need to be changed for future DA games. The combat was not good, the camera was even worse! And a good portion of the non-story quests seemed pointless and uninteresting. The graphics however and characters + main story were decent in my opinion. Will continue buying DA games in the future if they improve the combat and camera system! This is just my 2cents Expand
  54. Feb 17, 2015
    7
    Pros

    It is always good to start on a positive note…I think. With that, let’s talk about Thedas. It really is a beautiful world and exploring new regions within it are refreshing and awe-inspiring. The Desert Oasis and Western Approach in Orlais, for example, are rich terrains that provide a nice retreat from the mountains, woodlands, deep roads and walled cities that are so common in
    Pros

    It is always good to start on a positive note…I think. With that, let’s talk about Thedas. It really is a beautiful world and exploring new regions within it are refreshing and awe-inspiring. The Desert Oasis and Western Approach in Orlais, for example, are rich terrains that provide a nice retreat from the mountains, woodlands, deep roads and walled cities that are so common in fantasy games. Those areas are still beautiful and full of detail but the new regions really inspire the explorer within.
    The main story is good, albeit short. The protagonist character is likeable and his/her role as The Inquisitor is mysterious and meaningful. The party companions like to talk about themselves, a lot. This offers hours of dialogue in itself. This can range from mundane to interesting but all in all it adds depth and personality to their identities. They also provide amusing background banter while wandering about. Varric, in particular, provides a very humorous commentary as he saunters beside you throughout the land.
    Both the ambient sounds and music are fantastic. The audio and visual aspects of this game make it feel like you are back in Thedas once again and Thedas is a wonderful place to be, (if you can get past all the demons, racism and dirty politics.)
    The number one shining gold star that DA: Inquisition earns is for the dragon battles. These battles are tough, require strategy and are truly enjoyable. The dragons are big, have different elemental attacks and immunities, and require proper potion management. These battles are easily the best part of the game—that could be even better if the tactical camera worked properly.

    Which brings me to the Cons.

    Bioware made promises to the PC fundamentalists that they were including them in the production of this game and the tactical camera was the primary element they dangled in front of those discouraged by DA2. Bioware dropped the ball on this one, massively. The tactical camera can best be described as clunky, confusing, frustrating and even useless. The best way to enjoy this game on PC is to abandon the hope of ever using the pause-and-play element—except during big boss battles when it is painstakingly essential.
    So what if DA:I is an action RPG and not a tactical RPG? At least the combat is still fun, right? Well, mostly. It is fun but often the camera controls can be distracting. Sometimes the best way to win a fight is to simply mash the left-button and spam your character’s most powerful attack resulting in a rather lackluster experience.
    Magic users will find the available spells fairly uninspiring. Spells are limited to the elements and do not offer anything original. Chain lightening, fireballs and blizzards are spells we have all used many times before. Beyond that, both spells and non-magic attacks are limited to eight per character, a result of being restricted by the number of buttons on a game controller. Many in the PC community see this as further evidence they have been overlooked and excluded from Bioware/EA’s demographic pool.
    There is a lot of loot in the game. Unfortunately it’s mostly useless. It does convert to gold easily, but that too, is mostly useless. Gold piles up much faster than one can spend it. And honestly, there isn’t much to spend it on. Schematics and recipes are worthy purchases. However, the best weapons and armor in the game are crafted and not purchased or dropped.
    The focus on crafting is cool. The problem that lies within is that it becomes tedious and time-consuming to gather resources, craft, upgrade, and equip all of the party members (ten—including yourself) with level-appropriate gear. The crafting system itself requires you to utilize several different workstations and inventories which produces a rather cumbersome experience. Even then, even when the equipment is sufficient, there is a feeling that the game lacks anything unique or valuable.
    All in all, a good story can redeem a game with mechanical or style flaws and still be very enjoyable. As mentioned earlier, the story is good. However, the ratio of time dedicated to the primary storyline is very short when compared to the hours upon hours that one can spend running errands and collecting resources. The errands are good for leveling up, acquiring support and helping widows find remnants of their massacred lovers. Collecting resources even feels important for a couple hours. Eventually though, being incessantly attacked by bears and wild dogs becomes a nuisance. DA:I would benefit greatly from a better balance between more story and less fetching.

    Minor Gripes and Peeves
    -NPCs are brick walls that do not budge.
    -Clunky looting controls and unnecessarily long resource picking animation.
    -Quest items mixed with valuables creates confusion.
    -No blood magic.
    -No backup/secondary weapon slot.
    -So many bears.
    -Couldn’t get a pint of mead or a flagon of ale in the pub.
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  55. Mar 2, 2015
    7
    This is a good game, but it's still miles away from the original Dragon Age: Origins. And Dragon Age: Origins was miles away from Mass Effect and KOTOR which were miles away from Some older Bioware games. My point being - Play DA: I, it's nice, but it's a fact that Bioware is going backwards.
  56. Feb 11, 2015
    7
    Metacritic is a website that aggregates reviews of music albums, games, movies, TV shows, DVDs, and formerly, books. For each product, a numerical score from each review is obtained and the total is averaged. It was created and founded by Jason Dietz, Marc Doyle, and Julie Doyle Roberts. An excerpt of each review is provided along with a hyperlink to the source. Three colour codes ofMetacritic is a website that aggregates reviews of music albums, games, movies, TV shows, DVDs, and formerly, books. For each product, a numerical score from each review is obtained and the total is averaged. It was created and founded by Jason Dietz, Marc Doyle, and Julie Doyle Roberts. An excerpt of each review is provided along with a hyperlink to the source. Three colour codes of Green, Yellow and Red summarize the critic's recommendation, giving an idea of the general appeal of the product among reviewers and, to a lesser extent, the public. Expand
  57. Feb 17, 2015
    7
    I got the game on sale (30% off) so I don't feel bad about it, but I don't think it's worth the full price.

    I liked the atmosphere, graphics are decent and battles can be fun. The downsides are what others have listed. My main gripe is the very small effort made to port the game from consoles to PC. The mouse is hardly used which makes looting and scavenging for resources a huge pain
    I got the game on sale (30% off) so I don't feel bad about it, but I don't think it's worth the full price.

    I liked the atmosphere, graphics are decent and battles can be fun.
    The downsides are what others have listed. My main gripe is the very small effort made to port the game from consoles to PC. The mouse is hardly used which makes looting and scavenging for resources a huge pain and a waste of time.

    So far the novelty hasn't worn off for me but I can see myself getting bored and forgetting about the game before I actually get to finish it.

    Side note: I had serious issues with constant crashes with my gtx 760 running on the latest nvidia drivers. The game was completely unplayable.
    Downgrading the drivers appears to have fixed it.
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  58. Feb 26, 2015
    7
    dragon age inquisition is a good game. but bioware made one big mistake. they focused too much on the "open world" aspect of the game. the visuals of the environments are beautiful but the quests in these areas are for the most parts just boring collect quests.
  59. Jan 12, 2020
    7
    UPD: I finished the game last year and decided to change this review. While I still think that the story is quite weak, overall I managed to enjoy the game - thanks to a few really interesting characters and side quests in the best traditions of the Dragon Age series.
    Game mechanics are not perfect, but after tweaking the playstyle one could find a balance between tactical moves and
    UPD: I finished the game last year and decided to change this review. While I still think that the story is quite weak, overall I managed to enjoy the game - thanks to a few really interesting characters and side quests in the best traditions of the Dragon Age series.
    Game mechanics are not perfect, but after tweaking the playstyle one could find a balance between tactical moves and action shooting.
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  60. Apr 2, 2015
    7
    An above average game at best. When comparing it with masterpieces like dragon age origins, Knights of the old republic and Baldur's gate 2 this game is a huge disappointment. It is clear that the developers in bioware that made awesome rpgs have been long gone since origins and we are left with less talented developers that want to go for the casual gamers. With all that being said, IAn above average game at best. When comparing it with masterpieces like dragon age origins, Knights of the old republic and Baldur's gate 2 this game is a huge disappointment. It is clear that the developers in bioware that made awesome rpgs have been long gone since origins and we are left with less talented developers that want to go for the casual gamers. With all that being said, I still enjoyed this game. Most of the characters are pretty nice except for Sera.The story is not terrible although at the beginning map you are stuck in hell in hinderlands lost in boring side quests and mmo style grinding. Overall for how many hours of content it offers, it is not a bad game but definitely not a revolutionary one. Expand
  61. Apr 16, 2015
    7
    For the most part, this game has everything you'd want from a BioWare game and if you played the other games, you should probably get this game too. The story is decent and engrossing and the conversations with characters felt realistic... for the most part (some of the characters were a bit bland compared to other people). The combat was very similar to Dragon Age 2 and if you liked that,For the most part, this game has everything you'd want from a BioWare game and if you played the other games, you should probably get this game too. The story is decent and engrossing and the conversations with characters felt realistic... for the most part (some of the characters were a bit bland compared to other people). The combat was very similar to Dragon Age 2 and if you liked that, then you'll be fine with this. I used an XBOX 360 controller on my PC and it felt great, until I learned too many spells and could no longer map them all on my controller. But hey, you're expected to make choices in this game, and your rotation is one of them.

    And with those choices, you get to choose your race again which was a welcome treat and although each race has the exact same vague opening, the game does a fantastic job with integrating your race and class. For example, I played as a mage my first time through and the game constantly reminded me or made things different because I was a mage in this mage vs. Templar world. It does the same thing if you are an Elf, Dwarf, or Qunari. In DA:2, you were always a human which was fine and all, but I missed this extra customizing feature that Inquisition and Origins really nailed.

    So overall, I think anyone will love this game, but there are a lot of little things that add up that lowered my score from a 10 down to a 7. This game suffers the modern gaming problem of being released too early. Rather than delay the game and fix all the bugs and glitches, they pushed out what is very much an incomplete game. Mind you, most of these can be fixed if BioWare/EA gets around to patching them. Things such as a shoulder floating on female human mage characters or companions not holding position when you tell them too just bog down the experience.

    Speaking of experience, for whatever reason BioWare chose to completely hack away their tactics page that you would use to give your companions auto-commands. This means that you have to constantly pause the game with the wheel (which also bugs out at times) in order to individually give commands to your companions. This ruins the experience of the game's story by completely stopping the action and making us babysit our party so that we don't die from some enemy encounter. In an effort to appeal to the most casual of casual gamers, they replaced tactics with a simple check, X, or star system that you would use to tell a companion how often to use their abilities. Gone are the commands to tell them to use AOEs on groups of enemies 3 or more or to use a heal on an injured ally at 30% health. Not that you could if you wanted to, BioWare chose to kick heals to the curb as well in favor of a barrier system that borderlines insanity. We already had barriers in the previous games so what BioWare really did was just eliminated heals and made barriers worse. In order to apply barriers you have to aim an AOE circle and pray your companions stay locally for you to barrier everyone up. Not that it matters much as the barrier itself rapidly degenerates over time and the cool down for the ability shows you no mercy in reapplying it.

    So in the beginning the game get's in it's own way. Once you have the plethora of passives, your cool downs become much more manageable and the combat becomes the joy that it once was. Even with tactics being a shell of its former self. You just have to get through that beginning stuff.

    Adding to getting in it's own way, there is such a thing as too many quests. I didn't think it was possible, but there just are too many. This would be fine if every quest gave you more depth and conversation options, but most of the time it's very WoW like with you finding some note directing you to find a person who
    happens to be dead now. And then that's it. Quest over, here's some xp, 50 gold, and a weapon that is vaguely useful. I get that this game was slated to be an MMO, but that just makes me wish they had delayed it to try and fine tune a lot of the drab and mundane quests that clog up a lot of your map and time.

    The other issue I had was that BioWare still can't figure out what to do with a character's arms. In normal conversations people are able to interact with things or make gestures, or if need be, just put their arms down or cross them. Whatever to make it natural. But BioWare makes the arms look rigged and awkward. They can't seem to point straight and they have this jerky kind of movement whenever they try to look natural.

    I'm nit picking here because the game did do the main thing quite splendidly, it was just a lot of the little things that made me groan. And a lot of things that made me scratch my head as to why BioWare did it this way when it worked perfectly well in the other installments. At the end of the day, this is a great game that in a vacuum, would be higher rated, but because it was a sequel and those sequels did a lot of things better, this game just misses the elite review that it could have.
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  62. Jun 19, 2015
    7
    Hyped this game up but it turned out to be a disappointment.

    First of all this game had too many fetch quests which bogged it down and made it boring and burned me out on some instances. Then we have the short main quest line which is at best mediocre and the ending was so safe and boring, the villain turned out to be poor and the boss fight was so easy and boring that the villian in
    Hyped this game up but it turned out to be a disappointment.

    First of all this game had too many fetch quests which bogged it down and made it boring and burned me out on some instances. Then we have the short main quest line which is at best mediocre and the ending was so safe and boring, the villain turned out to be poor and the boss fight was so easy and boring that the villian in this game had a better boss fight in DA2 legacy DLC.

    Then we have the crappy characters that i personally felt were the weakest in all three games, followed by retcons and forced implementations of SJW crap. The combat was poorly done and they butchered the tactics system which made the first two games fun. Honestly this game was my most disappointing game of 2014. Go play DAO or hell even DA2 since it has a better story and sidequests as well as a functioning gameplay mechanic.

    PS: Multiplayer sucked.
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  63. Sep 18, 2015
    7
    This is one of the deepest gameplay mechanic games you'll come across with out multiple play through's. It's rewarding once you understand each team members mechanics and can use them to your liking. Great world graphically but somewhat weak overall experience due to gimmick battles and unlively meaningless side quests.
  64. Nov 30, 2015
    7
    This game is solid, it's a bit of a single player MMO in that it's grindy and a lot of quests feel uninspired. But the tactical/action mix of combat is fun and kept me playing for around 50 hours. I still haven't completed the game, I got a bit burnt out on it and to be honest, the Witcher 3 is in many ways a superior game in a similar genre(s). This game is still fun, and it's moreThis game is solid, it's a bit of a single player MMO in that it's grindy and a lot of quests feel uninspired. But the tactical/action mix of combat is fun and kept me playing for around 50 hours. I still haven't completed the game, I got a bit burnt out on it and to be honest, the Witcher 3 is in many ways a superior game in a similar genre(s). This game is still fun, and it's more tactical than Witcher 3, so if you like tactical action combat, setting up a team of four to take on various enemies, you will enjoy this game. It's good, not amazing, but it runs well and is worth it if you can find it on sale for around $30 bucks. Expand
  65. Feb 8, 2016
    7
    The first hours were painfull to play because I tried too much to get into the story, but as soon as I started to skip most of the dialogs the experience was far more enjoyable. If you concentrate on the loot, gameplay and customisation it is where the game shine, also there is a ton of side quests! If you can forget everything about the story and concentrate on the core gameplay it's aThe first hours were painfull to play because I tried too much to get into the story, but as soon as I started to skip most of the dialogs the experience was far more enjoyable. If you concentrate on the loot, gameplay and customisation it is where the game shine, also there is a ton of side quests! If you can forget everything about the story and concentrate on the core gameplay it's a really fun experience. One last thing, the game is better if you go for nightmare mode at first. Expand
  66. Jan 19, 2017
    7
    Dragon Age: Inquisition is possessed of a large, beautiful world, some great characters, action-oriented combat and some required grinding for loot. Tactics are there, but are rarely needed. Experiencing the real ending to the game requires the purchase of the Trespasser DLC. A good game whose world is almost too large for its purpose.
    Total installed size on my hard-drive (GOTY edition
    Dragon Age: Inquisition is possessed of a large, beautiful world, some great characters, action-oriented combat and some required grinding for loot. Tactics are there, but are rarely needed. Experiencing the real ending to the game requires the purchase of the Trespasser DLC. A good game whose world is almost too large for its purpose.
    Total installed size on my hard-drive (GOTY edition with all DLC): 39.2 GB.

    The story starts well. Fade-rifts are opening all over Thedas. Some creature known as Corypheus seeks to corrupt / gain the power of the land's ruling factions, gathering earthly power as he attempts to elevate himself to god-hood. Is he a demon? A magister? Or some new kind of darkspawn? One of his Fade-rites goes badly wrong, and the player-character gets spit out of a rift with some kind of magical mark on their hand. The Chantry's Divine was killed by the rite (or is she merely trapped in the Fade?), leaving behind confusion and angry factions pointing fingers. In the midst of this, Seeker Cassandra Pentaghast (from Dragon Age 2) initiates the Inquisition to close the breach in the sky left by Corypheus's rite and seek those who assisted him.

    This all happens in the first hour or so of gameplay. BioWare created a fantastic setting of investigation, exploration, and expansion as the Inquisition becomes yours, to be built and used as you see fit. Large-scale faction missions (and unlocking new areas) are strategically plotted from the War Room. The Inquisitor builds his / her squad (up to 9 companions are possible), and can spend a large amount of time talking to them, helping them, and, yes, romancing them (some restrictions apply!). Some characters return from previous games. Varric and Cassandra are selectable squad-mates (both from Dragon Age II). Hawke is not a member of the party, but does join the Inquisitor for a mission. Leliana (from Origins) is an advisor, and has a large supporting role to play; Morrigan appears about half-way through. There are also call-backs to the previous games in other ways (with the right choices, the ruler of Ferelden will cameo!). It's all the good stuff we've come to expect from BioWare.

    Much of Inquisition is spent exploring areas that are unlocked via the War Room in search of Power Points. There are deserts, lush forests, ice plains, and snowy mountains. The missions that fill these areas vary from helping a widow recover her wedding ring to seizing fortresses from Corypheus' Venatori. While out exploring, be sure to stop and loot any items you see to acquire “resources” - ore, gems, plants and schematics. You'll need them to craft upgrades. There is a lot of loot to be had – almost too much. After a while I just wanted to move on with the story. But that's impossible if not enough Power Points have been accumulated to unlock the next major mission. Some grinding is required.

    Dragon Age Inquisition's combat is a refined version of Dragon Age II's: slick, swift, and action-focused, with little need to pause the game. I liked the combat of Dragon Age II much better than Origins, so to see it developed further was something I appreciated, but if you were a fan of the older system expect to be disappointed. Party AI is decent this time around. The Tactics menu itself has taken a severe hit, being smaller and with fewer options. If micro-managing the combat was never your thing, prepare to love the combat of Dragon Age: Inquisition. If you were longing for a return to the depth and detail of Origins, prepare to dislike Inquisition's combat – a lot.

    On top of this, the final boss of the main campaign (sans DLC) just isn't that impressive. I was expecting the Inquisition's castle to be assaulted, and to fight hordes of demons (and perhaps also darkspawn) in the corridors, fighting up to the highest tower or lowest dungeon, to be greeted with the final boss. This does not happen. There's some teleportation involved, some cool magically shifting landscape, a three-stage battle, and – that's it. It's strangely anti-climatic. It's only after seeing the post-credits scene that we realize who the REAL threat is – but you'll need the Trespasser DLC to deal with them. After all that time spent gathering resources and steeling myself for the implications of the final boss, it is a deliberate fake-out by BioWare. The final boss is over so quickly, and the post-credits reveal occurs so suddenly that if you didn't purchase at least Trespasser, be ready to yell in rage at the obvious DLC-bait.

    So Dragon Age: Inquisition is a mixed bag. I love long, grindy games if they're set in a gorgeous world with plenty of things to do. Inquisition delivers by the truck-load. The story is enjoyable, the characters a pleasure. The combat is an evolution of Dragon Age 2's, the final boss is disappointing, and you have to DLC the real ending. Get the Game of the Year Edition, it's the best bargain. Good, but not great; 7 out of 10.
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  67. Mar 20, 2017
    7
    Dragon Age: Inquisition is an average game - no more, no less. I am a big fan of the first game - there was a great script, great world, great characters, mediocre combat system. The second game have a good combat system, but everything else was bad. In Dragon Age: Inquisition combat system is good, but the plot is weak, characters are good, but worse than the first part.
    In your first
    Dragon Age: Inquisition is an average game - no more, no less. I am a big fan of the first game - there was a great script, great world, great characters, mediocre combat system. The second game have a good combat system, but everything else was bad. In Dragon Age: Inquisition combat system is good, but the plot is weak, characters are good, but worse than the first part.
    In your first playthrough of Dragon Age: Inquisition seems like a good game. There's a great story Missy, but they are few! The plot of the game is extremely small, and the main villain empty. Almost the entire game consisted of running around the locations, the destruction of countless enemies, and performing boring tasks.
    The game is very beautiful, and the world to explore nice. Nice to just walk around lakaly, but this is the first hour .Afterwards just tired. One of the main problems is the influence points. The game consists of a dull grind and a few good story missions.
    The game has beautiful music that is pleasant to listen to. The characters are drawn beautifully, and a romantic line, some of them are really good, and sometimes reveals more of the character.
    The problem is that the second time through the game do not want to. You will return the memories of the grind and you will not go further than the first location. Lore the game has moved on, and the story is sometimes really good, but the game immersed in the endless grind.
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  68. Oct 31, 2017
    7
    This game had so much potential... But it got wasted
    +main quests are long and interesting
    + beautiful locations
    + good feeling of leading army

    - side quests dont have any plots behind them
    - locations feel empty and without any life
    - completely bad system that forces us to do repetitive quests
    - unsatisfying combat
    - skills look similar and dont have very big impact on combat
  69. Dec 30, 2017
    7
    The best of this game is the best of Bioware - the scenery, world building and 1 on 1 interactions. The combat is decent but this game bleeds a sense of overproduction, although this may die down the further you progress. The main culprits here are the overwhelming number of side quests and "items" you can collect... it may not be to far to say this game is more of a collect-a-thon thanThe best of this game is the best of Bioware - the scenery, world building and 1 on 1 interactions. The combat is decent but this game bleeds a sense of overproduction, although this may die down the further you progress. The main culprits here are the overwhelming number of side quests and "items" you can collect... it may not be to far to say this game is more of a collect-a-thon than and RPG as it certainly does not discourage one from playing it that way. I found (after a second playthrough) that I enjoyed the game a lot more when I focused on things that actually drew me rather than just chasing every tick that lights up[ on my mini map but there is still this sense that a lot of the side quests, not matter how unique, seems incredibly hollow and almost pointless... if it were not for "its for the war and inquisition etc."

    *rant*The bards music is excellent but just like all Bioware games I've played so far the music is not compelling or interesting at all besides that one little do-dad that is played the whole game. The sound design is okay or decent but I just cannot take fighting a dragon as seriously when nothing is playing in the background or if it is just like "do dedede dumdum doooooo dooooo dum dum" but I also cant hear it and it jsut stops sometimes. I heard there were issues trying to use the Frostbyte engine to develop the necessary systems, and it does show in some places if you look hard enough, but this is still an underutilized catagory imo. I will give them that the quality of the music is good but it just does not work with the rest of the game.*endrant*

    Overall, I found this game provides a lot more good than bad although one might need to discipline themselves in order to avoid over-stimulation and boredom.
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  70. Nov 30, 2017
    7
    This game was so close to be as good as first Dragon Age, seriously, things like combat system, music or companions are amazing, the story is good too, but the biggest minus of this game are side quest., they so suck. Still this game is worth playing.
  71. Aug 15, 2018
    7
    While your team probably isn't as memorable as that of Origin's, they aren't downright forgettable in my opinion. It's a good game, with some interesting decisions, my issue with the game is it feels like a slog to get through at times. The sheer amount of basically worthless fetch quests is tiring, and it could take a week or two to complete the game. I recommend only doing side quests toWhile your team probably isn't as memorable as that of Origin's, they aren't downright forgettable in my opinion. It's a good game, with some interesting decisions, my issue with the game is it feels like a slog to get through at times. The sheer amount of basically worthless fetch quests is tiring, and it could take a week or two to complete the game. I recommend only doing side quests to gain power and quests for your companions, other than that it's a waste of time. Some hubs could feel so large that it gets tiring and overwhelming. The villain in this game is the least fleshed out villain in all the Dragon Age Universe, and the ending isn't anything massive, but the DLC does flesh out the story a lot more. Expand
  72. Sep 19, 2021
    7
    Dragon Age: Inquisition – ролевое приключение, разворачивающееся в мире войн между злом и светом. Возьмите управление над Инквизитором, способным остановить тьму в землях Тедаса. Расследуйте причины войны, дипломатические раздоры, секреты и интриги, которые вовлекут игрока в геймплей с самого начала.Dragon Age: Inquisition – ролевое приключение, разворачивающееся в мире войн между злом и светом. Возьмите управление над Инквизитором, способным остановить тьму в землях Тедаса. Расследуйте причины войны, дипломатические раздоры, секреты и интриги, которые вовлекут игрока в геймплей с самого начала.
  73. Nov 26, 2020
    7
    Este Dragon Age Inquisition es extraño, ya que no puedo decir que sea el juego perfecto o casi perfecto, ni tampoco puedo decir que sea una mierda como fue el Dragon Age 2, podemos decir que ha envejecido bastante mal, ya que se trata de un juego que salió entre generaciones y las consolas como la PS3 no daban para mucho más en su momento y eso se ve reflejado en muchos aspectos del juego.Este Dragon Age Inquisition es extraño, ya que no puedo decir que sea el juego perfecto o casi perfecto, ni tampoco puedo decir que sea una mierda como fue el Dragon Age 2, podemos decir que ha envejecido bastante mal, ya que se trata de un juego que salió entre generaciones y las consolas como la PS3 no daban para mucho más en su momento y eso se ve reflejado en muchos aspectos del juego. Pero bueno dejando esto de lado hay muchas otras cosas que no se pueden excusar por la época, decisiones en el gameplay y en la forma de llevar la historia lo cual deja muchísimo que desear la verdad, diré los puntos que más importantes a destacar me han parecido:

    Mapas:
    Hay muchos mapas, llenos de cosas y con montones de monstruos, npc´s, cosas interesantes que ver y sitios que visitar... pero.... el juego no lo aprovecha, cuando termines de completar el primer mapa para pasar al siguiente te darás cuenta de que ya has visto todos esos coleccionables del mapa o las innumerables notitas que hay por todos lados, que hacen de misiones secundarias para ganar experiencia.

    Por lo que se ve aquí prefirieron cantidad a calidad y esto me parece con diferencia de lo peor del juego, ya que hay ciudades, pueblos y pequeñas aldeas que parecen estar muertas, no coges misiones de personajes que te cuentan que ha ocurrido ,no, eso solo pasa en las principales, de normal en cada mapa encuentras 300 notas que dicen donde hay un tesoro o que paso, o quien mato a quien o x, y las ciudades normalmente pasas por ellas una vez como máximo o si una misión principal o de compañeros te hace volver. Estamos hablando de un juego que para completarlo y completar absolutamente todos los mapas y secundarias que tiene he tardado casi 100h cuando Origins haciendo exactamente los mismo duro la mitad 50h o 60h y se me hizo MUUUCHO más llevadero y divertido, ya que las ciudades se sentían mucho más vivas y las secundarias no se sentían como simples coleccionables.

    Compañeros:
    Hablando de algo muy bueno que tiene este juego son los compañeros, al igual que Dragon Age 2 les han dedicado más tiempo y más misiones y tipos de relaciones, de hecho, como única cosa mala que vería en este aspecto, es el hecho de que tengas que ir apropósito siempre, a hablar con ellos y sin saber si tienen algo nuevo que decir. Ya que como unas 2h de mi gameplay son de ir andando por la base central de la inquisición, buscando a los compañeros y escuchando sus frases predefinidas ya que no han avanzado aun en su historia y para cuando lo hagan no me van a avisar y me puedo perder su dialogo único. Eso me parece un punto bastante malo y podrían haber puesto o añadido una notificación en sus cabezas o en el mapa para saber si quieren hablar contigo, pero la verdad que la cantidad de opciones que tienes con ellos, como pueden acabar y la cantidad de cosas que puedes llegar a tener con cada uno me parece una LOCURA y de los mejores aspectos del titulo, me recordó mucho a Origins, New Vegas y otros muchos juegos que no te llevan de la mano y se modifican a TU historia tal y como tu la quieres.

    La historia principal:
    Uffff, esta muy bien podríamos decir, porque si que se amolda a lo anterior jugado en Origins y Dragon Age 2, ya que puedes ver aquellas decisiones de dejar a X o Y vivo o a X personaje le paso X cosa y etc.... En ese aspecto esta muy bien, pero sinceramente la historia que cuenta este Dragon Age Inquisition realmente no da para tantas horas, perfectamente podría ser un juego lineal de unas 12h si quitamos mapas y contenido que literalmente es paja, ya que la historia principal no pasa por todos los mapas y muchas veces te obliga a hacer secundarias, ya que pega saltos muy grandes de nivel. No esta mal podríamos decir, pero no esta a la altura de sus dos anteriores y del guion que tiene a estas alturas la saga, la verdad para el siguiente menos puntos en el mapa y curraros más las cinemáticas y dungeons de la historia, que el boss final y la cinemática que le sigue son una vergüenza, cuando lo que te están contando en verdad es superinteresante.

    En resumen es un buen juego si te fijas en el contenido y en lo que ofrece no hay duda de que pillarlo es muy buena opción y es un titulo que merece la pena jugarlo y rejugarlo apesar de sus cosas malas, pero esta lejos y muy lejos en mi opinión de ser un Game Of The Year de su momento, apesar de todo lo que hace bien.
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  74. Dec 19, 2018
    7
    After the Tresspasser DLC the game is better. But the game is not Dragon Age Origins quality. Story is ok, have good charachters (Varric, Cassandra), but many charachter is sh*t, and the world is open, but empty lifeless. Gameplay and the full game not too bad, but not too good.
  75. Jan 23, 2019
    7
    Gameplay: - Very Good
    Story: - Good
    Visual: - Amazing
    Music and sound: - Good
    *Microtransaction in multiplayer
    *Lots of grinding
    Score: - 7 (Good)
  76. Oct 30, 2019
    7
    Game is still enjoyable even though it deviated from the previous 2 games. Enjoyment is subjected and it is greatly affected by our personal experience. Coming from a player that really didnt enjoy Origins and 2, this was a breathe of fresh air for me. Yes, i know a lot of complaints are coming from that the game is serviceable by playing thru a controller instead of mouse and keyboard butGame is still enjoyable even though it deviated from the previous 2 games. Enjoyment is subjected and it is greatly affected by our personal experience. Coming from a player that really didnt enjoy Origins and 2, this was a breathe of fresh air for me. Yes, i know a lot of complaints are coming from that the game is serviceable by playing thru a controller instead of mouse and keyboard but it didnt dampened my experience since i did play it with a controller.

    Story is interesting without the convoluted mess. Gameplay mechanics are simplified but I see this as a jump similar to the jump to Fallout 3 from 2.
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  77. Feb 4, 2020
    7
    This is really controversial game with awesome features as well as terrible decisions.

    Good things: 1. Exceptional interaction with backstory - your decisions in previous games really affects world; 2. Awesome deep lore (I can't say the storytelling is good, though); 3. Decent graphic; 4. Quality & design of visual content: statues, interiors, paintings; 5. Many various types of
    This is really controversial game with awesome features as well as terrible decisions.

    Good things:
    1. Exceptional interaction with backstory - your decisions in previous games really affects world;
    2. Awesome deep lore (I can't say the storytelling is good, though);
    3. Decent graphic;
    4. Quality & design of visual content: statues, interiors, paintings;
    5. Many various types of locations (developers probably have listen to critic towards DA2);
    6. Charismatic and nefarious antagonist;
    7. You can judge your prisoners! I have waited for this feature to return since DAO:Awakening;
    8. There are interactions with environment for all types of classes - mage can create bridges, warrior can break the walls;
    9. Balanced choice of companions - we have 3 mages, 3 rogues and 3 warriors.

    Bad things:
    1. Stereotyped plot;
    2. Badly written and generally boring companions (with exceptional Cole and Solas);
    3. Bad romances. Seriously, even in DA2 romances were more exciting!
    4. Excruciatingly slow and boring combat;
    5. Huge empty spaces in all locations (ther reminded me of Mass Effect 1 - in a bad sense);
    6. Quests like "gather 30 flowers" - I would really like to look into eyes of man who thought smth like "yeah, it's great idea, players will enjoy this!"
    7. Bad design of locations - sometimes you have to go across half of the map to climb on a mountain, and no, you can't give your hero a target and click on it like "go there". Even in DA2 that was possible;
    8. Max level reached too fast.

    Overall it was not a bad game. Not complete disaster (like I thought it would be when I first saw it). But still Bioware can do much better then this.
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  78. Apr 20, 2021
    7
    Что-то улучшилось, что-то оказалось полностью утеряно. Сама по себе игра вполне себе неплохая но это уже не тот Dragon Age и совсем не те Bioware.
  79. Jun 2, 2021
    7
    Dragon Age: Inquisition is an RPG that gives you pretty much everything at a good scale. Good visuals, numerous quests, and different characters with other kinds of classes. However, that's also an issue.
    Its gameplay becomes tedious after a good few hours into the game, you would realize that the side quests are not that fun to do, enemies are just pure annoying rather than posing as a
    Dragon Age: Inquisition is an RPG that gives you pretty much everything at a good scale. Good visuals, numerous quests, and different characters with other kinds of classes. However, that's also an issue.
    Its gameplay becomes tedious after a good few hours into the game, you would realize that the side quests are not that fun to do, enemies are just pure annoying rather than posing as a challenge, and frames dropping at times especially during portal closing moments. Good game, but its flaws are noticeable that it might not be fun to be put up with.
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  80. Sep 23, 2021
    7
    After the second part, the Inquisition looks very good. Interesting characters, the combat system has also become better. But there are disadvantages, such as: uninteresting character development, sometimes a boring plot
  81. Jan 27, 2022
    7
    Good game but - bugs, and wrong level up/grind system. It would be not so bad if in middle of the game i had no good perk to choose. Its really bad when as archer not using poison at, but only poison perks are remaining.
  82. Aug 1, 2023
    7
    DA:I is an interesting case, it is an RPG and they put in a lot of effort to try to establish the world and characters but at the same time, most characters are boring. The only memorable ones are Cole and Cullen, the latter from the first few games and maybe Dorian. The rest are just poorly created, the VA saves them a little bit but there's only so much you can do. I played a maleDA:I is an interesting case, it is an RPG and they put in a lot of effort to try to establish the world and characters but at the same time, most characters are boring. The only memorable ones are Cole and Cullen, the latter from the first few games and maybe Dorian. The rest are just poorly created, the VA saves them a little bit but there's only so much you can do. I played a male Inquisitor and the females characters in the game are some of the most boring and poorly written stuff in the last decade. It's an insufferable lesbian, a token black character and an uglified 'butch' female compared to DA:2. Awful, I feel like the writers for the game are either gay men or far-left women, there is no chance there were straight staff in the writing room. They brought back Leliana and Morrigan which are from the first game and written infinitely better than the rest so there is that at least.

    The world is an MMO, great main questline plus some decent side companion quests but outside of those, it's usually collect 10 herbs and find my mirror type of garbage. One massive positive are the locations and also the animations, those were 10/10, way ahead of most other games for its time. This game would become the Harbinger of woke in gaming as it has many of the SJW points that were so popular in 2010-2015 before it morphed into the current woke when Americans elected Trump and 'creatives' lost their mind. Considering the company (Bioware) has been going down since ME3, I fully expect them to bomb and lead to layoffs when going broke with DA:4 but we'll see. This is not a bad game but only do the main questline and the side characters and slay some dragons, the rest is MMO garbage and there is some woke, though not obnoxiously much, if you also like/hate that.
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  83. Sep 8, 2023
    7
    It seems like it has just become an average RPG.
  84. Nov 26, 2014
    6
    I'm 30 hours into the game now. So I'm giving you an educated review of the game. Would I buy the game today? No, No I would I not. I would tell you to wait 3 months for the PC version to get the fixes it needs. If you don't mind doing searching for fixes, it will take you 1-2 hours to figure out how to get the game working properly. For a AAA title, you should NOT have to do that toI'm 30 hours into the game now. So I'm giving you an educated review of the game. Would I buy the game today? No, No I would I not. I would tell you to wait 3 months for the PC version to get the fixes it needs. If you don't mind doing searching for fixes, it will take you 1-2 hours to figure out how to get the game working properly. For a AAA title, you should NOT have to do that to play the game. There also might be a patch or at least a Nexxus Mod patch to fix the horrible Tactical Combat.

    CONS: -3 pts
    -0.5pt The game has a problem where you switch out of full screen to windowed mode and you have blacksreen for 6 secs during combat. You will most likely have to run a C++ fix, Dirext X fix and make sure your drivers are updated. By doing all three of those fixes, the switching of screen stops.
    -1pt Page File issues. The more zones you travel through the more page file space the game eats. WIndows auto-page file size will NOT work. I had to go in and manual set a very high number to keep the game running. If you are playing the game with a high end system and your frames keep going lower and lower after playing for a while, this is your problem.
    -0.5pt Combat. There is a lot of potential for combat, but it is NOT fleshed out. The tactical screen is screwed up beyond repair. When you go to tactical combat you cannot zoom out to see all of your foes. You can really only use tactical combat for foes immediately next to you. Tactical is completely screwed up and optimized for console, it is the WORST feature of the game.
    -0.5 pt Companion AI is horrible compared to other Bioware RPG titles. You can't set a ranged character to always fight at ranged. You can't set a fallback behaviors. So if you have a mixed rogue with daggers and bow, if you want them to be ranged, you have to remove all mele skills. The whole system is incredibly bad.
    -0.5pt Healing is based on potions and wards. The potions are shared between the party and you have a hard limit on them. It was a horrible decision. However, seeing as how bad the companion AI is, even if they put healing in the game, it probably would have a mess

    PROS:
    2pts The story line is probably one of the better in the series. It can be engaging and the companion characters are well fleshed out as its the quest lines.
    2pts: The locations/graphics are the best in the series, generally its a good looking game. The locations are well designed.
    1pt Crafting system is well designed as is the gathering. The system is close to a MMORPG level in optimization.
    1pt Base Customization is set up to where you can change large amounts of the decor of the base often times with loot that you acquired
    1pt Limited story carry over. They would have gotten 3 pts from IF they actually carried over all of your decisions in the game. The major game decisions carried over, however the medium to low choices never showed up. Mind you, I used the Keep to rebuild my story line because my original character from DAO is long gone. So that part could be wrong. I remember helping Dagna, but there is no choice in the Keep to state if you did or did not help Dagna.
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  85. Apr 13, 2015
    6
    Its Over rated and average at best. Its not fantastic but its not bad. The combat feels like its been done in one way or the other, but doesnt really feel fluid, to me. I like that I can take control of various characters, but I really don't feel like doing that, in an rpg. Luckily you dont necessarily have to, early on at least.

    Overall, the storyline is average. I am sorry but I
    Its Over rated and average at best. Its not fantastic but its not bad. The combat feels like its been done in one way or the other, but doesnt really feel fluid, to me. I like that I can take control of various characters, but I really don't feel like doing that, in an rpg. Luckily you dont necessarily have to, early on at least.

    Overall, the storyline is average. I am sorry but I cannot get behind the lackluster character design and the concept. Its not bad but it feels too much like rift in terms of concept. Overall, its very generic with some random storyline slapped on top. If you like game of thrones, you might like this a slight bit more than I do, as they try to mimic the story telling for each character... Just doesn't do it for me.
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  86. rpm
    Dec 15, 2015
    6
    This is not technically a "review" because, though I've tried a half dozen times to play it, Dragon Age:Inquisition has just not interested me enough to keep going. It is like if you pay for an expensive meal but your first couple of bites are really bland and uninteresting so you only continue to eat because you paid for an expensive meal and you're hungry. I plan to keep trying but thereThis is not technically a "review" because, though I've tried a half dozen times to play it, Dragon Age:Inquisition has just not interested me enough to keep going. It is like if you pay for an expensive meal but your first couple of bites are really bland and uninteresting so you only continue to eat because you paid for an expensive meal and you're hungry. I plan to keep trying but there are little things that have already really turned me off to this game...and little things add up. For example...

    When I want to interact with something (or someone) I have to be right next to it/them. In many games, if you want to interact with something/someone you can click on it and your character will move to it.

    Second, when I do stop to talk or interact with someone/something, my companions look like they drank too many energy drinks and cannot find a spot to settle. During dialogues it looks absurd for my companion's to nervously move around in and out of the camera view. Ok people, just chill! I'm trying to have a conversation here!

    Third, there are several interface design choices I dislike. It seems quite console oriented and not designed for PC. I am not AT ALL a fan of console games or PC games that function like console ports. Just for one example, it is unclear when leveling up whether a skill is selected, selectable, or "unselectable". This comes down to too subtle indications via color and contrast choices.

    Forth...Inquisition? This name brings up two memories for me and neither is conducive to my wanting to be a part of this organization and in no way elicits any sort of "heroic" feeling. First, I of course think of the Spanish Inquisition and their horrible reputation for torture, murder, etc. in the name of religion. Why would I want to be part of an organization called the "Inquisition" when the sole reference in most people's minds to the word is a part of human history most people would be ashamed of or disgusted by?! The second memory that comes to mind is Monty Python and their spoof of the Spanish Inquisition (torturing people with a "comfy pillow"!). These two memories have applied a permanent uncomfortable mixture in my mind of disgust and giggles. Either way, there is no room for any positive connotation of the word Inquisition.

    I absolutely loved DA:O, played through DA:2 even though the repeating locations really bothered me, but I can't get into this one yet. Several review sites express the necessity of sticking with it and that the first 10 or so hours are very boring.

    I do plan to keep trying to get into it as it was expensive meal and I am pretty hungry.
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  87. Dec 2, 2014
    6
    In short - the game is solid but falls short of expectations. It tries to blend good old crpg , tactical gameplay and console action adventure elements to appeal to a much broader, casual audience but doesn't quite manage to pull that off. Not without diminishing returns to the core values of its RPG roots.

    It is unfortunate to see a once mighty RPG developer fall from grace so much
    In short - the game is solid but falls short of expectations. It tries to blend good old crpg , tactical gameplay and console action adventure elements to appeal to a much broader, casual audience but doesn't quite manage to pull that off. Not without diminishing returns to the core values of its RPG roots.

    It is unfortunate to see a once mighty RPG developer fall from grace so much (they must have lost a lot of their once key staff and of course their original founders/owners who have all left during this EA chapter) in their attempt to not appeal to their core audience, but instead expand into a new one, and while on that quest they inevitably fall into the hands of Q&A focus tested check-box ticking game crafting. The end result is a game that feels like a 3rd Person action game with action too sparse to justify that title and mmorpg alike combat elements (and a LOT of mmorpg type quests and grind). The story to an extent, but mostly combat, dialogue and characters never quite manage to reach the heights and standards set by Dragon Age Origins.

    The game is a decent enough port, buggy as of today still, but that's to be expected in large RPGs. Bad controls, decent story, good amount of content but with too much filler (I'd say there's a 1 to 4 ratio of story to filler content) Performance on windows 8.1 is pretty good, abysmal on windows 7. Even on quad core + systems if you are running on Windows 7 expect excessive stuttering animations and frequent framerate drops.

    Inquisition screams console port from a mile away. From the lackluster tactical options and limited to 5 slots only - that might as well not exist - to the console UI, and the lack of a functional tactical camera (what is there is a zoomed in - dual analog stick version that doesn't allow much control or proper overview of the combat, continuously forcing the player back into 3rd person action camera for a better view).

    As for the characters and the writing outside of the main story there aren't many great ones here, a couple of characters manage to stand out but that's pretty much it. By the end of the game I couldn't help but feel let down, and a little annoyed by the sheer amount of the somewhat forced sexual content, be it straight or gay, it was too much to take in as a whole, and especially hard when trying to avoid it order to maintain your immersion with the story. Another thing that doesn't quite manage to justify the RPG aspect of DA:I's description, and even though it is to be expected to some extent in a Bioware game, is the lack of different outcomes based on dialogue choices. All one can do is change the approval rating, with the usually 3 options determining not the outcome of the response but only the different levels of approval in the now hidden from the user numerical system of approval.

    Visually the game ranges between good and amazing, with the art-style being the main contributor. Technically the visuals are able to hold their own but never quite manage to reach the same level some of Bioware's competitors seem to be capable of in recent releases. The animations are pretty good, but unlike many of the pre-release reviews claimed, never found my self staring at the cutscenes amazed. Parts look great, others look like they could have been in taken straight from - outdated even by 2009 standards - Origins. Simply too many jarring moments with awkward animations, especially facial animations that even though - while they feel - very close to being "there" emotionally but never quite manage to be expressive enough to match the quality of the undoubtedly great voice acting.

    The audio in the game is extraordinary, with very few, if any, misses. Voice acting is as good as it gets in video games today, and the soundtrack is excellent and goes on to play a major contributing role base on just how well it manages to elevate the feel of success or failure after a huge battle. It is too however, not without it's own problems, technical in nature that have to do mostly with bad mixing of audio channels and/or volume, something however that can and will - likely - be fixed via patch.

    In it's current state, I can't recommend the game at full price.(60$ or 70 deluxe edition with launch DLC included) Give it a few months and a couple of patches and it should be a good purchase for anyone looking to at least get a glimpse of that tactical rpg experience. As it stands the game has too many bugs and performance issues for anyone to overlook. IF you can look past the bugs and glitches, past the console UI and controls, there are few games out there that give you as good an overall experience as Dragon Age Inquisition can.

    A simple number can't do enough to describe a game and its value, but if I had to pick a score, I would say Dragon Age Inquisition feels like a 7 that aspired to be a 10, but with the technical issues and the sleazy micro-transaction based online component bringing it down just about enough for me to detract a point.
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  88. Nov 20, 2014
    6
    Decent enough game but an atrocious console port, I'd probably be willing to give in a 7 or higher on a console. Much much better than DA2 but still doesn't replicate the experience of Origins.
  89. Mar 1, 2015
    6
    This game is a chimera of bits and pieces that don't really belong together. It lacks creative direction and focus, and there is a jarring gulf between game play and narrative. There are no glaring contradictions in the story telling as in DA2, but the attempts at moral ambiguity are toned down. The story of DAI is better written than that of its predecessor, but it is also much lessThis game is a chimera of bits and pieces that don't really belong together. It lacks creative direction and focus, and there is a jarring gulf between game play and narrative. There are no glaring contradictions in the story telling as in DA2, but the attempts at moral ambiguity are toned down. The story of DAI is better written than that of its predecessor, but it is also much less ambitious. Most of your choices are clear cut and the villain is wafer thin and uninteresting. Your allies are conveniently accommodating, and why they should follow you is left unclear and implausible. Environments are beautiful and huge, but while the devs clearly spent years making them they also clearly spent only a few weeks on the combat which is a lengthy and boring grind with barely any attempts at realism. In fact, combat in DA:I is almost a self-satire. You run at your enemies, spin around, shout at them, blow your horn in their ears, bite them, pour a hot fluid on yourself to inspire yourself to gain stamina, you reel them towards you with a grappling hook, you take damage on your allies' behalf, you fire arrows that put them to sleep, you hit them with your shield or the pommel of your sword, etc., All of it is implausible cartoony nonsense. It's also poorly tested. Consider the charm spell, which allows you to make the spirit of an enemy fight for your side after you've killed them. If you're sealing a rift, your charmed spirit must first die before the next wave spawns, making it useless. The devs seem to have been inspired by Two Worlds 2 because strategy is not well rewarded and enemies are hp sponges, and never feel genuinely dangerous. You can either play the game on an easy setting and control only one character in real time, or you can play on a harder difficulty as I did (hard and nightmare) and micromanage a very long sequence of poorly rewarded combos. Most of the game is spent in combat, so its poor execution really wears down the player. The rest of the game is exploration through beautiful terrain, but usually in pursuit of a collection of unneeded things in exchange for unneeded "points". It's Pac Man in Thedas. Your character collects magic shards, bottles of booze, mosaic pieces, letters from dying soldiers, supply caches, books, quarries, wood stashes, key fragments, metals, herbs, relics, all while destroying lyrium shards, planting flags, activating fade spheres, drawing constellations and other busy work. There is so much of this low quality filler it's easy to forget that this is supposed to be a narrative-based RPG, and it's easy to lose emotional investment in what is going on. The point system is also ultimately disappointing. It would have made much more sense if the final fight was made easier by having a higher point score. For example, if you needed to fight through a number of goons inversely proportional to your power score. But no, the score doesn't really matter.

    The strong side of DA:I is its characters. They are likeable and sometimes even interesting. They have their own individual quests. Unfortunately, the writing for them is a bit inconsistent. It's almost as if Bioware's writers had conflicting visions of what the game should be, and they are constantly trying to obfuscate that confusion with unanswered questions and feigned depth. Some of these writers are talented, but others think that out-of-character shock value is good writing. Consider Leliana's reunion with her friend in the chantry, whom she shortly kills. Whoever wrote that is probably the same person who wrote the idiotic quest from DA2 where Hawke's mother is killed, or who made Udina work for Cerberus in ME3. If you're out of ideas, shock 'em! I say fire this person. There are so many good writers out there you don't need this moron.

    Speaking of writing, why does every dying soldier have the sudden urge to write a letter and spawn a fedex quest? Why are people in Thedas so keen to write diaries that are strewn about in ruins and castles? I actually read most of the codex in DA:I. Honeslty, as codex goes it's not bad, but the bar isn't exactly high in modern RPGs. It's so bland that I can hardly remember any of it.

    Oh and the Canadianisms are tongue in cheek. Sahrnia? Hinterland Who's Who? Riel? Very funny Bioware. Very fecking funny.

    Over all. A pretty game with some strong points and an ocean of filler. 6/10
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  90. Apr 19, 2015
    6
    All these FOOLS on here writing bad reviews about controls and game play must really enjoy being little twitch boys. Perhaps when they get a little older they will appreciate just how good the Game Pad controls are over using a clunky KB and Mouse.

    Sure Baldur's Gate was a great game back in the day and I enjoyed it very much myself but it's DATED. In all reality Neverwinter Nights 1
    All these FOOLS on here writing bad reviews about controls and game play must really enjoy being little twitch boys. Perhaps when they get a little older they will appreciate just how good the Game Pad controls are over using a clunky KB and Mouse.

    Sure Baldur's Gate was a great game back in the day and I enjoyed it very much myself but it's DATED. In all reality Neverwinter Nights 1 and 2 surpass BG in most areas. If I want a tactical game with pausing i'll break out one of those or just play Divinity Original Sin.

    As for Dragon Age Origins being superior that's utter rubbish. My first play through the game on the hardest mode was an utter joke. They game had little if any difficulty and I just plowed through everything. The story was good but it had areas that I could have done without.

    Now by no means is this game even in the same category as say The Witcher series but it's not a total waste of time. I think what most of these butt hurt reviewers wanted was a DA story Divinty game play. You just aren't going to get that from big producers anymore because the number of units they will sell of it won't be enough.
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  91. Nov 2, 2015
    6
    Okay Dragon Age. I've been meaning to talk to you, and here is my letter of confession explaining why it's just not going to work between us.
    For the hell of it let's say you start at 50 points, the happy middle between 0 and 100.
    You gain 10 points for pretty graphics. You lose 10 points for having the least satisfying combat in the whole world of single player RPG's. (Just because the
    Okay Dragon Age. I've been meaning to talk to you, and here is my letter of confession explaining why it's just not going to work between us.
    For the hell of it let's say you start at 50 points, the happy middle between 0 and 100.
    You gain 10 points for pretty graphics.
    You lose 10 points for having the least satisfying combat in the whole world of single player RPG's. (Just because the enemy has a longer health bar - doesn't make you more challenging! If you need lessons for what is the right proportion of damage-to-healthbar-to-player-boredom ratio, talk to Dark Souls. He's got that figured out really well. (You could even talk to World of Warcraft, he got it fairly well too! And it's not like this would be the first thing you copied off of him...)
    You gain 10 points for decent voice acting and relatively interesting and diverse characters.
    But then you lose 5 points for the fact that the story feels so fake. (C'mon, everyone just dropped everything and decided to all of a sudden follow a supposed criminal who has no experience in leading a large organization? And if i'm the big leader guy, why on earth am i running around putting myself at risk in direct combat when i'm supposed to be sitting in the back leading?).
    Moving on.
    You gain 5 points for ok (although not groundbreaking) soundtrack.
    And then you lose 10 points for barely using it! (I had my sounds at 50% and music at 100% volume and I could still barely hear it. Probably because it wasn't actually playing for most of the game. Except for combat maybe. Ugh it felt so empty and not involved at all without music, it's like watching a scary movie without sound - it just doesn't work!)
    Anyway.
    You gain 10 points for having large custom environments.
    You lose 5 points for overloading your players with sidequests. (You are not Skyrim, you're not World of Warcraft, you're Dragon Age! Why are you so confused?..)
    You gain 5 points for being relatively stable and bug.. resistant, although not free.
    I could keep going, but let's face it - it's really not going anywhere.
    Adding all this up in the end - the grand total is 60/100.
    Fine, i'll add 10 points for the fact that overall you're a well-made game that seems to have had hard work put into it.
    But wait, then i'm going to take 10 points back for the fact that you're a descendant of way more amazing and beautifully made games and i really expected better from you.
    Yup, that's still 60/100.
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  92. Nov 21, 2014
    6
    This game was a disappointment, although not as huge as DA2. Fights are chaotic, and control over your companions is more than limited. Tactical mode will frustrate you after few tries. Don't try playing on any difficulty level higher than normal, because with that amount of control you have every fight will be waste of potions. Without dedicated healer you'll be forced to come back toThis game was a disappointment, although not as huge as DA2. Fights are chaotic, and control over your companions is more than limited. Tactical mode will frustrate you after few tries. Don't try playing on any difficulty level higher than normal, because with that amount of control you have every fight will be waste of potions. Without dedicated healer you'll be forced to come back to camp often than necessary. It artificially extends game time. This game is a mix of horrible gameplay and quite nice story. I'm giving 6 only because of sentiment for Origins. Expand
  93. Jun 10, 2016
    6
    Why all girls very not beautiful, but other gays?!... Where the child Morigan from the gray guard!? The screenwriter in fire together with game!!! Any game still so didn't disappoint ((
  94. Nov 19, 2014
    6
    Very poorly optimized for PC... even when I turn down the graphics to low, there is massive stutter in and out of cut scenes/talking. I have a really nice 980 graphics card setup, I have checked everything from video drivers down to putting new thermal paste on the water cooler. I have fixed the cut scene 30 fps lock to 60 fps lock, I have tried all different settings (windowed,Very poorly optimized for PC... even when I turn down the graphics to low, there is massive stutter in and out of cut scenes/talking. I have a really nice 980 graphics card setup, I have checked everything from video drivers down to putting new thermal paste on the water cooler. I have fixed the cut scene 30 fps lock to 60 fps lock, I have tried all different settings (windowed, borderless, fullscreen, v-sync on/off, etc). I have not got more than an hour in because they game is unplayable to me, I get taken out of the immersion of everything when this stuttering happens. Hope this helps anyone wanting to buy this game to wait about 2 weeks until they come out with a nice patch for this game. Expand
  95. Nov 18, 2014
    6
    Singleplayer Themepark MMO says it all, fighting random, re-spawning, spongy enemies for standard MMO-esque side quests (Kill 10 x or Get 10 y), by auto-attacking and spamming your skills when they're off cooldown. Tactical Camera mode is now embarassingly bad compared to origins, needing to go through several hurdles for a party member to do anything other than use their skills.

    The
    Singleplayer Themepark MMO says it all, fighting random, re-spawning, spongy enemies for standard MMO-esque side quests (Kill 10 x or Get 10 y), by auto-attacking and spamming your skills when they're off cooldown. Tactical Camera mode is now embarassingly bad compared to origins, needing to go through several hurdles for a party member to do anything other than use their skills.

    The RPG system took the biggest hit as it's dumbed down to mind numbing levels, no attribute points beyond equipment and perk bonuses, a tenth of the class skills that were in Origins, and any and all equipment being locked to a certain class, offering nothing other than robes and a staff for a mage. The inventory and combat controls are clunky at best, and the game was clearly designed with console controllers in mind, with KB/M being tacked on as an afterthought.

    Although the game's world itself is vast, with a bundle of other small activities to do not related to killing/scavenging, which is one of the few refreshing changes from the past installments but ultimately ends up being a bore to play.
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  96. Feb 9, 2015
    6
    I tried to like this game and was quite fond/flashed of the graphics and landscape design at first (e.g. the storm coast looks amazing), but the game design and story in it's overall flatness/ superficiality got me bored and bored again.

    I really loved games like KOTOR and Mass Effect 2 because of their cinematic approach and their atmosphere. But in DA:Inquisition I very early on
    I tried to like this game and was quite fond/flashed of the graphics and landscape design at first (e.g. the storm coast looks amazing), but the game design and story in it's overall flatness/ superficiality got me bored and bored again.

    I really loved games like KOTOR and Mass Effect 2 because of their cinematic approach and their atmosphere.
    But in DA:Inquisition I very early on started to skip dialogues as they felt too stereotypical, bland and uninteresting to me.

    If you're into width as in sheer size and collecting/"completing" lots of stuff in a well polished (blink, blink) world, you might enjoy this game. The crafting is probably fun for some people, too.

    If you're into depth as in an emotional experience in a virtual world that feels deep and alive, and gameplay that encourages you to use different tactics or to make really difficult choices, you might as well skip this one.

    Or wait until it becomes cheaper to get your fix of the flashy graphics and jump around a bit ;)
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  97. Apr 16, 2015
    6
    85? Seriously?! What is wrong with you. DA: Inquisition is moderately enjoyable game but it is not that good by far and definitelly falls way behind the brilliancy of DA:O. Let's kick off with pros. Captivating (if simple and very cliché) story. More interesting dialog than in DA:2 and diverse, nicely designed levels.
    Cons: Extremely boring, pointless, hack n slash combat same as in DA:2,
    85? Seriously?! What is wrong with you. DA: Inquisition is moderately enjoyable game but it is not that good by far and definitelly falls way behind the brilliancy of DA:O. Let's kick off with pros. Captivating (if simple and very cliché) story. More interesting dialog than in DA:2 and diverse, nicely designed levels.
    Cons: Extremely boring, pointless, hack n slash combat same as in DA:2, almost zero impact of your choices in previous games on state of the world, most levels are unceccesirally huge to make it appear as open-world but they could be easilyl shrunk to 20% and nothign of substance or interest would be lost. I got bored before I explored 30% of map. Especially the one in the desert filled with dwarven tombs. Quests are boring, straight forward mmo-like. "go there, kill that, bering this". Val Roayux is ONE STUPID TINY LITTLE SQUARE! Denerim in DA:O was like 10 times more at very least. Huge fail. All in all DA:I is mildly enjoyble RPG that entertains well enough but tries to hard and brings little new that is original or fun.
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  98. Nov 1, 2015
    6
    I am a fan of DAO and even DA2, but am disappointed with DAI as a whole.

    Pro: great / enjoyable characters. I truly enjoyed Cassandra, Sera, Leliana, and Cullen. Nice seeing Varric as well. Con: The weakest cast yet - with some cast men era being annoying, mediocre, or simply unnecessary. Characters I did not particularly enjoy being around included Vivienne, Iron Bull, Blackwall,
    I am a fan of DAO and even DA2, but am disappointed with DAI as a whole.

    Pro: great / enjoyable characters. I truly enjoyed Cassandra, Sera, Leliana, and Cullen. Nice seeing Varric as well.
    Con: The weakest cast yet - with some cast men era being annoying, mediocre, or simply unnecessary. Characters I did not particularly enjoy being around included Vivienne, Iron Bull, Blackwall, Dorian, and Solas. This is more than half the cast.

    Pro: Main story missions were mostly well-done and exciting. Some of the Companion quests were also decent if not the most memorable in the series.
    Con: open world content is incredibly dull and tedious. "Filler" is not an unfair description. Since I am a completionist I tortured myself with doing most of it - I'm sure if you are not you can skip a lot of this and enjoy the game more. But if the content is so boring people recommend skipping it - why bother having it in the game at all?

    Pro: Graphics are good for a hybrid old-gen/new-gen game. World has some beautiful scenery.
    Con: World is lifeless. No real dynamic events outside a few quests in a couple of the zones. No really impressive towns or cities to enjoy as most zones do not have any settlements.

    If you have t bought the game yet - I recommend waiting until the GOTY edition is in the $20 bargain bin. And then only if you are a fan of this franchise. Else your TIME is probably spent playing something better.
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  99. Nov 21, 2014
    6
    First thing to say - very important - this game eats your SSD for breakfast. I am NOT joking. It may or may not be the issue with Denuvo (fifa 15 seems to be fine), but it severely damages your SSD or HDD on PC. Do not get it on PC. Suppress your urge to buy a new console for it however, we don't want to see new games being **** port from console just to drive people out of PCs.

    One
    First thing to say - very important - this game eats your SSD for breakfast. I am NOT joking. It may or may not be the issue with Denuvo (fifa 15 seems to be fine), but it severely damages your SSD or HDD on PC. Do not get it on PC. Suppress your urge to buy a new console for it however, we don't want to see new games being **** port from console just to drive people out of PCs.

    One thing to note, get out of Hinterlands. Part of the fault lies with Bioware, as many players would probably fully explore an area before going to the next. Putting many huge maps on another overland map, and put different main quests on different maps may be fantastic for some players but not for others.

    Inquisition definitely has a lot of technical issues on PC platform. If a PC game plays much better with a controller than Keyboard and mouse, there is something wrong - maybe fighting games could be forgiven, but this is a sequel to lots of games which had better K+M control, which is a problem and very frustrating - actually, even more frustrating than many fighting games port to PC.

    Companion AI is also a problem and shows Bioware clearly did not think everything through when working with a world in which you can actually jump. AI charging or jumping off the cliff is an often occurance. AI setting is a huge backwards step.

    Overall these are the negatives of the game which most critical ones tend to focus on. Positives are already covered by critics.
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  100. Feb 8, 2015
    6
    Dragon Age Inquistion (DA:I) is like two games combined into one.

    On one hand you have a boring "Single Player MMO" (couldn't find a better term), and on the other hand you have a decent story-driven RPG, with nice cut-scenes and nice character interaction (like in the Mass Effect games). But how was this possible ? Well, after the gamers criticized the DA2 as being boring and
    Dragon Age Inquistion (DA:I) is like two games combined into one.

    On one hand you have a boring "Single Player MMO" (couldn't find a better term), and on the other hand you have a decent story-driven RPG, with nice cut-scenes and nice character interaction (like in the Mass Effect games).

    But how was this possible ?

    Well, after the gamers criticized the DA2 as being boring and repetitive, Bioware decided DA:I should have a huge and diverse world.

    Excellent.

    Unfortunately they delivered a great looking world, with diverse locations, but empty of (quality) content.

    So instead of having small areas, with meaningful quests like we had in DA:O, now he have huge maps with boring quests in which the player has to collect herbs, kill 10 bandits, kill 15 templars, collect some papers. etc. They literally filled the game with hundreds of quests like this, with little back story and / or imagination.

    So in order to advance the main missions you will need a thing called "power" (basically your influence in the world) which can only be obtain if you do the above mentioned quests.

    But the situation is even more absurd than this. If you are a completionist, and you plan to finish all the quests, you might get over-leveled, and at that point things will become very boring, even on higher difficulties.

    The next part I hate about DA:I is the potion system. The creatures you kill never drop potions, and there are literally no regeneration spells in the game. Instead of potions, they've added a barier/guard mechanic, which in my humble opinion is stupid. So now, every now and then, you must to the camp and refill the potions of your party.

    The story part of the game is quite nice in terms of story and intrigue, but nothing epic. You are the good guy, with a special thingie, and you will need to kill the bad guy against all odds. Everything is predictible, and I didn't have any "wow" moments like I did in DA:O.

    The characters are well-defined, they have nice back-stories, they interact with each other and you can hear funny dialogs.

    The fighting part is mediocre, and quite easy (there are some OP specializations) after level 10. The difference between normal and higher difficulties is only the HP the other creatures have (I think).

    After 55 hours I've finished DA:I. But I don't have the curiosity or the mood to every replay it. That's why I consider I've payed for an overpriced & mediocre game.
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Metascore
85

Generally favorable reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 40 out of 45
  2. Negative: 0 out of 45
  1. Feb 9, 2015
    90
    Best Dragon Age so far, hands down. Pity about the naff writing. [Issue#257, p.51]
  2. Jan 22, 2015
    100
    The masters over at Bioware have done it again. This epic journey into the world of Thedas will steal more than 100 hours of your time, hours so full of superb gaming that you'll never forget them.
  3. Jan 14, 2015
    80
    Despite numerous shortcomings, the new BioWare project is undoubtedly worth your attention. One of the best RPGs of 2014.