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4.7

Generally unfavorable reviews- based on 5052 Ratings

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  1. Mar 13, 2011
    5
    I was very disappointed in Dragon Age II because they changed or removed a lot of things that I enjoyed in the first game. Some things have been improved like inventory management but the highly stylised character animations are a real turn off.
  2. Mar 11, 2011
    5
    Not a best RPG ever. Not a worst. But what is really disapointing - it's not RPG I expected from BioWare. It's completely new-school RPG. While playing, I wasn't thinking about BG or PS:T or even about ID. Well, everything that was on my mind - Devil May Cry and Mass Effect 2. In DAO we can see camouflaged D&D, here we can see camouflaged ME. Combat system now feels better - more quick,Not a best RPG ever. Not a worst. But what is really disapointing - it's not RPG I expected from BioWare. It's completely new-school RPG. While playing, I wasn't thinking about BG or PS:T or even about ID. Well, everything that was on my mind - Devil May Cry and Mass Effect 2. In DAO we can see camouflaged D&D, here we can see camouflaged ME. Combat system now feels better - more quick, more beautiful, BUT less tactics. Roleplay - well, for me there's more roleplay in BBC2 - I can be a medic, a pilot, a stormtrooper etc. Dialogs in DA2 are great...would be great if game would be slasher or sort of. But for RPG they're very bad.
    Story - better then in DAO. But not exellent. Nothing more to say.
    Visuals, sound, music, decorations - not too bad, but for BioWare this "not too bad" transforms into just "bad".
    The game is not too bad for consoles - but it bad enough for PC. It's not completely awful, but I don't know for whom I can recommend it. let's just better wait for Wtcher 2, The and Skyrim. But I'm afraid DAO was last good oldschool RPG. And BW transformed into developer of casual console ****.
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  3. Mar 12, 2011
    5
    It's hard when reviewing a sequel to separate the game itself from the series. If this was a review of this game alone it would definitely score a 7, however, this is a poor showing by both Bioware and Dragon Age standards. I'd like to pick up some of the features that haven't been highlighted that much in the negative reviews, the main one being the story. The main quests and side questsIt's hard when reviewing a sequel to separate the game itself from the series. If this was a review of this game alone it would definitely score a 7, however, this is a poor showing by both Bioware and Dragon Age standards. I'd like to pick up some of the features that haven't been highlighted that much in the negative reviews, the main one being the story. The main quests and side quests felt entirely disconnected from both each other and themselves. The main story itself was so convoluted it made virtually no sense (especially the last act and very especially the ending). Featuring both unbelievable characters, limited choices and hammed cameos from the cast of the original game (at one point someone pops up says "hello" and then, for no apparent reason, disappears with no explanation).

    Dragon Age: Origins, Awakening and its various DLC's were wonderful in that they fleshed out a remarkably believable, intriguing and novel world. This sequel has failed not only to enrich or develop that world but in some places has completely ignored things that were established in the first game (e.g. the relationship between mages, blood mages and abominations). Add to this the fact that, although many of the strategy features remain (for instance the ability to pause) enemies now come in waves (appearing - often quite literally - from the ether) making it impossible to plan out a battle; thus reducing the pause feature to a safety net to use potions. In addition there are roughly six different enemies and maps in the game which are reused ad infinitum and combat becomes little more than an endless wave of indiscernible creatures. One unfortunate consequence (among many) is that the game lulls you in to a sense of complacency broken only by a contrived boss fight, which crop up once in a while. These battles are so unbelievably and incomparably difficult compared to the trash that winning them always appears to be more a matter of luck than judgement.

    All this said this is a very good game, but it bares a very similar relation to Dragon Age: Origins as Mass Effect 2 did Mass Effect 1. Faster combat, better graphics, with a less gripping story, poorly fleshed out companions and a very disappointing amount of RPG or customization elements.
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  4. May 5, 2011
    6
    I loved the first dragon-age - The way they made the game personal was a triumph of storytelling. Each betrayal and setback was met with unlooked-for hope and new opportunities. Each character was interesting and worth listening to (for the most part). The conversations were fun! And the ending was epic in every sense of the word.

    This is NOT Dragon Age: Origins. The first problems
    I loved the first dragon-age - The way they made the game personal was a triumph of storytelling. Each betrayal and setback was met with unlooked-for hope and new opportunities. Each character was interesting and worth listening to (for the most part). The conversations were fun! And the ending was epic in every sense of the word.

    This is NOT Dragon Age: Origins. The first problems show up in story immersion and emotional investment for the person playing the game. The game forces you to be human, then you find out immediately that the dwarf is telling this story, and he likes to lie. Once is enough, but they keep interfering in this manner. I kept hoping we would break in and save him, and the real story would begin. But no ... And they make it worse by making the characters bland. The choices people make are poorly motivated (or poorly communicated), on almost every single occasion, and there are often no options to help them mature, or avoid stupid mistakes.

    Even fighting slavers - which usually feels very satisfying - seemed like a morally 'meh' thing. I've never felt so ambivalent about pursuing slavers.

    On the technical side - the decision to remove the tactical camera angle left me with constant problems selecting where I wanted the team to go. If the camera angle is wrong, the computer won't allow me to tell the team to go there. But it gets worse - the game auto-rotates the camera while you're moving, making it even more difficult to keep the angle appropriate for movement.

    So what makes this game utterly forgettable? The endings. They are forced, and there is no real opportunity to fight for a just cause. It made me feel dirty, and betrayed, and there's no option for justice or satisfaction. Maybe that was the goal, but this is not why I play Bioware games.
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  5. May 18, 2011
    5
    It's a Great Game, but ya they could have done better, but still a good buy for PC, I like that the main character can talk, gives more life to your character, the story so far for is great, my favourite character is the dwarf Varric, he is a good Narrator, gives more flavour for the Story...
  6. May 20, 2011
    5
    Good game, but not the best. I am a little bored after a few hours. DAI was much better. Too bad. I really liked DAI. But I expected something more after DAII
  7. Jun 1, 2011
    5
    Gameplay makes the game, ultimately and that's the biggest failing in DA2. Plenty of reviewers have already mentioned the wave-based combat system and recycled environments. Put simply, they ruin the gameplay. You simply can't face the same enemies, over and over again, using the same tactics, over and over again, in the same maps, over and over again. It's not hard: it's boring.
    I
    Gameplay makes the game, ultimately and that's the biggest failing in DA2. Plenty of reviewers have already mentioned the wave-based combat system and recycled environments. Put simply, they ruin the gameplay. You simply can't face the same enemies, over and over again, using the same tactics, over and over again, in the same maps, over and over again. It's not hard: it's boring.
    I wouldn't recommend this game for that reason alone. It simply becomes unplayable and boring somewhere by the beginning of the third Act. The combat/talent system breaks at that time too as there are no more appealing abilities left to pick for the next eight levels to make the game more interesting. There's nothing left to the game by the end of Act II.
    To add insult to injury, the game railroads you into making the decisions it wants you to make. The voice acting and cinematics are neither compelling nor interesting. Overall, this is probably the worst Bioware game to date.
    I tried to like this game. I really did. On reflection, however, it gets a fail mark of 5 out of 10.
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  8. Jun 12, 2011
    6
    I can understand the frustration and disappointment of a lot of the players. I was expecting the follow-up sequel of Dragon age Origin to be as good if not better than the original. I was one of the people that was showered with joy when I heard how soon the sequel would arrive. Looking back now, I really wished they put more time in this sequel because it clearly showed that it was beingI can understand the frustration and disappointment of a lot of the players. I was expecting the follow-up sequel of Dragon age Origin to be as good if not better than the original. I was one of the people that was showered with joy when I heard how soon the sequel would arrive. Looking back now, I really wished they put more time in this sequel because it clearly showed that it was being rush. Once again I don't like repeating what others have said already. Just to summarize the negative aspect of the game. Heavy level re-use, decisions that aren't as impactful, difficultly is too easy, game breaking bugs and overall story feel very detached. However with that being said, this is not a bad game. If you have to judge this game as a stand-alone, it's a average if not very decent game. The AAA voice over work brings the character to life and the rich lore are the game's strongest point. I actually enjoy the new battle system even with its issues. We have to remember guys, that bioware is trying something new and is brave enough to take some risk in its decision. We don't want to play the same game over and over again and they're trying to delivery something different. It's just that they didn't get it right this time but that doesn't mean they should go back and clone the very same game that they been making since the hay days. Just one thing though, bioware, please stop with the 20 dlc on launch day. If you have half as many item in dlc than in the actual game, you're doing something very wrong. Expand
  9. Jun 16, 2011
    5
    Inferior to DA Origins in almost every way. Doesn't warrant an in-depth analysis, so I'll just skim over it... DA2 has small, forgettable characters, in a small, forgettable, story, in a small, forgettable "world." (world = 1 city) The entire first act is just fetching quests; you're an errand boy. You can't customize your companions' armor. You can't talk to them when you please.Inferior to DA Origins in almost every way. Doesn't warrant an in-depth analysis, so I'll just skim over it... DA2 has small, forgettable characters, in a small, forgettable, story, in a small, forgettable "world." (world = 1 city) The entire first act is just fetching quests; you're an errand boy. You can't customize your companions' armor. You can't talk to them when you please. The quests are all "scattered" randomly throughout the ONE single city where a vast majority of the game takes place. This means there's no sense of progression, as you can basically do any quest in any order (usually based on whichever one is closest to you). The city doesn't age or change, and neither do you. The graphics, or more accurately, the art design, is simplistic and even cartoonish.

    COMBAT WAS A JOKE. Childish consolized hack n' slash garbage made for kiddies and monkeys.

    Choices mean nothing. Not even an illusion of something. It makes almost no difference whatsoever what you do or say, to the overwhelming majority of events in the game.

    They did improve the crafting, and arguably the skill-trees. Also, being either 'negative' or 'positive' to a companion can still get rewards with them.

    Anyhow, I could barely play this garbage twice, and then, just to try and get my money's worth.

    Don't go to the official forums; the mod fascists strike down anyone not kissing the game's ass, while the cheerleader fanboi trolls have free reign. They've pretty much gotten what they deserve out of this slop; future DA projects won't sell now that the truth is out.
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  10. Dec 16, 2011
    5
    Let´s be fair about this one. While I share the disappointment of most Critics about this game:
    Compare it with most other PC games it´s still way above average. Compare it with Origins it fails utterly.
    After a long thirst in the PC: RPG world DA:O came along and delivered what we had missed since Knights of the Old Republic 1, almost Planescape Torment maybe: a
    Let´s be fair about this one. While I share the disappointment of most Critics about this game:
    Compare it with most other PC games it´s still way above average. Compare it with Origins it fails utterly.
    After a long thirst in the PC: RPG world DA:O came along and delivered what we had missed since Knights of the Old Republic 1, almost Planescape Torment maybe: a damn good story in an RPG with atmosphere and well made none-archetype characters.

    This sequel now lost most of what made it´s predecessor special, the Matrix 2+3 of the gaming industry; somehow making part 1 worse in the bargain because the name is tainted now. That´s why we are rightfully angry about it. We paid money for it but the love is gone, they ripped us; the cow gives milk because it´s famous now. Why not exploid that?...

    but ...if they´d named it different, we´d all buy it and probably give it an 8 out of 10. Because this is what the genre has become. Predictable characters slashing their way to the next loot. Like watching a Wesley Snipes movie.
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  11. Mar 11, 2011
    6
    DA:O was not a bad game, even the good i think. I was hoping that DA2 will be even better - I even made â
  12. Mar 11, 2011
    5
    DIFFICULTY:
    Played this game on hard and challenge was nice, tho it was what I'd expect only from normal. Even worse lately started a nightmare play and found how though this game is with friendly fire when camera is so low and you go a whirlwind killing two companions who suddenly got on your back. Redeem items/ DLC kills this game by swiftly powering up character, lowering not that high
    DIFFICULTY:
    Played this game on hard and challenge was nice, tho it was what I'd expect only from normal. Even worse lately started a nightmare play and found how though this game is with friendly fire when camera is so low and you go a whirlwind killing two companions who suddenly got on your back. Redeem items/ DLC kills this game by swiftly powering up character, lowering not that high difficulty, tho at least this time i didn't get annoying guy with big Exclamation Mark telling me to buy DLC to unlock his adventure.

    COMBAT:
    Combat is fast paced, loosely tactical based but to be honest i was glad to play rogue moving back and forth since I'd die of boredom playing mage just standing like a tower and auto-attacking whole time while waiting for cooldowns (tho gets slightly better with more spells). Wave format was more annoying than anything else since it didn't allow to properly plan for usage of high cooldown abilities especially Taunt-like. On other hand re-positioning mages after each new group spawned was sometimes required but annoying, even more on nightmare. Tactics were very useful tho sometimes i wished there would be "Turn off all tactics" UI button so i could micromanage team better on especially challenging encounters without turning them off 1 by 1. Also found them lacking especially in "positioning" department like go to biggest group of mobs and taunt or stay away from boss at max range, and my favorite move out of fire/spell.
    Force effect is very nice addition making combat more real and i only wish i could exploit it more.
    Character development:
    Tree's are nice and with nice synergy but sometimes it's hard to do proper build with all those requirements. By far worst one was rogue tree one requiring to take 3 skill of which only 1 can be active at a time only to improve one we really want. Overall was happy with trees and choices even tho i still don't find use for some of them.
    Attributes on other hand were total disappointment being forced to basically max 2 of them to wear armors made character customization hard to say the least. At end game my rogue was fast, deadly and very dead whenever he drew attention since i didn't spend enough points in stamina. Situation gets more tricky for Player Character when companions only have to spend points in one stat or some times 0 to use equipment.

    COMPANIONS:
    I liked most of them and found most of them useful at one time or another. Their stories where nice, and only added to their appeal. Only thing i didn't like was low choice of them or rather thanks to their sole focus specializations makes it very hard to play them differently or create dream team. At one point choices i made almost made me loose vital teammate whom i'd not be able to replace.

    GAMEPLAY:
    Time play somehow vital role in this game where some quests can be done at night where others only in day time, switching between both is easy but u somehow detached from time. Best one was "come meet me tonight" and then i went on a 2 week trip (lore wise) and yet person was still waiting not annoyed by my coming late. Sometime i felt like i did a lot of quests and yet only 24 hours passed.
    Also people you meet on street also feel somehow detached telling about events long passed as if they happened yesterday.
    There was plentiful of quests even tho annoyingly usually go to location you've already seen and kill, kill, kill and after killing all those minions kill boss or tell boss how you're in only for peaceful solution or to save them all from extermination. Still some quests were still nice. Other annoying thing was handing completed quest, going back home to grab new letter and back to same quest giver for next one as if he couldn't tell me from start. Last item it's nice that they tell you which quest ends chapter, but why didn't they do same with last one...
    Dialog system is on one hand good you exactly know whether you'll answer "Diplomatically", "Ruthlessly" or "Ironically" on other hand you don't really choose what you'll really tell so why bother with text lines in first place just place 4 icons (one more for investigate) and be done about it and don't give me illusion of proper dialog.
    Crafting system is great and feels somehow right.

    STORY
    Story at first is very chaotic and then gets cleared only to plunge you straight back into chaos, and at the end you are Champion whatever it really means. It's nice to see choices you made at one time explode in your face later on, tho I feel somehow cheated by dialog system. SUMMARY:
    Very nice fantasy themed RPG I only wish it wasn't branded continuation to completly different game I felt dragon age origins was.

    I liked: Story, Companions, Boss fights
    I disliked: Dialog System, Wave combat, Time detachment, Repeatable zones, DLC making game easier.
    Could be better: Attribute distribution, Tactics system
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  13. Mar 10, 2011
    5
    Less depth, less of a story, less of a game. Half of what the first game was. Went the hack and slash route and eliminated a lot of the RPG features within the game...If it did not eliminate them, they altered them in a "dumbed down," way. It seriously seems the creators catered to a whole new customer and I'm curious to see if this trend continues. I'll be one sad panda if this trendLess depth, less of a story, less of a game. Half of what the first game was. Went the hack and slash route and eliminated a lot of the RPG features within the game...If it did not eliminate them, they altered them in a "dumbed down," way. It seriously seems the creators catered to a whole new customer and I'm curious to see if this trend continues. I'll be one sad panda if this trend continues from this type of developer. Expand
  14. Mar 16, 2011
    5
    It takes a special talent to take something so good and to screw it up sooooo bad. If I didn;t know better I would think it was a deliberate attempt to sabotage the genre and the game as a whole.

    Combat is unbelievable with exploding bodies and spamming adds at every turn. Complete lack of RPG content - cannot converse with companions or merchants as in DA:O, romances have gone back to
    It takes a special talent to take something so good and to screw it up sooooo bad. If I didn;t know better I would think it was a deliberate attempt to sabotage the genre and the game as a whole.

    Combat is unbelievable with exploding bodies and spamming adds at every turn. Complete lack of RPG content - cannot converse with companions or merchants as in DA:O, romances have gone back to the 1950's and the elves look like they were cross bred with the little green men from Mars. Inability to tweak companions gear and all the wasted inventory made me want to cry. Lack of any real coherence to the story, lack of consequence from your decisons and lack of any sympathy towards your companions (or should I call them what they really are? Swords for hire?) equals a boring game without anything that endeared the original to me. I will NOT be buying any DLC in the near future and will think a second and third time before buying anything else from EA/Bioware in the future.
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  15. Apr 18, 2011
    5
    This game takes away many of the components that made Dragon Age Origins' such a compelling RPG. The gameplay and story have all been turned inside-out.

    The combat has been dumb downed in a way that strategy is not much of a requirement anymore to go through many of the game's battles. I've not found a need to even touch the TACTICS system of the game, even on hard, and possibly
    This game takes away many of the components that made Dragon Age Origins' such a compelling RPG. The gameplay and story have all been turned inside-out.

    The combat has been dumb downed in a way that strategy is not much of a requirement anymore to go through many of the game's battles. I've not found a need to even touch the TACTICS system of the game, even on hard, and possibly nightmare. It's mostly just pressing the "R" key, watch pretty visuals and see things blow up. Instead of the strategic element we are so familiar with, Bioware gives us a much more fast-paced and more fluid, action-oriented fights that last much shorter than Origins'. This is still no saving grace to the brainless combat that Bioware thought would be a better alternative.

    The story is where things really start taking a toll for the worse. Origins' had such a compelling story. You travel around Fereldan recruiting and getting aid from different armies to stop an incoming blight. In this game, you go around doing chores for people in the city. A step downwards, considering it was made by Bioware, the same company that brought us classics like Baldur's Gate and Mass Effect. Shame on you, Bioware. It's a decent game at best. There's no real thought needed in this game, but it's fast-paced combat could interest newer players for awhile.
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  16. KLS
    Mar 11, 2011
    6
    Setting, Story, Characters and Environments are horrible. RPG elements are dumbed down. That dumb blood all over the characters, that bland and desaturated colors, repeating locations... gameplay is freaked out - its horrible! Its not something that i was waiting from Bioware :-///
  17. Mar 10, 2011
    5
    Bioware didn't try and improve the aspects of Dragon Age that made it a great game. They tried to make it better for consoles at the expense of PC gameplay. This is the same hack and slash console game that comes out every other week, it has nothing unique or interesting about it.

    I can't help but remember FF13 when I played this game. Like FF13 Dragon Age 2 isn't a bad game, but the only
    Bioware didn't try and improve the aspects of Dragon Age that made it a great game. They tried to make it better for consoles at the expense of PC gameplay. This is the same hack and slash console game that comes out every other week, it has nothing unique or interesting about it.

    I can't help but remember FF13 when I played this game. Like FF13 Dragon Age 2 isn't a bad game, but the only thing I feel playing it is disappointment. The things that made origins such a fun and unique *PC* game are gone. In its place is a hack and slash console game. The graphics are straight out of 2005, and poorly optimized. The UI is terrible and made completely for consoles. Like Mass Effect 2 the classic rpg elements are almost completely stripped out of the game. The only character you equip is Hawke. Your equipment choices are more restricted by class than in origins. The detailed dialogue system is gone, your given 2-3 word statements that are labeled paragon, snark, or renegade. Everything that changed was changed for the worse. Bioware has changed since the EA buyout. The great RPG elements of their games are being phased out for broader appeal, and it just makes me sad.
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  18. May 24, 2011
    5
    I don't think this game deserves the REALLY low scores it has gotten but I too am dissapointed in the game. DA:O was a fun rpg with an engaging story that I enjoyed and actually played through several times to see what the different outcomes were. The sequel on the other hand feels like they dumbed it down. I'm not the most savvy of gamers on here but even I could tell this just didn'tI don't think this game deserves the REALLY low scores it has gotten but I too am dissapointed in the game. DA:O was a fun rpg with an engaging story that I enjoyed and actually played through several times to see what the different outcomes were. The sequel on the other hand feels like they dumbed it down. I'm not the most savvy of gamers on here but even I could tell this just didn't feel like it was made for the PC and lacked the appeal the first one had. If you HAVE to play this, wait for it to go on sale. Expand
  19. May 29, 2011
    6
    The story setting and atmosphere does feel exactly as though it is the Mediterranean of DA:O's setting. 2's storytelling is shallow. It's not a bad game; It feels like a hack-and-slash spinoff of the original game instead of a sequel. If Dragon Age 3 approaches the quality of Origins, 2 could be this franchise's equivalent of an odd number Star Trek film.
  20. Jan 27, 2013
    5
    Wow, where to start. I played Dragon Age: Origins. I also played other Bioware RPG games dating back to the Star Wars Old Republic games... and I haft to say... this was by far... the worst game they ever made. Thought I liked a few changes they did, I also feel they took two steps forward and 6 steps back. This game is not and shouldn't have been be called a Dragon Age game and be namedWow, where to start. I played Dragon Age: Origins. I also played other Bioware RPG games dating back to the Star Wars Old Republic games... and I haft to say... this was by far... the worst game they ever made. Thought I liked a few changes they did, I also feel they took two steps forward and 6 steps back. This game is not and shouldn't have been be called a Dragon Age game and be named something else. Since DA2 and DA:O are completely different... First off... The combat. I loved the combat style and killing-blow animations in Dragon Age: Origins. It's Lord of the Rings style hack and slash, blood gore, ect... Thats what was expecting in DA2 from DA:O... I was so disappointed. Though I liked the now fast paced style action (Without pausing). The attack animations, the sounds... it was all terrible and unsatisfying. Plus, the selectable classes were all mashed into only 3 classes. Plus where is my option to play as a tank?! I played a Tank in DA:O... For the games setting, looking back to Star Wars and Mass Effect, I though that I would be able to play my character again from previous saves, or what I did in DA:O would be immensely relevant to the next sequel. Boy, was I wrong. Besides a few differences in dialog what you did in DA:O DOES NOT MATTER, and doesn't even effect the story in hardly anyway. In DA2 it all plays out 95% the same with, or without DA:O saves. But, the meat and bones of the game is the story and the characters... The story, the game takes place in a large city, thought i was surprised at first since I was expecting another cross country adventure as in DA:O, but no. Besides venturing out of the city walls every so often, 75% of all the activity take place in the city. In the same places, same districts, same streets, same buildings, same home, same room, same alley same cave... the only thing that changes is the name of the enemies. Its absolutely repetitive! All it is, is hacking through respawns all in hope the story will get better. But, it doesn't! The story lacked depth and it felt so vague! What happened to the epic battles against the dark spawn orcs? The Arch Demons? It is all gone. Though the Darkspawn is the ultimate evil in the Dragon Age universe you will only fight them on a HAND full of occasions. You will find yourself killing spiders... more spiders... some zombies... demons, and endless re-spawns of humanoids. All in the same places you cleared a hour or so ago. For the characters, besides Varren and Hawks sister... I hated them all... All of them. They all feel so hollow as I did not care for them. Plus, Hawks sister either dies(If you bring her to the Dark Roads) or she gets captured and jailed till the very last scene in the game! WTF? So you and Varren are stuck with a Sesame Street gang... I was not to big on Romances in RPGs, but DA2 has even less to offer. For females you have a STD ridden pirate whore, A frail and awkward elf that looks under-aged and a lesbian ginger woman. For males you have a Pretty boy elf that is always pissed off, Anders who is a whiny heterosexual wuss! Me myself, I found ever reason not to like any of them. Plus, they had to make the only normal some what attractive characters your brother and sister... So scratch them too... This game was a HUGE disappointment... This game didn't even give me any nostalgia what so ever... There was also, no crafting, no armor for your companions besides weapon and jewelry... But, to end on a positive note, the game was in a way fun to play. The UI was well dressed and organized, and the game was not as long as DA:O, but it was fairly full of content. I do think i got my monies worth of entertainment (As in time wasted). Plus, the game works and is well polished as I found NO bugs or glitches while playing. It was a very solid platform, no lag, no crashes. Which is rare in games these days. I am generously giving this game a 5/10. Simply because this game would have been INCREDIBLY good and popular if it was not related to Dragon Age; with it's title changed to something else. But, naming this game Dragon Age... Bioware simply shot themselves in the foot. Expand
  21. Jul 24, 2011
    5
    If you want to see how a company cashes in on a hot property by churning out a terrible sequel, then look no further then DRAGON AGE 2. The first dragon age was a classic for the ages, and this game is a classic for the dumpster. I knew withing the first 20 minutes playing this game that something had gone horribly wrong! For example the first time i used a "shield bash" attack, theIf you want to see how a company cashes in on a hot property by churning out a terrible sequel, then look no further then DRAGON AGE 2. The first dragon age was a classic for the ages, and this game is a classic for the dumpster. I knew withing the first 20 minutes playing this game that something had gone horribly wrong! For example the first time i used a "shield bash" attack, the enemy literally exploded and his arms and legs and head fell off. I can not begin to explain hwo humoursly stupid it looked and how horrified i was. Not horrified by the ultra violence, but horrified by how gosh darned stupid it was. Maybe i shouldnt have played the orignal DRAGON AGE ORIGINS from beginning to end the week before DA2 was released, because it really showed how far the game had sunk. I will make this review a bit shorter by saying the characters, story, equipment, enviroment, and for some reason even the graphics seemed to take a step or two in the wrong direction. If the first game had never existed, then this game would have been OK and thats about it. It plays just like every other console action-rpg out there today and that the problem right there. Dragon age origins was designed to be a PC GAME that got ported to consoles, and the Dragon age 2 is a CONSOLE GAME that was ported to the pc. Thats it in a nutshell. The two games were designed and made for two different groups of people and those two groups of people will see this game in two totally different ways. Expand
  22. Nov 2, 2011
    6
    As a very big fan of the RPG games, like Baldurs Gate, Icewind Dale etc. and after playing Dragon Age : Origins + Awakening, i really couldn`t wait for this game. Everything what developers showed us on trailers looked amazing, new battle system, new story, everything. Then day of relase came and i was more suprised than ever. After Dragon Age : Origins i expected something good as it orAs a very big fan of the RPG games, like Baldurs Gate, Icewind Dale etc. and after playing Dragon Age : Origins + Awakening, i really couldn`t wait for this game. Everything what developers showed us on trailers looked amazing, new battle system, new story, everything. Then day of relase came and i was more suprised than ever. After Dragon Age : Origins i expected something good as it or even much better, but EA and Bioware suprised me with wrong decision. Ok, let`s say the main plot wasn`t that bad but could be better, side quest was almost the same and then cherry of the top of the cake THE SAME CAVES. Ok, i can understand that making some maps or caves can be very boring but if you are making game when all the caves are the same, then something is wrong, oh and one small minus for equipment for team members which you can change apart of weapons... that sux. Anyway, apart of those mistakes everything was quite ok, new battle system is very interesting, new dialog system is quite good aswell (BUT DELETE THIS SYMBOLS NEXT TO EVERY SENTENCE). If you are big fan of RPG, you can play it but don`t expect from this game too much. Expand
  23. Mar 11, 2011
    6
    I would like this game a lot more if they hadn't put Dragon Age on the cover. I do like the new art work that has gone into it but the game feels a lot different. Side character development doesnâ
  24. Mar 12, 2011
    5
    I haven't yet played this game, and I honestly don't know if it's good or bad. I'm posting this to warn everyone who sees it not to trust the average user score, as obviously one person or a small group has been posting multiple ratings to bring down the score. My evidence for this:

    1. The ridiculous number of ratings. The game has been out for three days, and has more ratings for
    I haven't yet played this game, and I honestly don't know if it's good or bad. I'm posting this to warn everyone who sees it not to trust the average user score, as obviously one person or a small group has been posting multiple ratings to bring down the score. My evidence for this:

    1. The ridiculous number of ratings. The game has been out for three days, and has more ratings for the PC version than the original PC DA has, which has been out for about a year and a half. It has over twice as many ratings as the PC version of Black Ops. It has (as another pointed out) over six times as many ratings as WoW: Cataclysm. 2. The very similar writing style in evidence between a great many reviews.
    3. The great disparity between the user rating here and on other sites. Gamespot has an average user rating of 7.1, IGN has 6.7, Game Informer has a 6.0. The 4.0 here is too far out of line to be believable. Whoever is doing this, please, get a life. If you're seriously THAT mad because a game doesn't fit your traditional PC-centric mold, and you just HAVE to bring down that average score on Metacritic, you really need to develop some other interests. Seriously, it's unhealthy.
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  25. Apr 17, 2011
    5
    The game tries hard to appeal to a wider audience. Tries to go the story route more than the strategy route. Unfortunatelly even on the story part, the game lacks depth. You have nor real background info on your character, you do not know why you are doing what you are doing and the things you do often seem artificial and not natural. One example: Instead of gathering 50 gold to make aThe game tries hard to appeal to a wider audience. Tries to go the story route more than the strategy route. Unfortunatelly even on the story part, the game lacks depth. You have nor real background info on your character, you do not know why you are doing what you are doing and the things you do often seem artificial and not natural. One example: Instead of gathering 50 gold to make a living you gather 50 gold to invest them in something. In order to get to those 50 goldcoins you do a lot of different quests. A few of them are good, but most of them involve running around for ages seeing the same stuff over and over again... back and forth back and forth.... the story has it peaks, but is overshadowed by really bad character integration. The class you play doesnt matter much do the dialogues. Even the world does not react if you are using magic on the streets, which is forbidden in the game. Combat wise, the game is very chaotic. There is no top down view anymore, so you often have problems with controlling the party or getting a good overview. Handling of NPC equipment is reduced to a minimum and there is no "common goal" that unites your party, but rather loose ties that dont really justify the actions of the companions. To me it didnt make much sense in most cases.

    The game didnt develop naturally but feels forced by guidelines: "We need to have this, we need to have that... " In the end they should ve listened more to their stomach I think. Mediocre game with some good story moments, but lacking in most other areas.

    I can only say this:
    "If you try to please everybody you will end up pleasing noone"
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  26. Mar 12, 2011
    5
    To start, Dragon Age II is not actually bad enough to deserve the scores of 0-2 that many people are giving it. The problem is that it really is not very good either. People have come to expect a certain standard of quality from Bioware, and DA2 simply does not meet that standard.

    Combat is horrible. In fact, it is probably DA2's worst flaw. On the recommended combat difficulty setting,
    To start, Dragon Age II is not actually bad enough to deserve the scores of 0-2 that many people are giving it. The problem is that it really is not very good either. People have come to expect a certain standard of quality from Bioware, and DA2 simply does not meet that standard.

    Combat is horrible. In fact, it is probably DA2's worst flaw. On the recommended combat difficulty setting, playing the game feels disturbingly similar to watching a mediocre film. You spend the early levels of the game clicking a few buttons every 15-20 seconds. Groups of enemies never pose a serious threat, yet still live long enough to make combat tedious. Combat improves later, especially if you raise the difficulty, but it never reaches the tactical depth or difficulty offered frequently in its predecessor.

    Dialogue is mediocre. There are fewer options than there were in Origins, the quality of the writing is surprisingly low for a Bioware title, and much of the voice-acting is disappointing.

    The new art style is matter of taste I suppose, but I personally dislike it. To begin with, changing the appearances of various established creatures was in rather poor taste. The Qunari now resemble something from The Lower Planes while the Hurlocks are reminiscent of Skeletor. The "visceral" combat is simply preposterous. The amount of gore if you can even call it that is so exaggerated that it makes combat even less satisfying. My character's sword should not produce similar results to an airstrike.

    As with the previous game, the graphics were mediocre while the musical score was quite good. It would hardly be fair to blame Bioware for the fact that certain people insist on selling and developing for six-year-old hardware that wasn't even all that it was made out to be on release. The problems with Nvidia cards are not so easily dismissed, however. There is a little thing called testing that is supposed to prevent little things like that. That being said, the game performs quite well on my modest dual-core ATI/AMD machine.

    Overall, I would say that DA2 will be worth purchasing for fans of the first game when it sees a drop in price. Until then, it is not worth your time or money. As an RPG and a sequel, DA2 is mediocre at best.
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  27. Mar 26, 2011
    5
    Dragon Age II tries to change stuff when it's not necessary, such as the dialogue wheel. The combat system is... improved, but not by much - it's almost too fast and fancy now.

    The story line is completely broken. It doesn't even conclude properly. You're spending the first act of the game doing side quests, the second and third act is really where the game begins. Repetitive levels and
    Dragon Age II tries to change stuff when it's not necessary, such as the dialogue wheel. The combat system is... improved, but not by much - it's almost too fast and fancy now.

    The story line is completely broken. It doesn't even conclude properly. You're spending the first act of the game doing side quests, the second and third act is really where the game begins.

    Repetitive levels and being set in ONE city (plus its outlying regions) doesn't help much either.
    I'm not a fan of giving a voice to the player either, as it feels like I'm watching a film. One or two of the companions are pretty good, the rest are acceptable.
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  28. Mar 25, 2011
    5
    Pros: Combat is more fluid and fun, graphics are of high quality if un-optimized on the PC, texturing is attractive

    Cons: Single location, multiple reuse of maps, missing main story/thread, random quests that pop into and out of your journal, seem to have little effect on the world, lackluster companions with fewer and more black and white dialog choices

    TLDR: Ultimately tedious and pointless.
  29. Mar 26, 2011
    5
    This review contains spoilers, click expand to view. Short version: High expectations not met. Disclaimer: If you never played the oldschool PC RPGs and loved ME2, go for DA2. It is a good game. This review is from the POV of one of those oldschool gamers well experienced with Bioware's track record.

    High expectations not met. That is the one-liner best to describe DA2 with. DA:O was the best PC RPG of recent time and hyping for a sequel was understandably easy. I have to add that I also played Mass Effect 1+2 and enjoyed those games. And actually thought the changes made to simplify ME2 were fitting. However I was pretty disappointed with the main plot in ME2 and the progression was "collected" at certain bridges to make the storytelling easy, but guiding the RPG experience too much.
    Due to this I was utterly disappointed with DA2. They use the same insulting progression that leaves the player with a feeling of running down a one-way tunnel. The side-quests are entertaining, but they leave a sour taste in the mouth when you realize that they overshadow the main plot. The main plot quests feels like just another side-quest and you just do not feel Hawke has any reason to consider those quests more important than the others. Like going to the deep roads. The plot's reason for Hawke to go there was to earn money, yet in parallel you have the family story and the fact that Hawke's mother actually works on getting their estate back. Personally I would have said screw-it to Bertrand and done something else to work my way up. There was nothing in the plot that indicated that the deep roads would make a major impact, yet you somehow knew you had to go because the author of the story had decided to build the plot there. Very forced and fake.
    Same with the companions. They each have their own stories and it feels more like they cross path with Hawke rather than joining in his quest (perhaps because there is no quest when Hawke picks up his companions). It feels like they went with the ME2 recipe, but forgot that ME2 had a credible reason for Shepard to fly around the galaxy getting his team together. In DA2 Hawke magically manage to keep his companions around and they will join him on the quests even if he continuously piss them off. It just seems fake.

    I can accept the changes they made. I miss the crafting, the companion gear, the ability to shape my companions pretty much how I want them, and the need to use your brain in combat. But none of those changes are game-breaking. At most they would bring the score down from 9/10 to a more average 8/10. Mostly because the gameplay is still fun.
    I am not very fond of the emphasis put on cross-class combos though. The point will be missed by the lazy gamers the game is dumbed down for, and the better gamers will spend 2 minutes setting up tactics and have access to "EZ-mode" in all game difficulties. The tactics works so well that you can trivialize all combat but the boss-fights (which also explains why people complain about the Rock Wraith fight - since it is the first time you cannot sit and watch your 3 companions do everything).
    However the lack of engaging story and the ditching of the non-linear plot from DA:O totally butchers the game's potential. Had it been a non-franchised game from an unknown developer it could have gotten away with being an alright game. But with the expectations to a Bioware game and the Dragon Age franchise it falls way below what a customer would expect.

    Add the overly positive critic reviews and you have a recipe for scamming the gamers. DA2 is in no way worth the $50 pricetag. Not when compared to Bioware's track record, where you got really deep games for that price.
    And because the main problem with the game is the storyline, DLC will not be able to fix it. No matter how many more sidequests you add to the game it will not change the fact that you feel you are running down that one-way tunnel for no other reason than because "that is what Hawke should do".

    It is by no means a bad game. And if your experience with RPGs is limited to Mass Effect, then by all means throw your money at DA2. Unless you really hate swords and magic you will not be disappointed.
    However, if you are part of the older PC gamer tradition and are familiar with Bioware's ability to write fantastic plots worthy of comparison with great fantasy novels, then you better prepare yourself to be disappointed.
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  30. Mar 26, 2011
    5
    I went into this game expecting it to be different and, hopefully, challenging; It wasn't. Forget the story, forget the characters, forget the port quality shine, forget everything but the core game play of the first. The difficult and deep combat system was the meat and potatoes of that game. Out of everything, that is what kept me coming back for more. I have not been that into a gameI went into this game expecting it to be different and, hopefully, challenging; It wasn't. Forget the story, forget the characters, forget the port quality shine, forget everything but the core game play of the first. The difficult and deep combat system was the meat and potatoes of that game. Out of everything, that is what kept me coming back for more. I have not been that into a game since... well the last good game bioware made.
    I have beaten the game, albeit begrudgingly. It reminded me of Indiana Jones and the Temple of Doom. I remember going to see it in theaters with my dad and the first scene was great but it quickly went down hill and the only reason my dad and I didn't leave was because we loved the first one so much. "Come on Paul, lets go see a different movie." "No, it might get better in a few minutes. How many times can she say, "INDY!!!"" This game feels like the Temple of Doom. The only reason I could play though it was because I loved Origins so much, but the reason I found this game so mediocre was because I loved Origins so much. The only thing that has overshadowed this 'let down' was the fact that PC Gamer gave this game a 90+ rating.
    I used to wait for the mailman to get my copy of PC gamer every month for fifteen ducking years. In fact when I cancelled my subscription they called me back offering a free year but I'd had had enough. Either PC gamer is out of touch or they are trying to sell the game for EA. Either way I can no longer get an unbiased review from them. The 'review' PC gamer gave DA 2 seemed like it was just emailed to them from EA with some gift cards packaged in. Now don't get me wrong, there are some things about DA 2 that I liked. Except that those wonderful improvements were small potatoes compared to where Bioware screwed up. The clumsy exposition and dialogue was fit for a cartoon network after school special. I'd rather watch the Golden Girls with my girlfriend, who almost left me when I got into the first game.
    What I am trying to say, is that we, the customers, should make a statement. DON'T BUY THIS GAME! On its own it is an average game but, given the circumstances, it must be a great game. So don't buy this game, don't pirate this game, and don't buy/read PC gamer until they all get their **** together. I would have rather waited another year or two for a better game then be here telling everyone how pissed I am.
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  31. Apr 11, 2011
    6
    Good graphics, combat and music. The story is alright in my book. There are still many bugs present in the game. For instance, one quest did not even show up in the game world. I'm disappointed in Bioware's decision to recycle the areas throughout the game. At some point, you will know when and where to expect traps and treasures. Also, the game doesn't feel very lively any more at someGood graphics, combat and music. The story is alright in my book. There are still many bugs present in the game. For instance, one quest did not even show up in the game world. I'm disappointed in Bioware's decision to recycle the areas throughout the game. At some point, you will know when and where to expect traps and treasures. Also, the game doesn't feel very lively any more at some point. Replayability is high due to the various class combinations that are possible. I hope that the next installment will be more akin to Dragon Age: Origins. Expand
  32. Apr 19, 2011
    5
    the game was obviously rushed the combat gets very repetitive after a while and the maps are recycled the story is shorter but although it's a good one i say it's very disappointing game but still if u like stories and rpg in general it s still a good one
  33. May 1, 2011
    6
    First, I loved DA:O. It was an amazing game and I had very high hopes for DA2, but unfortunately it's a big let-down. By no means is it a bad game, but it lacks the 'magic?' of DA:O leaving it indistinguishable from its competition.

    DA:O did a great job with the companions - Alistair, Morrigan and Leliana were great characters with great dialogue--the game did an awesome job expounding
    First, I loved DA:O. It was an amazing game and I had very high hopes for DA2, but unfortunately it's a big let-down. By no means is it a bad game, but it lacks the 'magic?' of DA:O leaving it indistinguishable from its competition.

    DA:O did a great job with the companions - Alistair, Morrigan and Leliana were great characters with great dialogue--the game did an awesome job expounding on their backstories and personalities as time passed and the major plot-line advanced. Other than Varric, the companions in DA2 feel rushed, irrelevant, artificial and unnatural. This is a major blow to the game as companions are so central to DA:O's success.

    The changes to the dialog system were good, as was the move to a MassEffect-like friend/rival system.. this isn't dumbing-down and is one of the few improvement over DA:O.

    The fighting, while very cool at first, becomes excruciatingly repetitive very quickly. How many freakin' Shrieks did the developers think we needed to kill? I mean if you're going to build this complex and finely-tuned combat system, why the hell would you populate the maps with Shriek after Shriek, then a big Shriek or spider, over and over and over...

    I was very disappointed by the lack of different locations in the game. You spend pretty much the entire game (~40 hours?) in one city - Kirkwall. That's it. In DA:O you explore an entire continent, from the the cities to the mountains, hidden temples, castles and battlefields... In DA2 you go uptown then downtown, a trip to a cave, and that's about it.

    Overall I'm really disappointed - all they had to do was keep doing what they did so right with DA:O, but apparently that wasn't the plan. To be fair, it's a decent game, but it could have been so much better, and the franchise as a whole has probably lost some legitimacy.
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  34. May 19, 2011
    6
    The Good: I enjoyed this game and the dark storyline. Most of the characters particularly Hawke were fantastic. The combat was fast and fun, and I enjoyed many of the side quests in this game.

    The Bad: The final fantasy styling was ridiculous. Really, a 5'2" elf wielding a 6'2" sword that is a foot wide all over the battle field. I thought I was playing a game version of yu-gi-oh or
    The Good: I enjoyed this game and the dark storyline. Most of the characters particularly Hawke were fantastic. The combat was fast and fun, and I enjoyed many of the side quests in this game.

    The Bad: The final fantasy styling was ridiculous. Really, a 5'2" elf wielding a 6'2" sword that is a foot wide all over the battle field. I thought I was playing a game version of yu-gi-oh or Voltron. Also, the pirate wench was insane. Really, I'm insulted by ME2 and DA2 with their Alicia Silverstone look alikes in tight clothes (or none). I'm in my 30s and yes I enjoy some eye candy, but it played more like a high school drama than an adult oriented RPG. The reuse of levels was the killer for me...I was bored out of my mind about half way through the game.

    I'm generously giving this game a 6 only because the production quality was high. Still was it high out of effort or because there was so little to develop for?
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  35. Mar 13, 2011
    5
    Payed 60$ on steam just because of a review, and got what?! DAO was weak enough, but this ...! Simplifying everything to nothing.

    Dialogs reduced to 2-3 phrases, and thats great! Cause world and chars are totally empty. Their acts are so nonlogic and unpredictible, that in a half an hour i was just clicking icons. "Be nice", "be rude". Why DA2 is so gay?! Seriosly, in a few hours 3 f..
    Payed 60$ on steam just because of a review, and got what?! DAO was weak enough, but this ...! Simplifying everything to nothing.

    Dialogs reduced to 2-3 phrases, and thats great! Cause world and chars are totally empty. Their acts are so nonlogic and unpredictible, that in a half an hour i was just clicking icons. "Be nice", "be rude". Why DA2 is so gay?! Seriosly, in a few hours 3 f.. proposing "their services" and not even one girl blinking.

    Enemies are just fallin at you from nowhere like in some DMC. Do you need any tactics in chess when opponent can put any figure anywhere he wants?..

    Plot reminded ME2. Just get 50 sovereins (10 companions) to get to the new chapter. And you call that a scenario? Written in 15 minutes?! I dont even know what i'm doing when takin quest in 2 clicks, killing some more enemies, done in 2 clicks. What was is?!

    Locations look like Orzamar entrance. Sooooo lowpoly. No more to say.

    3-4 hours of DA2 was enough. Looks like nothin left of Bioware i ones knew. Bye guys.
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  36. Mar 13, 2011
    5
    While I think the "0" and "1" ratings here are unwarranted and a little unfair (this isn't E.T., people), I do agree that this was a shockingly disappointing game; why Bioware chose to so drastically alter a new, highly successful franchise is beyond me.

    Their mantra while developing this game seems to have been "repetition, repetition, repetition!". Most combats proceed exactly the same
    While I think the "0" and "1" ratings here are unwarranted and a little unfair (this isn't E.T., people), I do agree that this was a shockingly disappointing game; why Bioware chose to so drastically alter a new, highly successful franchise is beyond me.

    Their mantra while developing this game seems to have been "repetition, repetition, repetition!". Most combats proceed exactly the same way: random group of enemies encountered - group killed - second wave attacks - group killed - end of encounter. This might not be so bad if the strategies you used to defeat these groups weren't roughly the same every single time. Alas, I found myself mindlessly clicking the same buttons to defeat the same enemies in the same number of waves for the entire duration of the game. The environments are repeatedly re-used as well. Not only do you find yourself returning to the same cave for like five different quests, but that same cave layout is used for other quests as well. Then there's mansion levels, warehouse levels, and city levels; they're all the same. How lazy can Bioware get? You never even get to venture beyond the city of Kirkwall and its four adjoining (repeatedly re-used) environments. That said, the story wasn't terrible (although I don't think it compares well to DA:O). I would argue that the basic mechanics of combat have been improved as well; it's snappier, faster-paced, and generally cooler looking. Unfortunately, they took a great deal of depth out of the game when they "streamlined" (gutted) the abilities and skill trees. The end result is a great looking combat system that is less strategic, less active, and more repetitive than the one in DA:O. They have the framework, but they didn't do anything good with it.
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  37. Mar 16, 2011
    6
    Dragon Age 2 seemed like it had a good potential at first, but ultimately feels like a rushed product that didn't receive the care and love it deserves. I wouldn't say I regret the purchase, but it certainly left me a little disappointed and lowered my interest in the franchise.

    But there are some good points buried somewhere in there. The story is decent, albeit predictable, and
    Dragon Age 2 seemed like it had a good potential at first, but ultimately feels like a rushed product that didn't receive the care and love it deserves. I wouldn't say I regret the purchase, but it certainly left me a little disappointed and lowered my interest in the franchise.

    But there are some good points buried somewhere in there. The story is decent, albeit predictable, and presented clearly enough that it flows naturally without those "wait, why is this happening?" moments. Voice acting is for the most part remarkable and quite possibly the strongest point of this title, breathing life into our cast of companions. Nothing as memorable as Morrigan's personality, but characters such as Varric make for decent substitutes. Combat, while overall arguably inferior to its predecessor's, is more responsive and abilities more distinct from each other, which is a good thing.

    However, there are more negative points than I'd like to list. Graphics are at best average, with low resolution textures that are very distracting, especially during cutscenes. Areas are reused over and over again (houses, caverns, warehouses) which totally kills the sense of danger, and any motivation you might have had to explore their world. Combat is more focused on killing hordes of weaklings and far too easy, bordering on hack & slash more than a strategy rpg, although some boss battles are interesting. Many fun elements from the first game have been removed (crafting, isometric camera, consumables diversity, companion conversations, etc), further supporting the hack & slash mentality while removing a great deal of depth. Menus design is inconvenient (talents all thrown together, no easy distinction between character-specific, general, unlockables), some informations are on different tabs for no reason (why are resistances shown alone on their own tab again?). At least the in-game UI is decent.

    Long story short, they tried and didn't quite get there. I can only hope they'll be given all the time they need for whatever DA game comes next, instead of getting another rushed one.
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  38. Mar 16, 2011
    6
    DA2 is very impressive at first. A huge step up from Origins in terms of graphics and fluidity of the interface, making it much faster paced and exciting to watch. It's really beautifully done. However, the whole idea of a great RPG should be that it's like reading a great story (only better, since there's no reading!), so a great plot is an obvious necessity. Simply put, the plot of DA2DA2 is very impressive at first. A huge step up from Origins in terms of graphics and fluidity of the interface, making it much faster paced and exciting to watch. It's really beautifully done. However, the whole idea of a great RPG should be that it's like reading a great story (only better, since there's no reading!), so a great plot is an obvious necessity. Simply put, the plot of DA2 is boring. .
    In comparison to Origins, everything is on a much smaller scale. Rather than moving across a country to thwart the apocalypse, all you do is move around a city increasing your fame, and putting out minor fires in your personal life and local politics. Sure, the political implications of the characters' actions are sort of interesting, but on a much smaller scale than, say, saving the world. .

    My other complaint is that the setting is so limited. Spending the entire game in one city means they had to reuse the same settings over, and over, and over, and over. And over. I get that it's hard to design maps and textures, and that reusing them somewhat is necessary, but they really went to far with the recycling. We aren't just talking about going back to the market district a few times, or playing through a map once, then revisiting it later under different circumstances (that can even be cool sometimes, like in Origins you revisit a familiar city during a siege and all the familiar sites are burning). We're talking about repeatedly performing "new" missions in the exact same cave, with the exact same rooms, only you're supposed to pretend it's different. "Gee what a coincidence, this is the 8th quest I've been in a cave with a staircase EXACTLY like this one." There are times when they use map layouts designed for the deep roads as if they were sewers beneath the city. COME ON!! :(
    .

    It just feels like they wrote a game with about 10 hours of gameplay worth of plot, then tried to stretch it out with a bunch of filler missions, without drawing up new settings. I'd almost say it feels like an expansion pack in it's laziness, but that would be going too far since the graphics and gameplay engine really is all new. Maybe the best description would be to say this is an all new game, but just a really lazy one. One they wrote half of, got tired, and just threw together some filler in the end to round it out. .

    I won't include any spoilers, but I will say that the game's claim that you rise to power to become the most important character in the world, is ridiculous. More like you rise to power to be "pretty important, I guess."
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  39. Mar 15, 2011
    5
    This review contains spoilers, click expand to view. A little dissapointment for this game im not suprissed for thisgame its been a big hype and im from begining been sceptic this game is not bad bad very bad graphics,simple combat,not so good story and many people wil sad that this games is bad but its not but bioware im dissapointed Expand
  40. Mar 9, 2011
    5
    As the sum of it's parts Dragon Age II adds up to a soon to be forgotten game. This is not inspired storytelling or game design - it feels as compelling you would expect from a component of an over-managed, fully monetized IP franchise. It thrills me in the same way as a new release of Crystal Reports would.|||||||||

    No RPG is perfect, but the story and game system are supposed to
    As the sum of it's parts Dragon Age II adds up to a soon to be forgotten game. This is not inspired storytelling or game design - it feels as compelling you would expect from a component of an over-managed, fully monetized IP franchise. It thrills me in the same way as a new release of Crystal Reports would.|||||||||

    No RPG is perfect, but the story and game system are supposed to work together to cover each other's faults. Good combat, crunchy stats and equipment obsession help you when the story lags and compelling story gets you through so-so gameplay. It just doesn't happen in DA2.|||||||||

    There are some excellent quips and a few of the NPCs are great characters, but that's a given for any professional RPG. The dialogue wheel is clumsy, the male main character's voice makes me twitch, the story never really takes of in a meaningful way and the narrative style is lazy. Even a good twist or two later will not unmake 30 hours of meh.|||||||||

    There are many, many, many nitpicks and issues like the horrible "loading..." mid-level and the fact that enemies are made of high explosive jello, but they are too many to name here.|||||||||

    Perhaps the biggest problem is that Bioware's unconcealed purpose for making DA2 was to make you buy DLC for DA2. |||||||||

    This is just part of a massive, cross promotion strategy and it plays like it.|||||||||

    It doesn't deserve the 0 scores that it's getting here, it deserves this 5. It's a phoned in effort that will not be joining the pantheon of great Bioware games.|||||||||

    Buy it when it's repackaged on Steam with all DLC.|||||||||

    Two years from now.|||||||||

    At $9.99.
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  41. Zri
    Apr 23, 2011
    5
    Disappointing. The great writing is there as you would expect, and the interaction between your character and your companions is still great, but there are some glaring problems with Dragon Age 2 that Origins didn't have. Combat is just terrible. Enemies pop out of nowhere in waves. The game itself says you should guard choke points with warrior classes to protect others, but thenDisappointing. The great writing is there as you would expect, and the interaction between your character and your companions is still great, but there are some glaring problems with Dragon Age 2 that Origins didn't have. Combat is just terrible. Enemies pop out of nowhere in waves. The game itself says you should guard choke points with warrior classes to protect others, but then continually spawns mobs both in front of and behind the party as the waves progress, meaning that tactics generally go out the window. Long cooldowns on many abilities mean that combat tends to focus on regular hack and slash rather than use of abilities. Companions can only use non-armour equipment, which means the majority of the items you find are useless.

    I suppose the best way to describe what I thought about this game is this: In Origins I played it through multiple times with different races and classes to see all the areas and uncover different stories. It was a pleasure to play through. Dragon Age 2 I will only play through once (barring a bout of amnesia) and as I was going through it felt like work; just trying to advance the story to find out what happens next, because you're always in the same damned areas you've been in the rest of the game and there's nothing new to keep you interested.

    Bottom line: Dialogue good, game design bad. Might as well have been a book.
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  42. Mar 14, 2011
    6
    Good game but falls short in a few crucial areas that will put people off playing it thro to the end. First I would like to say that this is a good game if you are an avid rpg game player. Since there are not many rpg genre offerings from high profile developers it can be cursed with over critisim and over hype, unfortunatly DA2 has been jumped on in regards to massive over critism. Let meGood game but falls short in a few crucial areas that will put people off playing it thro to the end. First I would like to say that this is a good game if you are an avid rpg game player. Since there are not many rpg genre offerings from high profile developers it can be cursed with over critisim and over hype, unfortunatly DA2 has been jumped on in regards to massive over critism. Let me put is this way. It does not deserve anything above a 6 or 7, from me personaly, I enjoyed it on a game level but not on a story level. Mainly because there is no drive, no narrative and there certainly is not climax or plot twists that make your eyes water or have an emotinal breakdown. This for me, is a deal breaker, a good RPG needs to suck you in emotionaly, the better the story/game the more of yourself you invest in it and the greater the enjoyment. (Old gamer moment incoming) BG2 is a perfect example huge long game, similarly split into acts each with an overriding point to them. You must escape, you must find a way to rescue your sister, you have been thwarted but the baddie while getting your sister, you must escape again, you must stop the baddie all to the backdrop of an evolving narative of you are the child of a god and someone is screwing it all up. Its pretty simple stuff here, but DA2 has none of that. You have no purpose or anything to focus as a goal, it's a bunch of unconnected quests that don't add up to a greater whole. There is a massive void in this game called "the main plot" and without it feels like Hawk (the MC) is just spinning thier (and your) wheels as there is no purpose to what they are doing in each of the acts. It is such a shame, there are so many great things about this game that I did enjoy like the voice acting, the companions themelves with thier quests/development and enjoyed the writing itself (mostly). Sadly this only magnifies the fact that the core is missing. Expand
  43. Mar 14, 2011
    6
    This review contains spoilers, click expand to view. There's a lot of things to like about this game, and a lot of things to dislike. Combat is over the top, the story is unfocused and weak, and the entire scope of the game feels a lot less epic than Origins did. This has already been discussed at length in most of the reviews. For the purposes of time, however, I'm going to focus on the thing that bothered me the most. For me, the MOST annoying factor is the fate of the siblings. You only get to have your sibling for the first act of the game. At the end of the Deep Roads, no matter what you do, your sibling leaves the party, either dead or with another faction - the Circle, the Templars, or the Grey Wardens. This was annoying for me. Getting to know the family that came with Hawke was one of the big draws for me. Why give us a character and let us get to know them only to take them away before half of the game is done? It seems almost like it was done because of the development time - like they didn't have the resources to do both stories for the entire game since you only get one or the other, and so, to cut corners, they took them out of the equation for most of it. It's not even the fact that I used Bethany as my healer - I liked her as a CHARACTER beyond that, and so her fate was particularly upsetting for me. It's probably not fair for me to judge the game harshly because of this, but I do. If the sibling was able to rejoin the party sooner, perhaps towards the end of Act II or at the beginning of Act III, I wouldn' mind as much. I'd even enjoy it. It would add some drama. But by removing the ability to get around this, to find another solution, it forces you into losing the sibling and removed one of the better connections I had to the main character. Combined with the fate of the mother, it was just too much. With so many unavoidable tragedies, I started to detach myself from everything that was going on, and made me question why Hawke would stick around after all of that personal loss instead of just moving on to somewhere better. Expand
  44. May 11, 2011
    6
    Bought the game on release day before reading any reviews, installed it but not even entered kirkwall after reading the user reviews. The massive changes in the game and the negative reactions to it left no enthusiams in me and made me stay away of it. The only advise I can give: Don't read any reviews after you bought a game.
  45. May 15, 2011
    6
    This game is disappointing, no doubt. However what's even MORE disappointing is the fact that a bunch of inept little turds have given this game false zeros to drag it down. It's still a good game, there is NO denying that unless you are just irrational or dishonest.
  46. Mar 20, 2011
    6
    Just finished a first play through. Diverting and enjoyable enough to finish, but a far cry from DA:O. The story arc was certainly less compelling. I found the "voiced protagonist" a nice addition, and found the new dialog system to be rather nice overall (though sometimes a bit *too* explicit about which dialog routes to take -- especially for developing romances). The combat systemJust finished a first play through. Diverting and enjoyable enough to finish, but a far cry from DA:O. The story arc was certainly less compelling. I found the "voiced protagonist" a nice addition, and found the new dialog system to be rather nice overall (though sometimes a bit *too* explicit about which dialog routes to take -- especially for developing romances). The combat system was much less enjoyable than DA:O. Everything looked and felt a lot more like a console game, with talents that were sometimes awesome to see in action but hard to fathom as "making sense" in the DA:O universe. I really missed being able to scroll back to the "tactical view" of the battlefield. I was shocked that the anti-magic powers of Templars seemed to be diminished to the point of non-existence. I experienced at least one serious glitch in a chapter 3 quest (rescuing a kidnap victim, but the "bandit leader" I found on Wounded Coast can't be interacted with -- I presume that some interaction is necessary at this point to kick off a conversation and/or battle -- there's no other hint about how to proceed beyond "Go to the Wounded Coast" and I certainly searched that area thoroughly and found nothing else). I'm also not sure whether there's a bug related to finding the "Spindle weed" crafting resource -- I think I checked all areas pretty thoroughly, but ended the game with "3/6" found (and I needed 4 for a particularly spectacular potion). Despite all this, I'll probably play it at least once more -- it had its moments. There was enough of a cliffhanger ending involving a character from the original game that I can at least hope for the possibility of another sequel that hopefully recovers some of the strengths and plot interest of the original game.

    I wouldn't recommend a true DA:O fan to rush out and buy, but it may be worth a play through once it becomes a loss-leader or if you can purchase it used.
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  47. Mar 22, 2011
    6
    First off, I am a veteran of Dragon Age: Origins, but still enjoyed this game. I played the game to completion in about 25 hours. Instead of going into a mega-rant about why I gave this game a 6/10 instead of a higher score, I will break it down into simple Pros and Cons: Pros: - Character development is more enjoyable than in DAO
    - Player can feel "connected" to these characters and
    First off, I am a veteran of Dragon Age: Origins, but still enjoyed this game. I played the game to completion in about 25 hours. Instead of going into a mega-rant about why I gave this game a 6/10 instead of a higher score, I will break it down into simple Pros and Cons: Pros: - Character development is more enjoyable than in DAO
    - Player can feel "connected" to these characters and immerse themselves somewhat into the world
    - Desire to finish the storyline (which is not very cohesive)
    - References to DAO Cons (Much more substantive list)
    - My biggest gripe is that the game is not finished. The ending is lackluster, incomplete and basically set up to sell you, the customer, more DLC's and expansions that will inevitably finish the story
    - Huge let down with character development - after Bioware spends so much time connecting you to your side characters, everything is just left "hanging" at the end of the game
    - Battle system significantly dumbed down
    - No customization for other character's armour, limited weapon customization
    - Glitchy, Buggy quests ruin the game in some spots (crucial quest points with Merill are still bugged at time of writing)
    - The script is extremely corny in some places, making things absolutely cringe-worthy in many many parts of the game
    - EXTREMELY limited environments. Dungeons are recycled over and over again, by the end of Act 1, you've probably seen every environment that can be offered to you. This ruins the game environment in many places when you think to yourself "Wait... haven't I been here before?"
    - Non-cohesive storyline in many cases, quests do not seem connected
    - Choices don't really affect your ending, contrary to many other Bioware games

    Tl; Dr? If you are a fan of the original game, you will be disappointed with the dumbed-down combat, story, environments, incomplete ending, and so on. If you are looking for a hack-and-slash game, without much development, you may enjoy this game more.
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  48. May 14, 2011
    5
    I'll say it simply. As a standalone game, and not as the sequel to Dragon Age: Origins, I might have rated it a 7. It is a pretty good game, I had fun playing it. But in all honesty, it has very little replayability and the story and characters are far from compelling. This may be the first game I ever sell back.

    The best parts of Origins, for me, were the characters, story, and general
    I'll say it simply. As a standalone game, and not as the sequel to Dragon Age: Origins, I might have rated it a 7. It is a pretty good game, I had fun playing it. But in all honesty, it has very little replayability and the story and characters are far from compelling. This may be the first game I ever sell back.

    The best parts of Origins, for me, were the characters, story, and general feeling of immersion. I felt like I really shaped my Warden, and that her relationships really mattered. I felt like I was the driving force behind the story, and my character seemed to actually affect the characters around her. The little side characters (such as Kaitlyn in Redcliffe, where you could help her out and see that one day she might end up marrying Teagan) made Ferelden feel like such a living place where I liked to spend my time. The main villains were complex (Loghain) and had deep-seated motivations (Howe). It wasn't a perfect game, but it's one that I love to play endlessly and never feel I've had enough of, even after 5 or 6 playthoughs.

    Dragon Age 2 just feels totally severed from what Origins started. The story sounds very interesting in theory; the frame narrative seemed like a cool idea. At the end of the day, it ends up feeling more like a gimmick that puts a sort of barrier between you and Hawke. It's hard to feel close to Hawke when 7 of the 10 years of the story are narration, retold to you by Varric. Also, because the story of your protagonist is being told to you in the past tense, it feels more like discovering what has happened instead of MAKING something happen. To me, this is a downgrade. It's ESPECIALLY a downgrade when you have played through the story and realize that it isn't really compelling enough to be WORTH finding out what happened. When you finally know what they've been talking about this whole time (and how dire it supposedly is) it does feel like a big let-down.

    One of the biggest disappointments about this game, for me, was the relationships with the characters. You can't talk to them outside of their "homes" (i.e. out and about in the world), and not only that but when you do talk to them in their homes, they will only have a conversation with you if it's part of a quest (whether a mini "conversation" quest or an actual sidequest for that character). Romance is also a joke in this game. After having just picked up Anders as a character, I hit on him once and we were basically in a full-fledged relationship. There is no build-up, no complexity. I feel cheated.

    This game was a big disappointment, and I say that having had pretty low expectations (thanks to the demo and all the information that came out prior to its release about the 'new' systems). The best thing I can say is that combat is more fun to play, and the classes are MUCH, MUCH more balanced and (in my opinion) no class is inherently more fun than any other class. However, I'd GLADLY go back to slightly boring combat but a killer story. This game is just meh. I'm praying that Bioware realizes their mistakes and if/when they make DA3, they take a few steps back in the direction of Origins (story/character-wise). If they do, I will probably forgive them :)
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  49. Jul 15, 2011
    6
    The pros: Combat is fun. The graphics are better. The companion approval/disapproval system is better. Music is decent, voice acting is mostly excellent.

    The cons: The story is very very disjointed, there is no sense of direction. You cannot talk to your companions whenever. The interface is ugly. Voiced protagonist. Waves and waves of enemies which fall out of the sky and explode at the
    The pros: Combat is fun. The graphics are better. The companion approval/disapproval system is better. Music is decent, voice acting is mostly excellent.

    The cons: The story is very very disjointed, there is no sense of direction. You cannot talk to your companions whenever. The interface is ugly. Voiced protagonist. Waves and waves of enemies which fall out of the sky and explode at the slightest touch. Whole game is in 1 small city. Extremely repetitive, boring quests. Underwhelming ending. Overall: Disappointing. Could have been so much better. It is still fun though, and if you're curious about the world of Thedas, then get it for that reason at least. But don't expect more Origins. This is a very different kind of game.
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  50. Feb 29, 2012
    5
    Compared to most other games Dragon Age 2 really isn't that bad with a decent story and overall good combat but unfortunately for Dragon Age 2 it stands in the shadow of dragon age: Origins and almost all rpg games (except for a select few) pale in comparison to dragon age: origins. People hoped for another game as equal in greatness as it's predecessor and were greatly disappointed. ICompared to most other games Dragon Age 2 really isn't that bad with a decent story and overall good combat but unfortunately for Dragon Age 2 it stands in the shadow of dragon age: Origins and almost all rpg games (except for a select few) pale in comparison to dragon age: origins. People hoped for another game as equal in greatness as it's predecessor and were greatly disappointed. I hope this doesn't discourage the game developers from developing dragon age 3. Expand
  51. Jun 3, 2012
    6
    I personally love the new combat, but everything else was dull. Dragon Age Origins was a plot driven game and the story for DA2 felt very weak and dull. DAO also had vast varieties of places to explore but the island centric game felt too confiding. Character development for your companions are boring and you never really "care" for any of them.
  52. May 31, 2013
    5
    To put it simply this is a total let down after the fantastic first game. I was able to play it all the way through once but had no desire to play it again, It was helped greatly by the post launch day patch but it took them several days to bring that online.

    It certainly is not the worst game I have played but it was by far the WORST that Bioware ever produced and it shows that the
    To put it simply this is a total let down after the fantastic first game. I was able to play it all the way through once but had no desire to play it again, It was helped greatly by the post launch day patch but it took them several days to bring that online.

    It certainly is not the worst game I have played but it was by far the WORST that Bioware ever produced and it shows that the change to EA was NOT good at ALL for Bioware
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  53. May 6, 2013
    6
    I was thoroughly heart-broken after playing this game. Most of what I had loved from the original game was stripped. The approach of having a "framed narrative" was interesting but I feel that the story just did not deliver (I had to ask myself midway through Act 2 what was my purpose for continuing) and it was certainly not of Bioware calibare. The characters were almost one dimensionalI was thoroughly heart-broken after playing this game. Most of what I had loved from the original game was stripped. The approach of having a "framed narrative" was interesting but I feel that the story just did not deliver (I had to ask myself midway through Act 2 what was my purpose for continuing) and it was certainly not of Bioware calibare. The characters were almost one dimensional with a particular elf who would not look out of place in Stephanie Meyer book. The recycled areas quickly got boring and the gamed ceased being an adventure. But most of all I hated the combat: enemys that explode as if they were made of of balloons filled with cranberry juice; endless waves of trash mobs which seems as a vain attempt to make the game feel longer; bosses battled that bordered on ridiculous (*ahem* Meredith and Corpyheus).

    In the end this game didn't not feel like Dragon Age I will admit in conclusion that there are worse games out there but certainly Bioware is better than this rushed mess. I hope for better in the third installment; having played The Witcher 2 and Tomb Raider the bar is set pretty high now.
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  54. Oct 5, 2015
    7
    It appears that I don't share the intense vitriol some of the people here have about this game. Dragon Age 2 is not deserving of all the zeroes and ones, but it's hardly a great game either.

    Like many others, I echo how unfortunate and rushed the recycled environments are. It is mainly because of this that gameplay becomes progressively more and more tedious, made worse by the awful
    It appears that I don't share the intense vitriol some of the people here have about this game. Dragon Age 2 is not deserving of all the zeroes and ones, but it's hardly a great game either.

    Like many others, I echo how unfortunate and rushed the recycled environments are. It is mainly because of this that gameplay becomes progressively more and more tedious, made worse by the awful amount of backtracking in this game.

    The combat system is a mixed bag. On one hand, I actually liked the faster pace and more flashy animations. It made combat feel much more fluid. However, a noticeable portion of the game's tactical depth is lost by respawning enemies.

    The lack of customization for companion armor was criticized by many, so I think I'm in the minority when I say that I applaud the fact that characters have a distinct outfit that lasts throughout the game. In a sense, it helps to reaffirm the characterisation that Bioware had intended.

    I think I'm in an even smaller minority when I say that i think your companions receive quite a lot of attention in this game, dare I say even more so than in Origins. This is mostly because the game makes it quite apparent when companions have something to say by giving you companion quests. They also have significantly lengthier and more in depth background stories which I enjoyed thoroughly. The writing is also very decent, just as strong as it was in Origins, snarky Hawke simply never gets old.

    To conclude, an obviously flawed game but i still managed to find it at least semi-decent.

    Overall rating: 7.2/10
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  55. Jan 5, 2018
    7
    This game had so much potential , but it was unfinished at release, the story, the UI, the environment, the levels were clearly unpolished.
    But it was fun for the most part, the combat despite less tactic than the first was frenetic and good, despite the enemies spawning mostly behind your unprotected mage and killing him a lot of times, some of the quests were memorable and i still
    This game had so much potential , but it was unfinished at release, the story, the UI, the environment, the levels were clearly unpolished.
    But it was fun for the most part, the combat despite less tactic than the first was frenetic and good, despite the enemies spawning mostly behind your unprotected mage and killing him a lot of times, some of the quests were memorable and i still remember them - and three companions really made things better - Aveline, Varric and Merrill.
    It's not a worthy successor to the first one, sure, but it has its own charm and style, it was a really missed opportunity, maybe if added 6 months to the development it would have been a great game
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  56. Mar 16, 2011
    6
    Dragon Age 2 did disappoint me, because it's not as good, as Dragon Age Origins! There isn't ANY aspect that is be better, than DAO. That said, it's not a terrible game, but it isn't good either.

    Pros: - The Story is quite okay. - The characters aren't bad. - From the technical view point it's quite stable (expect for DX11). - The graphic is good enough. Cons: - Don't like the
    Dragon Age 2 did disappoint me, because it's not as good, as Dragon Age Origins! There isn't ANY aspect that is be better, than DAO. That said, it's not a terrible game, but it isn't good either.

    Pros:
    - The Story is quite okay.
    - The characters aren't bad.
    - From the technical view point it's quite stable (expect for DX11).
    - The graphic is good enough.

    Cons:
    - Don't like the new combar system. It's too fast, the spawning of waves of enemies isn't realistic and it feels like stupid hack&slay.
    - RPG features have been cut or removed. Character customization, char. development, inventory, equipment and the diolog wheel are probably the main issues here.
    - Why the useless and ugly comic style? DAO looked much better! Realistic characters and dimensions of equipment build up much more atmosphere.
    - Boring levels without any details. They weren't made with "love".
    - The same boring places are repeated and repeated and repeated again and again and again.
    - DX11 doesn't work correctly. Have to play it with DX9, even though my PC is extremely strong.
    - The High Def. Textures Pack wasn't included in the released version.
    - No Signature Edition on Steam...
    - DLCs before release! Selling me have the pie again...
    - The featured items are too strong/good. It's a balance problem. Summary:
    - The game was released too early.
    - The game has a very poor atmosphere.
    - Too many aspects and features were cut or removed.
    - The game has been dumbed down even more.
    - Don't like the "evolution" from "rpg" to "action".
    - It can't live up to DAO.

    Remarks:
    - Bioware/EA try to bleed the Dragon Age franchise out so that they have enough money for SWTOR. Shame on you! Dragon Age Origins was your most successful franchise so far? Why destroying it then by changing the winning team?
    - Of course people have to compare Dragon Age Origins and Dragon Age 2! It's the same franchise and it shares the same name ...
    - I was stupid enough to trust Bioware and pre-ordered the game. This is a mistake, I won't repeat. Where is the quality people are used to?
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  57. Mar 9, 2011
    6
    While the game has dialogue that seems much more fluid and the ability to hear your character speak is nice, the game placed the road block of having to be in specific locations in order to speak to each individual member of your party. I'm not sure if that is the major reason for not caring very much about my party members, but the reality is that I don't care about them.

    The
    While the game has dialogue that seems much more fluid and the ability to hear your character speak is nice, the game placed the road block of having to be in specific locations in order to speak to each individual member of your party. I'm not sure if that is the major reason for not caring very much about my party members, but the reality is that I don't care about them.

    The environments in the game are very redundant and it doesn't take very long to feel like you've been fighting in the exact same locales for the last 10 hours. It also doesn't feel like you travel much, if any when changing places in the game.

    The combat system is more refined although I found from time to time that clicking on individual targets to switch was annoying, and the moment that I tried to reposition myself behind a character I found myself having to re-click the same target to resume attacking.

    When it came time to ditch side quests and perform things relevant to the actual main storyline, I found myself far more interested in what was going on, but when you take into account the fact that in modern western RPG's side quests are 90% of what you do in the game that doesn't mean much.

    Honestly, while this game has things that are notably better about it when compared to other RPGs and occasionally the original game itself, I found myself very quickly getting bored with this game.
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  58. Apr 13, 2011
    6
    Yes, it's not Dragon Age: Origins or an Elder Scrolls game, but it was fun to play!

    The bad news: reused maps (extremely so), too linear, relatively short and seemed like a rushed job. In terms of story, it seems like half of it. Nothing like DAO's epic 'Lord of the Rings' scale epic fantasy. The good news: great quests, improved combat, Mass Effect-like speech, great characters and
    Yes, it's not Dragon Age: Origins or an Elder Scrolls game, but it was fun to play!

    The bad news: reused maps (extremely so), too linear, relatively short and seemed like a rushed job. In terms of story, it seems like half of it. Nothing like DAO's epic 'Lord of the Rings' scale epic fantasy.

    The good news: great quests, improved combat, Mass Effect-like speech, great characters and great voice acting. Oh and there are one or two fun parts.

    Not a complete train crash, its totally playable. Let's hope DA 3 has more to offer.
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  59. Apr 22, 2011
    5
    Dragon Age 2 is not, overwhelmingly, a bad game. What little there is to be found endearing in Dragon Age 2, unfortunately is dwarfed by issues which go to the core fantastical aspects of a role-playing game, those which should be the highest on the list of priorities and in terms of attention to detail, but were evidently almost complete afterthoughts in terms of execution. Dragon Age 2Dragon Age 2 is not, overwhelmingly, a bad game. What little there is to be found endearing in Dragon Age 2, unfortunately is dwarfed by issues which go to the core fantastical aspects of a role-playing game, those which should be the highest on the list of priorities and in terms of attention to detail, but were evidently almost complete afterthoughts in terms of execution. Dragon Age 2 ticks all the necessary boxes on paper, but fails to deliver on too many to be worthy of Dragon Age heritage.

    Environments in Dragon Age 2 lack variety, use of color palette, textured surfaces, remarkable geometry, landscapes and architecture. To some extent it lacks an appreciable depth of field, somewhat owing to the lack of camera control but mostly due to the sheer absence of ambience. According to Dragon Age 2, in the Free Marches you will struggle to find a single living organism that is not humanoid, the few exceptions being confined to dungeons and necessarily so as to provide some degree of enemy variety. Dungeon design is sadly linear, and the contemptuous re-use of dungeons, caves and buildings, speaks to the very limited abilities of the frenetic copy-paste monkey that works in the level design sub-department.

    The story is merely an interwoven series of loosely or altogether unrelated events, which limp along sluggishly in anticipation of core storyline development. The framed narrative is employed desperately to try and give connectedness to the disjointed combobulation of quests, but ultimately is used far too ineffectually and limitedly to achieve this. Short scenes of framed narrative between Varric and his "host" all but gloss over the concerns of almost an entire chapter in mere seconds, before once again thrusting another tedious act of grinding through the same handful of environments and dungeons on the player, this time for, purportedly, different reasons.

    Also concerning with regard to story development was the painstaking effort taken to segment each act, the first desperately trying to convey uncertainty, the second an illusion of stability, and the third, predictable and unsatisfying, proffering an ill-conceived cliche to lead in to Dragon Age 3. Morality was shambolic. Far too often it was born out of a dialogue option, invariably confused with the horrible conversation wheel, further still by ambiguous paraphrasing, and then turned into a wedge issue between two or more companions competing to be your "friend" or "rival". /golfclap

    The problem with this logic barren system of morality, friends and rivals, is in so much that rivals and friends tend not to party or group together, and certainly not in the circumstances presented in this particular tale. This abomination of morality which presents in Dragon Age 2, is actually the moral consequence of actions on relationships, as opposed to actually being held to account for moral decisions oneself. The conversation wheel really has no place in a fantasy wRPG. I literally lost count of the number of times I chose a paraphrased option based on what it said, rather than the wheel icon, and heard the protagonist deliver a line completely at odds with the tone of the paraphrasing. I don't think i've ever quick-loaded more times in a single game play-through in my entire life. In fact i'm sure I quick-loaded less playing through Origins on Nightmare.

    Dragon Age 2 lacked the often dark, dry, mature, double-entendre rich, witty banter that ensued from companion interaction, as in Dragon Age Origins. In stead it has been replaced with cheap jabs between two companions, very occasionally humorous and even then, far short of witty, and far too often of questionable intent. No, even frolicking elves can't redeem a conversation between Varric and Isabela.

    DA2 had the potential to be a good game, even a great one. Unfortunately it missed the mark by a lot. It wasn't due to sequel expectations, but a significant drop in the quality of product. I'm certain even Bioware is not so far removed from reality, as to have been aware they were not releasing an AAA sequel to Dragon Age Origins. If Bioware was really sincere about trying to capture a wider audience, well, good luck to them with that in the future. Once bitten, twice shy.
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  60. Apr 23, 2011
    6
    Before game came out I had big hopes for it. Demo was pretty good ..but very misleading for what the game really is. DA2 is very linear game that take place around one location with very linear quest (go and kill, or bring me this and that) graphics are better then first Dragon Age but not much engine was just tweaked and updated to 2011 standards. Combat is satisfying, changed to moreBefore game came out I had big hopes for it. Demo was pretty good ..but very misleading for what the game really is. DA2 is very linear game that take place around one location with very linear quest (go and kill, or bring me this and that) graphics are better then first Dragon Age but not much engine was just tweaked and updated to 2011 standards. Combat is satisfying, changed to more hit&slash paste so you font have to pause game on every encounter but it's still available for those playing on harder difficulty.overall game is a let down after what dragon age 1 was and not worth 30£ (full price) good rent material

    6/10
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  61. May 1, 2011
    5
    This review contains spoilers, click expand to view. Dragon Age II is the sequel of the award-winning roleplaying game Dragon Age: Origins. You play as Hawke, a human trying to survive in the world, and follow his journey to become the Champion of Kirkwall. But although the game boasts improved graphics, combat, and animations, it simply doesn't hold up to its predecessor.

    After seeing the success of Mass Effect 2, both in sales and ratings, BioWare tried to copy the same formula to the Dragon Age franchise. Unfortunately, Dragon Age already established itself as a classic roleplaying game. BioWare themselves called it the "spiritual successor of Baldur's gate", one of the greatest RPGs of all time. Most fans believed that Dragon Age II would follow up on the success of Dragon Age, which led to much disappointment after realizing the changes to the game.

    Graphically, the game sports more stylized art than the first game. The characters are more jagged and move more fluidly. The textures and details are far more fleshed out for some NPCs, but for others look absolutely dreadful. As for the environments, it's a different story completely. Kirkwall feels like a bland, half-created, static world with no real life. After ten years, you would think a city changed even slightly. This comes off as lazy and rushed and truly deserves to be criticized.

    DA2 tries to fix things from Origins. Unfortunately, it fixes what isn't broken. While Origins almost felt turn-based, Dragon Age II feels incredibly chaotic. It has a more dynamic, cinematic action, but comes off as "a button-mashy God of War clone" in several instances. With your attacks going everywhere and spells flying all over the screen, it becomes very difficult to manage.

    What made combat more enjoyable were the animations. Your character no longer moves in battle like he desperately needs to go to the bathroom, and you don't fire bolts out of a staff like you're shoving a pole forwards. Attacking with a staff in Dragon Age II is, aesthetically, better. The same goes for attacking with weapons. The animations in Dragon Age II are vast improvements to the original.

    But sadly, the game falls flat with its equipment, map, dialogue, and leveling system. No longer can you equip party members with the armor you pick up. Each party member has three or four specific armors throughout the entire game, and that's all. Everything else is either for Hawke or ends up as vendor chow. BioWare most likely made this change due to negative backlash over Mass Effect's inventory system. There are two problems with that. One, Origin's inventory system wasn't difficult at all. It was very friendly and easy to navigate. Two, Mass Effect wasn't a standard RPG. When Mass Effect 2 came out and revealed the lack of a companion inventory system, it didn't matter much because Mass Effect had already made itself out to be a different type of game. As for Origins, it painted its skin as a RPG, which is why having no equipment system for party members in DA2 is highly disappointing.

    In DA2, gear is scaled absurdly. Nothing you earn in the game feels valuable, as it will simply be replaced in a few levels. Quest rewards and powerful lore items will be swapped for standard swords in no time at all, which defeats the purpose of earning those rewards in the first place and ruins immersion. Despite having such lackluster scenery, DA2 also reuses its dungeons. Not just once or twice either. It uses a dungeon to death. Get ready to see one area recycled over and over again with different doors opened and closed.

    The wheel from Mass Effect has made its way into Dragon Age. It's a gift and a curse. As a gift, it allows for easier navigation of desired options. If I want to tell Aveline something friendly, I choose the option with the blue feather. As a curse, it allows for easier navigation of desired options. The whole intricacy of Origins' dialogue system was that it didn't blatantly tell the player 'make this choice to gain approval' or 'make this choice to lose approval'. If the game has to tell the player what an option does, then it isn't a very clear system. But also, in the first game it was hard at times to decipher whether or not an option was kind or sarcastic, given that the PC had no voice. It's a hit and miss addition. And I'm sure giving the PC a voice certainly did improve the game for some other gamers. But not me. Hawke felt bland as Kirkwall itself.

    In Origins I was the Warden, a humble dwarf who rose from the slums and vanquished the Blight. In DA2, I was Hawke, a man that's conveniently in the right place at the right time. I feel like I'm along for the ride, not like a hero. Maybe it's just me. I love Origins, I love BioWare, and I had fun playing this game, but really, it isn't worth more than $39.99. If you're looking for something to pass the time, get it. Otherwise, stay clear.
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  62. Apr 23, 2011
    5
    Very disappointing sequel. It is sadly inferior in almost every way to its predecessor. The combat has been reduced to button-mashing which is somehow expected to appeal to more people. Also, this game absolutely reeks of shortcuts taken in the name of pushing this pile of garbage out the door. Environments are used over and over and over. Gone are the interesting descriptions ofVery disappointing sequel. It is sadly inferior in almost every way to its predecessor. The combat has been reduced to button-mashing which is somehow expected to appeal to more people. Also, this game absolutely reeks of shortcuts taken in the name of pushing this pile of garbage out the door. Environments are used over and over and over. Gone are the interesting descriptions of items. Forget trying to talk to your companions in any meaningful way unless a quest is involved. Every conversation ends with a feeling of 'that's it? That's the end of the conversation? Where's the rest?' Forget the realism of having half your companions bisexual. Now everyone everywhere is bi all the time, because according to lead writer David Gaider, doing otherwise would have cost too much and taken too much time. Do you like games where your choices matter? In Dragon Age 2 your responses are now limited to three (friendly, snarky, hostile) instead of potentially multiple ones as in DA:O. And those choices have almost no impact on the story. It's incredibly linear and no matter how you respond to people, the outcome is always the same. The disjointed, clunky, and cliched story builds to a decision at the end between two factions and you have to choose between them, only to find at the last second that no, you'll have to fight both. It feels incredibly contrived, and blatantly obvious that Bioware didn't want to take the time to really give you choices that matter because it would make it harder for themselves in a sequel to take those into account. The worst is that instead of acknowledging these issues as faults, Bioware is staunchly defending the awesomeness of these changes as "streamlining" the game. Well I'll tell you what, Bioware, a poptart is a pretty streamlined breakfast. I still prefer steak and eggs. Expand
  63. Mar 17, 2011
    5
    A disappointment compared to Origins. While I did enjoy it im not going back for a 2nd playthrough anytime soon, this is the complete opposite of origins which i could not get enough of. The responsiveness in combat was nice but i felt it made the game play more like an action than an tactical rpg. The problem with Dragon Age 2 is that it sorta sits half way between origins and mass effectA disappointment compared to Origins. While I did enjoy it im not going back for a 2nd playthrough anytime soon, this is the complete opposite of origins which i could not get enough of. The responsiveness in combat was nice but i felt it made the game play more like an action than an tactical rpg. The problem with Dragon Age 2 is that it sorta sits half way between origins and mass effect and this results in players interested in either 'genre' being disappointed. I find it strange that bioware completely changed the game rather than improving on it like they did between mass effect and mass effect 2. Expand
  64. Apr 20, 2011
    5
    I realy wonder how people can give a game a 0 rating, whatever. This game ain't bad, it is a bit above average.
    It has flaws, obviously. The graphics aren't that good, the obvious console controls are just slapping you in the face from time to time, but it is infact a fun game.
    It took me about 16 hours to complete, I did most of the sidequest and I died quite alot. The strongest aspect of
    I realy wonder how people can give a game a 0 rating, whatever. This game ain't bad, it is a bit above average.
    It has flaws, obviously. The graphics aren't that good, the obvious console controls are just slapping you in the face from time to time, but it is infact a fun game.
    It took me about 16 hours to complete, I did most of the sidequest and I died quite alot. The strongest aspect of this game is obviously the story, which kinda feels just like a bridge between the last Dragon Age Origin DLC and the next DA game, or possibly Dragon Age 2 DLC.
    I would recommend buying it if the game wasn't so repetetive, had more variety and overall, was just more fun. I am a person, that does realy not care about graphics at all, all I got is a PC, which isn't good, so my graphic limit is mostly at medium.. and a medium resolution. It is a fun game if you just complete the story and just look the other direction when a flaw just walks next to you. Characters are fine... didn't think they would have much depth in it, because it was mostly going for Hawk. It's a 6/10.
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  65. Apr 19, 2011
    5
    First RPG from Bioware that can be humbly summarised as a mediocrity or even below. While it still shows us that the team has decent writers and artists, a lack of strong design leadership and quality is something we did't see in Bioware RPG's before. It's a linear adventure with watered story and, to some extent, fun to banter with characters, so-so combat and.. that's it. Dragon Age 2First RPG from Bioware that can be humbly summarised as a mediocrity or even below. While it still shows us that the team has decent writers and artists, a lack of strong design leadership and quality is something we did't see in Bioware RPG's before. It's a linear adventure with watered story and, to some extent, fun to banter with characters, so-so combat and.. that's it. Dragon Age 2 lacks freedom of choice (one we have is actually a masterfuly done illusion, which waves if you try to replay game second time), exploration; to some extend, character customisation; puzzles; it does't give player any tactical challenges. Dragon Age 2 also laughs at many DA:O aspects and characters, beating any decentness from them with black emo stick, and fails to deliver long, gripping dialogues. Overall, one can have some fun with this game, but it's almost painful experience to begin with. This game does't worth it's 60$, and makes you sorry and sad for yourself, your time and money after. Expand
  66. Aug 22, 2013
    6
    The Failure of Dragon Age II is likely to become a saving grace for Bioware. The waves of often vitriolic criticism of the game have surely awoken a sense of professional pride and seriousness in Edmonton. If the developers take it all in and take it to heart we should be able to expect amazing things from Bioware from DA Inquisition. Thus finally the failures of this game will finallyThe Failure of Dragon Age II is likely to become a saving grace for Bioware. The waves of often vitriolic criticism of the game have surely awoken a sense of professional pride and seriousness in Edmonton. If the developers take it all in and take it to heart we should be able to expect amazing things from Bioware from DA Inquisition. Thus finally the failures of this game will finally prove to be GOOD for the studio and great for gaming. For all the great content in their games, Bioware has always had trouble with linearity of plots, and with limited exploration in their worlds. After they dropped the Dungeons and Dragons rule set, they never really developed a satisfactory alternative. While they hinted at building an interesting fantasy world in Thedas, they NEVER actually did so. Basically Bioware has been coasting on its Baldur's gate reputation for WAY too long. And their trust in their own ability to 'tell a story' has blinded them into missing the key design elements of world building. If gamers were less tolerant of the flaws in Dragon Age Origins, they would have noticed that it really WASN'T nearly as GREAT as generally credited. Having an adventure that simply ends with a mega battle, with no enduring world, no real-living environments is actually pretty weak compared to any number of 'open-world' RPGs. Origins was good enough but what was the business with all that DLC going nowhere, adding nothing? Even Awakenings was just another 20 hours of assorted tale-quests that lead to NOTHING. Dragon Age II was bad, but it was not that different from the way Origins ended: with just random, boring pointless, rudderless 'stuff to do in Thedas'. Bioware never looked like making the world live, or of getting serious with building proper character classes or systems where you could have continuous adventures and take a character from creation up to high level. Maybe after the screaming, the hollering and the backlash, they will put their heads down and get serious at last about RPG design. Maybe they will make Thedas a world worth exploring, and allow the players to create characters and stories that will let us invest emotionally (and creatively) in that world. Maybe Bioware will finally grow up and become the developer we always imagined they would be, rather than confused incompetents who lost their way and ended up giving us more than a decade of MEDIOCRE RPGs. Let's hope so. Let's send up a prayer and an encouraging cheer to Edmonton! Thank them for setting the release date for Inquisition a healthy long time into the future (Fall 2014), and ENCOURAGE them, to RESTART this franchise with rock solid foundation so that Thedas becomes THE FANTASY GAME WORLD of CHOICE for all of us. Simply blow our minds with the BEST RPG EVER. You can do it guys! Kisses!

    THE GROT REVIEW CRITERIA: After a long time writing reviews like an anus, think its time to set a few bad habits straight: Stop insulting designers. Show some respect for the design process and getting games in circulation. Hence (1) No Red scores. (2) Game scores as follows: Bad Game 5/10. Poor Game 6/10. Mediocre Game: 7/10. Good Game 8/10. Great game 9/10. Stella Game 10/10. To get 10/10 it must be a game that can be (theoretically) play-able for 1000+ hours. Not only great but near endless fun. Games may be bad or poor but making them should earn respect. Thus even the worst POS will still be a 5/10. 0/10 no longer exists in my vocabulary. Yellow is the new red. For the sake of accountability: you can reply if needed: Orctowngrot: Tim Rawlins: timtimjp@yahoo.com
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  67. Jan 26, 2012
    6
    This review contains spoilers, click expand to view. Dragon Age 2 is a pretty average RPG that strips back the good parts of the last game and replaces them with cheap versions of it.
    I'm giving it a six as it's a quick game, which allows it to be replayed very easily. Even though the replay value is so low, the player still has a chance to go back and play with a different personality Hawke, and romance different characters.
    Good points include unbelievably quick combat that feels action-packed, witty dialogue, a wide range of weapons that look different from one another, and kinda interesting characters with different pasts.
    The downside of the characters are that there are just too obvious stereotypes with them. You have a warped Mage who wants to free his brethren and an elf who hates mages. Put these two together and you just have hate-spew. Other downsides include being unable to tell the party to HOLD and stay where they are, as when you move, after a certain distance, they follow you; being unable to use half the armour and weapons you find as characters have specific armour; being unable to mod the game apart from tiny tweaks; the list goes on.

    Not bad if you're only gonna pay $20 for it, but any more than that and it's not really worth it.
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  68. Mar 4, 2013
    5
    Dragon Age Origins was the best RPG to come out in a long while. Though DA2 was good over all by the standards of the first game it was a let down.

    First the good parts. It was better than most any game that came out around the time it was released and many that were made before it. The graphics were acceptable but not a home run. There are side quests to do and the character
    Dragon Age Origins was the best RPG to come out in a long while. Though DA2 was good over all by the standards of the first game it was a let down.

    First the good parts.

    It was better than most any game that came out around the time it was released and many that were made before it. The graphics were acceptable but not a home run. There are side quests to do and the character leveling and UI were acceptable. Interaction in the story line was good and though there was only a little room to customize the story through your decisions. Some of the old DAO flavor was there. Over all a good but not great game.
    -------------------------------------------------------------------------------------------------------------------------------------

    The bad parts, mostly comparing to Dragon Age Origins

    Too Linear
    DA2 felt much more linear than DA. There was less content over all than DAO and less options of things to do.

    Graphics were rushed
    It is easy to see for any serious gamer that the game was rushed. The textures could have been better. The map areas were limited and more recycled that DAO. I would have liked to have more area on the maps provided. It reminded me of some of the older games because things were recycled as much as they were.

    A Console game
    This game was console based with PC as an after thought. Big mistake on Bioware's pare because the made most of the DAO fans mad. It was a more of a console button masher than a true PC game.

    Lacking in content
    Though there was a lot of content as a sequel it was too short compared to DAO. The content was not as decision based as DAO. There was no real main map like in DA. At the end I found my self saying "That's it?"

    I say, over all it is a good game but don't get your hopes up too much if you already played the first one.
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  69. Mar 13, 2011
    6
    This review contains spoilers, click expand to view. I haven't played DA:O so I can't comment on any changes. However, as a newcomer to the Dragon Age series, I have to say I did enjoy the game somewhat. I've played Mass Effect 2 and it was personally very fun but lacking in RPG elements (e.g. weapon/armor customisation was very poor). Dragon Age 2 does fix that somewhat because I personally felt I had more control over my character. On the contrary of most of the reviews I've read, I thought the voice acting was pretty well done. Occasionally I felt that the characters were a bit more fleshed out than those from Mass Effect 2... However, it was annoying because I knew things were happening but the game didn't really explain what. For example, I had no idea what the Qunari where and the Qun and their rivals or something. I never really got what was happening apart from the fact that it was "MAGES vs TEMPLARS!!!!!" and then finally it was war between the mages and the templars etc. etc. A bit too predictable if you ask me.

    Gameplay was very fun though. I played as a mage and those skills are pretty fun. The pause system is very useful. I have to admit I did play on 'casual' (flame me if you want) because occasionally I would forget to check what was happening with my teammates (ME2 teammates wouldn't die so easily :P). Biggest problem with the gameplay was the levels. Seriously Bioware? Everytime I go into a cave the layout is exactly the same. Am I to believe that the insides of the mansions are exactly the same! The overuse of the same level designs is SO ANNNOYING! Blegh. Soundtrack was decent. Nowhere as memorable as those in Mass Effect 2. I liked the music during the fighting. But otherwise, no music apart from the one from the trailer is really stuck in my mind.

    Graphics seems decent. Having played Mass Effect 2 I didn't hate the graphics in Dragon Age 2. I haven't tried the high res pack though. I would have thought that Bioware should have included it in the game rather than being offered as a downloadable. I have to say though I want to explore the Dragon Age world more but Dragon Age 2 doesn't really provide that experience.
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  70. Mar 12, 2011
    6
    Not the best Bioware RPG ever. A lot of copy/paste, strange design decisions (corpses in the house of one of the characters staying there for six (!!!) years. Game is about seven years long but there are no big changes in this little world. Bugs do not let me finish some quests. Ending (not just it, actually) looks like a good place for DLC. Want to know true end? Just pay EA/Bioware 5-10Not the best Bioware RPG ever. A lot of copy/paste, strange design decisions (corpses in the house of one of the characters staying there for six (!!!) years. Game is about seven years long but there are no big changes in this little world. Bugs do not let me finish some quests. Ending (not just it, actually) looks like a good place for DLC. Want to know true end? Just pay EA/Bioware 5-10 (more?) dollars. I spend on this game money and now I don't think, that it was a good idea. I could write much more, but do not see any need in it: just look at demo and think on your own about 50-60 euro/dollars (1000 rubles) you can spend on it. Does it really cost so much? I don't think so. Expand
  71. Mar 16, 2011
    6
    When considering the value of a sequel to a game that usurped such a loyal and respective fan-base, as that of Dragon Age:Origins did, people's expectations as to what was attractive, what made it stand out amongst its crowd of predecessors at the time, are held firm at the hip. Now for myself, remaining a casual gamer, Dragon age origins was a surprising recall to everything I hadWhen considering the value of a sequel to a game that usurped such a loyal and respective fan-base, as that of Dragon Age:Origins did, people's expectations as to what was attractive, what made it stand out amongst its crowd of predecessors at the time, are held firm at the hip. Now for myself, remaining a casual gamer, Dragon age origins was a surprising recall to everything I had forgotten I loved, enriching fantasy and an RPG with surprising depth that pulled at my most sensitive heart, and brain, strings.

    For so many others, based on its positive feedback, origins seemed to have one of those, you know, time and place circumstances to its release. The market for this genetic breed of game had been at a seeming standstill, if I recall, and Bioware began a roll. However, in this day and age when success snowballs everyone wants a push to add to it, but that's irrelevant right now.
    I knew Dragon Age 2 was in development last summer but my focus was redirected until about two months ago, before its official release, when I remembered I never beat Origins. Taking matters into my own hands, I revived the title and conquered the Archdemon. I was excited again, but nothing near over-excited. The story was gripping and I wanted to know where it was going.
    Now on to Dragon age 2, sorry I felt I just needed some background established as I think there are multiple angles to approach this Bioware title.

    The initial impression was satisfaction, which did continue a few hours in as well. To clarify, I played on the ps3 platform. Buttons were mashed, graphics were displayed, dialogue was chosen and incurring in me was upon the urge and feeling more was just around the corner. And I kept going. And kept going. What I stumbled upon was the dust-ravished cliffs of never-ending. It all pulled its own weight up until I identified just what was unsettling inside me. It simply lacked. It had no bow; no shiny decor of paper with polar bears shaking snow globes. Maybe a fancy name tag, but that was about. After saving one entry, I noticed the gameplay hours were at about 20 then. What did I remember about those 20 hours? practically nothing. I was trying to understand the Arishock, predicting the next turn of events, and knowing the Wounded Coast had way too many quests for me to want to go back to the same dungeon for the 10th time. I found nothing really jumped, no lines very memorable, albeit the voice acting was entertaining and well done, and felt little to no sense of reward after I did anything for anyone. At the end of the day, it was primarily how much cohesiveness it lacked. It felt consistently uni-lateral, I knew I was going from point A to B and my options were noticeably clear cut. Perhaps this is because of the constant pick and chose business, such as with the mages and templars; the overall theme left a dry taste in my mouth. For the hardcore fans, it is a bit unrealistic to expect the same novelty the first game created, a modicum of change will always exist somewhere. For the Crew of producers or whoever, the respect in audiences across platforms for Origins was for a reason, RPG fans wanted its immerse experience, not button press equals awesome.

    At this point it may appear a negative review, however, this is not wholly my intention. It is still apart of the Dragon age franchise; it holds meaning (even if half of it will rely on buying all 10 dlc packs or whatever >_>) . The dialogue is not entirely nonsensical, I still thought about the answer and character relations were still a strong suite. One can suspend their ulterior schema for rpg when playing on console in this case, it can be enjoyable to randomly blow up enemies, but in context of seriousness...well.
    In my own opinion, DA2 could have been more thoroughly developed, improving environments and progression but the fundamentals would be changed no matter what e.g the skill trees, inventory, combat, or what qualms have you. Being able to accept these qualities, it helps when in the casual gamer status, what only remains to be seen is if the true workers at Bioware will take the 'good' and the 'bad' from this series and release something great latter on.
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  72. Mar 17, 2011
    6
    I played with demo only and i tried to read everything what i have found about DA2..now i am really really disapointed. DA:O was a dream me and i replayed and ended it some days ago..I really thank you Origins but understand fully the people why give you 0 point to DA2. I gave 6 point you because i know you havent made bad game. But i wont buy this game now because i would like to believeI played with demo only and i tried to read everything what i have found about DA2..now i am really really disapointed. DA:O was a dream me and i replayed and ended it some days ago..I really thank you Origins but understand fully the people why give you 0 point to DA2. I gave 6 point you because i know you havent made bad game. But i wont buy this game now because i would like to believe you never make bad game. Expand
  73. BaM
    Mar 19, 2011
    6
    Like many others here, this is the first time that I've been motivated enough to write a review for one of these games. Mostly, it's because of where the game fails. Also, I have to say right away that I've been disappointed with how Bioware has responded to user criticisms. Please get a crisis management consultant, who will give you a much better approach to this, which will start withLike many others here, this is the first time that I've been motivated enough to write a review for one of these games. Mostly, it's because of where the game fails. Also, I have to say right away that I've been disappointed with how Bioware has responded to user criticisms. Please get a crisis management consultant, who will give you a much better approach to this, which will start with "oops, we tried our best but it didn't work for a lot of you so let's figure out how to improve in the future." This would have added to your credibility instead of the current reputation-killing approach.

    To the game. I've been playing RPG games for decades and Bioware has been among my favorite companies. So I guess I'm among the many disappointed in part because my expectations were higher. Though perhaps Awakenings should have warned me, since I found that game had some similar flaws. 2. I like the idea of a talent tree, but it could be a lot better. And where are all those talents that help with something other than #245th way of blowing something up. I miss stealthing to scout out a territory or to take down a crucial mage by surprise while my partners rush in to distract. Sidekick wise, Varric and Aveline are great characters. Merrill is not bad, though not as memorable as the DA:O crowd. Carver isn't bad, either. Bethany, on the other hand, was bad enough that I restarted a game to back to Carver. Isabela made me cringe and I like adult-themed games. . The last two battles are the last straw that break the camel's back. Ugh. To put it bluntly, when I play through again, it's likely I'll stop around the beginning of Act 3 and hope that the writers are replaced for any sequel that comes (which I will NOT pre-order).

    Staying in the city wasn't a bad idea, but it needed more life and depth. I found the repetitive scenery a big minus. I found the endlessly similar battles with the more and more boring waves of unrealistically appearing enemies to be harder and harder to accept. The 123 "rings" and "amulets" really took almost all value out of the items we collected and used. It also led to the other complaint, that so many things that were named still look the same. I would rather have a few, quite different and interesting items that I can grow to love for a while. I like overall the tension between the different factions and I would have liked the game to focus on and develop these even more. It worked much better for Act 2, and I was ready to stop the game by its end (though I would have liked to see that plot developed even more; it would have been worth it). Act 3 as a build up of the earlier other tensions could have been great, but it was defeated by the apparent need to make every encounter a battle with something bad. So instead of a gripping choice between two imperfect, human, and sympathetic sides, I get numbed out by endless, unjustified, and similar battles.
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  74. Mar 20, 2011
    6
    Bioware keeps saying they improved Dragon Age. Apparently "improved" = "subtracted from" at Bioware. But still I think some of the lower reviews are based on the expectations coming off of Dragon Age: Orgins. This game is just ok, in the same way Arcania or Risen were ok. I could tell they were bad games, but there was plenty to enjoy within. Bioware has abandoned the PC crowd that createdBioware keeps saying they improved Dragon Age. Apparently "improved" = "subtracted from" at Bioware. But still I think some of the lower reviews are based on the expectations coming off of Dragon Age: Orgins. This game is just ok, in the same way Arcania or Risen were ok. I could tell they were bad games, but there was plenty to enjoy within. Bioware has abandoned the PC crowd that created them. My advice is rent this on console, and spend no more than $10. The DLC is nothing to be missed. Expand
  75. Apr 21, 2011
    5
    There I was loving everything DA1 deluxe was offering and DA2 come out and HOLY CRAP! what did they do to this game? combat has turned into some button bashing crap devoid of any tactics, graphically it doesn't seem enhanced at all... in fact the texturing seemed much lower even AFTER downloading the DX11 texture pack... totally ruined the gameplay so much that its hard to care about theThere I was loving everything DA1 deluxe was offering and DA2 come out and HOLY CRAP! what did they do to this game? combat has turned into some button bashing crap devoid of any tactics, graphically it doesn't seem enhanced at all... in fact the texturing seemed much lower even AFTER downloading the DX11 texture pack... totally ruined the gameplay so much that its hard to care about the story at all. Expand
  76. Mar 18, 2011
    6
    Spawning enemies in front of your eyes, repetitive locations, boring quests, lots of the same demons from Dragon Age: Origins, no ability to change armor of your companions, money make no use in this game anymore, the ending of the game is quite the same and no matter what path you choose, imported saved games from DA:O make no significant role. Final word: this game is bad sequel.
  77. Apr 23, 2011
    6
    This game isn't as bad as one may be led to believe. If you ignore the "Dragon Age" in it's name and judge it on it's own, it can be an enjoyable 50 hours or so. The problem is, it isn't Dragon Age anymore. Dragon Age Origins was a spiritual successor to Baldur's Gate and it showed. The sequel tried to reach out to people who didn't like BG and DAO, by borrowing heavily from Bioware'sThis game isn't as bad as one may be led to believe. If you ignore the "Dragon Age" in it's name and judge it on it's own, it can be an enjoyable 50 hours or so. The problem is, it isn't Dragon Age anymore. Dragon Age Origins was a spiritual successor to Baldur's Gate and it showed. The sequel tried to reach out to people who didn't like BG and DAO, by borrowing heavily from Bioware's other game Mass Effect. To top it off the game was very clearly rushed.
    Some of the biggest things you'll notice...
    - You can't customize companion armor. Their excuse is that they wanted to create unique models for companions that wouldn't fit regular armor, but it comes off as laziness.
    - The world doesn't change in the 7 years the story spans. Nothing changes from the location of NPCs to clothing, to companions houses (item locations and such).
    - Combat is faster paced. I actually like that.
    - You get a lot of useless item called junk. Why? Who knows, as the name suggests they serve no purpose other than to be sold.
    - Areas are reused to an extreme. Caves are always the same cave, mines the same mine, houses the same house, ect. This really starts to get annoying after about 2-3 hours of gameplay.
    - The story initially gives you little reason to care, and when it looks like it's picking up it's abruptly ended. No conclusion, and your actions have NO effect on how things turn out.
    - You have little impact on the overall story. In the first game you got to make decisions that had a huge impact on the world. Here, you're lucky if it changes a line of speech later on.
    - The dialog wheel will often do a poor job at representing what your about to say. If you've played Mass Effect you know what I mean.
    - Bodies explode when it's not fitting (ie a stab in the back would not cause a body to explode into a million pieces)

    Still the story is alright, despite never being concluded (clearly there is a sequel planned) and combat is improved over DAO. It's probably not worth the full $60 they are asking, but if you can find it for $35-$40 you'll get your money's worth.
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  78. Mar 17, 2011
    6
    - The high respawn rate destroys the immersion and the tactical part of the game
    - The combat is boring, because of the long cooldowns, the high costs and waves of standard enemies
    - The quest design is sometimes great and sometimes bad - Many skills are useless (Dispel Magic, Panacea (40 % cost for +50 health regeneration), ...) - The recycled areas destroy the immersion and the need to
    - The high respawn rate destroys the immersion and the tactical part of the game
    - The combat is boring, because of the long cooldowns, the high costs and waves of standard enemies
    - The quest design is sometimes great and sometimes bad
    - Many skills are useless (Dispel Magic, Panacea (40 % cost for +50 health regeneration), ...)
    - The recycled areas destroy the immersion and the need to explore the game
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  79. Mar 21, 2011
    6
    My review is mixed. Dragon Age 2 is a great game only if you haven't played the first game. If you haven't played D.A.Origins you wont miss the several different origins depending on your race. You wont miss the strategy part when having a fight. You wont miss the feel that you play a game in a huge map. You wont miss the different dungeons that you encounter all the time. If you haven'tMy review is mixed. Dragon Age 2 is a great game only if you haven't played the first game. If you haven't played D.A.Origins you wont miss the several different origins depending on your race. You wont miss the strategy part when having a fight. You wont miss the feel that you play a game in a huge map. You wont miss the different dungeons that you encounter all the time. If you haven't played D.A.O. Dragon Age 2 is a great game. But then if you haven't played Dragon Age Origins and you see this review know that you shouldn't play it after you finish Dragon Age 2, as you will make an account to Metacritic and write a similar review like mine Expand
  80. Nov 21, 2014
    7
    When compared to DAO, DA2 is a bit of a letdown. Judged on its own, however, it is a decent game which is certainly worth a few play troughs. The biggest let-down of this title is that players are confined to one city, and exposed to the same settings over and over throughout the playthrough. Expanding this title to several cities/regions in the Free Marches might have improved gameplay.When compared to DAO, DA2 is a bit of a letdown. Judged on its own, however, it is a decent game which is certainly worth a few play troughs. The biggest let-down of this title is that players are confined to one city, and exposed to the same settings over and over throughout the playthrough. Expanding this title to several cities/regions in the Free Marches might have improved gameplay.

    Pros:

    -Improved combat system (from DAO)
    -Solid graphics (for 2011 game)
    -Main Character has voice in conversation
    -Great dialogue options for Main Character, especially humorous options.
    -Plot foundations are solid

    Cons:

    -Plot execution botched at times--a lot of "missed opportunities" to push home questions posed by conflicts which were so skillfully executed in DAO
    -Main Character confined to one city
    -Scenes/settings are re-used too much which makes completing side-quests boring after a time
    -Uninspired crafting system
    -Breaking the plot up into 3 "acts" makes the plot seem less linear

    Overall, the game is certainly worth a few playthroughs, but is not a worthy successor to DAO.
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  81. Aug 29, 2012
    7
    People are very negative about this game, and quite frankly, it doesn't deserve the hate it gets. Sure it isn't as good as Origins, but it is still a good game. I'm going to divide my review into Pros and Cons.
    Pros: The combat: Fighting in this game feels very fast paced, a very big improvement from Origin's which feels sluggish compared to 2's. Graphics: Being a sequel, it naturally has
    People are very negative about this game, and quite frankly, it doesn't deserve the hate it gets. Sure it isn't as good as Origins, but it is still a good game. I'm going to divide my review into Pros and Cons.
    Pros: The combat: Fighting in this game feels very fast paced, a very big improvement from Origin's which feels sluggish compared to 2's. Graphics: Being a sequel, it naturally has improved graphics. Voiced Player character: This is the first Dragon Age game that has your character voiced, and uses a dialogue wheel similar to Mass Effect's. I really didn't mind the way dialogue worked in Origins and KoToR, but when your character actually speaks, you kind of get more of a feel to what you're saying.

    Cons: Reuse of areas: A lot of caves and buildings are reused environments, just with different monsters and items, this is due to the publisher EA rushing BioWare for an early release. NPC Companions: The companions in this game are a step down from Origins, in Origins, you liked pretty much all of them, at least I did, they had a good back story, and you learn to like them as the game goes on, in 2, not so much, I really only like 2 of the companions, Merrill, and Varric, Anders is a character from Awakenings, DA:O's expansion, they really messed him up in this game, changing his personality completely. The Story: It's just not as good as Origins, it doesn't feel as epic, and no matter what you do, the endings are pretty much the same, feeling like you didn't have much choice in the story, which goes against normal BioWare games. Exploration: In Origins you got to explore a whole country, in 2, you get a city, which changes at day and night, and a little bit as the story progresses.

    Overall, it's a good game, just not as good as Origins, Bioware tried something new, and it didn't work out, hopefully they'll spend more time on Dragon Age 3
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  82. Jan 15, 2013
    7
    I find the 4.2 too low for this game. Yes, it's not DA: Origins, it's not as good. Yet as a standalone game it's not that bad. It looks as good as DA:O (though it's supposed to look better, even if it feels like there was no progress...), combat system is waaay better, but everything else is worse. Your companions are not as interesting, your voiced hero feels wrong, and the responses a laI find the 4.2 too low for this game. Yes, it's not DA: Origins, it's not as good. Yet as a standalone game it's not that bad. It looks as good as DA:O (though it's supposed to look better, even if it feels like there was no progress...), combat system is waaay better, but everything else is worse. Your companions are not as interesting, your voiced hero feels wrong, and the responses a la Mass Effect are too few comparing to how much freedom you felt on the first game. Also, the game keeps reusing the same places over and over again, making it boring. Expand
  83. Aug 28, 2011
    6
    Dargon Age 2 is fun definitely, but it lacks that which Origins had: Quality. Playing through Dragon Age 2, you'll quickly noticed recycled landscapes. Another disappointment is the rigid nature of the story line. Your decisions matter, they just don't matter THAT much. I enjoyed playing this game on Nightmare, very very difficult since friendly fire was impractical but I like a challenge,Dargon Age 2 is fun definitely, but it lacks that which Origins had: Quality. Playing through Dragon Age 2, you'll quickly noticed recycled landscapes. Another disappointment is the rigid nature of the story line. Your decisions matter, they just don't matter THAT much. I enjoyed playing this game on Nightmare, very very difficult since friendly fire was impractical but I like a challenge, even if it comes from bad mechanics rather than hard to master combat. Expand
  84. Jul 18, 2012
    5
    Okay, the combat in this game is really fun: you can simultaneously choose the moves of every member of your squad, can switch perspectives to complete the fight as a different squad member, and are asked to be highly strategic during some intense battles. Also, the story is fun, even if it pales in comparison to the more nuanced narrative of Mass Effect. Why the low score? Well, in someOkay, the combat in this game is really fun: you can simultaneously choose the moves of every member of your squad, can switch perspectives to complete the fight as a different squad member, and are asked to be highly strategic during some intense battles. Also, the story is fun, even if it pales in comparison to the more nuanced narrative of Mass Effect. Why the low score? Well, in some ways, this feels like a beta-test version of the game. The dungeons are all obviously using the same one or two maps. The shopkeepers simply run out of items if you buy their whole supply. Enemies don't regenerate when you return to areas later. All of this leads to a game that feels unfinished. It is entertaining enough, but I would never recommend this game without pointing out its serious weaknesses. Expand
  85. Apr 20, 2013
    5
    LOL! 82 score, cmon this game is so bad compared with first one! trolllolololololololololololololololololooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
  86. Feb 14, 2019
    6
    Big fan of the first game and I was really looking forward to this one when it came out but wasn't very impressed by the opening so I dropped it after only a few hours. Seven years later and I'm back for more, what a mistake, this game is a poor example of a RPG and a poor action game which seems to be the direction they took.

    Specific complaints: -there are only about 20 small maps
    Big fan of the first game and I was really looking forward to this one when it came out but wasn't very impressed by the opening so I dropped it after only a few hours. Seven years later and I'm back for more, what a mistake, this game is a poor example of a RPG and a poor action game which seems to be the direction they took.

    Specific complaints:

    -there are only about 20 small maps in the game that are used over and over again, they aren't even that nice looking or interesting in any way.

    -the main story is almost non existent, most of the time I didn't even know what quest I was doing, it's more like playing an ARPG like Diablo where you are mindlessly grinding for levels than an engrossing epic story like you would expect from the Bioware of old.

    -They bring back characters from the first game for 5 minute cameos, why bother? it's kind of insulting.

    -Given the age of this game you should expect not to look the best, but the textures in this game are especially bad.

    -Boring boss fights, actually most of the fights were pretty boring, the only time I ever had an issue was when healing potions became a bit hard to find towards the end which made me change my tactics a bit because the AI is prone to standing in the fire every chance it gets if you aren't completely micromanaging.

    -Very short, not necessarily a bad thing, especially for a game I didn't enjoy but not a good sign for an RPG

    The only thing I though was well done was your party members, I thought they were all pretty good characters that deserved more.

    I've played almost every single game Bioware has made and this game is easily the worst effort they have ever made.
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  87. Sep 9, 2018
    6
    I know this review is late, for sure. But Here are my opinions as someone who likes each entry in the series.

    This game I have a lot of mixed feelings about. The combat is certainly more exciting, and is my personal favourite of the series. Perhaps its the simplicity that I like. I'm a massive fan of the animations. The Character interactions are really cool too. Everyone feels
    I know this review is late, for sure. But Here are my opinions as someone who likes each entry in the series.

    This game I have a lot of mixed feelings about. The combat is certainly more exciting, and is my personal favourite of the series. Perhaps its the simplicity that I like. I'm a massive fan of the animations.

    The Character interactions are really cool too. Everyone feels alive. Each character has an interesting backstory. Each one was a delight to work with.

    Now my biggest issue with this game, is the world design. It's bland, to say the least. I see no issue having a game set in one place, but you need to make each part of that place feel unique and interesting, so It never gets boring to look at. And that is this games biggest pitfall. All of the coast looks bland and uninteresting, the city just looks like the buildings were copied and pasted over and over, until the whole city looks like a grey blob. The poorer area looks like a sandy blob with the same problem. Its a massive problem, and its why I score the game as Low as I have, or I'd likely give it closer to an 8.

    Overall I loved this game. The final boss fight was a personal highlight in the entire series, and I loved developing relationships with the characters around me. If you get get past the level design, then this game is definitely worth your time.
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  88. Mar 11, 2011
    6
    If you play more than 6-8 hours it is good, if you play more than 12-15 hours it is really good, and if you play 35-40 hours are you finished :( Its a nice game, down play the demo and say it sucks ore play 2 hours and say it sucks...after a while it gets really exciting and tactical more than DA:O.
    PS: I not kidding you i have played each RPG the last 20 years, Dragon age 2 is good!
  89. Mar 13, 2011
    6
    Having now played Dragon Age 2 for several days, and having seen the incredible hatred leveled against it, I feel I must write a review for this game. Story: First and foremost, the most important thing in any RPG: the story. DA2 plays less like a grand 'let's save the world' adventure and more like 'let's do some stuff in a fantasy setting'. Now you may see this as a negative critique,Having now played Dragon Age 2 for several days, and having seen the incredible hatred leveled against it, I feel I must write a review for this game. Story: First and foremost, the most important thing in any RPG: the story. DA2 plays less like a grand 'let's save the world' adventure and more like 'let's do some stuff in a fantasy setting'. Now you may see this as a negative critique, but it isn't. DA 2 takes the world, politics, races, and organizations that were all introduced in DA:O and makes you intimate with them. Very intimate. The story is told through a framed narrative, but I'm sure most of you are aware of this so let's move on. Back to the intimate part. The entirety of the game takes place in and around the city of Kirkwall, a city with a long and bloody history (but, hey, that's pretty must to be expected). You and your family flee there from Ferelden following the Blight, and you decide to stay there and gain fame and fortune. In the first act of the game (there are 3 in total) you must collect 50 gold in order to fund an expedition to the Deep Roads. That's it. No evil wizard trying to kill the king, no dragons attacking the castle, and no damsels in distress. Just do quests and get gold. I feel this lack of story direction is both the game's largest strength and greatest weakness.

    RPGs are often plagued with the problem of trying to make the player the center of the world while also allowing them to make the decisions they want to make. In DA2 you aren't the center of the world. Not at the beginning anyway. And the whole driving force of the game is that your character wants to make a name for themselves. The greatest strength part: you are not given a list of goals to accomplish and instead you are basically let go to do as you please. The greatest weakness: it just doesn't feel epic enough. In terms of amount of gameplay it is certainly epic, just not in scope. You don't fight armies of darkspawn, or save a kingdom. You do quests. Lots and lots of quests, and many of them are indeed very interesting and some are tied together in interesting ways. You save mages from templars, you save templars from blood mages, you fight Qunari, you rescue nobles and their sons, you stop crime, you cause crime, you go into the fade and vanquish demons, and so on and so forth. I cannot stress how much I enjoy having a huge amount of quests in an RPG. It's fun, but doesn't feel meaningful.

    Combat: The essentials from DA:O are there. You have a tank with a sword 'n board and they hold aggro, you have a rogue who stands behind people and stabs 'em, and you have a mage who heals and casts fireballs. The underlying mechanics are not as different as many people seem to believe. How these mechanics are presented/implemented in different ways. Movement, attack speed, and attack damage have all been buffed while the health of many enemies has been decreased. To balance this out, there are a lot more enemies. I'm playing the game on Hard, and it's somewhat uneven. Some fights are ridiculously easy, while others are very difficult. At least it makes sense that killing seasoned Qunari warriors will take a lot longer than killing a band of hapless street thugs. The combat animations are flashy, bloody, and filled with lots of thunder and fire. Many people call the combat dumbed down, and many people call it simplified. So I'm just going to say this; the combat is fun, but if you preferred the more tactical combat of DA:O then you won't enjoy this. This doesn't mean the game is bad. Somethings just aren't for everyone.

    Graphics: Looks fine on my PC. If you're one of the people complaining about the graphics in an RPG, then you're trying to hard to hate this game.

    Sound, Voice Acting, and Music: Good but not great. Varric easily gets my vote for the best voice-acted character.

    Bottom line: If you are someone who wants this game to be Baldur's Gate 3, then it's not for you. Don't get me wrong. I'd love a Baldur's Gate 3 to come out. But this isn't it. And you just have to live with that. DA:2 has flaws just as DA:O did, they're just different flaws. The story doesn't work 100%, but it at least was a stab at something different. There's this strange notion that Bioware 'dumbed' down DA2 for the 'stupid masses', but honestly I think this idea is overblown. In fact, many of you who hate this game must think I'm a member of the masses who plays Halo and Call of Duty non-stop. And I'm not. I'm a HUGE fan of roleplaying games. Icewind Dale, Baldur's Gate, Neverwinter Nights, Morrowind, Oblivion, KOTOR, ME+ME2, DA:O, and now DA:2. I like all of these games and love some of them. DA:2 is a fun game with hours and hours of questing filled with moral ambiguity in one of the best new fantasy worlds to come out in a long time. Even if the story that holds it all together is not as good as other Bioware games, I really don't care so long as I'm in the world of Thedas.
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  90. Mar 17, 2011
    6
    Not quite the masterpiece that was Dragon Age Origins, but very far from being a terrible game. If this had have been the first game I would have given it a 10/10. However it did not improve at all on the original and removed some of the best features of the game. Lack of overhead tactical view, atrocious camera controls and nonsensical enemy spawns were what drove the score down for me.Not quite the masterpiece that was Dragon Age Origins, but very far from being a terrible game. If this had have been the first game I would have given it a 10/10. However it did not improve at all on the original and removed some of the best features of the game. Lack of overhead tactical view, atrocious camera controls and nonsensical enemy spawns were what drove the score down for me. Bioware has clearly abandoned their loyal PC fan base in favor of the younger console generation. Shame. Expand
  91. Apr 15, 2011
    7
    A So So game. Doesn't feel like Origins at all. A good analogy might be. Dragon Age Origins = An Interview with a Vampire.. Dragon Age 2 = Twilight.. I gave it a 7 because, compared to other games, its a 7 but compared to DAO its more like a 5 or a 6. I still had fun, but it felt like a B movie type of fun..
  92. Mar 17, 2011
    6
    Plot is good, companions are at least as interesting as in the first installment, but probably because the game was rushed (its 1,5 year since Origins are on the market) its overly simplified. Interiors are repeatable, running around Kirkwall is boring after a while, and game stutters on DX11 mode when using GF cards. Throw in some bugs and glitches, and i recommend waiting for new driversPlot is good, companions are at least as interesting as in the first installment, but probably because the game was rushed (its 1,5 year since Origins are on the market) its overly simplified. Interiors are repeatable, running around Kirkwall is boring after a while, and game stutters on DX11 mode when using GF cards. Throw in some bugs and glitches, and i recommend waiting for new drivers and some patching before trying it out. Don`t get me wrong - the game is good, but its not as good as Dragon Age one. Expand
  93. Feb 14, 2012
    7
    To me, dragon age 2 feels like a needed punishment for bioware. They missed the point of the franchise. The took away things that made the original so loved. However, the backlash that followed was black and white. People saw that it was worse, and dismissed it with a lower score than it probably deserved. Dragon age 2 IS a dissapointment. It's also not a 'bad game'. It's a good game. ItTo me, dragon age 2 feels like a needed punishment for bioware. They missed the point of the franchise. The took away things that made the original so loved. However, the backlash that followed was black and white. People saw that it was worse, and dismissed it with a lower score than it probably deserved. Dragon age 2 IS a dissapointment. It's also not a 'bad game'. It's a good game. It even shows glimmers of a great game. The characters are well written the world is good looking on a dx11 pc, and the combat - is more enjoyable. Where it looses it's footing is in it's scope and everything accociated with that. It feels like a DLC to a masterpiece, rather than the original masterpiece. And it certainly does not feel like a dragon age 2. However instead of giving it 0 just to prove a point. Objectivity must remain true. I enjoyed my time with this, and more i forgot dragon age origins, the more I ended up quite enjoying the journey. Expand
  94. May 18, 2011
    7
    Dragon Age II improves upon certain areas in Dragon Age: Origins and, unfortunately, falls behind in others. BioWare has done a great job in terms of giving you more control of your abilities and party members. They've also done a good job at making the game a little more fast-paced; however, that isn't necessarily a good thing. In an attempt to make DA2 more "action-oriented", BioWare hasDragon Age II improves upon certain areas in Dragon Age: Origins and, unfortunately, falls behind in others. BioWare has done a great job in terms of giving you more control of your abilities and party members. They've also done a good job at making the game a little more fast-paced; however, that isn't necessarily a good thing. In an attempt to make DA2 more "action-oriented", BioWare has removed certain elements of the game that made it feel like a true role-playing game - or at least one that lives up to the Baldur's Gate series. All in all, the game is quite enjoyable but don't expect it to be a bona fide sequel to DA:O. Expand
  95. May 14, 2011
    7
    This review contains spoilers, click expand to view. People who had been playing only for a couple of hours should not post reviews. finish the game and them write a review. Anyway this game isn't bad, it's just not what i wanted an it's not an RPG. I don't take the role of the main character, I watch a movie and once in a while I have to decide something, that's the only time when I feel I influence the world around me. By killing enemies I don't feel anything, because they respawn in the same area in the next act. The graphics are good, much better than in the first game but below ME. I hate the dialog wheel. I want to be the main character, so I want full control over him. Plus he sometimes says things that are not what was written in the wheel or things that are just stupid. Also the repetitive environments show that the developer was lazy. The characters are pretty interesting but they are too plain(you can tell that Aveline is all about keeping the law, Isabela is a thief and a whore, Meryl is socially retarded and so on). And I can't forgive Bioware for not letting me chose my own race. I mean, that's a key element of a RPG. The last complains are about the strange story telling(at times I said:e how did it come to this) and the crafting(it don't feel an accomplishment when I craft something) The unchangeable armor of the companion is so so because it saves me money and gives them some personality but it's a departure from RPG elements.. For me this is Dungeon Siege with a couple of RPG elements thrown in it. Damn large corporations who what more money with less work; this is Mass Effect in Thedas, just like Singularity is Wolfenstein in the 50', Fallout New Vegas is Fallout in another part of USA, every FIFA is the same and the list continues.
    All in all Dragon Age 2 isn't a bad game, some parts of the game are enjoyable but it's not an RPG and it's not Dragon Age. I would have called it Chronicles of Thedas: Kirkwall, not Dragon Age 2. Is it had another name and claimed to be an hack and slash adventure it would have given it a lot higher. But when I expect something and you give me something completely different it's unacceptable.
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  96. Mar 29, 2011
    7
    Not as bad as other people would have you think (battle system was good, some allies were endearing), but definitely not as good as the previous entry. The plot felt a bit rushed, the characters'dialogues were less polished and it didn't leave a lasting impression on me.
  97. Mar 21, 2011
    5
    Enjoyable, but, ultimately, disappointing.
    I suppose that, after loving Dragon Age: Origins, I can't be blamed for having high expectations. Even when they were 'hyping it up' I was like 'that's just marketing'...but along w/ the anticipation, there was, of course, some worry.
    After my first playthrough (somewhere between 60 - 70 hours. I like to be thorough: my first DA:O was a little
    Enjoyable, but, ultimately, disappointing.
    I suppose that, after loving Dragon Age: Origins, I can't be blamed for having high expectations. Even when they were 'hyping it up' I was like 'that's just marketing'...but along w/ the anticipation, there was, of course, some worry.
    After my first playthrough (somewhere between 60 - 70 hours. I like to be thorough: my first DA:O was a little under 110 hours), I definitely had mixed feelings. It was enjoyable, but even while I was playing, the thought that 'it could have been SO MUCH BETTER' kept nagging at me.

    Pros:
    - faster pace of combat: the current pace works for DA2's mechanics, I guess. Same goes for the animations (I liked the one for the 2-handed warrior in my first playthrough and the one for the mage in my current playthrough)
    - better visual atmosphere (in terms of lighting for structures/interiors. Better than DA:O, but could still be much better, methinks)
    - interesting/amusing banter/dialogue
    - story, as a whole, particularly the latter part of the game
    - characters: some characters, and their dialogue, are quite interesting. Varric, Arishok, and the short appearance of Flemeth come to mind.
    - voice acting: for the most part, the voice acting is quite good (FemHawke speaks too softly, IMHO. The Arishok and Flemeth are great)
    - performance: I'm using an older PC and, generally, it runs smoother than DA:O did. I've had some crashes and freezes, but they seem to be related to how long I've been playing (memory leak?).
    - visuals: IMHO, DA2 is an improvement over DA:O in terms of visual quality. The art style change grew on me so I didn't mind the change, much (and am curious as to how my favourite DA:O characters would like w/ DA2's style).

    Cons:
    - faster pace of combat (DA:O's may SEEM slow, until one is suddenly fighting multiple, tough, opponents...then one may be inclined to think "I wish combat were slower"). At times the animations may seem a bit too fast, too (particularly the rogue's, who moves like he's a member of a wushu demonstration team), but they're generally ok (DA:O's animation speeds were 'ok', IMHO, but I always thought that they could've been a wee bit faster. So I guess something between DA:O's animation speeds and DA2's would be just about right).
    - re-used environments: going from one quest to another, in different parts of the city/area, only to end up in the same caverns/mansion/warehouse/etc. breaks immersion, IMHO.
    - lack of access to see more of the city (an 'establishing shot' or a 'fly through/by' at the start to see most of Kirkwall, to give a sense of scale, would've been welcome, especially since you'll be wandering most of it's interiors throughout the game. A short cutscene arriving/departing from one part of the city would've been nice, too, and would've helped show scale)
    - story: IMHO, it feels 'disjointed' for the better part of the game, until it picks up near the end. (at which point the player may have already felt a 'disconnect' w/ the story/plot) Also, the 'jump' in time between 'acts' could have been handled much better.
    - quests: the 'bring me' quests where you immediately know the location of the found items, or the lack of quests/unlocks for the Specializations (unlike in DA:O where you had to unlock specializations)
    - linear environments: most of the locations that can be visited feel...constrained or linear. It doesn't help that most of the environments look bleak.
    - bugs: CTDs, memory leak (I guess) and, most annoyingly, Quest-related issues (example: a rather 'jarring' one where you have the quest resolution dialogue w/ a companion BEFORE even getting the quest)
    - feels like they rushed it out

    Conclusion:
    Is the game worth getting? I still think so. Is it worthy sequel to DA:O? Hmm. I personally wouldn't like to think of it as a sequel...just the second game in the same setting, and contributing to the story of the setting as a whole. On it's own, it's a decent enough game, but definitely feels 'rushed out'. As a sequel, DA2 is disappointing. Would I recommend it to anyone? Yes, but grudgingly and warning him/her to be patient, as I do think the story, as a whole, is quite good. If anything, it feels like the entire game is a 'set up' for something else, like a 2nd movie or book in a trilogy. It is my sincere hope that, if all the negative feedback is to go by, Bioware takes their time on the third game. It sucks to be disappointed, after all.
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  98. Apr 11, 2011
    7
    Saying this game is bad would be generally unfair. Bioware's biggest mistake in this case wasn't the game not being a true sequel but being advertised as such even though it is realistically a separate game. Think of Icewind Dale and Baldur's Gate both playing in Forgotten Realms but being two separate story-lines where the events of one may be referred to in another. It's title shouldSaying this game is bad would be generally unfair. Bioware's biggest mistake in this case wasn't the game not being a true sequel but being advertised as such even though it is realistically a separate game. Think of Icewind Dale and Baldur's Gate both playing in Forgotten Realms but being two separate story-lines where the events of one may be referred to in another. It's title should have been Dragon Age: The Kirkwall Chronicles. Story-wise I do have mixed feelings. I am not happy about the lack of alternative storyline aspects but the few being there are still entertaining enough to keep a player happy for a while. Companions still have their own personalities and your personality being a lot less mute than in the original Dragon Age titles certainly helps to blend in. On dialogue side the game presents you with a classical Mass Effect style wheel giving you options for certain type of straight answer or investigative questions - but unlike in Mass Effect series the obvious outcome is not always that clear and not always wholly different for the entire dialogue regardless of which conversation path you chose.

    Sadly the exploration side got a bit of a short straw, it is still there but due to lack of big locations quite limited. It seems a bit symptomatic for recent Bioware games: Exploration getting steadily removed from games altogether. However as saving grace it should be noted that the game allows you to progress in the main plot at your own terms without too much prescribed linearity.

    The combat system got a major overhaul but while it can be challenging on its own terms especially on higher difficulty modes. Its shortcomings are minor compared to the original Dragon Age title, in this case the lack of tactical camera, enemies coming from thin air and Nightmare involving some several issues making making it favour single target ranged combat should be noted. I believe the latter will be addressed by Bioware soon. Talent trees got improved a lot and leave a lot of room for experimentation and replay. Personally I found the issue of fixed but upgradeable companion armor quite an interesting idea. It would have been better though if upgrades would allow more flexibility.

    The old crafting system got replaced by a less hunter-gathering aspect but more one which people who played Mass Effect 2 are familiar with. Instead of gathering the resources into your backpack you are now mostly out for finding resource locations you'll have to tag/unlock depending on the locations you are visiting. The more resource locations you find the higher classes of runes, potions and poisons you can craft. Crafting also isn't done in the same spot but done at certain shop-like locations. While this hurts any fan of the classical gathering & crafting game I feel the old system did not actually limit you aside from backpack size whereas the new one obviously uses your cash as limiter. In the end I personally liked the old system more but to be fair the new system is achieving the same results in the end without forcing the player to reserve a large part of his backpack for resources and materials.

    Graphically it's looks are stunningly good even though it does lack the deliberately dark look of its predecessor title. Animations are well-down although the game overdoes a lot on the explosions side making it unnecessarily messy-looking when there is no reason for it. I do miss effects on weapons from runes and the lack of a bit more beautiful inventory graphics. The game's locations are well done although a lot of quests do lead to several previously locations. This does lead to a certain level of repetition but amusingly also to a lot of familiarity. The game however does a good job in keeping Kirkwall more than just one town although its lack of aging, progression and liveliness as the story goes on does make the town feel static and lacking the realistic feel of years spent within it. The whole story could be in fact one of a single 24 hrs. day when taking the persistent looks of the town's scenery into account.

    The GUI has been overhauled quite well and it's quite intuitive from the get-go. Nothing more to add this one is done well.

    What needs to be left noted is the relative subtlety of game's score, even though the score is quite excellent it does lack the certain epic factor which the original title was known for. Otherwise the atmosphere, combat and ambient are in parts a lot better done than in the original titles.

    In conclusion I think it is worth buy if you see it as a game within the Dragon Age universe or setting. If you are truly seeing a linear successor to the original Dragon Age titles you might not like it. It certainly does come with a lot improvements of its own but also another set of issues left to be addressed in another possible upcoming Dragon Age title. Perhaps both titles will give Bioware sufficient amount of material to find the real alchemy for an ultimate Dragon Age game.
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  99. Apr 19, 2011
    7
    Although a disappointment after DAO, this game, on its own merits, wasn't especially bad or good in my opinion... just middle of the road. I notice that most reviewers who rate this game highly do so while attacking reviewers who don't. I don't know what this means exactly (I should have studied psychology), but it's interesting. It's almost as if they're ashamed for rating it so high.
Metascore
82

Generally favorable reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 38 out of 45
  2. Negative: 0 out of 45
  1. PC PowerPlay
    Apr 18, 2011
    90
    Moving even further from the classic RPG, strong story and clever combat are nonetheless still found within Dragon Age II. [May 2011, p.52]
  2. Apr 12, 2011
    58
    Despite some advancement in storytelling approach and liberal borrowing from Bioware's Mass Effect approach to gameplay, Dragon Age 2 on the PC has a lot of bugs and is populated with re-used settings that make this feel like a play performed on a stage with two sets.
  3. Apr 11, 2011
    85
    For a rushed product that is still battling bugs, the currently offered product still provides 40 hours of challenging and engaging gameplay. This combines to provide a good, but not great gaming experience.