- Publisher: DreamCatcher Interactive
- Release Date: Feb 11, 2001
- Also On: iPhone/iPad
- Critic score
- Publication
- By date
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It's a good game, with occasional glimpses of genius, but its many flaws prevent it from achieving true greatness.
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What makes this game original is the storyline.
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Creeping is what you do - a menacing mood pervades the game, and you feel you should be cautious. Play with the lights off and everything is accentuated. I jumped more than once.
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GamePowerIt is the kind of decent B-list thing that tides you over until another one of these A-list gems comes along.
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Better than "Dracula Resurrection" and worth picking up. However, it falls short of greatness.
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The game grows on you, however, mostly because of its kooky style.
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While this sequel is not at all an embarrassment, its gameplay never matches the high level indicated by the truly great character depictions and scenic backdrops.
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It's lengthy and difficult, and there are puzzles at every turn. Unfortunately, the game is also filled with long, empty hallways bookended by mysteriously locked doors--so it doesn't manage to be atmospheric at all, in spite of its great visuals.
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PC GamerAn achievement in cramming as many puzzles into a game as possible. [Apr 2001, p.81]
Awards & Rankings
User score distribution:
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Positive: 9 out of 21
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Mixed: 9 out of 21
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Negative: 3 out of 21
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Jan 6, 2018
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Dec 25, 2013
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TiltillNov 19, 2005Its an amazing game.Word;s can;t describe it.Just play it and you'll see.