User Score
6.3

Mixed or average reviews- based on 34 Ratings

User score distribution:
  1. Positive: 15 out of 34
  2. Negative: 12 out of 34

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  1. Nov 20, 2013
    3
    I enjoy an atmospheric game done right, and this isn't it. The first chapter is absurdly dark, even with the gamma turned all the way up. And by absurdly dark I mean it's difficult to see the ground on which you're walking, which really throws an annoying wrench in the works when there are pitfalls. The game did have one good scare, but all in all it was a bland and boring experience.
  2. Nov 4, 2013
    4
    If you're a fan of Amnesia/Penumbra, there's some things to enjoy here. The ambience sound effects are good, and chapter 2 is the best of the 2 (and intro). It's a bit repetitive and fairly basic puzzle solving, but short enough that it won't bore you too much. Even one or two nice graphic touches. But be warned, it may well annoy/bore you because: a) there's no sense to the story really,If you're a fan of Amnesia/Penumbra, there's some things to enjoy here. The ambience sound effects are good, and chapter 2 is the best of the 2 (and intro). It's a bit repetitive and fairly basic puzzle solving, but short enough that it won't bore you too much. Even one or two nice graphic touches. But be warned, it may well annoy/bore you because: a) there's no sense to the story really, it's a mess. b) it has tomb-raider-esque puzzles of get 4 pieces to get X running, mmm, why would someone's mind have a need to turn on the power??? c) the scares are few and expected. d) picking up notes a la Alan Wake was annoying in that game, and is again here. e) finally, apparently psycho's minds all look like the last level of Doom 3 in hell, tedious then and tedious here. There is a nugget of a game idea here, working through a person's mind to solve a crime, but this game is so far away from that idea that it's more a jumble of different ideas from other games meshed into a non-sensical story. It gets a 4 because it is short and I probably will play the next chapters, hey, I've paid for it. Expand
  3. Oct 31, 2013
    2
    This game did not know what it wanted to be. It brought in interesting elements and left them in the dust not to be mentioned again. I would not call it a horror game, more a slow and dull adventure game. Started intriguing, turned into a puzzle game and then into a find the object game. Why did the game start with promising scares and atmosphere and completely abandon it? why does theThis game did not know what it wanted to be. It brought in interesting elements and left them in the dust not to be mentioned again. I would not call it a horror game, more a slow and dull adventure game. Started intriguing, turned into a puzzle game and then into a find the object game. Why did the game start with promising scares and atmosphere and completely abandon it? why does the character have to find and collect notes that he himself wrote? Just some of the questions this game left me with. I played until late in part 2, i don't regret it but i probably wont ever play it again.
    Promising start, interesting idea for story, not a fan of the execution.
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  4. Jan 1, 2014
    2
    The only positive I can give it is "slightly creepy atmosphere". I'm being generous with a 2, because I found I could play it even though it made me not want to.

    The list of problems: relies on darkness way too much to create "challenge" (i.e. blundering about) and to scare. The actual scares are either laughably easily avoided or are merely a "don't go in the darkness." First person
    The only positive I can give it is "slightly creepy atmosphere". I'm being generous with a 2, because I found I could play it even though it made me not want to.

    The list of problems: relies on darkness way too much to create "challenge" (i.e. blundering about) and to scare. The actual scares are either laughably easily avoided or are merely a "don't go in the darkness." First person perspective, but plenty of platforming. Darkness abounds but you're meant to find clues. Environments that are confusing primarily because the are so repetitive/uninteresting.

    The biggest challenges usually consist of "did I go the right way, since it was so damn dark and everything looks the same" and "can I jump well without seeing my feet?"

    A definite pass, in my opinion.
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  5. Dec 16, 2018
    4
    I recommend it only on sale, the asking price is too high for only 2 hours of play. The game itself is atmospheric with added elements of horror.
Metascore
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No score yet - based on 3 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 3 out of 3
  1. Sep 27, 2013
    38
    It doesn’t rock and it doesn’t shock. The biggest scare of Doorways is imagining that there will be more episodes like this one.
  2. Sep 24, 2013
    40
    Shoots for scares, but elicits yawns.
  3. Sep 24, 2013
    40
    Saibot offers an interesting first person adventure here, but Doorways is very short. The story of each psycho killer is dissolved and the puzzles are no problem. But above all, despite a fairly "nice" sordid atmosphere, we cannot say that we have been frightened while playing.